Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6900 Series (ID=0x6719)
    Vendor:   ATI
    VRAM:     2032 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.075 seconds
desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\System.dll (this message is harmless)
LocaSetup: Making Pre-Choice from Usersettings: de
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Steamworks: Steam Interface available for Language Choice, retrieved lang german
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Loca de.xml
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finished loading content info.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DLC: 2, Usermod: 1, 
Loaded 2 packages for DLC

- expansion, ContentInfo(ContentFolder: expansion, ContentType: DLC, CombinedSettingsFileName: expansion.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: torkil.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dng_swafnir, AssetType: Scene), ]), ])

- golddlc, ContentInfo(ContentFolder: golddlc, ContentType: DLC, CombinedSettingsFileName: gold.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: mood.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: mood_krypta, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dwoods.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dwoods1, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dcrypt.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dcrypt2, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: arena.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: spezial_orklager, AssetType: Scene), AssetBundleItem(AssetName: spezial_rondrageweihter, AssetType: Scene), AssetBundleItem(AssetName: wald_1, AssetType: Scene), AssetBundleItem(AssetName: wald_3, AssetType: Scene), AssetBundleItem(AssetName: spezial_nekromant, AssetType: Scene), AssetBundleItem(AssetName: spezial_waldnymphe, AssetType: Scene), AssetBundleItem(AssetName: wald_2, AssetType: Scene), ]), ])

Loaded 1 packages for Usermod

- ZMuM_beta3_cheat, ContentInfo(ContentFolder: ZMuM_beta3_cheat, ContentType: Usermod, CombinedSettingsFileName: ZMuM.xml, LoadVersion: 0, LoadOrder: 99, AssetBundles: [])


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/de.xml, loadversion = 0)

Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id 'text_pp4_male' from DLC

Updating entry with id 'text_pp4_female' from DLC

Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'text_pp4_male' from DLC

Updating entry with id 'text_pp4_female' from DLC

Selected proper node from combined settings file 'C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id 'shipyard_prices' from Usermod

Updating entry with id 'shipyard_option_3' from Usermod

Updating entry with id 'shipyard_option_4' from Usermod

Updating entry with id 'shipyard_paid' from Usermod

Updating entry with id 'shipyard_not_paid' from Usermod

Updating entry with id 'item_257_sin' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Localizing Logo, using de
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds! 122949 > 122948]
 
(Filename:  Line: 276)

UnloadTime: 26.501120 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2339.
Total: 8.254244 ms (FindLiveObjects: 0.062484 ms CreateObjectMapping: 0.033505 ms MarkObjects: 2.515363 ms  DeleteObjects: 4.897609 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.003114 ms
STATS: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initializing Music Music
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

nothing 'to start with'
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 8903.
Total: 6.537591 ms (FindLiveObjects: 0.283442 ms CreateObjectMapping: 0.056447 ms MarkObjects: 3.842623 ms  DeleteObjects: 1.609192 ms)

STARTUP MCP VERSION Version 1.34, 140721-111111 Steam
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Loca de.xml
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/de.xml, loadversion = 0)

Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id 'text_pp4_male' from DLC

Updating entry with id 'text_pp4_female' from DLC

Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'text_pp4_male' from DLC

Updating entry with id 'text_pp4_female' from DLC

Selected proper node from combined settings file 'C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id 'shipyard_prices' from Usermod

Updating entry with id 'shipyard_option_3' from Usermod

Updating entry with id 'shipyard_option_4' from Usermod

Updating entry with id 'shipyard_paid' from Usermod

Updating entry with id 'shipyard_not_paid' from Usermod

Updating entry with id 'item_257_sin' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Localizing Material, using de
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.SkillDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/skills.xml, loadversion = 0)

Loading: DSA.Model.SkillDefinitionLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 52 Skills and 61 Spells
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.DurableEffectLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/effects.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 134 effects
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/monster.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 102 Monsters
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Image missing with: , dukaten, geldsack, for settings type: Core
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Image missing with: dreikreuz, suedweiser, fernrohr, for settings type: Usermod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/items2b.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id '97' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 331 items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.CharacterClassLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/classdefinition.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/de_dlgpartner.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id 'shipyard' from Usermod

Updating entry with id 'shipyard_check_order' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/de_dlgtext.xml, loadversion = 0)

Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: GeneralDialogLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id '1' from Usermod

Updating entry with id '2' from Usermod

Updating entry with id '3' from Usermod

Updating entry with id '4' from Usermod

Updating entry with id '5' from Usermod

Updating entry with id '6' from Usermod

Updating entry with id '7' from Usermod

Updating entry with id '99' from Usermod

Updating entry with id '1' from Usermod

Updating entry with id '2' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 344 Dialog Partners and 3386 Dialog Texts
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/quests.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 63 Quests
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.TraderDataLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/sortiments.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: RandomDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/de_dlgrandom.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 5 random areas, 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Reading 0 Tavern Activity Entries
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

read 6 companions
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 20 opening days.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Error reading comp/afterleavedelay: Not a valid number 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

read 1 companions
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.GlobalSettingsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/globalsettings.xml, loadversion = 0)

Loading: DSA.Model.GlobalSettingsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id 'magic' from DLC

Updating entry with id 'companion' from DLC

Updating entry with id 'townsettings' from DLC

Loading: DSA.Model.GlobalSettingsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'magic' from DLC


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Num Alchemy Recipes = 13
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Num Companions = 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Num Opening Days = 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Not applying any FrameLimit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/globalfights.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'rukbeggars' from DLC

Updating entry with id 'rukcanni' from DLC

Loading: DSA.Model.GlobalFightLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id 'Daspota_HausKapitaeneK1' from Usermod

Updating entry with id 'Seereise_Piratenangriff1' from Usermod

Updating entry with id 'Seereise_Piratenangriff2' from Usermod

Updating entry with id 'Seereise_Piratenangriff3' from Usermod

Updating entry with id 'Seereise_Piratenangriff4' from Usermod

Updating entry with id 'Seereise_Piratenangriff5' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 196 GlobalFights
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.WonderDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/wonder.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 13 Wonders.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.TravelRouteLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/travelroutes.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded 105 Travel Routes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dungeon.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Read 18 dungeons
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/routeevents.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id '173' from DLC

Adding new entry with id '197' from DLC

Adding new entry with id '198' from DLC

Adding new entry with id '199' from DLC

Adding new entry with id '200' from DLC

Adding new entry with id '201' from DLC

Adding new entry with id '202' from DLC

Adding new entry with id '203' from DLC

Adding new entry with id '204' from DLC

Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Adding new entry with id '174' from DLC

Updating entry with id '175' from DLC

Adding new entry with id '176' from DLC

Adding new entry with id '177' from DLC

Adding new entry with id '178' from DLC

Adding new entry with id '180' from DLC

Adding new entry with id '181' from DLC

Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Updating entry with id '200' from Usermod

Updating entry with id '202' from Usermod

Updating entry with id '203' from Usermod

Adding new entry with id '600' from Usermod

Adding new entry with id '601' from Usermod

Adding new entry with id '602' from Usermod

Adding new entry with id '603' from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded 195 Travel Route events
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/buildingevents.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Adding 1 events to existing town 'liskor' (previously had 1 events) from DLC

Adding 1 events to existing town 'ALL' (previously had 23 events) from DLC

Adding 1 events to existing town 'prem' (previously had 8 events) from DLC

Adding 5 events to existing town 'groenvel' (previously had 5 events) from DLC

Adding 1 events to existing town 'vilnheim' (previously had 0 events) from DLC

Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Adding 1 events to existing town 'clanegh' (previously had 0 events) from DLC

Adding 1 events to existing town 'liskor' (previously had 2 events) from DLC

Adding 0 events to existing town 'orkanger' (previously had 0 events) from DLC

Adding 1 events to existing town 'bodon' (previously had 0 events) from DLC

Adding 8 events to existing town 'rukian' (previously had 0 events) from DLC

Adding 1 events to existing town 'phexcaer' (previously had 11 events) from DLC

Loading: DSA.Model.BuildingEventLoader (C:/Users/Marathonman/Documents/BladeofDestiny/usermods/ZMuM_beta3_cheat/ZMuM.xml, loadversion = 0)

Adding 2 events to existing town 'thorwal' (previously had 11 events) from Usermod

Adding 2 events to existing town 'prem' (previously had 9 events) from Usermod

Adding 2 events to existing town 'varnheim' (previously had 2 events) from Usermod

Adding 2 events to existing town 'vaermhag' (previously had 1 events) from Usermod

Adding 2 events to existing town 'merske' (previously had 1 events) from Usermod

Adding 2 events to existing town 'serske' (previously had 2 events) from Usermod

Adding 2 events to existing town 'efferdun' (previously had 1 events) from Usermod

Adding 2 events to existing town 'skjal' (previously had 1 events) from Usermod

Adding 2 events to existing town 'ottarje' (previously had 3 events) from Usermod

Adding 2 events to existing town 'ljasdahl' (previously had 1 events) from Usermod

Adding 2 events to existing town 'runinsha' (previously had 1 events) from Usermod

Adding 2 events to existing town 'aryn' (previously had 0 events) from Usermod

Adding 2 events to existing town 'kord' (previously had 1 events) from Usermod

Adding 2 events to existing town 'hjalsing' (previously had 0 events) from Usermod

Adding 2 events to existing town 'manrin' (previously had 0 events) from Usermod

Adding 2 events to existing town 'overthorn' (previously had 1 events) from Usermod

Adding 2 events to existing town 'tjanset' (previously had 0 events) from Usermod

Adding 2 events to existing town 'liskor' (previously had 3 events) from Usermod

Adding 2 events to existing town 'vidsand' (previously had 0 events) from Usermod

Adding 2 events to existing town 'brendhil' (previously had 1 events) from Usermod

Adding 2 events to existing town 'rovik' (previously had 0 events) from Usermod

Adding 2 events to existing town 'guddasun' (previously had 1 events) from Usermod

Adding new town 'runin' with 2 events to town events dictionary from Usermod

Adding 2 events to existing town 'treban' (previously had 1 events) from Usermod


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS userstatsreceived: value.GameID: 237550; Steamworks.SteamInterface.AppID: 237550
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS userstatsreceived: value.Result: OK
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading LGC savefile C:/Users/Marathonman/Documents/BladeofDestiny/save/Test2.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading File C:/Users/Marathonman/Documents/BladeofDestiny/save/Test2.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 114.6946 = Feuertag, 25. Travia (HERBST) im Jahre 1008 BF Boronsstunde (16:40 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.286762 ms
Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 73941.
Total: 30.774794 ms (FindLiveObjects: 2.890268 ms CreateObjectMapping: 0.357397 ms MarkObjects: 25.920048 ms  DeleteObjects: 0.523719 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 74682.
Total: 29.403463 ms (FindLiveObjects: 2.943395 ms CreateObjectMapping: 0.516776 ms MarkObjects: 25.181709 ms  DeleteObjects: 0.093877 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Arise From Sorrow (Full Mix) from List town, target volume 0.32, Duration 163.604
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for herberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Storing Inhabitant thorwal_247-75 with: f34AD0902200002000100
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 4.33333349227905, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 4.33333349227905, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 115.0015 season 3 area coast: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 4.33333349227905, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpDelo: Removing nonbattle effect staffmagicretry, started at 114.1386, duration 1, current time 115.1431, so 115.1386 < 115.1431
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing durable effect staffmagicretry
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpRhenaya: Removing nonbattle effect staffmagicretry, started at 114.2219, duration 1, current time 115.2222, so 115.2219 < 115.2222
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing durable effect staffmagicretry
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_247-75 with: f34AD0902200002000100
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Arise From Sorrow (Full Mix) from List town, target volume 0.32, Duration 163.604
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for herberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_247-75 with: f34AD0902200002000100
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_ottas [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_ottas [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_ottas_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_ottas [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_ottas_hl[3] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue thorwal_ottas: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [7]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr seht, wie die Frauen und Männer fleißig an Eurer Knorre werkeln. Kommt in {0} wieder, dann sollte sie fertig sein. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr seht, wie die Frauen und Männer fleißig an Eurer Knorre werkeln. Kommt in 59 Tagen wieder, dann sollte sie fertig sein.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner shipyard_check_order_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[7] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for herberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_247-75 with: f34AD0902200002000100
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ein lautes Klopfen an eurer Zimmertür holt zumindest {0} aus dem Schlaf. Mit einem mürrischen "Jaja, was ist denn..." stapft {0} zur Tür. Offenbar nicht schnell genug, denn als {0} die Türe erreicht, klopft es wieder. Soll {0}... )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ein lautes Klopfen an eurer Zimmertür holt zumindest Swanja aus dem Schlaf. Mit einem mürrischen "Jaja, was ist denn..." stapft Swanja zur Tür. Offenbar nicht schnell genug, denn als Swanja die Türe erreicht, klopft es wieder. Soll Swanja...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_HansQuest12_1_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest12_1_r1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_HansQuest12_1_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest12_1_r2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, strasse_HansQuest12_1_r3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest12_1_r3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[1] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[3] dlgResponse 0 = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [6]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[6] dlgResponse 0 = 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [7]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.04, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[7] dlgResponse 0 = 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [8]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[8] dlgResponse 1 = 9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [9]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[9] dlgResponse 1 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.04, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest12_hl[10] dlgResponse 1 = 13
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest12 [13]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 5, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 5, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 116.0011 season 3 area coast: WeatherForecast[ Clouds none Wind none Rain none, Temp 5 - 20 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 5, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Room rented
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_247-75 with: f34AD0902200002000100
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/247-75
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Test2.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_check_order_hl[2] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Arise From Sorrow (Full Mix) from List town, target volume 0.32, Duration 163.604
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Euer Schiff wird auf den Namen [FFFFFF]{0}[-] getauft. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Euer Schiff wird auf den Namen [FFFFFF]LUNATIC[-] getauft.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, taufe_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, taufe_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffstaufe_hl[1] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [6]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner shipyard_check_order_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[6] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [6]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner shipyard_check_order_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[6] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent randomStreet / lunatic_street3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing lunatic_street3 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue lunatic_street3: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory08";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Thorwal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (146.7, 2.9, -107.1)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Test2.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found 0 viable containers

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No valid container under the mouse -- revert the item's parent
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found 0 viable containers

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No valid container under the mouse -- revert the item's parent
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory08";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Thorwal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 0 = desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [desc]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value knorre
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [knorre]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[knorre] dlgResponse 0 = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Thorwal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2489.5, -0.5), Extents: (118.0, 2489.5, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]26[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character B (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Der Name Eures Schiffs lautet: [ffff00]LUNATIC[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 1 = 11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [11]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction sbt_hafen for partner harbormod_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Call For Titans (Full Mix) from List town, target volume 0.32, Duration 142.053
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey distance: 37, base speed 60, baseduration: 0.6166667, final duration (in Days)0.5968581
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Retrieving passage with ID thorwal.harbor_booked_thorwal-vaermhag-sea, Journey duration is 0.5968581
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-vaermhag-sea, distance 37, expected speed 2.58297 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 116.6985

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter Seereise Krakenmolch/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 70.03835, cspeed 2.58297
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:startdlg("seereise1_krake")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise1_krake_hl[1] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise1_krake_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} wird von einem Tentakel gepackt und über Bord gerissen! )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Rhenaya wird von einem Tentakel gepackt und über Bord gerissen!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise1_krake_hl[5] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} gerät in den Würgegriff des Krakenmolchs und kann sich nur unter Mühen wieder befreien. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Erinnila gerät in den Würgegriff des Krakenmolchs und kann sich nur unter Mühen wieder befreien.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise1_krake_hl[4] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise1_krake [6]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise1_krake_hl[6] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 70.03%, Dir 1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.0736, cspeed 2.58297
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.362624 ms
Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2662 unused Assets to reduce memory usage. Loaded Objects now: 21731.
Total: 42.762390 ms (FindLiveObjects: 0.938167 ms CreateObjectMapping: 0.479950 ms MarkObjects: 19.175083 ms  DeleteObjects: 21.127485 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 21723.
Total: 20.257536 ms (FindLiveObjects: 0.862099 ms CreateObjectMapping: 0.222467 ms MarkObjects: 18.437649 ms  DeleteObjects: 0.066106 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (14.3, 3.8, -72.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Vaermhag[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 1 = 11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [11]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction sbt_hafen for partner harbormod_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey distance: 37, base speed 70, baseduration: 0.5285714, final duration (in Days)0.7361308
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Retrieving passage with ID vaermhag.harbor_booked_thorwal-vaermhag-sea, Journey duration is 0.7361308
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-vaermhag-sea, distance 37, expected speed 2.094284 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 116.9818

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter deadcalm/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 86.02794, cspeed 2.094284
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:startdlg("deadcalm")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing deadcalm [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner deadcalm_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 86.02%, Dir -1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 86.02%, Dir -1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 117.0013 season 3 area coast: WeatherForecast[ Clouds none Wind strong Rain none, Temp 5 - 20 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 117.6396

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.03862844, cspeed 2.094284
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.575940 ms
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 614 unused Assets to reduce memory usage. Loaded Objects now: 78121.
Total: 39.892647 ms (FindLiveObjects: 3.091908 ms CreateObjectMapping: 0.388186 ms MarkObjects: 29.758446 ms  DeleteObjects: 5.556861 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 78854.
Total: 33.628540 ms (FindLiveObjects: 3.020368 ms CreateObjectMapping: 0.493534 ms MarkObjects: 29.334339 ms  DeleteObjects: 0.116516 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing For the Honor (Strings Mix) from List town, target volume 0.32, Duration 212.035
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 1 = 11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [11]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction sbt_hafen for partner harbormod_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey distance: 33, base speed 60, baseduration: 0.55, final duration (in Days)0.8665869
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Retrieving passage with ID thorwal.harbor_booked_thorwal-merske, Journey duration is 0.8665869
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-merske, distance 33, expected speed 1.586685 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 118 season 3 area coast: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 5 - 20 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 118.1441

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter storm/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 59.32979, cspeed 1.586685
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:if (getSpecialState("map.ojwos") != 1) startdlg("storm");

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing storm [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner storm_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 59.32%, Dir 1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 59.32%, Dir 1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.0449, cspeed 1.586685
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.632689 ms
Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2385 unused Assets to reduce memory usage. Loaded Objects now: 29497.
Total: 39.396397 ms (FindLiveObjects: 1.089699 ms CreateObjectMapping: 0.475120 ms MarkObjects: 19.543346 ms  DeleteObjects: 17.244715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 29762.
Total: 22.285103 ms (FindLiveObjects: 1.064946 ms CreateObjectMapping: 0.256879 ms MarkObjects: 20.220106 ms  DeleteObjects: 0.080595 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (6.8, 4.8, -68.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory08";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Thorwal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 0 = desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [desc]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value knorre
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [knorre]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[knorre] dlgResponse 0 = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Thorwal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 1 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Merske[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 1 = 11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [11]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction sbt_hafen for partner harbormod_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: sbt_hafen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey distance: 33, base speed 140, baseduration: 0.2357143, final duration (in Days)0.2259596
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Retrieving passage with ID merske.harbor_booked_thorwal-merske, Journey duration is 0.2259596
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-merske, distance 33, expected speed 6.085159 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 118.5875

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter storm/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 61.8766, cspeed 6.085159
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:if (getSpecialState("map.ojwos") != 1) startdlg("storm");

