Version 1.10

#1
For the sake of completeness, here the complete change log.


Hello knights of fortune and adventurers of Aventuria!

We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you.

Well, let these things be proclaimed:

Features:
  • All mentions of spells are now italicized (thanks, Praiodan!)
  • The keyword dialog with the swamp witch has been expanded
  • There are corrected and new texts for the keyword "Weapons"
  • In Arsingen it is now possible to have clothes dyed
  • In Lowangen items can now be uncursed (Thanks, Archoran!)
  • In Nordhag there is a new merchant
  • In Tjolmar there is now also the possibility to read about the progress of the Orc War
  • Lowangen now has a cartographer
  • Tjolmar now has a market hall
  • Binge: The ignited daywork now makes the binge properly bright
  • Binge: Climbing the pit ramp has been improved (Thanks, Archoran!)
  • Binge: The rest of the group can now follow the leader's slide directly
  • Binge: Things can now be stored in some chests
  • Binge: Dirty dwarves no longer wash themselves in the binge
  • Binge: Drinking from the small waterfall in the binge is now possible
  • Blood Pinnacles: The small golden key, the lynx key and the copper key have been given a function
  • Blood Pinnacles: There is now another route to leave the battlements unnoticed also solo play/pacifism suitable
  • Blood Pinnacles: Improvised throwing projectiles can now be found in a cell
  • Blood Pinnacles: Orc patrols carry around random healing herbs and torches
  • There is now a good selection of new random events in the swamp
  • In the swamp there is now a small and a large viewpoint
  • In the swamp the map is revealed a bit better
  • There are now slightly fewer archers in the Blood Pinnacles
  • In the Blood Pinnacles the alarm is now actually triggered
  • In the Binge the heroes can now succumb to their greed for gold
  • Throwing weapons found in chests now appear more in the pack (new game necessary)
  • Channels in the cellar vault can be left somewhat more easily
  • Cellar vaults: Warning is given against entering the labyrinth voluntarily
  • Solo: Blood Pinnacles have become more solo friendly
  • Swamp: the two shelters in the northeast now store repair supplies
  • Swamp: the southeastern exit has been reworked
  • TotN: there is now a query before leaving the vault
  • Blood Pinnacles: The alarm event has been revised
  • Blood Pinnacles: The great hall event has been revised
  • Blood Pinnacles: The Tairach Priest event has been revised
  • The tinker now has a field forge with him
  • It is now a little easier to find the special water skin
  • New event in cities: Find herbs
  • Course of the Orc War: The text about the Battle of the Silk Meadows now also tells who won the battle
  • Time now passes during the last trip to Kvirasim
  • Barefoot marching now has more noticeable effects
  • In simplified level advancement (and in the weapon comparison tooltip), comma 5 values are now rounded up. This means more LE and AE per level up
  • Comfort: If the path is known, Lowangen can also be left via the travel map
  • The swamp eulogy now has a lasting effect
  • Repeated donations at the Rainbow Bridge have been simplified.
  • The Crystallomancer now gives subtle hints about HOW unbalanced he thinks the trade is
  • The Crystallomancer now also sells fishing accessories
  • The classification of route types (forest, mountain, etc) has been revised
  • The heroes can be robbed again at night
  • Weapon maintenance has been significantly simplified
  • There are now different Claustrophobia thresholds (depending on the oppressiveness of the dungeon section)
  • Heroes can now carry a bit more weight while remaining more agile
  • Acrophobia can now have a noticeable effect on hiking in the mountains
  • Hotkeys! (Combat)
    - C like Center or also Camera = Center on character
    - A like auto = auto fight
    - W as in wait = Wait until end of round
    - R like repeat = Repeat action
    - Space is already "Skip character"
  • In all dungeons open (not entered) doors can be closed again
  • Battles now yield a bit more adventure points for high level heroes
  • Orcs now use orcish weapons significantly
  • Blacksmiths have become cheaper
  • Snowshoes now save stamina in winter and mountains
  • Solo: The game has become much more suitable for solo runs
  • Special traders now take back their goods if you accidentally pocket their entire inventory
  • An autosave is now created before the swamp witch fight
  • Winter clothing in summer now has more noticeable effects
  • 2D images fullscreen on special occasions!
