- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at framelimit 30)
- Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum won’t protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- “dancing” combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button “repeat last action” fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
- Falcon’s Vision spell fixed
- Break Domination spell fixed