<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="473" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="731" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="171" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="9" atbonus="5" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="6" atbonus="4" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="6" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="1" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="6" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="0" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="8" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="1" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>32</itemid>
                <BF>0</BF>
                <itemrep>98</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>455</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>4</BF>
                <itemrep>803</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>234</itemid>
                <BF>-1</BF>
                <itemrep>836</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>372</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>23</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>400</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>-1</BF>
                <itemrep>427</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>80</itemid>
                <BF>-1</BF>
                <itemrep>809</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>154</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>887</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>619</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>450</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>111</itemid>
                <BF>3</BF>
                <itemrep>614</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>647</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>390</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>138</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho25 won: 4</string>
            <string>Battle dtho27 won: 5</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 7</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12627 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_arm plate_01_R</string>
              <string>barbarian_knee_pad_L</string>
              <string>barbarian_cloth_03</string>
              <string>barbarian_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>guard</campDuty>
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <longname>Berthold von Greifenfurth</longname>
          <shortname>Berthold</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="32" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="483" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="712" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="186" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3640" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="7" atbonus="4" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="4" atbonus="3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="7" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="8" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="9" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="-2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="8" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="8" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-1" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="6" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-4" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="7" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-4" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="-1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>32</itemid>
                <BF>-1</BF>
                <itemrep>482</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>86</itemid>
                <BF>-1</BF>
                <itemrep>444</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>93</itemid>
                <BF>-1</BF>
                <itemrep>17</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>134</itemid>
                <BF>4</BF>
                <itemrep>879</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>410</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>0</BF>
                <itemrep>516</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>367</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>298</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>0</BF>
                <itemrep>544</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>176</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>581</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>364</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>690</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>83</itemid>
                <BF>0</BF>
                <itemrep>982</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>11</itemid>
                <BF>3</BF>
                <itemrep>748</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>728</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>284</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>626</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 4</string>
            <string>Battle dtho27 won: 5</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 7</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12627 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>0</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>barbarian_helmet_04</string>
              <string>barbarian_shoulder pad_03_L001</string>
              <string>barbarian_arm plate_01_L</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>guard</campDuty>
          <magicUses>0</magicUses>
          <birthday>14</birthday>
          <longname>Frija Forsbirgsdotter</longname>
          <shortname>Frija</shortname>
          <charpic>thorwalerin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="503" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="793" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="171" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="11" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="-3" atbonus="-2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="6" atbonus="4" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-7" atbonus="-4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-6" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-7" atbonus="-4" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="1" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="1" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="6" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="11" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="5" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="7" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="6" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="-1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="5" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="7" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-4" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="6" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="3" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="8" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="4" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="7" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="7" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-4" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-8" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="7" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-3" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="6" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-6" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-10" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-4" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-8" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="3" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-8" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-5" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>85</itemid>
