#4
von Hindro
Zu 1) im usermod Verzeichnis steht nix, ich hab das vor 2 Jahren mal installiert, und kaum was gemacht.
Zu 2) Eigentlich nur die positiven Eigenschaften, die Tragfähigkeit, Attacke und Parade betreffen. Mit Beute ignorieren und Autokampf geht kommt man flotter voran.
zu 3)
Beim campen laufen irgenwelche IndexOutOfBounce Meldungen als rote Schrift durchs Bild.
Im Logfile stehen diese:
(Stellvertretend für alle "maxcarryweight")
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error adding to inventory of character Ardor: maxcarryweight
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MCP:LogError(String)
MCP:<Start>m__5(String)
MCPIF:LogError(String)
DSA.Model.PartyPart:addToInventory(Item, Int32)
ContainerWindow:OnTakeAll()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
(Das ist wohl das wo "Camp" dran steht
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error executing Dialog camptheft ID 1, Line 23: SyntaxError: Unexpected token '&&' in expression.
&& (res.id != "bod_redlunardisk") && (res.id != "amulettravia") && (res.id != "praiosamulet") &&
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LocationView:SafeExecute(String, String)
GeneralDialog:execute()
GeneralDialog:start(String)
LocationView:startDialogueAt(String, String)
System.Object:binder_for_LocationView.startDialogueAt(ScriptEngine, Object, Object[])
Jurassic.Compiler.Binder:Call(ScriptEngine, Object, Object[])
Jurassic.Library.ClrFunction:CallLateBound(Object, Object[])
System.Object:OnTimePassed(ScriptEngine, Scope, Object, FunctionInstance, Object[])
Jurassic.Library.UserDefinedFunction:CallLateBound(Object, Object[])
Jurassic.ScriptEngine:CallGlobalFunction(String, Object[])
LocationView:enginecall(String, Object[])
<passTime>c__AnonStorey8:<>m__0()
TimeController:Update()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error Executing timed trigger ALL/daily_15, code: if ("mountain" == getCurrentRouteType() && (getTime()-getDateDay())*24>=14 ) startdlg("reise_hoehenangst");
ERROR: ReferenceError: getCurrentRouteType is not defined
at (wrapper dynamic-method) object.eval (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object) <IL 0x00236, 0x004c7>
at Jurassic.Compiler.EvalMethodGenerator.Execute () <IL 0x00041, 0x00065>
at Jurassic.ScriptEngine.Evaluate (Jurassic.ScriptSource) <IL 0x00091, 0x00107>
at Jurassic.ScriptEngine.Evaluate (string) <IL 0x00007, 0x00036>
at TimeController.checkTimedTriggers () <IL 0x00253, 0x005c2>
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
TimeController:checkTimedTriggers()
TimeController:Update()