<?xml version="1.0" encoding="utf-8"?>
<globalsettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<hostel>
		<qualitycount>3</qualitycount>
		<moodmult>0.75</moodmult>
		<mealcost>
			<cost quality="1">12</cost>
			<cost quality="2">8</cost>
			<cost quality="3">5</cost>
		</mealcost>
		<roomqualitymult>
			<cost quality="1">2</cost>
			<cost quality="2">1.5</cost>
			<cost quality="3">1</cost>
		</roomqualitymult>
		<rooms>
			<room>
				<cap>text_roomquality_1</cap>
				<scene>1</scene>
				<pricepp>3</pricepp>
				<regenmod>0</regenmod>
				<talentmod>0</talentmod>
				<magicmod>0</magicmod>
			</room>
			<room>
				<cap>text_roomquality_2</cap>
				<scene>2</scene>
				<pricepp>7</pricepp>
				<regenmod>2</regenmod>
				<talentmod>1</talentmod>
				<magicmod>1</magicmod>
			</room>
			<room>
				<cap>text_roomquality_3</cap>
				<scene>3</scene>
				<pricepp>18</pricepp>
				<regenmod>4</regenmod>
				<talentmod>2</talentmod>
				<magicmod>2</magicmod>
			</room>
		</rooms>
	</hostel>
	<trader>
		<nobartermin>500</nobartermin>
		<nobartermod>-1</nobartermod>
		<risebartermod>1</risebartermod>
		<critfailbartermod>2</critfailbartermod>
		<maxbarterretry>3</maxbarterretry>
		<maxbartermod>1</maxbartermod>
		<maxbarterretrymod>1</maxbarterretrymod>
		<succbartermod>1</succbartermod>
		<bonusbuymod>-1</bonusbuymod>
		<banmoodthreshold>8</banmoodthreshold>
		<banduration>96</banduration>
		
		<marketpricemin>0.75</marketpricemin>
		<marketpricemax>3</marketpricemax>
		<salepricepercent>
			<stockitem>0.1</stockitem>
			<nativeitem>0.15</nativeitem>
			<foreignitem>
				<min>0.03</min>
				<max>0.05</max>
			</foreignitem>
		</salepricepercent>
	</trader>
	<blacksmith>
		<moodmult>0.75</moodmult>
		<baseprice>50</baseprice>
		<brokenmult>7</brokenmult>
		<pricemod>0.1</pricemod>
		<maxbarterretry>3</maxbarterretry>
		<openfromhour>8</openfromhour>
		<opentohour>20</opentohour>
	</blacksmith>
	<healer>
		<basepricele>5</basepricele>
		<basepricesick>40</basepricesick>
		<basepricepoison>20</basepricepoison>

		<minmodifier>0.95</minmodifier>
		<maxmodifier>2.5</maxmodifier>
	</healer>
	<tavern>
		<priceclasscount>3</priceclasscount>
		<roundfill1>40</roundfill1>
		<roundfill2>70</roundfill2>
		<roundfill3>110</roundfill3>
		<basedance>2</basedance>
		<basecheat>4</basecheat>
		<basemusic>2</basemusic>
		<basesteal>4</basesteal>
		<dancediffmod>1</dancediffmod>
		<musicdiffmod>0</musicdiffmod>
		<cheatdiffmod>3</cheatdiffmod>
		<stealdiffmod>3</stealdiffmod>
		<randomthoughtstart>147</randomthoughtstart>
		<randomthoughtend>166</randomthoughtend>
		<bandurationmin>96</bandurationmin>
		<bandurationmax>336</bandurationmax>
	</tavern>
	<harbor>
		<shiptype>
			<name>hafen_ship_0</name>
			<speed>140</speed>
			<costpermile>2</costpermile>
			<passages>1,2,3</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_1</name>
			<speed>120</speed>
			<costpermile>2</costpermile>
			<passages>1,2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_2</name>
			<speed>160</speed>
			<costpermile>3</costpermile>
			<passages>1,2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_3</name>
			<speed>70</speed>
			<costpermile>1</costpermile>
			<passages>2,3,4</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_4</name>
			<speed>60</speed>
			<costpermile>0.5</costpermile>
			<passages>4,5</passages>
		</shiptype>
		<shiptype>
			<name>hafen_ship_5</name>
			<speed>60</speed>
			<costpermile>0.2</costpermile>
			<passages>5</passages>
		</shiptype>
		<shipnameprefix>hafen_shipname_</shipnameprefix>
		<shipnamecount>79</shipnamecount>
		<minmultspeed>0.5</minmultspeed>
		<maxmultspeed>1.1</maxmultspeed>
		<minmultprice>0.5</minmultprice>
		<maxmultprice>2</maxmultprice>
	</harbor>
	<time>
		<startdate>112.33</startdate>
		<normaltimefactor>40</normaltimefactor>
		<passtimefactor>28800</passtimefactor>
		<landtraveltimefactor>3600</landtraveltimefactor>
		<seatraveltimefactor>7200</seatraveltimefactor>