                <BF>0</BF>
                <itemrep>920</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>953</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>22</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>69</itemid>
                <BF>5</BF>
                <itemrep>128</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>410</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>537</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>366</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>79</itemid>
                <BF>0</BF>
                <itemrep>452</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>206</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>954</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>985</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>22</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>128</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>163</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>623</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>616</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 4</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 5</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 7</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12627 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hair_ponnytail</string>
              <string>Wizards_rgl_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>skill</campDuty>
          <magicUses>0</magicUses>
          <birthday>8</birthday>
          <longname>Timburian vom Hain</longname>
          <shortname>Tim</shortname>
          <charpic>magier_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="24" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="472" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="727" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="178" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3120" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="11" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-5" atbonus="-3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-6" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="6" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="5" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="9" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-6" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="6" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="7" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-4" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-5" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-4" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="8" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="7" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-4" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="2" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-8" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="9" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="9" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="6" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-5" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="4" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="8" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-1" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="2" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="5" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="7" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>443</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>655</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>22</itemid>
                <BF>-1</BF>
                <itemrep>348</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>85</itemid>
                <BF>-1</BF>
                <itemrep>176</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>443</itemrep>
                <isMagical>false</isMagical>
                <isBroken>true</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>953</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>962</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>771</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>0</BF>
                <itemrep>622</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>721</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>585</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>48</itemid>
                <BF>0</BF>
                <itemrep>805</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>710</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>163</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>74</itemid>
                <BF>-1</BF>
                <itemrep>168</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>65</itemid>
                <BF>-1</BF>
                <itemrep>645</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>70</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>669</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>120</itemid>
                <BF>0</BF>
                <itemrep>885</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>602</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>569</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>330</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho27 won: 5</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12627 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>2</weaptexid>
            <id />
            <acc>
              <string>Wizards_hood</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>witch</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>guard</campDuty>
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <longname>Luna Aszisi</longname>
          <shortname>Luna</shortname>
          <charpic>hexe_04.jpg</charpic>
          <charpicid>0</charpicid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="478" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="718" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="189" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2760" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="11" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="4" atbonus="3" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="3" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-2" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="6" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="5" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="5" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="3" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-5" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="4" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="5" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="1" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="3" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="0" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="7" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="4" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="4" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="6" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="5" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-4" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-4" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="9" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="3" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="3" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="6" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-2" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="4" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="1" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-3" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="4" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="1" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>0</BF>