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing storm [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner storm_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 61.87%, Dir -1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 61.87%, Dir -1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.2195269, cspeed 6.085159
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.431049 ms
Unloading 19 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 892 unused Assets to reduce memory usage. Loaded Objects now: 78181.
Total: 39.526196 ms (FindLiveObjects: 3.179144 ms CreateObjectMapping: 0.485082 ms MarkObjects: 28.551929 ms  DeleteObjects: 6.361609 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 78916.
Total: 33.663551 ms (FindLiveObjects: 3.030631 ms CreateObjectMapping: 0.494741 ms MarkObjects: 29.353052 ms  DeleteObjects: 0.119836 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Call For Titans (Full Mix) from List town, target volume 0.32, Duration 142.053
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -95.5, -0.5), Extents: (112.5, 95.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of contentScrolllist: Center: (160.0, -48.0, 0.0), Extents: (160.0, 48.0, 0.0) compared to (160.0, -275.0, 320.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 116.2694 = Windstag, 27. Travia (HERBST) im Jahre 1008 BF Firunsstunde (06:27 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 5 - 20 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 118.945335 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 78891.
Total: 40.448364 ms (FindLiveObjects: 3.220498 ms CreateObjectMapping: 0.555112 ms MarkObjects: 30.799847 ms  DeleteObjects: 5.112228 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 78992.
Total: 36.869564 ms (FindLiveObjects: 3.073796 ms CreateObjectMapping: 0.519795 ms MarkObjects: 32.121674 ms  DeleteObjects: 0.480252 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -95.5, -0.5), Extents: (112.5, 95.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 113.9576 = Rohalstag, 24. Travia (HERBST) im Jahre 1008 BF Ingerimmstunde (22:58 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 106.524887 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 78899.
Total: 39.605885 ms (FindLiveObjects: 3.141714 ms CreateObjectMapping: 0.544245 ms MarkObjects: 29.971252 ms  DeleteObjects: 5.141810 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 79000.
Total: 37.376980 ms (FindLiveObjects: 3.120584 ms CreateObjectMapping: 0.514663 ms MarkObjects: 32.519821 ms  DeleteObjects: 0.558131 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -83.5, -0.5), Extents: (112.5, 83.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [12]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner shipyard_check_order_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[12] dlgResponse 0 = 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[5] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -83.5, -0.5), Extents: (112.5, 83.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 223-128 / shipyard_check_order
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard_check_order [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing shipyard [7]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr seht, wie die Frauen und Männer fleißig an Eurer Knorre werkeln. Kommt in {0} wieder, dann sollte sie fertig sein. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr seht, wie die Frauen und Männer fleißig an Eurer Knorre werkeln. Kommt in 60 Tagen wieder, dann sollte sie fertig sein.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction undefined for partner shipyard_check_order_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue shipyard_check_order: undefined
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog shipyard_hl[7] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -83.5, -0.5), Extents: (112.5, 83.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 118.7358 = Markttag, 29. Travia (HERBST) im Jahre 1008 BF Hesindestunde (17:39 Uhr)] season 3: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 5 - 20 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 93.670662 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1486 unused Assets to reduce memory usage. Loaded Objects now: 78887.
Total: 39.187210 ms (FindLiveObjects: 3.084663 ms CreateObjectMapping: 0.543944 ms MarkObjects: 29.508810 ms  DeleteObjects: 5.171090 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 78987.
Total: 36.263737 ms (FindLiveObjects: 3.138997 ms CreateObjectMapping: 0.515569 ms MarkObjects: 31.393900 ms  DeleteObjects: 0.547566 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -95.5, -0.5), Extents: (112.5, 95.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of contentScrolllist: Center: (160.0, -48.0, 0.0), Extents: (160.0, 48.0, 0.0) compared to (160.0, -275.0, 320.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Room rented
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 3.66666674613953, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 3.66666674613953, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 119.0012 season 3 area coast: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -1 - 16 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 3.66666674613953, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Arise From Sorrow (Full Mix) from List town, target volume 0.32, Duration 163.604
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent randomStreet / strasse_Kind1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_Kind1 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_Frau_hl[1] dlgResponse 2 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_Kind1 [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_Frau_hl[2] dlgResponse 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue strasse_Kind1: ERR: count 0 < which 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 0 = 21
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [21]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]{0}[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]Prem, Efferdun, Merske, Varnheim und Vaermhag[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[21] dlgResponse 0 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 1 = 22
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [22]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 24
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [24]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 3 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character D (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 3 = 40
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [40]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 41
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [41]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[41] dlgResponse 0 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 119.2853 = Praiostag, 30. Travia (HERBST) im Jahre 1008 BF Firunsstunde (06:50 Uhr)] season 3: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -1 - 16 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 136.955261 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1648 unused Assets to reduce memory usage. Loaded Objects now: 78956.
Total: 44.181416 ms (FindLiveObjects: 3.283284 ms CreateObjectMapping: 0.582883 ms MarkObjects: 30.384796 ms  DeleteObjects: 8.968133 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 79059.
Total: 36.588535 ms (FindLiveObjects: 3.108208 ms CreateObjectMapping: 0.514362 ms MarkObjects: 31.504377 ms  DeleteObjects: 0.789956 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 3 = 40
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [40]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 42
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [42]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[42] dlgResponse 0 = 43
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [43]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 45
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [45]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]{0}[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]2[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[45] dlgResponse 0 = 46
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [46]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: item_781 (UnityEngine.BoxCollider) (item_781), container 
container is null, itemdrop item: item_781 (CraftyDDItem)
itemdrop container: inventory09 (item_781)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Switching parent of item_781 to inventory06, scale 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory09 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: item_779 (UnityEngine.BoxCollider) (item_779), container 
container is null, itemdrop item: item_779 (CraftyDDItem)
itemdrop container: inventory08 (item_779)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Switching parent of item_779 to inventory09, scale 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory08 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 3 = 40
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [40]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 42
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [42]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 120.0024 season 3 area coast: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -1 - 16 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[42] dlgResponse 0 = 43
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [43]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 45
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [45]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]{0}[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]20[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[45] dlgResponse 0 = 46
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [46]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (101.5, 3.5, -104.9)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (93.2, 3.5, -98.9)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Netz (ID 97), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Netz (ID 97), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

barterCallback: ts = DSA.Model.GlobalSettings+TraderSettings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (93.2, 3.5, -98.9)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Bastardschwert (ID 158), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03403206
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Heiltrank (ID 146), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.0487214
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dolch (ID 14), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0.04541984
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schwert (ID 199), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04658283
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Silberstreitkolben (ID 214), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03712797
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Meisterliches Rapier (ID 3117), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0.03206398
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Zaubertrank (ID 155), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.03147086
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Sichel (ID 161), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0.03848401
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (No Percussion) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] count is 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

barterCallback: ts = DSA.Model.GlobalSettings+TraderSettings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: item_781 (UnityEngine.BoxCollider) (item_781), container 
container is null, itemdrop item: item_781 (CraftyDDItem)
itemdrop container: inventory10 (item_781)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory10 (CraftyDDContainer)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory06 (UnityEngine.BoxCollider) (inventory06), container inventory06 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory06 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory08 (CraftyDDContainer)
returnaction is moveback
No valid container under the mouse -- revert the item's parent inventory08 (UnityEngine.Transform)
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory07 (UnityEngine.BoxCollider) (inventory07), container inventory07 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory07 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory05 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory06 (UnityEngine.BoxCollider) (inventory06), container inventory06 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory06 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory08 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: item_781 (UnityEngine.BoxCollider) (item_781), container 
container is null, itemdrop item: item_781 (CraftyDDItem)
itemdrop container: inventory10 (item_781)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Switching parent of item_781 to inventory08, scale 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 3 = 40
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [40]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 42
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [42]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[42] dlgResponse 0 = 43
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [43]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 45
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [45]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]{0}[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]31[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[45] dlgResponse 0 = 46
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [46]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 121.0046 season 3 area coast: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -11 - 14 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Audere Est (No Choir) from List town, target volume 0.32, Duration 87.771
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character B (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character C (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (No Percussion) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character D (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character E (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character F (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 3 = 40
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [40]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 42
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [42]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[42] dlgResponse 0 = 43
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [43]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 45
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [45]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]{0}[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Efferd ist Euch wohlgesonnen. 



Nach meheren Stunden geduldigen Ausharrens zappeln [00ff00]22[-] Fische in Euren Netzen.



Zufrieden macht Ihr Euch auf den Rückweg.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[45] dlgResponse 0 = 46
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [46]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed()
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Room rented
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (No Percussion) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 4.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 122.0053 season 3 area coast: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -11 - 14 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 4.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 4.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Vitae Superbiam (Strings Mix) from List town, target volume 0.32, Duration 114.964
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (85.3, 3.5, -101.2)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Bastardschwert (ID 158), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03856777
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Heiltrank (ID 146), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.03394985
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dolch (ID 14), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0.04783757
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schwert (ID 199), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04262245
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Silberstreitkolben (ID 214), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03099785
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Meisterliches Rapier (ID 3117), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0.04851841
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Zaubertrank (ID 155), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.03984785
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Sichel (ID 161), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0.03878289
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (85.3, 3.5, -101.2)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_waffen/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_waffen: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (95.4, 3.5, -108.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Proviantpaket (ID 45), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ] will be 0.04281941
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Wasserschlauch (ID 30), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.04034081
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Decke (ID 72), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.03007285
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Heiltrank (ID 146), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.0319393
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Netz (ID 97), Uses 0, Count 2, broken False, BF 0, level 0, varusestype ] will be 0.03787322
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] will be 0.04350282
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Prembutt (ID 780), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.03233116
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schleifstein (ID 86), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04571128
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Zunderkästchen (ID 85), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03620842
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dietriche (ID 35), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03848121
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Zaubertrank (ID 155), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.04421136
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Alchimieset (ID 47), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03290836
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Kristallkugel (ID 70), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04497271
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Seekarte (ID 192), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04755246
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_kraeuter/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_kraeuter: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (193.2, 3.5, -102.1)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Proviantpaket (ID 45), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ] will be 0.04860483
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Wasserschlauch (ID 30), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.04833955
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Decke (ID 72), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.0381427
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Bastardschwert (ID 158), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03443296
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Netz (ID 97), Uses 0, Count 2, broken False, BF 0, level 0, varusestype ] will be 0.03617746
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] will be 0.03359353
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Prembutt (ID 780), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0.03427724
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dolch (ID 14), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0.04199609
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schleifstein (ID 86), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03462574
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Zunderkästchen (ID 85), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04916653
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schwert (ID 199), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03501781
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Silberstreitkolben (ID 214), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04509158
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dietriche (ID 35), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03525537
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Meisterliches Rapier (ID 3117), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0.03870919
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Sichel (ID 161), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0.03672034
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Alchimieset (ID 47), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.03330883
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Kristallkugel (ID 70), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.0415829
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Seekarte (ID 192), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04848867
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for marktplatz_gemischt/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for marktplatz_gemischt: MarketplaceCtrl (TraderMarketplace)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting House of TraderMarketplace to (182.0, 3.4, -100.8)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient trade is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

initController() - tradermood = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Bastardschwert (ID 158), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04577951
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Heiltrank (ID 146), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.03787449
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Dolch (ID 14), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0.04987731
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Schwert (ID 199), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.04549701
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Silberstreitkolben (ID 214), Uses 0, Count 1, broken False, BF 0, level 0, varusestype ] will be 0.0458587
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Meisterliches Rapier (ID 3117), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0.04053978
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Starker Zaubertrank (ID 155), Uses 0, Count 10, broken False, BF 0, level 0, varusestype ] will be 0.03457791
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saleprice multiplier for Item [Item Sichel (ID 161), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0.03368624
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Eternal Enigma (Full Mix) from List town, target volume 0.32, Duration 274.52
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Prembutt (ID 780), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Prembutt (ID 780), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 17, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 17, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Item Clicked, item is [Item Olporter Hering (ID 781), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

current item is traderitem(Clone) (ItemTradeView)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Call to disableMenuButton obsolete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

barterCallback: ts = DSA.Model.GlobalSettings+TraderSettings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: inventory09 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 5 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]24[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 4 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 3
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 117.873146 ms
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2517 unused Assets to reduce memory usage. Loaded Objects now: 18163.
Total: 56.160557 ms (FindLiveObjects: 0.860288 ms CreateObjectMapping: 0.490817 ms MarkObjects: 23.033705 ms  DeleteObjects: 29.911789 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-vaermhag-sea, distance 37, expected speed 15 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 122.8785

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.0276, cspeed 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.492024 ms
Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 22985.
Total: 27.549768 ms (FindLiveObjects: 0.964429 ms CreateObjectMapping: 0.256577 ms MarkObjects: 21.282337 ms  DeleteObjects: 4.040338 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22993.
Total: 21.990189 ms (FindLiveObjects: 0.902246 ms CreateObjectMapping: 0.219449 ms MarkObjects: 20.176640 ms  DeleteObjects: 0.027468 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Eternal Enigma (Full Mix) from List town, target volume 0.32, Duration 274.52
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (14.3, 3.8, -72.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Vaermhag[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Vaermhag[-].



Ihr habt zur Zeit [FFFFFF]23[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 3 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Vaermhag[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Vaermhag[-].



Ihr habt zur Zeit [FFFFFF]23[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Vaermhag[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Vaermhag[-].



Ihr habt zur Zeit [FFFFFF]23[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value vaermhag
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [vaermhag]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[vaermhag] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 2
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Janda Brydasdotter[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Janda Brydasdotter[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 18.900093 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 17577.
Total: 35.368435 ms (FindLiveObjects: 0.860590 ms CreateObjectMapping: 0.240579 ms MarkObjects: 24.289726 ms  DeleteObjects: 9.218370 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-vaermhag-sea, distance 37, expected speed 15 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 122.6104

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter shipwrecked/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 67.5532, cspeed 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:if (getSpecialState("map.ojwos") != 1)startdlg("shipwrecked");

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 67.55%, Dir -1, moving True, route thorwal-vaermhag-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.01276015, cspeed 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.577751 ms
Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 79396.
Total: 39.019077 ms (FindLiveObjects: 3.273625 ms CreateObjectMapping: 0.373395 ms MarkObjects: 32.883862 ms  DeleteObjects: 1.484526 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 80137.
Total: 36.446362 ms (FindLiveObjects: 3.177333 ms CreateObjectMapping: 0.516173 ms MarkObjects: 31.981613 ms  DeleteObjects: 0.100517 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Arise From Sorrow (Full Mix) from List town, target volume 0.32, Duration 163.604
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]22[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 3 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]22[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 2 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 1
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 107.076378 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2430 unused Assets to reduce memory usage. Loaded Objects now: 18181.
Total: 49.935085 ms (FindLiveObjects: 0.864816 ms CreateObjectMapping: 0.475422 ms MarkObjects: 24.105291 ms  DeleteObjects: 23.673336 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-merske, distance 33, expected speed 14 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.3719, cspeed 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.481158 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 642 unused Assets to reduce memory usage. Loaded Objects now: 30723.
Total: 26.914059 ms (FindLiveObjects: 1.111130 ms CreateObjectMapping: 0.271972 ms MarkObjects: 22.784069 ms  DeleteObjects: 1.710918 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 31000.
Total: 24.751263 ms (FindLiveObjects: 1.112036 ms CreateObjectMapping: 0.256577 ms MarkObjects: 22.664232 ms  DeleteObjects: 0.053730 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Call For Titans (Full Mix) from List town, target volume 0.32, Duration 142.053
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (6.8, 4.8, -68.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 1 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Merske[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Merske[-].



Ihr habt zur Zeit [FFFFFF]21[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 0 = 21
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [21]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]{0}[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]Efferdun, Serske und Thorwal[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[21] dlgResponse 0 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Merske[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Merske[-].



Ihr habt zur Zeit [FFFFFF]21[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value merske
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [merske]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[merske] dlgResponse 2 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing 1 items from slot inventory01, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Liskolf Askirsson[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Liskolf Askirsson[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 81
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [81]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Habt Dank, edle Recken!" ruft [33e5e5]{0}[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen."  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Habt Dank, edle Recken!" ruft [33e5e5]Liskolf Askirsson[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen." 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 16
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] lenkt Euer Schiff meisterhaft durch die Wogen. Ihr kommt sehr gut voran.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 29.769011 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1068 unused Assets to reduce memory usage. Loaded Objects now: 17607.
Total: 37.022903 ms (FindLiveObjects: 1.554556 ms CreateObjectMapping: 0.266236 ms MarkObjects: 25.120132 ms  DeleteObjects: 9.370506 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-merske, distance 33, expected speed 16 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 122.8031

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter shipwrecked/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 76.56255, cspeed 16
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:if (getSpecialState("map.ojwos") != 1)startdlg("shipwrecked");

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 76.56%, Dir -1, moving True, route thorwal-merske], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.2129582, cspeed 16
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.468781 ms
Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 79410.
Total: 38.560257 ms (FindLiveObjects: 3.086172 ms CreateObjectMapping: 0.368867 ms MarkObjects: 32.548801 ms  DeleteObjects: 1.533125 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 80153.
Total: 36.472321 ms (FindLiveObjects: 3.098548 ms CreateObjectMapping: 0.504702 ms MarkObjects: 32.094208 ms  DeleteObjects: 0.105649 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Audere Est (No Choir) from List town, target volume 0.32, Duration 87.771
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]20[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 4 = 60
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [60]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name sleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 123.0029 season 3 area coast: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -11 - 14 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed(sleeping)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 62
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [62]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]20[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Protectors of Fate (Strings Mix) from List town, target volume 0.32, Duration 173.531
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]20[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 2 Items of id 45
Removing 2 items from slot inventory01, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 3
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Tràlir Hornklang[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]28 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Tràlir Hornklang[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]28 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 81
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [81]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Habt Dank, edle Recken!" ruft [33e5e5]{0}[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen."  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Habt Dank, edle Recken!" ruft [33e5e5]Tràlir Hornklang[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen." 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 97.408234 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2446 unused Assets to reduce memory usage. Loaded Objects now: 18127.
Total: 49.527580 ms (FindLiveObjects: 0.852138 ms CreateObjectMapping: 0.472404 ms MarkObjects: 23.327408 ms  DeleteObjects: 24.003565 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-prem, distance 118, expected speed 14 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.036, cspeed 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.554810 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 669 unused Assets to reduce memory usage. Loaded Objects now: 63270.
Total: 37.001472 ms (FindLiveObjects: 2.345418 ms CreateObjectMapping: 0.329022 ms MarkObjects: 31.543016 ms  DeleteObjects: 1.726916 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 63569.
Total: 32.521027 ms (FindLiveObjects: 2.293197 ms CreateObjectMapping: 0.310005 ms MarkObjects: 29.161676 ms  DeleteObjects: 0.088141 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (No Percussion) from List town, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (131.6, 5.3, -29.5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character A (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found 1 viable containers

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et_belly

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: et_belly (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 0 = 51
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [51]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Ein Navigationsinstrument, bei dem sich auf einer waagerechten Schiene drei verschiebbare Peilstäbe befinden; durch Anpeilen eines Sterns und in Deckung Bringen der drei Kimmen lässt sich die Höhe eines Sterns über dem Horizont bestimmen. ]



Das Hylailer Dreikreuz kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Ein Navigationsinstrument, bei dem sich auf einer waagerechten Schiene drei verschiebbare Peilstäbe befinden; durch Anpeilen eines Sterns und in Deckung Bringen der drei Kimmen lässt sich die Höhe eines Sterns über dem Horizont bestimmen. ]



Das Hylailer Dreikreuz kostet [ff0000]5[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[51] dlgResponse 1 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 0 = 51
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [51]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Ein Navigationsinstrument, bei dem sich auf einer waagerechten Schiene drei verschiebbare Peilstäbe befinden; durch Anpeilen eines Sterns und in Deckung Bringen der drei Kimmen lässt sich die Höhe eines Sterns über dem Horizont bestimmen. ]



Das Hylailer Dreikreuz kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Ein Navigationsinstrument, bei dem sich auf einer waagerechten Schiene drei verschiebbare Peilstäbe befinden; durch Anpeilen eines Sterns und in Deckung Bringen der drei Kimmen lässt sich die Höhe eines Sterns über dem Horizont bestimmen. ]



Das Hylailer Dreikreuz kostet [ff0000]5[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[51] dlgResponse 0 = tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = 52
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [52]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Ein Südweiser zeigt dank der Verwendung von Meteoreisen normalerweise immer nach Süden (unter Berücksichtigung der Missweisung). Er ist der einfache Vorgänger des Kompass und dient vor allem der Navigation auf See, aber auch in der Wüste Khôm. Die Kenntnis des Südweisers kam aus dem Güldenland zu den aventurischen Menschen, aber auch Achaz und Orks kennen ihn. ]



Der Südweiser kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Ein Südweiser zeigt dank der Verwendung von Meteoreisen normalerweise immer nach Süden (unter Berücksichtigung der Missweisung). Er ist der einfache Vorgänger des Kompass und dient vor allem der Navigation auf See, aber auch in der Wüste Khôm. Die Kenntnis des Südweisers kam aus dem Güldenland zu den aventurischen Menschen, aber auch Achaz und Orks kennen ihn. ]



Der Südweiser kostet [ff0000]19[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[52] dlgResponse 1 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 1 = 52
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [52]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Ein Südweiser zeigt dank der Verwendung von Meteoreisen normalerweise immer nach Süden (unter Berücksichtigung der Missweisung). Er ist der einfache Vorgänger des Kompass und dient vor allem der Navigation auf See, aber auch in der Wüste Khôm. Die Kenntnis des Südweisers kam aus dem Güldenland zu den aventurischen Menschen, aber auch Achaz und Orks kennen ihn. ]



Der Südweiser kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Ein Südweiser zeigt dank der Verwendung von Meteoreisen normalerweise immer nach Süden (unter Berücksichtigung der Missweisung). Er ist der einfache Vorgänger des Kompass und dient vor allem der Navigation auf See, aber auch in der Wüste Khôm. Die Kenntnis des Südweisers kam aus dem Güldenland zu den aventurischen Menschen, aber auch Achaz und Orks kennen ihn. ]



Der Südweiser kostet [ff0000]19[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[52] dlgResponse 0 = tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   [00ff00]im Besitz[-]

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 2 = 53
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [53]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Fernrohre dienen der Beobachtung entfernter Objekte, insbesondere am Firmament. Sie sind in Aventurien teuer und selten. Berühmt sind die Fernrohre aus dem Hause Meulenar zu Bethana. ]



Das Fernrohr kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Fernrohre dienen der Beobachtung entfernter Objekte, insbesondere am Firmament. Sie sind in Aventurien teuer und selten. Berühmt sind die Fernrohre aus dem Hause Meulenar zu Bethana. ]



Das Fernrohr kostet [ff0000]66[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[53] dlgResponse 1 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   [00ff00]im Besitz[-]

Fernrohr   


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 2 = 53
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [53]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [ Fernrohre dienen der Beobachtung entfernter Objekte, insbesondere am Firmament. Sie sind in Aventurien teuer und selten. Berühmt sind die Fernrohre aus dem Hause Meulenar zu Bethana. ]



Das Fernrohr kostet [ff0000]{0}[-] Dukaten. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [ Fernrohre dienen der Beobachtung entfernter Objekte, insbesondere am Firmament. Sie sind in Aventurien teuer und selten. Berühmt sind die Fernrohre aus dem Hause Meulenar zu Bethana. ]



Das Fernrohr kostet [ff0000]66[-] Dukaten.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_buy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_buy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_dontbuy )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dontbuy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[53] dlgResponse 0 = tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   [00ff00]im Besitz[-]

Fernrohr   [00ff00]im Besitz[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 3 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   {0}

Südweiser   {1}

Fernrohr   {2}

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Na ja, ein paar haben wir schon da. Seht mal hier..." meint der Hafenmeister.

