Code: Alles auswählen
var inTown = false, inDungeon = false, onMap = false, closeToWell = false,
curTrig = getCurrentTrigger();
if (typeof(getCurrentTriggerData) == "function") inTown = true;
if (typeof(OnTrigger) == "function") inDungeon = true;
if (!inTown && !inDungeon) onMap = true;
watertrigger = ["0_11_well", "0_28e_watertub", "2_C3_freshwater", "1_21_drawwell",
"0_R_littlewell", "0_I_drinkingtrough"];
function forward() {
if (inDungeon) {
if (watertrigger.indexOf(curTrig) != -1) closeToWell = true;
}
var res = getEquipped(itemslot, curchar);
if (res.id == "waterskin") return "waterskin";
if (res.id == "glassbottle") return "glassbottle";
return 255;
}