﻿Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Shader 'Hidden/SuimonoUnderwaterFog': fallback shader 'Diffuse' not found
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.067 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.194164 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Core: 1, DLC: 0, Usermod: 0, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 0 packages for Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3d0 -> priority: 1 
  Thread -> id: 199c -> priority: 1 
Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

End
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

End
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

End
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.618610 ms

Unloading 2735 unused Assets to reduce memory usage. Loaded Objects now: 3976.
Total: 35.422779 ms (FindLiveObjects: 0.286886 ms CreateObjectMapping: 0.348361 ms MarkObjects: 11.145021 ms  DeleteObjects: 23.640715 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.168335 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 154031.
Total: 112.828049 ms (FindLiveObjects: 5.878608 ms CreateObjectMapping: 20.693214 ms MarkObjects: 60.323746 ms  DeleteObjects: 25.931452 ms)

STARTUP MCP VERSION Build 0.72, 161203-2130 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 195 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 163 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 539 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 380 Dialog Partners and 3027 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 10 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item with id basilisk tongue is unknown, replacing with itemid noid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 216 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 245 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 6 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 206 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/start_nach_erstbegegnung.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading File C:/Users/.../Documents/StarTrail/save/start_nach_erstbegegnung.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1081,789 = Wassertag, 22. Rahja (FRÜHLING) im Jahre 1010 BF Firunsstunde (18:55 Uhr) (Long: 93466558)] season 1: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 7 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.241322 ms

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 178999.
Total: 117.595482 ms (FindLiveObjects: 7.776925 ms CreateObjectMapping: 20.484453 ms MarkObjects: 69.922653 ms  DeleteObjects: 19.410679 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178999.
Total: 95.047493 ms (FindLiveObjects: 6.231069 ms CreateObjectMapping: 18.643770 ms MarkObjects: 69.901649 ms  DeleteObjects: 0.270236 ms)

Updating Event Assignments in kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (-7,0, 19,0, -13,0) to (-16,4, 20,8, -19,2) is 11,37891
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -16,0) to (-16,4, 20,8, -19,2) is 24,64129
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (19,0, 19,0, 25,0) to (-16,4, 20,8, -19,2) is 56,64212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (20,0, 20,0, 25,0) to (-16,4, 20,8, -19,2) is 57,2492
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (-7,0, 19,0, -13,0) to (-16,4, 20,8, -19,2) is 11,37891
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -16,0) to (-16,4, 20,8, -19,2) is 24,64129
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (19,0, 19,0, 25,0) to (-16,4, 20,8, -19,2) is 56,64212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (20,0, 20,0, 25,0) to (-16,4, 20,8, -19,2) is 57,2492
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No Camera Setup defined for kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient town-kvirasim called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (19,0, 19,0, 25,0) to (-16,4, 20,8, -19,2) is 56,64212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (20,0, 20,0, 25,0) to (-16,4, 20,8, -19,2) is 57,2492
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (20,0, 20,0, 25,0) to (-16,4, 20,8, -19,2) is 57,2492
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 19,0, 24,0) to (-16,4, 20,8, -19,2) is 46,98389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (62,0, 6,0, -19,0) to (-16,4, 20,8, -19,2) is 79,75014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -20,0) to (-16,4, 20,8, -19,2) is 80,7366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (3,0, 19,0, -19,0) to (-16,4, 20,8, -19,2) is 19,44962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 27,19143
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (8,0, 19,0, -33,0) to (-16,4, 20,8, -19,2) is 28,05539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (74,0, 5,0, 4,0) to (-16,4, 20,8, -19,2) is 94,62577
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (7,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 23,48309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (2,0, 20,0, -19,0) to (-16,4, 20,8, -19,2) is 18,38387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (6,0, 20,0, -17,0) to (-16,4, 20,8, -19,2) is 22,48832
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (15,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 51,48751
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (17,0, 19,0, -60,0) to (-16,4, 20,8, -19,2) is 52,72974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (22,0, 19,0, -29,0) to (-16,4, 20,8, -19,2) is 39,63592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -13,0) to (-16,4, 20,8, -19,2) is 80,97109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 6,0, -36,0) to (-16,4, 20,8, -19,2) is 99,90438
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (80,0, 6,0, -38,0) to (-16,4, 20,8, -19,2) is 99,28908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (63,0, 6,0, -14,0) to (-16,4, 20,8, -19,2) is 80,90056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (79,0, 6,0, -37,0) to (-16,4, 20,8, -19,2) is 98,13259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 93467395 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 5,0, 17,0) to (-11,5, 20,8, -17,3) is 99,90752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (82,0, 5,0, 16,0) to (-10,2, 20,8, -16,8) is 99,09968
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (81,0, 5,0, 18,0) to (-10,2, 20,8, -16,8) is 98,85756
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR12: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (94,0, 5,0, -30,0) to (-0,8, 20,4, -3,7) is 99,60619
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating char, Distance from (95,0, 5,0, -30,0) to (0,2, 20,4, -3,6) is 99,65137
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR12: Arrived at (67,4, 5,5, 6,0), csched [SchedEntry: 19:0 (3,0, 20,0, -32,0) 288° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR12: Updating rotation to 288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,0, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR12: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 93468116 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,0, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,0, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 93469077 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 93469858 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR12: Arrived at (3,0, 19,5, -31,6), csched [SchedEntry: 19:0 (3,0, 20,0, -32,0) 288° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR12: Updating rotation to 288
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 5 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Random Encounter roll missed, got 5 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 93470579 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,0, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Viraya OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Viraya OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Viraya clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory14 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,0, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -61,9), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Iris OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Iris OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Iris clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory15 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Gorm OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Gorm OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Gorm clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Lindwurmschläger (ID lindwormslayer), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory09 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,7, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Mirena OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Mirena OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Mirena clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory15 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,5, 20,5, -61,9), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Vulkanglasdolch (ID obsidiandagger), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Calissa OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Calissa OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Calissa clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et05_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: et05_weapon (CraftyDDContainer)
