Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0 TODO.dll]
    Renderer: NVIDIA GeForce GTX 570 
    Vendor:   NVIDIA
    VRAM:     1233 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.448 seconds
desktop: 1680x1050 120Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless)
Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
The AnimationClip 'idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'walk' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run fast' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run fast' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'walk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Localizing Logo, using de
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 940 unused Assets to reduce memory usage. Loaded Objects now: 1234.
Total: 24.591499 ms (FindLiveObjects: 0.238935 ms CreateObjectMapping: 0.134008 ms MarkObjects: 1.106255 ms  DeleteObjects: 22.589237 ms)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 5854.
Total: 10.432210 ms (FindLiveObjects: 0.437000 ms CreateObjectMapping: 0.196493 ms MarkObjects: 5.158729 ms  DeleteObjects: 4.120852 ms)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Read 50 Skills and 59 Spells
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 53 effects
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 80 Monsters
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 255 items
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

knochen mit rune
dukaten
geldsack

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 224 Dialog Partners and 2222 Dialog Texts
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 21 Quests
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 93 GlobalFights
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 109 events
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile C:\Users\Nuckey\Documents/BladeofDestiny/save/00012.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File C:\Users\Nuckey\Documents/BladeofDestiny/save/00012.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/zwerg_01.jpg for Character [PlayerChar 'Arbosch']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/krieger_04.jpg for Character [PlayerChar 'Hasgar']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Unloading 28 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 38658.
Total: 34.433052 ms (FindLiveObjects: 4.444280 ms CreateObjectMapping: 0.597338 ms MarkObjects: 27.912626 ms  DeleteObjects: 0.690083 ms)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

beginning Journey
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Travelling on Route orkanger-clanegh, distance 27, expected speed 1.416667 MpH
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No events for road found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Available Random encounter number: 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Random encounter at: 234.6037
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: executing Random Encounter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, event, perc 77.84093, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

