Debugging "Tricks"
Verfasst: 23. Okt 2013, 21:58
Realms of Arkania HD offers a neat trick for Debugging: Go to Library -> right Mouseclick "properties" -> Set Launch options... and enter "-debug", then start the game as usual. You won't see a difference at first, but:
- Using "F11", you'll get to Debug-Jump, allowing for direct access to all Dungeons, starting Fights in specific arenas and so on (e.g. great to check the Dead Ship coming up
)
- The F9-Console now accepts "commands", e.g. "revealMap" to well - reveal all the minimap. Or "jump " to directly travel to the according town
- Moreover, it interprets javascript as if it would inside dialogs, e.g. to start the Dialog with Informer Jurge Torfinsson right away, just enter
This information isn't exactly "secret", but I'd prefer to remain it within the Testing and possibly modding circle nontheless, thank you!
As we will have all towns to test shortly (e.g. for walkers running into walls, wrong minimaps and so on), I see it as a big advantage for you in testing if you have this information instead of having to travel to each town separately.
- Using "F11", you'll get to Debug-Jump, allowing for direct access to all Dungeons, starting Fights in specific arenas and so on (e.g. great to check the Dead Ship coming up

- The F9-Console now accepts "commands", e.g. "revealMap" to well - reveal all the minimap. Or "jump " to directly travel to the according town
- Moreover, it interprets javascript as if it would inside dialogs, e.g. to start the Dialog with Informer Jurge Torfinsson right away, just enter
Code: Alles auswählen
startdlg("info1_1")
As we will have all towns to test shortly (e.g. for walkers running into walls, wrong minimaps and so on), I see it as a big advantage for you in testing if you have this information instead of having to travel to each town separately.