returnaction is moveback
No valid container under the mouse -- revert the item's parent et05_weapon (UnityEngine.Transform)
Moving item ItemEntry(price: 0, Item: [Item Rapier (ID rapier), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory15 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Rapier (ID rapier), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Norat clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (1,9, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,1, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR6: Arrived at (2,0, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR19: Arrived at (12,6, 20,5, -62,0), csched [SchedEntry: 4:0 (17,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR1: Arrived at (2,1, 21,5, 24,0), csched [SchedEntry: 4:0 (2,0, 19,0, 24,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR18: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR18: Arrived at (12,2, 20,5, -60,0), csched [SchedEntry: 4:0 (15,0, 19,0, -60,0) idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Checking Housetriggers for wegweiser/kvirasim/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to kvirasim
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover False target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover True target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover True target True curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route001, distance 50, expected speed 1,083333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr True sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 0%, Dir 1, moving True, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1081,83, ctime 1081,83, next Check atnext Check at 1082
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, 
Random encounter 'reise_zufallskaempfe' at: 1081,904

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_zufallskaempfe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: junctionSprite, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 93476510
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 3,826573, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_zufallskaempfe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[6] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBattleSubscene: Trying to find forest-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for forest-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Battle reise_orkpatrouille1c in Scene forest-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 39/39 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 41/41 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 34/34 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 9 bonus = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 6 roll + 11 bonus = 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Mirena on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Order: Viraya(28), Ork(26), Ork(26), Mirena(25), Calissa(24), Ork(23), Gorm(23), Orkschütze(23), Norat(22), Ork(22), Iris(22), Ork(19)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.RandomizeArenaTry: Coverage 30%, retries left 84
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/30) cost is 14
Calculating cost to destination (29/29) cost is 14
Calculating cost to destination (30/30) cost is 16
Calculating cost to destination (29/31) cost is 16
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/28) cost is 12
Calculating cost to destination (27/29) cost is 12
Calculating cost to destination (31/31) cost is 18
Calculating cost to destination (32/30) cost is 18
Calculating cost to destination (33/31) cost is 20
Calculating cost to destination (32/32) cost is 20
Calculating cost to destination (34/35) cost is 25
Calculating cost to destination (35/34) cost is 25
Calculating cost to destination (36/35) cost is 27
Calculating cost to destination (35/36) cost is 27
Calculating cost to destination (32/32) cost is 20
Calculating cost to destination (33/31) cost is 20
Calculating cost to destination (34/32) cost is 22
Calculating cost to destination (33/33) cost is 22
Calculating cost to destination (29/27) cost is 12
Calculating cost to destination (30/26) cost is 12
Calculating cost to destination (31/27) cost is 14
Calculating cost to destination (30/28) cost is 14
found 23 valid attack positions, closest at (27/27) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 6
Calculating cost to destination (26/25) cost is 4
Calculating cost to destination (27/26) cost is 2
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 14
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (22/21) cost is 12
Calculating cost to destination (17/22) cost is 16
Calculating cost to destination (18/21) cost is 16
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (18/23) cost is 14
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (22/17) cost is 16
Calculating cost to destination (23/18) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (19/20) cost is 16
Calculating cost to destination (20/19) cost is 16
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (20/21) cost is 14
found 23 valid attack positions, closest at (27/26) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 10
Calculating cost to destination (26/25) cost is 8
Calculating cost to destination (27/26) unreachable
Calculating cost to destination (19/22) cost is 18
Calculating cost to destination (20/21) cost is 18
Calculating cost to destination (21/22) cost is 16
Calculating cost to destination (20/23) cost is 16
Calculating cost to destination (21/20) cost is 18
Calculating cost to destination (22/19) cost is 18
Calculating cost to destination (23/20) cost is 16
Calculating cost to destination (22/21) cost is 16
Calculating cost to destination (17/22) cost is 20
Calculating cost to destination (18/21) cost is 20
Calculating cost to destination (19/22) cost is 18
Calculating cost to destination (18/23) cost is 18
Calculating cost to destination (21/18) cost is 20
Calculating cost to destination (22/17) cost is 20
Calculating cost to destination (23/18) cost is 18
Calculating cost to destination (22/19) cost is 18
Calculating cost to destination (19/20) cost is 20
Calculating cost to destination (20/19) cost is 20
Calculating cost to destination (21/20) cost is 18
Calculating cost to destination (20/21) cost is 18
found 22 valid attack positions, closest at (26/25) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (26/24) cost is 10
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 16
Calculating cost to destination (31/31) cost is 22
Calculating cost to destination (32/30) cost is 22
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (34/35) cost is 29
Calculating cost to destination (35/34) cost is 29
Calculating cost to destination (36/35) cost is 31
Calculating cost to destination (35/36) cost is 31
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (34/32) cost is 26
Calculating cost to destination (33/33) cost is 26
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/26) cost is 16
Calculating cost to destination (31/27) cost is 18
Calculating cost to destination (30/28) cost is 18
found 22 valid attack positions, closest at (26/24) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (26/24) cost is 10
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 16
Calculating cost to destination (31/31) cost is 22
Calculating cost to destination (32/30) cost is 22
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (34/35) cost is 29
Calculating cost to destination (35/34) cost is 29
Calculating cost to destination (36/35) cost is 31
Calculating cost to destination (35/36) cost is 31
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (34/32) cost is 26
Calculating cost to destination (33/33) cost is 26
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/26) cost is 16
Calculating cost to destination (31/27) cost is 18
Calculating cost to destination (30/28) cost is 18
found 22 valid attack positions, closest at (26/24) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 16
Calculating cost to destination (19/22) cost is 24
Calculating cost to destination (20/21) cost is 24
Calculating cost to destination (21/22) cost is 22
Calculating cost to destination (20/23) cost is 22
Calculating cost to destination (21/20) cost is 24
Calculating cost to destination (22/19) cost is 24
Calculating cost to destination (23/20) cost is 22
Calculating cost to destination (22/21) cost is 22
Calculating cost to destination (23/22) cost is 20
Calculating cost to destination (24/21) cost is 20
Calculating cost to destination (25/22) cost is 18
Calculating cost to destination (24/23) cost is 18
Calculating cost to destination (21/18) cost is 26
Calculating cost to destination (22/17) cost is 26
Calculating cost to destination (23/18) cost is 24
Calculating cost to destination (22/19) cost is 24
Calculating cost to destination (24/23) cost is 18
Calculating cost to destination (25/22) cost is 18
Calculating cost to destination (26/23) cost is 16
Calculating cost to destination (25/24) cost is 16
found 21 valid attack positions, closest at (26/23) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 8
Calculating cost to destination (26/24) cost is 8
Calculating cost to destination (27/25) cost is 10
Calculating cost to destination (27/25) cost is 10