HandleEvent:
Type:event
Hint:
Route: land
Script:/* var res = rollCheck( {"which":"orientierung","who":0,"type":"skill","mod":-2});
if( !res.ok )
  startdlg("Reise_Dickicht_verirren")
*/
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, camp_suggest, perc 41.02533, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_rest_suggested
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, camp_suggest, perc 4.29824, cspeed 1.416667
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_rest_suggested
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, camp_force, perc 3.327896, cspeed 1.416667
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_rest_forced
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene rest_nature
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene rest_nature
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick gemütlich_rast_rm from List rest, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (0/15) (0/16) (0/17) (0/18) (0/19) (0/20) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (1/15) (1/16) (1/17) (1/18) (1/19) (1/20) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (2/15) (2/16) (2/17) (2/18) (2/19) (2/20) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (3/15) (3/16) (3/17) (3/18) (3/19) (3/20) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (4/15) (4/16) (4/17) (4/18) (4/19) (4/20) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (5/15) (5/16) (5/17) (5/18) (5/19) (5/20) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (6/15) (6/16) (6/17) (6/18) (6/19) (6/20) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (7/15) (7/16) (7/17) (7/18) (7/19) (7/20) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (8/15) (8/16) (8/17) (8/18) (8/19) (8/20) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (9/15) (9/16) (9/17) (9/18) (9/19) (9/20) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (10/15) (10/16) (10/17) (10/18) (10/19) (10/20) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (11/15) (11/16) (11/17) (11/18) (11/19) (11/20) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (12/15) (12/16) (12/17) (12/18) (12/19) (12/20) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (13/15) (13/16) (13/17) (13/18) (13/19) (13/20) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) (14/15) (14/16) (14/17) (14/18) (14/19) (14/20) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (15/12) (15/13) (15/14) (15/15) (15/16) (15/17) (15/18) (15/19) (15/20) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (16/12) (16/13) (16/14) (16/15) (16/16) (16/17) (16/18) (16/19) (16/20) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) (17/12) (17/13) (17/14) (17/15) (17/16) (17/17) (17/18) (17/19) (17/20) (18/0) (18/1) (18/2) (18/3) (18/4) (18/5) (18/6) (18/7) (18/8) (18/9) (18/10) (18/11) (18/12) (18/13) (18/14) (18/15) (18/16) (18/17) (18/18) (18/19) (18/20) (19/0) (19/1) (19/2) (19/3) (19/4) (19/5) (19/6) (19/7) (19/8) (19/9) (19/10) (19/11) (19/12) (19/13) (19/14) (19/15) (19/16) (19/17) (19/18) (19/19) (19/20) (20/0) (20/1) (20/2) (20/3) (20/4) (20/5) (20/6) (20/7) (20/8) (20/9) (20/10) (20/11) (20/12) (20/13) (20/14) (20/15) (20/16) (20/17) (20/18) (20/19) (20/20) (21/0) (21/1) (21/2) (21/3) (21/4) (21/5) (21/6) (21/7) (21/8) (21/9) (21/10) (21/11) (21/12) (21/13) (21/14) (21/15) (21/16) (21/17) (21/18) (21/19) (21/20) (22/0) (22/1) (22/2) (22/3) (22/4) (22/5) (22/6) (22/7) (22/8) (22/9) (22/10) (22/11) (22/12) (22/13) (22/14) (22/15) (22/16) (22/17) (22/18) (22/19) (22/20) (23/0) (23/1) (23/2) (23/3) (23/4) (23/5) (23/6) (23/7) (23/8) (23/9) (23/10) (23/11) (23/12) (23/13) (23/14) (23/15) (23/16) (23/17) (23/18) (23/19) (23/20) (24/0) (24/1) (24/2) (24/3) (24/4) (24/5) (24/6) (24/7) (24/8) (24/9) (24/10) (24/11) (24/12) (24/13) (24/14) (24/15) (24/16) (24/17) (24/18) (24/19) (24/20) (25/0) (25/1) (25/2) (25/3) (25/4) (25/5) (25/6) (25/7) (25/8) (25/9) (25/10) (25/11) (25/12) (25/13) (25/14) (25/15) (25/16) (25/17) (25/18) (25/19) (25/20) (26/0) (26/1) (26/2) (26/3) (26/4) (26/5) (26/6) (26/7) (26/8) (26/9) (26/10) (26/11) (26/12) (26/13) (26/14) (26/15) (26/16) (26/17) (26/18) (26/19) (26/20) (27/0) (27/1) (27/2) (27/3) (27/4) (27/5) (27/6) (27/7) (27/8) (27/9) (27/10) (27/11) (27/12) (27/13) (27/14) (27/15) (27/16) (27/17) (27/18) (27/19) (27/20) (28/0) (28/1) (28/2) (28/3) (28/4) (28/5) (28/6) (28/7) (28/8) (28/9) (28/10) (28/11) (28/12) (28/13) (28/14) (28/15) (28/16) (28/17) (28/18) (28/19) (28/20) (29/0) (29/1) (29/2) (29/3) (29/4) (29/5) (29/6) (29/7) (29/8) (29/9) (29/10) (29/11) (29/12) (29/13) (29/14) (29/15) (29/16) (29/17) (29/18) (29/19) (29/20) 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Arbosch: [BCAData: MT4 / WT-1
 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_03, dwarf_shoulder pad_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
dwarf_str_body
dwarf_head_beard_01
dwarf_helmet_03
dwarf_shoulder pad_03
Log: Setting dwarf_fat_body to False
Setting dwarf_rgl_body to False
Setting dwarf_skn_body to False
Setting dwarf_str_body to True
Setting dwarf_head_01 to False
Setting dwarf_head_beard_01 to True
Setting dwarf_head_beard_02 to False
Setting dwarf_head_hair to False
Setting dwarf_helmet_01 to False
Setting dwarf_helmet_02 to False
