<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="74" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="74" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3452" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="29397" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="192" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3680" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="4" fraction="0.0140449293" />
            </item>
            <item key="thirst">
              <Attribute val="16" fraction="0.07006502" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="12" atbonus="7" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="11" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="13" atbonus="7" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="9" atbonus="5" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="5" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="6" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="10" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="9" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="7" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="9" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="9" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="0" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="0" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>9</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>0</BF>
                <itemrep>71</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>331</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>875</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>434</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>178</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>586</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>130</itemid>
                <BF>-1</BF>
                <itemrep>226</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>179</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>688</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>658</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>540</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>863</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>177</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>0</BF>
                <itemrep>353</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>444</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>334</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>181</itemid>
                <BF>-1</BF>
                <itemrep>747</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random14 won: 25</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>29</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_cloth_02</string>
              <string>barbarian_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>7</birthday>
          <longname>Rheinfels Mineralwasser</longname>
          <shortname>Rheinfels</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="75" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="77" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3527" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="29389" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="128" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2120" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="4" fraction="0.0140449293" />
            </item>
            <item key="thirst">
              <Attribute val="16" fraction="0.07006502" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="9" atbonus="5" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="12" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="2" atbonus="2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="9" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="7" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="9" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="5" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="0" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="15" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="9" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="13" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="3" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="5" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="9" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="11" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>248</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>408</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>0</BF>
                <itemrep>545</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>562</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>691</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>523</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>41</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>-1</BF>
                <itemrep>720</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>142</itemid>
                <BF>-1</BF>
                <itemrep>590</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>637</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>418</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>686</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>216</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>105</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>566</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>520</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>729</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random14 won: 25</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>4</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>dwarf_rgl_body</string>
              <string>dwarf_head_beard_02</string>
              <string>dwarf_helmet_04</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>26</birthday>
          <longname>Knorrix, Sohn des Knorrfix</longname>
          <shortname>Knorrix</shortname>
          <charpic>zwerg_04.jpg</charpic>
          <charpicid>0</charpicid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="69" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="69" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3487" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="27351" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="185" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2600" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="4" fraction="0.0140449293" />
            </item>
            <item key="thirst">
              <Attribute val="16" fraction="0.07006502" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="45" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="20" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="10" atbonus="6" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="11" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="6" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="8" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="7" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="13" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="12" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="14" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="5" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="6" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="3" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="8" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="0" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="11" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-4" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-1" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="5" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-1" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="14" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="3" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="1" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="10" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="14" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="6" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="0" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="10" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="10" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="2" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="6" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>570</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>158</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>131</itemid>
                <BF>-1</BF>
                <itemrep>537</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>35</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>434</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>-1</BF>
                <itemrep>389</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>149</itemid>
                <BF>-1</BF>
                <itemrep>138</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>151</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>612</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>276</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>792</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>219</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>347</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>157</itemid>
                <BF>-1</BF>
                <itemrep>723</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>63</itemid>
                <BF>-1</BF>
                <itemrep>636</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>13</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>131</itemid>
                <BF>-1</BF>
                <itemrep>888</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>0</BF>
                <itemrep>16</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>90</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>932</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>986</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>883</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>601</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>857</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>0</BF>
                <itemrep>460</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>65</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>969</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>-1</BF>
                <itemrep>707</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random14 won: 25</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>29</int>
