After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
- Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
 - Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
 - Doubleclick in the inventory equips an item, if that is possible
 - Levelups were possible during the fight, aren't any more
 - Many translation bugs and inconsistencies fixed, especially in the Ingame Help
 - Several talent translations were adapted
 - The "Mage's cauldron" is now correctly called "witches cauldron"
 - Several Steamachievements have been fixed and now work correctly
 - Markers now appear on the Travel Map when dungeons are discovered
 - All weapons received an Initiative Modifier
 - The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
 - A total of 32 new class portraits have been added
 - Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
 - The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
 - Display the unmodified chance of success for spells in the character sheet
 - Robes and cloaks have received new models
 - Item loss corrected when distributing stacks
 - The load game menu looks a little better now
 - "Disappearing hair" has been corrected when using certain capes
 - Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
 - The display at the cauldron ritual check has been improved
 - Digital Deluxe: The application of the weed ointment was provided with feedback
 - Ice Elfs are now immune to frost damage
 - The travel encounter with the druid has been improved
 - A corpse finding while traveling is now a unique event
 - Some texts have been corrected
 - The Halmar Antelope event is unique now
 - Magic characters (except Mages) now need Thonnys to meditate
 
Dungeons & Towns
- The performance in Lowangen was increased noticeably
 - In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
 - The swamp does not need a light source for orientation anymore
 - Conversations in taverns do not break off early anymore
 - In the village of Ansvell you can now rest without being attacked at night
 - The warehouse window is now more extensive
 - An "End Transformation" option has been added to the Magicians
 - Glass bottles can now be purchased in Lowangen
 - The lizards in the swamp now provide you with food after being helped
 - Arsingen, Svellmia and Neulowangen have each received a healer
 - Dungeon outputs can now also be activated by "running into them"
 - Bottles can now be filled with water at wells
 - The avatars in city camps are displayed correctly even after visiting a hostel
 - Marketplaces no longer change the assortment with each call
 - The dungeon tutorial now triggers correctly no matter which dungeon you visit first
 - Fixed a problem with inventories of certain chests in the swamp
 - The "double" chest in Blood Pinnacles has been fixed
 - The big copper key in Finsterkoppen Pit works again
 - Some display errors in Lowangen have been fixed
 - Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
 - In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
 - The cart trigger in the swamp has been improved
 - In Gashok elves are now the "preferred target"
 - Chests can no longer be opened through walls or doors
 - Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
 - Entrance of Tiefhusen from travelling is now on the "right" side
 - The Stand-Still-voiceover comes now only every 3 minutes
 - The bane sword can now also be sanctified on the night of the 1st of Hesinde
 - In the Blood Pinnacles, the burning hay stops burning at some point
 - An error in the Blood Pinnacles with the guards has been corrected
 - Some infinity XP exploits have been removed
 
Combat
- New Model for Swamp Rantzels
 - New, prettier model for Harpies
 - Fixed an infinite loop in the combat tutorial
 - The combat inability is now removed when healing in combat
 - Unsuccessful weapon exchanges don't cost an action any more
 - Fixed an issue where opponents do not die by spell
 - Sabretooth tigers are now properly removed from combat when dead
 - Fixed getting stuck in a certain street arena
 - The lighting of some battle arenas has been fixed
 - Opponents now take their nametag when they flee
 - The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
 
Modding
- The expiration of items has been corrected
 - Fixed an error with script inheritance in the keyword dialogues