Thanks for your effort posting the bugs. Some of them already known and in progress.
CraftyRina translated many known bugs in the bug compilation. For example the "eating herb" bug is already in the list.
Regarding to the bugs in the german buglist I can say: It becomes better day by day ^^
#5
[quote='mightymouse2045','index.php?page=Thread&postID=25199#post25199']
In Aventuria magic is supposed to be sparse and rare. Unlike modern Hack n' Slash games, you won't find a magically enchanted weapon every two second, but most normal inhabitants of Aventuria never even take a glimpse at magery or enhanced (magically, or mystically alike) items in their lifetime. Kind of a special charm and unique selling proposition in my humble opinion. That said, these items look in no shape or form different from their 'normal' counterparts, which warrants the existence of certain skills and spells that are specifically designed to determine if a weapon has been cursed or enhanced.
A similar aspect and influence from the pen and paper origin is likely the display of statistical values for items. If you enter a shop, you wouldn't tell the shop keeper you wanted a 1W6+2 knife either (least I hope :p ). In a true roleplaying game, your character doesn't share your out of character knowledge. That said, a wiki for the game is planned and should carter for the min-maxers heart and desires. As for lacking a certain talent/spell with your group, yes, RoA is not as forgiving as modern games and yet again that comes with a certain charm and appeal to some like myself. If some things are impossible for some character combinations, then there is an explicit difference and sense to putting some thought into the design. If I know from the very beginning that a mage and a warrior are both the very same with a different skin, it simply loses potential. But that's just my two cents.
When you read wand, it should really be staff. Consider it a flawed translation, because the German term shows less difference. Mages in Aventura use a staff meant for fighting as their arcane instrument, unlike Harry Potter who yields a little wand.
- Magical items are not differentiated by icon
- When purchasing items in the shop you cannot see their function\damage\armor etc before purchasing them
- There seems a lack of magical items being dropped
- There seems to be nothing about identifying items - there are spells that you can do it with, but what if you don't have a spell caster?
- There seems to be interchangeable terms being used for wand and staff - are they the same thing in this game? Because in all my years of RPG they are distinctly different weapons.
In Aventuria magic is supposed to be sparse and rare. Unlike modern Hack n' Slash games, you won't find a magically enchanted weapon every two second, but most normal inhabitants of Aventuria never even take a glimpse at magery or enhanced (magically, or mystically alike) items in their lifetime. Kind of a special charm and unique selling proposition in my humble opinion. That said, these items look in no shape or form different from their 'normal' counterparts, which warrants the existence of certain skills and spells that are specifically designed to determine if a weapon has been cursed or enhanced.
A similar aspect and influence from the pen and paper origin is likely the display of statistical values for items. If you enter a shop, you wouldn't tell the shop keeper you wanted a 1W6+2 knife either (least I hope :p ). In a true roleplaying game, your character doesn't share your out of character knowledge. That said, a wiki for the game is planned and should carter for the min-maxers heart and desires. As for lacking a certain talent/spell with your group, yes, RoA is not as forgiving as modern games and yet again that comes with a certain charm and appeal to some like myself. If some things are impossible for some character combinations, then there is an explicit difference and sense to putting some thought into the design. If I know from the very beginning that a mage and a warrior are both the very same with a different skin, it simply loses potential. But that's just my two cents.
When you read wand, it should really be staff. Consider it a flawed translation, because the German term shows less difference. Mages in Aventura use a staff meant for fighting as their arcane instrument, unlike Harry Potter who yields a little wand.