<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="74" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="74" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5641" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="64659" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="178" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3120" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.2005549" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.763034463" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="18" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="9" atbonus="5" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-2" atbonus="-1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-6" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="0" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="5" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="9" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="10" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="8" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="13" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="8" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="14" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="9" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="11" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="7" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="10" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="7" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-2" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-6" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-6" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="8" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="8" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="3" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="13" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="7" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="10" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="8" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="9" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="9" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-5" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="9" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="13" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="13" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="9" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="9" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="12" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="4" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>157</itemid>
                <BF>-1</BF>
                <itemrep>693</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>126</itemid>
                <BF>0</BF>
                <itemrep>107</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>63</itemid>
                <BF>-1</BF>
                <itemrep>899</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>128</itemid>
                <BF>-1</BF>
                <itemrep>368</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>124</itemid>
                <BF>0</BF>
                <itemrep>55</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>130</itemid>
                <BF>-1</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>14</itemid>
                <BF>3</BF>
                <itemrep>228</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>-1</BF>
                <itemrep>522</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>122</itemid>
                <BF>-1</BF>
                <itemrep>581</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>156</itemid>
                <BF>0</BF>
                <itemrep>518</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>626</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>123</itemid>
                <BF>-1</BF>
                <itemrep>239</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>346</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>62</itemid>
                <BF>-1</BF>
                <itemrep>454</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>6</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>129</itemid>
                <BF>0</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>-1</BF>
                <itemrep>514</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>636</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>96</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>13</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>0</BF>
                <itemrep>302</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>337</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>0</BF>
                <itemrep>73</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>163</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>0</BF>
                <itemrep>51</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>70</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>214</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>67</itemid>
                <BF>5</BF>
                <itemrep>493</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>131</itemid>
                <BF>-1</BF>
                <itemrep>860</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>60</itemid>
                <BF>-1</BF>
                <itemrep>899</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random8 won: 8</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07610 won: 37</string>
            <string>Battle f07613 won: 10</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 60</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>[dngf046] found secret door: 5</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04622 won: 14</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 33</string>
            <string>[dngf046] found secret door: 5</string>
            <string>Battle f04625 won: 39</string>
            <string>Battle f04615 won: 12</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>19</int>
            <int>26</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>Wizards_hat_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>witch</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <longname>Luna Aszisi</longname>
          <shortname>Luna</shortname>
          <charpic>hexe_04.jpg</charpic>
          <charpicid>0</charpicid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="51" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="51" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="71" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="71" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="21" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5834" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="64760" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.200511515" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.7628113" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="8" atbonus="5" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="7" atbonus="4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-1" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="12" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="3" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="5" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="5" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="6" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="7" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="8" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="14" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="14" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="7" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="11" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="7" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="4" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="8" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-2" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="6" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="10" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="11" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="8" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="8" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="9" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="7" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="6" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="5" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="13" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="13" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="5" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="17" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-4" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="8" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-6" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="11" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="3" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="13" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="10" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>460</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>0</BF>
                <itemrep>780</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>0</BF>
                <itemrep>234</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>880</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>986</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>0</BF>
                <itemrep>294</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>861</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>211</itemid>
                <BF>0</BF>
                <itemrep>79</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>45</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>0</BF>
                <itemrep>690</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>847</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>862</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>163</itemid>
                <BF>0</BF>
                <itemrep>635</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>662</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>31</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>833</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>51</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>364</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07610 won: 37</string>
            <string>Battle f07613 won: 10</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 60</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 67</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>[map] great Hunter: 20</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>Battle skelette won: 15</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[map] good Hunter: 10</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04622 won: 14</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 33</string>
            <string>Battle f04625 won: 39</string>
            <string>Battle f04615 won: 12</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>[map] great Hunter: 20</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>19</int>
            <int>26</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_01</string>
              <string>elf_hair_03</string>
              <string>elf_quiver</string>
              <string>elf_armplate</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>shireelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>14</birthday>
          <longname>Ilgar Waldessang</longname>
          <shortname>Ilgar</shortname>
          <charpic>elf_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="70" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5781" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="61495" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="189" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2760" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.2005549" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.763034463" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="6" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="9" atbonus="5" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="4" atbonus="3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-2" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="10" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="6" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="4" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="3" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-7" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="9" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="7" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="12" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="12" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="6" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="7" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="9" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="13" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="10" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="0" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="8" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="8" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-4" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="0" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-4" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="11" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="11" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="11" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="2" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="5" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="10" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="7" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="11" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="15" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-1" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-5" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="9" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="6" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="7" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="10" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>0</BF>