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (27/27) cost is 14
Calculating cost to destination (31/31) cost is 20
Calculating cost to destination (32/30) cost is 20
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (34/35) cost is 27
Calculating cost to destination (35/34) cost is 27
Calculating cost to destination (36/35) cost is 29
Calculating cost to destination (35/36) cost is 29
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (34/32) cost is 24
Calculating cost to destination (33/33) cost is 24
Calculating cost to destination (29/27) cost is 14
Calculating cost to destination (30/26) cost is 14
Calculating cost to destination (31/27) cost is 16
Calculating cost to destination (30/28) cost is 16
found 22 valid attack positions, closest at (26/24) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Top 2: Pos(22/18) / Dist9 / Targetid4: BattleCharacter(Norat)
Found at least one
Target Gorm is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single evade (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Gorm ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,018056s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 16
Calculating cost to destination (31/31) cost is 22
Calculating cost to destination (32/30) cost is 22
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (34/35) cost is 29
Calculating cost to destination (35/34) cost is 29
Calculating cost to destination (36/35) cost is 31
Calculating cost to destination (35/36) cost is 31
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (34/32) cost is 26
Calculating cost to destination (33/33) cost is 26
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/26) cost is 16
Calculating cost to destination (31/27) cost is 18
Calculating cost to destination (30/28) cost is 18
found 21 valid attack positions, closest at (25/25) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 14
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (25/24) cost is 16
Calculating cost to destination (26/23) cost is 14
Calculating cost to destination (27/24) cost is 12
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (25/22) cost is 16
Calculating cost to destination (24/23) cost is 18
Calculating cost to destination (23/24) cost is 16
Calculating cost to destination (24/23) cost is 18
Calculating cost to destination (25/24) cost is 16
Calculating cost to destination (24/25) cost is 14
Calculating cost to destination (24/23) cost is 18
Calculating cost to destination (25/22) cost is 16
Calculating cost to destination (26/23) cost is 14
Calculating cost to destination (25/24) cost is 16
found 20 valid attack positions, closest at (27/24) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 8
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (27/25) cost is 12
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 16
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (29/25) cost is 14
Calculating cost to destination (30/26) cost is 16
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (34/35) cost is 27
Calculating cost to destination (35/34) cost is 27
Calculating cost to destination (36/35) cost is 29
Calculating cost to destination (35/36) cost is 29
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (34/32) cost is 24
Calculating cost to destination (33/33) cost is 24
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/26) cost is 16
Calculating cost to destination (31/27) cost is 18
Calculating cost to destination (30/28) cost is 18
found 21 valid attack positions, closest at (25/25) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 21
Calculating cost to destination (24/25) cost is 21
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/26) cost is 21
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (26/23) cost is 21
Calculating cost to destination (27/24) cost is 19
Calculating cost to destination (23/22) cost is 25
Calculating cost to destination (24/21) cost is 25
Calculating cost to destination (25/22) cost is 23
Calculating cost to destination (24/23) cost is 25
Calculating cost to destination (23/24) cost is 23
Calculating cost to destination (24/23) cost is 25
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/25) cost is 21
Calculating cost to destination (24/23) cost is 25
Calculating cost to destination (25/22) cost is 23
Calculating cost to destination (26/23) cost is 21
Calculating cost to destination (25/24) unreachable
found 15 valid attack positions, closest at (27/24) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 4 roll + 11 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Iris on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 2 physicalblunt Damage (othertp) because of Attack from Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 16
Calculating cost to destination (24/25) cost is 16
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/26) cost is 16
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (26/23) cost is 16
Calculating cost to destination (27/24) cost is 14
Calculating cost to destination (23/22) cost is 20
Calculating cost to destination (24/21) cost is 20
Calculating cost to destination (25/22) cost is 18
Calculating cost to destination (24/23) cost is 20
Calculating cost to destination (23/24) cost is 18
Calculating cost to destination (24/23) cost is 20
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/25) cost is 16
Calculating cost to destination (24/23) cost is 20
Calculating cost to destination (25/22) cost is 18
Calculating cost to destination (26/23) cost is 16
Calculating cost to destination (25/24) unreachable
found 15 valid attack positions, closest at (27/24) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Viraya no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/25) cost is 6
Calculating cost to destination (27/25) cost is 6
Calculating cost to destination (28/26) cost is 8
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/26) cost is 8
Calculating cost to destination (29/25) cost is 8
Calculating cost to destination (30/26) cost is 10
Calculating cost to destination (29/27) cost is 10
Calculating cost to destination (31/30) cost is 15
Calculating cost to destination (32/29) cost is 15
Calculating cost to destination (33/30) cost is 17
Calculating cost to destination (32/31) cost is 17
Calculating cost to destination (30/27) cost is 11
Calculating cost to destination (31/26) cost is 11
Calculating cost to destination (32/27) cost is 13
Calculating cost to destination (31/28) cost is 13
Calculating cost to destination (29/27) cost is 10
Calculating cost to destination (30/26) cost is 10
Calculating cost to destination (31/27) unreachable
Calculating cost to destination (30/28) cost is 12
found 19 valid attack positions, closest at (27/25) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (30/27)
Maximum Distance for approach is 5
Checking position (30/28) viable, distance 1, count 2
Checking position (31/28) viable, distance 2, count 1
Checking position (31/26) viable, distance 2, count 1
Checking position (30/26) viable, distance 1, count 0
Checking position (29/27) viable, distance 1, count 1
Checking position (29/28) viable, distance 2, count 2
Checking position (30/29) viable, distance 2, count 2
Checking position (31/29) viable, distance 3, count 2
Checking position (29/29) viable, distance 3, count 2
Checking position (32/29) viable, distance 4, count 2
Checking position (32/28) viable, distance 3, count 0
Checking position (32/27) viable, distance 4, count 0
Checking position (32/26) viable, distance 3, count 3
Checking position (32/25) viable, distance 4, count 3
Checking position (31/25) viable, distance 3, count 3
Checking position (30/25) viable, distance 2, count 3
Checking position (29/25) viable, distance 3, count 2
Checking position (28/26) viable, distance 3, count 0
Checking position (28/27) viable, distance 2, count 2
Checking position (28/28) viable, distance 3, count 1
Checking position (28/29) viable, distance 4, count 1
Checking position (30/30) viable, distance 3, count 2
Checking position (31/30) viable, distance 4, count 2
Checking position (29/30) viable, distance 4, count 1
Checking position (28/30) viable, distance 5, count 1
Checking position (33/30) viable, distance 6, count 2
Checking position (33/29) viable, distance 5, count 0
Checking position (33/28) viable, distance 4, count 0
Checking position (33/27) viable, distance 5, count 1
Checking position (33/26) viable, distance 4, count 3
Checking position (33/25) viable, distance 5, count 3
Checking position (32/24) viable, distance 5, count 3
Checking position (31/24) viable, distance 4, count 3
Checking position (30/24) viable, distance 3, count 3
Checking position (29/24) viable, distance 4, count 3
Checking position (28/24) viable, distance 5, count 2
Checking position (28/25) viable, distance 4, count 0
Checking position (27/27) viable, distance 3, count 0
Checking position (27/28) viable, distance 4, count 1
Checking position (27/29) viable, distance 5, count 1
Checking position (27/30) viable, distance 6, count 2
Checking position (30/31) viable, distance 4, count 2
Checking position (31/31) viable, distance 5, count 2
Checking position (29/31) viable, distance 5, count 1
Checking position (32/31) viable, distance 6, count 2
Checking position (28/31) viable, distance 6, count 1
Checking position (27/31) viable, distance 7, count 3
Checking position (33/31) viable, distance 7, count 0
Checking position (34/31) viable, distance 8, count 1
