Content changes and extensions
- Castle Felsteyn: Mod of Viana included as Event
- In Thorwal there is now the building "The Black Finger"
- You can now sell books in the Thorwal Mage Academy
- New event "Revenge of Ottaskin"
- New event in Phexcaer: Nancy's Note of Validor the villain
- Random city event "A pickpocket"
- Random city event "A Carriage"
- Random city event "A shooting star"
- Random city event "A beggar" extended
- 8 new events for resting at an inn
- 6 new events during outdoor camps
- 4 additional random battles after camps
- New event "Bad Herbs"
- Ferryman at Ferry Tjoila and Ferry Angbodirtal
- Event on the route Hermit's Lake -> Felsteyn "Giant wyrm"
- Event on the route Clanegh -> Orkanger "Linnorm"
- Event on the route Phexcaer -> Hermit's Lake "A group of orcs"
- Event on the route Orvil -> Rovik "Rope Bridge"
- Event on the route Orvil -> Rovik "cliff climbing"
- Event on the route Serske -> Breida "forest cattle"
- Event on the route Skjal -> Orvil "wolf pack with shepherd"
- Travel Event "Weak track"
- Travel Event "conversation with a dwarf"
- Travel Event "Rondra sees it all"
- Travel Event "The orc camp"
- Random event at rivers "ford"
- Random event in the forest "wild boar"
- Random event in the swamp "thicket"
- Random event in the Mountains "cave"
- Random event in the Mountains "A deep gorge"
- Random event in the Mountains "a steep rock face"
- Random event after camping in the mountains "Misty valley"
- Additional events after camping depending on the landscape
- 24 smaller travel events depending on the landscape
- 7 perilous random travel events
- 13 Travel encounters, where you can ask about the area
- All random travel events of v1.33a reappear
- Reactivated the event "Rondra's servant"
- A mountain trip to the Daspota treasure
- A "Vision" in the Old Bailey
- Crumbling inn "The Warp Rift"
- Crumbling inn "A sticky liquid"
- Hyggeliks ruin has been extended to a few text window
- Pirate cave, the Northeastern room is now storage for all kinds of ship supplies
- In the heavy locked door at the mine by Prem there is now a text window
- Black Mage ruin "dead end"
- The original texts have been added in six different dungeon exits
- In the mysterious forest there is now a healing spring
- In the mysterious forest now you can look at the beautiful flower
- Mysterious forest "floor tendrils"
- The 2nd Orkkampf in Baerhag crypt now has a text window
- Added a third wolf skin in white for grimwolves
- User Interface is now scalable (e.g. for 4K resolutions)
- The console now logs experience points
- Console messages are in different colors
- Battle Avatar look improved (rimshader removed, specularity reduced)
- The spell "Solidirid" can now be used in the game
- The group now shares its food and water reserves
- The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders
- Screen resolutions with less than 1024x600 have been disabled
- The Savegame window can now be closed by ESC.
- Difficulty can now be changed in the options at any time
- The zoom animation when opening the travel map can now be deactivated
- Damage display is now switchable between classic (1d6 + 4) or modern (5-10)
- When starting a new game there is a note that F1 (Help) only works outside buildings
- Increasing negative weapons talents will be better explained on first levelup
- "Checkmod" and "Personalmod" now appear similar to Skill and MetaSkill checks
- When fighting demons, you now need to check for bravery (like necrophobia with undead)
- Positive Attributes can now be increased to a max of 20 (before 18)
- Negative Attributes can now be lowered (only on levelups) down to 0
- Strength bonus displayed in Item Info
- Cold and Wet protection displayed in the Item Info
- All armor now shows its reductions to attack and parry
- The Talent "Read" will now be required for reading all documents and books
- "vehicle steering" now has the average value of "vehicle steering" and "drive boats" according to P&P
- The Magic Gardianum now get a duration of action
- Spell "chain and manacle" can now be disrupted with spell "break domination"
- Increased duration of spell "Horriphobus"
- Spell "Ignifaxius" effect reduction by armor is now correctly displayed
- Ritual "force of the dagger": Text warning when already at full health
- NPC mages now correctly roll spell checks
- Spell failures of variable strength spells now have correct costs
- Checks for characters unable to act deactivated
- Game over when all characters are unable to act
- Improved all weapons, armor and poison descriptions
