<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="70" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="70" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1511" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="23691" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="185" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3400" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.151015222" />
            </item>
            <item key="thirst">
              <Attribute val="10" fraction="0.453045666" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="37" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="9" atbonus="6" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="8" atbonus="7" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="12" atbonus="8" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="5" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="12" atbonus="8" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="5" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="8" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="12" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="4" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="4" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="5" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="5" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>158</itemid>
                <BF>-1</BF>
                <itemrep>232</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>695</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>877</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3111</itemid>
                <BF>1</BF>
                <itemrep>485</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>86</itemid>
                <BF>-1</BF>
                <itemrep>385</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>9</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>-1</BF>
                <itemrep>172</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>428</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>16</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>164</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>12</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>86</itemid>
                <BF>-1</BF>
                <itemrep>762</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>210</itemid>
                <BF>-1</BF>
                <itemrep>309</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>209</itemid>
                <BF>-1</BF>
                <itemrep>605</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>211</itemid>
                <BF>-1</BF>
                <itemrep>573</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>212</itemid>
                <BF>-1</BF>
                <itemrep>670</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>-1</BF>
                <itemrep>227</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>430</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>858</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>399</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>784</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>523</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>305</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>740</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>549</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>910</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>178</itemid>
                <BF>-1</BF>
                <itemrep>901</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 3</string>
            <string>Battle dtho25 won: 1</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 3</string>
            <string>[map] HQ Elf: 5</string>
            <string>[map] HQ Elf: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 8</string>
            <string>Battle f07613 won: 1</string>
            <string>Battle f07610 won: 12</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 5</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 10</string>
            <string>Battle skelette won: 1</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 6</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 6</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 6</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 6</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 5</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 6</string>
            <string>Battle showdown won: 24</string>
            <string>Battle orkueberfall won: 3</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 3</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 7</string>
            <string>Battle f0616 won: 8</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 31</string>
            <string>Battle orkueberfall2 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 10</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 10</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 10</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 1</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 1</string>
            <string>Battle Daspota_Spielhaus won: 3</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 7</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 2</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>Battle f09413 won: 2</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 0</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle road_random5 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 1</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 4</string>
            <string>Battle f04613 won: 3</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 1</string>
            <string>Battle f04626 won: 2</string>
            <string>Battle f04625 won: 3</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle dtho50 won: 4</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 3</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho43 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 3</string>
            <string>Battle dtho58 won: 5</string>
            <string>Battle dtho61 won: 0</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle rukcanni won: 8</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 6</string>
            <string>Battle Seereise_Piratenangriff4 won: 8</string>
            <string>Battle sordul2_barn3 won: 1</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>[map] 12gods Emissaries: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle orkueberfall won: 2</string>
            <string>Battle f10001 won: 5</string>
            <string>Battle f10005 won: 0</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12608 won: 1</string>
            <string>Battle f12607 won: 2</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12611 won: 3</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 1</string>
            <string>Battle f12620 won: 1</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 3</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 5</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle dfinal_toughbattle1 won: 1</string>
            <string>Battle dfinal_toughbattle2 won: 3</string>
            <string>Battle dfinal_toughbattle3 won: 1</string>
            <string>Battle dfinal_toughbattle4 won: 1</string>
            <string>Battle dfinal_toughbattle5 won: 4</string>
            <string>Battle dfinal_toughbattle6 won: 7</string>
            <string>Battle dfinal_toughbattle7 won: 5</string>
            <string>Battle dfinal_endbattle won: 3</string>
            <string>Battle dfinal_toughbattle9 won: 3</string>
            <string>Battle dfinal_toughbattle8 won: 5</string>
            <string>Battle dfinal_welcome won: 3</string>
            <string>Battle camp_road_4 won: 1</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle phex_villafight won: 6</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>villager_female_ponnytail</string>
              <string>barbarian_arm plate_01_L</string>
              <string>barbarian_arm plate_01_L001</string>
              <string>barbarian_knee_pad_L</string>
              <string>barbarian_knee_pad_L001</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>10</birthday>
          <longname>Sannah Alena Anjuhal</longname>
          <shortname>Sannah</shortname>
          <charpic>kriegerin_04.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="70" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="70" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1513" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="25910" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="208" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="4520" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.151015222" />
            </item>
            <item key="thirst">
              <Attribute val="10" fraction="0.453045666" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="10" atbonus="7" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="9" atbonus="7" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="9" atbonus="7" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="8" atbonus="7" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-4" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="4" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="12" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="4" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="3" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="12" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="11" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>57</itemid>
                <BF>-1</BF>
                <itemrep>143</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>903</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>304</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>382</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>562</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>38</itemid>
                <BF>-1</BF>
                <itemrep>956</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>572</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>445</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>182</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>288</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>274</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>-1</BF>
                <itemrep>408</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>190</itemid>
                <BF>-1</BF>
                <itemrep>787</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>197</itemid>
                <BF>-1</BF>
                <itemrep>701</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>611</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>983</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>454</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>788</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>853</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>282</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>175</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>942</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>946</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 2</string>
            <string>Battle dtho25 won: 4</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 3</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 8</string>
            <string>Battle f07613 won: 1</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 6</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 5</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 2</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle camp_road_1 won: 7</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Battle skelette won: 4</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 6</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 1</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 6</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 9</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 6</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 5</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 1</string>
            <string>Battle showdown won: 24</string>
            <string>Battle orkueberfall won: 3</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 6</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 7</string>
            <string>Battle f0616 won: 12</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 27</string>
            <string>Battle orkueberfall2 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 10</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 10</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 1</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>Battle f09413 won: 0</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 2</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle road_random5 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle f04604 won: 4</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 3</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 3</string>
            <string>Battle f04628 won: 1</string>
            <string>Battle f04626 won: 2</string>
            <string>Battle f04625 won: 3</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 5</string>
            <string>Battle dtho61 won: 1</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle rukcanni won: 8</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 6</string>
            <string>Battle Seereise_Piratenangriff4 won: 6</string>
            <string>Battle sordul2_barn3 won: 1</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 6</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle f12603 won: 5</string>
            <string>Battle f12608 won: 1</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12612 won: 5</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 1</string>
            <string>Battle f12620 won: 1</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 3</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle road_random5 won: 5</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 2</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle dfinal_toughbattle1 won: 1</string>
            <string>Battle dfinal_toughbattle2 won: 1</string>
            <string>Battle dfinal_toughbattle3 won: 3</string>
            <string>Battle dfinal_toughbattle4 won: 1</string>
            <string>Battle dfinal_toughbattle5 won: 3</string>
            <string>Battle dfinal_toughbattle6 won: 3</string>
            <string>Battle dfinal_toughbattle7 won: 8</string>
            <string>Battle dfinal_endbattle won: 3</string>
            <string>Battle dfinal_toughbattle9 won: 3</string>
            <string>Battle dfinal_toughbattle8 won: 5</string>
            <string>Battle dfinal_welcome won: 6</string>
            <string>Battle camp_road_4 won: 1</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle phex_villafight won: 6</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>3</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>barbarian_helmet_04</string>
              <string>barbarian_arm plate_01_L001</string>
              <string>barbarian_arm plate_01_L</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>12</birthday>
          <longname>Firunja Jorasdottir</longname>
          <shortname>Firunja</shortname>
          <charpic>thorwalerin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1511" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="24613" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="174" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2960" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.151015222" />
            </item>
            <item key="thirst">
              <Attribute val="10" fraction="0.453045666" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="45" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="8" atbonus="6" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="7" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="10" atbonus="7" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="11" atbonus="9" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="8" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="12" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="7" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="6" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="13" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="8" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="12" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="13" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>-1</BF>
                <itemrep>879</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>470</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3117</itemid>
                <BF>2</BF>
                <itemrep>820</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>-1</BF>
                <itemrep>416</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>26</itemid>
                <BF>-1</BF>
                <itemrep>881</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>218</itemid>
                <BF>4</BF>
                <itemrep>606</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>641</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>107</itemid>
                <BF>4</BF>
                <itemrep>331</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>34</itemid>
                <BF>-1</BF>
                <itemrep>30</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>120</itemid>
                <BF>-1</BF>
                <itemrep>708</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>177</itemid>
                <BF>-1</BF>
                <itemrep>550</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>-1</BF>
                <itemrep>23</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>226</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>866</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>185</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>972</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>5</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>642</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>716</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>222</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>848</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>181</itemid>
                <BF>-1</BF>
                <itemrep>850</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 2</string>
            <string>Battle dtho25 won: 1</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 4</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 3</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 8</string>
            <string>Battle f07613 won: 1</string>
            <string>Battle f07610 won: 12</string>
            <string>Battle camp_road_4 won: 8</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 5</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 5</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Battle skelette won: 1</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 6</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 6</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 1</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 2</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 2</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 14</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 6</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 2</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 6</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 1</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 27</string>
            <string>Battle orkueberfall won: 3</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 3</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0615 won: 7</string>
            <string>Battle f0616 won: 8</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 27</string>
            <string>Battle orkueberfall2 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 14</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 10</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 6</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 1</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Spielhaus won: 3</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_1 won: 6</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] smart Move: 15</string>