Setting dwarf_helmet_03 to True
Setting dwarf_helmet_04 to False
Setting dwarf_helmet_05 to False
Setting dwarf_helmet_06 to False
Setting dwarf_shoulder pad_01 to False
Setting dwarf_shoulder pad_02 to False
Setting dwarf_shoulder pad_03 to True
Setting dwarf_arm plate to False
Setting dwarf_discs to False
Setting dwarf_belt to False
Setting elf_quiver to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Orik: [BCAData: MT2 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_rgl
Wizards_head_03
Wizards_hair_ponnytail
Wizards_rgl_cloth
Log: Setting Wizards_rgl to True
Setting Wizards_skn to False
Setting Wizards_head_01 to False
Setting Wizards_head_02 to False
Setting Wizards_head_03 to True
Setting Wizards_hair_ponnytail to True
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to False
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting Wizards_rgl_cloth to True
Setting Wizards_skn_cloth to False
Setting elf_quiver to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Charine: [BCAData: MT1 / WT1
 / Wizards_hat_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_hat_03
Log: Setting Wizards_hair_ponnytail to False
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to True
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting elf_quiver to False
Setting Wizards_belt to False
Setting Wizards_rgl_cloth to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting weap texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Ardor: [BCAData: MT0 / WT-1
 / elf_male_01, elf_hair_03, elf_boot, elf_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_01
elf_hair_03
elf_boot
elf_cloth_02
elf_quiver
Log: Setting elf_male_01 to True
Setting elf_male_02 to False
Setting elf_male_03 to False
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to True
Setting elf_hood to False
Setting elf_ponnytail_01 to False
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_quiver to True
Setting elf_arm_fur to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Laske: [BCAData: MT0 / WT-1
 / elf_male_03, elf_ponnytail_01, elf_boot, elf_cloth_02, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_03
elf_ponnytail_01
elf_boot
elf_cloth_02
elf_quiver
elf_arm_fur
Log: Setting elf_male_01 to False
Setting elf_male_02 to False
Setting elf_male_03 to True
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to False
Setting elf_hood to False
Setting elf_ponnytail_01 to True
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_body to False
Setting elf_quiver to True
Setting elf_arm_fur to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Orik on Position 0Adding Char Ardor on Position 1Adding Char Laske on Position 2Adding Char Hasgar on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state current following path from (8/16) to (6/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (1/18) to (5/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (9/14) to (9/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (8/12) to (9/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (6/19) to (6/19), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (2/14) to (4/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (26/9) to (23/14), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (26/8)
No lastTarget saved, look for targets
Calculating cost to destination (3/15) cost is 34
Calculating cost to destination (4/14) cost is 36
Calculating cost to destination (5/15) cost is 30
Calculating cost to destination (4/16) cost is 32
Calculating cost to destination (8/15) cost is 27
Calculating cost to destination (9/14) cost is 31
Calculating cost to destination (9/16) cost is 25
Calculating cost to destination (5/16) cost is 31
Calculating cost to destination (6/15) cost is 29
Calculating cost to destination (7/16) cost is 27
Calculating cost to destination (6/17) cost is 29
Calculating cost to destination (5/19) cost is 34
Calculating cost to destination (6/18) cost is 30
Calculating cost to destination (7/19) cost is 30
Calculating cost to destination (6/20) cost is 32
Calculating cost to destination (4/18) cost is 32
Calculating cost to destination (5/17) cost is 30
Calculating cost to destination (6/18) cost is 30
Calculating cost to destination (5/19) cost is 34
Calculating cost to destination (8/17) cost is 27
Calculating cost to destination (9/16) cost is 25
Calculating cost to destination (10/17) cost is 25
Calculating cost to destination (9/18) cost is 27
found 23 valid attack positions, closest at (9/16) (dist: 25), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 9
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (27/2) to (19/2), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (28/2)
No lastTarget saved, look for targets
Calculating cost to destination (3/15) cost is 38
Calculating cost to destination (4/14) cost is 36
Calculating cost to destination (5/15) cost is 38
Calculating cost to destination (4/16) cost is 40
Calculating cost to destination (8/15) cost is 35
Calculating cost to destination (9/14) cost is 31
Calculating cost to destination (9/16) cost is 33
Calculating cost to destination (5/16) cost is 39
Calculating cost to destination (6/15) cost is 37
Calculating cost to destination (7/16) cost is 35