	</time>
	<travel>
		<landspeedper12hour>
			<!-- speeds are in "daymarch distance", meaning 12 hours of walking, fully packed -->
			<speed type="road" speedfactor="2">
				<qual q="1">20</qual>
				<qual q="2">17</qual>
				<qual q="3">15</qual>
				<qual q="4">11</qual>
				<qual q="5">8</qual>
			</speed>
			<speed type="forest" speedfactor="1.5">
				<qual q="1">15</qual> <!-- forest with road -->
				<qual q="2">10</qual> <!-- normal forest -->
				<qual q="3">5</qual> <!-- dense forest -->
			</speed>
			<speed type="mountain" speedfactor="1.2">
				<qual q="1">5</qual>
				<qual q="2">4</qual>
				<qual q="3">3</qual>
			</speed>
			<speed type="swamp" speedfactor="1.3">10</speed>
		</landspeedper12hour>
		<travelfrom>6</travelfrom>
		<travelto>18</travelto>
		<nightfrom>21</nightfrom>
		<nightto>5</nightto>
		<breakinterval>8</breakinterval>
		<nightspeedmodifier>0.5</nightspeedmodifier>
		<forcedspeedmodifier>2</forcedspeedmodifier>
		<auusage>
			<!-- usage per hour -->
			<day>1</day>
			<night>2</night>
			<forcedmarchmod>3</forcedmarchmod>
		</auusage>
		<weathermult>
			<uws val="1">0.7</uws> <!-- foggy -->
			<uws val="2">0.9</uws> <!-- light rain / snow -->
			<uws val="3">0.65</uws> <!-- Thunderstorm / Snowstorm -->
			<uws val="11">0.65</uws> <!-- Heavy Rain -->
		</weathermult>
		
		<randomlandroll>1W6</randomlandroll>
		<randomlandthres>4</randomlandthres>
		<randomsearoll>1W6</randomsearoll>
		<randomseathres>6</randomseathres>
	</travel>
	<godgift>
		<god id="Praios"><skill id="selbstbeh">2</skill></god>
		<god id="Rondra"><weaponskill id="zweihaender">2</weaponskill></god>
		<god id="Efferd"><skill id="schwimmen">2</skill></god>
		<god id="Travia"><skill id="heilengift">2</skill></god>
		<god id="Boron"><skill id="menschenk">2</skill></god>
		<god id="Hesinde"><skill id="magiek">2</skill></god>
		<god id="Firun"><skill id="faehrtens">2</skill></god>
		<god id="Tsa"><skill id="ueberreden">2</skill></god>
		<god id="Phex"><skill id="taschendieb">2</skill></god>
		<god id="Peraine"><skill id="heilenwunde">2</skill></god>
		<god id="Ingerimm"><skill id="schloesser">2</skill></god>
		<god id="Rahja"><skill id="betoeren">2</skill></god>
	</godgift>
	<character>
		<hungerperhour>0.50</hungerperhour>
		<thirstperhour>1.5</thirstperhour>
		<apmult>
			<opplevel diff="+1">1.5</opplevel>
			<opplevel diff="0">1</opplevel>
			<opplevel diff="-1">0.67</opplevel>
			<opplevel diff="-2">0.33</opplevel>
			<opplevel diff="-3">0</opplevel>
		</apmult>
		<useactions>
			<action>use</action>
			<action>read</action>
			<action>poison</action>
			<action>refill</action>
			<action>sharpen</action>
			<action>apply</action>
			<action>cast</action>
		</useactions>
		<maxSkill>18</maxSkill>
		<maxSpell>18</maxSpell>
		<maxposattr>18</maxposattr>
		<minnegattr>2</minnegattr>
		<generation>
			<maxpos>13</maxpos>
			<minpos>8</minpos>
			<maxneg>7</maxneg>
			<minneg>2</minneg>
		</generation>
		<levelup>
			<skill>
				<tries>4</tries>
				<incs>2</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skill>
			<skillharder>
				<group>100</group>
				<group>106</group>
				<tries>3</tries>
				<incs>1</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skillharder>
			<skilleasier>
				<group>103</group>
				<tries>5</tries>
				<incs>3</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</skilleasier>
			<posattrib>
				<roll threshold="-19">25</roll>
			</posattrib>
			<negattrib>
				<roll threshold="-19">1W20</roll>
			</negattrib>
			<spell>
				<tries>4</tries>
				<incs>2</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</spell>
			<spellschool>
				<tries>5</tries>
				<incs>3</incs>
				<roll threshold="-19">2W6+1</roll>
				<roll threshold="10">3W6+1</roll>
			</spellschool>
		</levelup>
	</character>
	<camp>
		<herbsearch>
			<find type="freshwater">
				<herb id="60" weight="6" />
				<herb id="61" weight="5" />
				<herb id="62" weight="4" />