Checking position (34/30) viable, distance 7, count 1
found 41 viable fields
Top 1: Pos(30/25) / Dist 2 / Targets 3
Top 2: Pos(30/24) / Dist 3 / Targets 3
Top 3: Pos(32/26) / Dist 3 / Targets 3
Top 4: Pos(31/25) / Dist 3 / Targets 3
Top 5: Pos(33/26) / Dist 4 / Targets 3
Top 6: Pos(32/25) / Dist 4 / Targets 3
Top 7: Pos(31/24) / Dist 4 / Targets 3
Top 8: Pos(29/24) / Dist 4 / Targets 3
Top 9: Pos(32/24) / Dist 5 / Targets 3
Top 10: Pos(33/25) / Dist 5 / Targets 3
found at least one field to move to (30/25), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(27/25) / Dist3 / Targetid3: BattleCharacter(Mirena)
Top 2: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Top 3: Pos(25/23) / Dist5 / Targetid5: BattleCharacter(Calissa)
Found at least one
Target Mirena is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single evade (8): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Mirena ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,890087s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 10
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/26) cost is 10
Calculating cost to destination (29/25) cost is 10
Calculating cost to destination (30/26) cost is 14
Calculating cost to destination (29/27) cost is 12
Calculating cost to destination (31/30) cost is 13
Calculating cost to destination (32/29) cost is 13
Calculating cost to destination (33/30) cost is 15
Calculating cost to destination (32/31) cost is 15
Calculating cost to destination (30/27) cost is 13
Calculating cost to destination (31/26) cost is 13
Calculating cost to destination (32/27) cost is 15
Calculating cost to destination (31/28) cost is 13
Calculating cost to destination (29/25) cost is 10
Calculating cost to destination (30/24) cost is 10
Calculating cost to destination (31/25) cost is 12
Calculating cost to destination (30/26) cost is 14
found 18 valid attack positions, closest at (29/25) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 8
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/26) cost is 8
Calculating cost to destination (29/25) cost is 6
Calculating cost to destination (30/26) cost is 10
Calculating cost to destination (29/27) cost is 10
Calculating cost to destination (31/30) cost is 15
Calculating cost to destination (32/29) cost is 13
Calculating cost to destination (33/30) cost is 15
Calculating cost to destination (32/31) cost is 17
Calculating cost to destination (30/27) cost is 11
Calculating cost to destination (31/26) cost is 9
Calculating cost to destination (32/27) cost is 11
Calculating cost to destination (31/28) cost is 13
Calculating cost to destination (29/25) cost is 6
Calculating cost to destination (30/24) cost is 6
Calculating cost to destination (31/25) cost is 8
Calculating cost to destination (30/26) cost is 10
found 18 valid attack positions, closest at (29/25) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 13
Calculating cost to destination (24/25) cost is 13
Calculating cost to destination (25/24) cost is 15
Calculating cost to destination (25/26) cost is 13
Calculating cost to destination (25/24) cost is 15
Calculating cost to destination (26/23) cost is 13
Calculating cost to destination (27/24) cost is 13
Calculating cost to destination (27/24) cost is 13
Calculating cost to destination (28/25) cost is 9
Calculating cost to destination (27/24) cost is 13
Calculating cost to destination (28/23) cost is 11
Calculating cost to destination (29/24) cost is 9
Calculating cost to destination (28/25) cost is 9
Calculating cost to destination (28/25) cost is 9
Calculating cost to destination (29/24) cost is 9
found 15 valid attack positions, closest at (29/24) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 10 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 9 bonus = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 6 roll + 11 bonus = 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Gorm on Position 1Adding Char Mirena on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Mirena (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single AT (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 13
Calculating cost to destination (24/25) cost is 13
Calculating cost to destination (25/24) cost is 11
Calculating cost to destination (25/26) cost is 13
Calculating cost to destination (25/24) cost is 11
Calculating cost to destination (26/23) cost is 9
Calculating cost to destination (27/24) cost is 9
Calculating cost to destination (27/24) cost is 9
Calculating cost to destination (28/25) cost is 5
Calculating cost to destination (27/24) cost is 9
Calculating cost to destination (28/23) cost is 7
Calculating cost to destination (29/24) cost is 7
Calculating cost to destination (28/25) cost is 5
Calculating cost to destination (28/25) cost is 5
Calculating cost to destination (29/24) cost is 7
found 15 valid attack positions, closest at (28/25) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single PA-5 (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Mirena receives 14 - 0RS = 14 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 3 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 11
Calculating cost to destination (24/25) cost is 9
Calculating cost to destination (25/24) cost is 7
Calculating cost to destination (25/26) cost is 11
Calculating cost to destination (25/24) cost is 7
Calculating cost to destination (26/23) cost is 5
Calculating cost to destination (27/24) cost is 5
Calculating cost to destination (27/24) cost is 5
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (27/24) cost is 5
Calculating cost to destination (28/23) cost is 3
Calculating cost to destination (29/24) cost is 1
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/24) cost is 1
found 12 valid attack positions, closest at (29/24) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 7 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (30/25)
Maximum Distance for approach is 5
Checking position (30/26) viable, distance 1, count 0
Checking position (31/26) viable, distance 2, count 1
Checking position (31/25) viable, distance 1, count 0
Checking position (31/24) viable, distance 2, count 1
Checking position (30/24) viable, distance 1, count 0
Checking position (29/24) NOT viable, distance 9999, already in False
Checking position (30/27) viable, distance 2, count 1
Checking position (31/27) viable, distance 3, count 1
Checking position (29/27) viable, distance 3, count 1
Checking position (32/27) viable, distance 4, count 1
Checking position (32/26) viable, distance 3, count 0
Checking position (32/25) viable, distance 2, count 0
Checking position (32/24) viable, distance 3, count 0
Checking position (32/23) viable, distance 4, count 1
Checking position (31/23) viable, distance 3, count 1
Checking position (30/23) viable, distance 2, count 3
Checking position (29/23) viable, distance 3, count 1
Checking position (30/28) viable, distance 3, count 2
Checking position (31/28) viable, distance 4, count 2
Checking position (29/28) viable, distance 4, count 2
Checking position (32/28) viable, distance 5, count 1
Checking position (28/26) viable, distance 5, count 0
Checking position (28/27) viable, distance 4, count 3
Checking position (28/28) viable, distance 5, count 1
Checking position (33/28) viable, distance 6, count 1
Checking position (33/27) viable, distance 5, count 1
Checking position (33/26) viable, distance 4, count 0
Checking position (33/25) viable, distance 3, count 0
Checking position (33/22) viable, distance 6, count 2
Checking position (32/22) viable, distance 5, count 3
Checking position (31/22) viable, distance 4, count 3
Checking position (30/22) viable, distance 3, count 2
Checking position (29/22) viable, distance 4, count 2
Checking position (28/22) viable, distance 5, count 3
Checking position (28/23) viable, distance 4, count 1
Checking position (30/29) viable, distance 4, count 2
Checking position (31/29) viable, distance 5, count 3
Checking position (29/29) viable, distance 5, count 2
Checking position (32/29) viable, distance 6, count 3
Checking position (28/29) viable, distance 6, count 1
Checking position (33/29) viable, distance 7, count 1
Checking position (27/27) viable, distance 5, count 1
Checking position (27/28) viable, distance 6, count 2
Checking position (27/29) viable, distance 7, count 2
Checking position (34/29) viable, distance 8, count 1
Checking position (34/28) viable, distance 7, count 1
Checking position (34/27) viable, distance 6, count 0
Checking position (34/26) viable, distance 5, count 0
Checking position (34/25) viable, distance 4, count 0
Checking position (34/22) viable, distance 7, count 1
found 37 viable fields
Top 1: Pos(30/23) / Dist 2 / Targets 3
Top 2: Pos(31/22) / Dist 4 / Targets 3
Top 3: Pos(28/27) / Dist 4 / Targets 3
Top 4: Pos(31/29) / Dist 5 / Targets 3
Top 5: Pos(32/22) / Dist 5 / Targets 3
Top 6: Pos(28/22) / Dist 5 / Targets 3
Top 7: Pos(30/28) / Dist 3 / Targets 2
Top 8: Pos(30/22) / Dist 3 / Targets 2
Top 9: Pos(29/28) / Dist 4 / Targets 2
Top 10: Pos(29/22) / Dist 4 / Targets 2
