Instead, we want to implement somewhen (not in the near future while bug fixes are our daily task) a system that is more based on special skills like the battle skills that got implemented with TDE 4 rules. It would be based on your skillpoints in the corresponding weapon class and allows to specialize your characters a little bit.
For example, a dwarf with a cutting weapon skill above an arbitrary value would have the possibility not only to do a normal attack, but also a "hammer blow".
As I said, plans for far future, but after all, we can still dream