Calculating cost to destination (6/17) cost is 37
Calculating cost to destination (5/19) cost is 42
Calculating cost to destination (6/18) cost is 38
Calculating cost to destination (7/19) cost is 38
Calculating cost to destination (6/20) cost is 40
Calculating cost to destination (4/18) cost is 40
Calculating cost to destination (5/17) cost is 38
Calculating cost to destination (6/18) cost is 38
Calculating cost to destination (5/19) cost is 42
Calculating cost to destination (8/17) cost is 35
Calculating cost to destination (9/16) cost is 33
Calculating cost to destination (10/17) cost is 33
Calculating cost to destination (9/18) cost is 35
found 23 valid attack positions, closest at (9/14) (dist: 31), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (23/9) to (22/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (23/8)
No lastTarget saved, look for targets
Calculating cost to destination (3/15) cost is 31
Calculating cost to destination (4/14) cost is 33
Calculating cost to destination (5/15) cost is 27
Calculating cost to destination (4/16) cost is 29
Calculating cost to destination (8/15) cost is 24
Calculating cost to destination (9/14) cost is 28
Calculating cost to destination (9/16) cost is 22
Calculating cost to destination (5/16) cost is 28
Calculating cost to destination (6/15) cost is 26
Calculating cost to destination (7/16) cost is 24
Calculating cost to destination (6/17) cost is 26
Calculating cost to destination (5/19) cost is 31
Calculating cost to destination (6/18) cost is 27
Calculating cost to destination (7/19) cost is 27
Calculating cost to destination (6/20) cost is 29
Calculating cost to destination (4/18) cost is 29
Calculating cost to destination (5/17) cost is 27
Calculating cost to destination (6/18) cost is 27
Calculating cost to destination (5/19) cost is 31
Calculating cost to destination (8/17) cost is 24
Calculating cost to destination (9/16) cost is 22
Calculating cost to destination (10/17) cost is 22
Calculating cost to destination (9/18) cost is 24
found 23 valid attack positions, closest at (9/16) (dist: 22), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Laske on Position 0Adding Char Ardor on Position 1Adding Char Charine on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (10/18) to (10/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (6/18) to (9/19), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (4/14) to (4/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (23/15) to (16/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (23/14)
Got lastTarget Laske, current position (10/18)
out of range, walking to it
Calculating cost to destination (9/18) cost is 18
Calculating cost to destination (10/17) cost is 16
Calculating cost to destination (11/18) cost is 16
Calculating cost to destination (10/19) cost is 18
found 4 valid attack positions, closest at 16 ((11/18)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (21/16) to (15/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (22/15)
Got lastTarget Laske, current position (10/18)
out of range, walking to it
Calculating cost to destination (9/18) cost is 16
Calculating cost to destination (10/17) cost is 14
Calculating cost to destination (11/18) cost is 14
Calculating cost to destination (10/19) cost is 16
found 4 valid attack positions, closest at 14 ((11/18)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state none following path from (10/16) to (13/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (18/2) to (11/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (19/2)
Got lastTarget Hasgar, current position (13/16)
out of range, walking to it
Calculating cost to destination (12/16) cost is 27
Calculating cost to destination (14/16) cost is 29
Calculating cost to destination (13/17) cost is 29
found 3 valid attack positions, closest at 27 ((12/16)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Ardor on Position 0Adding Char Laske on Position 1Adding Char Charine on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 50 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (11/18) to (13/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (6/18) to (7/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state none following path from (7/16) to (9/14), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state none following path from (14/16) to (14/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (14/17) to (14/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (15/17)
Got lastTarget Laske, current position (13/17)
out of range, walking to it
Calculating cost to destination (12/17) cost is 5
Calculating cost to destination (13/16) cost is 7
Calculating cost to destination (14/17) cost is 1
Calculating cost to destination (13/18) cost is 3
found 4 valid attack positions, closest at 1 ((14/17)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (14/17)
Got lastTarget Laske, current position (13/17)
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (15/17) to (13/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (16/16)
Got lastTarget Laske, current position (13/17)
out of range, walking to it
Calculating cost to destination (12/17) cost is 7
Calculating cost to destination (13/16) cost is 9