				<herb id="63" weight="1" />
				<herb id="64" weight="8" />
				<herb id="122" weight="1" />
				<herb id="124" weight="1" />
				<herb id="126" weight="1" />
				<herb id="128" weight="1" />
				<herb id="124" weight="1" />
			</find>
			<find type="seawater">
				<herb id="60" weight="6" />
				<herb id="61" weight="4" />
				<herb id="63" weight="1" />
				<herb id="64" weight="2" />
			</find>
			<find type="forest">
				<herb id="60" weight="12" />
				<herb id="62" weight="4" />
				<herb id="63" weight="3" />
				<herb id="64" weight="6" />
				<herb id="122" weight="2" />
				<herb id="123" weight="4" />
				<herb id="128" weight="5" />
				<herb id="130" weight="1" />
				<herb id="131" weight="1" />
			</find>
			<find type="mountain">
				<herb id="60" weight="1" />
				<herb id="63" weight="1" />
				<herb id="64" weight="2" />
				<herb id="128" weight="2" />
			</find>
			<find type="swamp">
				<herb id="60" weight="1" />
				<herb id="62" weight="5" />
				<herb id="63" weight="1" />
				<herb id="64" weight="6" />
				<herb id="124" weight="3" />
				<herb id="157" weight="1" />
			</find>
			<find type="road">
				<herb id="60" weight="6" />
				<herb id="61" weight="5" />
				<herb id="63" weight="4" />
				<herb id="64" weight="12" />
				<herb id="122" weight="3" />
				<herb id="128" weight="4" />
				<herb id="131" weight="2" />
			</find>
		</herbsearch>
		<rationitemid>45</rationitemid>
		<huntnorangedmodifier>-4</huntnorangedmodifier>
		<attackprob>33</attackprob>
		<freezemod1>0</freezemod1>
		<freezemod2>-15</freezemod2>
		<freezemodguard>-10</freezemodguard>
		<!-- do an event after a nature camp when rolling 1 on a roll of -->
		<afterrestevent>1W6</afterrestevent>
		<healing>
			<effect id="schlachtfeldfieber">
				<tool id="130" mod="0" />
				<tool id="63" mod="0" />
			</effect>
			<effect id="paralyse">
				<tool id="124" mod="0" />
			</effect>
			<effect id="tollwut">
				<tool id="130" mod="0" />
			</effect>
			<effect id="dumpfsch" needall="false">
				<tool id="123" mod="0" />
				<tool id="124" mod="0" />
				<tool id="129" mod="0" />
				<tool id="130" mod="0" />
				<tool id="64" mod="0" />
				<tool id="125" mod="0" />
				<tool id="156" mod="0" />
				<tool id="60" mod="0" />
				<tool id="61" mod="0" />
			</effect>
			<effect id="erfrierungen">
				<tool id="61" mod="0" />
			</effect>
			<effect id="wunde">
				<tool id="61" mod="2" effect="1W6+4" />
				<tool id="60" mod="2" effect="1W6" />
			</effect>
		</healing>
	</camp>
	<help>
		<entries>
			<entry>help_start</entry>
			<entry>help_equipment</entry>
			<entry>help_drunk</entry>
			<entry>help_movement</entry>
			<entry>help_dying</entry>
			<entry>help_journey</entry>
			<entry>help_party</entry>
			<entry>help_poison</entry>
			<entry>help_usefulitems</entry>
			<entry>help_usefulskills</entry>
			<entry>help_hungy</entry>
			<entry>help_stuck</entry>
			<entry>help_battle</entry>
			<entry>help_console</entry>
			<entry>help_illness</entry>
			<entry>help_meditation</entry>
			<entry>help_meta</entry>
			<entry>help_food</entry>
			<entry>help_regenerate</entry>
			<entry>help_magicwand</entry>
			<entry>help_levelup</entry>
			<entry>help_checks</entry>
			<entry>help_thief</entry>
			<entry>help_divide</entry>
			<entry>help_openlock</entry>
			<entry>help_cursed</entry>
			<entry>help_miracle</entry>
			<entry>help_spellnotthere</entry>
			<entry>help_timelimit</entry>
			<entry>help_quality</entry>
			<entry>help_moredetails</entry>
			<entry>help_dontpanic</entry>
		</entries>
	</help>
	<system>
		<framelimit>-1</framelimit>
		<fightactioncam>false</fightactioncam>
		<runmotionblur>false</runmotionblur>
		<map>
			<town>
				<revealdist>20</revealdist>
				<fullrevealdist>10</fullrevealdist>
			</town>
			<dungeon>
				<revealdist>3</revealdist>
				<fullrevealdist>1.5</fullrevealdist>
			</dungeon>
		</map>
	</system>
	<magic>
		<npcmagic>
			<class id="1">