                <itemrep>687</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>67</itemid>
                <BF>3</BF>
                <itemrep>17</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>225</itemid>
                <BF>0</BF>
                <itemrep>77</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>412</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>0</BF>
                <itemrep>899</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>196</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>0</BF>
                <itemrep>211</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>6</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>225</itemid>
                <BF>0</BF>
                <itemrep>301</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>0</BF>
                <itemrep>718</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>685</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>225</itemid>
                <BF>0</BF>
                <itemrep>668</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>205</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>144</itemid>
                <BF>0</BF>
                <itemrep>600</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>212</itemid>
                <BF>0</BF>
                <itemrep>737</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>702</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>202</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>0</BF>
                <itemrep>852</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>18</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>106</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>858</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>0</BF>
                <itemrep>47</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>797</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>599</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>0</BF>
                <itemrep>535</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random6 won: 44</string>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random8 won: 8</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07610 won: 37</string>
            <string>Battle f07613 won: 10</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 67</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04622 won: 14</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 33</string>
            <string>Battle f04625 won: 39</string>
            <string>Battle f04615 won: 12</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>19</int>
            <int>26</int>
            <int>17</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_03</string>
              <string>elf_ponnytail_01</string>
              <string>elf_boot</string>
              <string>elf_cloth_02</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>iceelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>26</birthday>
          <longname>Fireno Kristallgesang</longname>
          <shortname>Fireno</shortname>
          <charpic>elf_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="78" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="78" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5712" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="64864" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3000" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.2005549" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.763034463" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="0" atbonus="-1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="5" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="1" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="1" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="4" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="5" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="6" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="7" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="8" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="7" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="6" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="12" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="8" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="13" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="6" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="7" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="7" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="4" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="13" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="8" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="6" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="15" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-6" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-15" name="verwandlung" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="15" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="15" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="7" name="boeserblick" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-8" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-4" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-8" name="horriphobus" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="12" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-4" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="6" name="sanftmut" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-10" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-2" name="zwingtanz" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-17" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="1" name="geisterrufen" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="10" name="kraehenruf" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="9" name="skelettarius" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-18" name="nihilatio" />
            </item>
            <item key="solidirid">
              <MagicSkill value="10" name="solidirid" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-11" name="axxeleratus" />
            </item>
            <item key="foramen">
              <MagicSkill value="15" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-3" name="motoricus" />
            </item>
            <item key="transversalis">
              <MagicSkill value="9" name="transversalis" />
            </item>
            <item key="balsam">
              <MagicSkill value="15" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="15" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="13" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="12" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-15" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-16" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-7" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-18" name="exposami" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-6" name="harmlos" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="blitz">
              <MagicSkill value="-4" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="9" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="4" name="fulminictus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="15" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-17" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="12" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-4" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-15" name="scharfesauge" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-16" name="hexenblick" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="7" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="9" name="armatrutz" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-12" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="8" name="feuerbann" />
            </item>
            <item key="paralue">
              <MagicSkill value="-6" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-12" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="4" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="silentium">
              <MagicSkill value="8" name="silentium" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>343</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>572</itemrep>
                <isMagical>false</isMagical>
                <isBroken>true</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>561</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>125</itemid>
                <BF>-1</BF>
                <itemrep>691</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>572</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>56</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>247</itemid>
                <BF>0</BF>
                <itemrep>790</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>177</itemid>
                <BF>0</BF>
                <itemrep>745</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>723</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>130</itemid>
                <BF>-1</BF>
                <itemrep>601</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>867</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>686</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>941</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>351</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>0</BF>
                <itemrep>693</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>409</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>749</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>800</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>162</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>510</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>995</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>414</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>7</BF>
                <itemrep>788</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random6 won: 44</string>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random8 won: 8</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 60</string>
            <string>[dngober] great Spotter: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 67</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>[dngf094] smart Move: 15</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>19</int>
            <int>26</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_skn</string>
              <string>Wizards_head_02</string>
              <string>Wizards_hair_ponnytail</string>
              <string>Wizards_skn_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>0</birthday>
          <longname>Tamion der Graue</longname>
          <shortname>Tamion</shortname>
          <charpic>druide_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5834" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="64761" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="186" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3640" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.200247586" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.7614857" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="18" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="10" atbonus="6" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="10" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="13" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="2" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="6" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="8" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="6" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="17" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="16" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="4" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-4" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="7" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="8" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="10" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>0</BF>
                <itemrep>546</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>214</itemid>
                <BF>0</BF>
                <itemrep>140</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>73</itemid>
                <BF>0</BF>
                <itemrep>267</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>82</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>974</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>56</itemid>
                <BF>0</BF>
                <itemrep>360</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>134</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>867</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>1</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>572</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>254</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>0</BF>
                <itemrep>310</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>422</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>0</BF>
                <itemrep>632</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>581</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>540</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>0</BF>
                <itemrep>85</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>690</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>0</BF>
                <itemrep>983</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>11</itemid>