            <string>Battle f09413 won: 0</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 0</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle road_random5 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 3</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 1</string>
            <string>Battle f04626 won: 2</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04625 won: 3</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 5</string>
            <string>Battle dtho61 won: 0</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle rukcanni won: 8</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 6</string>
            <string>Battle Seereise_Piratenangriff4 won: 6</string>
            <string>Battle sordul2_barn3 won: 1</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 0</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12608 won: 1</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 1</string>
            <string>Battle f12620 won: 1</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_6 won: 3</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_4 won: 4</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle dfinal_toughbattle1 won: 1</string>
            <string>Battle dfinal_toughbattle2 won: 1</string>
            <string>Battle dfinal_toughbattle3 won: 1</string>
            <string>Battle dfinal_toughbattle4 won: 1</string>
            <string>Battle dfinal_toughbattle5 won: 3</string>
            <string>Battle dfinal_toughbattle6 won: 3</string>
            <string>Battle dfinal_toughbattle7 won: 5</string>
            <string>Battle dfinal_endbattle won: 7</string>
            <string>Battle dfinal_toughbattle9 won: 3</string>
            <string>Battle dfinal_toughbattle8 won: 5</string>
            <string>Battle dfinal_welcome won: 3</string>
            <string>Battle camp_road_4 won: 1</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle phex_villafight won: 6</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_hair_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>17</birthday>
          <longname>Lindy Lassan</longname>
          <shortname>Lindy</shortname>
          <charpic>user_jaegerin_02.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>-2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1513" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="25894" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="188" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2720" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.151015222" />
            </item>
            <item key="thirst">
              <Attribute val="10" fraction="0.453045666" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="31" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="10" atbonus="8" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="9" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="6" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="12" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="8" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="8" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="8" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="9" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="12" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="4" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="7" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="4" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="3" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="4" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="8" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="8" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="0" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="10" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="14" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-3" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="4" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="0" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="4" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="7" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="6" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="2" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="0" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="0" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="6" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="6" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>179</itemid>
                <BF>-1</BF>
                <itemrep>805</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>8</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>806</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>844</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>274</itemid>
                <BF>-1</BF>
                <itemrep>642</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>863</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>40</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>95</itemid>
                <BF>-1</BF>
                <itemrep>491</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>-1</BF>
                <itemrep>971</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>868</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>407</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>352</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>267</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>990</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>173</itemid>
                <BF>-1</BF>
                <itemrep>684</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>163</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>234</itemid>
                <BF>-1</BF>
                <itemrep>213</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>634</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>536</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>199</itemid>
                <BF>-1</BF>
                <itemrep>334</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 2</string>
            <string>Battle dtho25 won: 1</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 3</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 8</string>
            <string>Battle f07613 won: 1</string>
            <string>Battle f07610 won: 12</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_2 won: 6</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 5</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 9</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Battle skelette won: 1</string>
            <string>Battle camp_road_6 won: 6</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 15</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 4</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 3</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 6</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 6</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 6</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 11</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 1</string>
            <string>Battle showdown won: 24</string>
            <string>Battle orkueberfall won: 8</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 3</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 7</string>
            <string>Battle f0616 won: 8</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 27</string>
            <string>Battle orkueberfall2 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 10</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 12</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 5</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus3 won: 1</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Spielhaus won: 3</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 2</string>
            <string>Battle f09413 won: 0</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 0</string>
            <string>Battle f09422 won: 23</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle road_random5 won: 1</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 4</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 4</string>
            <string>Battle f04626 won: 2</string>
            <string>Battle f04625 won: 3</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 5</string>
            <string>Battle dtho61 won: 0</string>
            <string>Battle dtho59 won: 4</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle rukcanni won: 8</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 6</string>
            <string>Battle Seereise_Piratenangriff4 won: 6</string>
            <string>Battle sordul2_barn3 won: 4</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 2</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12608 won: 1</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 5</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 1</string>
            <string>Battle f12620 won: 1</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 3</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle road_random5 won: 5</string>
            <string>Battle dfinal_toughbattle1 won: 1</string>
            <string>Battle dfinal_toughbattle2 won: 1</string>
            <string>Battle dfinal_toughbattle3 won: 1</string>
            <string>Battle dfinal_toughbattle4 won: 1</string>
            <string>Battle dfinal_toughbattle5 won: 3</string>
            <string>Battle dfinal_toughbattle6 won: 3</string>
            <string>Battle dfinal_toughbattle7 won: 5</string>
            <string>Battle dfinal_endbattle won: 3</string>
            <string>Battle dfinal_toughbattle9 won: 8</string>
            <string>Battle dfinal_toughbattle8 won: 5</string>
            <string>Battle dfinal_welcome won: 3</string>
            <string>Battle camp_road_4 won: 1</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle phex_villafight won: 6</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_hair_02</string>
              <string>elf_boot</string>
              <string>elf_body</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>20</birthday>
          <longname>Sharantalya Akira Sternenfeuer</longname>
          <shortname>Sharantalya</shortname>
          <charpic>elfe_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>-3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1513" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="25910" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="172" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="31" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-6" atbonus="-3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-7" atbonus="-4" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="7" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="6" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-7" atbonus="-4" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="3" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="8" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="13" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="12" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="7" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="14" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="9" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="5" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-4" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="4" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="2" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="-6" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-2" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-8" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="-8" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="4" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="9" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="14" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-5" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-10" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="7" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-4" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="0" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="4" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="9" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="9" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="13" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="8" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="4" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="0" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="3" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="4" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="2" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-8" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="9" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>777</itemid>
                <BF>-1</BF>
                <itemrep>158</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>274</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>60</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>261</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>161</itemid>
                <BF>5</BF>
                <itemrep>831</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>481</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>875</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>528</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>165</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>697</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>-1</BF>
                <itemrep>427</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>862</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>175</itemid>
                <BF>-1</BF>
                <itemrep>115</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>973</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>132</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>460</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>877</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>4</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>281</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 2</string>
            <string>Battle dtho25 won: 1</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 6</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 8</string>
            <string>Battle f07613 won: 1</string>
            <string>Battle f07610 won: 12</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_1 won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 5</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 4</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 6</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Battle skelette won: 1</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 9</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 3</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 7</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 12</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 1</string>
            <string>Battle f05105 won: 1</string>
            <string>Battle showdown won: 24</string>
            <string>Doctor: 5</string>
            <string>Battle orkueberfall won: 3</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 3</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 7</string>
            <string>Battle f0616 won: 8</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 27</string>
            <string>Battle orkueberfall2 won: 8</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 10</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 10</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Lagerhaus won: 8</string>
            <string>Battle Daspota_LagerhausK2 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 1</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Spielhaus won: 3</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Doctor: 5</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>Battle f09413 won: 0</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 0</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle road_random5 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 3</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 3</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 4</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 1</string>
            <string>Battle f04626 won: 2</string>
            <string>Battle f04625 won: 3</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 5</string>
            <string>Battle dtho61 won: 0</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 6</string>
            <string>Battle Seereise_Piratenangriff4 won: 6</string>
            <string>Battle sordul2_barn3 won: 1</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 0</string>
            <string>Battle f10012 won: 2</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 4</string>
            <string>Battle f12620 won: 1</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 3</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle orkueberfall2 won: 5</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle f1081 won: 2</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 4</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle dfinal_toughbattle1 won: 3</string>
            <string>Battle dfinal_toughbattle2 won: 1</string>
            <string>Battle dfinal_toughbattle3 won: 1</string>
            <string>Battle dfinal_toughbattle4 won: 4</string>
            <string>Battle dfinal_toughbattle5 won: 3</string>
            <string>Battle dfinal_toughbattle6 won: 3</string>
            <string>Battle dfinal_toughbattle7 won: 5</string>
            <string>Battle dfinal_endbattle won: 3</string>
            <string>Battle dfinal_toughbattle9 won: 3</string>
            <string>Battle dfinal_toughbattle8 won: 9</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle phex_villafight won: 6</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>2</weaptexid>
            <id />
            <acc>
              <string>Wizards_hat_03</string>
              <string>Wizards_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <longname>Liviana Treublatt</longname>
          <shortname>Liviana</shortname>
          <charpic>druidin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>-4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="73" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="73" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1511" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="25910" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="168" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2720" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.151015222" />
            </item>
            <item key="thirst">
              <Attribute val="10" fraction="0.453045666" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="45" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="9" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="5" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="13" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="8" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="8" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="8" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="8" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="10" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="13" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="0" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="2" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="5" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="8" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="4" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="4" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="7" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="5" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="3" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="6" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="15" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="4" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="10" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="14" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="4" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="4" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="2" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="4" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="8" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="6" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="8" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="10" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="6" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="4" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>24</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>75</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>664</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>-1</BF>