"Die Grundausstattung des Seemanns sind Hylailer Dreikreuz, Südweiser und Fernrohr. Damit fällt Euch das Navigieren leichter und Ihr kommt schneller ans Ziel...oder...überhaupt ans Ziel. Hehe!" 



Mit einem breiten Lachen sieht er Euch an.



Hylailer Dreikreuz   [00ff00]im Besitz[-]

Südweiser   [00ff00]im Besitz[-]

Fernrohr   [00ff00]im Besitz[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[50] dlgResponse 3 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 1 = 22
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [22]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 24
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [24]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 21
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [21]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]{0}[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]Thorwal, Hjalsingor, Kord, Manrin, Skjal, Aryn, Runinshavn und Ottarje[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[21] dlgResponse 0 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]18[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory10";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LUNATIC[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Prem[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Vitae Superbiam (Strings Mix) from List town, target volume 0.32, Duration 114.964
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]18[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value prem
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [prem]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[prem] dlgResponse 4 = prem2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [prem2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[prem2] dlgResponse 2 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 7
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Adailoé Hornklang[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Adailoé Hornklang[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 81
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [81]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Habt Dank, edle Recken!" ruft [33e5e5]{0}[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen."  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Habt Dank, edle Recken!" ruft [33e5e5]Adailoé Hornklang[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen." 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] lenkt Euer Schiff meisterhaft durch die Wogen. Ihr kommt sehr gut voran.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 122.071960 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1258 unused Assets to reduce memory usage. Loaded Objects now: 17748.
Total: 44.205864 ms (FindLiveObjects: 0.813501 ms CreateObjectMapping: 0.297327 ms MarkObjects: 23.230816 ms  DeleteObjects: 19.081507 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route skjal-prem-sea, distance 25, expected speed 19 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route skjal-prem-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.07015804, cspeed 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.523719 ms
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 32428.
Total: 26.776112 ms (FindLiveObjects: 1.296470 ms CreateObjectMapping: 0.268047 ms MarkObjects: 22.349094 ms  DeleteObjects: 1.809625 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 32707.
Total: 24.376661 ms (FindLiveObjects: 1.300696 ms CreateObjectMapping: 0.269557 ms MarkObjects: 22.078632 ms  DeleteObjects: 0.055239 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List town, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (102.0, 3.7, -123.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 2 = 20fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 0 = 21
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [21]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]{0}[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Von diesem Hafen aus fahren Schiffe nach



[33e5e5]Prem, Ottarje und Runinshavn[-] ."



meint der Hafenmeister und zieht lange an seiner langstieligen Pfeife.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[21] dlgResponse 0 = 20ret
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20ret]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20ret] dlgResponse 2 = 50
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [50]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [20]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[20] dlgResponse 3 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 4 = 60
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [60]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name sleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 124.0035 season 3 area coast: WeatherForecast[ Clouds many Wind soft Rain normal, Temp -11 - 14 = uwsValue 2 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed(sleeping)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 62
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [62]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value skjal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [skjal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[skjal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 6
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] lenkt Euer Schiff meisterhaft durch die Wogen. Ihr kommt sehr gut voran.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 26.153383 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1090 unused Assets to reduce memory usage. Loaded Objects now: 17740.
Total: 38.211613 ms (FindLiveObjects: 0.830405 ms CreateObjectMapping: 0.284046 ms MarkObjects: 24.625389 ms  DeleteObjects: 11.667327 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route skjal-prem-sea, distance 25, expected speed 19 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route skjal-prem-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 123.9792

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter totenschiff/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 0, cspeed 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:var st = getQuestState("qtotenschiff");

var lm = getSpecialState("totenschiff_lastmeet") * 1;

if( ( st >= 1 && st < 4 ) && ((lm + 7) < getTime() ) ) {

  startdlg("totenschiff_meet");

}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing totenschiff_meet [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for mood_ship1: MoodCtrl (MoodController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for house/map/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SimpleHouse currData empty
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Successfully set inside scene mood_ship1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog dship_18_hl[1] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing totenschiff_meet [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog dship_18_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing totenschiff_meet [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog dship_18_hl[3] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Leaving MoodScene onto map
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route skjal-prem-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.6129, cspeed 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.582883 ms
Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 63460.
Total: 37.986427 ms (FindLiveObjects: 2.224676 ms CreateObjectMapping: 0.299742 ms MarkObjects: 31.279196 ms  DeleteObjects: 3.089795 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 63759.
Total: 32.736553 ms (FindLiveObjects: 2.256371 ms CreateObjectMapping: 0.303364 ms MarkObjects: 29.412519 ms  DeleteObjects: 0.094782 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing When Heroes Return (With Choir No Percussion) from List town, target volume 0.32, Duration 149.629
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (131.6, 5.3, -29.5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]16[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 4 = 60
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [60]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name sleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed(sleeping)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 62
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [62]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 63
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [63]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[63] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initializing Battle shiprestfight1 in Scene schiffreise_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Rhenaya: [BCAData: MT0 / WT2
 / Wizards_hair_ponnytail, Wizards_belt]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Delo: [BCAData: MT5 / WT-1
 / Wizards_skn, Wizards_head_01, Wizards_hat_03, Wizards_skn_cloth]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Delo: 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Räuber(battle/highwaymen): 
zweihaender count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Räuber(battle/highwaymen): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Räuber(battle/highwaymen): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Streuner(battle/thief_male): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Streunerin(battle/thief_female): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Streunerin(battle/thief_female): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Räuber(battle/highwaymen): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Rhenaya on Position 1Adding Char Streunerin on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (Full Mix Choir And Solo Vocal) from List battle, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (1/4)
Maximum Distance for approach is 5
Checking position (2/5) viable, distance 2, count 0
Checking position (2/4) viable, distance 1, count 0
Checking position (2/3) viable, distance 2, count 0
Checking position (1/3) viable, distance 1, count 0
Checking position (0/3) viable, distance 2, count 0
Checking position (2/6) viable, distance 3, count 0
Checking position (3/6) viable, distance 4, count 0
Checking position (3/5) viable, distance 3, count 0
Checking position (1/6) viable, distance 4, count 0
Checking position (3/3) viable, distance 3, count 0
Checking position (3/2) viable, distance 4, count 0
Checking position (2/2) viable, distance 3, count 0
Checking position (1/2) viable, distance 2, count 0
Checking position (0/2) viable, distance 3, count 0
Checking position (2/7) viable, distance 4, count 0
Checking position (3/7) viable, distance 5, count 1
Checking position (1/7) viable, distance 5, count 0
Checking position (4/7) viable, distance 6, count 0
Checking position (0/5) viable, distance 6, count 0
Checking position (0/6) viable, distance 5, count 0
Checking position (0/7) viable, distance 6, count 0
Checking position (4/3) viable, distance 4, count 0
Checking position (4/2) viable, distance 5, count 0
Checking position (4/1) viable, distance 6, count 0
Checking position (3/1) viable, distance 5, count 0
Checking position (2/1) viable, distance 4, count 0
Checking position (1/1) viable, distance 3, count 0
Checking position (0/1) viable, distance 4, count 0
Checking position (2/8) viable, distance 5, count 0
Checking position (3/8) viable, distance 6, count 0
Checking position (1/8) viable, distance 6, count 1
Checking position (4/8) viable, distance 7, count 0
Checking position (0/8) viable, distance 7, count 0
Checking position (5/1) viable, distance 7, count 1
Checking position (5/0) viable, distance 8, count 2
Checking position (4/0) viable, distance 7, count 1
Checking position (3/0) viable, distance 6, count 0
Checking position (2/0) viable, distance 5, count 0
Checking position (1/0) viable, distance 4, count 0
Checking position (0/0) viable, distance 5, count 0
Checking position (2/9) viable, distance 6, count 0
Checking position (3/9) viable, distance 7, count 0
Checking position (1/9) viable, distance 7, count 0
Checking position (4/9) viable, distance 8, count 0
Checking position (0/9) viable, distance 8, count 0
Checking position (6/2) viable, distance 9, count 1
Checking position (6/1) viable, distance 8, count 1
Checking position (6/0) viable, distance 9, count 1
Checking position (2/10) viable, distance 7, count 0
Checking position (3/10) viable, distance 8, count 0
found 8 viable fields
Top 1: Pos(3/7) / Dist 5 / Targets 1
Top 2: Pos(6/2) / Dist 9 / Targets 1
Top 3: Pos(6/1) / Dist 8 / Targets 1
Top 4: Pos(6/0) / Dist 9 / Targets 1
Top 5: Pos(4/0) / Dist 7 / Targets 1
Top 6: Pos(1/8) / Dist 6 / Targets 1
Top 7: Pos(5/1) / Dist 7 / Targets 1
Top 8: Pos(5/0) / Dist 8 / Targets 2
found at least one field to move to (3/7), do it

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(13/3) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 9.607188s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List battle, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List battle, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Beware Of Gods (Full mix) from List battle, target volume 0.32, Duration 203.833
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 17
Calculating cost to destination (13/2) cost is 17
Calculating cost to destination (14/3) cost is 19
Calculating cost to destination (13/4) cost is 19
Calculating cost to destination (11/11) cost is 16
Calculating cost to destination (12/10) cost is 16
Calculating cost to destination (13/11) cost is 18
Calculating cost to destination (13/7) cost is 20
Calculating cost to destination (14/6) cost is 22
Calculating cost to destination (14/8) cost is 20
found 10 valid attack positions, closest at (11/11) (dist: 16), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 4, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 11
Calculating cost to destination (13/2) cost is 13
Calculating cost to destination (14/3) cost is 13
Calculating cost to destination (13/4) cost is 11
Calculating cost to destination (11/11) cost is 12
Calculating cost to destination (12/10) cost is 12
Calculating cost to destination (13/11) cost is 14
Calculating cost to destination (13/7) cost is 10
Calculating cost to destination (14/6) cost is 10
Calculating cost to destination (14/8) cost is 12
found 10 valid attack positions, closest at (14/6) (dist: 10), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 13
Calculating cost to destination (13/2) cost is 13
Calculating cost to destination (14/3) cost is 15
Calculating cost to destination (13/4) cost is 15
Calculating cost to destination (11/11) cost is 20
Calculating cost to destination (12/10) cost is 20
Calculating cost to destination (13/11) cost is 22
Calculating cost to destination (13/7) cost is 18
Calculating cost to destination (14/6) cost is 18
Calculating cost to destination (14/8) cost is 20
found 10 valid attack positions, closest at (13/2) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 17
Calculating cost to destination (13/2) cost is 19
Calculating cost to destination (14/3) cost is 19
Calculating cost to destination (13/4) cost is 17
Calculating cost to destination (11/11) cost is 18
Calculating cost to destination (12/10) cost is 18
Calculating cost to destination (13/11) cost is 20
Calculating cost to destination (13/7) cost is 16
Calculating cost to destination (14/6) cost is 18
Calculating cost to destination (14/8) cost is 18
found 10 valid attack positions, closest at (13/7) (dist: 16), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 10
Calculating cost to destination (13/2) cost is 12
Calculating cost to destination (14/3) cost is 12
Calculating cost to destination (13/4) cost is 10
Calculating cost to destination (11/11) cost is 13
Calculating cost to destination (12/10) cost is 13
Calculating cost to destination (13/11) cost is 15
Calculating cost to destination (13/7) cost is 11
Calculating cost to destination (14/6) cost is 11
Calculating cost to destination (14/8) cost is 13
found 10 valid attack positions, closest at (13/4) (dist: 10), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 70, original cost 6, final cost 20, delta -14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 2.413033s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Gerbod on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/3) cost is 12
Calculating cost to destination (13/2) cost is 14
Calculating cost to destination (14/3) cost is 14
Calculating cost to destination (13/4) cost is 12
Calculating cost to destination (11/11) cost is 15
Calculating cost to destination (12/10) cost is 15
Calculating cost to destination (13/11) cost is 17
Calculating cost to destination (13/9) cost is 15
Calculating cost to destination (14/8) cost is 15
Calculating cost to destination (14/10) cost is 17
found 10 valid attack positions, closest at (13/4) (dist: 12), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streunerin on Position 1Adding Char Rhenaya on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (3/7)
Maximum Distance for approach is 5
Checking position (3/8) viable, distance 1, count 0
Checking position (4/8) viable, distance 2, count 0
Checking position (4/7) viable, distance 1, count 0
Checking position (4/6) viable, distance 2, count 0
Checking position (3/6) viable, distance 1, count 0
Checking position (2/6) viable, distance 2, count 0
Checking position (2/7) viable, distance 1, count 0
Checking position (2/8) viable, distance 2, count 0
Checking position (3/9) viable, distance 2, count 0
Checking position (2/9) viable, distance 3, count 0
Checking position (5/6) viable, distance 3, count 0
Checking position (5/5) viable, distance 4, count 1
Checking position (4/5) viable, distance 3, count 0
Checking position (3/5) viable, distance 2, count 0
Checking position (2/5) viable, distance 3, count 0
Checking position (1/5) viable, distance 4, count 0
Checking position (1/6) viable, distance 3, count 0
Checking position (1/7) viable, distance 2, count 0
Checking position (1/8) viable, distance 3, count 0
Checking position (1/9) viable, distance 4, count 1
Checking position (3/10) viable, distance 3, count 1
Checking position (4/10) viable, distance 4, count 2
Checking position (2/10) viable, distance 4, count 1
Checking position (1/10) viable, distance 5, count 1
Checking position (6/5) viable, distance 5, count 2
Checking position (6/4) viable, distance 6, count 2
Checking position (4/4) viable, distance 4, count 0
Checking position (3/4) viable, distance 3, count 1
Checking position (2/4) viable, distance 4, count 1
Checking position (1/4) viable, distance 5, count 0
Checking position (0/4) viable, distance 6, count 0
Checking position (0/5) viable, distance 5, count 0
Checking position (0/6) viable, distance 4, count 0
Checking position (0/7) viable, distance 3, count 0
Checking position (0/8) viable, distance 4, count 0
Checking position (0/9) viable, distance 5, count 1
Checking position (0/10) viable, distance 6, count 1
Checking position (3/11) viable, distance 4, count 2
Checking position (4/11) viable, distance 5, count 3
Checking position (2/11) viable, distance 5, count 2
Checking position (5/11) viable, distance 6, count 3
Checking position (5/10) viable, distance 5, count 2
Checking position (7/6) viable, distance 7, count 0
Checking position (7/5) viable, distance 6, count 2
Checking position (7/4) viable, distance 7, count 2
Checking position (7/3) viable, distance 8, count 1
Checking position (6/3) viable, distance 7, count 1
Checking position (4/3) viable, distance 5, count 0
Checking position (3/3) viable, distance 4, count 0
Checking position (2/3) viable, distance 5, count 0
found 21 viable fields
Top 1: Pos(4/11) / Dist 5 / Targets 3
Top 2: Pos(4/10) / Dist 4 / Targets 2
Top 3: Pos(3/11) / Dist 4 / Targets 2
Top 4: Pos(6/5) / Dist 5 / Targets 2
Top 5: Pos(2/11) / Dist 5 / Targets 2
Top 6: Pos(5/10) / Dist 5 / Targets 2
Top 7: Pos(3/4) / Dist 3 / Targets 1
Top 8: Pos(3/10) / Dist 3 / Targets 1
Top 9: Pos(1/9) / Dist 4 / Targets 1
Top 10: Pos(5/5) / Dist 4 / Targets 1
found at least one field to move to (4/11), do it

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(12/11) / Dist8 / Targetid1: BattleCharacter(Rhenaya)
Top 2: Pos(14/9) / Dist10 / Targetid2: BattleCharacter(Delo)
Top 3: Pos(14/8) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 5.866272s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/8) cost is 4
Calculating cost to destination (14/7) cost is 4
Calculating cost to destination (11/11) cost is 7
Calculating cost to destination (12/10) cost is 5
Calculating cost to destination (13/11) cost is 7
Calculating cost to destination (13/9) cost is 5
Calculating cost to destination (14/10) cost is 7
found 7 valid attack positions, closest at (14/7) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell blitz doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 86, original cost 4, final cost 4, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/8) cost is 12
Calculating cost to destination (11/11) cost is 9
Calculating cost to destination (12/10) cost is 9
Calculating cost to destination (13/11) cost is 11
Calculating cost to destination (13/9) cost is 11
Calculating cost to destination (14/10) cost is 11
found 6 valid attack positions, closest at (12/10) (dist: 9), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/8) cost is 11
Calculating cost to destination (11/11) cost is 14
Calculating cost to destination (12/10) cost is 12
Calculating cost to destination (13/11) cost is 14
Calculating cost to destination (13/9) cost is 12
Calculating cost to destination (14/10) cost is 14
found 6 valid attack positions, closest at (13/8) (dist: 11), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/8) cost is 6
Calculating cost to destination (11/11) cost is 7
Calculating cost to destination (12/10) cost is 7
Calculating cost to destination (13/11) cost is 9
Calculating cost to destination (13/9) cost is 7
Calculating cost to destination (14/10) cost is 9
found 6 valid attack positions, closest at (13/8) (dist: 6), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, not enough BP, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/11) cost is 10
Calculating cost to destination (12/10) cost is 10
Calculating cost to destination (13/11) cost is 12
Calculating cost to destination (13/9) cost is 10
Calculating cost to destination (14/10) cost is 12
found 5 valid attack positions, closest at (13/9) (dist: 10), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 55, original cost 6, final cost 15, delta -9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.902906s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Streuner on Position 1Adding Char Streunerin on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 46, original cost 6, final cost 9, delta -3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.928965s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streunerin on Position 1Adding Char Streunerin on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(12/11) / Dist8 / Targetid1: BattleCharacter(Rhenaya)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 6.293073s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/11) cost is 1
Calculating cost to destination (12/10) cost is 1
Calculating cost to destination (13/11) cost is 3
Calculating cost to destination (13/9) cost is 3
Calculating cost to destination (14/10) cost is 3
found 5 valid attack positions, closest at (12/10) (dist: 1), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/11) cost is 5
Calculating cost to destination (13/11) cost is 7
Calculating cost to destination (13/9) cost is 5
Calculating cost to destination (14/10) cost is 7
found 4 valid attack positions, closest at (13/9) (dist: 5), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Delo is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell boeserblick doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 79, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Rhenaya on Position 1Adding Char Räuber on Position 2Adding Char Delo on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(12/11) / Dist8 / Targetid1: BattleCharacter(Rhenaya)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 6.391784s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List battle, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell grverwirrung doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 72, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 5, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 27, original cost 6, final cost 19, delta -13
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.725445s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Calculating cost to destination (6/11) cost is 7
Calculating cost to destination (7/11) cost is 6
Calculating cost to destination (8/11) cost is 5
Calculating cost to destination (6/0) cost is 16
Calculating cost to destination (7/0) cost is 15
Calculating cost to destination (8/0) cost is 14
Escaping right away at (8/11)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Can not play a disabled audio source
 
(Filename:  Line: 1470)

Coroutine couldn't be started because the the game object 'NPC Streunerin(battle/thief_female)' is inactive!
 