Calculating cost to destination (13/18) cost is 5
found 3 valid attack positions, closest at 5 ((13/18)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (13/18)
Got lastTarget Laske, current position (13/17)
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 9
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (12/3) to (20/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (11/3)
Got lastTarget Hasgar, current position (14/16)
out of range, walking to it
Calculating cost to destination (13/16) cost is 31
Calculating cost to destination (15/16) cost is 31
found 2 valid attack positions, closest at 31 ((15/16)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Arbosch on Position 0Adding Char Ardor on Position 1Adding Char Laske on Position 2Adding Char Orik on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (4/12) to (4/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 49 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (13/18)
Got lastTarget Laske, current position (13/17)
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (21/4) to (22/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (20/3)
Got lastTarget Hasgar, current position (14/16)
out of range, walking to it
Calculating cost to destination (13/16) cost is 32
Calculating cost to destination (15/16) cost is 22
Calculating cost to destination (14/17) cost is 24
found 3 valid attack positions, closest at 22 ((15/16)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Ardor on Position 0Adding Char Laske on Position 1Adding Char Charine on Position 2Adding Char Hasgar on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 48 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (5/16) to (7/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (13/18)
Got lastTarget Laske, current position (13/17)
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (22/11) to (19/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (22/10)
Got lastTarget Hasgar, current position (14/16)
out of range, walking to it
Calculating cost to destination (13/16) cost is 23
Calculating cost to destination (15/16) cost is 13
Calculating cost to destination (14/17) cost is 15
found 3 valid attack positions, closest at 13 ((15/16)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Ardor on Position 0Adding Char Arbosch on Position 1Adding Char Laske on Position 2Adding Char Hasgar on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 47 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (8/18) to (12/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Hasgar on Position 0Adding Char Orik on Position 1Adding Char Charine on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Steppenhund in state current following path from (18/16) to (15/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (19/16)
Got lastTarget Hasgar, current position (14/16)
out of range, walking to it
Calculating cost to destination (13/16) cost is 16
Calculating cost to destination (15/16) cost is 4
Calculating cost to destination (14/17) cost is 6
found 3 valid attack positions, closest at 4 ((15/16)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (15/16)
Got lastTarget Hasgar, current position (14/16)
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Arbosch on Position 0Adding Char Charine on Position 1Adding Char Ardor on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (14/17) to (16/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (15/16)
Got lastTarget Hasgar, current position (14/16)
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Arbosch on Position 0Adding Char Charine on Position 1Adding Char Ardor on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (13/18) to (15/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 46 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Steppenhund, current position (15/16)
Got lastTarget Hasgar, current position (14/16)
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Laske on Position 0Adding Char Arbosch on Position 1Adding Char Ardor on Position 2Adding Char Orik on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Steppenhund
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Ardor on Position 0Adding Char Orik on Position 1Adding Char Hasgar on Position 2Adding Char Charine on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Closing Battle
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Currentcontrol is NOT null, reactivating
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Destroying Battle
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CurrentControl is NOT null, using executePostBattleScript
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_ask_continue
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Available Random encounter number: 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Random encounter at: 235.2825
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, arrival, perc -0.00625048, cspeed 2.55
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3531 unused Assets to reduce memory usage. Loaded Objects now: 22273.
Total: 56.465034 ms (FindLiveObjects: 3.101839 ms CreateObjectMapping: 1.604955 ms MarkObjects: 28.383425 ms  DeleteObjects: 22.525572 ms)