                <BF>3</BF>
                <itemrep>667</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>615</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random6 won: 44</string>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random8 won: 8</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07610 won: 37</string>
            <string>Battle f07613 won: 10</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 60</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] language Checker: 10</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04622 won: 14</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 33</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04625 won: 39</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04615 won: 12</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>3</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>barbarian_helmet_01</string>
              <string>barbarian_shoulder pad_04_L001</string>
              <string>barbarian_shoulder pad_04_L</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>14</birthday>
          <longname>Frija Forsbirgsdotter</longname>
          <shortname>Frija</shortname>
          <charpic>thorwalerin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="84" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="67" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="5835" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="64738" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="171" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="6" fraction="0.2005549" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.763034463" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="54" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="23" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="phexsegen">
              <effectStart>828.9552</effectStart>
              <effectDuration>14</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="hesindesschutz">
              <effectStart>828.97</effectStart>
              <effectDuration>7</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="eff_addKK">
              <effectStart>832.3003</effectStart>
              <effectDuration>0.416666657</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="eff_addMU">
              <effectStart>832.3003</effectStart>
              <effectDuration>0.416666657</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="9" atbonus="5" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="11" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="15" atbonus="8" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="6" atbonus="3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="11" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="6" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="8" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="12" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="15" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="8" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="14" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="8" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="8" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="7" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>179</itemid>
                <BF>0</BF>
                <itemrep>786</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>70</itemid>
                <BF>-1</BF>
                <itemrep>301</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>67</itemid>
                <BF>3</BF>
                <itemrep>818</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>184</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>621</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>0</BF>
                <itemrep>966</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>26</itemid>
                <BF>0</BF>
                <itemrep>623</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>164</itemid>
                <BF>0</BF>
                <itemrep>576</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>736</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>248</itemid>
                <BF>0</BF>
                <itemrep>600</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>142</itemid>
                <BF>-1</BF>
                <itemrep>275</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>268</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>2</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>180</itemid>
                <BF>-1</BF>
                <itemrep>215</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>0</BF>
                <itemrep>396</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>198</itemid>
                <BF>0</BF>
                <itemrep>274</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>80</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>154</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>887</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>0</BF>
                <itemrep>18</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>0</BF>
                <itemrep>554</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>619</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>83</itemid>
                <BF>0</BF>
                <itemrep>982</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>181</itemid>
                <BF>-1</BF>
                <itemrep>609</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>565</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_random6 won: 44</string>
            <string>Battle camp_random7 won: 6</string>
            <string>Battle camp_random16 won: 13</string>
            <string>Battle camp_random8 won: 8</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07610 won: 37</string>
            <string>Battle f07613 won: 10</string>
            <string>Battle f07607 won: 10</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 60</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 21</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random14 won: 78</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random3 won: 13</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05105 won: 15</string>
            <string>[dngf051] Riddle 1 solved: -1</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random2 won: 9</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 37</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 40</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 67</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] eatItAll: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall won: 14</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 8</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 50</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04622 won: 14</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 33</string>
            <string>Battle f04625 won: 39</string>
            <string>Battle f04615 won: 12</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle city_guards6 won: 55</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle finalfight won: 15</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_boot_02</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <longname>Berthold von Greifenfurth</longname>
          <shortname>Berthold</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>6</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>1.22049582</x>
          <y>12.5182133</y>
          <z>-61.05302</z>
        </coords>
        <dungeon>thorwal</dungeon>
        <rotation>308.303345</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngf076">
      <DungeonState>
        <specialstate>
          <item key="cavebear">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////iWr///+2AQAAfv////////V/o///////8v8AAGP/oQYAAAAF//9xHQB0HgAAqf//0wAAAAAAAAUAAAAAAABtPwAAAAAAAAAT//+eAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAz//88AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP//0wAAAAAAAAAAAAAAAAAAAABWAE8AAAAx///TAAAARb1dAAAAADEAAAAAbVohEAAAAAT//9IAAAArjVUAAAAAAAAAAAAAAAAAAAAAAP//0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//+aAAAAAAAAAAAAAAAAAAAAAAAAACwAABH//2IAAGg3AAAdawAAAAAAABL3XgAAdAAAMP//eAAAYpE4nP9pAAAAAAAANv/w/8sDAABs//+QAABMAAAAjTQAAAAAAAAAWQAAAAAAAGT//8MAAAAAAAAHIwAAAAAAAAAWAAAAAAAADf//5AAAAAAAAAB3QgAAAAAAfwAAAAAoAAAA//+GAAAAAAAAAAAAGAUIAGYAAAAAAEYAAFD//6EAAABlAAAAAADYQgAiAAAAAAAAkwAAi///xQAAACJNLLGDHwAAAEQAAAAAAAA/AABc///tAAAAAAAAAFwAAAAAsQAAAAAAAAAAABH//6cAAAAAAAAAPgAAABP///9zACcxAAAAE///mwAAAGUYChcAAAAAjv///wAAAAAAAAA7//+JAAAAAAAAAAAAAHz///+uAAAAAAAAAP///5cAAAAAAAAAAAAAZf///0gAAAA2AAAA2///1QAAFgAAAAAAAAD/////JQAACuEAAB3//////////+KMYEdtuv//////xf///////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>25</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="boar">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="treasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="junk">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_cavebearescape">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bats">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadboar">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadgoblins">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_junk">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cavebear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeinthewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_halfdeadgoblin">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_treasure">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngober">
      <DungeonState>
        <specialstate>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="traps0">
            <string>0</string>
          </item>
          <item key="traps1">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>59</X>
          <Y>52</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dobe07">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe09">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe11">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe20">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holegroundtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_remwall97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_speartrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dobe19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorerbonus">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_holewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwallrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>0</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>781</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>195</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>992</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>358</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>144</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>102</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>148</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>239</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>516</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>31</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>588</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>234</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>133</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>944</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>69</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>902</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>949</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>758</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>105</itemid>
                    <BF>4</BF>
                    <itemrep>48</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>239</itemid>
                    <BF>0</BF>
                    <itemrep>97</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>946</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>859</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>144</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>428</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>188</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>340</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>441</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>207</itemid>
                    <BF>0</BF>
                    <itemrep>361</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>0</string>
          </item>
          <item key="0trapsoff">
            <string>0</string>
          </item>
          <item key="1trapsoff">
            <string>0</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>//+JL8XLML7///+o9/I/p///////mab///////SdvHDhmPv5+OLNr97twZu61////5Ww////////AABSWABJ//91AAAAAAAAJQADKgAAEv///6UAAAAAAAAAAAAAAAAAAAAAAACp/0IAAK3//////wAAAEQAAP+DWgAAAAAAAAAAAAAAAAv///9bAAAAAAAAAAAAAAAAAAAAAAAAAP8AAACb//////8AAAAAAAAAAAAAAAAAACIAAAAAAAAR////agAAAAAAAAADAAAAAEkAAAAAACNQLQAA////////AAAAAAAAAAAAAAAAADrYAAAAAwAANf////+ro/D/AAAAxR4AAAAAAAAAAAAAAAAAF/P//////wAAAGYAAAAAAQAAAQAANAAAAAwAAAr/////4TEKAAAAAMQAAAAAAQAAAAAAACoSAAMAAN////8jAAA1AAAAAMcAAGwAAAAAAAAAAAA7////zAAAAAAAAACWAAAAAAAAAAAAh18AAAAAAACu////iQAAhgAAAAA5AAD/rQlRAAAAagAAXv///9cAABYAAAAAhAAAAAAAAAAAOf8AAAAAAAAApP///2cAAKQAAAAAHAAAq3DaqwAAACgAAMH////TAAAAAAAAAP++zAAAAAAAAADdAAAAAAAAAP/////0AACtAAAAADwAAAAAAAAAAAAAAACc////tAAHAAADAAD/uB4AAAAAOwAA4AAAAAATAAD//////+ChEwAAAAAQAAAAAAAAAAAAGgAAAP///2EAAAAAAAAM/wAAAAAAAAAAAMsAAAAAAAAl/////////wAAAAAAFAAAbAAAACmA5s8AAG3///97AAAAAAAAAMIAACBXAAAAAADDAAAAAAAAANr/s4WxwOgwAAAAAB4AAJUAD+uZuPunp7HC9f///5xbHQAAAABLNwAm/55eflyU/wAAAAAAbnf//wAAAAAAAB0AAACfAAAbAB2qAAAWAAAAAAj//////4oWAAAAAJiwnhJop6OBAAAAAAAAAAuK//9RBAAAAAAAAAAAIAAAAABFdgAAHgAAAAAA////////6AAAAAAAAAAAAAAAAAAAk5AAAAAAAPv//xgAAAAAAAAAAF0AAAAAAAAAAEh4KAAAF////6+W7f/rGwAAAAAAAAAAAAAAAELWAAAAAADJ///pkQAASwAAAAAAAAAAAAAAAAAAAAAAACf//5sAAAD////////z2KymofP/AAA1kQAAJ2xt////lQgAAFUAAAAAAAAAWBkAAAAAIQAAAAAV//+8AAATLEkqOgA7AAYALAAANAAALpUAAAAAAPj//wAAAABPAAAAAGEAAAAAACYAAAAAAAAAKv//sgAAAAAAAAAAAAAAAAAAAAAEAAmRAAAAAACS//+wYwAAAAAAAAA2AAAAAAAEAAAxAAAAWP///7QAAAAAAAAAAAAAAAAAAAAAAAAX2wAAAAAAm////7EAAAAAAAAAHwAAAAAAAAAAAAAAAAD///9lAAAAAAAAAAAAAAAAAAAAAAAACpQAAAAqcv//9ZIAAAAAAAAAADM3AAAAAAAAAAAAAAAA4///lwAAAAAAAAAAAAAAAAAAAAAAPujmAAAAeH2s/wAAAAAAWQAAAAAcAAAAAAAAAAAAAAAAANL///8pAAAADNr/o29xyTuDVqDa////nQAAAAAAAEYAAAAAAFUAAAAAn9+tAAAASwAAHQAAAADq////8QAAACb//////////////////6gAAAAAAABt4J6Vc7T/qX5heP///9+L/+NiZv9nYK7E///////JU0D/////////////////////LhNI/+f0/w==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>91</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>539</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>373</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>0</BF>
