Moin!
Also bei den Namen (Untoter Ronald und Untoter Christian) vermute ich ja mal eine Art EasterEgg.
Jedenfalls tut der Ronald nischt. Muß den Kampf immer per Überspringen weiterbringen.
Davon ab: 3 Heshtots im Gepäck? und das als Camp-Begegnung? is das nich ein bischen heavy?
gruß,
#3
Ok, es liegt an der Fernkampfattacke:
Code: Alles auswählen
AILog: Starting to Think for Untoter Ronald ID 10, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(2/4) / Dist5 / Targetid4: BattleCharacter(Ivan)
Top 2: Pos(1/5) / Dist6 / Targetid0: BattleCharacter(Mority)
Found at least one
Target Ivan is in LOS, attacking ranged, got enough BP, attacking ranged --- done
(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
OnBattleIdleAnimEnd() - IsAttacker - bc.VisualTurnDone(this)
(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
VisualTurnDone(BattleCharBehaviour, cname: Untoter Ronald) atready = True, defready = True
(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parameter 'projectileFly' does not exist.