  • 2D images instead of Inside Scenes for Gashok, Golem and Hensger
  • Replacement of five GUI icons for more intuitive controls (thanks, Torxes!)
  • A fullscreen image is now shown when entering the big cities for the first time
  • The monster portrait bear has been improved
  • The monster portrait of the Spider Queen was adjusted
  • The quest to track the battle mages has been illustrated (thanks, Drawer!)
  • The dialog with Arkandor has been illustrated (thanks, Torxes!)
  • The dialog with the battle mages has been illustrated (thanks, Torxes!)
  • The dialog with the swamp wreath has been illustrated (thanks, Torxes!)
  • The shepherd got a fullscreen image (thanks, Drawer!)
  • The ferries at Tiefhusen and Hilvalla got an inside screen
  • The portraits of ogres, orcs and saber-toothed tigers got a tooth-bleeching
  • The forest goblin attack got a dialog screen
  • There are 25 new hero portraits!
  • Class descriptions now show atmospheric full screen images
  • Market stalls now have a dialog picture
  • Arax poison can now be brewed by yourself
  • Bastard swords are now wielded with the Swords talent
  • The banishing sword has been improved
  • The mirror amulet now has a practical use
  • The lion saber is now unbreakable
  • The magic silver ring has been given a (permanent) spell
  • The Asthenil weapons have been reworked and now have a very special property
  • The golden throwing axe now has special properties
  • The crystal ball now gives a danger sense bonus when worn (instead of only when equipped)
  • The robes have been completely reworked
  • You can now consume more than one Oneberry at a time
  • Threadshine has been given a pictogram and now also works on the small ones
  • Ranged weapons now also have ini modifiers
  • Poison application on daggers, special (=non-stackable) throwing weapons and spears now also gives 3 poison applications
  • A masterly warhammer is now hidden in the binge (new game required)
  • Burning torches and lanterns can now be used to ignite more items
  • New whips can now be used to knock enemies off their feet
  • New item: Holey Cloth Armor
  • New item: Rusty Orc Helmet
  • New item: Dented Plate Armor
  • New item: Spoiled food
  • Oil has become much more affordable
  • Pike and Dragonslayer now hinder the enemy attack by 4
  • Volcano glass daggers and magic wands yield more profit
  • We wish you a lot of fun with Ilmenblattrauchen
  • Throwing axe stacks have been slightly increased in size
  • Defensive combat style now also increases dodge
  • The fight against Arkandor has been reworked
  • The sling fight has been improved a bit
  • The battle arenas in the swamp have been reworked
  • The fights against battle mages and elven veterans can now give more experience points for medium level heroes
  • The swamp witch got her own battle arena
  • Swamp Witch creatures now drop more AP
  • Killed bears now give a big portion of meat
  • Killed frogs are now actually edible
  • Magically gifted enemies cast a bit more spells
  • Swamp: Orcs and undead can fight against each other
  • Swamp rats now flee when enough animals of the pack have died
  • Modability: "Dwarf Boots 1", "Robe Shoes", "Maiden Shoe", "Dwarf Boots 2", "Barmaid2 Boots" and "Bandit Bootfur" available
  • Modability: getEquipped also returns prefdisp
  • Modability: getEquipped now also returns the base break factor and if the weapon itself can be repaired
  • Modding: There are now the new modifiers "evade" and "oppEvade" to change the evade value of current character or possible target
  • A soundcheck menu is now accessible from the console - via startdlg("soundcheck")
  • The soundcheck is available as well after finishing the game via the Kvirasim Big Band
  • Korima is now much better (new game required)
  • Korima now sells a better two-handed sword
  • Battle mages can now be tracked
  • The quest in the swamp has been completely reworked
  • The swamp witch is now able to help the heroes in many ways
  • Dragen now has a hint where Vindaria lives
  • There are now adventure points given when completing the quest "The Golden Eye"
  • An outro has been created with 2D images
  • In the Cellar vault you now get the hint to check the entrance again after 100 triggers
  • Keyword Ingramosh is now removed only at the end of the quest and not already at the entrance of the Cellar vault
  • TotN: The encounters with the nameless mage are now more comprehensible
  • As already reported by Hagebar, son of Haralda, there is a new event at Finsterkopp
  • The Blood Pinnacles can now also be entered at the south entrance
  • During a trip, the current route type is now shown in the console
  • In case of failed shoplifting, the amount of hush money is displayed in the dialog
  • The talent "Warfare " can now influence the initiative in a fight
  • The Solidirid can now be used in a meaningful way (thanks, Archoran!)