                <itemrep>687</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>771</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>466</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>410</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>4</BF>
                <itemrep>105</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>95</itemid>
                <BF>-1</BF>
                <itemrep>527</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>640</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>801</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>322</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>106</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>858</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>117</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>153</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>0</BF>
                <itemrep>600</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>722</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>850</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>261</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 4</string>
            <string>Battle dtho27 won: 5</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 7</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12627 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_01</string>
              <string>elf_helmet_04</string>
              <string>elf_boot</string>
              <string>elf_body</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>iceelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>26</birthday>
          <longname>Fireno Kristallgesang</longname>
          <shortname>Fireno</shortname>
          <charpic>elf_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>1</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>1</dlevel>
        <coords>
          <x>80.54741</x>
          <y>0.945133567</y>
          <z>-10.6645336</z>
        </coords>
        <dungeon>dngf126</dungeon>
        <rotation>232.39624</rotation>
      </loc>
      <lastTrigger>1_nameless_g9</lastTrigger>
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="483" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="756" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="168" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2720" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="-1" fraction="0.8933267" />
            </item>
            <item key="thirst">
              <Attribute val="-3" fraction="0.4666239" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="10" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="0" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="7" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="8" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="6" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="9" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="11" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="7" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="3" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-3" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="6" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="0" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-2" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="2" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="7" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="6" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="6" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="0" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="0" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-1" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="6" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="5" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-1" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="2" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="2" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-2" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>26</itemid>
                <BF>-1</BF>
                <itemrep>784</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>24</itemid>
                <BF>-1</BF>
                <itemrep>227</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>85</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>40</itemid>
                <BF>-1</BF>
                <itemrep>464</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>73</itemid>
                <BF>0</BF>
                <itemrep>267</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>22</itemid>
                <BF>0</BF>
                <itemrep>823</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>713</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>906</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>265</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>29</itemid>
                <BF>-1</BF>
                <itemrep>447</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>-1</BF>
                <itemrep>737</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>229</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>25</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>307</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>302</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>516</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>120</itemid>
                <BF>0</BF>
                <itemrep>939</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>372</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>661</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>138</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 4</string>
            <string>Battle dtho27 won: 5</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho48 won: 9</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 7</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho53 won: 12</string>
            <string>Battle camp_dngthorwal_unten_1 won: 31</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f12603 won: 19</string>
            <string>Battle f12613 won: 19</string>
            <string>Battle f12612 won: 27</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 0</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12618 won: 19</string>
            <string>Battle f12617 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>3</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hair_ponnytail</string>
              <string>Wizards_rgl_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>19</birthday>
          <longname>Robinius, Mag. Viatores</longname>
          <shortname>Robinius</shortname>
          <charpic>magier_04.jpg</charpic>
          <charpicid>0</charpicid>
          <id>5</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>69.15959</x>
          <y>0.9408713</y>
          <z>-17.1112633</z>
        </coords>
        <dungeon>dngf126</dungeon>
        <rotation>256.65033</rotation>
      </loc>
      <lastTrigger>1_lever</lastTrigger>
      <guid>9e08b0bd-1a15-4137-8657-d22164e326e1</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>0</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>1</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
