A lot has changed in the past two weeks, and without further ado, please see for yourself:
Features
- The diary is now available
- The character screen has been completely redone
- The user interface has been completely redone
- Attack/Parry-Deductions from armor are now using the "effective Encumbrance"-Rules, see help for details
- Kvirasim has been improved and now features more beautiful textures and a lot of green stuff
- Remastered track: Gashok
- Remastered track: Healer
- Remastered track: Trader
- Remastered track: Blacksmith
- Keyword dialog responses can now be saved to the notes
- The witchbroom has been reanimated
- The zant battle character has been reworked
- The battlegrid brightness can now be adapted in the settings by slider
- Kvirasim now features better support for "those cumbersome strangers don't need to be scrapped of the ground constantly"
- Questbook, Recipes and Notes are now in the new UI design
- Spells and Skills now have fields with 4 scrollbars each
- The visitors of the Rahja temple are now more appropriately dressed
- The travelmap has been reworked and now contains captions, denser woods and is more "lively" in general. Right now all captions on the map are german, a translation is being worked on.
- There are now more NPCs in Gashok
- Kvirasims surroundings can now be explored in a wider area
- Random battles at night are now adapted to the average level of the party
- There are now more NPCs in Finsterkoppen
- The Orks received better templates, thanks to Ali Bengali from the german NLT-Board!
- All races are now generated with fixed Vitality and Astral energy
- It is now possible to create female orks in the character designer
- Orks have received a special armor set
- Gold jewelry can now be equipped as well
- Increased character inventory slots to 35
Fixes
- Fixed a swapped display on some containers
- Several fixes in the Finsterkoppenbinge
- Fixed a bug where the radial menu didn't appear correctly after battles
- Spells and skills now feature a tooltip including a prediction for the success probability when using it
- The Map of the Finsterkoppenbinge is now moveable freely
- Several debugging displays removed from Finsterkoppenbinge
- Initial language choice based on steam should work correctly now
- NPCs don't slide along the ground when standing still any more
- Turning around when traveling works correctly again
- Several problems with the character editor fixed
- Battleloot is now correctly reduced by ammo used in battle
- Settingswindow is now in the new UI design
- Unidentified Belt of strength is now spoilerfree
- Time display now only features hours and minutes, no more seconds
- Can't drop into the water in Tiefhusen any more
- Can't drop off the map in Hillhaus any more
- Keyworddialogs in Hillhaus fixed
- Many fixes and improvements to Phex temple riddles
- In autobattle, the order to check which spell to use is now randomized
- Tooltipps always remain on screen
- Made check for waking up from unconsciousness more frequent, so e.g. levelup-vitality gain also wakes up
- Orks aren't slightly transparent any more
- Several travel dialogs fixed and improved
- Items don't get stuck on the character portraits any more
- Loot windows now don't have extra slots any more
- Fixed some texting errors
- "Christmas blinking" on lowest quality fixed
- "Now entering" deactivated in Videos (like Elsurion, Sudran)
- Clicking a junction while standing on it doesn't cause a crash any more
- Burnt-down mill in Gashok fixed
- No more limits to "simultaneous" tasks in camp - they were sequential to begin with
- The "weapons" of ghosts can neither be lost nor destroyed any more
- All elves can now increase their class spells by 2 as it should be
- Fixed Depth of field for some NPCs in houses
- Tiefhusen should load a lot faster now
- Harpys now fight and die into the correct direction
- Spells are alphabetically sorted in the character screen
- Ranged weapons aren't indestructible any more
Enjoy!