  • The spell "Waterbreath " is now usable
  • The check for alchemy application have been simplified a bit
  • In alchemy recipes now also the production difficulty is indicated
  • Items can now also be ignited by Ignifaxius
  • Body control can now improve the dodge value in combat
  • Axxeleratus can now also be used to dodge better
  • The check for bargaining at the merchant is a bit easier

Bug Fixes:
  • Even if you have already talked to other special people in Lowangen, Dragan will now talk to you
  • Gashok's citizens can no longer be infinitely enchanted in dialogues
  • Hiltorp: Budrim, son of Ebbo, no longer rants about his own people
  • In the swamp near the heather, the hero no longer addresses himself when carrying the document
  • In the Blood Pinnacles, the levels are now numbered correctly
  • Numerous typos and spelling errors have been corrected
  • It is now easier to drink from the well in Sibra
  • Erholt of Tiefhusen is now called Erhold of Tiefhusen
  • Finsterkoppen and Lowangen: Overnight regeneration pays better attention to hero equipment
  • Finsterkoppen: You can no longer trade yourself rich at the Finsterkoppen dwarven shopkeeper. However, their special offer itself remains
  • Finsterkoppen: If you decide not to spend the night in Finsterkoppen, you can now leave the dwarven house
  • In Gashok, alcohol is no longer served
  • Kvirasim: Clicking on the herbalist will now also open the correct merchant inventory
  • Before entering Lowangen, it is once again suggested to prepare for the stay
  • Binge: The main entrance of the binge is now a bit easier to leave
  • Binge: The lockpick-eating chest in the Finsterkoppen Binge is now not quite as hungry (for real this time)
  • Binge: The copper key door can no longer be opened with the double bit key
  • Binge: Solo heroes can now skip the pit in the binge
  • Binge: Dead heroes no longer scorch at the golem
  • Blood Pinnacles: You can now no longer rise from the dead on the Spider Queen
  • Blood Pinnacles: The battle mage in the cell now only gives AP once
  • Blood Pinnacles: The golden spectacled key key is now correctly removed after use
  • Blood Pinnacles: The lava lake in the Blood Pinnacles is no longer a bottomless pit
  • Blood Pinnacles: The Tairach chest can now be clicked on more easily
  • Blood Pinnacles: A storage shelf in the Blood Pinnacles now asks a specific question
  • Blood Pinnacles: Emptied piles of straw are now recognized as such
  • Blood Pinnacles: It is now slightly less likely to encounter spiders
  • Blood Pinnacles: Fixed bug "First dormitory orkfree - all dorms orkfree"
  • Blood Pinnacles: Not all doors are locked anymore
  • Blood Pinnacles: Claustrophobia is reset after leaving the Blood Pinnacles (the real level 2)
  • Blood Pinnacles: They are now easier to exit at the main entrance
  • Blood Pinnacles: Solo heroes now also get Ap for finding secret doors
  • Blood Pinnacles: Triggers are no longer triggered twice
  • Cellar vault: The climbing route has been simplified and the reward increased
  • Cellar vault: The Street-smart check now work correctly
  • Cellar vault: The last door is no longer locked
  • Cellar vault: It is now possible to pass the last level
  • Cellar vaults: Bugfix when exiting in solo play
  • Cellar vault: Spoilers removed from the console when awarding APs
  • Swamp: It is now also possible to search for ammunition in the swamp
  • TotN: Amulet parts can no longer be collected after opening the door
  • TotN: The gong fights do not repeat infinitely anymore
  • TotN: fixed possible bugs when leaving the temple
  • TotN: NPCs that are not in the active group no longer try to escape in the 3rd level
  • Skinning the basilisk is now safely possible
  • The ferryman in Svellmia is now responsive again
  • The otter can now be skinned professionally
  • The deer hunter now prefers to use his favorite hunting weapon
  • Basilisk pestilence has been toned down a bit: The *max* life energy cannot drop below 10; dying is still possible, however
  • The prices in the brothel are now calculated correctly
  • Dwarven crossbow and trident can now also be used to hunt deer
  • Orc camp: Special items remain available to the heroes
  • Agdan and the Vinsalter now take better care of their personal possessions