                    <itemrep>432</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>56</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>673</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>507</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>417</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>391</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>930</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>572</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>96</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>452</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf061">
      <DungeonState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////lkmrF////////////////////////////////AAAABP//////////////////////////////tQAAAACs/////9wAD/8vYf////////////////8AAAAAAP//+qQAAABNAAD///////+MAAVfdP//v00AAAD/HQAAAAAAAAAA////////AAAAAACW//9PAABb/wAAAAAAAAAAAJr/////8wAAAAAA4v+sAAAA7v//agAAAAAbAABi//////8AAAAAAP//SgAAAP//+AAAAAAAWgAAfv//////rGcGAAD//wAAAAC4wRYAAAAARBMAAKr/////////aQAAoJcAAAAAAAAAAAC6uf/eAACu//////////ILAAAAAAAAAAAAAAA8////nQAAT///////////+CYAAAAAAAUAALv////maQAAAKf//////7hu8P/qAAAAAAAAAAD1//9TAAAAAFP///////8AACGr/0gAAAAAAAAq//9BAAAAAAC7////////AAAAAK//ullGJQAAG/+uAAAAPgAAhaj/////pgAAGwAA//////8sAAD/SgAAB8AAAAAAZv///wAAAA4AAABvn8vjAAAA/wAAABf/AAAAAAD///9lAAAAAAAAAAAAAAAAAP8AAAAM/2dWbkGz/////4xhanIAAAAAAAAACcL/pgAAAAAih/////////8tAABvAAAAmigAAKL///9JAAAAAAB3//////+vAAAAAAAAAP/xmOP//////70AAAAAAJT/////rwAAAAAAAAP/oOD/1aVlAAeJ/98AAACP/////3oAAAAAAABHlQAAAAAAAAAAAABNAAAArv/////PAAAAAAAAf74AAAAAAAAAAAAAAAAAAP///////+cAAAAAAPj/+wAAAAIAAAATGgAAAOP/////////uFtTieb///8oABb//31v29Bsn///////////////////////lBjb/////////////////w==</fowData>
        <fowSize>
          <X>27</X>
          <Y>27</Y>
        </fowSize>
        <itemset>
          <item key="empty">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="amulet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="silverhelmet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="corpses">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>883</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>614</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>35</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>634</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="skeleton">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadelf">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>215</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_bloodtrail">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_corpses">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadelf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0615">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0616">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handonly">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_riskhole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_silverhelmet">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf051">
      <DungeonState>
        <specialstate>
          <item key="s1">
            <string>1</string>
          </item>
          <item key="s1spoiler">
            <string>1</string>
          </item>
          <item key="s2">
            <string>0</string>
          </item>
          <item key="s2spoiler">
            <string>1</string>
          </item>
          <item key="trapsinactive">
            <string>1</string>
          </item>
          <item key="spidereggsdone">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>55</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>59</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>43</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>905</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>811</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>435</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>114</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>175</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>200</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>937</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>572</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>867</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>563</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>393</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>899</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>951</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>573</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>668</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>785</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>40</itemid>
                    <BF>-1</BF>
                    <itemrep>547</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>632</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>842</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>293</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>961</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>710</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>44</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>139</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>974</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>830</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>689</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>135</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>936</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_97">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_99">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_spoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_checkill98a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tpmactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill98">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill98b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_mactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_falltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05102">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05103">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05109">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_exit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_spidereggs">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgttp">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtfalltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bonestore">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f05113">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05115">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05117">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05119">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05120.2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf100">
      <DungeonState>
        <specialstate>
          <item key="battlesucc">
            <string>1</string>
          </item>
          <item key="welcome">
            <string>1</string>
          </item>
          <item key="bridgesseen">
            <string>5</string>
          </item>
          <item key="vialsbroken">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="vial1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="vial2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="battlesuccess">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dbg">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>0</BF>
                    <itemrep>4</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f10001_1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f10001_2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_elf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f10005">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_vial">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10012">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10013">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_iwcheck">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_iwrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vialroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b5">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf129">
      <DungeonState>
        <specialstate>
          <item key="sd">
            <string>0</string>
          </item>
          <item key="t1disabled">
            <string>1</string>
          </item>
          <item key="ptdisabled">
            <string>0</string>
          </item>
          <item key="pirates">
            <string>2</string>
          </item>
          <item key="dragon">
            <string>2</string>
          </item>
          <item key="gothesh">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>65</Y>
        </fowSize>
        <itemset>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>0</BF>
                    <itemrep>695</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>433</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>0</BF>
                    <itemrep>921</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>68</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>146</itemid>
                    <BF>0</BF>
                    <itemrep>811</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dragon">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_16">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_deaddwarf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12905">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12908">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12918">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_heshthot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rathole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rathole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_wallhole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_runtarget">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shrine">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2plate">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12923">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12924">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12925">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12927">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12928">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_firewall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_pirateband">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dragon">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngfinal">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////6P////////////////////////////////////////////////////////////////////////////////////////////////91AAAAz/////////////////////////////////////////////////////////////////////////////////////////////+DAAAAAAD/////////////////////////////////////////////////////////////////////////////////////////////AQAAAAAA/////////////////////////////////////////////////////////////////////////////////////////////5MAAAAAAM//////////////////////////////////////////////////////////////////////////////////////////////1MSVAAAANP///////////////////////////////////////////////////////////////////////////////////////////////4UAAAA4////////////////////////////////////////////////////////////////////////////////////////////////lQAAIP///////////////////////////////////////////////////////////////////////////////////////////////wAAAE///////////////////////////////////////////////////////////////////////////////////////////////3UAAAAAjf////////////////////////////////////////////////////////////////////////////////////////////99AAAAAAP//////////////////////////////////////////////////////////////////////////////////////////////wAAAAAAU2jv///////////////////////////////tSAQSDUb///////////////////////////////////////////////////+/JgAAAAAAVf/////////////////////////////WAAAAAAAARE4mTtr////////////////////////////////////////////////+twAAAABXlv/////////////////////////UAAAjqAAAAAAAAAAAIsT////////////////////////////////////////////////mAAAAAAB1////////////////////////IwAp/4UAAAAAAAAAAAAAEsP//////////////////////////////////////////////wAAeG8ANf//////////////////////xwAA9v8QAAAAAAAAAE4AAAAAsf////////////////////////////////////////////+gAAAVAFP///////////////////////8AAEbsAAAAAIMAAAAAE5MAAACP/////////////////////////////////////////////wUAAABj////////////////////////twAAmgAAAO7/zTcAAAAANQAAALT///////////////////////////////////////////+dAAAAAHn///////////////////////9mAAAAAAAHgfj/149VIe1VAAD//////////////////////////////////////////////55XAAB9/////////////////////////wAAWAAAAAAAdv/////9AABD////////////////////////////////////////////////3gAAPP///7Ba////oZu8//////////+jAABeAAAAAADo////agAA//////////////////////////////////////////////////+JAAAAJB0AAD1PYwAAAOX//////////x0AAAAAAAAAAIL/+wAAfv///////////////////////////////////////////////////0QAAAAAAAAAAAAAAABN///////////+TQAAAgCPAAAAAEcACv////////////////////////////////////////////////////+vAAAAAAAAADCfAAAAAOD//////////wgAAAAA//8wAAAAAK//////////////////////////////////////////////////////7QAAAMSHdVn//wAAJABI/////////xUAAACH5///nwAAAEb////////////////////////////////////////////////////////1AAAAAAAAXP9oAEIAANT/////zTAAADz///////8eAADN/////////////////////////////////////////////////////////