Patch 1.06 (preliminary announcement) - Final Releas 1.06 on

#1
Hi there!

Patch 1.06 will be released tomorrow. This is, what we've already finished for 1.06:

Character: Armor Display Bug of 1.05 fixed
Fights: Improved Arena Assignment
Dungeons:Light position improved
Fights: Prevent Spell overcasting (exception: Ignifaxius)
Fights: Fix Spellcost
Character: Parry updated
Travel: Fixed faulty Events freezing journey
Travel: Fixed encounter positions
Fights: Fix Initiative Display and Order
Thorwal: Replaced NPCs
House Scenes: Modified, replaced NPCs
Fights: Deactivated ActionCam
Fights: Activated Spell Chain and Menacle
Fights: Activated Spell Be My Friend
Fights: Activated Spell Evil Eye
Fights: Activated Spell Great Confusion
Fights: Activated Spell Horriphobus
Fights: Activated Spell Astral Theft
Fights: Activated Spell Somnigravis
Fights: Activated Spell Mad Dance
Fights: Activated Spell Clarum Purum
Fights: Activated Spell Falcon’s Vision
Fights: Activated Spell Plumbumbarum
Fights: Activated Spell Bane of Fire
Fights: Activated Spell Paralyse
Fights: Flee Battle activated
Fights: Greatly increased visual battle feedback
Fights: Character Movement improved
Villages: NPCs replaced in... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn

Patch 1.06 - release August 3rd, 2013 (11am GMT+2)
We decided to release tomorrow, because we want to finish the NPC-replacements and fix the Armory.
Dateianhänge
screenshot_newnpc_temple.jpg
screenshot_newnpc_temple.jpg (108.75 KiB) 2707 mal betrachtet
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Gesperrt

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