            <int>19</int>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_ponnytail_01</string>
              <string>elf_quiver</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty>food</campDuty>
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <longname>Eyola Dunstbringer</longname>
          <shortname>Eyola</shortname>
          <charpic>elfe_03.jpg</charpic>
          <charpicid>0</charpicid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="64" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="51" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3517" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="29378" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3200" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="3" fraction="0.123799518" />
            </item>
            <item key="thirst">
              <Attribute val="15" fraction="0.618846953" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="37" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="0" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="10" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="0" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="6" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="4" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="6" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="9" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="8" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="15" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="12" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="8" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="8" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="6" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-4" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="5" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="2" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-4" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="8" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-4" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="9" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="2" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="8" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="12" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="0" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="16" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="14" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="12" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="12" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="4" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-4" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-3" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>0</BF>
                <itemrep>624</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>88</itemid>
                <BF>0</BF>
                <itemrep>794</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>413</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>530</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>209</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>665</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>796</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>148</itemid>
                <BF>-1</BF>
                <itemrep>327</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>223</itemid>
                <BF>-1</BF>
                <itemrep>810</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>932</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>566</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>122</itemid>
                <BF>-1</BF>
                <itemrep>887</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>149</itemid>
                <BF>-1</BF>
                <itemrep>138</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>63</itemid>
                <BF>-1</BF>
                <itemrep>636</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>124</itemid>
                <BF>-1</BF>
                <itemrep>513</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>-1</BF>
                <itemrep>911</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>14</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>713</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>598</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>267</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>26</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>73</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>163</itemid>
                <BF>-1</BF>
                <itemrep>740</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>825</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>20</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>435</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>0</BF>
                <itemrep>0</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>13</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>0</BF>
                <itemrep>469</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random14 won: 25</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] language Checker: 10</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>29</int>
            <int>19</int>
          </receivedwonders>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_02</string>
              <string>Wizards_hat_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>7</birthday>
          <longname>Ahren Asgrimmsson</longname>
          <shortname>Ahren</shortname>
          <charpic>magier_05.jpg</charpic>
          <charpicid>0</charpicid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="68" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3427" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="29455" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3200" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="4" fraction="0.0140449293" />
            </item>
            <item key="thirst">
              <Attribute val="16" fraction="0.07006502" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="13" atbonus="7" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="12" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="4" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="6" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="6" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="11" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="15" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="13" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="11" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="8" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="10" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="13" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="13" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="7" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>817</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>957</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>292</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>691</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>180</itemid>
                <BF>-1</BF>
                <itemrep>673</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>143</itemid>
                <BF>0</BF>
                <itemrep>834</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>-1</BF>
                <itemrep>853</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>973</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>322</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>4</BF>
                <itemrep>277</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>4</BF>
                <itemrep>72</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>4</BF>
                <itemrep>941</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>247</itemid>
                <BF>0</BF>
                <itemrep>670</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>562</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>25</itemid>
                <BF>-1</BF>
                <itemrep>521</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>85</itemid>
                <BF>-1</BF>
                <itemrep>321</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>41</itemid>
                <BF>-1</BF>
                <itemrep>374</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>28</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>212</itemid>
                <BF>-1</BF>
                <itemrep>921</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>31</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>517</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>966</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>901</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>0</BF>
                <itemrep>892</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>400</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>102</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>4</BF>
                <itemrep>115</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>29</int>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_01</string>
              <string>Barbarianhair1</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>23</birthday>
          <longname>Phexina Langfinger</longname>
          <shortname>Phexina</shortname>
          <charpic>streunerin_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="59" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="59" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="78" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="69" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3527" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="29663" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3000" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="3" fraction="0.123799518" />
            </item>
            <item key="thirst">