found at least one field to move to (30/23), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Top 2: Pos(28/24) / Dist2 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single evade (7): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,79628s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 10 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 6 roll + 11 bonus = 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Mirena on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 2 physicalblunt Damage (othertp) because of Attack from Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Mirena (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single AT (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 6 - 0RS = 6 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 2 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 1 physicalblunt Damage (othertp) because of Attack from Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Top 2: Pos(28/24) / Dist2 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830713s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 6 - 0RS = 6 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 5 roll + 11 bonus = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Ork on Position 1Adding Char Norat on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Mirena (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single AT (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 5 physicalblunt Damage (othertp) because of Attack from Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 6 - 0RS = 6 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 10 - 0RS = 10 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single PA (11): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 8, Mirena stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Mirena receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Iris on Position 2Adding Char Gorm on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Resorted INI log:
Ork (Ini 22)
Orkschütze (Ini 22)
Iris (Ini 22)
Gorm (Ini 21)
Calissa (Ini 21)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Iris on Position 1Adding Char Gorm on Position 2Adding Char Calissa on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Top 2: Pos(28/24) / Dist2 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 4 - 0RS = 4 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830693s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 6 roll + 11 bonus = 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 8 + 4 roll + 8 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Gorm on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 1 physicalblunt Damage (othertp) because of Attack from Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Viraya no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 4 physicalblunt Damage (othertp) because of Attack from Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Top 2: Pos(28/24) / Dist2 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single evade-3 (7): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 8 - 0RS = 8 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830664s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Mirena (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single AT (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpMirena: Removing battle effect fumble_stumble, started in battleround 5, duration 1, current round 7, so 6 < 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Mirena: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 2 roll + 11 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Mirena on Position 1Adding Char Ork on Position 2Adding Char Viraya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) unreachable
Calculating cost to destination (0/50) unreachable
Calculating cost to destination (1/0) unreachable
Calculating cost to destination (1/50) unreachable
Calculating cost to destination (2/0) unreachable
Calculating cost to destination (2/50) unreachable
Calculating cost to destination (3/0) unreachable
Calculating cost to destination (3/50) unreachable
Calculating cost to destination (4/0) unreachable
Calculating cost to destination (4/50) unreachable
Calculating cost to destination (5/0) unreachable
Calculating cost to destination (5/50) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (6/50) unreachable
Calculating cost to destination (7/0) unreachable
Calculating cost to destination (7/50) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/50) unreachable
Calculating cost to destination (9/0) unreachable
Calculating cost to destination (9/50) unreachable
Calculating cost to destination (10/0) unreachable
Calculating cost to destination (10/50) unreachable
Calculating cost to destination (11/0) unreachable
Calculating cost to destination (11/50) unreachable
Calculating cost to destination (12/0) unreachable
Calculating cost to destination (12/50) unreachable
Calculating cost to destination (13/0) unreachable
Calculating cost to destination (13/50) unreachable
Calculating cost to destination (14/0) unreachable
Calculating cost to destination (14/50) unreachable
Calculating cost to destination (15/0) unreachable
Calculating cost to destination (15/50) unreachable
Calculating cost to destination (16/0) unreachable
Calculating cost to destination (16/50) unreachable
Calculating cost to destination (17/0) unreachable
Calculating cost to destination (17/50) unreachable
Calculating cost to destination (18/0) unreachable
Calculating cost to destination (18/50) unreachable
Calculating cost to destination (19/0) unreachable
Calculating cost to destination (19/50) unreachable
Calculating cost to destination (20/0) unreachable
Calculating cost to destination (20/50) unreachable
Calculating cost to destination (21/0) unreachable
Calculating cost to destination (21/50) unreachable
Calculating cost to destination (22/0) unreachable
Calculating cost to destination (22/50) unreachable
Calculating cost to destination (23/0) unreachable
Calculating cost to destination (23/50) unreachable
Calculating cost to destination (24/0) unreachable
Calculating cost to destination (24/50) unreachable
Calculating cost to destination (25/0) unreachable
Calculating cost to destination (25/50) unreachable
Calculating cost to destination (26/0) unreachable
Calculating cost to destination (26/50) unreachable
Calculating cost to destination (27/0) unreachable
Calculating cost to destination (27/50) unreachable
Calculating cost to destination (28/0) unreachable
Calculating cost to destination (28/50) unreachable
Calculating cost to destination (29/0) unreachable
Calculating cost to destination (29/50) unreachable
Calculating cost to destination (30/0) unreachable
Calculating cost to destination (30/50) unreachable
Calculating cost to destination (31/0) unreachable
Calculating cost to destination (31/50) unreachable
Calculating cost to destination (32/0) unreachable
Calculating cost to destination (32/50) unreachable
Calculating cost to destination (33/0) unreachable
Calculating cost to destination (33/50) unreachable
Calculating cost to destination (34/0) unreachable
Calculating cost to destination (34/50) unreachable
Calculating cost to destination (35/0) unreachable
Calculating cost to destination (35/50) unreachable
Calculating cost to destination (36/0) unreachable
Calculating cost to destination (36/50) unreachable
Calculating cost to destination (37/0) unreachable
Calculating cost to destination (37/50) unreachable
Calculating cost to destination (38/0) unreachable
Calculating cost to destination (38/50) unreachable
Calculating cost to destination (39/0) unreachable
Calculating cost to destination (39/50) unreachable
Calculating cost to destination (40/0) unreachable
Calculating cost to destination (40/50) unreachable
Calculating cost to destination (41/0) unreachable
Calculating cost to destination (41/50) unreachable
Calculating cost to destination (42/0) unreachable
Calculating cost to destination (42/50) unreachable
Calculating cost to destination (43/0) unreachable
Calculating cost to destination (43/50) unreachable
Calculating cost to destination (44/0) unreachable
Calculating cost to destination (44/50) unreachable
Calculating cost to destination (45/0) unreachable
Calculating cost to destination (45/50) unreachable
Calculating cost to destination (46/0) unreachable
Calculating cost to destination (46/50) unreachable
Calculating cost to destination (47/0) unreachable
Calculating cost to destination (47/50) unreachable
Calculating cost to destination (48/0) unreachable
Calculating cost to destination (48/50) unreachable
Calculating cost to destination (49/0) unreachable
Calculating cost to destination (49/50) unreachable
Calculating cost to destination (50/0) unreachable
Calculating cost to destination (50/50) unreachable
Calculating cost to destination (0/1) unreachable
Calculating cost to destination (50/1) unreachable
Calculating cost to destination (0/2) unreachable
Calculating cost to destination (50/2) unreachable
Calculating cost to destination (0/3) unreachable
Calculating cost to destination (50/3) unreachable
Calculating cost to destination (0/4) unreachable
Calculating cost to destination (50/4) unreachable
Calculating cost to destination (0/5) unreachable
Calculating cost to destination (50/5) unreachable
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (50/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (50/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (50/8) unreachable
Calculating cost to destination (0/9) unreachable
Calculating cost to destination (50/9) unreachable
Calculating cost to destination (0/10) unreachable
Calculating cost to destination (50/10) unreachable
Calculating cost to destination (0/11) unreachable