                <itemrep>152</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>808</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10162</itemid>
                <BF>-1</BF>
                <itemrep>71</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>514</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>85</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>239</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>214</itemid>
                <BF>-1</BF>
                <itemrep>583</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>216</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10245</itemid>
                <BF>-1</BF>
                <itemrep>664</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>-1</BF>
                <itemrep>647</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>-1</BF>
                <itemrep>422</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>247</itemid>
                <BF>-1</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>192</itemid>
                <BF>-1</BF>
                <itemrep>95</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>251</itemid>
                <BF>-1</BF>
                <itemrep>370</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>222</itemid>
                <BF>-1</BF>
                <itemrep>844</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>252</itemid>
                <BF>-1</BF>
                <itemrep>428</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>176</itemid>
                <BF>-1</BF>
                <itemrep>471</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>482</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>486</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>404</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>-1</BF>
                <itemrep>53</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>842</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>326</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>731</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>926</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 1</string>
            <string>Battle dtho14 won: 3</string>
            <string>Battle dtho20.1 won: 2</string>
            <string>Battle dtho25 won: 1</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle camp_road_3 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 3</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle robberscamp_less won: 10</string>
            <string>Battle f07613 won: 4</string>
            <string>Battle f07610 won: 12</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 9</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>Battle skelette won: 1</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 6</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 12</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 6</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 3</string>
            <string>Battle f05107 won: 6</string>
            <string>Battle f05120.2 won: 4</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 2</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 1</string>
            <string>Battle showdown won: 24</string>
            <string>Battle orkueberfall won: 3</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle camp_road_2 won: 1</string>
            <string>Battle camp_road_2 won: 2</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle camp_road_1 won: 3</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 11</string>
            <string>Battle f0616 won: 8</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle fight_gorah won: 27</string>
            <string>Battle orkueberfall2 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 2</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 10</string>
            <string>Battle Daspota_Taetowierer won: 8</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 10</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 2</string>
            <string>Battle Daspota_Bord_Sonya won: 7</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 5</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Spielhaus won: 3</string>
            <string>Battle Daspota_Tav_HakenHugo won: 1</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle f09402 won: 5</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>Battle f09413 won: 0</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 0</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle road_random5 won: 6</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 3</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 3</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 1</string>
            <string>Battle f04626 won: 3</string>
            <string>Battle f04625 won: 5</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle dtho50 won: 0</string>
            <string>Battle dtho48 won: 3</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 9</string>
            <string>Battle dtho61 won: 0</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle rukcanni won: 10</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 1</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Battle camp_road_6 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 6</string>
            <string>Battle sordul2_barn3 won: 1</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_1 won: 1</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_3 won: 3</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 0</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12608 won: 1</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12609 won: 3</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 1</string>
            <string>Battle f12620 won: 2</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 4</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_1 won: 5</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 1</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 9</string>
            <string>[dngf108] language Checker: 10</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_1 won: 0</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle dfinal_toughbattle1 won: 1</string>
            <string>Battle dfinal_toughbattle2 won: 1</string>
            <string>Battle dfinal_toughbattle3 won: 1</string>
            <string>Battle dfinal_toughbattle4 won: 1</string>
            <string>Battle dfinal_toughbattle5 won: 3</string>
            <string>Battle dfinal_toughbattle6 won: 3</string>
            <string>Battle dfinal_toughbattle7 won: 5</string>
            <string>Battle dfinal_endbattle won: 3</string>
            <string>Battle dfinal_toughbattle9 won: 3</string>
            <string>Battle dfinal_toughbattle8 won: 5</string>
            <string>Battle dfinal_welcome won: 3</string>
            <string>Battle camp_road_4 won: 1</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle phex_villafight won: 7</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>[phexcaer] Bordell: 5</string>
            <string>Battle phex_golden_temple won: 5</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>Wizards_hair_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>18</birthday>
          <longname>Cadelia von Kuslik</longname>
          <shortname>Cadelia</shortname>
          <charpic>user_tamara.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>null</uniqueid>
          <id>-5</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>53.93702</x>
          <y>16.9282341</y>
          <z>13.5166225</z>
        </coords>
        <dungeon>phexcaer</dungeon>
        <rotation>187.947357</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>1</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>1</string>
          </item>
          <item key="swimspoiler">
            <string>1</string>
          </item>
          <item key="map.dngthorwal_hole">
            <string>1</string>
          </item>
          <item key="welcome3">
            <string>1</string>
          </item>
          <item key="zwing_deaddwarf">
            <string>1</string>
          </item>
          <item key="zwing_deadthorwalian">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////wD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAAD//////////////////////////////////////////////////////////////////////////////wAAAAAAAP///////////wAAAAAAAAAAAAAAAP////8AAAD/AAAAAAD/////////////////////////////////AAD//////////////////wAAAAAAAP////////8AAAAAAAD/AAAAAAAAAP////8AAAAAAAAAAAAAAAD///////8AAAD/AAAAAP///////wAAAAAAAAAAAAAA////////AAAAAAAAAAAA//////8AAAAAAAAAAAAAAAD/////AAAAAAAAAAAAAAAAAAAA//8AAAAAAAAAAAD//wAAAP//AAAAAAAAAAAAAAAA////////AAAAAAAAAAAA//////8AAAAAAAD//wAAAAD///////8AAP8AAAAAAAAAAAAA//8AAAAAAP8AAAAAAP///////wAAAAAAAAAAAAAA//////8AAAAA/wAAAAAA//////8AAAAAAAD//wAA/////////wAAAAAA//8AAAAAAAD/////AAAA/wAAAAAAAP///////wAAAAAAAAAAAAAA//////8AAAAAAAAAAAAAAAAAAAAAAAAA/////wAA/////////wAAAAAAAAAAAAAAAAAA//8AAAAA/wAAAAAAAP///////wAAAAAAAAAAAAAA//////8AAAAAAAAAAAAAAAAAAAD/////AAAA/wAAAP//AAAA////AAAAAAAAAAAA//////////////////8A//////////////////////////////////////8AAAAAAAAAAAD/////AAAAAAAAAAAAAAAA////////////////////////////////////////////////////////////////////////////////////////////AAAAAAAAAAAAAAAA////////////////////////////////////////////////////////////////////////////////////////////AAAA/wAAAP8AAAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>480</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>906</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>906</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>906</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>48</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>48</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>48</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>968</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>968</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>822</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>299</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>881</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>881</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>349</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>319</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>10</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>944</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>440</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>22</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>784</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>784</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>784</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>490</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>101</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>231</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>987</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>243</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>243</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>243</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>243</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>200</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>547</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>547</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>547</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>547</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>44</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>44</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>47</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>47</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>47</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>914</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>914</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>914</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>978</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>978</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>978</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>485</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>190</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>71</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="orknose">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>200</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_8">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_5">
            <LockableState>open</LockableState>
          </item>
          <item key="3_3">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
          <item key="3_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_4">
            <LockableState>open</LockableState>
          </item>
          <item key="3_8">
            <LockableState>open</LockableState>
          </item>
          <item key="4_1">
            <LockableState>open</LockableState>
          </item>
          <item key="4_3">
            <LockableState>open</LockableState>
          </item>
          <item key="4_4">
            <LockableState>open</LockableState>
          </item>
          <item key="4_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf076">
      <DungeonState>
        <specialstate>
          <item key="cavebear">
            <string>1</string>
          </item>
          <item key="batsviewed">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////5AAA//////////////////////////////MAAL7///////////////////////////+slQAOAP//////////////////////////4wAAAAAAygD//////////////////////9cAAAAAAAAAAAAAAAD//wD/////////////3gA5AAAAAAAAAAAAAP8A9v////////////////+5AAAAAAAAAAD//////////////////////yMAAAAAAAAAAAD/////////////lwBBfYs9AAAAAAAAAAAA//////////////9XAAAAAAAAPzMAAAAAAAAA///////////////iuQduKXQgAAAIAAAAAAD//////////////////////3UAAAAAAAAA/////////////////////////0cAAAAAAAD////////////////////////////B/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>25</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="boar">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>801</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="treasure">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>91</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>70</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>517</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>229</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="junk">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>87</itemid>
                    <BF>-1</BF>
                    <itemrep>465</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>87</itemid>
                    <BF>-1</BF>
                    <itemrep>465</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>88</itemid>
                    <BF>-1</BF>
                    <itemrep>169</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>28</itemid>
                    <BF>-1</BF>
                    <itemrep>376</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_cavebearescape">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bats">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadboar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadgoblins">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_junk">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07604">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07607">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07611">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cavebear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeinthewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_halfdeadgoblin">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_treasure">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf131">
      <DungeonState>
        <specialstate>
          <item key="leverpos">
            <string>4</string>
          </item>
          <item key="swafniractive">
            <string>0</string>
          </item>
          <item key="seenSD12">
            <string>1</string>
          </item>
          <item key="seenSD5">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////+pcf///zKT/////5v//////////////////4AAAGoAaQAA/6E/AAAARP///////////////1QAAAAAEwAAAABAAAAAAP///////////////0UAAAAAAAAAAAAAAAAAAMX//////////////6IAACIAAAAAAAAAAAAAAKj///////////////9DOz4AiAAAAAAAAAAAAIj//////////////4oAAAAA7gAAAABRJVPYCP///////////////5IAAAAAxwAAAAAAAAAAAP////////////////8AAAAAAAAAAAAAAAAAANb///////////////8AAJ0AKgBFAAAAEAAAANz///////////////8AADsAmAAAAABRAACPANj///////////////UAAAAAdqpOAAAAAACnAPD//////////////2EAAAAAAAAAAAAvAABLAOz//////////////9kAABAAAAAAAAAAAAARAP////////////////86NmYAAAAAAAA+AAAcAN3//////////////3gAAAAALQAAAABsAACZHf///////////////y0AAAAApwAAAAAdAAD//////////////////+IAAAAgIABhWgB5CAAIHf///////////////9oAAIEAAAAAAAAADAAAAP///////////////wAhADkAAAAAWQAAAAAAAM///////////////wAAAAAAQAAANgAAAAAAAKv//////////////38AAAAASAAAAABTAC0AANL//////////////0QAAAAAQgAAAABJAAAAAMv//////////////7oAABlDvBEHAADMnqS8kf//////////////////5f//////wmz/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>26</X>
          <Y>40</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_13">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>442</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>853</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>450</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_14">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>716</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>107</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>112</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>218</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>752</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>62</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>922</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>737</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>303</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>200</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>261</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_12">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>840</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>737</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>649</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>585</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>708</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>406</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>964</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>863</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>814</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>13</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>23</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>110</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_11">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>907</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>21</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>831</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>916</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>854</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>365</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>468</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>733</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>702</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>751</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>344</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>981</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>680</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>696</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>608</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>877</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>47</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>53</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>400</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>138</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>40</itemid>