              <Attribute val="15" fraction="0.618846953" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="-5" atbonus="-3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="0" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="0" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="6" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="8" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="1" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="6" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="5" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="1" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="1" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="4" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="4" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="14" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="1" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="9" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="15" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="8" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="7" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="5" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="5" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="-5" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="-4" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="5" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="15" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="0" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-15" name="verwandlung" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="15" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="15" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="9" name="boeserblick" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-8" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-4" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-8" name="horriphobus" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="9" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-4" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="6" name="sanftmut" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-10" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="0" name="zwingtanz" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-17" name="geisterbannen" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="3" name="geisterrufen" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="8" name="kraehenruf" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="5" name="skelettarius" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-18" name="nihilatio" />
            </item>
            <item key="solidirid">
              <MagicSkill value="8" name="solidirid" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-11" name="axxeleratus" />
            </item>
            <item key="foramen">
              <MagicSkill value="4" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="0" name="motoricus" />
            </item>
            <item key="transversalis">
              <MagicSkill value="9" name="transversalis" />
            </item>
            <item key="balsam">
              <MagicSkill value="15" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="15" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="4" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="6" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-15" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-16" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="3" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-18" name="exposami" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-5" name="harmlos" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="7" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="4" name="fulminictus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="16" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-17" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="13" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-15" name="scharfesauge" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-16" name="hexenblick" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="6" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-5" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="3" name="armatrutz" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-12" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="3" name="feuerbann" />
            </item>
            <item key="paralue">
              <MagicSkill value="-2" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-12" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="silentium">
              <MagicSkill value="3" name="silentium" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>665</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>209</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>731</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>-1</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>166</itemid>
                <BF>-1</BF>
                <itemrep>117</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>758</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>252</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>152</itemid>
                <BF>-1</BF>
                <itemrep>537</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>53</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>796</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>0</BF>
                <itemrep>653</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>987</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>192</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>735</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>844</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>17</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>442</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>388</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>63</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>126</itemid>
                <BF>-1</BF>
                <itemrep>130</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>7</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>412</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>129</itemid>
                <BF>-1</BF>
                <itemrep>749</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Explorer Bonus: 10</string>
            <string>Explorer: 5</string>
            <string>explorer: 10</string>
            <string>Explorer: 10</string>
            <string>explorer: 10</string>
            <string>explorer: 10</string>
            <string>explorer: 10</string>
            <string>Explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random14 won: 25</string>
            <string>[thorwal] Immanfans: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Bord_Sonya won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f07613 won: 6</string>
            <string>Battle f07610 won: 15</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle camp_random9 won: 16</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0616 won: 17</string>
            <string>Battle f0615 won: 16</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 22</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle Seereise_Piratenangriff2 won: 36</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 21</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle dfinal_welcome won: 24</string>
            <string>Battle camp_dngfinal_2 won: 35</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 25</string>
            <string>Battle AbandonedHostel won: 15</string>
            <string>Battle f04604 won: 11</string>
            <string>Battle f04606 won: 14</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04612 won: 18</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>Battle f04613 won: 21</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 28</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle Daspota_Wachhaus2K2 won: 36</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
          </xplog>
          <receivedwonders>
            <int>26</int>
            <int>24</int>
            <int>17</int>
            <int>29</int>
            <int>19</int>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_02</string>
              <string>Wizards_hair_ponnytail</string>
              <string>Wizards_rgl_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>0</birthday>
          <longname>Tamion der Graue</longname>
          <shortname>Tamion</shortname>
          <charpic>druide_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>5</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>128.047333</x>
          <y>3.81489825</y>
          <z>-39.05163</z>
        </coords>
        <dungeon>einsiedl</dungeon>
        <rotation>90.00002</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngf108">
      <DungeonState>
        <specialstate>
          <item key="speartrap">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="spoiler">
            <string>1</string>
          </item>
          <item key="langcheck">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAD///8AAP////////////////////////////8AAAAAAP8A/////////////////////////////wAAAP8A/wD/////////////////////////////AAD//wAAAP////////////////////////////8AAAAA/wAA/////////////////////////////wAAAAD/AAD/////////////////////////////AAAAAAAAAP////////////////////////////8AAAAAAP8A/////////////////////////////wAAAAAA/wD/////////////////////////////AAD/AP//AP////////////////////////////8AAP8AAAAA/////////////////////////////wAAAAAAAAD/////////////////////////////AAAAAAAA//////////////////////////////8AAAAAAAAA//////////////////////////////8AAAAAAAD/////////////////////////////AAD/AAAAAP///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>28</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="rags1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="rags4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dagger">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="alk1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="alk2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>40</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>1</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>66</itemid>
                    <BF>1</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_alk1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_alk2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cannon">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dagger">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1081">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1082">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1084">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1086">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1087">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1089">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireammo">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_meal">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statbraz">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_stattai">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngober">