Calculating cost to destination (50/11) unreachable
Calculating cost to destination (0/12) unreachable
Calculating cost to destination (50/12) unreachable
Calculating cost to destination (0/13) unreachable
Calculating cost to destination (50/13) unreachable
Calculating cost to destination (0/14) unreachable
Calculating cost to destination (50/14) unreachable
Calculating cost to destination (0/15) unreachable
Calculating cost to destination (50/15) unreachable
Calculating cost to destination (0/16) unreachable
Calculating cost to destination (50/16) unreachable
Calculating cost to destination (0/17) unreachable
Calculating cost to destination (50/17) unreachable
Calculating cost to destination (0/18) unreachable
Calculating cost to destination (50/18) unreachable
Calculating cost to destination (0/19) unreachable
Calculating cost to destination (50/19) unreachable
Calculating cost to destination (0/20) unreachable
Calculating cost to destination (50/20) unreachable
Calculating cost to destination (0/21) unreachable
Calculating cost to destination (50/21) unreachable
Calculating cost to destination (0/22) unreachable
Calculating cost to destination (50/22) unreachable
Calculating cost to destination (0/23) unreachable
Calculating cost to destination (50/23) unreachable
Calculating cost to destination (0/24) unreachable
Calculating cost to destination (50/24) unreachable
Calculating cost to destination (0/25) unreachable
Calculating cost to destination (50/25) unreachable
Calculating cost to destination (0/26) unreachable
Calculating cost to destination (50/26) unreachable
Calculating cost to destination (0/27) unreachable
Calculating cost to destination (50/27) unreachable
Calculating cost to destination (0/28) unreachable
Calculating cost to destination (50/28) unreachable
Calculating cost to destination (0/29) unreachable
Calculating cost to destination (50/29) unreachable
Calculating cost to destination (0/30) unreachable
Calculating cost to destination (50/30) unreachable
Calculating cost to destination (0/31) unreachable
Calculating cost to destination (50/31) unreachable
Calculating cost to destination (0/32) unreachable
Calculating cost to destination (50/32) unreachable
Calculating cost to destination (0/33) unreachable
Calculating cost to destination (50/33) unreachable
Calculating cost to destination (0/34) unreachable
Calculating cost to destination (50/34) unreachable
Calculating cost to destination (0/35) unreachable
Calculating cost to destination (50/35) unreachable
Calculating cost to destination (0/36) unreachable
Calculating cost to destination (50/36) unreachable
Calculating cost to destination (0/37) unreachable
Calculating cost to destination (50/37) unreachable
Calculating cost to destination (0/38) unreachable
Calculating cost to destination (50/38) unreachable
Calculating cost to destination (0/39) unreachable
Calculating cost to destination (50/39) unreachable
Calculating cost to destination (0/40) unreachable
Calculating cost to destination (50/40) unreachable
Calculating cost to destination (0/41) unreachable
Calculating cost to destination (50/41) unreachable
Calculating cost to destination (0/42) unreachable
Calculating cost to destination (50/42) unreachable
Calculating cost to destination (0/43) unreachable
Calculating cost to destination (50/43) unreachable
Calculating cost to destination (0/44) unreachable
Calculating cost to destination (50/44) unreachable
Calculating cost to destination (0/45) unreachable
Calculating cost to destination (50/45) unreachable
Calculating cost to destination (0/46) unreachable
Calculating cost to destination (50/46) unreachable
Calculating cost to destination (0/47) unreachable
Calculating cost to destination (50/47) unreachable
Calculating cost to destination (0/48) unreachable
Calculating cost to destination (50/48) unreachable
Calculating cost to destination (0/49) unreachable
Calculating cost to destination (50/49) unreachable
No route to escape, need to fight
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Mirena canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Mirena (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single AT (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Mirena ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Mirena)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Mirena from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single PA (11): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Mirena receives 9 - 0RS = 9 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Viraya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 2 physicalblunt Damage (othertp) because of Attack from Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 4 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Calissa on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Top 2: Pos(28/24) / Dist2 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(26/24) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single evade (7): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830699s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 6 - 0RS = 6 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 5 physicalblunt Damage (othertp) because of Attack from Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Calissa no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (30/26) cost is 14
Calculating cost to destination (29/27) cost is 12
Calculating cost to destination (29/23) cost is 6
Calculating cost to destination (30/24) cost is 12
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (29/23) cost is 6
Calculating cost to destination (30/22) cost is 8
Calculating cost to destination (31/23) cost is 10
Calculating cost to destination (30/24) cost is 12
found 12 valid attack positions, closest at (29/23) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 2 roll + 11 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 1 roll + 9 bonus = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Mirena: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Mirena on Position 1Adding Char Gorm on Position 2Adding Char Viraya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Mirena receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Mirena add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Mirena is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Mirena (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Mirena: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Mirena False && False, skipping
Removing Mirena from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Gorm on Position 0Adding Char Viraya on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Mirena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Gorm on Position 0Adding Char Viraya on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/25) cost is 2
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 12
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (30/26) cost is 12
Calculating cost to destination (29/27) cost is 14
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (30/24) cost is 10
Calculating cost to destination (27/25) cost is 2
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (30/22) cost is 6
Calculating cost to destination (31/23) cost is 8
Calculating cost to destination (30/24) cost is 10
found 12 valid attack positions, closest at (27/25) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 6 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Viraya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single PA (8): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Iris receives 9 - 0RS = 9 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Iris is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830684s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single PA-5 (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 10 - 0RS = 10 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa add Effect wundfieber_infection (Duration 48 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 9 bonus = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 2 roll + 11 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Gorm on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Viraya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA-5 (11): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 12 - 0RS = 12 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm add Effect wundfieber_infection (Duration 48 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Viraya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 2 physicalblunt Damage (othertp) because of Attack from Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single PA (8): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Iris receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Iris is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single evade (7): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 4 - 0RS = 4 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830711s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Calissa no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 1 roll + 11 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Gorm on Position 1Adding Char Ork on Position 2Adding Char Viraya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single PA (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Iris receives 5 - 0RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Iris is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Viraya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Calissa is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 1 physicalblunt Damage (othertp) because of Attack from Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 6 physicalblunt Damage (othertp) because of Attack from Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830657s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 10 - 0RS = 10 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Calissa canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Calissa (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Calissa ID 11, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Calissa)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 5 roll + 11 bonus = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Calissa: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Calissa from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(29/25) / Dist2 / Targetid5: BattleCharacter(Calissa)