UPdateLight got partylight effect -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saving to C:\Users\Nuckey\Documents/BladeofDestiny/save/00012.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: zwerg_01.jpg
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: krieger_04.jpg
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No Room rented
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with "Ah, Kundschaft!", tönt es euch bereits entgegen, als ihr eintretet. Die Herberge wirkt geschmackvoll eingerichtet und sauber. Aus einer kleinen Küche strömt der Geruch von frischem Essen, das für die Gäste zubereitet wird. "Bei mir gibt es Zimmer für jeden Geschmack und jeden Geldbeutel, und ein Abendmahl oben drauf!"
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 3 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene rest_room1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene rest_room1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick gemütlich_rast_rm from List rest, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 2 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

beginning Journey
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Travelling on Route felsteyn-orkanger, distance 47, expected speed 1.25 MpH
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, event, perc 59.97661, cspeed 2.5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

HandleEvent:
Type:event
Hint:
Route: felsteyn-orkanger
Script:startDialogue("reise_dungeon_GoblinCave");
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Neu [1]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling forward(  )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Neu [2]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Ein kaum erkennbarer Pfad windet sich hier zwischen den Felsen hindurch. Die ideale Stelle für einen Hinterhalt, geht euch durch den Kopf.
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Neu[2] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Neu [3]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Nach knapp fünfzig Schritt endet der Pfad vor einer Höhle, der ein deutlicher Geruch nach Essen entströmt.  Wollt ihr
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Neu[3] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Neu [4]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling forward(  )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

unknown reaction stopjourney for partner Neu
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 8084.
Total: 50.168610 ms (FindLiveObjects: 1.357374 ms CreateObjectMapping: 0.484551 ms MarkObjects: 24.019705 ms  DeleteObjects: 23.541048 ms)