                    <BF>-1</BF>
                    <itemrep>958</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>933</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>57</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>850</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>269</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>917</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>62</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>-1</BF>
                    <itemrep>723</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>603</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>352</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_doship">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13101a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13106">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13108">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13110">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13111.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13114a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13116">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_swafnir">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_water">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngprem">
      <DungeonState>
        <specialstate>
          <item key="gotlantern">
            <string>0</string>
          </item>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////+//////Q/515/87///////////////////////////////AfAKH/820AAAAAawAe////////////////////doWn/////2gAAHsMAD8AAAAAAAAAP/////////////////+BAAAAgv///z4AOjcAAJoAGAAAUQAAAP///////////////9sYAAAAHAAhHTQAAHAAAFQAAAAAAAAAANT//////////////wAAAAAAAAAAAAAAAAAAAAAAAAAAMAAAALD//////////////wEAAAAAAAAAAAAAAAAAAAAAAAAeSwAAAKn//////////////28APgAAAAAAAAAAAAALAAA3AABBAAAAAM7//////////////4Y9QQA/i0YPaoIAABvGAAAM1MOqAAAAAP///////////////wAAAAAAAAAacAwAAAWjAAAA81SoAAAAAOj//////////////20AGy8AAAAAAAAAAEr/MAARVQAAAAAAAK7//////////////0gARgAAAAAAAAAAAAA/GQAAUgAAAAAAALr//////////////xgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP///////////////zcAAAAAXooQHDIAAAAAAAAAAAAAAAAAJv////////////////9gjHqpAAAAAAJNTyBtCQAAg00AAAAAS////////////////5IAAAAAAAAAAAAAAACJAAAAs//WAAAAiP///////////////zAAAAAAAAAzAAAWAFOHAAAAAEH/AAAAvP///////////////wAAAAAAAAAEAAAAAAAAAAAAAADzmTUB/////////////////wAAADiQ0AEAAFsAACAAAAAAAEsaACTm////////////////dAAAAAAACoMAZgB3gZdMDQAfAE4AAAAA7P//////////////jQAAAAAAAAAAAAAAAAAAAAB2ZAAAAAAAPP///////////////0cAAAAAAAAAAAAAAAAAAABOAAAAAAAAAP///////////////5QAAABANDAIAAAAEAAAMQAAAAAAAAYAAP////////////////94iJAAADEAABsWIQBvAAAAAAAAAAAAL////////////////////wcAAAAAAAAAAAAAAAAnFwAAAAAAQP///////////////////wAAAAAAAAAAAAAAAAAAq38AAAAAF////////////////////74eTy8eAAAMJRzFRChP//9eSqlov///////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>35</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="deadguy1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>649</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>771</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>769</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>723</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>171</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>924</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>429</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>918</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>184</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="storage">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>855</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>858</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>401</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>97</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>360</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>534</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>377</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="findmoney">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_95">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest />
        <trigger>
          <item key="0_findmoney">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_buried2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeintheground">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_95">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadguy2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_catgold">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_buried1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadend">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf129">
      <DungeonState>
        <specialstate>
          <item key="sd">
            <string>1</string>
          </item>
          <item key="t1disabled">
            <string>1</string>
          </item>
          <item key="ptdisabled">
            <string>0</string>
          </item>
          <item key="pirates">
            <string>2</string>
          </item>
          <item key="dragon">
            <string>2</string>
          </item>
          <item key="gothesh">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>65</Y>
        </fowSize>
        <itemset>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>33</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>508</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dragon">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_16">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_deaddwarf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12905">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12908">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12918">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_heshthot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_wallhole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_runtarget">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shrine">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2plate">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12923">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12924">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12925">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12927">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12928">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_firewall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_pirateband">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dragon">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngship">
      <DungeonState>
        <specialstate>
          <item key="marbospoiler">
            <string>1</string>
          </item>
          <item key="daemonfight">
            <string>1</string>
          </item>
          <item key="daemonvic">
            <string>0</string>
          </item>
          <item key="ardora">
            <string>0</string>
          </item>
          <item key="marbochest">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+sAAAAAAP///wAA/wD//wAAAADD//8AAAAA/////////////6UAAAAAAAD//wAAAAAAAJYAAAAAAJ8AAAAAADX/////////////AAAAAACS//+aAAAAAADlAAAAAACcAAAAAABn/////////////wAAAAAApf//GgAAAAAAagAAAAAA1AAAAAAAYf////////////8hAAAAAPH//wEAAAAAAG8AAAAAAJ4AAAAAADj/////////////AAAAAACA///fAAAAAAD//54Axf//AAAAAACA//////////////8AAAAA//////8AAP////////////8AAADQ/////////////////wAA/////////////////////////wD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>36</X>
          <Y>19</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>76</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>997</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>722</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>248</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>968</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>154</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>24</itemid>
                    <BF>-1</BF>
                    <itemrep>412</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>936</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>56</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>316</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>70</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>-1</BF>
                    <itemrep>754</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>29</itemid>
                    <BF>-1</BF>
                    <itemrep>233</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>224</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>1</BF>
                    <itemrep>361</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>1</BF>
                    <itemrep>115</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>426</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>494</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>813</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>67</itemid>
                    <BF>3</BF>
                    <itemrep>640</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>682</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>392</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>949</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>16</itemid>
                    <BF>4</BF>
                    <itemrep>210</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>102</itemid>
                    <BF>5</BF>
                    <itemrep>997</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="marbochest">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="0_sabre">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>591</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>356</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>202</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>17</itemid>
                    <BF>-1</BF>
                    <itemrep>63</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>50</itemid>
                    <BF>-1</BF>
                    <itemrep>827</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="2_amulett">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10162</itemid>
                    <BF>-1</BF>
                    <itemrep>293</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1_crossbow">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>92</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_sabre">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship10">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_crossbow">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship12">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship17">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23b">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship24">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_ardora">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_marbospoiler">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf051">
      <DungeonState>
        <specialstate>
          <item key="s1">
            <string>1</string>
          </item>
          <item key="s1spoiler">
            <string>1</string>
          </item>
          <item key="s2">
            <string>0</string>
          </item>
          <item key="s2spoiler">
            <string>1</string>
          </item>
          <item key="trapsinactive">
            <string>1</string>
          </item>
          <item key="spidereggsdone">
            <string>1</string>
          </item>
          <item key="altardone">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+4gaf/////iQBwAAAAyf//AAAAAP///wAAAAAA0v///wAAAP9jAAD/////mWjE//////////8AAAAAAABaAGo8AAAAAACA/2QAAAAA1/+lAAAAAAAARgAAayQAAAAAAAD/5QAAADb/////////tAAAACgAAAAAaQAAAJYAAACJNgAAACT//44AAAAAAAAAAAAAAAAAAAAAAIKVAAAASv//////////AAAAhgAAAAAAAAAhAAAAAAAAAAAAAJf/lgAAAAAAawAAAAAAAAAAAAAAAAAAAABh/////////9wAAAAAAAAAAAAAAAAAAAAAAAwAUwAA//9fAAAAAAAAAwAAAAAAAAAAAAAAAAAAADr/////////0gAAABsAAAAAhwAAADAAAAAAAAAAAHT//wAAAAAAAAC6AACiAAAAAAAAAAAAAA4AkP////////87AAAAAAAAAOf/zAAAAAAAAAAAAAAAiP//KQAAAAAAAH0AAEcAAAAAAAAAADYAAADA/////////z0AAAB5AABP////AACuALCqyD4AAAAArv8AAAAjAAAAFABbAAAAAAAAAAAAAAAAAP//////////CgAAALUAAAAAAAAAAG4AAAAAAAAAev///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//////////8AAAAASwCMAAAAAAAAAAAAAOJJAAAAuf//AAAAAAAAAAAADmUAAEkAAEsAAAAADQC4/////////zgAAAAAAAAAAAAAAAAAPgAAAAAAAAAAu/8zAAAAAAAAAAAAAAAAAAAAAAAAAAAAAv//////////AAAAAAAAiwAAAAAAAQAAAABPAAAAAAD//wAAAAAAAAAAAHMAAAAAkQAAAAAAAAAA///////////WAAAAAAD/kwCPAK7/xs7oAI3wgPz/////DgCUiqlsAKap///u4qn////3UgAAAAD1////////////////////////////////////////////////////////////////////hgAAAP//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>55</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>573</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>796</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>814</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>773</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>30</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>19</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>338</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>145</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>844</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>740</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>410</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>87</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>11</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>855</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>742</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>509</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>499</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>438</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>40</itemid>
                    <BF>-1</BF>
                    <itemrep>489</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>534</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>399</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>848</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>450</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>897</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>50</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>267</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>473</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>787</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>306</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>129</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>660</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>271</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>842</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_99">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_spoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_checkill98a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checksdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tpmactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill98">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill98b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill99">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statue1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_mactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_falltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05102">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05103">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05109">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_exit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_spidereggs">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgttp">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtfalltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bonestore">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f05113">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05115">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05117">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05119">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05120.2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf061">
      <DungeonState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7kpAAAG2////////////////////////////+wAAAAAAADY/////6+G/8Rr///////bhHejy///DAAAAAAAJfk7egAAACQAAP////+wAAAAAAAH/9Z6AAAAAIEAAAAAAAAAAAD/////ugAAAAwAfP8wAAAAAKD/fQAAAAAAAAAA/////80AAAAAAADhnQAAAAAC/8UPAAAAAFAAAAD///////8AAAAh/w4AAAAAAAAAAAA9AG61AAD/////////IwAAAAAADgAAAAAAAABu/////wAA//////////+3VQAAAAAAGwAAJ7f//5LnswAAAP//////nHqtmf86AAAAJDsAAFD//y0AAAAAADr/////hAAAAAAm/5gAAAAAAAAdtwAAAAAZAAAA/////3MAHAAAACgy0bnvfgAAAJkAAAAApwIAAAAA//8aAAAAAAAAAAAAAAAAAAB9fQAAADz/rgD/////x3ZYlbajAAAAAAAAAAAA1I4AAAAAAADa/////wAAAAAAAAAAAEsAAACPu//4OTIMAAAAAP////9EAAAAAAAAAAZ7mvj/vnk4AAARlUMAAAD/////sgAAAEoAAAC+AAAAAAAAAAAkAAAAAAAA//////+DAAAAAAAA0qFHAAAAAAAAAAAAAAAAAP////////86E1WHvP///7H+6///LkZl5v///////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>27</X>
          <Y>27</Y>
        </fowSize>
        <itemset>
          <item key="empty">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="amulet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="silverhelmet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="corpses">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>146</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>608</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>292</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>207</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>1</BF>
                    <itemrep>801</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>300</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>331</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>587</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>190</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>261</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="skeleton">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>51</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>734</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>436</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadelf">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>817</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>19</itemid>
                    <BF>-1</BF>
                    <itemrep>544</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>84</itemid>
                    <BF>-1</BF>
                    <itemrep>901</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>789</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>661</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>453</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>279</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>46</itemid>
                    <BF>-1</BF>
                    <itemrep>74</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_bloodtrail">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_corpses">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadelf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0615">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0616">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handonly">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_riskhole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_silverhelmet">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf094">
      <DungeonState>
        <specialstate>
          <item key="tddiscovered">
            <string>1</string>
          </item>
          <item key="tdoperational">
            <string>1</string>
          </item>
          <item key="gotgk">
            <string>0</string>
          </item>
          <item key="clicktrap">
            <string>1</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>26</string>
          </item>
          <item key="map.collect_eitrige">
            <string>7</string>
          </item>