3AANy1zACX/lAAXAACM/////yQAAACi+P//////AABo/////////////////////////////////////////////////////////9tOAACsuAAP/1UAVgAj//////MAAAAAAAAAYp+6YQAA//////////////////////////////////////////////////////////8AAAAAAAAADv8ZAAAAof/////cAAAAAAAAAAAAAAAAgf/////////////////////////////////////////////////////////7AAB9AAAQJwBNAAAAAP///////9Wfy///RAQAAAAADv///////////////////////////////////////////////////////7xBYlAAAAAASwAAAAAAACP//////////////+4AAAAAAL7//////////////////////////////////////////////////////3wAAAAAAAAAACwAhmEIAAAAe////6z/////////ABgBADH//////////////////////////////////////////////////////7gAAAAAAAAAAABKAB///wAAAAAATwIAVf////////97AADm//////////////////////////////////////////////////////+HAEYAAHq0/wAAAAAAff8AAAAAAAAAAAAQ8f/////BAACA///////////////////////////////////////////////////////dHAAqhwBR//9GAAB6AAAATQAAAAAAJgAAABbR////IwBD///////////////////////////////////////////////////////UAAAA47wAFf//iAAAr6YqAAAAAAAAAAAAABAAMrf/UwAA4f//////////////////////////////////////////////////////IQAq6+7PAAD//8oAAGZ7AAAAAAAAay0AAAAeAAAAoQAAZP///////////////////////////////////////////////////////wAAmBEAFwAA////AAAAAAAAI3wAAABzbAAAAAAAAAAAAP///////////////////////////////////////////////////////9oAAAAAAAAAAP///wAAAAAAqNQAABcAACcAAAAAAAAAAKb///////////////////////////////////////////////////////+LAAAAAFAAAEX//9oAAAAAAAAAABX/AABXAAAAdxAAAHX/////////////////////////////////////////////////////////AAAAAAAAAAD9//+YAAATAAARACb//wAA+08AAKf/pMb//////////////////////////////////////////////////////////z4AAAAAAAAAmv//VwAAwAAA///SdIMfAKr/x+3///////////////////////////////////////////////////////////////8AAAAAAAAAAAX//8QAAP8AAP90AAAAAABm////////////////////////////////////////////////////////////////////cyoAACYAAAAAxP//nqb/AADEhQAALR+F///////////////////////////////////////////////////////////////////////RAAAAAAAAAGT/////zgAAAE1LAGL//////////////////////////////////////////////////////////////////////////9MYAAAAAABz/////7MAAAAAAADK/////////////////////////////////////////////////////////////////////////////04AAAAA8v//////w/+lAABP////////////////////////////////////////////////////////////////////////////////gQKK/////////////+7R//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>75</X>
          <Y>70</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>772</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>19</itemid>
                    <BF>0</BF>
                    <itemrep>21</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>0</BF>
                    <itemrep>283</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_7">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>747</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>31</itemid>
                    <BF>0</BF>
                    <itemrep>372</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cantleave">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_38">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_53">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_54">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_endbattle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrance">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle7">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf108">
      <DungeonState>
        <specialstate>
          <item key="speartrap">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="spoiler">
            <string>1</string>
          </item>
          <item key="langcheck">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////6pBH///qodqt//////+R4f//gqr////////5IBcAAACfAAAAAACa////EgAAAAAAABv//////5YAAAAAAPAAAAAAAABsSfIAAAAAAAAAALD//////SwAAAAAiQAAAAAAAAAAGEQ1JgAAAAAAXP//////LAAAAAB3AAAAAAAAAAAANmnh3eCIAABa//////+SAAAAAMoAAAAAAABvAAAAAEHzAAAAAFr///////9NAAACtAAAAAAAAP8AAAAAPf8AAAAAiP/////RHZIAAACPWgAAACfy/+/XFQAo/xMAAADW/////3UAAAAAAAAAAAAAADYAJtkAAACTAAAAAI7/////iQAAAAAAAAAATQAAAAAAAAAAAAAAAAAAbf////+5AAAAAAAAWgAAAAAAAAAAAAAAAAAAAFn//////8MAAAAAAACrAAAAAAAAAAAAAAAAAACU8v//////kAAAAAAAAAAAAAAAAAAAAACN/1AAAAAA//////+BAAAAAAAjAAAAAAAAADlLpv//DQAAAAD+/////7UAAAAAADlPAAAAAAAg1f8AAPwAAAAAAP///////zBPAAAAGyAAAMAAAABsWwAAAQAAAAAA////////qXUAAHqdAAB1AAAAAHFbAAAAAAAAAADn/////9gAAAAAAAAAAAALAAAAj4gAAAAAAAAAAOX//////yYAAAAAAAAAAAAAAAzlAAAAAAAAAAAA/////////5MAAAAAAAAAAAB7/5QAAAAAewAAAACM///////5hKgAAAAAAAAAAABrdAAAAAAAAAAAAF3/////xgAAAAAAAAA9AAAAAAAAAAAAAAAAAAAAXP////+eAAAAAAAAACZOAAAAAAAAAAAAAAAAAABb/////6oAAAAAAAAAAP8AAABNAAAAALEAAAAAAPf//////8Cpr6rwlarU//+Spv+wW3n/////1160/////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>28</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="rags1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>704</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="rags3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="rags4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>614</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dagger">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>967</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="alk1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>636</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="alk2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>280</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>953</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>228</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>946</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>605</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>983</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>817</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>903</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>970</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>898</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>686</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>486</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>1</BF>
                    <itemrep>237</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>1</BF>
                    <itemrep>504</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>0</BF>
                    <itemrep>263</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_alk1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_alk2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cannon">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dagger">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1081">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1082">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1084">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1086">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1087">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1089">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireammo">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_meal">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statbraz">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_stattai">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngprem">
      <DungeonState>
        <specialstate>
          <item key="gotlantern">
            <string>0</string>
          </item>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7V1/////ygrAJ14hf///////////////////////62n/////wAAn4KYxwAAAAAAAP//////////////////////ewAAp////wAAOgAAgQAAAAAAADH///////////////////9iAAAADUoJaAAAAAAADwAAAKsAAAD///////////////////9TACUAAAAAAAAAAAAAAAAAANYAAAD////////////////////5fP//TyxwtVwAEoctUzkuk44AAAD///////////////////8HAAAA9Yi35H4AAMcAAADYowAAABz///////////////////9nAAAAAAAAAAAAAP9FAIUAAEMAAAD///////////////////8sAAAAAAAAAAAAAAAAAAAAAAAAAAD///////////////////9DAABtjGOSqwAAAAAAAAAAAAAAAFT////////////////////fb7//AAAAAF9zAHcAAADjtgAAAHr///////////////////8yAAAAAAAAAAAAAP+jAACt/w0AAMz///////////////////8AAAAAAAAAWQAAAC0AAAAAbC8AAP///////////////////84AACNXFQcAThwACQAAAAAAdwArAP3//////////////////8gAAAAAAJxGFAgaAAAAADQAAAAAAG3///////////////////8iAAAAAAAAAAAAAAAAABoHAAAAAGL///////////////////+WAACCV5FNAACB77QAAAAAAAAAAC///////////////////////20AAAAAAAAAAAAAABNDAAAAAFD//////////////////////3IAAAAAAAAAAAAAAADtAAAAAEH///////////////////////+tsbpikr/Q///QpeX///Ti7P//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>35</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="deadguy1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>260</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>970</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>32</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>759</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>115</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>955</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>705</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>414</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>802</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="storage">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>434</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>179</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>27</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>424</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>287</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>354</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>93</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>788</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>299</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>667</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>664</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="findmoney">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_95">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest />
        <trigger>
          <item key="0_findmoney">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_buried2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeintheground">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_95">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadguy2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_catgold">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_buried1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadend">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf094">
      <DungeonState>
        <specialstate>
          <item key="tddiscovered">
            <string>1</string>
          </item>
          <item key="tdoperational">
            <string>1</string>
          </item>
          <item key="gotgk">
            <string>1</string>
          </item>
          <item key="clicktrap">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////zYAAGzW////////HAD////f/////////////////////6ZFZnV8kmAAAMj/74H//////////////////////9YAAAAAPQAy+P/CLAAAo/9HAM3//////////////////0kAAAAAAAAAAAAAAAAAsv/////////////////////dAAC45vMAAAAAAAAAAP//ggB9//////////////////8AAP/s7f/NLAC1KwAAt////////////////////////xoAACoWAAAAAI5oAEaxmagAAK3/////////////////AAD/jzI3vv//////////////////////////////////FAAAAACvAADsAAAAAAAAAAAf/////////////////wAcjQAAAAB2nP//////////////////////////////zgAAyv///y8AaQAA1K+2pAAAAP///////////////+gAX/8VAAAAAAD//////////////////////////////wAAPP////+1V0QAFP////8AAIv/////////AAAA///8AAAAwgAAYgAA2////4wAKkNA////////////////AAAAAAAAAAAAAAAAAEv/////AADo////AAAAAAD//wAAAAAAAAAVAKD///+nb/+jAAAAAP///////////////wAAAAAAAAAAAAAAAAAA/////1cAwf///wD/AAAAAP////8AAAAAAAAArP9jAAAA/wQAAOH///////////////8AAACxKwAAAAAAAP/z/////7o+AKv///8AAP8A/wAA////AABNfqDdAAD/MQAAAP8cAJ////////////////8AAAAA////AAAAAAD//////9cAAACA/////wAAAAAAAAAA/wAA/////wAANR8AAADobgAN7P///////////////wAAAP///24AAAAA//////+5AAkAANX//wAAAAAAAAAAAP//AAAA//9YAAAAdC4A/1YAAACR//////////////8AAAD//5MAAAAAAAAAAP//+BgAAAD/////AAD/AP//AAD/ZTEAAP//AACoAAlZAMerAAAAAKH/////////////AAAAAAAAAAAAAAAAAAD////yAACr////AAAAAAD/////AAAAAAD//wAA/0sAAADk///4NQC4//////////////8A/wAAtgAAAAAAAAD//////////////////////////wAAAAAA/9QAIf//ZwB7//9WJjIAIf///////////////////9QAAAB8UP//////////////////////////////AAz/SwATAAAVWvWmYy//AAAAAB7/////////////////////l112////////////////////////////////6wAsagAAAAAAAAAAAAAAHQAAAAAA//////////////////////////////////////////////////////////8AAAAA//8AAAAAAF6lAAAAAAAAw////////////////////////////////////////////////////////////1EAAP///34cAHb//5UAADIAAEn/////////////////////////////////////////////////////////////////////////////////7s3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>63</X>
          <Y>30</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>658</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>258</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>152</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>657</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>932</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>346</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>894</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>70</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>966</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>290</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>36</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>348</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>693</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="secrethole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="shithole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="foodstore">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>225</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>80</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="oldbooks">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="daspotatreasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_beer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09402">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09405">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09410">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_goldenkey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleepingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_strangefloor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_supplyroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_acidtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_daspotatreasure">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_estorik22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09413">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09417">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_thorwalerfig">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf046">
