Verfasst: 22. Dez 2013, 23:39
I think you are exaggerating the bit, the game is being a "timed game". True you have 2.5 years of ingame time to stop the orks but that is enough to experiment with spells and such, rest properly and experiment again with minimal loss of time during your journey.
This game is a remake(of course with extra content and stuff) of an old-school RPG. That was a time when there was not even an automap and every room you stroll through was exactly the same of each other. There were no exact explanations of talents or spells...some spells or talents had no use at all. In this remake the weak sides of the original game is getting less and less over the development time. But of course, there is still time for some features to kick in.
I think a min-maxer approach would only ruin your experience, sometimes you should try to go by the experience(old school try and learn style with no reload much), playthrough once and redo your party or admit new characters to your party by ditching the broken ones. There is no perfect setting of groups or spells...in this game. Some of those talents are purely roleplay (as in checked during text-driven events) some of those talents are helpful during wilderness hunting events (sneaking to shot an animal for example) and some of them are checked frequently during your battles...there is even a skill checking your heroes' tolerance to alcohol.
It is true there should be a long comprehensive manual to inform people or perhaps a tutorial to teach those who are not familiar with Dark Eye rulesystem. But looks like a tutorial might be something we may see at the Gold Release.
This game is a remake(of course with extra content and stuff) of an old-school RPG. That was a time when there was not even an automap and every room you stroll through was exactly the same of each other. There were no exact explanations of talents or spells...some spells or talents had no use at all. In this remake the weak sides of the original game is getting less and less over the development time. But of course, there is still time for some features to kick in.
I think a min-maxer approach would only ruin your experience, sometimes you should try to go by the experience(old school try and learn style with no reload much), playthrough once and redo your party or admit new characters to your party by ditching the broken ones. There is no perfect setting of groups or spells...in this game. Some of those talents are purely roleplay (as in checked during text-driven events) some of those talents are helpful during wilderness hunting events (sneaking to shot an animal for example) and some of them are checked frequently during your battles...there is even a skill checking your heroes' tolerance to alcohol.
It is true there should be a long comprehensive manual to inform people or perhaps a tutorial to teach those who are not familiar with Dark Eye rulesystem. But looks like a tutorial might be something we may see at the Gold Release.