          <item key="map.collect_gulmond">
            <string>54</string>
          </item>
          <item key="map.collect_tarnele">
            <string>90</string>
          </item>
          <item key="map.collect_shurin">
            <string>13</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>4</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>70</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>7</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>58</string>
          </item>
          <item key="sleeping_room_looted">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAP///////////////////////////////////////////////////////////////////////////////wAAzgAA///////////////////////////////////////////////////////////////////////X3P////8AAAAAsP//////////////////////////////uv///////////////////////////////54AAAAAAADt//////8Acf///////////////////////////////wDo//////////////////////////////9FAAAAAAAAAAAARwD/IgD///////////////////////////////////////////8AnaP/8f//////////////AAAAAAAAAAAAAAAAAACew4//////////5QCwAIL//8HUzAAAAAD/////////////AAAAAACT/////////////8UAAACvAAAAAAAAAAAAAAAA0f//////ugAAAAAAAAAAAAAAAAAAADgAAACiAABd/wAAAAAd/////////////wAAAAAAAAAAAAAAAAAAAAAAAP/////////cALPA/3AAAAAAAAAAAAAAAAAAAAAAAC7/AABi//////////////8AAAAAAAAAAAAAAAAAAAAEAACR////////AAAAAAAAAAAAZwAAJwAAAAAAAAAAAAAA///X////////////////NgAAAAAArgAAGgAAawAAAAAAAJwA/////wAAbAB9AAAAUgAAAAAAAP/////////5uv///////////////////50AAAAAAAAAAAAAAAAAQpIAAAAAAJb////+AAAAAAAAAADaAAAAAAD/////86iZ//////////////////////8AAAAAAAAAInIAAAAAAAAAAAAACABN/////9Sr+aUAAAAAAAAAAAAAAAAANAAAAP///////////////////////wAAAAAAAAAAAAAAAAAAAAAAAAAA/////wAAAAC6ALkAAAAAAAAAAAAAALEAAGr///////////////////////8AAEgAAAAAAAAnAISApv5+AABA//////8AAAB7JAAAAAAAAAAAAAAAAADPoAAAAAD/////////////////////AAAAAAAAAAAAAAAAAADHAAAAA///////AAAAAAAAACwAAAAAADUAAAAAof/pAAAA7P///////////////////wAAAAAAAAAAAAAAAAAA/48AAJn//////wAAAAAAAAByAAAAAAAAAADSAMAAAAAAAL7///////////////////8AAAAAAAAAAAAAAAAAAP////////////8AAEb/lwAAAAAAAAAAAAAAAAAAAAAAAADn////////////////////////////////////////////////////////////AAAAEf8/AAAAAAD/igAAAAAA+f////////////////////////////////////////////////////////////////////////////+2/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>63</X>
          <Y>30</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>386</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>467</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>179</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>114</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>389</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>317</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>903</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>890</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>388</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>402</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>979</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>647</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>926</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>637</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="secrethole">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>194</itemid>
                    <BF>-1</BF>
                    <itemrep>272</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>562</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="shithole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="foodstore">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>224</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>80</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="oldbooks">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="daspotatreasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_beer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09402">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09405">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09410">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_goldenkey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleepingroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_strangefloor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_supplyroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_acidtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_daspotatreasure">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_estorik22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09413">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09417">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_thorwalerfig">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf046">
      <DungeonState>
        <specialstate>
          <item key="enteredAlchemy">
            <string>1</string>
          </item>
          <item key="sd1">
            <string>1</string>
          </item>
          <item key="sd2">
            <string>1</string>
          </item>
          <item key="sd3">
            <string>1</string>
          </item>
          <item key="sd4">
            <string>1</string>
          </item>
          <item key="sd5">
            <string>0</string>
          </item>
          <item key="sd6">
            <string>1</string>
          </item>
          <item key="paincham">
            <string>1</string>
          </item>
          <item key="apparatusdead">
            <string>1</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>31</string>
          </item>
          <item key="magcancelled">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8zAADKAAAAAAAXAAAAAABGAAAABv//AAAA////////////////////////////////////CwAAAAAAAAAAAAAAAAAAAAAAAAD8egDVAAAAAAAAAIgAAAAAAAAAAAAA/////////////+4AAAAAAAAAAAAAAAAAAAAAAAAAmP8AAAAAAAAAAAAAAAAABAAA7AAAAAAAzv////////9/AAAAAAAAAP///68AAAAAAAAAN///AABCAAAAAAAAAAAAAAAAAAAAAAAAAA///////////wAAAAAAAAD///+AAAAAAAAAAACY/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/////////y4AAAAAAACg/////wAAAAAAAAAAoZAAuwAAAAAAAAAAAAAAAAAAAAAAAAAAAP////////9IAAAAAAAAAAAAAAAAAAAAAAAAAKYAAP8AAAAAAAAAAAAAAAAAAAAAAAAAAPn//////////2UAAAAAAAAAAAAAAAAAAAAAAAAASP//GAAAAABHAAAAAAAAAAAAAAAAAAD//////////2IAAAAAAAAAAAAAAAAAAAAAAAAAAMv//wAAAB4AAAAAAAAAAAAAAAAAAAAA//////////+RAAAAAAAAAAAAAAAAAAAAAAAAAAAALwCdAAAAAJkAMgAAAAAAAAAA//8HABD//////////////////////////////////wAA////////////////////////8gAACQD//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>51</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>71</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>383</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>4</itemid>
                    <BF>4</BF>
                    <itemrep>214</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>796</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>678</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>47</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>86</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>232</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>144</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_coolerroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadwanderer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04606">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04607_valuesroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lookatsd3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_pentagram">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raven">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoorspoiler">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_alchemytable">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chainedguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04615_4zombies">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04622_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04625_magicians">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04626_alchemist">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04628_painmaster">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sphere">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf100">
      <DungeonState>
        <specialstate>
          <item key="battlesucc">
            <string>1</string>
          </item>
          <item key="welcome">
            <string>1</string>
          </item>
          <item key="bridgesseen">
            <string>5</string>
          </item>
          <item key="vialsbroken">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AP///////////////////////////////////////////////////////////////////////////////////////////////////////wAAAAAAAAAAAAAAAAAAAAAAAAAAAP//////////AAAAAAD//////////////////////////////wAAAAAAAP///wAAAAD/////////////////AAAAAAAAAAAAAAAAAAAAAAAAAAD//////wAAAP//AAAAAAD///////8AAP////////8AAAAAAAAAAAAAAAAAAAAAAAAA////////////////AAAAAAAAAAAAAAAAAAAAAAD///////////8AAP////////8A/wAAAAD///////////////////8AAAAAAAAAAAAAAAAA////////////////AAAAAAAAAAAAAAAAAAAAAAAAAAD///////8AAAD/////////AAAAAAAAAAD//////////wAAAAAAAAAAAAAAAAAAAAAA////////////////AAAAAAAAAAAAAAAAAAAAAAAAAP///////wAAAAD/////////AP//AP8A/wD/////AAAAAAAAAAAAAAAAAAAAAAAAAAAA////////////////AAAAAAAAAAAAAAAAAAAAAAAAAP////////8AAAD/AAAAAAAA//8AAAAAAP//////AAAAAAAAAAAA/wAAAP8AAAAAAAAA////////////////AAAAAAAAAAAAAAAAAAAAAAAAAAD///////8AAAAAAAD/AP////8AAAAAAAD/////AAAAAP8AAAAAAAAAAAAAAAAAAAD//////////////////wAAAAAAAAAAAAAAAAAAAAAAAAD/////////////AAD///8AAP///////////////wAA//8AAAAAAAAAAAAAAAAAAAAA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="vial1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="vial2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="battlesuccess">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>357</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>886</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>730</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>609</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>751</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>961</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>698</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>221</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>407</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>442</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dbg">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>641</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f10001_1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f10001_2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_elf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f10005">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_vial">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10012">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10013">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_iwcheck">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_iwrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vialroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b5">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>0</string>
          </item>
          <item key="0trapsoff">
            <string>1</string>
          </item>
          <item key="1trapsoff">
            <string>1</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="rescuedone">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///4AADpAADo//8FAAAAAAAAAAAAAAAAsP///w4AAAseAAAALAAqKAgAK58IANn0G2MR/v//////5wAAHgAAAP/SAAAAAAAAAAAAAAAAAND///gAAAAAAAAAAAAAAAAAAAAAAAAApQAAAKr///////oAAAAAAAAJAAAAAAAAAAAAAAAAAACn///4AAAAAAAAAAAAAAAAAABFAAAAAAAAAADG////////CgAAAAAAAAAAAAAAAAAAAAAAAAAA/////wYAAGMAAAAAAAAAAAUAAAAaAAAAAAAA/////////wAAAAAAAAAAAAAAAAAAAAARAAAAAOH///9nO3kvAAAAcgAAAAAAAAAAAAAAAAAAIGBV/////+YAAAAAAAAAAFUAAAAAAAAAAAAAAADy///xAAAAAAAAAHkAAAAAEAAAAAAAAAAAAAAAALD////tAAAAAAAAEQAhAAAAAAAAAAAAAAAAov//8gAAPQAAAAB/AAAAAAAAAAAAjgAAAAAAAAD//////wAAADsAAAAANAAASAAWAAAAAAAAAMz///8AAAAAAAAAewAhAAAAAAAAANMAAAAAAAAA3v////9KAAAjAAAAAA0AgZIv1wAAAAAAAACg////AAAAAAAAAHn/xgAAAAwAAACTAAAAAAAAAK//////pAAAAAAAAAAAADEAAIIAAAAAAAAAzv///QAAAAAAAACJrAAAAAAAIwAAsAAAAAAYAAD////////MPgAAAAAAAAAAAAAAAAAAAAAAAP////UAAAAAAAAAcxsAAAAAAAAZAJtDAAAAAAAA2P////////8DAAAAAAAAMSAAAAA5AAAtAAD////yAAAAAAAAAAAAAAAAAAAAAADFAAAAAAAfALX//5qDf9f/uwYAAAAAAAAAAJKLmZGKhJmkjv///8R0bQAAAAAAZAAAc/+md2WI/wAAAAAAorL///IAAAAACwAAAAAAAAAPAACLAAAAAAAAAAC9/////+gPAAAAAAAAAAAAAAAAAHUHAAAAAAAA7v/2AAAAAAAAAAAAAHsAIgAAgwAAAAAAABoAtP///////xsAAAAAAAAAAAAAAAAAAHEAAAAAALX//wAAAAAKAAAAAABTAAAAAAAAAAAAAAAAAMz//y9RALoAAAAAAAAAAAAAAAAAAACgAAAAAACv//+IhFkAAAAAAAAAAABKKgAAAAAAAAAXEwCl/+cAAABja4uNEBomFjgUDhUXAAAAigAABhg0////AAAMAAAAAAAAAAEAAAAAAAAAAAAAAAAAvv//IwAAOgBwUlgdAFQ8hQASAAAAAKMAAAAATP//6wAAAAAAAAAAAAAAAABTNgAAAAAAAAwAAKH/8QAAAAAAAAAAAAAAAAAAAAAAAAD/AAAAAACr//gAAAAAAAAAAAAAAAAAOAAAAAAAAAAAAACk//EAAAAAACUAAAAAAAAAAAAAAAAAqAAAAAAApv//exIPAAAAAAAATgEAXgAAAAAAAAAAAAAAqf//IAAAAAADAAAAAAAAAAAAAAAANaIAAAAAAP///x0AAAAAAAAAAABGAE8nAAAAAAAAAAAAAKT//wAAAAAAAAAAAAAAAAAAAAAAAACxAAAASnNKlO4AAAAAAAAAAAAAAAAUAAAAAAAAAAAHAAC+//8AAAAAACMAAAAeOQAJAAAAQ5Kr0gAAAAAAAAD/AAAAAAAAAAAAAAQAAAAAAE4AAAAAHQAAp//pAAAAAAB3DgCa/////5gn3f///64AAAAAAAAA//8AAI8ARQAEWwCiZgAODABdACsAAHhQev///wAAAAAAk/+2///////////////HAABQAAAAAA==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>388</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>388</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>388</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>240</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>240</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>240</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>437</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>57</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>57</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>57</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>824</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>8</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>324</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>169</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>695</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>357</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>357</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>357</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>538</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>538</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>538</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>7</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>7</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>7</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>111</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>111</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>111</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>21</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>21</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>21</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>477</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>963</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>24</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf108">
      <DungeonState>
        <specialstate>
          <item key="speartrap">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="spoiler">
            <string>1</string>
          </item>
          <item key="langcheck">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAP8AAAD///////////////////////////8AAAAAAAAAAP///////////////////////////wAAAAAAAAAA////////////////////////////AAAAAAAAAAD///////////////////////////8AAAAA/wAAAP///////////////////////////wAAAAAAAAAA////////////////////////////AAAAAAAAAAD///////////////////////////8AAAAAAAAA/////////////////////////////wAAAAAAAAAA////////////////////////////AAAAAAAAAP////////////////////////////8AAAAAAAAA/////////////////////////////wAAAAAAAAD/////////////////////////////AAAAAAAAAP////////////////////////////8AAAAAAAAAAP///////////////////////////wAAAAAAAAAA////////////////////////////AAAAAAAAAAD///////////////////////////8AAAAAAAAA/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>28</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="rags1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>536</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="rags3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="rags4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>105</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dagger">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="alk1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>457</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="alk2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>875</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>224</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>956</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>40</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>804</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>352</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>7</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>428</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>770</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>579</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>248</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>996</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>690</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>839</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>650</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>3</BF>
                    <itemrep>317</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>3</BF>
                    <itemrep>762</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>863</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>413</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>40</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_alk1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_alk2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cannon">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dagger">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1081">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1082">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1084">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1086">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1087">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1089">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireammo">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_meal">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statbraz">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_stattai">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngfinal">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>85</string>
          </item>
          <item key="map.collect_eitrige">
            <string>46</string>
          </item>
          <item key="map.collect_gulmond">
            <string>111</string>
          </item>
          <item key="map.collect_tarnele">
            <string>246</string>
          </item>
          <item key="map.collect_shurin">
            <string>43</string>
          </item>
          <item key="map.collect_belmart">
            <string>24</string>
          </item>
          <item key="map.collect_donf">
            <string>7</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>8</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>138</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>8</string>
          </item>
          <item key="map.collect_thonnys">
            <string>17</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>211</string>
          </item>