				<spell name="fulminictus">4</spell>
				<spell name="ignifaxius">3</spell>
				<spell name="blitz">6</spell>
				<spell name="horriphobus">8</spell>
			</class>
			<class id="2">
				<spell name="fulminictus">6</spell>
				<spell name="ignifaxius">4</spell>
				<spell name="blitz">8</spell>
				<spell name="bannbaladin">6</spell>
			</class>
			<class id="3">
				<spell name="horriphobus">8</spell>
				<spell name="somnigravis">10</spell>
				<spell name="blitz">10</spell>
				<spell name="ignifaxius">10</spell>
			</class>
			<class id="4">
				<spell name="boeserblick">8</spell>
				<spell name="zwingtanz">6</spell>
				<spell name="plumbumbarum">6</spell>
			</class>
			<class id="5">
				<spell name="boeserblick">12</spell>
				<spell name="zwingtanz">8</spell>
				<spell name="plumbumbarum">10</spell>
			</class>
		</npcmagic>
		<spellsetting>
			<setting id="skelettarius_monsterset">
				<numlist>
					<item>6</item>
					<item>6</item>
					<item>33</item>
				</numlist>
			</setting>
			<setting id="geisterruf_monsterset">
				<numlist>
					<item>82</item>
				</numlist>
			</setting>
			<setting id="radau_monsterset">
				<numlist>
					<item>83</item>
				</numlist>
			</setting>
		</spellsetting>
	</magic>
	<alchemy>
		<recipe id="expurgicum">
			<name>item_166_sin</name>
			<text>text_recipe_expurgicum</text>
			<ingredients>
			<item id="42" count="1"	/>
			<item id="89" count="1"	/>
			<item id="122" count="2" />
			<item id="126" count="2" />
			</ingredients>
			<duration>48</duration>
			<difficulty>-4</difficulty>
			<class>poison</class>
			<result>
			<item id="166" count="1" />
			</result>
		</recipe>
		
		<recipe	id="gegengift">
			<name>item_180_sin</name>
			<text>text_recipe_gegengift</text>
			<ingredients>
			<item id="31" count="1"	/>
			<item id="92" count="1"	/>
			<item id="125" count="2" />
			<item id="126" count="1" />
			<item id="122" count="1" />
			</ingredients>
			<duration>24</duration>
			<difficulty>-10</difficulty>
			<class>potion</class>
			<result>
			<item id="180" count="1" />
			</result>
		</recipe>
		<recipe id="heiltrank">
		  <name>item_145_sin</name>
		  <text>text_recipe_heiltrank</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="60" count="2" />
		    <item id="64" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-5</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="145" count="1" />
		  </result>
		</recipe>
		
		<recipe id="heiltrank_big">
		  <name>item_146_sin</name>
		  <text>text_recipe_heiltrank_big</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="61" count="2" />
		    <item id="64" count="1" />
		    <item id="126" count="1" />
		    <item id="42" count="1" />
		  </ingredients>
		  <duration>24</duration>
		  <difficulty>-10</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="146" count="1" />
		  </result>
		</recipe>
		<recipe id="hylailerfeuer">
		  <name>item_239_sin</name>
		  <text>text_recipe_hylailerfeuer</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="2" />
		    <item id="89" count="1" />
		    <item id="41" count="2" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-12</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="239" count="1" />
		  </result>
		</recipe>
		
		<recipe id="mu_elixier">
		  <name>item_147_sin</name>
		  <text>text_recipe_mu_elixier</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="129" count="1" />
		    <item id="126" count="1" />
		    <item id="124" count="1" />
		    <item id="128" count="1" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-4</difficulty>
		  <class>buff</class>
		  <result>
		    <item id="147" count="1" />
		  </result>
		</recipe>
		
		<recipe id="kk_elixier">
		  <name>item_153_sin</name>
		  <text>text_recipe_kk_elixier</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="129" count="1" />
		    <item id="126" count="1" />
		    <item id="63" count="2" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-6</difficulty>