      <DungeonState>
        <specialstate>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="traps0">
            <string>1</string>
          </item>
          <item key="traps1">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7b/////////////////////////////////////////////////////////////////////////////hgA5////////////////////////////////////////////////////////////////////////////wwCD////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>59</X>
          <Y>52</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>6</itemid>
                    <BF>1</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>6</itemid>
                    <BF>1</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>6</itemid>
                    <BF>1</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dobe07">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dobe09">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dobe11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dobe20">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_explorerbonus">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_holegroundtrap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_speartrap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_dobe19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorerbonus">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_holewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwallrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf100">
      <DungeonState>
        <specialstate>
          <item key="battlesucc">
            <string>1</string>
          </item>
          <item key="welcome">
            <string>1</string>
          </item>
          <item key="bridgesseen">
            <string>5</string>
          </item>
          <item key="vialsbroken">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////BuP//////////////////////////////////TTkARh0p/////////////////////////////////////////////////////////////6kAAOL///////////////////////////////+hAAAAAAAAAB5ZbHSmn6CPk9Pc/////////////////////////////////////////////xIAAEn/////////////////////////////////ak+AjksAAAAAAAAAAAAAAAAAAOr///////8A/////////////////////////////////2EAAEL///////////////////////////////////////96JhAECgAACwYAAAAAAMP///////8AAAAAAAAAAAAAAAAAAAAAAAD///////////9jAAAAAP///////////////////////////////wAAAP//AAD//wD/AAD////90v////////////8AAAAAAAAAAAAAAAAAAAAA//////////8AAAAAAAAAAAAA////////////////////AAAAAAAAAAAAAAAAAAAAAAD//////////////////wAA/wD///8AAAAAAAAAAAD////////////VAAAAAMP///8AAAD///////////////////////8AAAAAAAAAAAAAAAAA////////////////AP8AAQAAAAAAAAAAAAAAAAAAAAD/////////AAAAALv/////AAAA/////////////////wAAAAAAAAAAAAAAAAAAAAAA////////////////AAAAAJ7/AAAAAAAAAAAAAP8AAAD///////8AAAAA0////wAAAP//////////////AAAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////wCMEwD+/wAAAAAAAAAAAAAAAP////////8AAAAAAAAAAAAA//////////////////8AAAD//wAA/////////wAAAP///////////////////wD/DwAm//8AAAAAAAAAAAAAAAD///////+XAAAAAAD/AAAAAAAAAAAAAAD///////////8AAAAAAAAAAAAAAAAAAAD//////////////////wAAAAAAAAAAAAAAAAAAAAAA/////////5oAACv//////wAA/wD///8AAP////////////8AAAAAAAAA/////wD/AAD//////////////////////9+bAAD//////////////////////xUASv/////4tX5/////////////////////////////////////////////////////////////////////VV+s/////////////////////xgAAIz/jAAAAAAAAKX//////////////////////////////////////////////////////////////////yEArf///////////////////20AAABTCgAAAAAAADr//////////////////////////////////////////////////////////////////3wO7P///////////////////50AAAAAJwCU07kAAM3///////////////////////////////////////////////////////////////////9iAJerrP////////////////4uAADBJwBD6AAAT////+DIPUD///////////////////////////////////////////////////////////91AHEAAP//////////////////AAAAJwAA8gAAl+X/qAAAAABQ////////////////////////////////////////////////////////wgcAAAAAAEuT3///////////////MgAAAAAh/wcAAAAAAAAAAQAA8///////////////////////////////////////////////////////ZAAADQAAAAAAAACP//////////////92ACaS/9YAAAAAAADo/wAAXP///////////////////////////////////////////////////////4/8//P/uFsAAABV////////////////////////qbKflv///8UXuf//////////////////////////////////////////////////////////////////+cH/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="vial1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="vial2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>226</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="battlesuccess">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f10001_1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f10001_2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_elf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f10005">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_vial">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10012">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10013">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_iwcheck">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_iwrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vialroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_b1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer2">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>0</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>0</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>40</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>0</BF>
                    <itemrep>612</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>335</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>392</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>239</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>207</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf129">
      <DungeonState>
        <specialstate>
          <item key="sd">
            <string>1</string>
          </item>
          <item key="t1disabled">
            <string>0</string>
          </item>
          <item key="ptdisabled">
            <string>0</string>
          </item>
          <item key="pirates">
            <string>1</string>
          </item>
          <item key="dragon">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7v//////////////////////VxX////////////////////////////////2jf////////////////////////////////////////////9ZAKn/////////////////////AADh////////Wcb///////////////////88AJD/////////////////////////////////////eNX///8AALj/////////////////////NACo//////+XACz///////////////////9sADv///////////////////////////////////+kAAB04DUAGv//////////////////////dAAn//////9VAH/////////////////////XAADt////////////////////////////////////CAAANQAAjP///////////////6Z3////6QAAzv////9EAJP/////////////////////SgBS////////////////////////////////////AAAwt4Ta/////////////////wAA3f///y0Aqv////+JAF3/////////////////////1gAA////////////////////rf/PDQsACzi1gP+0AAC7/////////////////////gAASAMKQEgAZ/////++ACn//////////////////////x0Agv////////////////9ZAIAAAAAAAAAAAAAAAAD//////////////////////wAAAAAAAAAA4f/////JAA///////////////////////5AAA/////////////////9NAAAAAIhVZz0ALAAAAFr//////////////////////xEAasjCiWW8////////VJL///////////////////////8AAPH///////////////+HAAAAAMb//////9AlAET//////////////////////wAAzf/////////////RAAD///////////////////////+Ze////////////////////78AALz///////+8KYL//////////////////////z4Ajf////////////+DAET///////////////////////////////////////////////8AALH///////8+AA7//////////////////////6oAAP////////////9pAFf///////////////////////////////////////////////8AAK7///////uNdN7//////////////////////5IAAP////////////+vACj/////////////////////////////////////////////jgAAAO7//////0IAAP///////////////////////20Af//////////////dAAD/////////////////////////////////////////////QgAAM///////jGIhKf///////////////////////ycApP////////////+RADL//////////////////////////////////////////////7D/////////AAAJx9T/////////////////////4kQA6///////////BwAAAJL//////////////////////////////////////////+Nccoiq1NnS//DvAAAQAAD/////////////////////AADFsqSX/bD/zPj/AAAAbP///////////////////////////////////////////0gAAAAAAAAAHAAAAAAAAB////////////////////BPQgAAAAAAJQBOAAAAAAb//////////////////////////////////////////////89IQDUSWgAAOwAAAAATFv///////////////////0sAAAAAAAYTfAuBAAAAAC7/////////////////////////////////////////////////////////////////////////////////////1AAAPMD///////////+pAABntP///////////////////////////////////////////////////////////////////////////////////0qI////////////////IAAACP///////////////////////////////////////////////////////////////////////////////////////////////////////28AJv/////////////////////////////////////////////////////////////////////////////////////////////////////////q////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>65</Y>
        </fowSize>
        <itemset>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>183</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>146</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>199</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>198</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dragon">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>218</itemid>
                    <BF>4</BF>
                    <itemrep>0</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>70</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>0</BF>
                    <itemrep>0</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_16">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_explorerbonus1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_explorerbonus2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f12905">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f12908">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12918">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_heshthot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_wallhole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_runtarget">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shrine">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2plate">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12923">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12924">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12925">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12927">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12928">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_firewall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_pirateband">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dragon">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer2">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngship">