- Good hatchet now has a star on the item image
- "Rock splitter" item image corrected
- The description of the ironwood has been improved
- The sickle, herbs sickle and volcanic glass dagger are not cumulative any more
- Elves and druids can wear the cursed leather helmet
- snowshoes now have cold protection 8 and agility -1
- Adapted blanket and robe effects to match their descriptions
- Regeneration bonus of blanket and sleeping bag are not cumulative any more
- Adapted weights: glass bottle 5 ounces, bronze bottle 8 ounces
- There is now a way to retrieve a lost magic staff
- The recipes were better distributed in the Thorwal region
- Banedust and Goldglue are now usable in a fight
- Poisons Vomicum and Expurgicum are now stackable
- Fishhook is 99x stackable
- Bronze bottle 5x stackable
- All magic weapons now have to be identified first
- All magical jewelry now have to be identified first
- "Doxologies" are only readable once
- Added Black Mage ruin quest book entries
- Jurge Torfinsson points at Yasma Thinmarsdotter in Clanegh instead of Thoss
- Asgrimm Thurboldsson questlog entries according to actions
- Beorn Hjallasson questlog entries according to actions
- Hjore Ahrensson questlog entries according to actions
- Ragna Firunjasdotter questlog entries according to actions
- Umbrik Siebenstein questlog entries according to actions
- Honest Jorge questlog entries according to actions
- Temple of the Nameless questlog entries according to actions
- Filler text for quest "Ektor Gremob" inserted
- Revised quest chain "A strange place" in Rukian
- Added "Baerhag Clan" minimum level because of its difficulty
- The Firun- and Ifirn Temple now have different flags and interiors
- Texts to Efferd / Swafnir- and Firun / Ifirn wonders revised to fit each of the two deities
- Revised texts for tavern- and inn recommendations
- No more duplicate town information in the quest book
- The town information of Orvil and Skjal now match the travel map
- The town information of Rybon and Thoss now match the travel map
- The town information of Phexcaer and Skelellen now match the travel map
- Town events made more frequent
- Radial menu appears at once when entering a market booth
- No more benefits for 2-hour sleep scamming
- Travel route speeds and distances now better match their map distances and landscapes
- No more use of arrows when hunting
- The shortcut "through the undergrowth" between Peilinen and Skelellen is now a proper travel route
- At "through the undergrowth" you have to swim past river Roval from both sides
- Event "Robbers camp" can now be done at a later time
- "Druid Gorah" can now be done at a later time
- "Monolith at Hermit's Lake" can now be done at a later time
- The hole in the mine of Prem now requires curiosity check
- At Black Mage ruin the Sorceress is now a Sorcerer
- The dragon in the dragon cave now actually "roasts" the group
- Baerhag Crypt: Added a visible door
- Baerhag crypt: Added inventory to chests and made the orc camp chest reachable
- Baerhag Crypt: Added loot after the battle against Orc Shaman
- NPCs now have values corresponding to their level
- Identical npcs of different strength now give different experience
- NPCs in heavy armor have fewer movement points
- Zombie attack reduced to 1d6 + 2
- Displaying images (up to size 256x256) possible in dialog boxes
- Character classes can now have custom portraits by mod
- NPCs can now have custom portraits
- Temple flags (in size 256x512) can now be replaced
- Skill value at which a spell is displayed and learnable is modable now
- Battle loot can now have a probability
- Additive Modding for class definitions, dungeons, "sortiments" and help messages
- Definition of multiple magical rituals per class
- Added Time-based triggers
- levelfrom and levelto for campfights now operational in globalfights
- Equipped items can now be removed by script
- Added BF on getEquipped return valules
- Accessing to a saved item set in Javascript (setGeneralState and getGeneralState)
- Effect can be added to protect the party against attacks during camp
- getPartyCount now works correctly when called from Init Dungeon
- Callback when showItemsetList now always executes correctly
- callback function during character selection window (chooseSingleCharacter) will be performed even if User abort
- No more crash when a Savegame contains an NPC that was defined in a mod
- Added function "getPartyEffect"
- The time no longer stops when playing later in the game
- Fixed occasional incorrect time display (18:-01)