      <DungeonState>
        <specialstate>
          <item key="enteredAlchemy">
            <string>1</string>
          </item>
          <item key="sd1">
            <string>1</string>
          </item>
          <item key="sd2">
            <string>1</string>
          </item>
          <item key="sd3">
            <string>1</string>
          </item>
          <item key="sd4">
            <string>1</string>
          </item>
          <item key="sd5">
            <string>1</string>
          </item>
          <item key="sd6">
            <string>1</string>
          </item>
          <item key="paincham">
            <string>1</string>
          </item>
          <item key="apparatusdead">
            <string>1</string>
          </item>
          <item key="magcancelled">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////9QAADCmgAAAAAAAAAAAAAAAAAAANb/////////////////////////////////////////JAAAAAAAAAAAAAAAAAAAAAAAAACc////AAAAAABu//9aAADp/////////////////////+UAAAAAAAAAAAAAAAAAAAAAAAAAtf//zAAAAAAAQ///ZQAAAABv4AAAAP/////////////wAAAAAAAAAP///4AAAAAAAAAAAKH///+EAAAAAAAAAAAAqAAAAAAAAAAA////////////tQAAAAAAAAD///9rAAAAAAAAAACa////AACiAAAAAACmJwC7AAAAAAAAAEL//////////0UAAAAAAABI////lQAAAAAAAAAAnf//wwAAAAAAAAAAAAAAAAAAAAAAAADl//////////9GAAAAAAAAAAAAAAAAAAAAAAAAAJ///74AAAAAAAAAAAAAAAAAAAAAAAAAnf//////////IAAAAAAAAAAAuAAAAAAAAAAAAACb////AAAAAADYAABu3QAALAC5AAAAAP///////////4wAAAAAAAAAAAAAAAAAAN0AAAAAlv//yAAAAAAAAAAAAAAAAAAAAAAAAHf////////////+AAD/TQAAwK0A//8AAAAAAAAAAP///94AAAAAAAAAwf8AAAAALf///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>51</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>351</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_7">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_coolerroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadwanderer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04606">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04607_valuesroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lookatsd3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_pentagram">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raven">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoorspoiler">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_alchemytable">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_chainedguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04615_4zombies">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04622_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04625_magicians">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04626_alchemist">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04628_painmaster">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sphere">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="imman">
            <string>209</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="ottag">
            <string>1</string>
          </item>
          <item key="ottaw">
            <string>2</string>
          </item>
          <item key="miller">
            <string>1</string>
          </item>
          <item key="ottas">
            <string>2</string>
          </item>
          <item key="reise_dungeon_AbandonedHostel">
            <string>true</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////+3Yf/5RB6X//////////////////8AAAAAAAAA8f///////////////3CWGAAAAMQAAIwAHv///////22ayAAAAAAAAAAAAAAAAP///7Jo/wAAAAAAAAAAAAAAAAAAAAwTPwAA/4AAAAAAAAAAAAAAAAAAAAAAAEn///8AAAA9AAAAAAChkAAA46P/4v////+XAAAAAAAAAOf///////////////8AAAAAAAAAAP////////////////8AAGQAAADKvv////////////////8A////+P////////////////////8AAP//////////////////////////AAD/////////////////////////0AD//////////////////////////wD//////////////////////////wAA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_88-104">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_90-99">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_195-103">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_189-103">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24-31">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_zeughaus">
            <BuildingState val1="2" val2="1613" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_121-45">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_83-129">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_53-96">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_thorwal-varnheim">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_155-55">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate />
        <fowData>/////5BQAACV////gQAAAAA5//+vAwAAAABY/94bAAAAAAAm/8kAAAAAAABm//9nAAAAAAC2//9YAAAAF3z///9fAAAApP////+fAAAATv/////jPAAAFuv/////kAAATP//</fowData>
        <fowSize>
          <X>8</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="trader_78">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="map">
      <TownState>
        <specialstate />
        <fowData />
        <fowSize>
          <X>0</X>
          <Y>0</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate />
        <fowData>////1ri3vNzg/+///////3QRAAAAEBU/I2v///+GAAAAAAAAAAAAALD//18AAAAAAAAAAAAAqf//pBEAAAAAAAgAAELl////yk0aAAAADQAATv///////1gAAAAAAABG//////++AAAAAAAAACy+////6UEAAAAAAAAAADLu//+kAAAAAAAAAAAADNj//4oAAAAAAAAAAABV////vAwAAAAAAAAAAELT//+gKRIAAAAAAAAAAFr//z8AAAAAAAAAAAAARP//UgAAAAAAAAAAAABJ//9/AAAAAAAAAAAAAFv//2YAAAAAAAAAAAAAb///RQAAAAAAAAAAAAB///+OBAAAAAIAAAAAAIz////EiGmYeSMoAAATzw==</fowData>
        <fowSize>
          <X>13</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_76">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_74">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_75">
            <BuildingState val1="5" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_thorwal-varnheim">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>AAAAEpz//////////wAAAAAAZ+X///////8AAAAAAABs3///////bQUAAAAAACeW/////2AAAAAAAAAAG9v///81AAAAAAAAAAB+////OQAAAAAAAAAAErb//18AAAAAAAAAAABe///OW0sAAAAAAAAAPdT////ujgAAAAAAAAAy3v///7gAAAAAAAAAAKv/////PAAAAAAAAABe/////14AAAAAAAAAV/////+MAAAAAAAAAFz/////ggAAAAAAAAA8/////9VEGQAAAAAAff//////+d41AAAAdvc=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>pXRmtv///wAAACJFmP8AAAAAAACfHAAAAAAAU6AkAAAAAADhGQAAAAAArgAAAAATTbUAAACByv8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate>
          <item key="karte_hjallasson">
            <string>11</string>
          </item>
        </specialstate>
        <fowData>/+ZvTlMCAAAAWP97AAAAAAAAAAD/PgAAAAAAAAAA5CgAAAAAAAAAALEAAAAvAAAAAACzAAAAAAAAAAAAdAAAAAAAAAAAACkAAAAAAAAAACVGAAAAAAAAAAAww1oAAAAAAAAAJZUAAAAAAAAAAABTAAAAAAAAAAAYdAAAAAAPAAAAAOtzAAAAAAAAAC3/eAAAAAAAAACX/6kJAAAAAGGp////pEoyTnLj//8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>/902AAA8MI3H//////////+oAAAAAAAQAmHC////////WwAAAAAAAAAACU6w0sf/2BwAAAAAAAAAAAAAAA0CUqwAAAAAAAAAAAAAAAAAAAB8AAAAAAAAAAAAAAAAAAAAWwAAABAAAAAAAAAAAAAAAAAAAABflwAAAAAAAAAAADQAAAAAAAAAAACGRgAAAAB3AAAAAAAAAAAAAB4AAAAAZ2wOAAAAAAAAAAAAAAAAILH/0VkAAAAAAAAAAAAAAHD//+82AAAAAAAAAAAAAABs//+pAAAAAAAACwAAAAAAAHb/fwAAAAAAAAAAAAAAAAAs/3IAAAAAAAAAAAAvLAAAWf9EAAAAAAAAEGZywMR2ftz/VwAAAAAtgtD//////////6cQAC1t4f///////////w==</fowData>
        <fowSize>
          <X>15</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_22">
            <BuildingState val1="7" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_20">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>////////sq/Ba1uh////////////////UQAAAAAAAKX/////////////2BEAAAAAAACU/////////////9YRAAAKAABB4/////////////+jAAAAJwAAAGP/////////////mAAAABMDAAA7/69zbD2C///eqREAAAAAAAAAiLMAAAAAAOVtAAAAAAAAAAAATRAAAAAAAAAfAAAAAAAAAAAAAAAAAAAAAABDAAAAAAAAAAAAAAAAAAAAAAAAbwAAAAAAAAAAAAAAACAAAAAIswAAAAAAAAAAAAAgU9ZyAAAAAJT/ADkAAAAAADgA//+HKAAAAHD8/+59AAAAAAC+/+OsAAAAAACZ////0hAAAAAvnGQAAAAAAAALxf////g7AAAAAAEAAAAAAAB7u///////RQAAAAAAAAAAAACF/////////5UPAAAAAAAAAABq////////////9suDCwAAAABD+v///////////////5EBAAAIvv/////////////////qOQAAWv//////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_25">
            <BuildingState val1="10" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>10</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>7</string>
          </item>
        </specialstate>
        <fowData>/71HAAAAAGv//////////1QAAAAAABF1uP//////dwAAAAAAAAAAGLb/////GAAAAAAAAAAAAG//////AAAAAAAAAAAAADjn1HljAAAACVwAAAAAAACKLQAAAAAAAAAfAAAAAAAAAAAANAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAC6O/6OCAAAAAAAAAAAAbt7/////ZgAAAAAAAAAAhv//////wRgAAAAAAAAVzf///////40FAAB1o2+r////</fowData>
        <fowSize>
          <X>14</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_33">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orkanger">
      <TownState>
        <specialstate />
        <fowData>////////pn1HY8j//////48AAAAAUP/////DDgAAAAAC////2T8AAAAAAAj/65tvAAAAAAAAB5ovAAAAAAAAAAAyMAAAAAAAAAAAL7ECAAAAAAAAAACq/wAAAAAAAAAADcr/AAAAAAAAAABM//8AAAAAAAAAAHn//wAAAAAAAAAAif//tLciAAAAAACa/////5g7Ewo1dvv//w==</fowData>
        <fowSize>
          <X>10</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_34">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_47">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate />
        <fowData>///////////////////3m5zm9v////////////////////9tAAApLGf2//////////////////80AAAAAACS//////////////////9PAAAAAABY/////////////////+YYAAAAAAAD//////////////////YtAAAAAAAm//////////////////98AAAFAABq////////////////////vK28XWzd////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_37">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////V/Q4T/8KK1zHxkTWWK/////////20AAACoXQAABgAAAAAA////////2QoAAABYAAAAAAAAAAAA////////0gMAAABXAAAAAAAAAAAO//+QcsT/yAAAAAABKgAAKw4+g4660H8AADm/RAAAAAAAAAAABsH4////LQAAAAAGAAAAAAAAAAAAAGL/////AAAAAAAAAAAAAAAAAAAAACy0////AAAAAAAAAAAAAAAAAAAAAABe////lmqikVELAAAAAAAAfwIAAAA////////////BLwAAAAAAIQgAAABm////////////dQAAAAAAAAAAAAC7//////////+qAAAAAAAAAAAAACzl//////////+WAAAAAGtZIAAAALr////////////RHwACY///3pZakv//////////////voq7////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="trader_40">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_39">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="einsiedl">
      <TownState>
        <specialstate />
        <fowData>OQAAAAAAAEJncgAAAAAAAAAAAAAAAAAAAAAAAAAAAB9ERmddBAAAAA==</fowData>
        <fowSize>
          <X>9</X>
          <Y>3</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate />
        <fowData>WgAAGAAAJQAHdN//DQAAAAAAAAAAAELeJQAAAAAAAAAAAACfUwAAAAAAAAAAAACOOQAAAAAAAAAAAACePgAAAAAACwAAAACiozY1eEtOmp9BIGf0</fowData>
        <fowSize>
          <X>11</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>///Bdofb///////////bLQAAPbrI5v//////vQAAAAAaACym//////tdAAAAAAAAAF7/////6icAAAAAAAABxP////1BAAAAAAAAALn/////rSQAAAAZE2v////////VfVqY49///////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="hostel_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate />
        <fowData>////////vW0eEHEqKzZw3P//////////4l8FAAAAAAAAAABBVEOk//////+BAAAAAAAAAAAAAAAAAC7x/////2IAAAALAAAAAAAAAAAAJOv////gGwAAHHJkAAAAAAAAAAAt7////9wXAAAAABoAAAAAAAAAAAC6////yWIAAAAAAAAAAAAAAAAAALD//9IpAAAAAAAAAAAAAAAAAABP8///pAAAAAAAAAAAAAAAAAAAmOj///+rAAAAAAAAAAAAAAAAAACh/////+pKAAAAAAAAAAAAAAAALdz//////++ceAAAAAAAAAAAAF3E//////////9DAAAAAAAAAAAACcf/////////2g4AAAAAAAAAAAAAo//////////5QgAAAAAAAAAAAACx///////////OfikAAAAAAAAASfP/////////////bQAAAAAARXTa///////////////MMgAAAGvx////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="trader_72">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_70">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalland">
      <TownState>
        <specialstate />
        <fowData>ewAAAAN/GAAAAAAAAAAAAAAAAAAAAAAUAAAAAABCYQAAAAyc8FYZacj/</fowData>
        <fowSize>
          <X>5</X>
          <Y>6</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="tjoila">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////poPC//////////8CAC7a/////////wAAALL/////yrDGAgAv2////50aABGnhMP/////QQAAAP////////88AAAA/////////34AAB0=</fowData>
        <fowSize>
          <X>10</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_11">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="breida">
      <TownState>
        <specialstate />
        <fowData>//////////+BLB8JN3slEX7////////////HBgAAAAAAAAATbf//////////jwAAAAAAAAAAAACv/////////6IAAAAAAAAAAAAAbv/Jakx02nIAAAAAAAAAAAAAAD//RwAAACkAAAAAAAAAAAAAAAAN9CwAAAAAAAAAAFMAAAAAAAAAZ/+QAAAAAAAAAGxmAAAAAAAEpP//vwgAABgAAABGxkYQJBEDaP////+cTmlDEgAAALn/3+fcz////////8kSAAAAAADC//////////////+yAAAAAAAl4P//////////////9VcCDgAkn///////////////////0NLA5f//////////////////////////////////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="peilinen">
      <TownState>
        <specialstate />
        <fowData>//+QDgAVUVSm/////////////////zsAAAAAAACR///////////////zVAAAAAAAACvt/////////////4sAAAAAAAAABNT/////////////SwAAAJMAAABD//////////////8yAAAAAAAAAAC6////////////3BQAAAAAAAAAAIX///////////+uAAAAAAAAAAAAAAD/5tz//////6MAAAAAAAAAAAAAAAAhEIX/////vgAAAH02AAAAAAAAAAAAJvT////bDQAAJmoAAAAAAAB1AABM//////9TAAAAAEsAAAAATfWKftj//////8gtAAAAAEkAAAAl9f///////////8ZLAAAAABIAABDd//////////////+VAgAAAAAAIur///////////////+mGAAAAAyO///////////////////OgWZ9yP///////////w==</fowData>
        <fowSize>
          <X>19</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_10">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovamund">
      <TownState>
        <specialstate />
        <fowData>//+ZAAAAm////////////1wAAABr////////////kAAAAGH////////////ZEwAAOfn///////////9KAAAAtv///////////4oAAAA4sf//////mHWYyyAAAAAZl/////8AAAABAAAAAAAAfv///wAAAAAAAAAAAABD////JB4AAAAAAAAAAFT////52k8AAAAAAAAAo////////8WgAgAAAACk//////////+5AAAzdP//////////////j///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>13</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_11">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_13">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_11">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_12">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="nordvest">