      <DungeonState>
        <specialstate>
          <item key="marbospoiler">
            <string>0</string>
          </item>
          <item key="daemonfight">
            <string>0</string>
          </item>
          <item key="daemonvic">
            <string>0</string>
          </item>
          <item key="ardora">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////tf//////////////////////////////////////////////ZQBgHgDb////////////////////////////////////////0wAAAAAA1v///////////////////////////////////////90AAAAAAP//////////////////////////////////////////cQAAAAD///////////////////////////////////////////+tYV6f//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>36</X>
          <Y>19</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>911</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>652</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>228</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>19</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>0</BF>
                    <itemrep>533</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>838</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>24</itemid>
                    <BF>0</BF>
                    <itemrep>149</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>955</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>109</itemid>
                    <BF>7</BF>
                    <itemrep>608</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>320</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>873</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>0</BF>
                    <itemrep>983</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>0</BF>
                    <itemrep>375</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>29</itemid>
                    <BF>0</BF>
                    <itemrep>572</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>242</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>916</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>0</BF>
                    <itemrep>306</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>84</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>2</BF>
                    <itemrep>886</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>2</BF>
                    <itemrep>52</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>937</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>908</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>461</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>421</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>67</itemid>
                    <BF>3</BF>
                    <itemrep>785</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>446</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>255</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>202</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>16</itemid>
                    <BF>4</BF>
                    <itemrep>761</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>102</itemid>
                    <BF>3</BF>
                    <itemrep>192</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="marbochest">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>195</itemid>
                    <BF>0</BF>
                    <itemrep>472</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="0_sabre">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>760</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>0</BF>
                    <itemrep>289</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>340</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>17</itemid>
                    <BF>0</BF>
                    <itemrep>44</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>50</itemid>
                    <BF>0</BF>
                    <itemrep>913</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="2_amulett">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>163</itemid>
                    <BF>0</BF>
                    <itemrep>737</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1_crossbow">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>0</BF>
                    <itemrep>233</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_15">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_11">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_14">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_12">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_13">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_sabre">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crossbow">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ship12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ship14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ship17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ship18">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ship19">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_amulett">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_ship23a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_ship23b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_ship24">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ardora">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_marbospoiler">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf076">
      <DungeonState>
        <specialstate>
          <item key="cavebear">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////9////99AAAAcv////////////////////8mALL/9wAAAAAS/////////wEA+v////+rsQAAHIokAAAAAOXqsGBMfqlbAAD2////MQAAAAAAAAAAAAAAAAAAAAAAAAAAAP////83AAAAAAAAAAAAAAAAAAAAAAAAAAAA/////1QAAE/z11YAACIPAAC3on15k6xDAAD/////AAAA/////zkADb87AAHe///hiCsAAP////8AAABbjf+ubgAAAAAAAAAuAAAAAAAA/P///wAAAAAAAAAAAAAAAC0AAAAAAAAAAADE///BAAAAAAAAAAAAAAAEGAAAKAAAAZIAAKX//4MAAHhsAAAP8wAAAHQAAGj/oTHu4QAAjf//ngAAfP+trP/rAAAAAAAA1//ysnUcAACj///OAACf//////8AAAAAAAD/AAAAAAAAAGP///8AAAAAAy6Y/3cAAAAAnf8KAAAAAAAAYP///wAAAAAAAAB//wAAAKT/1gAAAAA1AACc//+7AAAAAAAAAAD6WwHt//8iAAAAAI0AALf//68AAEH/s1kDB///EQD/gAAAAAAAjAAA/////wAAN3q19////5wAAPYAAAAAAAQ+AAD/////WwAAAAAA////HABd/5hWWlQAGwcAAP////9iAAAAAAD//1YAAJj//////8vYAAAA/////zQANf////++AAAA9////wocAAAAAAD/////EAAAAAI3LgAAANb////MAAAAAAAAAPT///9dAAAAAAAAAACe/////1EAAAAyAAAZ//////+LizQFHQAAUv//////yDMAAP9YAMb//////////////////////////9Pl/////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>25</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="boar">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="treasure">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>65</itemid>
                    <expires>
                      <timestamp>195.385971</timestamp>
                    </expires>
                    <BF>0</BF>
                    <itemrep>161</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>65</itemid>
                    <expires>
                      <timestamp>195.385971</timestamp>
                    </expires>
                    <BF>0</BF>
                    <itemrep>908</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>65</itemid>
                    <expires>
                      <timestamp>195.385971</timestamp>
                    </expires>
                    <BF>0</BF>
                    <itemrep>592</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="junk">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>0</BF>
                    <itemrep>360</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>30</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>87</itemid>
                    <BF>0</BF>
                    <itemrep>531</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>88</itemid>
                    <BF>0</BF>
                    <itemrep>731</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>28</itemid>
                    <BF>0</BF>
                    <itemrep>116</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_cavebearescape">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bats">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadboar">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadgoblins">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_junk">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cavebear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeinthewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_halfdeadgoblin">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_treasure">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf061">
      <DungeonState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w//////////////////////////////////8AAAD/////0qb/////////////////////////AAAATP///wAA1ADo////////////////AACb///OAHv/AAAAAAAAx///////////////qQAAzv8AAAD//3YAAAChACT///////////////9cAL//DQAAZ/sAAABOTACm////////////////5AAA/gAAjQAAAKD//8oAYP////////////////+UAAAASwAA0/////8AAE///////////////wB33ukAAAAAAP//6gAAAAD//////////////6oAAAD//5/WOAB5ZQAAAAA9Tf////////////8AAAAAAOH//2gAAJ8AAP8AAAD/////////////PwCOKQAAAAAAAADPAADftsT//////////////0cAACwAADYAAACT/z8AAAAA//////////////8YAAAAAAD/YP///wB1/5BSAH7/////////////YQAAAAAAegAAAAAAAAAAAADU//////////////8AAAAAAP/IogBBAAA4AABp/////////////////1aq+f/////////o/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>27</X>
          <Y>27</Y>
        </fowSize>
        <itemset>
          <item key="empty">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="amulet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="silverhelmet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="corpses">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>797</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>233</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="skeleton">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>715</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>650</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadelf">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>601</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>84</itemid>
                    <BF>-1</BF>
                    <itemrep>66</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>387</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>898</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>122</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>2</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>46</itemid>