Found at least one
Target Calissa is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa check Single evade (7): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Calissa ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Calissa receives 7 - 0RS = 7 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Calissa add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Calissa (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,830585s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Calissa: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Calissa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Gorm on Position 1Adding Char Norat on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single PA (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Iris is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 4 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 12
Calculating cost to destination (26/25) cost is 14
Calculating cost to destination (28/23) cost is 10
Calculating cost to destination (29/22) cost is 8
Calculating cost to destination (26/25) cost is 14
Calculating cost to destination (27/24) cost is 12
Calculating cost to destination (27/24) cost is 12
Calculating cost to destination (28/23) cost is 10
found 8 valid attack positions, closest at (29/22) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Iris (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single AT (8): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Iris ID 7, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Iris)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 2 roll + 11 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Iris: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Iris from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Gorm on Position 0Adding Char Norat on Position 1Adding Char Viraya on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Viraya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
trying to Approach for LOS-Attack, origin (30/23)
Maximum Distance for approach is 5
Checking position (30/24) viable, distance 1, count 0
Checking position (31/24) viable, distance 2, count 1
Checking position (31/23) viable, distance 1, count 0
Checking position (31/22) viable, distance 2, count 1
Checking position (30/22) viable, distance 1, count 0
Checking position (29/22) NOT viable, distance 9999, already in False
Checking position (30/25) viable, distance 2, count 2
Checking position (31/25) viable, distance 3, count 1
Checking position (29/25) viable, distance 3, count 0
Checking position (32/25) viable, distance 4, count 1
Checking position (32/24) viable, distance 3, count 0
Checking position (32/23) viable, distance 2, count 0
Checking position (32/22) viable, distance 3, count 0
Checking position (32/21) viable, distance 4, count 1
Checking position (31/21) viable, distance 3, count 1
Checking position (30/21) viable, distance 2, count 1
Checking position (29/21) viable, distance 3, count 0
Checking position (30/26) viable, distance 3, count 1
Checking position (31/26) viable, distance 4, count 2
Checking position (29/26) viable, distance 4, count 2
Checking position (32/26) viable, distance 5, count 2
Checking position (28/26) viable, distance 5, count 0
Checking position (33/26) viable, distance 6, count 1
Checking position (33/25) viable, distance 5, count 1
Checking position (33/22) viable, distance 4, count 0
Checking position (33/21) viable, distance 5, count 1
Checking position (33/20) viable, distance 6, count 1
Checking position (32/20) viable, distance 5, count 1
Checking position (31/20) viable, distance 4, count 1
Checking position (30/20) viable, distance 3, count 0
Checking position (29/20) viable, distance 4, count 1
Checking position (28/20) viable, distance 5, count 3
Checking position (28/21) viable, distance 4, count 4
Checking position (28/22) viable, distance 5, count 2
Checking position (30/27) viable, distance 4, count 2
Checking position (31/27) viable, distance 5, count 3
Checking position (29/27) viable, distance 5, count 1
Checking position (32/27) viable, distance 6, count 2
Checking position (28/27) viable, distance 6, count 2
Checking position (33/27) viable, distance 7, count 2
Checking position (27/27) viable, distance 7, count 0
Checking position (34/27) viable, distance 8, count 2
Checking position (34/26) viable, distance 7, count 1
Checking position (34/25) viable, distance 6, count 0
Checking position (34/22) viable, distance 5, count 0
Checking position (34/21) viable, distance 6, count 0
Checking position (34/20) viable, distance 7, count 1
Checking position (34/19) viable, distance 8, count 1
Checking position (33/19) viable, distance 7, count 1
Checking position (32/19) viable, distance 6, count 1
found 34 viable fields
Top 1: Pos(28/21) / Dist 4 / Targets 4
Top 2: Pos(31/27) / Dist 5 / Targets 3
Top 3: Pos(28/20) / Dist 5 / Targets 3
Top 4: Pos(30/25) / Dist 2 / Targets 2
Top 5: Pos(31/26) / Dist 4 / Targets 2
Top 6: Pos(29/26) / Dist 4 / Targets 2
Top 7: Pos(30/27) / Dist 4 / Targets 2
Top 8: Pos(32/26) / Dist 5 / Targets 2
Top 9: Pos(28/22) / Dist 5 / Targets 2
Top 10: Pos(30/21) / Dist 2 / Targets 1
found at least one field to move to (28/21), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
Found 4 Enemies with line of sight
Top 1: Pos(29/23) / Dist2 / Targetid1: BattleCharacter(Iris)
Top 2: Pos(28/24) / Dist3 / Targetid4: BattleCharacter(Norat)
Top 3: Pos(27/25) / Dist4 / Targetid2: BattleCharacter(Gorm)
Top 4: Pos(26/26) / Dist5 / Targetid0: BattleCharacter(Viraya)
Found at least one
Target Iris is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 7, Orkschütze stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,821997s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris check Single PA (8): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Iris receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Iris add Effect wundfieber_infection (Duration 48 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Iris is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Iris (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Iris: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Iris False && False, skipping
Removing Iris from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Iris
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 7 + 2 roll + 7 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 5 roll + 11 bonus = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Gorm on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Gorm block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 8
Calculating cost to destination (26/25) cost is 6
Calculating cost to destination (26/25) cost is 6
Calculating cost to destination (27/24) cost is 4
Calculating cost to destination (27/24) cost is 4
Calculating cost to destination (28/23) cost is 2
found 6 valid attack positions, closest at (28/23) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Norat no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 7 - 0RS = 7 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Iris not viable, grounded
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(26/26) / Dist5 / Targetid0: BattleCharacter(Viraya)
Found at least one
Target Viraya is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single evade (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Viraya ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,041492s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrkschütze: Removing battle effect fumble_stumble, started in battleround 12, duration 1, current round 14, so 13 < 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Orkschütze: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 9 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Viraya: 11 + 4 roll + 11 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Viraya on Position 0Adding Char Gorm on Position 1Adding Char Ork on Position 2Adding Char Norat on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Viraya (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Viraya ID 6, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Viraya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Viraya from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 3 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Norat canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Norat (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single AT (9): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Norat ID 10, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Norat)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Norat from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Viraya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single PA (9): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Iris not viable, grounded