		  <class>buff</class>
		  <result>
		    <item id="153" count="1" />
		  </result>
		</recipe>
		
		<recipe id="schlaftrunk">
		  <name>item_237_sin</name>
		  <text>text_recipe_schlaftrunk</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="91" count="1" />
		    <item id="63" count="1" />
		    <item id="64" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>0</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="237" count="1" />
		  </result>
		</recipe>
		
		<recipe id="vomicum">
		  <name>item_168_sin</name>
		  <text>text_recipe_vomicum</text>
		  <ingredients>
		    <item id="41" count="1" />
		    <item id="122" count="1" />
		    <item id="126" count="1" />
		  </ingredients>
		  <duration>8.5</duration>
		  <difficulty>-4</difficulty>
		  <class>poison</class>
		  <result>
		    <item id="168" count="1" />
		  </result>
		</recipe>
		<recipe id="wunderkur">
		  <name>item_236_sin</name>
		  <text>text_recipe_wunderkur</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="61" count="2" />
		    <item id="124" count="1" />
		    <item id="123" count="1" />
		    <item id="126" count="1" />
		    <item id="130" count="1" />
		  </ingredients>
		  <duration>72</duration>
		  <difficulty>-16</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="236" count="1" />
		  </result>
		</recipe>
		
		<recipe id="zaubertrank">
		  <name>item_154_sin</name>
		  <text>text_recipe_zaubertrank</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="126" count="2" />
		    <item id="157" count="2" />
		    <item id="131" count="1" />
		  </ingredients>
		  <duration>48</duration>
		  <difficulty>-7</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="154" count="1" />
		  </result>
		</recipe>
		
		<recipe id="zaubertrank_big">
		  <name>item_155_sin</name>
		  <text>text_recipe_zaubertrank_big</text>
		  <ingredients>
			<item id="31" count="1"	/>
		    <item id="92" count="1" />
		    <item id="126" count="3" />
		    <item id="157" count="3" />
		    <item id="131" count="1" />
		  </ingredients>
		  <duration>120</duration>
		  <difficulty>-14</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="155" count="1" />
		  </result>
		</recipe>
		<recipe id="miasthmaticum">
		  <name>item_238_sin</name>
		  <text>text_recipe_miasthmaticum</text>
		  <ingredients>
		    <item id="31" count="1" />
		    <item id="92" count="1" />
		    <item id="157" count="1" />
		    <item id="128" count="1" />
		    <item id="122" count="1" />
		    <item id="126" count="1" />
		  </ingredients>
		  <duration>10</duration>
		  <difficulty>-6</difficulty>
		  <class>potion</class>
		  <result>
		    <item id="238" count="1" />
		  </result>
		</recipe>
	</alchemy>
	<townsettings>
		<default>
			<!-- 1 on a roll of -->
			<randomeventprob>1W10</randomeventprob>
			<!-- in Minutes -->
			<randomeventinterval>1W20+19</randomeventinterval>
			<hastheft>false</hastheft>
		</default>
		<town id="ala" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>11</maxtipid>
		</town>
		<town id="angbodirtal" hastips="true">
			<nobodyhome>7</nobodyhome>
			<maxtipid>16</maxtipid>
		</town>
		<town id="aryn" hastips="true">
			<nobodyhome>6</nobodyhome>
			<maxtipid>14</maxtipid>
		</town>
		<town id="auplog" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>15</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="bodon" hastips="true">
			<nobodyhome>3</nobodyhome>
			<maxtipid>20</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="breida" hastips="true">
			<nobodyhome>9</nobodyhome>
			<maxtipid>21</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="brendhil" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>12</maxtipid>
		</town>
		<town id="clanegh" hastips="true">
			<nobodyhome>11</nobodyhome>
			<maxtipid>23</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="daspota" hastips="false">
			<nobodyhome>20</nobodyhome>
		</town>