                    <BF>-1</BF>
                    <itemrep>562</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_bloodtrail">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_corpses">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadelf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0615">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0616">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handonly">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_riskhole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_silverhelmet">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngfinal">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8AAHn/////////////////////////////////////////////////////////////////////////////////////////////////hwAAAPj///////////////////////////////////////////////////////////////////////////////////////////////+LAAAAOUz///////////////////////////////////////////////////////////////////////////////////////////////8AAAAAw///////////////////////////////////////////////////////////////////////////////////////////////AAAAAAD0/////////////////////////////////////////////////////////////////////////////////////////////wAAAAAAAP////////////////////////9o3P////////////////////////////////////////////////////////////////82AAAAAIr///////////////////////97AACX6Z/K/////////////////////////////////////////////////////////////wAAAABo/////////////////////70hAAAAAAAAAAW0///////////////////////////////////////////////////////////JAAAAANX//////////////////7MAAAAAAAAyh4UAAACe////////////////////////////////////////////////////////////OgAA+f////////////////8AAAAAAAAAAAAALZUAANv///////////////////////////////////////////////////////////8AACD//////////////7wAAADwOQAA//+LAAAA5QAAnP//////////////////////////////////////////////////////////5gAAlP////////////8AAAAAwAAAAACo6/+NNv8AAP////////////////////////////////////////////////////////////+VAADY2jQ7O3L/OtL/AAAAAAAAAAAAAAAA2/8AAJz//////////////////////////////////////////////////////////////0oAAAAAAAAAAAAA/zkAMgAAAAAAAKkAAACBAAP/////////////////////////////////////////////////////////////////OQA6/9VIAAAAAIeEAAAAAAAAACLqAAAAAADy//////////////////////////////////////////////////////////////////8AAAAAAAAAAAAADwAAAAAAeAAAAAAAAABm//////////////////////////////////////////////////////////////////8AAAAAQ0kAAAAAAP9TAABeAABoOAB05gAA////////////////////////////////////////////////////////////////////AAD/AABbAAAAAAD9/wAADAAAAAAAAB8A1////////////////////////////////////////////////////////////////////wAAcQAAAABFAAAAg///sP+c6QAAAAAASf//////////////////////////////////////////////////////////////////AAAAAAAAAAAAAAAAAMn///////93AAAAAP//////////////////////////////////////////////////////////////////DAAAAAAAAABBAABCAAAtAAAA//////8jALv//////////////////////////////////////////////////////////////////xAAAAAAAD8AAEsAAAAAAAAAAGn///+HAC//////////////////////////////////////////////////////////////////vQAAK/8qABEAAAAAiP86AAAAAAAAANvkAAD//////////////////////////////////////////////////////////////////wAA////AACHAAA7AAAAAAAAAAAAAAAyAACU//////////////////////////////////////////////////////////////////9pANf//wAd4QAAAABnuccAAAADAAAAAAAA////////////////////////////////////////////////////////////////////AAAAAAAATAAAAAAAAAAAAAAACgD6AAA9/////////////////////////////////////////////////////////////////////wAAee+SACMAAAB/LsTW8KAAAGz///////////////////////////////////////////////////////////////////////////8AqM3//wAYAAA4AAAAAAAAADb//////////////////////////////////////////////////////////////////////////////yYAlP8AAHen/wAAADJEAAD/////////////////////////////////////////////////////////////////////////////////AAAAAAD/////hwAAAADf/////////////////////////////////////////////////////////////////////////////////8MAAABE////AAAAAP/H//////////////////////////////////////////////////////////////////////////////////////+9/////1pYVP////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>75</X>
          <Y>70</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>846</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>324</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_7">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>385</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>385</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>385</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>880</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>-1</BF>
                    <itemrep>880</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>31</itemid>
                    <BF>-1</BF>
                    <itemrep>474</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cantleave">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_38">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_54">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_endbattle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrance">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle7">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf046">
      <DungeonState>
        <specialstate>
          <item key="enteredAlchemy">
            <string>1</string>
          </item>
          <item key="sd1">
            <string>1</string>
          </item>
          <item key="sd2">
            <string>1</string>
          </item>
          <item key="sd3">
            <string>1</string>
          </item>
          <item key="sd4">
            <string>1</string>
          </item>
          <item key="sd5">
            <string>1</string>
          </item>
          <item key="sd6">
            <string>1</string>
          </item>
          <item key="paincham">
            <string>1</string>
          </item>
          <item key="apparatusdead">
            <string>1</string>
          </item>
          <item key="magcancelled">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////jzgAAAOQAAAAAAAD/AAAAAP///////////////////////////////////////////wAAAAAAAAAAAAAAAAAAAAAAAACc/////////wD///////////////////////////////8AAJgAAABLAPr/fgAAAAAAAAAAx///yAAAAAAA0P///wAAAAD//wAAev//////////////GQAAAAAAEv////8AAAAAAAAAAP/////0/wAAAADpAAAA/7EAQAAAAOn//////////////wAAAAAAAAD///92AAAAAAAAAADo//////8AAKIAAAD//////wAAAAAAAHn//////////2EAAM0AAABw/////28AAAAAAAAA1v////+LAAAAAADc//////9wAAAAAAD////////////FAAAAAAAAAPIAnv////8AAAAAAP////8AAAAAAAAAAAAAAAAAAAAAAAAA/////////////wAAAAAAAAAAAAAAAAAAAAAAAOH/////AAAAAABaAQD//2EArtGIAAAAAPz///////////8AAAAAAAAAAHf/v8P///+UAACa/////wAAAAAAAAAAAAAAAAAAAAAAANP/////////////AAC85wAAAAAA//////////////////IARTQAAAAA//8AAG8A/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>51</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>664</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>869</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>489</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>626</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>890</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>723</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>541</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_coolerroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadwanderer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04606">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04607_valuesroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lookatsd3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_pentagram">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raven">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoorspoiler">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_alchemytable">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chainedguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04615_4zombies">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04622_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04625_magicians">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04626_alchemist">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04628_painmaster">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sphere">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="breida">
      <TownState>
        <specialstate />
        <fowData>////////////lXMzTp2xqMr//////////7V0jwAAAAAAAAAWff///5Zwo7UcAAAAAAAAAAAAAAC//5YAAAFPAAAAAAAAAAAAAAAFxP9yAAAAAAAAAAAAAAAAAA5Ejv//fAAAAAAAAAAAAAAAAAAAWP///5gAAAAAAAAALjQAAAAAAEP////ZOAAAAAAAXwAAAAAAAABL/////99qMBJDHQAAAAAAAAAtqf///////51QKQAAAAAAAF626////////7cBAAAAAAAAAACT//////////+hAAAAAAAAL4mr////////////7FQMKxEAAHD/////////////////2/narKv/////////////////////////////////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="hostel_7">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>-1</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>-1</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="marketplace_24_0">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>104.081833</timestamp>
              </time>
              <items>
                <entry>
                  <ItemEntry>
                    <price>1</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>23</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>4</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>28</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>5</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>89</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>91</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>92</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>28</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>38</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>138</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>27</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>25</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>141</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>39</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>196</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>45</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>30</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>306</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>36</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>307</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>85</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                </entry>
              </items>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>9</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>5</string>
          </item>
