Wenn ich richtig gesehen habe, sind sie aber gerade gar nicht in den Kampf um die Rondrageweihte geraten, sondern in einen Zufallskampf?
Nach der Rückkehr ins Hauptmenü erschien nochmal der Early Access Hinweis - nur komplett ohne Textinhalt - und die Menüpunkte oben werden auch alle nicht lokalisiert angezeigt:
Auszug aus dem Log:
[spoiler]
Code: Alles auswählen
Executing game over
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Found handler for mood_desert: GameoverCtrl (GameoverController)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Trying to find mood_desert in an assetbundle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LABFA: No Asset Bundle found for mood_desert
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finalizing Battle, forced is False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 3,82%, Dir 1, moving False, route Route001], route DSA.Model.TravelRoute route type land
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CurrentControl is NOT null, using executePostBattleScript
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PlayAmbient map called
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 3,82%, Dir 1, moving False, route Route001], route DSA.Model.TravelRoute route type land
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Executing reise_zufallskaempfe [13]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeController halted, game over
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FinalizeLoadingSubscene: currentControl is null!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Updating Highlight: locationSprite_small, hover True target False curr False sel False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Updating Highlight: locationSprite_small, hover False target False curr False sel False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Updating Highlight: locationSprite_small, hover True target False curr False sel False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Updating Highlight: locationSprite_small, hover False target False curr False sel False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Stopping Music
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DontDestroy: Destroying CharView
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DontDestroy: Destroying UMABaseToolsPrefab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loca: current Language from globalchosenlanguage de
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 28.620243 ms
edit:
Ok, wenn ich dann ein Spiel zu laden versuche, sieht das auch nicht mehr ganz so gut aus.