		<town id="efferdun" hastips="true">
			<nobodyhome>13</nobodyhome>
			<maxtipid>20</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="einsiedl" hastips="false">
			<nobodyhome>2</nobodyhome>
		</town>
		<town id="fangbodi" hastips="true">
			<nobodyhome>3</nobodyhome>
			<maxtipid>11</maxtipid>
		</town>
		<town id="felsteyn" hastips="true">
			<nobodyhome>7</nobodyhome>
			<maxtipid>21</maxtipid>
		</town>
		<town id="ftjoila" hastips="true">
			<nobodyhome>3</nobodyhome>
			<maxtipid>13</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>4th_earthday</dayTemplate>
			</openingHour>
		</town>
		<town id="groenvel" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>6</maxtipid>
		</town>
		<town id="guddasun" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>10</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>3rd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="hjalland" hastips="false">
			<nobodyhome>2</nobodyhome>
		</town>
		<town id="hjalsing" hastips="true">
			<nobodyhome>9</nobodyhome>
			<maxtipid>21</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_swafnirstag</dayTemplate>
			</openingHour>
		</town>
		<town id="kord" hastips="true">
			<nobodyhome>13</nobodyhome>
			<maxtipid>23</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_waterday</dayTemplate>
			</openingHour>
		</town>
		<town id="kravik" hastips="true">
			<nobodyhome>3</nobodyhome>
			<maxtipid>9</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="liskor" hastips="true">
			<nobodyhome>8</nobodyhome>
			<maxtipid>19</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="ljasdahl" hastips="true">
			<nobodyhome>11</nobodyhome>
			<maxtipid>17</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="manrin" hastips="true">
			<nobodyhome>13</nobodyhome>
			<maxtipid>21</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_earthday</dayTemplate>
			</openingHour>
		</town>
		<town id="merske" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>20</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_swafnirstag</dayTemplate>
			</openingHour>
		</town>
		<town id="nordvest" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>10</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="oberorken" hastips="true">
			<nobodyhome>19</nobodyhome>
			<maxtipid>33</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>everyday</dayTemplate>
			</openingHour>
		</town>
		<town id="orkanger" hastips="true">
			<nobodyhome>8</nobodyhome>
			<maxtipid>16</maxtipid>
		</town>
		<town id="orvil" hastips="true">
			<nobodyhome>12</nobodyhome>
			<maxtipid>21</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="ottarje" hastips="true">
			<nobodyhome>9</nobodyhome>
			<maxtipid>27</maxtipid>
		</town>
		<town id="overthorn" hastips="true">
			<nobodyhome>11</nobodyhome>
			<maxtipid>23</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_waterday</dayTemplate>
			</openingHour>
		</town>
		<town id="peilinen" hastips="true">
			<nobodyhome>8</nobodyhome>
			<maxtipid>12</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="phexcaer" hastips="true">
			<nobodyhome>25</nobodyhome>
			<maxtipid>40</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>everyday</dayTemplate>
			</openingHour>
			<hastheft>true</hastheft>
		</town>
		<town id="prem" hastips="true">
			<nobodyhome>23</nobodyhome>
			<maxtipid>34</maxtipid>
			<hastheft>true</hastheft>
		</town>
		<town id="rovamund" hastips="true">
			<nobodyhome>11</nobodyhome>
			<maxtipid>20</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_rohalsday</dayTemplate>
			</openingHour>
		</town>
		<town id="rovik" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>13</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>every_fireday</dayTemplate>
			</openingHour>
		</town>
		<town id="rukian" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>13</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_fireday</dayTemplate>
			</openingHour>
