#9
von Mordbrenner
jupp, ich glaube, das sieht so aus:
AILog: Starting to Think for Orkschütze ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
chooseLOSTarget: got 6 viable Targets
chooseLOSTarget: Tjalf not viable, grounded
chooseLOSTarget: Caldrin not viable, grounded
trying to Approach for LOS-Attack, origin (37/0)
Maximum Distance for approach is 8
did NOT find any viable fields to approach to with reserve 1, trying reserveless approach
trying to Approach for LOS-Attack, origin (37/0)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
trying to Approach for LOS-Attack, origin (37/0)
Maximum Distance for approach is 16
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (37/0) cost is 0, standing on top of it
Calculating cost to destination (38/1) unreachable
Calculating cost to destination (37/2) unreachable
Calculating cost to destination (39/7) unreachable
Calculating cost to destination (40/6) unreachable
Calculating cost to destination (41/7) unreachable
Calculating cost to destination (40/8) unreachable
Calculating cost to destination (37/0) cost is 0, standing on top of it
Calculating cost to destination (39/0) unreachable
Calculating cost to destination (38/1) unreachable
Calculating cost to destination (40/10) unreachable
Calculating cost to destination (41/9) unreachable
Calculating cost to destination (41/11) unreachable
found 2 valid attack positions, closest at (37/0) (dist: 0), moving
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Found Path Length is zero, not following
Der Kampf ist tatsächlich egal. Das ist aktuell ein allgemeiner Bug in der KI, dass diese hängt, wenn ein Fernkämpfer umzingelt ist und kein gültiges Ziel in Sichtweite hat.