Patch 1.36

This will be the last patch for Blade of Destiny for the forseeable future, so we tried to improve several little annoyances and especially focus on modability:
  • Be my friend, Meek you be and Master of animals end as soon as the affected characters are attacked by their new friends or when they get casted a negative spell on
  • Mummies and wood gnomes receive double damage from fire
  • Demons, ghosts and undead received several spell immunities
  • Demons, ghosts and undead do not receive damage from poisons any more
  • Reduced size of Snowflakes in Winter and Butterflies in Summer
  • Headgear now has protection values from cold and wet
  • The travia amulet is not magical any more (better fits the lore)
  • The crystal ball now grants buffs for all farsight spells
  • Salpicons tiara now grants buffs to influence spells of category domination
  • There are more different "good weapons" in Daspota now
  • Reduced prerequisites to be able to read certain recipes
  • Several text windows now display modifications to the party wallet
  • The console now shows modifications to the party wallet
  • The console now shows modifications to god grace
  • The skald received a base magic resistance of 0
  • Nancy in Phexcaer received an adaption to her name
  • The item information window now uses two image buttons for "equip" and "throw away"
  • The existing dungeons are now available for modding without needing to overwrite the base game setup
  • Items can now receive up to 3 modable action buttons
  • Opponents can now have initial effects, allowing for varied effects and adaptions
  • Effects can now contain immunities, resistances and vulnerabilities per damage type
  • Effects can now contain spell immunities per spell
  • Allowed modification of saved item-containers by script
  • There is now a dialog "afterNPCleave" for standard NPCs to hook it up with mods
  • Saved game order is now correctly sorted by save date
  • Portraits of Skald and Juggler remain saved
  • Fixed values of berserker orcnose
  • Fixed battle look of twohander of the wind
  • Dagger ritual of the druid now correctly detects full health of the druid
  • A summoned witch's broom doesn't cause fear in battle any more
  • The witch's broom cannot be spellcasted upon any more
  • Fixed calculation and display of the ranged combat base value
  • Enemies don't get confused by "harmless looK" any more
  • "harmless look" ends automatically if protected care does something aggressive (attack- or spellcast-attempt)
  • Enemies with multiple attacks cause the correct damage now
  • Evading big enemies now correctly consumes the parry attempt for the round
  • Fixed graphics bug when entering towns directly after dungeons
  • Crows call animation is visible in all quality settings again
  • Fixed Runinshavn automap
  • Fixed Nordvest automap for the castle
  • Matched Nordvest town limits with the automap
  • Fixed Nordvest castle gate flickering
  • Fixed double symbols at Angbodirtal Ferry
  • Fixed double symbols at Peilinen
  • Added signpost symbols to the Daspota automap
  • Fixed missing harbor tooltip at Aryn
  • Fixed floating house in Bodon
  • Fixed floating walls in Breida
  • Fixed floating walls in Treban
  • Fixed floating bench at the Efferdun inn
  • Fixed grounddiving woman in Aryn
  • Fixed column-hugging man in thorwal
  • Fixed sheep flock behaviour in Vilnhome
  • Removed wrong door symbol form spidercave minimap
  • Allowed healing of unconscious characters at healers
  • Camp talk about grimring only appears if it matches the situation
  • With blade and brilliance: Added new classes "Skald" and "Juggler" to the camp talk class checks
  • Parry is correctly consumed when failing badly in battle
  • Fixed wrong dialog on group death for ork encounters
  • With blade and brilliance: Fixed wrong dialog on group death in the nameless days encounters
  • Fixed wrongly resetting the "black mage's ruin" quest
  • For the Gods: Losing the battle for saving the rondra priest now shows the correct text
  • Rings can now be removed correctly from dead characters
  • With blade and brillance: NPC Gerbald doesn't block events any more
  • Rabies now reduces strength by one point after surviving it
  • "The Golden" withdrawal now works as intended
  • Removed unused skill "forge"
  • Added space to life and astral energy displays in battle
  • Fixed some texting bugs
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