          <item key="welcome3">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAAD///////////////////////////////////////////////////////////////////////////////8A/////////////////wAAAAAAAAAAAAAAAP////8AAAD/AAAAAAD//////////////////////////////////////////////////////wAA//////////////8AAAD/AAD/AAAAAAAAAP////8AAAAA/wAAAAD//wD///////8AAP//AAAAAP//////////////////////////////AAAAAAAAAAAA//////8AAAAAAAAAAAAAAAD/////AAAAAAAAAAAAAAAAAAAA//8AAAAAAAAAAAD/////////////////////////////////AAAA/wAAAAAA//////8AAAAAAAD//wAAAAD///////////8AAAAAAAAAAAD///8AAAAAAP8AAAAA//////////////////////////////8AAAAA/wAAAAAA////////AAAAAAD///8A//////////8A/wAA//8AAAD/AAD/////AAAA/wAAAAD///////////////////////////////8AAAAAAAAAAP8AAAAAAP8AAAAAAAD//wAA/////////wAAAAAAAAAA/wD///////8AAAAA/wAAAAAA//////////////////////////////8AAP8A////AP8AAAAAAAD/////AAAA//8A////AAD/////AAAAAP8AAAD///////////8AAP////////////////////////////////////////////8AAAAAAAAAAAD/////AAAAAAAAAAAAAAAA////////////////////////////////////////////////////////////////////////////////////////////AAAAAAAAAAAAAAAA////////////////////////////////////////////////////////////////////////////////////////////AAAA/wAAAP8AAAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>745</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>736</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>827</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>709</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>932</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>952</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>388</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>468</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>239</itemid>
                    <BF>-1</BF>
                    <itemrep>695</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>743</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>84</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>285</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>827</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>296</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_7">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="2_6">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="2_8">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="2_5">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_5">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="3_3">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
          <item key="3_7">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="3_4">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="3_8">
            <LockableState>open</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>0</string>
          </item>
          <item key="1_g11">
            <string>0</string>
          </item>
          <item key="1_g12">
            <string>0</string>
          </item>
          <item key="1_g13">
            <string>0</string>
          </item>
          <item key="1_g14">
            <string>0</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>0</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>0</string>
          </item>
          <item key="heshthot">
            <string>1</string>
          </item>
          <item key="0trapsoff">
            <string>0</string>
          </item>
          <item key="1trapsoff">
            <string>0</string>
          </item>
          <item key="altar">
            <string>0</string>
          </item>
          <item key="standingOnLever">
            <string>1</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="rescuedone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////6AaxhMAhv/eM6IAAAAAAAAAAAAz/////0gAAAAAAAADAABTAAAABAAunf//ABkT9v///////2MAAGcAAJ7/cAAAAAAAAAAAAAAAAK3///8wAAAAAAAAAAAAAAAAAAAAAADMpgAAAKH//////+cAAAAAAAAAAAQAAAAAAAAAUxIAAADL///zAAAAAAAAAAAAAAAAAAAAAAAAFAAAAACh////////AAAAAAAAAAAAAAAAAFMAAAUXAAAAyv///wAAAAAAAABnAAAAAAAAAAAAAAAAAAAApP///////wAAAAAAAAAAAAAAAADdAAAAAAAAAN////95IkQgAAAAagAAAAAAAAAAAAAAAAAAACJH//////8AAMgAAAAAKyoAAAAAABQAAAAAAADj///tAAAAAAAAAHIAAAAAAAAAAAAAAAAAAAAAAKz////1AAClagAAAAA5AAAAAAAAAAAAAAAAov//8AAAAAAAAABvAAAAAAAAAAAAjgAAAAAAAACp/////wAAGTkAAC16AAAAdAAqAAAAAAAAAMH///8AAAAAMgAAfgAGAAAAAAAAAK4AAAAAAAAAu/////+jABUaAET//yYAAChHJwAAAAAAAACj///lAAAAAAAAAG3/0gAAAAAAAACPAAAAAAAAAKz/////7hR9AABXYP9IAAAAAAAAAAAAAAAAvf//9gAAAAAAAACFpCYAAAAAAAAAvAAAAAAAAADd////////9gAOAADYAAAAAAAAAAAAAAAAALn//+UAAAAAAAAAbgAAAAAAAAAAAI0AAAAAAAAAtv////////MAAAAAaCoAAAAAAAAAAAAAAACv///0AAAAAAAAAAAAAAAAAAAAAAC+AAAAAAAAAMb///++s7ffAAAAAGsAAAAAAISwn8yMhIiR3////8RwAAAAAAAARAQAdZtheGiH/1AAAAAAcOn/////AAAAHQUAAAAAAAAAAACKAAAbAAAAAAD/////4gAAAAAFAEXBZ//W//////8AAAAAAKb/////0AAAAAAAAAAAADoAAAAAoQAAAAAAAAMAt/////+XOCMAAAAAAD9IAGc7WRiHyUYAAAAA//////8mAABgAAAAAGIPAAAAAAAAAAAAAAAAANf/////////BgAAAAAAAAAAAAAAAO6jAAAAVf///////6YAAAAAAAAAAAAAAAAAAAAAAAAAAADP//////////+vCTUALDtPP0QeAAD1pQAAAKz//////8KnAAAAAAAAAAAAAAAAAAAAAAAAMgAAtf////////////////+zOUqIzgAA/6EAAADW4f////8AAAAAYD2E3v+HAAAAAAAAAAAAAAAAAKv/////////////////MQAAAO8AAOitAAAAMgDF////NgAAAJr/////WQAAAAAAAAAAAAAAAJn//////////////////744FAClAAD/oQAAAAAAqv////+LAACJ/////z4AAAAAAAAAAAAAAAAA2f///////////////////wAAiAAA4tYAAAAAAPn/////XQAAmP/////SAAAAAAAAAAAAAAAAAKP///////////////////8cAAAAAO+wAAAAW5RJd///DQAAAGz//////wAAAAAAAAAAAAAAAADU////////////////////cgAAM7T/rQAAAAAAAAD//wAAAGD///////8vKAAAGAAAAAAAAAAA+//////////////////////3t////6EAAAAAAAAA///rv67//////////6MATe4AAJoAACHp1//////////////////////////////LAAAAAAAAGA==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>294</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>294</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>294</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>208</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>208</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>208</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>824</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>600</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>8</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>698</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>76</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>189</itemid>
                    <BF>-1</BF>
                    <itemrep>356</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>190</itemid>
                    <BF>-1</BF>
                    <itemrep>702</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>908</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>498</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1500</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>907</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>534</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10245</itemid>
                    <BF>-1</BF>
                    <itemrep>623</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>975</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>134</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>134</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>134</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>886</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>886</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>886</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>457</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>457</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>457</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>581</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>412</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>145</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>248</itemid>
                    <BF>-1</BF>
                    <itemrep>651</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_12">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_16">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_2">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_5">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_3">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_2">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_12">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_10">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_13">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_5">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_8">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_14">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_6">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_7">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_3">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="ottas">
            <string>1</string>
          </item>
