Seite 1 von 1
Verfasst: 05. Aug 2013, 09:03
von Ikazuchi
Correct, and Level 1 was always already on the wand from the beginning.
Verfasst: 05. Aug 2013, 09:09
von craftyrina
Wand enchantments don't work so far, but are on the list to be implemented as soon as some other major bugs are killed.
AFAIK you start with wand enchantment I on your staff, which makes it unbreakable. This is already implemented (have done it myself), but you are right, the visible feedback is not there yet.
Verfasst: 05. Aug 2013, 09:40
von Ikazuchi
Oh and the staff counts as a magic weapon.
i.e.
it can hurt demons
Verfasst: 05. Aug 2013, 17:49
von Ikazuchi
And the "rope" was always bugged (i.e. not recognized in events)
Verfasst: 05. Aug 2013, 18:02
von Ikazuchi
In several dungeons it did not work.
Already in Thorwal in the dungeon there was a hole where you needed a rope and the wand did not work for this...
Verfasst: 05. Aug 2013, 19:44
von craftyrina
Eh, good point there.. AFAIK the climbing quest that I am writing at the moment just checks for ropes, not for magic wands... bah, back to the drawing board!
But any suggestions here? It was planned to "loose" your rope... I think that don't work well with magicians and their wands
Verfasst: 05. Aug 2013, 21:07
von Ikazuchi
Hmmm you could add some skript about loosing magic...
But then, there should be a benefit to beeing a mage with this ability.
Alternative:
The rope of the wand will be a certain length 200m? I am not sure anymore,
so if the needed length is longer you can ignore it (more or less)