		</town>
		<town id="runin" hastips="false">
			<nobodyhome>4</nobodyhome>
		</town>
		<town id="runinsha" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>13</maxtipid>
		</town>
		<town id="rybon" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>6</maxtipid>
		</town>
		<town id="serske" hastips="false">
			<nobodyhome>5</nobodyhome>
		</town>
		<town id="skelelle" hastips="true">
			<nobodyhome>5</nobodyhome>
			<maxtipid>12</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>3rd_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="skjal" hastips="true">
			<nobodyhome>10</nobodyhome>
			<maxtipid>23</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="thorwal" hastips="true">
			<nobodyhome>55</nobodyhome>
			<maxtipid>96</maxtipid>
			<hastheft>true</hastheft>
		</town>
		<town id="thoss" hastips="true">
			<nobodyhome>7</nobodyhome>
			<maxtipid>19</maxtipid>
		</town>
		<town id="tjanset" hastips="true">
			<nobodyhome>9</nobodyhome>
			<maxtipid>19</maxtipid>
		</town>
		<town id="tjoila" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>14</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>4th_earthday</dayTemplate>
			</openingHour>
		</town>
		<town id="treban" hastips="true">
			<nobodyhome>4</nobodyhome>
			<maxtipid>13</maxtipid>
		</town>
		<town id="tyldon" hastips="true">
			<nobodyhome>7</nobodyhome>
			<maxtipid>12</maxtipid>
		</town>
		<town id="vaermhag" hastips="true">
			<nobodyhome>8</nobodyhome>
			<maxtipid>19</maxtipid>
		</town>
		<town id="varnheim" hastips="true">
			<nobodyhome>12</nobodyhome>
			<maxtipid>28</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_marketday</dayTemplate>
			</openingHour>
		</town>
		<town id="vidsand" hastips="true">
			<nobodyhome>11</nobodyhome>
			<maxtipid>21</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>2nd_and_4th_windsday</dayTemplate>
			</openingHour>
		</town>
		<town id="vilnheim" hastips="true">
			<nobodyhome>13</nobodyhome>
			<maxtipid>29</maxtipid>
			<openingHour>
				<buildingType>market</buildingType>
				<dayTemplate>1st_and_3rd_marketday</dayTemplate>
			</openingHour>
		</town>
	</townsettings>
	<battle>
		<wearroll>1W10</wearroll>
		<wearthreshold>1</wearthreshold>
	</battle>
	<companion>
		<comp name="nariell">
			<town>clanegh</town>
			<tavernid>48</tavernid>
			<onenter><![CDATA[startdlg("npc_nariell");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_nariell","5"); ]]></onleave>
			<minstay>0</minstay>
			<maxstay>0</maxstay>
			<afterleavedelay>60</afterleavedelay>
			<leaveprob>1W3</leaveprob>
			<active>true</active>
		</comp>
		<comp name="curian">
			<town>overthorn</town>
			<tavernid>60</tavernid>
			<onenter><![CDATA[startdlg("npc_curian");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_curian","5"); ]]></onleave>
			<minstay>30</minstay>
			<maxstay>180</maxstay>
			<afterleavedelay>60</afterleavedelay>
			<leaveprob>1W20</leaveprob>
			<active>true</active>
		</comp>
		<comp name="garsvik">
			<town>prem</town>
			<tavernid>74</tavernid>
			<onenter><![CDATA[startdlg("npc_garsvik");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_garsvik","6"); ]]></onleave>
			<minstay>30</minstay>
			<maxstay>60</maxstay>
			<afterleavedelay>30</afterleavedelay>
			<leaveprob>1W3</leaveprob>
			<active>true</active>
		</comp>
		<comp name="erwo">
			<town>manrin</town>
			<tavernid>65</tavernid>
			<onenter><![CDATA[startdlg("npc_erwo");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_erwo","6"); ]]></onleave>
			<minstay>30</minstay>
			<maxstay>60</maxstay>
			<afterleavedelay>30</afterleavedelay>
			<leaveprob>1W3</leaveprob>
			<active>true</active>
		</comp>
		<comp name="ardora">
			<town>thorwal</town>
			<tavernid>vierwinde</tavernid>
			<onenter><![CDATA[startdlg("npc_ardora");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_ardora","8"); ]]></onleave>
			<minstay>30</minstay>
			<maxstay>30</maxstay>