          <item key="endbattleover">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////3lb///////////////////////////////////////////////////////////////////////oEwDZ//////////////////////9FAP/////////////////////////////////////////////////////////////////////iAAAAAP//////////////////////////////////////////////////////////////////////////////////////////////PQAAAAAA//////////////////////////////////////////////////////////////////////////////////////////////8AMQAAAAB4//////////////////////////////////////////////////////////////////////////////////////////////8AAAAAAP///////////////////////////////////////////////////////////////////////////////////////////////AAAAAAAyP///////////////////////////////////////////////////////////////////////////////////////////0EAAAAAAHz////////////////////////////qmf//////////////////////////////////////////////////////////////EACCAACI///////////////////////////0RQAARP///////////////////////////////////////////////////////////+AAAAAAAJfE//////////////////9yAAAAAAAAAAAAAP//////////////////////////////////////////////////////////FgAJAAAAAH7///////////////+aACMAAAAAAAAAAAAAAP////////////////////////////////////////////////////////8oAAAAJACQ////////////////AAAAAAAAAAAAAAAAAAC9//////////////////////////////////////////////////////////9VAAAAlv//////////////cgAAAAAAJgAAAAAAACoAAIH/////////////////////////////////////////////////////////AAAAAAD/////////////MwBUAAAAAAAAB1MXAAAANQCM/////////////////////////////////////////////////////////5IAAAAA/////////+r/ZACNACoAAAAAAAAAHgAAAAAA////////////////////////////////////////////////////////////gyMAYwAAAAB3ABUAgaoAMAAEAAAAEAAAAAAAAAAAxP/////////////////////////////////////////////////////////////JADEAAABUADcAAAD/AAB+AAAAAAAAAAAAAAAARP///////////////////////////////////////////////////////////////20AAAAAAAAAAAAAXAAAcWAADgAAAAAA0IsAAP//////////////////////////////////////////////////////////////////EwAAAAAAAAAAAAB4AAAAAAAAAAAAAAAAAJn//////////////////////////////////////////////////////////////////wAAAAAAVAAAAAAAALwAAAAAABEAAAAtAAD///////////////////////////////////////////////////////////////////8AAAAAAAAAAAAAAAD/AAAAAAAAAAAABAD7//////////////////////////////////////////////////////////////////8AAAAAAAAAlQAAAAAAP//bp6ihAAAAAABh//////////////////////////////////////////////////////////////////+RAAAAAAAAAAAAABsAAADM/////5cAAAAA/////////////////////////////////////////////////////////////////34AABkAAAAvAAAAAAAADwAAAG7//////zoAvv////////////////////////////////////////////////////////////////9fAE0AAAAAOAAAAAA/ALkAAAAAAP///4wAKf/////////////////////////////////////////////////////////////////PAAAAAAAAAGMAAABfAAAAAAAAAAAAzv8AAP//////////////////////////////////////////////////////////////////AAAAAABoAAAiAAArAAAAAAAkIAAAAACQAHb//////////////////////////////////////////////////////////////////wAbCQAASQAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////////////////////////////////////////////////////6YAhREAAFcAAAAACAAAAAAAAAAAAAAmAAD///////////////////////////////////////////////////////////////////+cAAAAAABgAAAAAABOAAAAAAAAAAAb////////////////////////////////////////////////////////////////////////IwAGAAAAPgAAAAAAAABCAAgAAP///////////////////////////////////////////////////////////////////////////3QAAAD/AAAAAAAAAAAAAAAAAP/////////////////////////////////////////////////////////////////////////////6evr/+QAAAO/t8jMAAAAAAAD///////////////////////////////////////////////////////////////////////////////////8AAAD///8AAAAAGiue///////////////////////////////////////////////////////////////////////////////////////U////AAAASvj///////////////////////////////////////////////////////////////////////////////////////////////u4//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>75</X>
          <Y>70</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>429</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>19</itemid>
                    <BF>-1</BF>
                    <itemrep>585</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>25</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>520</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>690</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>369</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>101</itemid>
                    <BF>2</BF>
                    <itemrep>738</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>249</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_7">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>86</itemid>
                    <BF>-1</BF>
                    <itemrep>648</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>10</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>86</itemid>
                    <BF>-1</BF>
                    <itemrep>648</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>10</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>37</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>37</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>37</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>597</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>597</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>299</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>31</itemid>
                    <BF>-1</BF>
                    <itemrep>678</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cantleave">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_38">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_54">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_endbattle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrance">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle7">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="thorwal_het">
            <string>1000</string>
          </item>
          <item key="miller">
            <string>1</string>
          </item>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="bevent_triggered">
            <string>true</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>22</string>
          </item>
          <item key="map.collect_gulmond">
            <string>28</string>
          </item>
          <item key="hellsichtexamined">
            <string>173</string>
          </item>
          <item key="map.collect_eitrige">
            <string>5</string>
          </item>
          <item key="map.collect_tarnele">
            <string>51</string>
          </item>
          <item key="map.collect_shurin">
            <string>12</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>21</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>5</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>34</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////wD//////////////////////wAAAAAAAAAA/////////////////wAAAAAAAAAA/////////////////wAAAAAAAAAAAAAAAP///////////wAAAAAAAAAAAP8A/////////////wAA//8AAAAA////////////////////AAAAAAD///////////////////8AAAAAAAAA//////////////////8AAAAAAAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="-6-113">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="zeughaus">
            <BuildingState val1="3" val2="1000" val3="114.2656">
              <time>
                <timestamp>114.2656</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="33-62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-23-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_56-101">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_50-93">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>116.516869</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_34-104">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>116.5216</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_134-58">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>116.543549</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="193-102">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>116.564133</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="337-93">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="52-141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_119-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="105-90">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="101-106">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>243.438751</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="201-109">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////8AAP//////////AAD//////////wD/////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>9</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-47">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>57</string>
          </item>
          <item key="map.collect_eitrige">
            <string>15</string>
          </item>
          <item key="map.collect_gulmond">
            <string>81</string>
          </item>
          <item key="map.collect_tarnele">
            <string>165</string>
          </item>
          <item key="map.collect_shurin">
            <string>24</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>2</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>7</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>99</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>13</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>113</string>
          </item>
          <item key="lobpreisungenID">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////4//////////////////////AAAAAAP//////////////////5AAAAAD///////////////////8AAAAAL///////////////////AAAAAAD//////////////////wAAAAAA////////////////sB4AAAAAZv//////////////nAAAAAAAAMr///////////////+7ugD/2gCm//////////////////80////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_74">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>122.318336</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="64-148">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_34">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_73">
            <BuildingState val1="5" val2="0" val3="0">
              <time>
                <timestamp>122.310059</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="64-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////wAA//////////////8AAAD/////////////3AAA//////////////8AAP///////////////wD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="30-116">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8A////////////////////AAAAAP////////////////8AAAAA/////////////////wAAAAD//////////////////wAAAP//////////////////AP/y/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="103-36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="108-116">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="16-32">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AALb///////////////////////8AAAAA/////////////////////wAAAAAA/////////////////////wAA/////////////////////////+YA//////////////////////////8AAP//////////////////////////AP//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_25">
            <BuildingState val1="8" val2="0" val3="0">
              <time>
                <timestamp>130.349487</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="6-116">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>0</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>9</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAD///////////////////////8AAAD//////////////////////////wAA/wD//////////////////////wAAAAD/////////////////////////AAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="healer_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="158-22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orkanger">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////AAD///////////8AAAD///////////8AAAD/////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="82-92">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="95-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8sWf////////////////////////8AAC7/////////////////KAAAAAAAAJD////////////////OAABUcHYA//////////////////8AAAAATgB3//////////////////81AABgAJT/////////////////////4/8AAMj///////////////////////9I3v//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_35">
            <BuildingState val1="5" val2="0" val3="0">
              <time>
                <timestamp>147.579056</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate>
          <item key="map.hq2triggered">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAAAA/////////////////////wAAAAAAjf//////////////////JgAAAAAAAP//////////////mAAAAAAAAD///////////////////+DNAABVAAD/////////////////////AAAAAFT/////////////////////g8r/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="106-36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_38">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>148.6452</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_40">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>148.650635</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate>
          <item key="map.swafnild">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////zEAAAAArcr//////////////////+IAAAAAAAD///////////////////84AAAAAAD//////////////////2EAAAAAQAD/////////////////8QAAAAAAAACc/////////////////////wAAAAD//////////////////////50ArQD//////////////////////////wD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalsing">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////4OT//////////////////////8AAACT////////////////////mgAAAABV//////////////////9HAAAAAAAAYv///////////////4cAAAAAAACT/////////////////9sAAAA7ALf//////////////////wAAAAD//////////////////////wAAAP////////////////////+/AADD///////////////////////0////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="70-63">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="harbor_booked_prem-hjalsing">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////wAA/////////wAA////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>162.527313</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="manrin">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8A3P////////////////////////8AAP////////////////////8AAFkAAMj//////////////////wAAAAAAAAD//////////////////4gAAAAAAG3//////////////////wAAAAAAAP///////////////////////wAA///////////////////////////c////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_39">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_86">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>156.328674</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_85">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>156.346863</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate>
          <item key="betascathal">
            <string>2</string>
          </item>
          <item key="map.maraskan">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AP////////////////////////+6AIcA//////////////8AAAD/AAAAAAAA/////////////wAAAAAAAAAAAAAA/////////////wAAAAAAAAAAAAAA/////////////wAAAAAAAAAA/////////////////5r/////1wCm////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="15734">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10354">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="051">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-3869">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-1053">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4119">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="mineprem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="19310">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="harbor_booked_prem-hjalsing">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////3P//wAA/////////////////////wAAAAAAAP///////////////////wAAAAAAAP///////////////////wAAAAAA7////////////////////wAAAAAAAP/////////////////////D//8AAP//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="healer_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="35-28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="harbor_booked_skjal-runinsha">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runinsha">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////wD/////////////AAD//////////wAA//////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="62-108">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>27</string>
          </item>
          <item key="map.collect_eitrige">
            <string>7</string>
          </item>
          <item key="map.collect_gulmond">
            <string>29</string>
          </item>
          <item key="map.collect_tarnele">
            <string>51</string>
          </item>
          <item key="map.collect_shurin">
            <string>12</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>23</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>6</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>37</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAA/wAA/////////////////wAAAAAA/////////////////wAAAAAAc///////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="-1-11">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orvil">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>25</string>
          </item>
          <item key="map.collect_eitrige">
            <string>7</string>
          </item>
          <item key="map.collect_gulmond">
            <string>41</string>
          </item>
          <item key="map.collect_tarnele">
            <string>74</string>
          </item>
          <item key="map.collect_shurin">
            <string>12</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>3</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>59</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>7</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>54</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8VZ//////////////////////8AAAAA//////////////////////8AAAAA/////////////////////0wAAAD/yQAA////////////////AAAAAAA+AAB4////////////////AAAAAAAAAMb/////////////////AAAAAAAAADD/////////////////////rgD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="-18-35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="112-72">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="110-77">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovik">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Q8D///////////////////////8AAAAA/////////////////////wAAaQAAAP//////////////////9gCu//+ZANf/////////////////WAD/////AE//////////////////WAD/////AC7/////////////////QwDh///TAND/////////////////7QAq//8AAP///////////////////10AAAAAyf////////////////////+1IACK////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="100-86">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>219.408386</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////92kJ04bP///////////////////wAAAAAAAADy/////////////////wAAAAAAAACB/////////////////4AAAAAAAAB9//////////////////YAAAAAAACy//////////////////8AAAAAAADi//////////////////8AAAAAAP///////////////////////wDG////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_72">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>226.361115</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate>
          <item key="fd_daspota_3_4">
            <string>1</string>
          </item>
          <item key="fd_daspota1_5">
            <string>1</string>
          </item>
          <item key="fd_daspota1_1">
            <string>1</string>
          </item>
          <item key="fd_daspota2_7">
            <string>1</string>
          </item>
          <item key="fd_daspota2_2">
            <string>1</string>
          </item>
          <item key="fd_daspota3_1">
            <string>1</string>
          </item>
          <item key="fd_daspota2_5">
            <string>1</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>26</string>
          </item>
          <item key="map.collect_eitrige">
            <string>7</string>
          </item>
          <item key="map.collect_gulmond">
            <string>43</string>
          </item>
          <item key="map.collect_tarnele">
            <string>78</string>
          </item>
          <item key="map.collect_shurin">
            <string>13</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>4</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>61</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>7</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>54</string>
          </item>
          <item key="fd_daspota1_3">
            <string>1</string>
          </item>
          <item key="fd_daspota1_2">
            <string>1</string>
          </item>
          <item key="fd_daspota1_6">
            <string>1</string>
          </item>
          <item key="fd_daspota2_1">
            <string>1</string>
          </item>
          <item key="fd_daspota3_3">
            <string>1</string>
          </item>
          <item key="fd_Vendarr">
            <string>1</string>
          </item>
          <item key="fd_daspota1_7">
            <string>1</string>
          </item>
          <item key="fd_daspota2_3">
            <string>1</string>
          </item>