      <TownState>
        <specialstate />
        <fowData>//////8vAABo//////////////////////+ZBAAAL////////////////////////wAAC///////////////////////zwAAANr//////////////////////4EAAADt//////////////////////9MAAAQ////////////////////////YAAAef+TJ27/////////////////PgAAAHkAAABb//////////9oDyY4AAAAAAAAAAAABDld////kAcAAAAAAAAAAAAApSsAAAAA//+rAAAAAAAAAAAAAAAAAABCy5ed//8XAAAAcxgAAAAAAAAAawAA/////8EAAAAAAAAAW8VVAAAAwf///////6kAAAAAAADV/5sAAA2c/////////6EAAAAAAADYsAAAAMf//////////08AAAAAAD+uAAAAlP//////////zgAAGgAACvMuAACz////////////GwAAnXV+7wAAAFL/////////////AAAAAABAOh0AAAA2////////////gRsAAAAAAAAAAAAA8P///////////////1IAAG0SACmx////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_8">
            <BuildingState val1="101" val2="0" val3="0">
              <time>
                <timestamp>749.3333</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kravik">
      <TownState>
        <specialstate />
        <fowData>/34nPrv////CAAAAC4f8/2wAAAAAAFb3JQAAAAAAAKAiAAAAAAAAZ0MAAAAXAABJgQAAAAAAAGCtAAAAAAAATP+HHgAAAABo//+0XAAAOMs=</fowData>
        <fowSize>
          <X>7</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skelelle">
      <TownState>
        <specialstate />
        <fowData>/+xMAAw8rP//ogAAAAAFqf+lAAAAAAA2/+AoAAAAAADnPgAAAAAAAHEAAAAAAABbAAAAAAAAANkAAAAAAAAU6xwAAAAAAGz/NgAAAABc//+0ViUAAGD/////SAAAjP//</fowData>
        <fowSize>
          <X>7</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="phexcaer">
      <TownState>
        <specialstate />
        <fowData>////////////PQAAAAAAAAAAAABk////////////PQAAAAAAAAAAAABy////////////dQAAAAAAAAAAAABH////////////QQAAAAAAAAAAAABb//////////+AAAAAAAAAAAAAAACC//////////+IAAAAAAAAAAAeAAAd////////////cwAvEQAAAAB6AABl//+XAACKa///////IAC8AACo9KP//0sAAAAAAJEAL87TAACqAACf/////wAAAAAAAAAAAAAAAAAAAAAu2P///wAAAAAAACkAAAAAAAAAAAAAAPv//wAAAAAAAAAAAAAAAAAAAAAAAHv/4AAAQaIAAAAAAAAAAAAAAAAAAAD/AAAAYP/ZlAAAAAAAAAAAAACWAABsAAAAAP3////MAAAAAAAAAAAAAAAgIFkAAKj/////AwAAAAAEFAAAAAAA/7AAALX/////RwAAAAAAAAAAAABa/8gAAOv/////+S4wAAAAAAAAAAAO///S3f//////6RgAAAAAAAAAAABI////////////TQAAAAAAAAAAADL/////////////cgAzjWBN0KukPr7/</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_29">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_28">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_30">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tyldon">
      <TownState>
        <specialstate />
        <fowData>////o2M6LAND2P//////////ymMAAAAAAAAdbPL///////9OAAAAAAAAAAAAg///////5iMAAAAAAAAAAABH//////+BAAAAAAAAJxAAAD3//////0AAAAAchJt3AAAAb///////MQAAAAEAAAAAAACO//////9oAAAAAAAAAAAAAJ////////RMAAAAAAAAAAAAc///////xwAAABx6AAAAAACd//////+IFwAAKTIAAAAAAKH//////wAAAAAAAAAAAAAAAIf/////AAAAAAAAAAMfAAAAL9j///8AAAAAAABArpYAAAAAlP///1YAAAAAAAARAAAAAACj////xFMAAAAAAAAAAAAATPn/////qQAAAAAAAAAAAGfO////////aQUALVsSMXOn////////////yLXm/97x/////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate />
        <fowData>/////////////+26TBVE1P/////////////cQwAAAABy////////97RuW3AAAAAAAHH//+re/4g1AAAAAAAAAABL1P+uKxY8AAAAAAAAAAAAAAan/1UAAAAAAAAAAAAAAAAAAFD/agAAAAAAAAAAAAAAAAAAM//fUAAAAAAAAAAAAAAAAABe//94AAAAAAAAAAAAAAAAAD7///eNNwAAAAAAAAAAAAAAf/////9iAAAAAAAAAAAAAAAO0v///+R4YAAAAAAAAAAAAAXN//////+wAAAAAAAAAAAAc////////88YAAAAAAAAAABU/////////7MuAAAAAAAAAIL//////////+NHAAAAVDNq8P8=</fowData>
        <fowSize>
          <X>16</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="trader_81">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AY3rN//////////////////////84AAAkxf////////////////////gnAAAAItv///////////////////+DAAAAALb/////////////////////lisAS/X//////////////////////+zJ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_rovik-overthorn">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_overthorn-brendhil">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_49">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_hjalsing-overthorn">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate />
        <fowData>/4IAAAAAaf+SAAAAACFNXgAAAAAuAAAAAAAAHQAAAAAAAAAAAAAAAAAAGQAAABgAR2sAAASbw/b0iWKg/////////////w==</fowData>
        <fowSize>
          <X>6</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rovik">
      <TownState>
        <specialstate />
        <fowData>//////////+eCgBr////////////////////zEAAAAAcsKLo////////////////RwAAAABJAAAgfNf////////////QAAAAAAAAAAAAAAmQ//////////90AAAAAAAAAAAAAAAOtv///////8IGAAAAAJ9+mL1zAAAAHMb//////1QAAAAAAAAAAGH3YAAAAHz/////owAAAAoAAAAAAAA92AsAAC/3////QQAAAC8AAAAcAAAAVHcAAACv///gIgAAIVEAAACYPwAAAJkAAABn//+wAAAAZHQAAAB3yAIAAEMAAABC//+4AAAAeTwAAABamQAAAA8AAABtIyIlAAAAAAAAAACJSgAADUYAAAAgAAAAAAAAAAAAAACYAAAAXG0AAAAzAAAAAAAAAABMbnUAAAAAQwAAAACHopWiYgAAAAAAAAAAAABjAAAAAACY////ziEAAAAAAAAAAIUNAAAmCm3//////48AAAAFTF2CcWoSAAAq+v////////9gAAAAAA8mAAAAAABT////////////ewUAAAAAAAAAADzY/////////////81WAAAAAAAMcPL/////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="orvil">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+qd6X//////////////9xeNTWA/7gJAABrU53/////////3UkAAAAAiUkAAAAAAACu////////gAAAAAAAAAAAAAAAAAAnx///64l/LAAAAAplAAAAAAAAAAAAjv//aAAAAAAAAGD/QQAAAAAAAAAAtJ6TAwAAAAAAAGz/PQAAAAAAAAAANgAAAAAAAAAANdH/EQAAAAAAAAAAAAAAAAAAAAArtf//AAAAAAAAAAAAAAAAAAAAAAAAbv//dB0AAAAAAAAAAAAADgAAAAAAi////+TIxcDBwoZeICdsmDYAEzd//v//////////////6ez///LK2v//////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate />
        <fowData>//////////////92AAAGy////7GUzv//////////eAAAAH7///8DABxy7v///////5IAAAA8////AAAAAFGv//////9gAAAAUbX//wIAAAAAAHr//wCIAgAAAAAks/+EAAAAAAAJy/8AAAAAAAAAADfs/4cAAAAAAcf/AAAAAAAAAAAApf/iWQgAAEFjOwAAAAAAAAAAAHr//6AAAACAAAAAXZwzAAAAAABI//+RAAAAcAAAAAA8AAAAAAAAAP//oAAAAAAAAAAAAAAAAAAAAAD/91IAAAAAAAAAAAAAAB0AAABc/7gAAAAAAAAAAAAAAAAAOLa////BAAAAAAAEPAAAAAAAAACM/////3kUAAAAlP29dU0AAAAAjf//////wUY0jP//////XAAADLf//w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_25">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_64">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_63">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_skjal-ottarje">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_69">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalsing">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////9dxZK6AUXvT////////8EIAAAAAAABH/8uITYf/XAAAAAAAAAAgvBoAAAB/AAAAAAAAAABDhwAAAAAMDAAAAAAAAAB5mwAAAAAAbgAAAAAAADfdAAAAAAAA31kGAAAAObyOAAAAAAAV/7VfAAAAYv9NAAAABkWyzxoAAAAAAKBrAAAAl///tAAAAAAAAD9oAAAAtf//9lYAEg0AAAAZAAAAl//////L2ZsAAAAAAAAAX/////////+OGAAAAAAAAL//////////y2s/AAAAALj/////////////ngAAQ/L//////////////7ac4f//////////////////////////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_50">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_prem-hjalsing">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_51">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="guddasun">
      <TownState>
        <specialstate />
        <fowData>/2QOQwE1xP//////vAAAAAAAaP//////uwAAAAAATv//////8iIAAAAAW////////2IAAAAAKOb///////KdDQAAAMmu3v/////sNAAAADUANleV//+0AAAAAAAAAAAB//9qAAAAAAAAAAAA//9sAAAAAAAAAAAA//95AAAAAAAAAAAP//++AAAAAAAAAAAA/9oxAAAAAAAAAAhe/6QAAAAAAAAAJtL//6MAAAAAAAAATP///88IAAAAAAA40P////9tAhAVMGzV////</fowData>
        <fowSize>
          <X>11</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_kord-guddasun">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kord">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAD////wxsz///+PUH2GAJT//6IyAAmK/54AAAAAAAB0ryUAAAA7/2oAAAAAAAAAOAAAAABn/6MLAAAAAAAAAAAAAACM///Bh2KWEwAAAAAAS4z/////////jBsADDOO/////////////97J2fv/////</fowData>
        <fowSize>
          <X>14</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_prem-kord-highsea">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////z///////////////////+/AF//iQB7////////////////yQAAABmBQwA3////////////////igAAAAAAAAA3/////////////////wAAAAAAAAB9/////////////////VsAAABn//X////////////////+AP8AAAD9//////////96AI3/mQAAAAAA2PX//////////6sAAAAAAAAAAAAA/////////////wAAAAAAAAAAAAAA/////////////wAAAAAAAAAAAP//////////////////////5ACy////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_thorwal-prem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_68">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_69">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_73">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_67">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate />
        <fowData>/////////////////8Gh2v////+lb3Gpt////+RdEgA63//5bQAAAAAAe/7/cAAAAACt/4cAAAAAAAAAXcQJAAAAH9D/PwAAAAAAAAAAQAAAAC6k//47AAAAAAAAAAAAAAAAmf///4QAAAAAAAAAAAAAABPH////5VQAAAAAAAAAAAAAj/j8////oQAAAAAAAAAAABMpMDRq///5aiUAAAAAAAAAAAAAAAD/////00IAAAAAAAAAAAAAAP//////0l4vAAAZCR0sKidd/////////6YpGIHN2fTx7////////////+fd/////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_61">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_ottarje-prem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_60">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_varnheim-ottarje">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate />
        <fowData>/////////7zM////////////////nEUAEY3/////////////1BsAAAAJzf//////////+kcAAAAAAIX//////////84AAAAAAAAu9f/////////3QAAAAAAAEuH/////////egAAAAAAAAJW6////////zoAAAAAAAAAAIr///////9aAAAAAAAAAAB7////////1GsAAAAAAAAAkP////////+oCAAAAAAAALj////////yLQAAAAAAAAC2////////5xoAAAAAAAAAsf////////87AAAAAAAAb///////////kA0AJBkxjf//////</fowData>
        <fowSize>
          <X>15</X>
          <Y>14</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rybon">
      <TownState>
        <specialstate />
        <fowData>//+4mdqfCQBW//+OAwA4XgAAALv4MwAAAFwAAAC/1hQAAAB2AAAAeYEAAAAAqAAAAEM7AAAAAAAAAAA8JQAAAAAAAAAAeRMAAAAAAAAAUeuBHAAAAHhIe/H/2A0AAABG//////9WAAAAbP////8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="hostel_54">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="bodon">
      <TownState>
        <specialstate />
        <fowData>/////+WmtP/////////////////cPwAAZJ/g/////////////5kAAAAAAEHr////////////hwAAAAAAAHKzsO7//////5AAAAAAAAAAAAAASvD///9nAAAAAAAAAAAAAAAAu///0AoAAAAAAAA5DAAAADPh///QCgAAAAAAAABoAAAAj/////9WAAAAAAAAAAAAAACA/////8tMAgAAAAAAAAAAAHr//////9sVAAAAAAAAAAAAs////////1YAAAAAAAAAACLS////////1lURAAAAAAAZtP///////////9uKJAAAHaL////////////////Tm7TZ//////////////////////////////8=</fowData>
        <fowSize>
          <X>16</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate />
        <fowData>/////////6qKqWp8x//////LUzEAAAAAAB7///+XIwAAAAAAAAAA//+0DwAAAAAAAAAAAP+4TAAAAAAAAAAAAACbHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOwAAAAAAAAAAAAAAAEEoAFMrAAAAAAAAAAAm58z0LgAAAAAAAAAAAP//5h4AAAAAAAAAAAD///9pAABPFAAAAAAA/////6qr/+exVBcegA==</fowData>
        <fowSize>
          <X>12</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_0">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runinsha">
      <TownState>
        <specialstate />
        <fowData>//////9kARSf//+1n6igAAAATfOIAAAAAAAAAACEAAAAAAAAAAAAIwAAAAAAABcAAAkAAAAAAAIAAABYAAAAAAAAAAArzwAAAAAAAAAsuv88IwAAAAAAqv//9eYuAAAAKt7/////tVQwY7b/////////9f///////////////////w==</fowData>
        <fowSize>
          <X>9</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_ottarje-runinsha">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runin">
      <TownState>
        <specialstate />
        <fowData>/////0MAAAD////1GwAAAP////8yAAAA////5xgAACj///+YAAAATP//5isAAACl//+CAAAAS////1kAAACv////MAAAAGv///MaAAAAO+v/gAAAAAAApFQAAAAAAAAtAAAAAAAAAAANAAA7WQAAAA==</fowData>
        <fowSize>
          <X>7</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_89">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="serske">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////wAA/////////////////////wAAAAAA/////////////////4YAAADOAP//////////////////AAAAAAD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>18</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="groenvel">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////wAA//////////8A////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="reise_dungeon_GoblinCave_known">
        <string>true</string>
      </item>
      <item key="reisender_kraemer">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="reise_dungeon_WolfCave_known">
        <string>true</string>
      </item>
      <item key="localname">
        <string>Fireno</string>
      </item>
      <item key="reise_dungeon_SpiderCave_known">
        <string>true</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>8</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>0</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="reise_dungeon_MageRuin_known">
        <string>true</string>
      </item>
      <item key="reise_dungeon_DragonCave_known">
        <string>true</string>
      </item>
      <item key="reise_dungeon_MageRuin">
        <string>1</string>
      </item>
      <item key="unicorn_buddy">
        <string>7</string>
      </item>
      <item key="unicorn_buddy_name">
        <string>Luna</string>
      </item>
      <item key="localID">
        <string>0</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_wayOverWaterKnown">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_RoadKnown">
        <string>true</string>
      </item>
      <item key="localName">
        <string>4</string>
      </item>
      <item key="reise_HyggeligDungeon_Known">
        <string>true</string>
      </item>
      <item key="Reise49_Schafe_Wölfe">
        <string>1</string>
      </item>
      <item key="reise_dungeon_OrcCave_known">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_PheSkel_RoadKnown">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_FromPhexSkel_EventA_Known">
        <string>true</string>
      </item>
      <item key="reise22_abenteurer">
        <string>1</string>
      </item>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="Reise49_Schafe">
        <string>1</string>
      </item>
      <item key="reise27_bauer">
        <string>1</string>
      </item>