- The date window no longer hangs on the mouse pointer
- Game is paused correctly when saving/loading window is open
- Save/Load is no longer overlapped by the main menu
- The Website button on the CE launcher works again
- Necrophobia checks correctly deactivated in beginner mode
- Fixed display error on Thorwalian woman
- Fixed animation hangs of orc archers and orc Shamans
- The torturer got has a Battle avatar with sounds
- Fixed several XP rewards
- Character creation now displays correct avatars for female mage, female Druid and witch
- Confirmation throws for bad fails and lucky rolls now correctly count in modifiers
- Repeating of a failed Analyze spell now works correctly
- Astral energy can now correctly go below 5
- Fixed being hungry after an event with a meal
- Hunger and Thirst can no longer fall below 0
- Only "worn" items have 1/2 weight, objects in hand count fully again
- Attribute bonuses now correctly incorporated to constition
- Added missing item descriptions
- Fixed some strength bonus values
- The Barbarian axe can no longer be wielded in one hand
- Erikas dagger and the ornament dagger can no longer be used by druids
- Fixed weight and price of great helm and iron helmet
- Removed clickable areas when using a whetstone or tinderbox
- stacking good and broken lockpicks no longer possible, but each is individually stackable
- The strong healing potion now correctly requires a glass bottle
- Stacked Hylailan Fire can now create the effect "burning"
- Shurin bulb poison can now be used
- Toadstool poison is now correctly displayed on the weapon
- anxiety and sleeping poison now work
- "Poisoned" will now be displayed correctly in battles
- Fixed translucent windows on magic herbal bag
- The NPC in loot window will now display correctly
- Rondra wonder increasing sword talent now works correctly
- Rondra miracle "consecrate weapon" correctly only works on melee weapons
- Phex miracle fixed for better "persuasion"
- Fixed miracle "Travias blessing"
- Fixed miracle "Efferds travel Blessing"
- No more resets on main quest advances
- NPC Erwo now leaves the group at Beorn Hjallasson
- Olvir Gundridssons dialogs can no longer get confused
- The journey does not continue, while selling stuff to honest Jorge
- At Gorah there is now a check on "Silentium"
- The letter of recommendation from Umbrik no longer has the text of Hetman recommendation
- At Eliane Windenbek you now get the quest "Alrik Derondan"
- If you continue journey after finding the Temple of the Nameless at first, the correct text is displayed when returning
- Added Questmarker for Phexcaer "Alrik Derondan"
- Fixed several issues when drawing weapons on the Unicorn
- The 2nd Unicorn meeting is no longer in the same place and only after some time has passed
- No more infinite XP for finding the dragon oak
- Directions on the two ways to Hyggeliks ruin are now correct
- The final battle does not hang anymore when having a dead magic practitioner in the group
- No more problems with afterfinal savegame when the group had frost damage
- All events of the main quest are checked against whether the Hetman's mission has been started
- No more duplicate responses on the Old Bailey password dialogue
- Leaving the Old bailey at the blacksmith Gurthag now passes some time
- Master Dramosch: The partry is drunk and no longer hungry after the 2nd quest "Deeper into the Old Bailey"
- Kidnapping Rovamund: Tavern hint no longer appears after completing the quest
- Added Quest markers for quests "Ektor Gremob" and "Temple of the Golden"
- For a blackmail at the quest "The sweet Erika", the letter must now be in inventory
- On "Erika's Revenge" fixed the number of enemies in the description
- At "Coach accident", Hasgar now actually introduces himself
- Quest "Hail for love" now requires acceptance of Hetmann quest
- "Hail for love": Hasgar now correctly disappears after accepting his quest
- "Hail for love": The quest items are now correctly returned
- To prevent breaking "Beilunker rider in trouble" it is no longer possible to exchange Wanadis with another NPC
- Fixed text if Wanadis became unconscious in the battle with Salpicon
- "Beilunk Riders in Trouble": Reward is no longer divided with Wanadis
- Quest book entries on "The Baerhag Clan" now appear at the right time
- The Quest "The Baerhag Clan" can now be completed in all scenarios
- The armory superintendent in Thorwal will now be described in gender-neutral terms
- The Imman Stadium in Thorwal is now only open on market days only in autumn