          <item key="fd_daspota2_4">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAP////////////////////////8AAAD/////////////////////AAAAAAAA/////////////////////wAAAAD/////////////////////2QAAAAD/////////////////////zgAAAAD////////////////////////1AAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="76-80">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="80-131">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="60-148">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="72-139">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="86-121">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-111">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="93-102">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="87-92">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-98">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="51-26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="23-76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="17-82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="42-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-115">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="23-109">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="15-97">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10-104">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rybon">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////AAD//////////wAAAP///////////wD///////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="43-82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_54">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="serske">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////kgAAAAD///////////////////8Ad///AIH//////////////////4kAAO8AAP///////////////////+wAAAAA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="85-115">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="breida">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>32</string>
          </item>
          <item key="map.collect_eitrige">
            <string>7</string>
          </item>
          <item key="map.collect_gulmond">
            <string>57</string>
          </item>
          <item key="map.collect_tarnele">
            <string>104</string>
          </item>
          <item key="map.collect_shurin">
            <string>14</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>4</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>80</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>7</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>64</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAAAAa///////////////////AAAAAADu/////////////////////wAA///////////////////////X/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="35-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="28-30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>247.342438</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tjoila">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////8A////////////////AAAAAP//////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////AP///////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate>
          <item key="rukcanni_delay">
            <string>263</string>
          </item>
          <item key="rukcanni">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////AAAA/////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="116-37">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="106-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////AAD///////////////////////////////////////8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate>
          <item key="karte_hjallasson">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////qAAD///////////8AAAD///////////8AAP////////////8AANv///////////8AAP//////////////YP//////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="78-88">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="guddasun">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>42</string>
          </item>
          <item key="map.collect_eitrige">
            <string>11</string>
          </item>
          <item key="map.collect_gulmond">
            <string>70</string>
          </item>
          <item key="map.collect_tarnele">
            <string>137</string>
          </item>
          <item key="map.collect_shurin">
            <string>20</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>6</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>89</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>12</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>84</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////8A2P///////////////wC+////////////////AAAA//////////////8AAAD//////////////wAA4P//////////////AAD/////////////////2///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>13</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="46-123">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="47-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////ygDa/////////////////2wAAAAA0v//////////////fQAAAAAA//////////////////8AAAAA////////////////////AH7/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="86-103">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////wD//////////////wAAAP////////////+7AAAA////////////////AAD///////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>13</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="22-48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalland">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////AP////////////8A////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>10</X>
          <Y>11</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="phexcaer">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>94</string>
          </item>
          <item key="map.collect_eitrige">
            <string>52</string>
          </item>
          <item key="map.collect_gulmond">
            <string>111</string>
          </item>
          <item key="map.collect_tarnele">
            <string>249</string>
          </item>
          <item key="map.collect_shurin">
            <string>44</string>
          </item>
          <item key="map.collect_belmart">
            <string>24</string>
          </item>
          <item key="map.collect_donf">
            <string>11</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>10</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>140</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>8</string>
          </item>
          <item key="map.collect_thonnys">
            <string>17</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>226</string>
          </item>
          <item key="map.quacksalberinfo">
            <string>1</string>
          </item>
          <item key="firstbrothel">
            <string>1</string>
          </item>
          <item key="map.phex_archiv_antrag">
            <string>332</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////CTZLL0Uf+///////////////////AAAAAAAAAP/////////////////DFwAAAAAAAP////////////////+fAAAAAAAAAP///////////4dFTGj/////AAD//////////////wAAAAAAAHDACACe/////////////wAAAAAAAAAAAAAA////////////5gAAAAAAAAAAAAAAAP//////////AAAAAAAAAAAAAAAAAP//////////AAAAAAAANAAAAAAAAP///////////wAAfwAAAAAAAAAARP////////////9B5v+TrrHC3///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="129-138">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="71-66">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>331.5639</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="61-62">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>331.5662</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_29">
            <BuildingState val1="7" val2="0" val3="0">
              <time>
                <timestamp>331.57016</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="67-62">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>331.578</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-30-45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="42-20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="144-1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="119-47">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="919">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="tavern_39">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <expires>
                <timestamp>333</timestamp>
              </expires>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="14-75">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-65-27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5314">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="dngthorwal_hole">
        <string>1</string>
      </item>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="hansquest5">
        <string>1</string>
      </item>
      <item key="map.hansquest5">
        <string>1</string>
      </item>
      <item key="reise34">
        <string>1</string>
      </item>
      <item key="reise_dungeon_GoblinCave_known">
        <string>true</string>
      </item>
      <item key="reise54">
        <string>1</string>
      </item>
      <item key="lagerpalaver">
        <string>~11~~23~</string>
      </item>
      <item key="hq2triggered">
        <string>1</string>
      </item>
      <item key="janda_olgardsson">
        <string>1</string>
      </item>
      <item key="PirateCaveFound">
        <string>true</string>
      </item>
      <item key="maraskan">
        <string>1</string>
      </item>
      <item key="collect_wirselkraut">
        <string>94</string>
      </item>
      <item key="collect_gulmond">
        <string>111</string>
      </item>
      <item key="collect_eitrige">
        <string>52</string>
      </item>
      <item key="collect_tarnele">
        <string>249</string>
      </item>
      <item key="collect_shurin">
        <string>44</string>
      </item>
      <item key="collect_belmart">
        <string>24</string>
      </item>
      <item key="collect_donf">
        <string>11</string>
      </item>
      <item key="collect_menchal">
        <string>0</string>
      </item>
      <item key="collect_alraune">
        <string>10</string>
      </item>
      <item key="collect_atmon">
        <string>0</string>
      </item>
      <item key="collect_ilmen">
        <string>140</string>
      </item>
      <item key="collect_finage">
        <string>0</string>
      </item>
      <item key="collect_joruga">
        <string>8</string>
      </item>
      <item key="collect_thonnys">
        <string>17</string>
      </item>
      <item key="collect_lotus">
        <string>0</string>
      </item>
      <item key="collect_olgin">
        <string>0</string>
      </item>
      <item key="collect_kairan">
        <string>1</string>
      </item>
      <item key="collect_einbeere">
        <string>226</string>
      </item>
      <item key="reise_dungeon_DragonCave_known">
        <string>true</string>
      </item>
      <item key="totenschiff_lastmeet">
        <string>180.7501678466797</string>
      </item>
      <item key="reise_dungeon_SpiderCave_known">
        <string>true</string>
      </item>
      <item key="map.collect_wirselkraut">
        <string>85</string>
      </item>
      <item key="reise55">
        <string>1</string>
      </item>
      <item key="reise56">
        <string>1</string>
      </item>
      <item key="reise_dungeon_WolfCave_known">
        <string>true</string>
      </item>
      <item key="localname">
        <string>Sharantalya</string>
      </item>
      <item key="reise53">
        <string>1</string>
      </item>
      <item key="gorah_search">
        <string>2</string>
      </item>
      <item key="swafnild">
        <string>0</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="map.collect_eitrige">
        <string>42</string>
      </item>
      <item key="map.collect_gulmond">
        <string>107</string>
      </item>
      <item key="map.collect_tarnele">
        <string>238</string>
      </item>
      <item key="map.collect_shurin">
        <string>41</string>
      </item>
      <item key="map.collect_belmart">
        <string>20</string>
      </item>
      <item key="map.collect_donf">
        <string>7</string>
      </item>
      <item key="map.collect_menchal">
        <string>0</string>
      </item>
      <item key="map.collect_alraune">
        <string>8</string>
      </item>
      <item key="map.collect_atmon">
        <string>0</string>
      </item>
      <item key="map.collect_ilmen">
        <string>133</string>
      </item>
      <item key="map.collect_finage">
        <string>0</string>
      </item>
      <item key="map.collect_joruga">
        <string>7</string>
      </item>
      <item key="map.collect_thonnys">
        <string>17</string>
      </item>
      <item key="map.collect_lotus">
        <string>0</string>
      </item>
      <item key="map.collect_olgin">
        <string>0</string>
      </item>
      <item key="map.collect_kairan">
        <string>1</string>
      </item>
      <item key="map.collect_einbeere">
        <string>200</string>
      </item>
      <item key="reise_dungeon_AbandonedHostel">
        <string>true</string>
      </item>
      <item key="reise3_tjoila-breida">
        <string>1</string>
      </item>
      <item key="Reise31">
        <string>1</string>
      </item>
      <item key="reise31">
        <string>1</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>4</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>9</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="gundridsson_int">
        <string>111</string>
      </item>
      <item key="gundridsson_tra">
        <string>1</string>
      </item>
      <item key="reise_dungeon_MageRuin_known">
        <string>true</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="reise19_orkland">
        <string>1</string>
      </item>
      <item key="reise22_abenteurer">
        <string>1</string>
      </item>
      <item key="moor_steineichenwald">
        <string>1</string>
      </item>
      <item key="reise_dungeon_OrcCave_known">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_PheSkel_RoadKnown">
        <string>true</string>
      </item>
      <item key="localName">
        <string>5</string>
      </item>
      <item key="reise_HyggeligRoad_FromPhexSkel_EventA_Known">
        <string>true</string>
      </item>
      <item key="reise_HyggeligDungeon_Known">
        <string>true</string>
      </item>
      <item key="quacksalberinfo">
        <string>1</string>
      </item>
      <item key="phex_archiv_antrag">
        <string>332</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="qtotenschiff">
      <QuestState step="4" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="throwing_contest">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="ugra_barmaid">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="4" adata="" />
    </item>
    <item key="rukelder">
      <QuestState step="2" adata="" />
    </item>
    <item key="quest_erika">
      <QuestState step="1" adata="" />
    </item>
    <item key="goldbaerhag">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="9" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_joerg">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="5" adata="" />
    </item>
    <item key="zandor">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_thinmarsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="goldliebe">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="simplehouse">
      <QuestState step="0" adata="" />
    </item>
    <item key="ugdalf2">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_derondan">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="1" adata="" />
    </item>
    <item key="sorduloccupiedbarn_tip">
      <QuestState step="1" adata="" />
    </item>
    <item key="sorduloccupiedbarn">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_hyggelik">
      <QuestState step="3" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="3" adata="" />
    </item>
    <item key="orkcave">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_endbattle">
      <QuestState step="2" adata="" />
    </item>
    <item key="phexcaer_gueldener">
      <QuestState step="2" adata="" />
    </item>
    <item key="phexcaer_villafight">
      <QuestState step="2" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>74</tipid>
            <area>thorwal</area>
            <locastring>thorwal_74</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>79</tipid>
            <area>thorwal</area>
            <locastring>thorwal_79</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>72</tipid>
            <area>thorwal</area>
            <locastring>thorwal_72</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>86</tipid>
            <area>thorwal</area>
            <locastring>thorwal_86</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>88</tipid>
            <area>thorwal</area>
            <locastring>thorwal_88</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>98</tipid>
            <area>thorwal</area>
            <locastring>thorwal_98</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>66</tipid>
            <area>thorwal</area>
            <locastring>thorwal_66</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>0</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_0</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>3</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_3</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>10</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>4</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_4</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>8</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>2</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_2</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>9</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vaermhag">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>vaermhag</area>
            <locastring>vaermhag_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>vaermhag</area>
            <locastring>vaermhag_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>vaermhag</area>
            <locastring>vaermhag_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>vaermhag</area>
            <locastring>vaermhag_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>varnheim</area>
            <locastring>varnheim_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>18</tipid>
            <area>varnheim</area>
            <locastring>varnheim_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>varnheim</area>
            <locastring>varnheim_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>varnheim</area>
            <locastring>varnheim_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>23</tipid>
            <area>varnheim</area>
            <locastring>varnheim_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>varnheim</area>
            <locastring>varnheim_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>26</tipid>
            <area>varnheim</area>
            <locastring>varnheim_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>varnheim</area>
            <locastring>varnheim_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>varnheim</area>
            <locastring>varnheim_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>27</tipid>
            <area>varnheim</area>
            <locastring>varnheim_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>25</tipid>
            <area>varnheim</area>
            <locastring>varnheim_25</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>10</tipid>
            <area>auplog</area>
            <locastring>auplog_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>auplog</area>
            <locastring>auplog_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>auplog</area>
            <locastring>auplog_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>9</tipid>
            <area>auplog</area>
            <locastring>auplog_9</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vilnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>31</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_31</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>26</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>25</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_25</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_22</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orkanger">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>orkanger</area>
            <locastring>orkanger_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>orkanger</area>
            <locastring>orkanger_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>orkanger</area>
            <locastring>orkanger_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>10</tipid>
            <area>orkanger</area>