        </specialstate>
        <fowData>///UgAAAAKD//////////7gwAAAAAG3X////////mxYAAAAAAAAv0v//////OAAAAAAAAAAAMbX/////KwAAAAAAAAAAABnM////HQAAAAAAAAAAAACl////RAAAAABiAgAAAAB4////og8AAAAAAAAAAACO/////51CAAAAAAAAAACm///////OOgAAAAAAAAAx4///////owAAAAAAAAAArf///////1sAAAAnAAAVzf///////+RQEk7Ij2Km////</fowData>
        <fowSize>
          <X>14</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_45">
            <BuildingState val1="0" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_33">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="serske">
      <TownState>
        <specialstate />
        <fowData>///////////mOwAAAKD/////////////////tQAAAACK/////////////////90tAAAAov/////////////m////yoxLfv///////////5JYF0PT/wAA/////////////7cAAAAAPAAAAAAA//////////+oAAAAAAAA//+HAP//////////910VAAAAAAAAAAD/////////////5FEAAABLo/////////////////++BQAAAABpxL68T1TF/////8x9lwAAAAAAAAgAAAAAPp////Y6AAAcAAAAAAAAAAAAAAAS///bDAAAbUkXRwIAAAAAAAAAAP///2sAJbj/4v+tYyABNiw0AC4=</fowData>
        <fowSize>
          <X>18</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="marketplace_69_2">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>104.353233</timestamp>
              </time>
              <items>
                <entry>
                  <ItemEntry>
                    <price>1</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>23</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>4</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>28</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>40</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>8</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>22</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>8</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>89</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>12</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>38</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>82</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>27</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>161</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>85</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>181</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>121</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>15</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>377</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>34</itemid>
                      <BF>0</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                </entry>
              </items>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="peilinen">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////p////////////////////////gQAAAP////////////////////8AAAAAAH7//////////////////wBwAAAAOf//////////////////AAAAAADP//////////////////+SAP///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>19</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_10">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_9">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate />
        <fowData>///////////////BTEWw////////////////5EYAAD7///////////////9UAAAAO//////////////paAAAAACi//////qnsP//3D0AAAAAUf//////ZwAAif+aAAAAAGHv/////68AAAAdrLgDAABg8f//////XgAAAAAAAAAAAP////////96AAAAAAAAAAAA//////////B+ahIAAAAAAAD/////////////ggEAAIL/////////////////p1Ny7v////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>16</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_overthorn-vidsand">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_83">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_84">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_81">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="stover">
            <string>10</string>
          </item>
          <item key="stoverlastvis">
            <string>130</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="miller">
            <string>1</string>
          </item>
          <item key="imman">
            <string>129</string>
          </item>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////E////PVW1//////////////////8AbP+LAAAA//////////////+sAAq5AABBAAAAAKYgMP///////2p/AAAAAAAAAAAAAAAAAM7//3wp/wAAAAAAAAAAAAAAAAAAAAAAAAAA/wAAAAAAAAAAAAAAAAAAAAAAAEL//4IAAAAAAAAAAAAAAAAAAAAAAAD///9rAAAAAAAAAAAAAABBh2qN//////8KAAAAAAAAAP//AAAA/////////+IAAAAAAAAA/50AAAB7/////////wAAmJaTWBAAAAAAagDY/////////1cAAAAAAABeDqt9AAD///////////8AAAAAS+NTIQAAAGf///////////8AAEs8AAAAAABb////////////////AAAAAG7y////////////////////ngDL/////////////////////////wBg/////////////////////////wAA/////////////////////////2gAAP////////////////////////8/APz/////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_3">
            <BuildingState val1="0" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_12">
            <BuildingState val1="0" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_121-45">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>116.813507</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_102-73">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24-31">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_53-96">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_38-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_25-95">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_119-136">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_129-146">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_201-32">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_231-74">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_37-97">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_178-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_zeughaus">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate />
        <fowData>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</fowData>
        <fowSize>
          <X>20</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_51">
            <BuildingState val1="0" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_40">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>116.009483</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_39">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////9FbPY3//////////wAAAAAKxf////////+yEQAAAL//////////hgAAADDw/////////40AAACF//////////+UAAAAgP//////////1DwAL8P//w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate />
        <fowData>jgsAByAcMGJwlv//QwAAAAAAAAAAAHr/XQAAAAAAAAAAAACoeAAAAAAAAAAAAACCZwAAAAAAAAAAABa1sicAAAAABgAAQrH//9OValtim2x43///</fowData>
        <fowSize>
          <X>11</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>OAAAEJH//////////wAAAAAAkf////////8AAAAAAAmd1P//////bS8pAAAAABqC///////FaSEAAAAABLj/////QwAAAAAAAABd////7x4AAAAAAAAAMlaW//90AAAAVwAAAAAAAHX//7+lolEAAAAAAAAA/////9YMAAAQEgAAAP/////PAQAAJQAEAAD//////0IAAAAAAAAA//////+4AQAAAAAAAP///////28AAAAZLl////////+cAAAAg/D/////////jAAAAFb//////////8opAACO//8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>/////+Ot0v///////////////+dBACV4r/X///////////+eAAAAAAA1Y22wjEt9/7ZRTAAAAAAAAAAAAAAAAOctAAAAAAAAAAAAAAAAAACjAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAW2IAAAN6VAAAAAAAAAAAAIpyAAAAABIAAFUdAAAAAAa4rQsAAAAAAP8AMhcAAACf//+gSgAAAACPCAAAAAAAav///6kAAAAAAAAAAAAAAFH///92AAAAAAAAADEAAABk5f//gwAAAAAAAEHHGQAAAGH//5QAAAAAPGzV/2UAAAAs///XPABGm/T///+zEwAAWf///+e+7v///////76Df9z//////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>15</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_21">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_22">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_20">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+p6SlCq//////////8A/////6c4AAAAAv////////+qAHRtZnAAAAAAAAD///////FaAAAAAAAAAAAAAABt//////VRAAAAAAAAAAAAAAui//////+MAAAAAAAAAAAAAACZ//////+vDQAAAAAAAAAAADF5////////UQAAAGIAAAAAmeL/////////zyMAACHkrQAAAFL//////////3cAAAAAtr4AAAAAmv////////9JAAAAADKaTgAAAGH/////////uzoAAAAAAAAAAACX///////////WPgAAAAAAAABS9P////////////+mWQAAAAB2/////////////////+EoAAAAl///////////////////UAAAX/z/////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_25">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_23">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_25">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate>
          <item key="karte_hjallasson">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//aVgnILAAA7m/9zAAAAAAAAAAD/PAAAAAAAAAAA4R4AAAAAAAAAAMMAAABBOAAAAAC7AAAAWuJRAAAAiwAAAAidGwAAGjMAAAAAAAAAAFxDAAAAAAAAAACcuToAAAAAAAAn3//UlQAAAAAAd////7wHAAAAH7//////llVXcMP///////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////8ZoV01Cdej/////////RAAAAAAAa////////+8iAAAAAABL////////6x4AABoLGZ7////////aAAAAXdLa/////////2YAAABt///////////3LQAAAFH8/////////9IHAAAAAEzY////////zQAAAAAAAIL////////6SgAAAAAAd+v////////YWwAAAAAPKn3/////22AAAAAAAAAAAJj///9iAAAAAAAAAAAAhP///zwAAAAAAAAAAACH///0JwAAAAAAAAAAAJb//5oAAAAAAAAAAAA31v//WgAAAAAAAAAAfOf///+JAAAAAAAAADTY//////+hj3uEcpJ4xv///w==</fowData>
        <fowSize>
          <X>13</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_76">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_75">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_81">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_73">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_74">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate />
        <fowData>////////////////zrO07f///+ibdoHA+f///6kZAABK7P/YVQAAAABQxf+mZAAAAACynhwAAAAAAAAXhAAAAAAAAIFKAAAAAAAAAAAAAAAAAAAATmMAAAAACw0AAAAAAAAAAAA+yj0AAAABOE4AAAAAAAAPIZn/2hwAAAAAAH0XAAAAJ4Lh////YQAAAAAAAAAAASJBIh1w///zogoAAAAAAAAAAAAAAAD/////s00AAAAAAAAAAAAACP//////0TgAAAAAIAAAHEON////////qR8AACDRpoC8////////////15NytP///////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_68">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_61">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate>
          <item key="fd_daspota1_3">
            <string>1</string>
          </item>
          <item key="fd_daspota1_5">
            <string>1</string>
          </item>
          <item key="fd_daspota2_7">
            <string>1</string>
          </item>
          <item key="fd_daspota_3_4">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////9by////////////////3moMOo3/////////////008AAAAJzYhATcb/////5zcAAAAAAEAAAABC8f///3wAAAAAAAAAAAAAAK////9YAAAASAAAAAAAAACf////ohQAaVkAAAAAAAATyf//zpSyw/+NAAAAAAA5mv//yyQAAGCAAAAAAABt7////5cAAAAAAAAAAAAAqv////9lAAAAAAAAAAAAALf/////mgAAAAAAAAAAABnh//////+xkaMAAAAAAABi///////////zSQAcAAAX0////////////+2zyFVNqP//////</fowData>
        <fowSize>
          <X>15</X>
          <Y>14</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="orkanger">