(Filename:  Line: 820)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streunerin on Position 1Adding Char Rhenaya on Position 2Adding Char Delo on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(13/10) / Dist9 / Targetid1: BattleCharacter(Rhenaya)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 7.635247s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell plumbumbarum doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 65, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 8, original cost 6, final cost 19, delta -13
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.722412s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Räuber False && False, skipping
Removing Räuber from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Gerbod on Position 0Adding Char Räuber on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Gerbod on Position 0Adding Char Räuber on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Räuber ID 3, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Räuber) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Räuber)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Räuber from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Delo on Position 1Adding Char Streuner on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell plumbumbarum doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 58, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 0, original cost 6, final cost 8, delta -2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.752543s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Streunerin on Position 1Adding Char Gerbod on Position 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(13/10) / Dist9 / Targetid1: BattleCharacter(Rhenaya)
Top 2: Pos(14/9) / Dist10 / Targetid2: BattleCharacter(Delo)
Top 3: Pos(14/8) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 7.059882s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnBattleIdleAnimEnd() - IsTarget - bc.VisualTurnDone(this)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Streuner on Position 1Adding Char Rhenaya on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(13/10) / Dist9 / Targetid1: BattleCharacter(Rhenaya)
Top 2: Pos(14/8) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 6.98381s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell eisenrost doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 51, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpStreunerin: Removing battle effect boeserblick, started in battleround 3, duration 4, current round 8, so 7 < 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Streunerin: Removing durable effect boeserblick
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Streuner on Position 1Adding Char Streunerin on Position 2Adding Char Rhenaya on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 11, original cost 6, final cost 14, delta -8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.715195s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/8) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 9.476937s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Streunerin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streunerin ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streunerin from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHitBumbler
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Gerbod on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Gerbod on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streunerin) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Delo on Position 1Adding Char Rhenaya on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/8) / Dist10 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 8.5903s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List battle, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 0, original cost 6, final cost 11, delta -5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.720102s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Streunerin
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Gerbod on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Rhenaya on Position 1Adding Char Delo on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(9/10) / Dist5 / Targetid1: BattleCharacter(Rhenaya)
Top 2: Pos(10/11) / Dist6 / Targetid0: BattleCharacter(Gerbod)
Found at least one
Target Rhenaya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 3.188554s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Delo on Position 1Adding Char Rhenaya on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (4/11)
Maximum Distance for approach is 5
Checking position (5/11) viable, distance 1, count 0
Checking position (5/10) viable, distance 2, count 0
Checking position (6/11) viable, distance 2, count 2
Checking position (6/10) viable, distance 3, count 1
Checking position (6/9) viable, distance 4, count 0
Checking position (7/11) viable, distance 3, count 2
Checking position (7/10) viable, distance 4, count 1
Checking position (7/9) viable, distance 5, count 1
Checking position (7/8) viable, distance 6, count 0
Checking position (6/8) viable, distance 5, count 0
Checking position (8/11) viable, distance 4, count 2
Checking position (8/10) viable, distance 5, count 2
Checking position (8/9) viable, distance 6, count 1
Checking position (8/8) viable, distance 7, count 0
Checking position (8/7) viable, distance 8, count 0
Checking position (7/7) viable, distance 7, count 0
Checking position (6/7) viable, distance 6, count 0
Checking position (9/11) viable, distance 5, count 2
Checking position (9/10) viable, distance 6, count 1
Checking position (8/6) viable, distance 9, count 0
Checking position (7/6) viable, distance 8, count 0
Checking position (6/6) viable, distance 7, count 0
Checking position (5/6) viable, distance 8, count 0
Checking position (10/11) viable, distance 6, count 2
Checking position (10/10) viable, distance 7, count 1
Checking position (7/5) viable, distance 9, count 0
Checking position (6/5) viable, distance 8, count 0
Checking position (5/5) viable, distance 9, count 1
Checking position (11/11) viable, distance 7, count 2
Checking position (11/10) viable, distance 8, count 1
Checking position (11/9) viable, distance 9, count 0
Checking position (12/11) viable, distance 8, count 2
Checking position (12/10) viable, distance 9, count 2
found 17 viable fields
Top 1: Pos(6/11) / Dist 2 / Targets 2
Top 2: Pos(7/11) / Dist 3 / Targets 2
Top 3: Pos(8/11) / Dist 4 / Targets 2
Top 4: Pos(8/10) / Dist 5 / Targets 2
Top 5: Pos(9/11) / Dist 5 / Targets 2
Top 6: Pos(6/10) / Dist 3 / Targets 1
Top 7: Pos(7/10) / Dist 4 / Targets 1
Top 8: Pos(7/9) / Dist 5 / Targets 1
Top 9: Pos(11/10) / Dist 8 / Targets 1
Top 10: Pos(11/11) / Dist 7 / Targets 2
found at least one field to move to (6/11), do it

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(4/10) / Dist2 / Targetid0: BattleCharacter(Gerbod)
Top 2: Pos(3/11) / Dist3 / Targetid1: BattleCharacter(Rhenaya)
Top 3: Pos(10/9) / Dist4 / Targetid2: BattleCharacter(Delo)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 2.00277s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell eisenrost doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 44, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Streuner on Position 1Adding Char Gerbod on Position 2Adding Char Rhenaya on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (6/11)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (6/9) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (4/11) unreachable
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (8/11) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Rhenaya on Position 1Adding Char Gerbod on Position 2Adding Char Streuner on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Streuner broke weapon, wl False, wb True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHitBumbler
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Gerbod on Position 1Adding Char Streuner on Position 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Gerbod on Position 0Adding Char Streuner on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (6/11)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (6/9) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (4/11) unreachable
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (8/11) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Delo on Position 1Adding Char Streuner on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Streuner canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (6/11)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (6/9) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (4/11) unreachable
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (7/10) unreachable
Calculating cost to destination (8/11) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Streuner) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpStreuner: Removing battle effect fumble_weapondestroyed, started in battleround 13, duration 1, current round 15, so 14 < 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Streuner: Removing durable effect fumble_weapondestroyed
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Streuner on Position 0Adding Char Rhenaya on Position 1Adding Char Delo on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Streuner ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 5
Calculating cost to destination (6/11) cost is 0, standing on top of it
Calculating cost to destination (7/11) unreachable
Calculating cost to destination (8/11) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (7/0) unreachable
Calculating cost to destination (8/0) unreachable
Escaping right away at (6/11)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already at exit position, just escaping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Streuner)) escape = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Streuner from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Can not play a disabled audio source
 
(Filename:  Line: 1470)

Coroutine couldn't be started because the the game object 'NPC Streuner(battle/thief_male)' is inactive!
 
(Filename:  Line: 820)

Playing Victory Jingle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying Battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finalizing Battle, forced is False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CurrentControl is null, using resetController
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No PostBattleScript found for Battle shiprestfight1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (131.6, 5.3, -29.5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing battle effect stillsleeping, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing battle effect stillsleeping, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing battle effect stillsleeping, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 123.637 = Windstag, 4. Boron (HERBST) im Jahre 1008 BF Traviastunde (15:17 Uhr)] season 3: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -11 - 14 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 92.416451 ms
Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3598 unused Assets to reduce memory usage. Loaded Objects now: 33051.
Total: 43.785076 ms (FindLiveObjects: 1.396384 ms CreateObjectMapping: 0.540925 ms MarkObjects: 22.437538 ms  DeleteObjects: 16.930483 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 33040.
Total: 25.153034 ms (FindLiveObjects: 1.351408 ms CreateObjectMapping: 0.282838 ms MarkObjects: 22.584543 ms  DeleteObjects: 0.260803 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LUNATIC[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List town, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Der Name Eures Schiffs lautet: [ffff00]LUNATIC[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 0 = 12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [12]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Euer Schiff wird auf den Namen [FFFFFF]{0}[-] getauft. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Euer Schiff wird auf den Namen [FFFFFF]A[-] getauft.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, taufe_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, taufe_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffstaufe_hl[1] dlgResponse 1 = 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Call For Titans (Full Mix) from List town, target volume 0.32, Duration 142.053
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Euer Schiff wird auf den Namen [FFFFFF]{0}[-] getauft. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Euer Schiff wird auf den Namen [FFFFFF]LARES STOLZ[-] getauft.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, taufe_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, taufe_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value taufe_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffstaufe_hl[1] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffstaufe [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory10";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LARES STOLZ[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Skjal[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Protectors of Fate (Strings Mix) from List town, target volume 0.32, Duration 173.531
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 3 = 97
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [97]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[97] dlgResponse 3 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 2 = 90
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [90]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 782
Skipping slot inventory01 because it doesn't contain item 782
Skipping slot inventory02 because it doesn't contain item 782
Skipping slot inventory03 because it doesn't contain item 782
Skipping slot inventory04 because it doesn't contain item 782
Skipping slot inventory05 because it doesn't contain item 782
Skipping slot inventory06 because it doesn't contain item 782
Skipping slot inventory07 because it doesn't contain item 782
Skipping slot inventory08 because it doesn't contain item 782
Skipping slot inventory09 because it doesn't contain item 782
Skipping slot inventory10 because it doesn't contain item 782
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 783
Skipping slot inventory01 because it doesn't contain item 783
Skipping slot inventory02 because it doesn't contain item 783
Skipping slot inventory03 because it doesn't contain item 783
Skipping slot inventory04 because it doesn't contain item 783
Skipping slot inventory05 because it doesn't contain item 783
Skipping slot inventory06 because it doesn't contain item 783
Skipping slot inventory07 because it doesn't contain item 783
Skipping slot inventory08 because it doesn't contain item 783
Skipping slot inventory09 because it doesn't contain item 783
Skipping slot inventory10 because it doesn't contain item 783
Skipping slot inventory11 because it is empty
Removing 1 items from slot inventory12, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 784
Skipping slot inventory01 because it doesn't contain item 784
Skipping slot inventory02 because it doesn't contain item 784
Skipping slot inventory03 because it doesn't contain item 784
Skipping slot inventory04 because it doesn't contain item 784
Skipping slot inventory05 because it doesn't contain item 784
Skipping slot inventory06 because it doesn't contain item 784
Skipping slot inventory07 because it doesn't contain item 784
Skipping slot inventory08 because it doesn't contain item 784
Skipping slot inventory09 because it doesn't contain item 784
Skipping slot inventory10 because it doesn't contain item 784
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it is empty
Removing 1 items from slot inventory13, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 91
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [91]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[91] dlgResponse 0 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Skjal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Skjal[-].



Ihr habt zur Zeit [FFFFFF]17[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value skjal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [skjal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[skjal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 6
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 27.220140 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 17927.
Total: 42.033409 ms (FindLiveObjects: 0.816821 ms CreateObjectMapping: 0.285857 ms MarkObjects: 26.279558 ms  DeleteObjects: 13.895626 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route skjal-prem-sea, distance 25, expected speed 17 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route skjal-prem-sea], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 123.8858

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.8918, cspeed 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.469687 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 475 unused Assets to reduce memory usage. Loaded Objects now: 63633.
Total: 33.985935 ms (FindLiveObjects: 2.326703 ms CreateObjectMapping: 0.318759 ms MarkObjects: 28.783451 ms  DeleteObjects: 1.517428 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 63932.
Total: 32.086056 ms (FindLiveObjects: 2.244599 ms CreateObjectMapping: 0.312722 ms MarkObjects: 28.762623 ms  DeleteObjects: 0.094480 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing For the Honor (Strings Mix) from List town, target volume 0.32, Duration 212.035
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (131.6, 5.3, -29.5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]16[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value prem
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [prem]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[prem] dlgResponse 4 = prem2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [prem2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[prem2] dlgResponse 1 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 5
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Radulf Ottresker[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Radulf Ottresker[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]15 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 81
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [81]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Habt Dank, edle Recken!" ruft [33e5e5]{0}[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen."  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Habt Dank, edle Recken!" ruft [33e5e5]Radulf Ottresker[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen." 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] lenkt Euer Schiff meisterhaft durch die Wogen. Ihr kommt sehr gut voran.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 76.909218 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1242 unused Assets to reduce memory usage. Loaded Objects now: 18126.
Total: 56.781776 ms (FindLiveObjects: 1.830151 ms CreateObjectMapping: 0.498061 ms MarkObjects: 31.844572 ms  DeleteObjects: 21.323389 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route prem-runinsha, distance 36, expected speed 19 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route prem-runinsha], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.2919, cspeed 19
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.488704 ms
Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 536 unused Assets to reduce memory usage. Loaded Objects now: 23648.
Total: 26.355625 ms (FindLiveObjects: 0.973182 ms CreateObjectMapping: 0.246917 ms MarkObjects: 22.249483 ms  DeleteObjects: 1.871203 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23654.
Total: 23.372385 ms (FindLiveObjects: 0.926998 ms CreateObjectMapping: 0.220052 ms MarkObjects: 21.525028 ms  DeleteObjects: 0.032600 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Eternal Enigma (Full Mix) from List town, target volume 0.32, Duration 274.52
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (19.5, 3.8, -61.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Runinshavn[-].



Ihr habt zur Zeit [FFFFFF]15[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 3 = 97
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [97]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[97] dlgResponse 0 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 2 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 3 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Runinshavn[-].



Ihr habt zur Zeit [FFFFFF]15[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Runinshavn[-].



Ihr habt zur Zeit [FFFFFF]15[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]0x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 2 = 90
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [90]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 782
Skipping slot inventory01 because it doesn't contain item 782
Skipping slot inventory02 because it doesn't contain item 782
Skipping slot inventory03 because it doesn't contain item 782
Skipping slot inventory04 because it doesn't contain item 782
Skipping slot inventory05 because it doesn't contain item 782
Skipping slot inventory06 because it doesn't contain item 782
Skipping slot inventory07 because it doesn't contain item 782
Skipping slot inventory08 because it doesn't contain item 782
Skipping slot inventory09 because it doesn't contain item 782
Skipping slot inventory10 because it doesn't contain item 782
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 783
Skipping slot inventory01 because it doesn't contain item 783
Skipping slot inventory02 because it doesn't contain item 783
Skipping slot inventory03 because it doesn't contain item 783
Skipping slot inventory04 because it doesn't contain item 783
Skipping slot inventory05 because it doesn't contain item 783
Skipping slot inventory06 because it doesn't contain item 783
Skipping slot inventory07 because it doesn't contain item 783
Skipping slot inventory08 because it doesn't contain item 783
Skipping slot inventory09 because it doesn't contain item 783
Skipping slot inventory10 because it doesn't contain item 783
Skipping slot inventory11 because it is empty
Removing 1 items from slot inventory12, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 784
Skipping slot inventory01 because it doesn't contain item 784
Skipping slot inventory02 because it doesn't contain item 784
Skipping slot inventory03 because it doesn't contain item 784
Skipping slot inventory04 because it doesn't contain item 784
Skipping slot inventory05 because it doesn't contain item 784
Skipping slot inventory06 because it doesn't contain item 784
Skipping slot inventory07 because it doesn't contain item 784
Skipping slot inventory08 because it doesn't contain item 784
Skipping slot inventory09 because it doesn't contain item 784
Skipping slot inventory10 because it doesn't contain item 784
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it is empty
Removing 1 items from slot inventory13, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 91
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [91]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[91] dlgResponse 0 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 3 = 97
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [97]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[97] dlgResponse 1 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 3 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 2 = 90
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [90]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 783
Skipping slot inventory01 because it doesn't contain item 783
Skipping slot inventory02 because it doesn't contain item 783
Skipping slot inventory03 because it doesn't contain item 783
Skipping slot inventory04 because it doesn't contain item 783
Skipping slot inventory05 because it doesn't contain item 783
Skipping slot inventory06 because it doesn't contain item 783
Skipping slot inventory07 because it doesn't contain item 783
Skipping slot inventory08 because it doesn't contain item 783
Skipping slot inventory09 because it doesn't contain item 783
Skipping slot inventory10 because it doesn't contain item 783
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 91
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [91]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[91] dlgResponse 0 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Runinshavn[-].



Ihr habt zur Zeit [FFFFFF]15[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Runinshavn[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Runinshavn[-].



Ihr habt zur Zeit [FFFFFF]15[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value runinsha
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [runinsha]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[runinsha] dlgResponse 2 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 4
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Janda Kjaskasdotter[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]10 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]{0}[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]{1} Silbertaler[-] für die Überfahrt. Was sagt Ihr?" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "He, Ihr da, könnt Ihr mich mitnehmen?" ertönt plötzlich eine Stimme hinter Euch, kurz bevor Ihr ablegen wollt. Ihr dreht Euch um.

"Mein Name ist [33e5e5]Janda Kjaskasdotter[-]. Bitte seid so gut und lasst mich an Bord. Ich biete Euch [00ff00]10 Silbertaler[-] für die Überfahrt. Was sagt Ihr?"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_pass_ok )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_pass_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_pass_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 81
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [81]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Habt Dank, edle Recken!" ruft [33e5e5]{0}[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen."  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Habt Dank, edle Recken!" ruft [33e5e5]Janda Kjaskasdotter[-]. "Eine bessere und sichere Mitfahrgelegenheit kann man sich wohl kaum wünschen." 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] kommt mit den Windverhältnissen leider nicht gut zurecht und so geht die Fahrt nur langsam voran.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 12.913689 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 17786.
Total: 33.904133 ms (FindLiveObjects: 0.862401 ms CreateObjectMapping: 0.242993 ms MarkObjects: 24.026508 ms  DeleteObjects: 8.028456 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route prem-runinsha, distance 36, expected speed 12 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route prem-runinsha], route DSA.Model.TravelRoute route type sea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.5371094, cspeed 12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.570205 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 63542.
Total: 34.835960 ms (FindLiveObjects: 2.339985 ms CreateObjectMapping: 0.311515 ms MarkObjects: 29.689621 ms  DeleteObjects: 1.454642 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 63843.
Total: 31.773031 ms (FindLiveObjects: 2.253956 ms CreateObjectMapping: 0.313326 ms MarkObjects: 28.448391 ms  DeleteObjects: 0.086934 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (131.6, 5.3, -29.5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]14[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 1 = 72
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [72]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [74]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [FFFFFF]{0}[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]{1}[-] bietet Euch [00ff00]{2}[-] Dukaten. 



Wollt Ihr verkaufen? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [FFFFFF]Swanja[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]Mirya Liegerfeld[-] bietet Euch [00ff00]806[-] Dukaten. 



Wollt Ihr verkaufen?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_negotiate )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_negotiate
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Instrumental version 1) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[74] dlgResponse 2 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 1 = 72
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [72]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [74]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [FFFFFF]{0}[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]{1}[-] bietet Euch [00ff00]{2}[-] Dukaten. 



Wollt Ihr verkaufen? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [FFFFFF]Swanja[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]Isleif Fjolnirsson[-] bietet Euch [00ff00]797[-] Dukaten. 



Wollt Ihr verkaufen?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_negotiate )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_negotiate
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[74] dlgResponse 1 = 75
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [75]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 77
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [77]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [FFFFFF]{0}[-] gelingt es, noch etwas mehr rauszuschlagen.



[ffff00]{1}[-] bietet nun [00ff00]{2}[-] Dukaten für Euer Schiff.



Wollt Ihr verkaufen?



 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [FFFFFF]Swanja[-] gelingt es, noch etwas mehr rauszuschlagen.



[ffff00]Isleif Fjolnirsson[-] bietet nun [00ff00]917[-] Dukaten für Euer Schiff.



Wollt Ihr verkaufen?




 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[77] dlgResponse 1 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 1 = 72
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [72]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [74]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [FFFFFF]{0}[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]{1}[-] bietet Euch [00ff00]{2}[-] Dukaten. 



Wollt Ihr verkaufen? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [FFFFFF]Swanja[-] treibt tatsächlich im Hafengewusel einen Interessenten für Euer Schiff auf. 



[ffff00]Askra Swafnildsdotter[-] bietet Euch [00ff00]742[-] Dukaten. 



Wollt Ihr verkaufen?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_negotiate )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_negotiate
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[74] dlgResponse 1 = 75
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [75]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 77
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [77]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, [FFFFFF]{0}[-] gelingt es, noch etwas mehr rauszuschlagen.



[ffff00]{1}[-] bietet nun [00ff00]{2}[-] Dukaten für Euer Schiff.



Wollt Ihr verkaufen?



 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [FFFFFF]Swanja[-] gelingt es, noch etwas mehr rauszuschlagen.



[ffff00]Askra Swafnildsdotter[-] bietet nun [00ff00]812[-] Dukaten für Euer Schiff.



Wollt Ihr verkaufen?




 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[77] dlgResponse 0 = 76
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [76]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 779
Skipping slot inventory01 because it doesn't contain item 779
Skipping slot inventory02 because it doesn't contain item 779
Skipping slot inventory03 because it doesn't contain item 779
Skipping slot inventory04 because it doesn't contain item 779
Skipping slot inventory05 because it doesn't contain item 779
Skipping slot inventory06 because it doesn't contain item 779
Skipping slot inventory07 because it doesn't contain item 779
Skipping slot inventory08 because it doesn't contain item 779
Skipping slot inventory09 because it doesn't contain item 779
Removing 1 items from slot inventory10, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Damit habt Ihr Euer Schiff für einen Preis von [00ff00]{0}[-] Dukaten verkauft.  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Damit habt Ihr Euer Schiff für einen Preis von [00ff00]812[-] Dukaten verkauft. 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[76] dlgResponse 0 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].











Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (112.5, -95.5, -0.5), Extents: (112.5, 95.5, 0.5) compared to (114.0, -275.0, 228.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of contentScrolllist: Center: (160.0, -48.0, 0.0), Extents: (160.0, 48.0, 0.0) compared to (160.0, -275.0, 320.0, 550.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 123.9335 = Windstag, 4. Boron (HERBST) im Jahre 1008 BF Ingerimmstunde (22:24 Uhr)] season 3: WeatherForecast[ Clouds none Wind fresh Rain none, Temp -11 - 14 = uwsValue 8 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 90.427223 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 63815.
Total: 34.851051 ms (FindLiveObjects: 2.278105 ms CreateObjectMapping: 0.328117 ms MarkObjects: 29.220236 ms  DeleteObjects: 2.210791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 63837.
Total: 33.167000 ms (FindLiveObjects: 2.301951 ms CreateObjectMapping: 0.315741 ms MarkObjects: 29.616875 ms  DeleteObjects: 0.259294 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]14[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 3 = 97
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [97]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[97] dlgResponse 2 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 3 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]14[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Item script:
var itemslot = "inventory10";
var curchar = 0;
startdlg("schiffsurkunde")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing schiffsurkunde [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Hiermit wird bestätigt:



Eigentümer {0}



[ffff00]{1}[-]



sind:



[33e5e5]{2}[-]



Mindestbesatzung: {3} Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]{4}[-]. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Hiermit wird bestätigt:



Eigentümer der Knorre



[ffff00]LARES STOLZ[-]



sind:



[33e5e5]Swanja  Gerbod  Gurbosch  Erinnila  Rhenaya  Delo  [-]



Mindestbesatzung: 4 Personen, davon mindestens ein erfahrener Seemann



gezeichnet -Der Hetmann Thorwals-



Das Schiff liegt zur Zeit in [0000ff]Prem[-].
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_urkunde_desc )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_desc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_urkunde_close )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State ownship to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_urkunde_close
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog schiffsurkunde_hl[1] dlgResponse 1 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Audere Est (No Choir) from List town, target volume 0.32, Duration 87.771
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 3 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Prem[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Prem[-].