            <locastring>orkanger_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>orkanger</area>
            <locastring>orkanger_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="overthorn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>overthorn</area>
            <locastring>overthorn_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>overthorn</area>
            <locastring>overthorn_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>overthorn</area>
            <locastring>overthorn_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>overthorn</area>
            <locastring>overthorn_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>overthorn</area>
            <locastring>overthorn_22</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="hjalsing">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_22</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="brendhil">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>10</tipid>
            <area>brendhil</area>
            <locastring>brendhil_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="manrin">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>manrin</area>
            <locastring>manrin_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>manrin</area>
            <locastring>manrin_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>18</tipid>
            <area>manrin</area>
            <locastring>manrin_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>manrin</area>
            <locastring>manrin_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>manrin</area>
            <locastring>manrin_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>manrin</area>
            <locastring>manrin_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>manrin</area>
            <locastring>manrin_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>skjal</area>
            <locastring>skjal_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>skjal</area>
            <locastring>skjal_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>skjal</area>
            <locastring>skjal_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>23</tipid>
            <area>skjal</area>
            <locastring>skjal_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>skjal</area>
            <locastring>skjal_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>skjal</area>
            <locastring>skjal_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>skjal</area>
            <locastring>skjal_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>skjal</area>
            <locastring>skjal_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>18</tipid>
            <area>skjal</area>
            <locastring>skjal_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>skjal</area>
            <locastring>skjal_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>skjal</area>
            <locastring>skjal_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>24</tipid>
            <area>skjal</area>
            <locastring>skjal_24</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orvil">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>orvil</area>
            <locastring>orvil_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>orvil</area>
            <locastring>orvil_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>orvil</area>
            <locastring>orvil_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>orvil</area>
            <locastring>orvil_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>orvil</area>
            <locastring>orvil_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>orvil</area>
            <locastring>orvil_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>orvil</area>
            <locastring>orvil_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>orvil</area>
            <locastring>orvil_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>15</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="breida">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>breida</area>
            <locastring>breida_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>breida</area>
            <locastring>breida_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>21</tipid>
            <area>breida</area>
            <locastring>breida_21</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ottarje">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>26</tipid>
            <area>ottarje</area>
            <locastring>ottarje_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>22</tipid>
            <area>ottarje</area>
            <locastring>ottarje_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ottarje</area>
            <locastring>ottarje_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>20</tipid>
            <area>ottarje</area>
            <locastring>ottarje_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>28</tipid>
            <area>ottarje</area>
            <locastring>ottarje_28</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="guddasun">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>12</tipid>
            <area>guddasun</area>
            <locastring>guddasun_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>9</tipid>
            <area>guddasun</area>
            <locastring>guddasun_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>guddasun</area>
            <locastring>guddasun_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vidsand">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>19</tipid>
            <area>vidsand</area>
            <locastring>vidsand_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>vidsand</area>
            <locastring>vidsand_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>18</tipid>
            <area>vidsand</area>
            <locastring>vidsand_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>14</tipid>
            <area>vidsand</area>
            <locastring>vidsand_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="liskor">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>liskor</area>
            <locastring>liskor_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>13</tipid>
            <area>thoss</area>
            <locastring>thoss_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>9</tipid>
            <area>thoss</area>
            <locastring>thoss_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>17</tipid>
            <area>thoss</area>
            <locastring>thoss_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>11</tipid>
            <area>thoss</area>
            <locastring>thoss_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>16</tipid>
            <area>thoss</area>
            <locastring>thoss_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="phexcaer">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>33</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_33</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>26</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>37</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_37</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>41</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_41</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>29</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_29</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>38</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_38</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>0</timestamp>
            </received>
            <tipid>39</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_39</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>57</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="firstlevelupdone">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>87</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>183</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>52</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
  </genstate>
  <compstate>
    <item key="ardora">
      <CompanionState>
        <nextEvent>
          <timestamp>211.274475</timestamp>
        </nextEvent>
        <active>true</active>
        <name>ardora</name>
      </CompanionState>
    </item>
    <item key="curian">
      <CompanionState>
        <nextEvent>
          <timestamp>215.865692</timestamp>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="79" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="79" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3732" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="8791" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="170" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2400" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="24" fraction="0.5105337" />
            </item>
            <item key="thirst">
              <Attribute val="22" fraction="0.5311699" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="32" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="12" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="8" atbonus="4" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="6" atbonus="0" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="14" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="11" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="6" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="4" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="15" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="9" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
          </skills>
          <magicskills>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-7" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-10" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-4" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="7" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="11" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-6" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="11" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-6" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="0" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="11" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-6" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="11" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-10" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="9" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="0" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="11" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="10" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-5" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-12" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-6" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-10" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-15" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="8" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="11" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-2" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-12" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-10" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-10" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="11" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="6" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="11" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-18" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="9" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-10" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="11" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-15" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-6" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-10" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-10" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-10" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-8" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-15" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>378</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>215</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>14</itemid>
                <BF>3</BF>
                <itemrep>632</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>-1</BF>
                <itemrep>440</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>29</itemid>
                <BF>-1</BF>
                <itemrep>630</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>432</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>680</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>231</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>5</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_02</string>
              <string>Wizards_hair_ponnytail</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>19</birthday>
          <longname>Curian der Zwielichtige</longname>
          <shortname>Curian</shortname>
          <charpic>magier_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>e3ec272f-6673-4467-bcda-a85936b00fdf</uniqueid>
          <id>6</id>
        </pc>
        <name>curian</name>
      </CompanionState>
    </item>
    <item key="erwo">
      <CompanionState>
        <nextEvent>
          <timestamp>216.781891</timestamp>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="930" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1146" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="161" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2040" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="39" fraction="0.7747035" />
            </item>
            <item key="thirst">
              <Attribute val="33" fraction="0.19052206" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="8" atbonus="4" />
            </item>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="4" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="6" atbonus="0" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
          </weaponskills>
          <skills>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-1" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="8" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="6" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="9" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="0" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="3" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="12" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="9" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="5" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>27</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>607</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>562</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>39</itemid>
                <BF>-1</BF>
                <itemrep>234</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>39</itemid>
                <BF>-1</BF>
                <itemrep>468</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>163</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>240</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>74</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>109</itemid>
                <BF>7</BF>
                <itemrep>139</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>39</itemid>
                <BF>-1</BF>
                <itemrep>415</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>975</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>18</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>595</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>45</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>147</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>36</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>429</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>6</BF>
                <itemrep>858</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 3</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 4</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle f13110 won: 4</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Battle skelette won: 1</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 2</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12905 won: 2</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 10</string>
            <string>Battle f12918 won: 4</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 1</string>
            <string>Battle f12924 won: 2</string>
            <string>Battle f12925 won: 2</string>
            <string>Battle f12927 won: 4</string>
            <string>Battle f12928 won: 2</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Thief: 40</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 8</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 1</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship19 won: 1</string>
            <string>Battle ship14 won: 1</string>
            <string>Battle ship17 won: 1</string>
            <string>Battle ship18 won: 1</string>
            <string>Battle ship23b won: 1</string>
            <string>Battle ship23a won: 2</string>
            <string>Battle ship24 won: 10</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 8</string>
            <string>Battle camp_road_6 won: 4</string>
            <string>Battle f05102 won: 5</string>
            <string>Battle f05103 won: 2</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 6</string>
            <string>[dngf051] Riddle 1 solved: -1</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 1</string>
            <string>Battle f05119 won: 1</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 1</string>
            <string>Battle f05113 won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05105 won: 1</string>
            <string>Battle showdown won: 24</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_01</string>
              <string>Wizards_hood001</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>18</birthday>
          <longname>Erwo von Gollbrinck</longname>
          <shortname>Erwo</shortname>
          <charpic>streuner_02.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>04d22286-0c3d-4a59-807f-6240893ae291</uniqueid>
          <id>6</id>
        </pc>
        <name>erwo</name>
      </CompanionState>
    </item>
  </compstate>
  <knownPlaces>
    <int>55</int>
    <int>26</int>
    <int>58</int>
    <int>51</int>
    <int>52</int>
    <int>50</int>
    <int>3</int>
    <int>1</int>
    <int>4</int>
    <int>59</int>
    <int>17</int>
    <int>20</int>
    <int>21</int>
    <int>36</int>
    <int>35</int>
    <int>37</int>
    <int>19</int>
    <int>22</int>
    <int>23</int>
    <int>24</int>
    <int>25</int>
    <int>14</int>
    <int>15</int>
  </knownPlaces>
  <knownEvents>
    <string>thorwal33-62</string>
    <string>liskorrandomStreetstartdlg("strasse_HansQuest2");</string>
    <string>rukianenterTown</string>
  </knownEvents>
  <knownRecipes>
    <string>hylailerfeuer</string>
    <string>expurgicum</string>
    <string>heiltrank</string>
    <string>wunderkur</string>
    <string>mu_elixier</string>
    <string>zaubertrank_big</string>
    <string>vomicum</string>
    <string>kk_elixier</string>
    <string>heiltrank_big</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>1</int>
    <int>2</int>
    <int>-2</int>
  </guardlist>
  <currentTime>332.598663</currentTime>
  <savedJourney>
    <percOnRoute>1.00013173</percOnRoute>
    <lastUpdate>183.179459</lastUpdate>
    <travelDir>1</travelDir>
    <lastBreak>182.9321</lastBreak>
    <lastCheck>180.91684</lastCheck>
    <forcedmarch>false</forcedmarch>
    <startloc>skjal</startloc>
    <shipPassageSpeed>1.36890674</shipPassageSpeed>
    <nextAUupdate>182.952927</nextAUupdate>
    <nextRandomCheck>184</nextRandomCheck>
    <nextRandomTime>185</nextRandomTime>
    <moving>false</moving>
    <routeName>skjal-prem-sea</routeName>
    <breakReason>arrival</breakReason>
  </savedJourney>
  <weather>
    <tempNight>1</tempNight>
    <tempDay>2</tempDay>
    <wind>none</wind>
    <cloud>some</cloud>
    <rain>none</rain>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>true</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <cCompanion />
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
    </hasMappart>
    <hasFalsePiece>false</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
  <savedVersion>131</savedVersion>
</Party>