Calling InitDungeon( True )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

checkSpell success/badfail precost 5, cAE 51
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Orik, cAE current 46, original cost 5, effective cost 5, delta 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saving to C:\Users\Nuckey\Documents/BladeofDestiny/save/00012a.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: zwerg_01.jpg
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: krieger_04.jpg
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved Character pic: 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_cavebear )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name cavebear from origin floor 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO cavebear, returning
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO cavebear to value roar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with df076_14
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( , -1 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

moveToTrigger 0_cavebearescape, Moving to coordinates (10.5, -1.1, -30.0)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with df076_15
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_cavebearescape )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unhandled trigger 0_cavebearescape
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_cavebear )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( , -1 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_cavebearescape )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_f07610 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at DSA.Model.NonPlayerCharacter.initMonster () [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.initializeOpps (System.Collections.Generic.List`1 npcs) [0x00000] in <filename unknown>:0 

  at BattleController.initBattleScreen () [0x00000] in <filename unknown>:0 

  at MCP+<LoadBattleSubscene>c__Iterator1F.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<LoadBattleSubscene>c__Iterator1F:MoveNext()
 
(Filename:  Line: -1)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 1534.
Total: 28.381067 ms (FindLiveObjects: 0.097067 ms CreateObjectMapping: 0.194528 ms MarkObjects: 17.844320 ms  DeleteObjects: 9.659598 ms)

NullReferenceException: Object reference not set to an instance of an object
  at CraftyInputController+<UpdatePartyPosition>c__Iterator10.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CraftyInputController:OnEnable()
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5980.
Total: 22.473698 ms (FindLiveObjects: 0.404775 ms CreateObjectMapping: 0.230289 ms MarkObjects: 21.241293 ms  DeleteObjects: 0.151299 ms)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 255 items
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

knochen mit rune
dukaten
geldsack

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 224 Dialog Partners and 2222 Dialog Texts
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 21 Quests
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 93 GlobalFights
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 109 events
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile C:\Users\Nuckey\Documents/BladeofDestiny/save/00012a.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File C:\Users\Nuckey\Documents/BladeofDestiny/save/00012a.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/zwerg_01.jpg for Character [PlayerChar 'Arbosch']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/krieger_04.jpg for Character [PlayerChar 'Hasgar']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 7624.
Total: 29.863016 ms (FindLiveObjects: 0.798154 ms CreateObjectMapping: 0.254262 ms MarkObjects: 27.600595 ms  DeleteObjects: 0.583191 ms)

Calling InitDungeon( False )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name cavebear from origin floor 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO cavebear, returning
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO cavebear to value force
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_junk )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with df076_1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( junk, 0 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_junk )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_f07610 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[Point].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.initializeChars (System.Collections.Generic.List`1 pcs) [0x00000] in <filename unknown>:0 

  at BattleController.initBattleScreen () [0x00000] in <filename unknown>:0 

  at MCP+<LoadBattleSubscene>c__Iterator1F.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<LoadBattleSubscene>c__Iterator1F:MoveNext()
 
(Filename:  Line: -1)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 1575.
Total: 28.457697 ms (FindLiveObjects: 0.098246 ms CreateObjectMapping: 0.210640 ms MarkObjects: 22.732285 ms  DeleteObjects: 4.816831 ms)

NullReferenceException: Object reference not set to an instance of an object
  at CraftyInputController+<UpdatePartyPosition>c__Iterator10.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CraftyInputController:OnEnable()
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 6020.
Total: 30.232815 ms (FindLiveObjects: 0.406740 ms CreateObjectMapping: 0.246009 ms MarkObjects: 28.757153 ms  DeleteObjects: 0.324999 ms)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 255 items
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

knochen mit rune
dukaten
geldsack

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 224 Dialog Partners and 2222 Dialog Texts
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 21 Quests
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 93 GlobalFights
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 109 events
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile C:\Users\Nuckey\Documents/BladeofDestiny/save/00012a.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File C:\Users\Nuckey\Documents/BladeofDestiny/save/00012a.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/zwerg_01.jpg for Character [PlayerChar 'Arbosch']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

loadCharpicTexture: trying to load D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/krieger_04.jpg for Character [PlayerChar 'Hasgar']
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 7664.
Total: 33.225014 ms (FindLiveObjects: 0.882253 ms CreateObjectMapping: 0.266051 ms MarkObjects: 30.884781 ms  DeleteObjects: 0.573366 ms)