      <item key="reise_dungeon_AbandonedHostel">
        <string>true</string>
      </item>
      <item key="moor_steineichenwald">
        <string>1</string>
      </item>
      <item key="Greifenraetsel">
        <string>1</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_thinmarsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_joerg">
      <QuestState step="4" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="9" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hyggelik">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_endbattle">
      <QuestState step="3" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>clanegh</area>
            <locastring>clanegh_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>clanegh</area>
            <locastring>clanegh_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>clanegh</area>
            <locastring>clanegh_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>clanegh</area>
            <locastring>clanegh_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_4</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>36</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_36</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>33</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_33</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orkanger">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>orkanger</area>
            <locastring>orkanger_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>orkanger</area>
            <locastring>orkanger_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>orkanger</area>
            <locastring>orkanger_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>orkanger</area>
            <locastring>orkanger_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>44</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_44</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>41</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_41</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>61</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_61</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>64</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_64</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>36</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_36</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>53</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_53</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>66</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_66</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>54</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_54</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>62</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_62</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_6</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>26</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>0</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_0</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>58</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_58</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>34</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_34</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>0</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_0</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>3</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_3</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_6</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_4</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>2</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_2</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>oberorken</area>
            <locastring>oberorken_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>oberorken</area>
            <locastring>oberorken_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>30</tipid>
            <area>oberorken</area>
            <locastring>oberorken_30</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>33</tipid>
            <area>oberorken</area>
            <locastring>oberorken_33</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>23</tipid>
            <area>oberorken</area>
            <locastring>oberorken_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>oberorken</area>
            <locastring>oberorken_21</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vilnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ftjoila">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>ftjoila</area>
            <locastring>ftjoila_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>ftjoila</area>
            <locastring>ftjoila_4</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ftjoila</area>
            <locastring>ftjoila_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>59</tipid>
            <area>thorwal</area>
            <locastring>thorwal_59</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>74</tipid>
            <area>thorwal</area>
            <locastring>thorwal_74</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>55</tipid>
            <area>thorwal</area>
            <locastring>thorwal_55</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>60</tipid>
            <area>thorwal</area>
            <locastring>thorwal_60</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>58</tipid>
            <area>thorwal</area>
            <locastring>thorwal_58</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>72</tipid>
            <area>thorwal</area>
            <locastring>thorwal_72</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>65</tipid>
            <area>thorwal</area>
            <locastring>thorwal_65</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>75</tipid>
            <area>thorwal</area>
            <locastring>thorwal_75</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>71</tipid>
            <area>thorwal</area>
            <locastring>thorwal_71</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>79</tipid>
            <area>thorwal</area>
            <locastring>thorwal_79</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>62</tipid>
            <area>thorwal</area>
            <locastring>thorwal_62</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>57</tipid>
            <area>thorwal</area>
            <locastring>thorwal_57</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>92</tipid>
            <area>thorwal</area>
            <locastring>thorwal_92</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>93</tipid>
            <area>thorwal</area>
            <locastring>thorwal_93</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>87</tipid>
            <area>thorwal</area>
            <locastring>thorwal_87</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>auplog</area>
            <locastring>auplog_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>auplog</area>
            <locastring>auplog_9</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rovamund">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>rovamund</area>
            <locastring>rovamund_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>rovamund</area>
            <locastring>rovamund_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skelelle">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>skelelle</area>
            <locastring>skelelle_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="guddasun">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>guddasun</area>
            <locastring>guddasun_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>guddasun</area>
            <locastring>guddasun_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ottarje">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>ottarje</area>
            <locastring>ottarje_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>ottarje</area>
            <locastring>ottarje_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>ottarje</area>
            <locastring>ottarje_24</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rybon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>rybon</area>
            <locastring>rybon_5</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="bodon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>3</tipid>
            <area>bodon</area>
            <locastring>bodon_3</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>bodon</area>
            <locastring>bodon_6</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>thoss</area>
            <locastring>thoss_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>thoss</area>
            <locastring>thoss_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>thoss</area>
            <locastring>thoss_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>thoss</area>
            <locastring>thoss_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="prem">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>prem</area>
            <locastring>prem_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>prem</area>
            <locastring>prem_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>30</tipid>
            <area>prem</area>
            <locastring>prem_30</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>33</tipid>
            <area>prem</area>
            <locastring>prem_33</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>prem</area>
            <locastring>prem_27</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="liskor">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>liskor</area>
            <locastring>liskor_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="breida">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>breida</area>
            <locastring>breida_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>breida</area>
            <locastring>breida_21</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>varnheim</area>
            <locastring>varnheim_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>skjal</area>
            <locastring>skjal_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>skjal</area>
            <locastring>skjal_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>skjal</area>
            <locastring>skjal_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="phexcaer">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>31</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_31</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="peilinen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>peilinen</area>
            <locastring>peilinen_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>rukian</area>
            <locastring>rukian_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="groenvel">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>groenvel</area>
            <locastring>groenvel_5</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>25</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>29</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>154</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>234</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>382</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>26</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>216</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>20</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>19</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>110</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>88</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>104</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
  </genstate>
  <compstate />
  <knownPlaces>
    <int>21</int>
    <int>55</int>
    <int>20</int>
    <int>26</int>
    <int>60</int>
    <int>31</int>
    <int>30</int>
    <int>27</int>
    <int>19</int>
    <int>18</int>
    <int>17</int>
    <int>59</int>
    <int>5</int>
    <int>7</int>
    <int>11</int>
    <int>15</int>
    <int>14</int>
    <int>28</int>
    <int>29</int>
    <int>33</int>
    <int>34</int>
    <int>44</int>
    <int>43</int>
    <int>51</int>
    <int>49</int>
    <int>22</int>
    <int>24</int>
    <int>25</int>
    <int>36</int>
    <int>35</int>
    <int>23</int>
    <int>50</int>
    <int>52</int>
    <int>37</int>
    <int>4</int>
    <int>1</int>
    <int>3</int>
  </knownPlaces>
  <knownEvents>
    <string>daspota53-37</string>
    <string>daspota57-41</string>
    <string>daspota48-65</string>
    <string>daspota31-89</string>
    <string>daspota32-117</string>
    <string>daspota17-82</string>
    <string>daspota66-67</string>
    <string>einsiedl1</string>
    <string>daspota31-42</string>
    <string>thorwal23-36</string>
    <string>prem15734</string>
    <string>prem051</string>
    <string>prem-1053</string>
    <string>prem41-3</string>
    <string>prem4119</string>
    <string>daspota78-98</string>
    <string>daspota68-74</string>
    <string>daspota92-101</string>
    <string>daspota83-114</string>
    <string>phexcaer-65-27</string>
    <string>ALLrandomStreetstreet_topf</string>
  </knownEvents>
  <knownRecipes>
    <string>expurgicum</string>
    <string>hylailerfeuer</string>
    <string>kk_elixier</string>
    <string>vomicum</string>
    <string>heiltrank</string>
    <string>wunderkur</string>
    <string>zaubertrank_big</string>
    <string>mu_elixier</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>2</int>
    <int>6</int>
    <int>1</int>
  </guardlist>
  <currentTime>870.5</currentTime>
  <weather>
    <tempNight>-12</tempNight>
    <tempDay>-1</tempDay>
    <wind>strong</wind>
    <cloud>many</cloud>
    <rain>none</rain>
  </weather>
  <dungeonhint>true</dungeonhint>
  <cCompanion />
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
    </hasMappart>
    <hasFalsePiece>true</hasFalsePiece>
  </schickmap>
  <ISactive>rest_nature</ISactive>
  <ISid />
  <savedVersion>131</savedVersion>
</Party>