- Adsiniliya in Thorwal can only be visited once
- Without a witch in the group, you won't get a witches' broom from Sandor in Thorwal
- Sandjors house in Thorwal and Thomasjors house in Felsteyn do not disappear after the first visit
- At the Ottaskins in Thorwal you will no longer get positioned incorrectly after a fight
- Fixed position of Ottaskin of the Storm Children trigger in Thorwal
- Fixed mouseover tooltip when Captain Alrik Alriksson
- In Phexcaer playhouse now passage of time and amount won are connected
- Fixed the trigger at Castle Felsteyn
- Ronald Beckersson in Felsteyn now gives a bottle of liquor
- Fixed staircase in Groenvelden
- Fixed "Hyggelik the Small" placeholders
- Imman man: Medal will now also be removed if it is worn
- Spawn Point Hjalsingor now further away from the door
- Spawn Point Vaermhag now further away from the door
- Option to pay for all now always appears
- Fixed empty text window in "On the Road"
- Marketday can now be a 7th (for opening hours of markets)
- Serske now only has Market on the 3rd Market Day
- Hostel payment now deduces correct amount of money
- No more stamina reduction when camping
- It is no longer possible to break a "forced" camp (when one of the characters runs out of stamina)
- The elf camp conversation is now definitely triggered
- When curing a disease in camp, time is correctly stopped
- Rabies is no longer repeatedly triggered
- The hostels on the road can be used again
- Dialogues on travels can no longer be interrupted by random events
- Deer hunting now checks for ranged weapons
- The "bridge building" event now correctly checks for tools
- Some travel events lacked the checks for necessary items
- Added missing texts to "A funny raft trip"
- Random Event "Beaver": made unique, added ranged weapon check, fixed error message
- Giving robbers a "toll" now correctly reduces money
- Throwing farthings at the vagabond now correctly reduces money
- At the hunting hut, the correct alcoholic beverage is now removed
- The event "herb meadow" on the other side between Vilnheim and Oberorken can no longer be canceled by breaking camp
- No more empty arena at the whalers battle
- No more asking to "turn around" in sea journeys
- No more asking to "make camp" in sea journeys
- Fixed Automap in Goblin Cave, Dwarf Mine and Daspota-Treasure Cave
- Mine of Prem: you can find a lantern
- Mine of Prem: you can now read the text of the purse
- Goblin Cave: The text at the cave now stops until it is clicked away
- Wolf cave: Only the first climber at the hole receives XP
- Temple of the Nameless: You can no longer get away with the whole group under the boulders now. Thus, no more dead-end.
- The Dead Ship: At the Mystery Chest "Marbo" is the only correct solution. The answer option is only displayed if one was in the lowest level at the Marbo hint.
- The Dead Ship: Fixed text display of seasickness
- The Dead Ship: Leaving before finishing it will now correctly remove seasickness
- Crumbling inn: Fixed incorrectly positioned door
- Spiders Cave: The chests remain filled after loading a savegame
- Spiders Cave: You only know the right answer for the southern riddle if you have seen the demon picture
- Dragon's Cave: Bolt trap is now correctly described
- Dragon's Cave: Hang if you have no money for the statue fixed
- Orkhöhle: The magic chest is no longer an infinite number of XP
- Hyggeliks ruin: There are no more holes in which you're stuck forever
- Torkils Chasm: Dead End fixed
- Mysterious forest: Casing Abvenenum at the pond will correctly cost astral energy
- Baerhag crypt: Loading a saved game won't open doors
- Baerhag Crypt: At the Zombie alarm the chest now deals damage
- Baerhag crypt: Baurgrims ax is removed correctly from the sarcophagus
- Baerhag crypt: Closing the Lootwindow of Baugrimms ax no longer starts the quest
- Baerhag crypt: Giving the orc shaman the ornament dagger will remove it correctly in all cases
- Baerhag crypt: Even with a failed language lore check and without the ornament dagger the dialogue with the orc shaman continues correctly
- "Load Game" displays the correct name for Baerhag crypt
- A lot of text fixes
- A lot of placeholder fixes
- Removed unnecessary voiceovers
- Fixed several discrepancies between the speaker and the written text
- The VoiceOver folder "Info 1" that is missing in the CE version, the patch has been added
- Renamed "Resistance to Magic" to "Magic Resist"
- Herbal pouch is now correctly translated to english
- Replaced the flying weapon dealer sign of prem
Enjoy, and spread the word!