Ihr habt zur Zeit [FFFFFF]14[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value prem
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [prem]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[prem] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 2 Items of id 45
Removing remaining 0 items from slot inventory01, slot now contains 2
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 71.576927 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1244 unused Assets to reduce memory usage. Loaded Objects now: 18071.
Total: 42.974895 ms (FindLiveObjects: 0.828292 ms CreateObjectMapping: 0.290385 ms MarkObjects: 23.582779 ms  DeleteObjects: 17.460543 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-prem, distance 118, expected speed 15 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 100%, Dir -1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 123.9449

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter Seereise Piratenangriff/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 99.36456, cspeed 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:startdlg("seereise2_piraten")
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise2_piraten [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise2_piraten_hl[1] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise2_piraten [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing seereise2_piraten [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog seereise2_piraten_hl[3] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Initializing Battle Seereise_Piratenangriff4 in Scene schiffreise_3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Swanja: [BCAData: MT2 / WT0
 / villager_female_B_body, barbarian_helmet_03, barbarian_shoulder pad_01_L001, barbarian_shoulder pad_01_L, barbarian_knee_pad_L, barbarian_knee_pad_L001, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gurbosch: [BCAData: MT1 / WT-1
 / dwarf_skn_body, dwarf_head_01, dwarf_helmet_04, dwarf_shoulder pad_02]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Erinnila: [BCAData: MT1 / WT-1
 / elf_female_03, elf_hood, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Rhenaya: [BCAData: MT0 / WT2
 / Wizards_hair_ponnytail, Wizards_belt]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Delo: [BCAData: MT5 / WT-1
 / Wizards_skn, Wizards_head_01, Wizards_hat_03, Wizards_skn_cloth]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Delo: 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Pirat(battle/pirate): 
found dispclass speere
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Pirat(battle/pirate): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Pirat(battle/pirate): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Pirat(battle/pirate): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Pirat(battle/pirate): 
wurfwaffen count is zero, falling back to schusswaffen
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Rhenaya on Position 2Adding Char Erinnila on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Dark Angels (Full Mix Choir And Solo Vocal) from List battle, target volume 0.32, Duration 104.045
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/9) cost is 13
Calculating cost to destination (9/9) cost is 15
Calculating cost to destination (7/10) cost is 14
Calculating cost to destination (9/10) cost is 16
Calculating cost to destination (8/11) cost is 16
Calculating cost to destination (9/9) cost is 15
Calculating cost to destination (11/9) cost is 17
Calculating cost to destination (9/10) cost is 16
Calculating cost to destination (11/10) cost is 18
Calculating cost to destination (10/11) cost is 18
Calculating cost to destination (7/8) cost is 12
Calculating cost to destination (8/7) cost is 12
Calculating cost to destination (9/8) cost is 14
Calculating cost to destination (9/8) cost is 14
Calculating cost to destination (10/7) cost is 14
Calculating cost to destination (11/8) cost is 16
found 16 valid attack positions, closest at (8/7) (dist: 12), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/9) cost is 7
Calculating cost to destination (9/9) cost is 9
Calculating cost to destination (7/10) cost is 8
Calculating cost to destination (9/10) cost is 10
Calculating cost to destination (8/11) cost is 10
Calculating cost to destination (9/9) cost is 9
Calculating cost to destination (11/9) cost is 11
Calculating cost to destination (9/10) cost is 10
Calculating cost to destination (11/10) cost is 12
Calculating cost to destination (10/11) cost is 12
Calculating cost to destination (7/8) cost is 6
Calculating cost to destination (8/7) cost is 6
Calculating cost to destination (9/8) cost is 8
Calculating cost to destination (9/8) cost is 8
Calculating cost to destination (10/7) cost is 8
Calculating cost to destination (11/8) cost is 10
found 16 valid attack positions, closest at (8/7) (dist: 6), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 9, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, not enough BP, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell eisenrost doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 83, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Beware Of Gods (Full mix) from List battle, target volume 0.32, Duration 203.833
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 72, original cost 6, final cost 18, delta -12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.776315s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/9) cost is 10
Calculating cost to destination (9/9) cost is 16
Calculating cost to destination (7/10) cost is 11
Calculating cost to destination (9/10) cost is 15
Calculating cost to destination (8/11) cost is 13
Calculating cost to destination (9/9) cost is 16
Calculating cost to destination (11/9) cost is 18
Calculating cost to destination (10/10) cost is 16
Calculating cost to destination (9/7) cost is 22
Calculating cost to destination (9/9) cost is 16
Calculating cost to destination (7/8) cost is 9
Calculating cost to destination (10/7) cost is 21
Calculating cost to destination (11/8) cost is 19
found 13 valid attack positions, closest at (7/8) (dist: 9), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 7, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/9) cost is 11
Calculating cost to destination (9/9) cost is 17
Calculating cost to destination (7/10) cost is 12
Calculating cost to destination (9/10) cost is 16
Calculating cost to destination (8/11) cost is 14
Calculating cost to destination (9/9) cost is 17
Calculating cost to destination (11/9) cost is 19
Calculating cost to destination (10/10) cost is 17
Calculating cost to destination (9/7) cost is 23
Calculating cost to destination (9/9) cost is 17
Calculating cost to destination (7/8) cost is 10
Calculating cost to destination (10/7) cost is 22
Calculating cost to destination (11/8) cost is 20
found 13 valid attack positions, closest at (7/8) (dist: 10), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Gerbod lost weapon, wl True, wb False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 10, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (4/4)
Maximum Distance for approach is 5
Checking position (4/5) viable, distance 1, count 0
Checking position (5/5) viable, distance 2, count 0
Checking position (5/4) viable, distance 1, count 0
Checking position (5/3) viable, distance 2, count 1
Checking position (4/3) viable, distance 1, count 0
Checking position (3/3) viable, distance 2, count 0
Checking position (3/4) viable, distance 1, count 0
Checking position (3/5) viable, distance 2, count 0
Checking position (5/6) viable, distance 3, count 0
Checking position (6/4) viable, distance 2, count 1
Checking position (6/3) viable, distance 3, count 1
Checking position (5/2) viable, distance 3, count 1
Checking position (4/2) viable, distance 2, count 1
Checking position (3/2) viable, distance 3, count 0
Checking position (2/2) viable, distance 4, count 0
Checking position (2/3) viable, distance 3, count 0
Checking position (2/4) viable, distance 2, count 0
Checking position (2/5) viable, distance 3, count 0
Checking position (5/7) viable, distance 4, count 1
Checking position (4/7) viable, distance 5, count 1
Checking position (7/5) viable, distance 4, count 2
Checking position (7/4) viable, distance 3, count 2
Checking position (7/3) viable, distance 4, count 2
Checking position (6/1) viable, distance 5, count 0
Checking position (5/1) viable, distance 4, count 0
Checking position (4/1) viable, distance 3, count 1
Checking position (3/1) viable, distance 4, count 1
Checking position (2/1) viable, distance 5, count 1
Checking position (1/1) viable, distance 6, count 0
Checking position (1/2) viable, distance 5, count 0
Checking position (1/3) viable, distance 4, count 0
Checking position (1/4) viable, distance 3, count 0
Checking position (1/5) viable, distance 4, count 0
Checking position (5/8) viable, distance 5, count 3
Checking position (6/8) viable, distance 6, count 2
Checking position (4/8) viable, distance 6, count 2
Checking position (3/7) viable, distance 6, count 2
Checking position (3/8) viable, distance 7, count 2
Checking position (7/6) viable, distance 5, count 0
Checking position (8/6) viable, distance 6, count 1
Checking position (8/5) viable, distance 5, count 2
Checking position (8/4) viable, distance 4, count 2
Checking position (8/3) viable, distance 5, count 1
Checking position (7/1) viable, distance 6, count 0
Checking position (7/0) viable, distance 7, count 0
Checking position (6/0) viable, distance 6, count 0
Checking position (5/0) viable, distance 5, count 0
Checking position (4/0) viable, distance 4, count 1
Checking position (3/0) viable, distance 5, count 1
Checking position (2/0) viable, distance 6, count 1
found 25 viable fields
Top 1: Pos(5/8) / Dist 5 / Targets 3
Top 2: Pos(7/4) / Dist 3 / Targets 2
Top 3: Pos(7/5) / Dist 4 / Targets 2
Top 4: Pos(7/3) / Dist 4 / Targets 2
Top 5: Pos(8/4) / Dist 4 / Targets 2
Top 6: Pos(8/5) / Dist 5 / Targets 2
Top 7: Pos(6/4) / Dist 2 / Targets 1
Top 8: Pos(5/3) / Dist 2 / Targets 1
Top 9: Pos(4/2) / Dist 2 / Targets 1
Top 10: Pos(6/3) / Dist 3 / Targets 1
found at least one field to move to (5/8), do it

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 10, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(7/7) / Dist2 / Targetid1: BattleCharacter(Gerbod)
Top 2: Pos(8/8) / Dist3 / Targetid4: BattleCharacter(Rhenaya)
Top 3: Pos(8/9) / Dist3 / Targetid0: BattleCharacter(Swanja)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 2.008383s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 81, original cost 6, final cost 9, delta -3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.721205s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Rhenaya on Position 1Adding Char Pirat on Position 2Adding Char Erinnila on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/8) cost is 12
Calculating cost to destination (6/9) cost is 10
Calculating cost to destination (7/6) cost is 2
Calculating cost to destination (7/8) cost is 12
Calculating cost to destination (4/9) cost is 6
Calculating cost to destination (6/9) cost is 10
Calculating cost to destination (5/10) cost is 8
Calculating cost to destination (10/8) cost is 15
Calculating cost to destination (9/9) cost is 13
Calculating cost to destination (7/8) cost is 12
Calculating cost to destination (8/9) cost is 12
Calculating cost to destination (10/7) cost is 16
found 12 valid attack positions, closest at (7/6) (dist: 2), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 61, original cost 6, final cost 11, delta -5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.767557s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/8) cost is 13
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (7/8) cost is 13
Calculating cost to destination (6/9) cost is 11
Calculating cost to destination (5/10) cost is 9
Calculating cost to destination (8/8) cost is 14
Calculating cost to destination (10/8) cost is 16
Calculating cost to destination (9/9) cost is 14
Calculating cost to destination (3/9) cost is 6
Calculating cost to destination (4/8) cost is 4
Calculating cost to destination (4/10) cost is 8
Calculating cost to destination (10/7) cost is 17
found 12 valid attack positions, closest at (4/8) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 10, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (5/8)
Maximum Distance for approach is 5
Checking position (5/7) viable, distance 1, count 0
Checking position (4/7) viable, distance 2, count 1
Checking position (6/6) viable, distance 3, count 0
Checking position (5/6) viable, distance 2, count 2
Checking position (3/7) viable, distance 3, count 1
Checking position (3/8) viable, distance 4, count 0
Checking position (7/5) viable, distance 5, count 1
Checking position (6/5) viable, distance 4, count 1
Checking position (5/5) viable, distance 3, count 1
Checking position (4/5) viable, distance 4, count 2
Checking position (2/7) viable, distance 4, count 1
Checking position (2/8) viable, distance 5, count 1
Checking position (3/9) viable, distance 5, count 0
Checking position (2/9) viable, distance 6, count 1
Checking position (8/6) viable, distance 7, count 0
Checking position (8/5) viable, distance 6, count 2
Checking position (8/4) viable, distance 7, count 0
Checking position (7/4) viable, distance 6, count 1
Checking position (6/4) viable, distance 5, count 1
Checking position (5/4) viable, distance 4, count 2
Checking position (4/4) viable, distance 5, count 2
Checking position (3/4) viable, distance 6, count 1
Checking position (3/5) viable, distance 5, count 1
Checking position (1/7) viable, distance 5, count 1
Checking position (1/8) viable, distance 6, count 1
Checking position (1/9) viable, distance 7, count 1
Checking position (3/10) viable, distance 6, count 1
Checking position (4/10) viable, distance 7, count 1
Checking position (2/10) viable, distance 7, count 1
Checking position (1/10) viable, distance 8, count 1
Checking position (9/5) viable, distance 7, count 1
Checking position (9/4) viable, distance 8, count 1
Checking position (9/3) viable, distance 9, count 1
Checking position (8/3) viable, distance 8, count 0
Checking position (7/3) viable, distance 7, count 1
Checking position (6/3) viable, distance 6, count 1
Checking position (5/3) viable, distance 5, count 2
Checking position (4/3) viable, distance 6, count 2
Checking position (3/3) viable, distance 7, count 2
Checking position (2/3) viable, distance 8, count 1
Checking position (2/4) viable, distance 7, count 1
Checking position (2/5) viable, distance 6, count 0
Checking position (0/7) viable, distance 6, count 1
Checking position (0/8) viable, distance 7, count 1
Checking position (0/9) viable, distance 8, count 1
Checking position (0/10) viable, distance 9, count 1
Checking position (3/11) viable, distance 7, count 4
Checking position (4/11) viable, distance 8, count 4
Checking position (2/11) viable, distance 8, count 3
Checking position (5/11) viable, distance 9, count 5
found 42 viable fields
Top 1: Pos(5/6) / Dist 2 / Targets 2
Top 2: Pos(4/5) / Dist 4 / Targets 2
Top 3: Pos(5/4) / Dist 4 / Targets 2
Top 4: Pos(5/3) / Dist 5 / Targets 2
Top 5: Pos(4/4) / Dist 5 / Targets 2
Top 6: Pos(4/7) / Dist 2 / Targets 1
Top 7: Pos(3/7) / Dist 3 / Targets 1
Top 8: Pos(5/5) / Dist 3 / Targets 1
Top 9: Pos(6/5) / Dist 4 / Targets 1
Top 10: Pos(2/7) / Dist 4 / Targets 1
found at least one field to move to (5/6), do it

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 10, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(7/7) / Dist2 / Targetid1: BattleCharacter(Gerbod)
Top 2: Pos(6/8) / Dist2 / Targetid0: BattleCharacter(Swanja)
Top 3: Pos(5/9) / Dist3 / Targetid2: BattleCharacter(Gurbosch)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 2.135247s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 66, original cost 6, final cost 15, delta -9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.720698s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Pirat
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Gerbod on Position 1Adding Char Swanja on Position 2Adding Char Gurbosch on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Swanja is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found 1 viable containers

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et_weapon

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpGerbod: Removing battle effect fumble_weaponlost, started in battleround 1, duration 1, current round 3, so 2 < 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing durable effect fumble_weaponlost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Delo on Position 1Adding Char Erinnila on Position 2Adding Char Pirat on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell eisenrost doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 76, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 51, original cost 6, final cost 15, delta -9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.918113s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 52, original cost 6, final cost 9, delta -3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 2.080154s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Gerbod is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 6 <= 10
Calculating cost to destination (17/5) cost is 13
Calculating cost to destination (17/4) cost is 14
Calculating cost to destination (17/3) cost is 15
Escaping towards (17/5)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 10, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(7/7) / Dist2 / Targetid1: BattleCharacter(Gerbod)
Found at least one
Target Gerbod is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect arrow(Clone) in 2.141711s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Delo on Position 1Adding Char Pirat on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Swanja is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 33, original cost 6, final cost 18, delta -12
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.912128s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnBattleIdleAnimEnd() - IsTarget - bc.VisualTurnDone(this)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 6 <= 10
Calculating cost to destination (17/5) cost is 5
Calculating cost to destination (17/4) cost is 6
Calculating cost to destination (17/3) cost is 7
Escaping right away at (17/5)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Animator has not been initialized.
 
(Filename:  Line: 2635)

Can not play a disabled audio source
 
(Filename:  Line: 1470)

Coroutine couldn't be started because the the game object 'NPC Pirat(battle/pirate)' is inactive!
 
(Filename:  Line: 820)

AILog: Starting to Think for Pirat ID 10, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (5/6)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/7) unreachable
Calculating cost to destination (4/5) unreachable
Calculating cost to destination (5/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (4/7) unreachable
Calculating cost to destination (6/7) unreachable
Calculating cost to destination (5/8) unreachable
Calculating cost to destination (8/8) unreachable
Calculating cost to destination (10/8) unreachable
Calculating cost to destination (9/9) unreachable
Calculating cost to destination (3/9) unreachable
Calculating cost to destination (5/9) unreachable
Calculating cost to destination (4/10) unreachable
Calculating cost to destination (8/7) unreachable
Calculating cost to destination (10/7) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell boeserblick doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Rhenaya, cAE current 69, original cost 7, final cost 7, delta 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 42, original cost 6, final cost 10, delta -4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 2.870218s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Mercury Rising (With Choir) from List battle, target volume 0.32, Duration 112.039
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Erinnila on Position 1Adding Char Rhenaya on Position 2Adding Char Delo on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Pirat
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Pirat on Position 0Adding Char Erinnila on Position 1Adding Char Rhenaya on Position 2Adding Char Delo on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Swanja is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 27, original cost 6, final cost 15, delta -9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 2.095748s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Pirat
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Delo on Position 1Adding Char Gerbod on Position 2Adding Char Swanja on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 3
Calculating cost to destination (4/7) cost is 5
Calculating cost to destination (5/8) cost is 1
Calculating cost to destination (4/9) cost is 1
found 4 valid attack positions, closest at (5/8) (dist: 1), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 4, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 9
Calculating cost to destination (4/7) cost is 11
Calculating cost to destination (4/9) cost is 7
found 3 valid attack positions, closest at (4/9) (dist: 7), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 13
Calculating cost to destination (4/7) cost is 15
found 2 valid attack positions, closest at (3/8) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 1, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Swanja ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 11
Calculating cost to destination (4/7) cost is 13
found 2 valid attack positions, closest at (3/8) (dist: 11), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Swanja ID 0, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Calculating cost to destination (17/5) cost is 22
Calculating cost to destination (17/4) cost is 23
Calculating cost to destination (17/3) cost is 24
Escaping towards (17/5)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/9) cost is 4
Calculating cost to destination (6/10) cost is 6
found 2 valid attack positions, closest at (7/9) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 2, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Erinnila on Position 0Adding Char Gerbod on Position 1Adding Char Delo on Position 2Adding Char Rhenaya on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/10) cost is 5
found 1 valid attack positions, closest at (6/10) (dist: 5), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 3, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
Target Pirat is in range, not enough BP, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Checking Pirat canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Pirat ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Calculating cost to destination (17/5) unreachable
Calculating cost to destination (17/4) unreachable
Calculating cost to destination (17/3) unreachable
No route to escape, need to fight
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Swanja is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Pirat)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Pirat from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Swanja ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Rhenaya on Position 1Adding Char Erinnila on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gerbod) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Swanja canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Swanja ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Swanja) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Swanja)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Swanja from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Pirat) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Pirat is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Gurbosch) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Checking Pirat False && False, skipping
Removing Pirat from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Erinnila on Position 0Adding Char Rhenaya on Position 1Adding Char Delo on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Pirat
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Erinnila on Position 0Adding Char Rhenaya on Position 1Adding Char Delo on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Victory Jingle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying Battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finalizing Battle, forced is False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 99.36%, Dir -1, moving False, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CurrentControl is null, using resetController
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 99.36%, Dir -1, moving False, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing PostBattleScript for Seereise_Piratenangriff4:
var battleresult = 'victory';
if( battleresult == "victory" ) startDialogueAt("seereise2_piraten",4);
		else gameover("gameover_timeout");

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 99.36%, Dir -1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 124.0002 season 3 area coast: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc -0.001002066, cspeed 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.695173 ms
Unloading 32 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4108 unused Assets to reduce memory usage. Loaded Objects now: 79662.
Total: 47.923820 ms (FindLiveObjects: 3.217781 ms CreateObjectMapping: 0.641745 ms MarkObjects: 32.924007 ms  DeleteObjects: 9.821177 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 80401.
Total: 35.920223 ms (FindLiveObjects: 3.186388 ms CreateObjectMapping: 0.500778 ms MarkObjects: 31.466648 ms  DeleteObjects: 0.104743 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 5 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]1x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 2 = 90
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [90]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 782
Skipping slot inventory01 because it doesn't contain item 782
Skipping slot inventory02 because it doesn't contain item 782
Skipping slot inventory03 because it doesn't contain item 782
Skipping slot inventory04 because it doesn't contain item 782
Skipping slot inventory05 because it doesn't contain item 782
Skipping slot inventory06 because it doesn't contain item 782
Skipping slot inventory07 because it doesn't contain item 782
Skipping slot inventory08 because it doesn't contain item 782
Skipping slot inventory09 because it doesn't contain item 782
Skipping slot inventory10 because it doesn't contain item 782
Skipping slot inventory11 because it doesn't contain item 782
Skipping slot inventory12 because it doesn't contain item 782
Removing 1 items from slot inventory13, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 783
Skipping slot inventory01 because it doesn't contain item 783
Skipping slot inventory02 because it doesn't contain item 783
Skipping slot inventory03 because it doesn't contain item 783
Skipping slot inventory04 because it doesn't contain item 783
Skipping slot inventory05 because it doesn't contain item 783
Skipping slot inventory06 because it doesn't contain item 783
Skipping slot inventory07 because it doesn't contain item 783
Skipping slot inventory08 because it doesn't contain item 783
Skipping slot inventory09 because it doesn't contain item 783
Skipping slot inventory10 because it doesn't contain item 783
Skipping slot inventory11 because it doesn't contain item 783
Removing 1 items from slot inventory12, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 1 Items of id 784
Skipping slot inventory01 because it doesn't contain item 784
Skipping slot inventory02 because it doesn't contain item 784
Skipping slot inventory03 because it doesn't contain item 784
Skipping slot inventory04 because it doesn't contain item 784
Skipping slot inventory05 because it doesn't contain item 784
Skipping slot inventory06 because it doesn't contain item 784
Skipping slot inventory07 because it doesn't contain item 784
Skipping slot inventory08 because it doesn't contain item 784
Skipping slot inventory09 because it doesn't contain item 784
Skipping slot inventory10 because it doesn't contain item 784
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 91
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [91]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[91] dlgResponse 0 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]2x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 3 = 97
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [97]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]2x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]1x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_fernrohr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_fernrohr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[97] dlgResponse 2 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]2x[-]

Südweiser: [FFFFFF]1x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_suedweiser )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_suedweiser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = 98
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [98]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{0}x[-]

Südweiser: [FFFFFF]{1}x[-]

Fernrohr: [FFFFFF]{2}x[-]

 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Welche Geräte wollt Ihr mitnehmen?