          <item key="stover">
            <string>599</string>
          </item>
          <item key="stoverlastvis">
            <string>127</string>
          </item>
          <item key="hellsichtcursed">
            <string>2</string>
          </item>
          <item key="miller">
            <string>1</string>
          </item>
          <item key="stoverlastlend">
            <string>121</string>
          </item>
          <item key="stoverlend">
            <string>200</string>
          </item>
          <item key="ottag">
            <string>1</string>
          </item>
          <item key="ottaw">
            <string>1</string>
          </item>
          <item key="thorwal_het">
            <string>1500</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////+T//////////////////////wAAAAAA///////////////////vAAAAAAAAAAAA///f//////////8AAAAAAAAAAAAAAAAA/////////48AAAAAAAAA/wCmZwD//////////wAAAAAAAAAAAAD//////////////wAAAAAAAP//AAD//////////////9wAkIT/////0QD///////////////8AAP////8AAAD///////////////8AAAAAAAAA////////////////////AACn////////////////////////xgD//////////////////////////wDr/////////////////////////wAA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_53-96">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_55-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_38-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_37-97">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_121-45">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24-31">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_55-68">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_129-146">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_119-136">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_155-55">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_201-32">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_zeughaus">
            <BuildingState val1="-1" val2="1500" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////AAD/////////AAD/////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>10</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////8A////////////////AP///////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////AAAA////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////AAD///////////////////////////////////////8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////2P///////////////wDAtf////////////8AAAD//////////////wAA//////////////8AAAD/////////////6QAA//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////8A////////////////////AAAA/////////////////wAAAP//////////////////AAD///////////////////8A/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>15</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_22">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_20">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAP///////////////////wAAAAD///////////////////8A/wD/////////////////////AAAA//////////////////////8A////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_25">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_37">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_26">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>6</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>8</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////wD/////////////////AAD//////////////////wAA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////////////////////////////////////y5f///////////////wAA////////////////AAD//////////////+kAAP//////////////7QAAAP//////////////AAD0/////////////wAAAND/////////////zGAA/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>13</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_75">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_73">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_81">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AO7/AP///////////////wAAAAAA//////////////////8AAHj//////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_68">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_61">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_59">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAAAAAL7//////////////////wAAAAAAAKn/////////////////sQAAAAAAAP////////////////8AAAAAAACP/////////////////wAAAAAAAP///////////////////wAAAAD//////////////////////71d////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="trader_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_55">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_71">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="Reise49_Schafe">
        <string>1</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>1</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>8</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="ugdalf2">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="1" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>3</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_3</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>0</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_0</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>2</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_2</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>61</tipid>
            <area>thorwal</area>
            <locastring>thorwal_61</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>92</tipid>
            <area>thorwal</area>
            <locastring>thorwal_92</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>85</tipid>
            <area>thorwal</area>
            <locastring>thorwal_85</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>86</tipid>
            <area>thorwal</area>
            <locastring>thorwal_86</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>79</tipid>
            <area>thorwal</area>
            <locastring>thorwal_79</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>58</tipid>
            <area>thorwal</area>
            <locastring>thorwal_58</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>23</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>25</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_25</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>29</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_29</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>35</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_35</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>43</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_43</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>30</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_30</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ftjoila">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>ftjoila</area>
            <locastring>ftjoila_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>rukian</area>
            <locastring>rukian_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>rukian</area>
            <locastring>rukian_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vilnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>oberorken</area>
            <locastring>oberorken_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>26</tipid>
            <area>oberorken</area>
            <locastring>oberorken_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>oberorken</area>
            <locastring>oberorken_27</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
  </genstate>
  <knownPlaces>
    <int>27</int>
  </knownPlaces>
  <knownEvents>
    <string>thorwal23-36</string>
  </knownEvents>
  <knownRecipes />
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>6</int>
    <int>2</int>
    <int>4</int>
  </guardlist>
  <currentTime>159.744156</currentTime>
  <weather>
    <tempNight>-7</tempNight>
    <tempDay>-8</tempDay>
    <wind>stiff</wind>
    <cloud>many</cloud>
    <rain>none</rain>
  </weather>
  <dungeonhint>true</dungeonhint>
  <schickmap>
    <hasMappart>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
    </hasMappart>
    <hasFalsePiece>true</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
</Party>