			<afterleavedelay>30</afterleavedelay>
			<leaveprob>1W10</leaveprob>
			<!-- initial active false, needs to be freed first -->
			<active>false</active>
		</comp>
		<comp name="harika">
			<town>phexcaer</town>
			<tavernid>40</tavernid>
			<onenter><![CDATA[startdlg("npc_harika");]]></onenter>
			<onleave><![CDATA[startDialogueAt("npc_harika","6"); ]]></onleave>
			<minstay>60</minstay>
			<maxstay>120</maxstay>
			<afterleavedelay>30</afterleavedelay>
			<leaveprob>1W20</leaveprob>
			<leavetown>
				<town>prem</town>
				<town>thorwal</town>
				<town>phexcaer</town>
			</leavetown>
			<active>true</active>
		</comp>
	</companion>
	<openingHours>
		<openingHour id="default">
			<hourMin>0</hourMin>
			<hourMax>24</hourMax>
		</openingHour>
		<openingHour id="default_market">
			<hourMin>5</hourMin>
			<hourMax>20</hourMax>
		</openingHour>
		<openingHour id="default_trader">
			<hourMin>7</hourMin>
			<hourMax>20</hourMax>
		</openingHour>
		<openingHour id="market_early">
			<hourMin>8</hourMin>
			<hourMax>12</hourMax>
		</openingHour>
	</openingHours>
	<openingDays>
		<openingDay id="default">
		</openingDay>
		<openingDay id="default_market">
		</openingDay>
		<openingDay id="default_trader">
		</openingDay>
		<openingDay id="1st_and_3rd_marketday">
			<weekday timeinmonth="1">6</weekday>
			<weekday timeinmonth="3">6</weekday>
		</openingDay>
		<openingDay id="every_marketday">
			<weekday timeinmonth="1">6</weekday>
			<weekday timeinmonth="2">6</weekday>
			<weekday timeinmonth="3">6</weekday>
			<weekday timeinmonth="4">6</weekday>
			<weekday timeinmonth="5">6</weekday>
		</openingDay>
		<openingDay id="every_rohalsday">
			<loca>text_building_specialopen_everyrohalsday</loca>
			<weekday timeinmonth="1">1</weekday>
			<weekday timeinmonth="2">1</weekday>
			<weekday timeinmonth="3">1</weekday>
			<weekday timeinmonth="4">1</weekday>
			<weekday timeinmonth="5">1</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_windsday">
			<weekday timeinmonth="2">4</weekday>
			<weekday timeinmonth="4">4</weekday>
		</openingDay>
		<openingDay id="2nd_marketday">
			<loca>text_building_specialopen_everysecondmarketday</loca>
			<weekday timeinmonth="2">6</weekday>
		</openingDay>
		<openingDay id="3rd_windsday">
			<weekday timeinmonth="3">4</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_swafnirstag">
			<weekday timeinmonth="2">7</weekday>
			<weekday timeinmonth="4">7</weekday>
		</openingDay>
		<openingDay id="every_windsday">
			<weekday timeinmonth="1">4</weekday>
			<weekday timeinmonth="2">4</weekday>
			<weekday timeinmonth="3">4</weekday>
			<weekday timeinmonth="4">4</weekday>
			<weekday timeinmonth="5">4</weekday>
		</openingDay>
		<openingDay id="4th_earthday">
			<weekday timeinmonth="4">5</weekday>
		</openingDay>
		<openingDay id="2nd_fireday">
			<weekday timeinmonth="2">2</weekday>
		</openingDay>
		<openingDay id="everyday">
		</openingDay>
		<openingDay id="1st_and_3rd_windsday">
			<weekday timeinmonth="1">4</weekday>
			<weekday timeinmonth="3">4</weekday>
		</openingDay>
		<openingDay id="every_waterday">
			<weekday timeinmonth="1">3</weekday>
			<weekday timeinmonth="2">3</weekday>
			<weekday timeinmonth="3">3</weekday>
			<weekday timeinmonth="4">3</weekday>
			<weekday timeinmonth="5">3</weekday>
		</openingDay>
		<openingDay id="every_fireday">
			<weekday timeinmonth="1">2</weekday>
			<weekday timeinmonth="2">2</weekday>
			<weekday timeinmonth="3">2</weekday>
			<weekday timeinmonth="4">2</weekday>
			<weekday timeinmonth="5">2</weekday>
		</openingDay>
		<openingDay id="3rd_marketday">
			<weekday timeinmonth="3">6</weekday>
		</openingDay>
		<openingDay id="2nd_and_4th_marketday">
			<weekday timeinmonth="2">6</weekday>
			<weekday timeinmonth="4">6</weekday>
		</openingDay>
		<openingDay id="1st_and_3rd_earthday">
			<weekday timeinmonth="1">5</weekday>
			<weekday timeinmonth="3">5</weekday>
		</openingDay>

	</openingDays>
</globalsettings>