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]2x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_dreikreuz )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_dreikreuz
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_back3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 3 = 70
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [70]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



Der Name Eures Schiffs lautet: [ffff00]{1}[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]{2}x[-]

Südweiser: [FFFFFF]{3}x[-]

Fernrohr: [FFFFFF]{4}x[-]



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Der Name Eures Schiffs lautet: [ffff00]LARES STOLZ[-]



An Bord befinden sich: 



Hylailer Dreikreuz: [FFFFFF]2x[-]

Südweiser: [FFFFFF]0x[-]

Fernrohr: [FFFFFF]0x[-]



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_rename_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_rename_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_sell_ship )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sell_ship
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_store_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_store_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_take_items )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_take_items
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_back2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_back2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[70] dlgResponse 4 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character E (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: Character E (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Mein Schiff.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-ftjoila, distance 22, expected speed 1.25 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route thorwal-ftjoila], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Problem in travel(): System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[DSA.Model.RouteEvent]].get_Item (System.String key) [0x00000] in <filename unknown>:0 

  at DSA.Model.TravelRoute.getRandomEvents (Single cpos) [0x00000] in <filename unknown>:0 

  at DSA.Model.Journey.updateJourney () [0x00000] in <filename unknown>:0 

  at MapController.travel () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, camp_suggest, perc 64.4866, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming smoke for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, thorwal, ftjoila
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 64.48%, Dir 1, moving False, route thorwal-ftjoila], breakreason is camp_suggest
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DDItem dropped container: item_199 (UnityEngine.BoxCollider) (item_199), container 
container is null, itemdrop item: item_199 (CraftyDDItem)
itemdrop container: et_weapon (item_199)

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Switching parent of item_199 to inventory07, scale 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Successfully found food, restskill is 2
Current total party hunger 72
Ration Hungermod is -20
Total Hunger 72 <= 80, sating Party completely
Remaining Ration value 8 not enough to make a full ration with 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 125.0004 season 3 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 5 - 18 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 64.48%, Dir 1, moving False, route thorwal-ftjoila], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 64.48%, Dir 1, moving True, route thorwal-ftjoila], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.0005, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.810784 ms
Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2737 unused Assets to reduce memory usage. Loaded Objects now: 20735.
Total: 42.514263 ms (FindLiveObjects: 0.937262 ms CreateObjectMapping: 0.479045 ms MarkObjects: 19.995224 ms  DeleteObjects: 20.004883 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 20697.
Total: 20.980179 ms (FindLiveObjects: 0.864514 ms CreateObjectMapping: 0.222467 ms MarkObjects: 19.134331 ms  DeleteObjects: 0.098404 ms)

Failed to load trader data for town 'ftjoila'. The town is not present in the TraderData.townTraderData dictionary.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing When Heroes Return (With Choir No Percussion) from List town, target volume 0.32, Duration 149.629
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / startDialogueAt("strasse_HansQuest13",9);
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest13 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route ftjoila-rukian, distance 12, expected speed 1.25 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route ftjoila-rukian], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Problem in travel(): System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[DSA.Model.RouteEvent]].get_Item (System.String key) [0x00000] in <filename unknown>:0 

  at DSA.Model.TravelRoute.getRandomEvents (Single cpos) [0x00000] in <filename unknown>:0 

  at DSA.Model.Journey.updateJourney () [0x00000] in <filename unknown>:0 

  at MapController.travel () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, camp_suggest, perc 83.47511, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming smoke for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ftjoila, rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 83.47%, Dir 1, moving False, route ftjoila-rukian], breakreason is camp_suggest
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Successfully found food, restskill is 6
Current total party hunger 72
Ration Hungermod is -20
Total Hunger 72 <= 200, sating Party completely
Remaining Ration value 128, making 6 Rations
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 126.0001 season 3 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 22 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 83.47%, Dir 1, moving False, route ftjoila-rukian], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 83.47%, Dir 1, moving True, route ftjoila-rukian], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 12:
Der Info-Barde
reise21_orkueberfall
reise23_orkueberfall2
ehrlicher_joerg
goldliebe_einstieg
reise60_huette
einealte
wegelagerer
HansQuest6
reise12_nashorn
HansQuest9
erika_revenge
JOURNEY: Random encounter at: 126.8337

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.1472, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.765807 ms
Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 23503.
Total: 33.040524 ms (FindLiveObjects: 0.902548 ms CreateObjectMapping: 0.255068 ms MarkObjects: 20.011524 ms  DeleteObjects: 10.750591 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 23556.
Total: 21.321276 ms (FindLiveObjects: 0.905265 ms CreateObjectMapping: 0.232127 ms MarkObjects: 19.436489 ms  DeleteObjects: 0.082708 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / Rukian_First_Impressions
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_First_Impressions [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ein alter, weise aussehender Mann nähert sich einem jungen Burschen, der euch im Weg steht und flüstert ihm ein paar Worte ins Ohr. Der Bursche schaut euch ein paar Momente lang mit einem leisen Lächeln an und tritt dann zur Seite. Der alte Mann wendet sich {0} zu und stellt sich vor: "Möge Travia eucht stets die Bäuche mit rotem Fleisch und feinem Wein füllen, Reisende. Mein Name ist Zerif Gurdson. Ich bin mir sicher, ihr werdet unsere kleine Stadt mögen!" )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ein alter, weise aussehender Mann nähert sich einem jungen Burschen, der euch im Weg steht und flüstert ihm ein paar Worte ins Ohr. Der Bursche schaut euch ein paar Momente lang mit einem leisen Lächeln an und tritt dann zur Seite. Der alte Mann wendet sich Rhenaya zu und stellt sich vor: "Möge Travia eucht stets die Bäuche mit rotem Fleisch und feinem Wein füllen, Reisende. Mein Name ist Zerif Gurdson. Ich bin mir sicher, ihr werdet unsere kleine Stadt mögen!"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, rukianfirst_2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value rukianfirst_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, rukianfirst_3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value rukianfirst_3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukianfirst_hl[1] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_First_Impressions [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} stellt sich und die anderen in höflichem Ton vor. "Ich würde euch ja in mein Haus zum Essen und Trinken einladen, aber ihr müsst mir verzeihen, Freunde... Heute ist Schlachttag und ich habe einiges Vieh, dass ich schlachten muss. Das ist immer so eine schmutzige Angelegenheit." erklärt euch Zerif im Plauderton. Dann fährt er den jungen Burschen an: "Geh und sieh nach dem Vieh. Ich zahle dich schließlich nicht fürs Rumstehen!" Mit einer wütenden Handbewegung scheucht er ihn davon. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Rhenaya stellt sich und die anderen in höflichem Ton vor. "Ich würde euch ja in mein Haus zum Essen und Trinken einladen, aber ihr müsst mir verzeihen, Freunde... Heute ist Schlachttag und ich habe einiges Vieh, dass ich schlachten muss. Das ist immer so eine schmutzige Angelegenheit." erklärt euch Zerif im Plauderton. Dann fährt er den jungen Burschen an: "Geh und sieh nach dem Vieh. Ich zahle dich schließlich nicht fürs Rumstehen!" Mit einer wütenden Handbewegung scheucht er ihn davon.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukianfirst_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_First_Impressions [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Zerif wendet seine Aufmerksamkeit wieder {0} zu und sagt in freundlichem Ton: "Und ich sollte jetzt auch gehen und ihm helfen. Sonst ruiniert er am Ende noch das gute Fleisch. Möge Travia euch segnen, Reisende!". Er verabschiedet sich von euch und verschwindet im Dorf. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Zerif wendet seine Aufmerksamkeit wieder Rhenaya zu und sagt in freundlichem Ton: "Und ich sollte jetzt auch gehen und ihm helfen. Sonst ruiniert er am Ende noch das gute Fleisch. Möge Travia euch segnen, Reisende!". Er verabschiedet sich von euch und verschwindet im Dorf.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukianfirst_hl[3] dlgResponse 0 = 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_First_Impressions [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_First_Impressions [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}'s Augen folgen dem Mann, als er euch verlässt. Irgendetwas an ihm lässt euch schaudern. {0} warnt die anderen, dass an dem alten Mann sicher mehr ist, als es im ersten Augenblick den Anschein hat. Ihr beschliesst, auf der Hut zu sein. Wer weiß, was in so einem kleinen Dorf nicht alles hinter verschlossenen Türen passiert. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Rhenaya's Augen folgen dem Mann, als er euch verlässt. Irgendetwas an ihm lässt euch schaudern. Rhenaya warnt die anderen, dass an dem alten Mann sicher mehr ist, als es im ersten Augenblick den Anschein hat. Ihr beschliesst, auf der Hut zu sein. Wer weiß, was in so einem kleinen Dorf nicht alles hinter verschlossenen Türen passiert.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukianfirst_hl[5] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue Rukian_First_Impressions: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 106-38 / Rukian_Elder
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukeldername_hl[5] dlgResponse 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue Rukian_Elder: ERR: count 0 < which 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 26 / Rukian_RTavern
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_RTavern [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value sbt_taverne
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction sbt_taverne for partner ruk_notransacked_tavern
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue Rukian_RTavern: sbt_taverne
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for tavern: TavernCtrl (TavernController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Storing Inhabitant rukian_26 with: fD8C60011010302111210
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tavern/rukian/26
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
getHouseTrigger: Checking trigger throwing_contest 0 5 startDialogue("throwing");
correct step, checking chance
Only looking for immediate events
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
getHouseTrigger: Checking trigger baernecrofollowup 1 5 startDialogue("Baerhag_necro_rumor");
not at the right step
getHouseTrigger: Checking trigger baernecrofollowup 3 5 startDialogue("Baerhag_necro_rumor2");
not at the right step
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tavern/rukian/26
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
getHouseTrigger: Checking trigger throwing_contest 0 5 startDialogue("throwing");
correct step, checking chance
Only looking for immediate events
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
getHouseTrigger: Checking trigger baernecrofollowup 1 5 startDialogue("Baerhag_necro_rumor");
not at the right step
getHouseTrigger: Checking trigger baernecrofollowup 3 5 startDialogue("Baerhag_necro_rumor2");
not at the right step
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tavern/rukian/26
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
getHouseTrigger: Checking trigger throwing_contest 0 5 startDialogue("throwing");
correct step, checking chance
Only looking for immediate events
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
getHouseTrigger: Checking trigger baernecrofollowup 1 5 startDialogue("Baerhag_necro_rumor");
not at the right step
getHouseTrigger: Checking trigger baernecrofollowup 3 5 startDialogue("Baerhag_necro_rumor2");
not at the right step
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id : checklockout
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 114: byfill
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 116: 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TavernController handleMenuClick Buttonid talk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[116] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 2: 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[2] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 3: paybill
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[3] dlgResponse 1 = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 6: random
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 82: 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[82] dlgResponse 1 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 10: checkinformer
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 12: 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[12] dlgResponse 0 = 13
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 13: 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State rukelder to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 1
found Tips Trigger for id -1/rukelder_rumor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[13] dlgResponse 1 = 15
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 15: random
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 17: 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for rukian
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 6 to 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[17] dlgResponse 0 = 104
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 104: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 132: checkcash
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 105: checkclose
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 120: byfill
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No companion available for rukian / 26
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tavern/rukian/26
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
getHouseTrigger: Checking trigger throwing_contest 0 5 startDialogue("throwing");
correct step, checking chance
Chanceroll missed with 59
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
getHouseTrigger: Checking trigger baernecrofollowup 1 5 startDialogue("Baerhag_necro_rumor");
not at the right step
getHouseTrigger: Checking trigger baernecrofollowup 3 5 startDialogue("Baerhag_necro_rumor2");
not at the right step
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 122: newfill
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 127: 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[127] dlgResponse 3 = 157
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 157: paybill
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog tavern_1_hl[157] dlgResponse 0 = 158
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 159: checkdrunk
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 161: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 158: nextchar
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Working TavernDlg id 160: 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

unknown reaction stay for partner tavern_1_hl
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of Dialog: stay
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No companion available for rukian / 26
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tavern/rukian/26
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
getHouseTrigger: Checking trigger throwing_contest 0 5 startDialogue("throwing");
correct step, checking chance
Chanceroll missed with 9
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
getHouseTrigger: Checking trigger baernecrofollowup 1 5 startDialogue("Baerhag_necro_rumor");
not at the right step
getHouseTrigger: Checking trigger baernecrofollowup 3 5 startDialogue("Baerhag_necro_rumor2");
not at the right step
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TavernController handleMenuClick Buttonid leave
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 106-38 / Rukian_Elder
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2a
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [2a]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/auto.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} klopft einige Male an die Tür und tritt einen Schritt zurück. Ein alter, weise aussehender Mann öffnet. “Möge die Herrin Travia Euch segnen, Reisende. Ihr seid nun die dritte Gruppe von Freiwilligen, die uns helfen will...leider wissen wir nicht, was den beiden ersten Gruppen widerfahren ist...sie waren ziemlich optimistisch, die Übeltäter finden zu können." sagt er in einem  saloppen Tonfall, bevor er Euch ins Haus bittet. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Rhenaya klopft einige Male an die Tür und tritt einen Schritt zurück. Ein alter, weise aussehender Mann öffnet. “Möge die Herrin Travia Euch segnen, Reisende. Ihr seid nun die dritte Gruppe von Freiwilligen, die uns helfen will...leider wissen wir nicht, was den beiden ersten Gruppen widerfahren ist...sie waren ziemlich optimistisch, die Übeltäter finden zu können." sagt er in einem  saloppen Tonfall, bevor er Euch ins Haus bittet.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukeldername_hl[2a] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Rukian ist eine kleine und schöne Stadt...wir alle hier sind der Herrin Travia sehr ergeben und daher glücklich, unsere Gäste so gut wir können bewirten zu dürfen. Bitte, bedient Euch doch!"  Gerne befolgt Ihr die freundliche Einladung und beginnt, Euch mit Rindfleisch und schaumigem Bier die Bäuche vollzuschlagen.  {0} rülpst nach dem Essen, sehr zur Irritation der anderen, aber der alte Mann lächelt nur. "Ihr habt den Alten Hyordgar glücklich gemacht ...das bedeutet, dass Ihr mit meiner Bewirtung zufrieden wart." )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Rukian ist eine kleine und schöne Stadt...wir alle hier sind der Herrin Travia sehr ergeben und daher glücklich, unsere Gäste so gut wir können bewirten zu dürfen. Bitte, bedient Euch doch!"  Gerne befolgt Ihr die freundliche Einladung und beginnt, Euch mit Rindfleisch und schaumigem Bier die Bäuche vollzuschlagen.  Erinnila rülpst nach dem Essen, sehr zur Irritation der anderen, aber der alte Mann lächelt nur. "Ihr habt den Alten Hyordgar glücklich gemacht ...das bedeutet, dass Ihr mit meiner Bewirtung zufrieden wart."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukeldername_hl[3] dlgResponse 0 = 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Elder [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State rukelder to 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukeldername_hl[4] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue Rukian_Elder: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 112-61 / Rukian_Slaughterhouse
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Slaughterhouse [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2a
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Slaughterhouse [2a]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukslaughter_hl[2a] dlgResponse 1 = 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Slaughterhouse [6]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukslaughter_hl[6] dlgResponse 0 = 6p
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Slaughterhouse [6p]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing Rukian_Slaughterhouse [7]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} nimmt vorsichtig einen tiefen Atemzug durch die Nase und riecht eine kaum merkliche, aber doch andere Note neben dem heftigen Tiergestank. Kurz nickend, beschließt {1}, in der Nacht wieder zu kommen und der Sache auf den Grund zu gehen. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Rhenaya nimmt vorsichtig einen tiefen Atemzug durch die Nase und riecht eine kaum merkliche, aber doch andere Note neben dem heftigen Tiergestank. Kurz nickend, beschließt sie, in der Nacht wieder zu kommen und der Sache auf den Grund zu gehen.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog rukslaughter_hl[7] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Quest State rukslaughterfishy to 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue Rukian_Slaughterhouse: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for wegweiser/rukian/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route rukian-fangbodi, distance 21, expected speed 1.25 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 50.09679, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:rest
Hint:f_angbod_4
Route: rukian-fangbodi
Script:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming smoke for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, rukian, fangbodi
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 50.09%, Dir 1, moving False, route rukian-fangbodi], breakreason is event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Successfully found food, restskill is 6
Current total party hunger 30
Ration Hungermod is -20
Total Hunger 30 <= 200, sating Party completely
Remaining Ration value 170, making 8 Rations
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 127.0022 season 3 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 22 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50.09%, Dir 1, moving False, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50.09%, Dir 1, moving True, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Problem in travel(): System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[DSA.Model.RouteEvent]].get_Item (System.String key) [0x00000] in <filename unknown>:0 

  at DSA.Model.TravelRoute.getRandomEvents (Single cpos) [0x00000] in <filename unknown>:0 

  at DSA.Model.Journey.updateJourney () [0x00000] in <filename unknown>:0 

  at MapController.travel () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 70.03785, cspeed 1.25
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:rest
Hint:rukian_7
Route: rukian-fangbodi
Script:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, rukian, fangbodi
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 70.03%, Dir 1, moving False, route rukian-fangbodi], breakreason is event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70.03%, Dir 1, moving False, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70.03%, Dir 1, moving True, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 95.04265, cspeed 0.625
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: rukian-fangbodi
Script:startdlg("reise2_auerochse");


 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog reise2_auerochse_hl[1] dlgResponse 0 = 1fwd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [1fwd]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 128.0028 season 3 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp -10 - 8 = uwsValue 5 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog reise2_auerochse_hl[1] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog reise2_auerochse_hl[4] dlgResponse 1 = 14
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing reise2_auerochse [14]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog reise2_auerochse_hl[14] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 95.04%, Dir 1, moving True, route rukian-fangbodi], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.0267, cspeed 0.625
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.370774 ms
Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 885 unused Assets to reduce memory usage. Loaded Objects now: 20325.
Total: 37.401737 ms (FindLiveObjects: 0.878400 ms CreateObjectMapping: 0.261407 ms MarkObjects: 20.769787 ms  DeleteObjects: 14.589592 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 20308.
Total: 21.896009 ms (FindLiveObjects: 0.825273 ms CreateObjectMapping: 0.219750 ms MarkObjects: 20.096346 ms  DeleteObjects: 0.070030 ms)