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(26/26) / Dist5 / Targetid0: BattleCharacter(Viraya)
Found at least one
Target Viraya is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya check Single evade-4 (8): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Viraya ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Viraya receives 16 - 0RS = 16 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Viraya add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Viraya (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,041341s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Viraya: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 9 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 10 bonus = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 2 roll + 10 bonus = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Norat: 10 + 1 roll + 10 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Viraya
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 9 - 0RS = 9 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Viraya not viable, grounded
  chooseLOSTarget: Iris not viable, grounded
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
trying to Approach for LOS-Attack, origin (28/21)
Maximum Distance for approach is 5
Checking position (28/22) viable, distance 1, count 0
Checking position (29/22) viable, distance 2, count 1
Checking position (29/21) viable, distance 1, count 0
Checking position (29/20) viable, distance 2, count 0
Checking position (28/20) viable, distance 1, count 0
Checking position (27/20) viable, distance 2, count 1
Checking position (27/21) viable, distance 1, count 1
Checking position (27/22) viable, distance 2, count 2
Checking position (29/23) viable, distance 3, count 0
Checking position (27/23) viable, distance 3, count 1
Checking position (30/23) viable, distance 4, count 1
Checking position (30/22) viable, distance 3, count 1
Checking position (30/21) viable, distance 2, count 1
Checking position (30/20) viable, distance 3, count 1
Checking position (30/19) viable, distance 4, count 0
Checking position (29/19) viable, distance 3, count 0
Checking position (28/19) viable, distance 2, count 0
Checking position (27/19) viable, distance 3, count 1
Checking position (26/19) viable, distance 4, count 1
Checking position (26/20) viable, distance 3, count 2
Checking position (26/21) viable, distance 2, count 2
Checking position (26/22) viable, distance 3, count 2
Checking position (26/23) viable, distance 4, count 2
Checking position (30/24) viable, distance 5, count 0
Checking position (27/24) viable, distance 4, count 0
Checking position (26/24) viable, distance 5, count 1
Checking position (31/24) viable, distance 6, count 0
Checking position (31/23) viable, distance 5, count 0
Checking position (31/22) viable, distance 4, count 1
Checking position (31/21) viable, distance 3, count 1
Checking position (31/20) viable, distance 4, count 1
Checking position (31/19) viable, distance 5, count 1
Checking position (31/18) viable, distance 6, count 1
Checking position (30/18) viable, distance 5, count 0
Checking position (29/18) viable, distance 4, count 0
Checking position (28/18) viable, distance 3, count 0
Checking position (27/18) viable, distance 4, count 1
Checking position (26/18) viable, distance 5, count 1
Checking position (25/18) viable, distance 6, count 2
Checking position (25/19) viable, distance 5, count 2
Checking position (25/20) viable, distance 4, count 2
Checking position (25/21) viable, distance 3, count 2
Checking position (25/22) viable, distance 4, count 2
Checking position (25/23) viable, distance 5, count 2
Checking position (25/24) viable, distance 6, count 2
Checking position (30/25) viable, distance 6, count 1
Checking position (31/25) viable, distance 7, count 0
Checking position (29/25) viable, distance 7, count 0
Checking position (26/25) viable, distance 6, count 0
Checking position (25/25) viable, distance 7, count 2
found 32 viable fields
Top 1: Pos(26/21) / Dist 2 / Targets 2
Top 2: Pos(27/22) / Dist 2 / Targets 2
Top 3: Pos(26/20) / Dist 3 / Targets 2
Top 4: Pos(25/21) / Dist 3 / Targets 2
Top 5: Pos(26/22) / Dist 3 / Targets 2
Top 6: Pos(26/23) / Dist 4 / Targets 2
Top 7: Pos(25/22) / Dist 4 / Targets 2
Top 8: Pos(25/20) / Dist 4 / Targets 2
Top 9: Pos(25/23) / Dist 5 / Targets 2
Top 10: Pos(25/19) / Dist 5 / Targets 2
found at least one field to move to (26/21), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 5, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Viraya not viable, grounded
  chooseLOSTarget: Iris not viable, grounded
  chooseLOSTarget: Mirena not viable, grounded
  chooseLOSTarget: Calissa not viable, grounded
Found 2 Enemies with line of sight
Top 1: Pos(28/24) / Dist3 / Targetid4: BattleCharacter(Norat)
Top 2: Pos(27/25) / Dist4 / Targetid2: BattleCharacter(Gorm)
Found at least one
Target Norat is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat check Single evade-3 (6): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Norat ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 10 - 0RS = 10 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,902831s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Norat no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Norat receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Norat add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Norat (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Norat is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Norat: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Norat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Gorm on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Gorm no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 10 - 0RS = 10 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/25) cost is 4
Calculating cost to destination (27/24) cost is 2
found 2 valid attack positions, closest at (27/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Gorm no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 5 - 0RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Gorm canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork receives 1 physicalblunt Damage (othertp) because of Attack from Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Gorm ID 8, current BP 8 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Gorm)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 10 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 9 bonus = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 9 bonus = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 10 bonus = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 9 bonus = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Gorm: 10 + 3 roll + 10 bonus = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Gorm from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Gorm on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Gorm receives 10 - 0RS = 10 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Gorm add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gorm is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Gorm: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Gorm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Playing Defeat Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing game over
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for mood_desert: GameoverCtrl (GameoverController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find mood_desert in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for mood_desert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 3,82%, Dir 1, moving False, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CurrentControl is NOT null, using executePostBattleScript
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 3,82%, Dir 1, moving False, route Route001], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController halted, game over
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

FinalizeLoadingSubscene: currentControl is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover True target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Updating Highlight: locationSprite_small, hover False target False curr False sel False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 28.620243 ms

Unloading 6543 unused Assets to reduce memory usage. Loaded Objects now: 148106.
Total: 204.205704 ms (FindLiveObjects: 5.857860 ms CreateObjectMapping: 19.993929 ms MarkObjects: 72.806374 ms  DeleteObjects: 105.546768 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at SaveLoadControl.displayGameList () [0x00000] in <filename unknown>:0 
  at SaveLoadControl.doShowLoad () [0x00000] in <filename unknown>:0 
  at SaveLoadControl.showLoad (Boolean frompause) [0x00000] in <filename unknown>:0 
  at MainMenuControl.loadGame () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SaveGameEntry.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