Calling InitDungeon( False )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name cavebear from origin floor 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO cavebear, returning
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO cavebear to value force
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UPdateLight got partylight effect 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_bats )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with df076_4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( bats, -1 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with df076_5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( , -1 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_bats )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_f07604 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (4/7)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Arbosch: [BCAData: MT4 / WT-1
 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_03, dwarf_shoulder pad_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
dwarf_str_body
dwarf_head_beard_01
dwarf_helmet_03
dwarf_shoulder pad_03
Log: Setting dwarf_fat_body to False
Setting dwarf_rgl_body to False
Setting dwarf_skn_body to False
Setting dwarf_str_body to True
Setting dwarf_head_01 to False
Setting dwarf_head_beard_01 to True
Setting dwarf_head_beard_02 to False
Setting dwarf_head_hair to False
Setting dwarf_helmet_01 to False
Setting dwarf_helmet_02 to False
Setting dwarf_helmet_03 to True
Setting dwarf_helmet_04 to False
Setting dwarf_helmet_05 to False
Setting dwarf_helmet_06 to False
Setting dwarf_shoulder pad_01 to False
Setting dwarf_shoulder pad_02 to False
Setting dwarf_shoulder pad_03 to True
Setting dwarf_arm plate to False
Setting dwarf_discs to False
Setting dwarf_belt to False
Setting elf_quiver to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Orik: [BCAData: MT2 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_rgl
Wizards_head_03
Wizards_hair_ponnytail
Wizards_rgl_cloth
Log: Setting Wizards_rgl to True
Setting Wizards_skn to False
Setting Wizards_head_01 to False
Setting Wizards_head_02 to False
Setting Wizards_head_03 to True
Setting Wizards_hair_ponnytail to True
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to False
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting Wizards_rgl_cloth to True
Setting Wizards_skn_cloth to False
Setting elf_quiver to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Charine: [BCAData: MT1 / WT1
 / Wizards_hat_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_hat_03
Log: Setting Wizards_hair_ponnytail to False
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to True
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting elf_quiver to False
Setting Wizards_belt to False
Setting Wizards_rgl_cloth to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting weap texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Ardor: [BCAData: MT0 / WT-1
 / elf_male_01, elf_hair_03, elf_boot, elf_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_01
elf_hair_03
elf_boot
elf_cloth_02
elf_quiver
Log: Setting elf_male_01 to True
Setting elf_male_02 to False
Setting elf_male_03 to False
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to True
Setting elf_hood to False
Setting elf_ponnytail_01 to False
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_quiver to True
Setting elf_arm_fur to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Laske: [BCAData: MT0 / WT-1
 / elf_male_03, elf_ponnytail_01, elf_boot, elf_cloth_02, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_03
elf_ponnytail_01
elf_boot
elf_cloth_02
elf_quiver
elf_arm_fur
Log: Setting elf_male_01 to False
Setting elf_male_02 to False
Setting elf_male_03 to True
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to False
Setting elf_hood to False
Setting elf_ponnytail_01 to True
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_body to False
Setting elf_quiver to True
Setting elf_arm_fur to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Ardor on Position 0Adding Char Laske on Position 1Adding Char Charine on Position 2Adding Char Orik on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (10/5) to (9/5), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (12/6) to (10/7), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state none following path from (11/6) to (11/6), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Goblin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state current following path from (3/10) to (7/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (2/10)
No lastTarget saved, look for targets
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (12/6) cost is 18
Calculating cost to destination (13/7) cost is 16
Calculating cost to destination (12/8) cost is 14
Calculating cost to destination (9/4) cost is 15
Calculating cost to destination (10/3) cost is 17
Calculating cost to destination (11/4) cost is 19
Calculating cost to destination (10/5) cost is 21
Calculating cost to destination (11/5) cost is 20
Calculating cost to destination (12/6) cost is 18
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (9/6) cost is 13
Calculating cost to destination (10/5) cost is 21
Calculating cost to destination (8/5) cost is 13
Calculating cost to destination (9/4) cost is 15
Calculating cost to destination (10/5) cost is 21
Calculating cost to destination (9/6) cost is 13
Calculating cost to destination (9/7) cost is 12
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (10/8) cost is 12
found 20 valid attack positions, closest at (10/8) (dist: 12), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Goblin from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Goblin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state current following path from (1/6) to (5/4), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (1/7)
No lastTarget saved, look for targets
Calculating cost to destination (11/7) cost is 18
Calculating cost to destination (12/6) cost is 18
Calculating cost to destination (13/7) cost is 20
Calculating cost to destination (12/8) cost is 18
Calculating cost to destination (9/4) cost is 11
Calculating cost to destination (10/3) cost is 13
Calculating cost to destination (11/4) cost is 15
Calculating cost to destination (10/5) cost is 17
Calculating cost to destination (11/5) cost is 16
Calculating cost to destination (12/6) cost is 18
Calculating cost to destination (11/7) cost is 18
Calculating cost to destination (9/6) cost is 13
Calculating cost to destination (10/5) cost is 17
Calculating cost to destination (8/5) cost is 11
Calculating cost to destination (9/4) cost is 11
Calculating cost to destination (10/5) cost is 17
Calculating cost to destination (9/6) cost is 13
Calculating cost to destination (9/7) cost is 14
Calculating cost to destination (11/7) cost is 18
Calculating cost to destination (10/8) cost is 16
found 20 valid attack positions, closest at (9/4) (dist: 11), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Goblin from queue
Checking Goblin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state current following path from (8/10) to (10/8), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (7/10)
No lastTarget saved, look for targets
Calculating cost to destination (11/7) cost is 7
Calculating cost to destination (12/6) cost is 11
Calculating cost to destination (13/7) cost is 9
Calculating cost to destination (12/8) cost is 7
Calculating cost to destination (9/4) cost is 8
Calculating cost to destination (10/3) cost is 10
Calculating cost to destination (11/4) cost is 12
Calculating cost to destination (10/5) cost is 14
Calculating cost to destination (11/5) cost is 13
Calculating cost to destination (12/6) cost is 11
Calculating cost to destination (11/7) cost is 7
Calculating cost to destination (9/6) cost is 6
Calculating cost to destination (10/5) cost is 14
Calculating cost to destination (8/5) cost is 6
Calculating cost to destination (9/4) cost is 8
Calculating cost to destination (10/5) cost is 14
Calculating cost to destination (9/6) cost is 6
Calculating cost to destination (9/7) cost is 5
Calculating cost to destination (11/7) cost is 7
Calculating cost to destination (10/8) cost is 5
found 20 valid attack positions, closest at (10/8) (dist: 5), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Goblin from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (11/8) to (10/9), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Goblin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state current following path from (7/9) to (9/9), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (6/10)
No lastTarget saved, look for targets
Calculating cost to destination (9/9) cost is 4
Calculating cost to destination (10/8) cost is 6
Calculating cost to destination (11/9) cost is 8
Calculating cost to destination (10/10) cost is 6
Calculating cost to destination (9/4) cost is 9
Calculating cost to destination (10/3) cost is 11
Calculating cost to destination (11/4) cost is 13
Calculating cost to destination (10/5) cost is 13
Calculating cost to destination (11/5) cost is 12
Calculating cost to destination (12/6) cost is 10
Calculating cost to destination (11/7) cost is 8
Calculating cost to destination (9/6) cost is 7
Calculating cost to destination (10/5) cost is 13
Calculating cost to destination (8/5) cost is 7
Calculating cost to destination (9/4) cost is 9
Calculating cost to destination (10/5) cost is 13
Calculating cost to destination (9/6) cost is 7
Calculating cost to destination (9/7) cost is 6
Calculating cost to destination (11/7) cost is 8
Calculating cost to destination (10/8) cost is 6
found 20 valid attack positions, closest at (9/9) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Goblin from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Goblin on Position 0Adding Char Ardor on Position 1Adding Char Goblin on Position 2Adding Char Orik on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state rotateFollow following path from (8/10) to (10/8), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (7/10)
Got lastTarget Laske, current position (10/7)
out of range, walking to it
Calculating cost to destination (9/7) cost is 5
Calculating cost to destination (11/7) cost is 7
Calculating cost to destination (10/8) cost is 5
found 3 valid attack positions, closest at 5 ((10/8)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Goblin from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Goblin
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualTurnDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Updating Iniview
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualMoveDone 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 45 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Goblin canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Goblin in state rotateFollow following path from (3/10) to (7/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think
Thinking about move for Goblin, current position (2/10)
Got lastTarget Laske, current position (10/7)
out of range, walking to it
Calculating cost to destination (9/7) cost is 12
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (10/8) cost is 12
found 3 valid attack positions, closest at 12 ((10/8)), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3796 unused Assets to reduce memory usage. Loaded Objects now: 1538.
Total: 35.293301 ms (FindLiveObjects: 0.312030 ms CreateObjectMapping: 0.739206 ms MarkObjects: 19.374216 ms  DeleteObjects: 13.727005 ms)