Failed to load trader data for town 'fangbodi'. The town is not present in the TraderData.townTraderData dictionary.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing For the Honor (Strings Mix) from List town, target volume 0.32, Duration 212.035
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / startDialogueAt("strasse_HansQuest13",9);
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest13 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route fangbodi-auplog, distance 19, expected speed 0.7083333 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route fangbodi-auplog], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Problem in travel(): System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[DSA.Model.RouteEvent]].get_Item (System.String key) [0x00000] in <filename unknown>:0 

  at DSA.Model.TravelRoute.getRandomEvents (Single cpos) [0x00000] in <filename unknown>:0 

  at DSA.Model.Journey.updateJourney () [0x00000] in <filename unknown>:0 

  at MapController.travel () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.1054, cspeed 1.416667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.566583 ms
Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 553 unused Assets to reduce memory usage. Loaded Objects now: 28440.
Total: 33.129871 ms (FindLiveObjects: 1.222515 ms CreateObjectMapping: 0.291592 ms MarkObjects: 22.449612 ms  DeleteObjects: 8.095165 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 28512.
Total: 23.719822 ms (FindLiveObjects: 1.049552 ms CreateObjectMapping: 0.235749 ms MarkObjects: 21.698294 ms  DeleteObjects: 0.080595 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Call For Titans (Full Mix) from List town, target volume 0.32, Duration 142.053
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / startDialogueAt("strasse_HansQuest13",9);
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest13 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 655)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route auplog-vilnheim, distance 18, expected speed 1.666667 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 30.11751, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:rest
Hint:auplog_6
Route: auplog-vilnheim
Script:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Prewarming smoke for 1 seconds
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, auplog, vilnheim
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 30.11%, Dir 1, moving False, route auplog-vilnheim], breakreason is event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Successfully found food, restskill is 2
Current total party hunger 150
Ration Hungermod is -20
Total Hunger 150 > 80, sating partly
Sating [PlayerChar 'Rhenaya'] CHunger 25, HungerLeft 80 Modification -14
Sating [PlayerChar 'Swanja'] CHunger 25, HungerLeft 66 Modification -14
Sating [PlayerChar 'Gerbod'] CHunger 25, HungerLeft 52 Modification -14
Sating [PlayerChar 'Gurbosch'] CHunger 25, HungerLeft 38 Modification -14
Sating [PlayerChar 'Erinnila'] CHunger 25, HungerLeft 24 Modification -14
Sating [PlayerChar 'Delo'] CHunger 25, HungerLeft 10 Modification -10
Remaining Ration value 0 not enough to make a full ration with 20
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 129.0043 season 3 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp -10 - 8 = uwsValue 5 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 30.11%, Dir 1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 30.11%, Dir 1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 60.06213, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:rest
Hint:auplog_6
Route: auplog-vilnheim
Script:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, auplog, vilnheim
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 60.06%, Dir 1, moving False, route auplog-vilnheim], breakreason is event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Vorm Einschlafen spielt {0} noch eine wunderschöne Melodie und singt dazu eine elbische Weise, die {1} beinahe Tränen der Rührung in die Augen reibt, obwohl {1} kein Wort Isdira spricht. Nach einem kurzen Moment des gemeinsamen Schweigens räuspert sich {1} und fragt: )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Vorm Einschlafen spielt Erinnila noch eine wunderschöne Melodie und singt dazu eine elbische Weise, die Rhenaya beinahe Tränen der Rührung in die Augen reibt, obwohl Rhenaya kein Wort Isdira spricht. Nach einem kurzen Moment des gemeinsamen Schweigens räuspert sich Rhenaya und fragt:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_HansQuest5_1_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_1_r1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_HansQuest5_1_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_1_r2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest5_hl[1] dlgResponse 0 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} holt tief Luft und beginnt zu erklären. "Das Lied singt von einer sehr mächtigen Magierin, einer Herrscherin eines großen Reiches im Süden, die sich selbst zur Göttin ausrief und unglaublich mächtige Dämonen beschwor." )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Erinnila holt tief Luft und beginnt zu erklären. "Das Lied singt von einer sehr mächtigen Magierin, einer Herrscherin eines großen Reiches im Süden, die sich selbst zur Göttin ausrief und unglaublich mächtige Dämonen beschwor."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_HansQuest5_3_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_3_r1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_HansQuest5_3_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_3_r2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest5_hl[3] dlgResponse 1 = 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} zuckt mit den Schultern. "Das, was mit allen Sterblichen geschieht, die sich dem Größenwahn und dem Bösen hingeben. Sie fiel - oder besser gesagt, sie wurde gestürzt. Die Thorwaler boten auf See zwar schon damals auch dem Horasreich die Stirn, aber..." )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Erinnila zuckt mit den Schultern. "Das, was mit allen Sterblichen geschieht, die sich dem Größenwahn und dem Bösen hingeben. Sie fiel - oder besser gesagt, sie wurde gestürzt. Die Thorwaler boten auf See zwar schon damals auch dem Horasreich die Stirn, aber..."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_HansQuest5_4_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_4_r1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_HansQuest5_4_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_4_r2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest5_hl[4] dlgResponse 0 = 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, "Tja...", beginnt {0}, "letztendlich war es ein Aufgebot des damals noch jungen und schwachen Mittelreiches, unterstützt von einigen Freiwilligen wie meinem Großvater, die sich ihr entgegenstellten und den entscheidenden Sieg errangen. Eure Zeitrechnung Bosporans Fall begann damals, und die Götter selbst griffen in die Schlacht ein." )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Tja...", beginnt Erinnila, "letztendlich war es ein Aufgebot des damals noch jungen und schwachen Mittelreiches, unterstützt von einigen Freiwilligen wie meinem Großvater, die sich ihr entgegenstellten und den entscheidenden Sieg errangen. Eure Zeitrechnung Bosporans Fall begann damals, und die Götter selbst griffen in die Schlacht ein."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_HansQuest5_5_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Bosporans Fall? Dein GROSSVATER?! Erinnila, bei den Zwölfen, das ist 1000 Jahre her! Wie alt werdet ihr Elfen eigentlich?!"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_HansQuest5_5_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value strasse_HansQuest5_5_r2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest5_hl[5] dlgResponse 0 = 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_HansQuest5 [7]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0} streichelt ein letztes Mal über das Instrument, zärtlich und behutsam, und verstaut es im Rucksack. Dabei lächelt {0} geheimnisvoll und zwinkert {1} zu. "Wir leben so lange, wie wir es für nötig halten, und so lange, wie die Flamme der Neugier, des Schöpferischen und der Tatenlust in uns brennt." )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Erinnila streichelt ein letztes Mal über das Instrument, zärtlich und behutsam, und verstaut es im Rucksack. Dabei lächelt Erinnila geheimnisvoll und zwinkert Rhenaya zu. "Wir leben so lange, wie wir es für nötig halten, und so lange, wie die Flamme der Neugier, des Schöpferischen und der Tatenlust in uns brennt."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.04, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_HansQuest5_hl[7] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

IndexOutOfRangeException: Array index is out of range.
  at CampController.handleGuardCallbacks (Int32 when) [0x00000] in <filename unknown>:0 

  at CampController+<handleGuardCo>c__Iterator13.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60.06%, Dir 1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60.06%, Dir 1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, userbreak, perc 75.4193, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, auplog, vilnheim
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 75.41%, Dir 1, moving False, route auplog-vilnheim], breakreason is userbreak
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 130.0028 season 3 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp -3 - 13 = uwsValue 5 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75.41%, Dir 1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75.41%, Dir -1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, userbreak, perc 62.85959, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, vilnheim, auplog
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 62.85%, Dir -1, moving False, route auplog-vilnheim], breakreason is userbreak
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62.85%, Dir -1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62.85%, Dir 1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, userbreak, perc 74.80556, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, auplog, vilnheim
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 74.8%, Dir 1, moving False, route auplog-vilnheim], breakreason is userbreak
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnSleep(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 131.0019 season 3 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp -5 - 13 = uwsValue 5 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Choosing random fight with prefix: camp_road
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initializing Battle camp_road_3 in Scene wegkampf_rast1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown openaircamp iscombat False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Rhenaya: [BCAData: MT0 / WT2
 / Wizards_hair_ponnytail, Wizards_belt]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Swanja: [BCAData: MT2 / WT0
 / villager_female_B_body, barbarian_helmet_03, barbarian_shoulder pad_01_L001, barbarian_shoulder pad_01_L, barbarian_knee_pad_L, barbarian_knee_pad_L001, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gerbod: [BCAData: MT2 / WT-1
 / barbarian_hair_01, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gerbod: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gurbosch: [BCAData: MT1 / WT-1
 / dwarf_skn_body, dwarf_head_01, dwarf_helmet_04, dwarf_shoulder pad_02]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Erinnila: [BCAData: MT1 / WT-1
 / elf_female_03, elf_hood, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Delo: [BCAData: MT5 / WT-1
 / Wizards_skn, Wizards_head_01, Wizards_hat_03, Wizards_skn_cloth]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Delo: 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Steppenhund(battle/wolf): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Steppenhund(battle/wolf): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Mercury Rising (With Choir) from List battle, target volume 0.32, Duration 112.039
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: got 3 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/14) cost is 13
Calculating cost to destination (5/13) cost is 13
Calculating cost to destination (6/13) cost is 14
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (7/12) cost is 14
Calculating cost to destination (8/11) cost is 14
Calculating cost to destination (9/12) cost is 16
Calculating cost to destination (8/13) cost is 16
found 8 valid attack positions, closest at (5/13) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 7, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 9
Calculating cost to destination (4/7) cost is 9
Calculating cost to destination (5/8) cost is 7
Calculating cost to destination (4/9) cost is 7
Calculating cost to destination (7/1) cost is 14
Calculating cost to destination (8/0) cost is 18
Calculating cost to destination (9/1) cost is 16
Calculating cost to destination (8/2) cost is 14
Calculating cost to destination (4/3) cost is 13
Calculating cost to destination (5/2) cost is 15
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (5/4) cost is 11
Calculating cost to destination (8/0) cost is 18
Calculating cost to destination (7/1) cost is 14
Calculating cost to destination (5/2) cost is 15
Calculating cost to destination (6/1) cost is 15
Calculating cost to destination (7/2) cost is 13
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (5/0) cost is 17
Calculating cost to destination (6/1) cost is 15
found 20 valid attack positions, closest at (5/8) (dist: 7), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Parameter 'cast' does not exist.
 
(Filename:  Line: 2635)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 7, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 8
Calculating cost to destination (4/7) cost is 10
Calculating cost to destination (4/9) cost is 6
Calculating cost to destination (7/1) cost is 15
Calculating cost to destination (8/0) cost is 19
Calculating cost to destination (9/1) cost is 17
Calculating cost to destination (8/2) cost is 15
Calculating cost to destination (4/3) cost is 14
Calculating cost to destination (5/2) cost is 16
Calculating cost to destination (6/3) cost is 12
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (8/0) cost is 19
Calculating cost to destination (7/1) cost is 15
Calculating cost to destination (5/2) cost is 16
Calculating cost to destination (6/1) cost is 16
Calculating cost to destination (7/2) cost is 14
Calculating cost to destination (6/3) cost is 12
Calculating cost to destination (5/0) cost is 18
Calculating cost to destination (6/1) cost is 16
found 19 valid attack positions, closest at (4/9) (dist: 6), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Parameter 'cast' does not exist.
 
(Filename:  Line: 2635)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 6, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/8) cost is 9
Calculating cost to destination (4/7) cost is 9
Calculating cost to destination (7/1) cost is 12
Calculating cost to destination (8/0) cost is 14
Calculating cost to destination (9/1) cost is 12
Calculating cost to destination (8/2) cost is 10
Calculating cost to destination (4/3) cost is 13
Calculating cost to destination (5/2) cost is 15
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (5/4) cost is 11
Calculating cost to destination (8/0) cost is 14
Calculating cost to destination (7/1) cost is 12
Calculating cost to destination (5/2) cost is 15
Calculating cost to destination (6/1) cost is 13
Calculating cost to destination (7/2) cost is 11
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (5/0) cost is 15
Calculating cost to destination (6/1) cost is 13
found 18 valid attack positions, closest at (4/7) (dist: 9), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Parameter 'cast' does not exist.
 
(Filename:  Line: 2635)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 8, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpErinnila: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpDelo: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Delo on Position 0Adding Char Erinnila on Position 1Adding Char Rhenaya on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: got 3 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 12
Calculating cost to destination (5/9) cost is 12
Calculating cost to destination (4/10) cost is 14
Calculating cost to destination (5/7) cost is 10
Calculating cost to destination (6/8) cost is 10
Calculating cost to destination (5/9) cost is 12
Calculating cost to destination (3/7) cost is 10
Calculating cost to destination (4/6) cost is 8
Calculating cost to destination (5/7) cost is 10
found 9 valid attack positions, closest at (4/6) (dist: 8), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Erinnila, cAE current 65, original cost 6, final cost 17, delta -11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(5/8) / Dist6 / Targetid1: BattleCharacter(Steppenhund)
  Checking Steppenhund as a magical Target, distance 7
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(5/8) / Dist6 / Targetid1: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 4.097789s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: got 2 viable Targets
  Did not find a target
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = False, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpGerbod: Removing battle effect stillsleeping, started in battleround 0, duration 2, current round 3, so 2 < 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExpGurbosch: Removing battle effect stillsleeping, started in battleround 0, duration 2, current round 3, so 2 < 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Erinnila on Position 1Adding Char Delo on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Rhenaya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class druid = boeserblick, zwingtanz, blitz, eisenrost
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: got 2 viable Targets
  Did not find a target
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Rhenaya)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Rhenaya from queue
Checking Erinnila canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: got 2 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 10
Calculating cost to destination (5/9) cost is 8
Calculating cost to destination (4/10) cost is 10
Calculating cost to destination (3/7) cost is 8
Calculating cost to destination (4/6) cost is 6
Calculating cost to destination (5/7) cost is 6
found 6 valid attack positions, closest at (4/6) (dist: 6), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 4, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: got 2 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 5
Calculating cost to destination (5/9) cost is 9
Calculating cost to destination (4/10) cost is 7
Calculating cost to destination (3/7) cost is 3
Calculating cost to destination (5/7) cost is 7
found 5 valid attack positions, closest at (3/7) (dist: 3), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 79, original cost 6, final cost 11, delta -5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(4/9) / Dist2 / Targetid0: BattleCharacter(Steppenhund)
  Checking Steppenhund as a magical Target, distance 3
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(4/7) / Dist1 / Targetid1: BattleCharacter(Steppenhund)
Top 2: Pos(4/9) / Dist2 / Targetid0: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.722983s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Gerbod canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Gerbod on Position 0Adding Char Gurbosch on Position 1Adding Char Steppenhund on Position 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 10
Calculating cost to destination (5/9) cost is 8
Calculating cost to destination (4/10) cost is 10
found 3 valid attack positions, closest at (5/9) (dist: 8), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gerbod)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gerbod ID 2, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gerbod from queue
Checking Gurbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 15
Calculating cost to destination (5/9) cost is 11
Calculating cost to destination (4/10) cost is 13
found 3 valid attack positions, closest at (5/9) (dist: 11), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Gurbosch)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Gurbosch ID 3, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Gurbosch from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Rhenaya is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Rhenaya) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Erinnila on Position 0Adding Char Delo on Position 1Adding Char Rhenaya on Position 2Adding Char Gerbod on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/9) cost is 6
Calculating cost to destination (5/9) cost is 4
Calculating cost to destination (4/10) cost is 6
found 3 valid attack positions, closest at (5/9) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnActionFinished Setting Position to End
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Erinnila ID 4, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: got 1 viable Targets
  Did not find a target
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Erinnila) atready = True, defready = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnBattleIdleAnimEnd() - IsTarget - bc.VisualTurnDone(this)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Erinnila)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Erinnila from queue
Checking Delo canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MagicSkill execute _caster Delo, cAE current 63, original cost 6, final cost 16, delta -10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

AILog: Starting to Think for Delo ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = fulminictus, horriphobus, blitz, plumbumbarum, ignifaxius
  chooseLOSTarget: got 1 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(4/9) / Dist2 / Targetid0: BattleCharacter(Steppenhund)
  Checking Steppenhund as a magical Target, distance 3
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(4/9) / Dist2 / Targetid0: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualTurnDone(BattleCharBehaviour, cname: Delo) atready = True, defready = True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying ProjectileEffect blueball(Clone) in 1.915026s
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BC.VisualGetHit hitDie
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

VisualMoveDone(BattleCharacter(Delo)) escape = False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BS.advanceIni log
Removing Delo from queue
Checking Rhenaya canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Rhenaya on Position 0Adding Char Gerbod on Position 1Adding Char Gurbosch on Position 2Clearing 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Victory Jingle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Currentcontrol is NOT null, reactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying Battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finalizing Battle, forced is False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74.8%, Dir 1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CurrentControl is CampController, using recoverAfterBattle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 74.8%, Dir 1, moving False, route auplog-vilnheim], breakreason is userbreak
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Recover after battle, script is 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Camptype is NOT battle, regenerating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74.8%, Dir 1, moving False, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74.8%, Dir -1, moving True, route auplog-vilnheim], route DSA.Model.TravelRoute route type land
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Rhenaya: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing battle effect stillsleeping, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Swanja: Removing durable effect stillsleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gerbod: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Gurbosch: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Erinnila: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

runEffExp Delo: Removing durable effect battlestance_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 59.92989, cspeed 1.666667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:rest
Hint:auplog_6
Route: auplog-vilnheim
Script:
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, vilnheim, auplog
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey is [Journey: maptext_rt_road, Pos 59.92%, Dir -1, moving False, route auplog-vilnheim], breakreason is event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

setSpecialState("map.hansquest5",1);

startDialogueAt("strasse_HansQuest5",8);

return false;

} else return true;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 124.2757 = Erdstag, 5. Boron (HERBST) im Jahre 1008 BF Firunsstunde (06:36 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.110575 ms
Unloading 29 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3782 unused Assets to reduce memory usage. Loaded Objects now: 79896.
Total: 59.726982 ms (FindLiveObjects: 3.194840 ms CreateObjectMapping: 0.620917 ms MarkObjects: 33.613750 ms  DeleteObjects: 18.895565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 80585.
Total: 36.801342 ms (FindLiveObjects: 3.170994 ms CreateObjectMapping: 0.506513 ms MarkObjects: 32.297657 ms  DeleteObjects: 0.154851 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing The Fountain of Life (No Drums Relaxed Edit 60-secs) from List town, target volume 0.32, Duration 62.667
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 4 = 60
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [60]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name sleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed(sleeping)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 62
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [62]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 4 = 60
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [60]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Passing time, callback name sleeping
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Time Passed, calling OnTimePassed(sleeping)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 62
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [62]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 63
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [63]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[63] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initializing Battle shiprestfight2 in Scene schiffreise_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown openaircamp iscombat False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 7
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Gurbosch: [BCAData: MT1 / WT-1
 / dwarf_skn_body, dwarf_head_01, dwarf_helmet_04, dwarf_shoulder pad_02]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Gurbosch: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Erinnila: [BCAData: MT1 / WT-1
 / elf_female_03, elf_hood, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Rhenaya: [BCAData: MT0 / WT2
 / Wizards_hair_ponnytail, Wizards_belt]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Charsetup Delo: [BCAData: MT5 / WT-1
 / Wizards_skn, Wizards_head_01, Wizards_hat_03, Wizards_skn_cloth]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for P Delo: 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Thorwaler(battle/viking_male): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Thorwaler(battle/viking_male): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Thorwaler(battle/viking_male): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Thorwaler(battle/viking_male): 
zweihaender count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Zwerg(battle/dwarf_male): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Krieger(battle/warrior_male): 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Krieger(battle/warrior_male): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Krieger(battle/warrior_male): 

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

bcb for NPC Zwerg(battle/dwarf_male): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

BAV Checkpoint 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint 9
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initiative Ini Display
Adding Char Erinnila on Position 0Adding Char Zwerg on Position 1Adding Char Zwerg on Position 2Adding Char Rhenaya on Position 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Barbarian Horde (Full mix) from List battle, target volume 0.32, Duration 79.307
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Destroying Battle
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finalizing Battle, forced is True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CurrentControl is null, using resetController
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No PostBattleScript found for Battle shiprestfight2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 124.2757 = Erdstag, 5. Boron (HERBST) im Jahre 1008 BF Firunsstunde (06:36 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List town, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 103.399162 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4400 unused Assets to reduce memory usage. Loaded Objects now: 80485.
Total: 54.451450 ms (FindLiveObjects: 3.354824 ms CreateObjectMapping: 0.695475 ms MarkObjects: 34.364159 ms  DeleteObjects: 14.007312 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 80587.
Total: 40.209896 ms (FindLiveObjects: 3.197557 ms CreateObjectMapping: 0.525228 ms MarkObjects: 35.318325 ms  DeleteObjects: 0.499873 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for tempel/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient temple is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Storing Inhabitant thorwal_gamestart with: mD6430202001400100200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for temple/thorwal/gamestart
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Using Sized Height 1200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (435.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (435.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character F is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -426.0, 0.0), Extents: (444.0, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (437.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (437.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (437.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character D is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (437.0, -426.0, 0.0), Extents: (444.5, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -426.0, 0.0), Extents: (444.0, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -426.0, 0.0), Extents: (444.0, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -426.0, 0.0), Extents: (444.0, 415.5, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character C is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (437.0, -507.5, 0.0), Extents: (444.5, 497.0, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -507.5, 0.0), Extents: (444.0, 497.0, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -507.5, 0.0), Extents: (444.0, 497.0, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (436.5, -507.5, 0.0), Extents: (444.0, 497.0, 1.0) compared to (436.5, -170.5, 890.0, 400.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]6[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 31
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [31]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr könnt zur Zeit nicht die erforderliche Mindestbesatzung von [FFFFFF]{0}[-] Mann stellen. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr könnt zur Zeit nicht die erforderliche Mindestbesatzung von [FFFFFF]4[-] Mann stellen.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[31] dlgResponse 0 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]6[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 6 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 124.2757 = Erdstag, 5. Boron (HERBST) im Jahre 1008 BF Firunsstunde (06:36 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 146.694336 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 80454.
Total: 46.143173 ms (FindLiveObjects: 3.180351 ms CreateObjectMapping: 0.570205 ms MarkObjects: 34.457737 ms  DeleteObjects: 7.097835 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 80557.
Total: 42.014996 ms (FindLiveObjects: 3.336109 ms CreateObjectMapping: 0.524323 ms MarkObjects: 36.480473 ms  DeleteObjects: 0.754941 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Protectors of Fate (Strings Mix) from List town, target volume 0.32, Duration 173.531
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]0[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]{0}[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]{1}[-] {2}.



Wollt Ihr [FFFFFF]{3}[-] {4} direkt beim Hafenmeister kaufen? Dafür würden [ff0000]{5} Silbertaler[-] fällig. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]8[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]2[-] Proviantpakete.



Wollt Ihr [FFFFFF]2[-] Proviantpakete direkt beim Hafenmeister kaufen? Dafür würden [ff0000]6 Silbertaler[-] fällig.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]{0}[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]{1}[-] {2}.



Wollt Ihr [FFFFFF]{3}[-] {4} direkt beim Hafenmeister kaufen? Dafür würden [ff0000]{5} Silbertaler[-] fällig. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]8[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]2[-] Proviantpakete.



Wollt Ihr [FFFFFF]2[-] Proviantpakete direkt beim Hafenmeister kaufen? Dafür würden [ff0000]6 Silbertaler[-] fällig.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 1 = 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]0[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]{0}[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]{1}[-] {2}.



Wollt Ihr [FFFFFF]{3}[-] {4} direkt beim Hafenmeister kaufen? Dafür würden [ff0000]{5} Silbertaler[-] fällig. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]8[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]2[-] Proviantpakete.



Wollt Ihr [FFFFFF]2[-] Proviantpakete direkt beim Hafenmeister kaufen? Dafür würden [ff0000]6 Silbertaler[-] fällig.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]{0}[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]{1}[-] {2}.