  • The number of talent increase attempts per talent increase (simplified increase) has been revised
  • Merchants no longer enrage upon successful haggling
  • You can now be raided during a rest in all dungeons
  • Tutelary God Travia: Healing Poison exchanged for Healing Disease
  • The icon of the Golden spectacled key has been improved
  • New dialog image for the encounter with the she-bear
  • Red colored orc hair is now less glowing
  • Tiefhusen raises colored flags again
  • (Masterly) spears are now correctly wielded two-handed
  • Witches now also need time for their rituals (24 h)
  • Banedust, Lotus Poison and Masterwork Tuzak Knifes have become more affordable
  • The weight of slingshot ammunition has been corrected
  • The ritual for the witch's 4. Ball Enhancement spell works again
  • The trident can now be wielded one-handed
  • The Gruuf Shark, Lion Sabre and numerous other weapons have been corrected
  • The name of orcish clothing is displayed correctly again
  • The Ring Armor now is now sold at a much more reasonable price
  • The Thrusting Spear can now also be used by dwarves
  • The name of the Chain Coifs no longer reminds of iron helmets
  • The dragon claw now is still properly labled after quest completion
  • The secret anti-potions now work
  • The pike can no longer be used by witches, mages and druids
  • The TP/KK of Oxherd and Byakka have been corrected
  • Dwarven armor can now be kept through orc army camps
  • Captured volcanic glass daggers are now usable by everyone
  • Weight and value of the goblin gifts has been corrected
  • Imported soul instruments can now be assigned to an owner once
  • Bellchime Flower Bouquet and master flute are now sellable at a reasonable price
  • Name and description of the green robe in German corrected
  • Orcish bronze bottles can now be drunk without knowing the contents
  • Rare bugs in the ignite function have been fixed
  • Blunt slashing weapons can no longer be poisoned and sharpened
  • Uuz'Dornak is now sold at a reasonable price
  • Selling prices of weapons at weapon market stalls increased significantly (almost like in the store); analogous to herbal items
  • Throwing poisons and tinctures are now sold at their best price at the herbalist again
  • Agdan is now less suicidal in combat after his release
  • Opponents can now also be afraid of undead and demons
  • Combat with Arkandor has been made more interesting
  • Combat damage for damage resistances and the Gardinium spell is now calculated correctly.
  • The "knocked down" message has been expanded
  • Fire Ghosts now cause fire damage according to their nature
  • Immunity to fire works again
  • Fighters can suffer slips again
  • Critical hits from predatory cats are now better displayed in the console
  • Skeletons are no longer resistant to cutting damage
  • Solo: In the combat tutorial solo heroes no longer have to attack the trainer in the group
  • When enemies dodge, "oppEvade" is now correctly taken into account instead of "oppPA"
  • Temple flags can now be replaced again via mod
  • Spells with ZfW less than -90 are no longer displayed in the character sheet even in "full view".
  • Yosmina can now accompany the group as an NPC
  • Keyword Aboralm is now removed after the quest ends
  • Upon entering Kvirasim, you are not immediately thrown back to the travel map
  • The trail to Finsterkoppenbinge has been revamped
  • Swamp: Positioning on travel map after leaving the swamp corrected
  • When selecting an item, it is now possible to choose from the entire hero inventory again. More items are also shown per page
  • The hero weight in the in-game hero generator is calculated correctly again
  • The resume game button resumes the game again
  • The calculation of the body weight in hero generation is correct again.
  • The English language setting is now preserved
  • The output_log.txt is written again
  • Various spells now keep their effect after reloading (new savegame necessary)
  • Redundant resolution settings have been removed
  • The lynch mob in Gahsok is now musically supported
  • The correct music for the situation is now properly played
  • In combat, only combat music plays
  • Music is now played in the warehouse
  • Female idle spells are no longer always the same
  • Alchemy no longer requires multiple bottles
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