Wollt Ihr [FFFFFF]{3}[-] {4} direkt beim Hafenmeister kaufen? Dafür würden [ff0000]{5} Silbertaler[-] fällig. )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr habt für diese Reise nicht genug Proviant dabei. Ihr werdet bis zu [FFFFFF]8[-] Stunden unterwegs sein und benötigt daher insgesamt [FFFFFF]2[-] Proviantpakete.



Wollt Ihr [FFFFFF]2[-] Proviantpakete direkt beim Hafenmeister kaufen? Dafür würden [ff0000]6 Silbertaler[-] fällig.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, text_yes )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_yes
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, text_no )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value text_no
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 28
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [28]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 2 Items of id 45
Removing 2 items from slot inventory01, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 113.392700 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2445 unused Assets to reduce memory usage. Loaded Objects now: 18629.
Total: 61.993317 ms (FindLiveObjects: 1.859431 ms CreateObjectMapping: 0.854251 ms MarkObjects: 30.280354 ms  DeleteObjects: 28.118765 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-prem, distance 118, expected speed 17 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[1] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.118, cspeed 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.535190 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 667 unused Assets to reduce memory usage. Loaded Objects now: 63774.
Total: 37.671291 ms (FindLiveObjects: 2.245504 ms CreateObjectMapping: 0.321778 ms MarkObjects: 32.311539 ms  DeleteObjects: 1.758611 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 64073.
Total: 34.200253 ms (FindLiveObjects: 2.328213 ms CreateObjectMapping: 0.307892 ms MarkObjects: 30.800451 ms  DeleteObjects: 0.095990 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 124.2757 = Erdstag, 5. Boron (HERBST) im Jahre 1008 BF Firunsstunde (06:36 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 97.474945 ms
Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 80164.
Total: 45.614323 ms (FindLiveObjects: 3.075306 ms CreateObjectMapping: 0.492930 ms MarkObjects: 34.410950 ms  DeleteObjects: 6.709045 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 80607.
Total: 39.642712 ms (FindLiveObjects: 3.093417 ms CreateObjectMapping: 0.518588 ms MarkObjects: 34.814831 ms  DeleteObjects: 0.546962 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 10
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [10]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr befindet Euch im Hafen von [0000ff]{0}[-].



{1}



{2}



Was wollt Ihr tun? )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr befindet Euch im Hafen von [0000ff]Thorwal[-].



Liegeplatz Eures Schiffs [ffff00]LARES STOLZ[-] ist [0000ff]Thorwal[-].



Ihr habt zur Zeit [FFFFFF]12[-] Proviantpakete.



Was wollt Ihr tun?
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, hm_opt1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, hm_opt2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, hm_opt3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 4, hm_opt4 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_opt4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 5 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 5, hm_sleep )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_sleep
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 6 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 6, hm_ship_options )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_ship_options
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc hasresponse( 7 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 7, hm_leave_harbor )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value hm_leave_harbor
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[10] dlgResponse 0 = 30
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [30]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [thorwal]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[thorwal] dlgResponse 0 = depart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbormod [depart]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

removing 2 Items of id 45
Removing 2 items from slot inventory01, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Forcing ship Passage speed to 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, {0}



{1} )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value [33e5e5]Swanja[-] beweist, dass sie sich auf den Meeren zu Hause fühlt. Ihr macht ordentlich Fahrt.



Efferd und Swafnir scheinen Euch gewogen zu sein...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 102.846466 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2429 unused Assets to reduce memory usage. Loaded Objects now: 18651.
Total: 63.767025 ms (FindLiveObjects: 0.899530 ms CreateObjectMapping: 0.489006 ms MarkObjects: 32.460052 ms  DeleteObjects: 28.948868 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:SetMapView(MapView)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Travelling on Route thorwal-prem, distance 118, expected speed 17 MpH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.UpdateMainUIView () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MapView:UpdateMainUIView()
MapController:forceJourney(Journey, Boolean)
<LoadMapCoroutine>c__Iterator24:MoveNext()
 
(Filename:  Line: -1)

Journey = null
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 0%, Dir 1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: Available Random encounter number: 11:
Seereise Piratenangriff
Seereise Krakenmolch
totenschiff
deadcalm
shipwrecked
whalers
storm
fischen
sturm
gegenstandsverlust
passengergossip
JOURNEY: Random encounter at: 124.4206

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0.32, Duration 134.06
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

JOURNEY: executing Random Encounter whalers/none
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, event, perc 49.25868, cspeed 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleEvent Type:event
Hint:
Route: sea
Script:if (getSpecialState("map.ojwos") != 1) startdlg("whalers");



 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Setting Journey Buttons to False with journey [Journey: maptext_rt_sea, Pos 49.25%, Dir 1, moving True, route thorwal-prem], route DSA.Model.TravelRoute route type highsea
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Journey stopped, arrival, perc 100.1682, cspeed 17
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
UnloadTime: 0.517984 ms
Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 667 unused Assets to reduce memory usage. Loaded Objects now: 63795.
Total: 38.793289 ms (FindLiveObjects: 2.271162 ms CreateObjectMapping: 0.317250 ms MarkObjects: 33.431728 ms  DeleteObjects: 1.737783 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 64094.
Total: 35.771713 ms (FindLiveObjects: 2.259691 ms CreateObjectMapping: 0.308194 ms MarkObjects: 32.437717 ms  DeleteObjects: 0.096895 ms)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing When Heroes Return (With Choir No Percussion) from List town, target volume 0.32, Duration 149.629
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing harbor_arrival [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GlobalImgRepo True, maxframes 1000, Log:
loading characterimage file user_ardora.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/ardora.jpg
loading characterimage file user_curian.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/curian.jpg
loading characterimage file user_erwo.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/erwo.jpg
loading characterimage file user_garsvik.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/garsvik.jpg
loading characterimage file user_harika.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/harika.jpg
loading characterimage file user_nariell.jpg from C:/Users/Marathonman/Documents/BladeofDestiny/charimage/nariell.jpg
Loaded 60 CharImages successfully
Loaded 3 ItemImages successfully
Male Character Image jaeger_01.jpg now available
Male Character Image krieger_01.jpg now available
Male Character Image krieger_02.jpg now available
Male Character Image krieger_03.jpg now available
Male Character Image krieger_04.jpg now available
Male Character Image krieger_05.jpg now available
Male Character Image krieger_06.jpg now available
Male Character Image krieger_07.jpg now available
Male Character Image streuner_01.jpg now available
Male Character Image streuner_02.jpg now available
Male Character Image streuner_03.jpg now available
Male Character Image streuner_04.jpg now available
Male Character Image thorwaler_01.jpg now available
Male Character Image thorwaler_02.jpg now available
Male Character Image thorwaler_03.jpg now available
Male Character Image zwerg_01.jpg now available
Male Character Image zwerg_02.jpg now available
Male Character Image zwerg_03.jpg now available
Male Character Image zwerg_04.jpg now available
Male Character Image hexer_01.jpg now available
Male Character Image druide_01.jpg now available
Male Character Image magier_01.jpg now available
Male Character Image magier_02.jpg now available
Male Character Image magier_03.jpg now available
Male Character Image magier_04.jpg now available
Male Character Image magier_05.jpg now available
Male Character Image elf_01.jpg now available
Male Character Image elf_02.jpg now available
Male Character Image user_ardora.jpg now available
Male Character Image user_curian.jpg now available
Male Character Image user_erwo.jpg now available
Male Character Image user_garsvik.jpg now available
Male Character Image user_harika.jpg now available
Male Character Image user_nariell.jpg now available
Female Character Image jaegerin_01.jpg now available
Female Character Image kriegerin_01.jpg now available
Female Character Image kriegerin_02.jpg now available
Female Character Image kriegerin_03.jpg now available
Female Character Image kriegerin_04.jpg now available
Female Character Image streunerin_01.jpg now available
Female Character Image streunerin_02.jpg now available
Female Character Image streunerin_03.jpg now available
Female Character Image streunerin_04.jpg now available
Female Character Image streunerin_05.jpg now available
Female Character Image thorwalerin_01.jpg now available
Female Character Image zwergin_01.jpg now available
Female Character Image hexe_01.jpg now available
Female Character Image hexe_02.jpg now available
Female Character Image hexe_04.jpg now available
Female Character Image druidin_01.jpg now available
Female Character Image magierin_01.jpg now available
Female Character Image magierin_02.jpg now available
Female Character Image magierin_03.jpg now available
Female Character Image magierin_04.jpg now available
Female Character Image magierin_05.jpg now available
Female Character Image elfe_01.jpg now available
Female Character Image elfe_02.jpg now available
Female Character Image elfe_03.jpg now available
Female Character Image elfe_04.jpg now available
Female Character Image elfe_05.jpg now available
Female Character Image user_ardora.jpg now available
Female Character Image user_curian.jpg now available
Female Character Image user_erwo.jpg now available
Female Character Image user_garsvik.jpg now available
Female Character Image user_harika.jpg now available
Female Character Image user_nariell.jpg now available
ItemImage suedweiser now available
ItemImage fernrohr now available
ItemImage dreikreuz now available

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loaded Weatherforecast for [DSATime ts 124.2757 = Erdstag, 5. Boron (HERBST) im Jahre 1008 BF Firunsstunde (06:36 Uhr)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 1 - 21 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

character Character G is unset, deactivating
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 90.087334 ms
Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 80183.
Total: 47.419724 ms (FindLiveObjects: 3.271512 ms CreateObjectMapping: 0.493835 ms MarkObjects: 35.234711 ms  DeleteObjects: 7.512585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 80625.
Total: 40.665096 ms (FindLiveObjects: 3.178238 ms CreateObjectMapping: 0.511343 ms MarkObjects: 36.003536 ms  DeleteObjects: 0.306081 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

finalizing
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweeping Camera
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Sweep Done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing Sound TriggeredSound at Location (57.7, 3.8, -140.4)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No Room rented
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 125.0042 season 3 area coast: WeatherForecast[ Clouds none Wind strong Rain none, Temp -12 - 11 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 126 season 3 area coast: WeatherForecast[ Clouds none Wind storm Rain none, Temp -12 - 11 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 127.0001 season 3 area coast: WeatherForecast[ Clouds none Wind storm Rain none, Temp -12 - 11 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 128.0055 season 3 area coast: WeatherForecast[ Clouds none Wind storm Rain none, Temp -12 - 11 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (No Percussion) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -240 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[5] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -240 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 2 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue thorwal_stover: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 129.0003 season 3 area coast: WeatherForecast[ Clouds none Wind strong Rain none, Temp -10 - 13 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 130.0009 season 3 area coast: WeatherForecast[ Clouds none Wind storm Rain none, Temp -16 - 10 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 131.0009 season 3 area coast: WeatherForecast[ Clouds some Wind storm Rain none, Temp -16 - 10 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 132.0068 season 3 area coast: WeatherForecast[ Clouds some Wind none Rain none, Temp 3 - 13 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 133.0009 season 3 area coast: WeatherForecast[ Clouds some Wind none Rain none, Temp 3 - 13 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 134.0009 season 3 area coast: WeatherForecast[ Clouds some Wind none Rain none, Temp -3 - 13 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 135.0009 season 3 area coast: WeatherForecast[ Clouds some Wind strong Rain none, Temp -8 - 8 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 136.0009 season 3 area coast: WeatherForecast[ Clouds some Wind strong Rain none, Temp -8 - 8 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 137.0009 season 3 area coast: WeatherForecast[ Clouds some Wind strong Rain none, Temp -8 - 8 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 138.0009 season 3 area coast: WeatherForecast[ Clouds some Wind strong Rain none, Temp -8 - 8 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 139.0009 season 3 area coast: WeatherForecast[ Clouds some Wind strong Rain none, Temp -11 - 8 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 140.0009 season 3 area coast: WeatherForecast[ Clouds some Wind light Rain none, Temp 5 - 15 = uwsValue 13 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 141.0065 season 3 area coast: WeatherForecast[ Clouds closed Wind light Rain none, Temp 5 - 15 = uwsValue 9 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 142.0065 season 3 area coast: WeatherForecast[ Clouds closed Wind light Rain none, Temp 5 - 15 = uwsValue 9 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 143.0008 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -13 - -4 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 144.0009 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -13 - -4 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RDlg: herberge.5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger varnheim_28 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rybon_6 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ottarje_27 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_21 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger phexcaer_41 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger groenvel_7 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger skelelle_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger kravik_11 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger nordvest_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rovamund_22 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger peilinen_14 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger guddasun_12 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_31 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger bodon_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger vilnheim_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger rukian_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger auplog_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger fangbodi_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger angbodirtal_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger ftjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger tjoila_-1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NOT adding tiptrigger any_1 to search for thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking tips trigger array, count 0
no Tips triggers, checking all tips from 56 to 101
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 145.0009 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -13 - -4 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 146.0067 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -20 - -7 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 147.001 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -20 - -7 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 148.001 season 3 area coast: WeatherForecast[ Clouds closed Wind storm Rain none, Temp -20 - -7 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip True from TextBackground (UnityEngine.GameObject), ttcount now is 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

OnTooltip False from TextBackground (UnityEngine.GameObject), ttcount now is 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List town, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/Test.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Updating Scrollsize of areaScrolllist: Center: (118.0, -2516.0, -0.5), Extents: (118.0, 2516.0, 0.5) compared to (115.0, -175.0, 230.0, 350.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -247 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 4, 0, 200, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [5]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[5] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 4, 0, -200, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 2 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue thorwal_stover: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 4, 0, -200, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 2 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue thorwal_stover: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing BuildingEvent randomStreet / strasse_bettler
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_bettler [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, xxx )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value An einer Straßenecke sitzt ein einbeiniger Mann, der euch flehentlich eine Hand entgegenhält. "Eine milde Gabe, um Travias Willen!"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, strasse_bettler_1_r1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Ihr belästigt meinen Sinn für Ästhetik, also geht."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, strasse_bettler_1_r2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Verzieht euch!"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, strasse_bettler_1_r3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Dieses Gold sei euer, guter Mann."
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_bettler_hl[1] dlgResponse 2 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_bettler [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Sending request to store updated stats.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing strasse_bettler [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, xxx )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value "Vielen herzlichen Dank, und mögen die Götter euch euren Weg ebnen!"
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

STATS: Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog strasse_bettler_hl[4] dlgResponse 0 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue strasse_bettler: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 4, 0, -200, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Clash of Empires (Full Mix) from List town, target volume 0.32, Duration 189.44
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [4]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 2 = 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Result of call to Dialogue thorwal_stover: 255
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 3 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 7.66666650772095, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 149.0048 season 3 area coast: WeatherForecast[ Clouds many Wind storm Rain none, Temp -15 - -6 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Audere Est (No Choir) from List town, target volume 0.32, Duration 87.771
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for taverneundherberge/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for rest_room3: CampCtrl (CampController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, thorwal
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0.32, Duration 117.707
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Camp with onenterscript function OnGuard (guardshift, delay, who, guardshortname) {

if (guardshift == 2 && getSpecialState("map.borbarads_zeugen") != 1) {

var chance = rollRandom(1,20);

if (chance < 3) {

  startdlg ("strasse_HansQuest12"); 

  return false;

}

}

return true;

}


function OnSleep(){}

function OnLeave(){}

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Saving to C:/Users/Marathonman/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 1 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 1, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 2 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 2, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

HandleGuardCallbacks( 3 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc OnGuard( 3, 8, -1,  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Weatherforecast for 150.0007 season 3 area coast: WeatherForecast[ Clouds none Wind storm Rain none, Temp -20 - 7 = uwsValue 3 ]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Found handler for hostel: HostelCtrl (HostelController)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No UICamera found
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Ambient tavern is empty, leaving music untouched
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

(Re)Storing Inhabitant thorwal_105-90 with: mB0DE0C70011402021200
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking Housetriggers for hostel/thorwal/105-90
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MusicControl: now playing For the Honor (Strings Mix) from List town, target volume 0.32, Duration 212.035
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [1]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 0 = 8
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [8]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 9, 0, 3987, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value tobecontinued
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [tobecontinued]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [9]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value 11
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [11]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[11] dlgResponse 0 = 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [2]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 0, Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: {0} Silberstücke[-]

Wollt ihr )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value Ihr betretet das prachtvoll ausgestattete Kontor des festumer Handelsherren Stover Regolan Stoerrebrandt, eines der reichsten Männer Aventuriens. Neben dem Handel betreibt Stoerrebrandt hier auch eine Wechselstube und ein Leihhaus.

[FFFFFF]Euer Kontostand: -447 Silberstücke[-]

Wollt ihr
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 1, thorwal1_73 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_73
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 2, thorwal1_74 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_74
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc processtext( 3, thorwal1_80 )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

return value thorwal1_80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Dialog thorwal_stover_hl[2] dlgResponse 1 = 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Executing thorwal_stover [3]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Calling returnfunc forward(  )
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ParseForGetNumber Complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Showing CIB with: thorwal1_75, 4, 0, -200, 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania;C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Marathonman'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick.exe:schick.exe (010B0000), size: 11948032 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick.exe', fileVersion: 4.3.3.30826
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (775C0000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18247
C:\Windows\syswow64\kernel32.dll:kernel32.dll (75F40000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18409
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (766C0000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18409
C:\Windows\syswow64\USER32.dll:USER32.dll (76CF0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (75D60000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18577
C:\Windows\syswow64\LPK.dll:LPK.dll (768E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\USP10.dll:USP10.dll (75CC0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18454
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (75E90000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (76C50000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18247
C:\Windows\SysWOW64\sechost.dll:sechost.dll (76B30000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76F60000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18532
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (74F50000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18779
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (74F40000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\VERSION.dll:VERSION.dll (74F10000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (76E00000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (77050000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75020000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18762
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (5AF50000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (5B270000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (65440000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (652A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18768
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (76480000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (762E0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (76240000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.18679
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76C20000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (73190000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (74D20000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (75DF0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\NSI.dll:NSI.dll (76310000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (75E30000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (76B50000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.18731
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (70030000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (73BB0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (74210000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (73A40000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (70080000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
C:\Windows\system32\HID.DLL:HID.DLL (6FCF0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (6FDF0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (56AD0000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 2.63.41.43
C:\Windows\syswow64\psapi.dll:psapi.dll (766B0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\psapi.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Mono\mono.dll'
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (73C00000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
C:\Windows\system32\uxtheme.dll:uxtheme.dll (731B0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
c:\PROGRA~2\mcafee\SITEAD~1\saHook.dll:saHook.dll (73230000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'c:\PROGRA~2\mcafee\SITEAD~1\saHook.dll', fileVersion: 3.7.2.194
C:\PROGRA~2\Raptr\ltc_help32-91954.dll:ltc_help32-91954.dll (63D50000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\PROGRA~2\Raptr\ltc_help32-91954.dll', fileVersion: 1.0.0.1
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (76680000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (767B0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18741
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (76C40000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d11.dll:d3d11.dll (5BA40000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d11.dll', fileVersion: 6.2.9200.16570
C:\Windows\system32\dxgi.dll:dxgi.dll (5BD10000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dxgi.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\aticfx32.dll:aticfx32.dll (69C80000), size: 1138688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\aticfx32.dll', fileVersion: 8.17.10.1333
C:\Windows\system32\atiuxpag.dll:atiuxpag.dll (71D20000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiuxpag.dll', fileVersion: 8.14.1.6413
C:\Windows\system32\atidxx32.dll:atidxx32.dll (530B0000), size: 9367552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atidxx32.dll', fileVersion: 8.17.10.581
C:\Windows\system32\mscms.dll:mscms.dll (56A50000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\USERENV.dll:USERENV.dll (75CA0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\profapi.dll:profapi.dll (76470000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\icm32.dll:icm32.dll (6C050000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (65600000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (71130000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (6FE80000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (6FE70000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (6FE20000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (65110000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
C:\Windows\system32\msacm32.drv:msacm32.drv (6FE10000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (6FDE0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dsound.dll:dsound.dll (74D60000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\POWRPROF.dll:POWRPROF.dll (74CF0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\POWRPROF.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (76710000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll:comctl32.dll (709E0000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll', fileVersion: 6.10.7601.17514
C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06050000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Plugins\SteamworksNative.dll:SteamworksNative.dll (6BFB0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\schick_Data\Plugins\SteamworksNative.dll'
C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\steam_api.dll:steam_api.dll (71D60000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania\steam_api.dll', fileVersion: 2.1.77.37
C:\Windows\system32\MSVCR100.dll:MSVCR100.dll (5B020000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSVCR100.dll', fileVersion: 10.0.40219.325
C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 9834496 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 2.63.41.43
C:\Windows\syswow64\imagehlp.dll:imagehlp.dll (75C70000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\imagehlp.dll', fileVersion: 6.1.7601.18288
C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (6BE60000), size: 724992 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 2.63.41.43
C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (716D0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 2.63.41.43
C:\Windows\system32\Secur32.dll:Secur32.dll (737A0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18779
C:\Program Files (x86)\Steam\steam.dll:steam.dll (564B0000), size: 864256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll'
C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (55DF0000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (56390000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (73660000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
C:\Windows\system32\rsaenh.dll:rsaenh.dll (73620000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Steam\D3DCompiler_46.dll:D3DCompiler_46.dll (554B0000), size: 3248128 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\D3DCompiler_46.dll', fileVersion: 9.30.960.9200
C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (73870000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73B30000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
C:\Windows\system32\credssp.dll:credssp.dll (73770000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18779

========== OUTPUTING STACK TRACE ==================

(0x000007A0) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x3914458B) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x2941C694) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x2000BE94) ((module-name not available)): (filename not available): (function-name not available) + 0x0

========== END OF STACKTRACE ===========

**** Crash! ****