      <TownState>
        <specialstate />
        <fowData>/////////510lfP///////+LAAAAb///////5i4AAAA5///////RCwAAAFf///Pe2GMAAAAAQ8VgMhk2AAAAABiaTQAAAAAAAABBt/8AAAAAAAAAAHj//wAAAAAAAAAAX///AAAAAAAAAAB///8AAAAAAAAAAJb//wAACAAAAAAAkv//tLdnAAAAAAnJ/////+hvMxAfgv///w==</fowData>
        <fowSize>
          <X>10</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_34">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_47">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate />
        <fowData>//////////////////////v/+P//////////////////////bzFAMIX///////////////////+nAAAAAACV//////////////////+OAAAAAABs/////////////////cNpAAAAAAAC///////PgZarw5RKOw0AAAAAAAAe/+2JX0UiAAAAAAAAAAAAAAAAAACZ/2sAAAAAAAAAAAAAAAAAAAAANWz2/0AAAAAAAAAAAAAAAAAAAAAp2f///4gAAAAAWFUAAAAAAAAAACO1/////8upAAAAcQgAAAAAAAAAAJ//////uxwADwAAV0MAAAAAAAAAbP//////gAAAAAAAS6mJZAAAAAA54f//////lwAAAAAAAACNAQAAIWzC////////fgAAAAAAAABCAAAAYP//////////xzMAAAAAAAAfAAAAev///////////92mr4QFAAANCgAAVP////////////////9RAAAALQAAb//////////////////RMwAABWd25f//////////////////tCQAZP//////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_35">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_50">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_37">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_36">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate />
        <fowData>////////04ZnoU0AAP/////JVRYAAAAAAAD////OUwAAAAAAAAAA///uUQAAAAAAAAAAP//UbgAAAAAAAAAAAACqPwAAAAAAAAAAAAAYAAAAAAAAAAAAAAAAIQAAAAAiAAAAAAAAADAoACKrsgkAAAAAAAAe58Tg/8UGAAAAAAAAAP//////jicAAAAAAAD////////oz2gAAAAA//////////+gAAAbdw==</fowData>
        <fowSize>
          <X>12</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_0">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_54">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_53">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_34">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate />
        <fowData>//90AAAwZIxpKCSA8f////////////9BAAAAAAAAAAAAXa/LdIjY//////+HAAAAAAAAAAAAAAArAAA////////0IwAAAAAAAAAAAAAAAAAM4v//////fgEUAAAAAAAAAAAAAAAO5f///////3YAAAAAAAAAAAAAAAAS6P///////04AAAAAAAAAAAAAAAAUUrH//////2wAAAAAAAAAAAAAAAAAAC35////9r8AAAAAAAAAAAAAAAAAABPqtWtlHzgAAAAAAAAAAAAANwAAAD/bCwAAAAAAAAAAAAAAAAAAAAAAAACIAAAAAAAAAAAAAAAAAAAAAAAAAACiTQQAAAAAAAAAAAAAAAAAAAAAAACm/9vMx73Dk3EAAAAAAAAAUAAAAACt/////////+JCAAAAAAAAOWYdUYb////////////4ZgAAAAAAdP/0////////////////+olHZWp98P//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovik">
      <TownState>
        <specialstate />
        <fowData>//////////+yKBOH/////////////////////70VAAAhUobO////////////////6TkAAAAAAAAANKL/////////////ZQAAAAAAAAAAAABZ5/////////+RAAAAAJVocScAAAAAN+D//////70NAAAAAAAAY/+lKwAAAH7/////2iwAAAAMAAAAAH//3igAAB3d////XgAAAE4AAAAAAACc/4kAAAB9//+XAAAAMgAAAEcAAAANxeopAAAz//9eAAAATQAAALKCAAAAlf9uAAAA//9aAAAaUgAACdCwAAAAm/+TAAAA//9AAAAKnQAAAIWpAAAAov+qAAAA/7dHAAAAdCEAADmiAAAAqf/CAAAA/z4AAAAAe20AAACcAAAAr/+dAAAA/2QAAAAAGgAAAAcAAAAAx/hRAAAA//+tHgAAAAAAAAAAAAB2/2IAAABF////cwAAAAAAAAAACWD1cQAAACbN////2BUAAABJdJ/K9t5wAAAAF7z//////7Y8AAAAD0gqDAAAAAAIrf/////////FFgAAAAAAAAAAABKf////////////wVUEAAAAAAARVtP/////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="hjalsing">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////+sQUay/////////////+g6AAAu7719Z5r/////nyMAAAAd1CAAAABm///yMgAAAABWsgAAAAAA///QBQAAAAC0uwAAAAAA//+xAAAAAFv/rAAAAAAA//+rAAAAePabAQAAAAAQ//+eAAAAeO8tAAAACiuM//+/AAAAKMsWAAAAjvn////9PwAAADcnAAAAuv//////kgAAAAAeAAAZ5f///////3QAAAAAAAAz+v////////+hFgAAAACj////////////mAAAAAC8///////////FGwAAAFr///////////+QAAAAQt7////////////BGwApxv//////////////yZ7S////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_51">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="manrin">
      <TownState>
        <specialstate />
        <fowData>/////////////69QO0Q/sf//////////////+TMAAAAALu7/////////////7yEAAAAABtb//////////////4kAAAAARf///////////////1EAAAAALfv///+hoff/////jj4AAAAAALr//2YAADCP9KmRAAAAAAAAALP/zAAAAAAAOQAJAAAAAAAAAJ3/3h0AAAAAAAAAAAAAAAAAAACjaAAAAAAAAAAAAAAAAAAAAAAsBQAAAAAAAAAAAAAAAAAAAAAJKQAAFgAZAAAAAAAAAAAAAABqUAAAAAAAAAAAAAAAAAAAAACJhQAAAAAAAAAAAAAAAAAAAACPwhIAAAAAAAAAAAAAAAAAAEnt/5hEAAAAAAAAAAAAABYAKcD////2qYIAAAAAAAAAAJCr1v////////+fiZIAAAAAAKj//////////////+FKAgAAOen/////</fowData>
        <fowSize>
          <X>17</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_86">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_87">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_32">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_88">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_87">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate />
        <fowData>//xDAAAU1v/gFAAACtH/fAkAAACnoQAAAAAAfmAAAAAAAABRAAAAAAAAQgAAAB8MGmEAAAC43eTifE6N/////////////w==</fowData>
        <fowSize>
          <X>6</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_8">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orvil">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+1nNXz/////+KR1qtrl/////////V4AAACu/+uUPwAAABAAnf//////jwAAAACn1jwAAAAAAAAAAUxeb3l2EAAAAA/adgAAAAAAAAAAAAAAAAAAAAAAAFn/NwAAAAQAAAAAAAAAAAAAAAAGkPL/PwAAITc4OiMAAAAAAAAAAAAAyP//EgAAAAAAAAAAAAAAAAAAAABI8v//BwAAAAAAAAAAAAAAAAAAAAAAlf//fhkAABoTAAAAAAAAAAAAAAAAlf///9S9vOPeo5yBjIGMb1IzXDJn8f/////////////////////+//7/////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_47">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate />
        <fowData>////////////////9J+m/////////////////////10AAH///////////////////5oAAABE/////////////////+lQAAAAcf////////////////iBAAAAAcP///////////////99AAAAAG//////////////////PQAAACvk////////////////pgAAACCs/////////+3z5fL//3YAAABM////////3VMmKx40ofhGAAAAnf///////38AAAAAAAk1AAAABlic6v////8RAAAAAAAAAAAAAAAAAFfy////IAAAAAAAAAAAAAAAAAAAb////54NAAAAAAAQQEQSAAAAAACO////ggAAAAAAX///1aNVAAAAV/////2PewAAAHj/////4lAAAI3//w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="trader_64">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////wYU////////////////////////9gAA/////////////////////////8LL////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="harbor_booked_thorwal-prem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="merske">
      <TownState>
        <specialstate />
        <fowData>//////////////CrUAIVkf////////3fz9JIAAAAADz////CeFc5GwhOAAAAAABX//+yJgAAAAAAAAAAACBpz//2RQAAAAAAAAAAAGbS////ZQAAAAAANiMAADrO////wgAAAAAAevrTmqro/////6UAAAAAAFX///////////+rAAAAAACI////////////5h4AADWZ//////////////9eAAB3//////////////8=</fowData>
        <fowSize>
          <X>15</X>
          <Y>10</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////AAD/////////AAD//////////wD/////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="trader_78">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="map">
      <TownState>
        <specialstate />
        <fowData />
        <fowSize>
          <X>0</X>
          <Y>0</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ala">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////AAAA////////////////////AAD//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="trader_44">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tyldon">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////pAP////////////////////97/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="einsiedl">
      <TownState>
        <specialstate />
        <fowData>////////////////////AAD//////////wAAAP///////////////w==</fowData>
        <fowSize>
          <X>9</X>
          <Y>3</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="phexcaer">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////ggBrjDxf////////////////////GwAAAAAAAP/////////////////3AAAAAAAAcv//////////////////AAAAKwAAXP//////////AAArbND/////KwD/////////////AAAAAAAAAOHnAABw/////////////wAAAAAAAAAAAAAA////////////wgDIlAAAAAAAAAAA9f//////////AABhAAAAAAAAswAA0///////////s/Z7AAAAAAAAmAAAAP//////////////jwAAAAAAAAAAr///////////////////AMzPvP//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_44">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_30">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_31">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_29">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="groenvel">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////8A/////////wAA//////////8A////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tjoila">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////wD/AP////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="bodon">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////7T/////////////////////AMWc/////////////////wAAAAD////////////////TAAAAAP////////////////+ByAD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>16</X>
          <Y>15</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rovamund">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////9Y/////////////////wD/////////////////AP////////////////8AAP//////////////AAAA////////////////AAD///////////////8AAAD//////////////wAAAP//////////////AAAA////////////////AP/////////////////R////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>13</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_11">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="nordvest">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////0///////////////////////////wAAAACl/////////////////////wAAcwAAAP//////////////////qwAAAAAAAOT/////////////////AAAAP0YAAML/////////////////AAAAAAAAAAD/////////////////AAAAAIQAAABC//////////////+JITMAAPkAAAAA//////////////8AAAAArgAA//////////////////8AvgAAfwBf//////////////////kAZgAAAAAA//////////////////8AAAAlACsA/////////////////wAAAGMAAAAA////////////////TQAAAIMAAACj/////////////////9zBvgAAAI3/////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kravik">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////wD/////////AP////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>7</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skelelle">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////////////////////////////////////wAA/////////wD/////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>7</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="trader_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>0</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>9</string>
      </item>
      <item key="reise_dungeon_GoblinCave_known">
        <string>true</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="reise_dungeon_WolfCave_known">
        <string>true</string>
      </item>
      <item key="localname">
        <string>Eyola</string>
      </item>
      <item key="Reise49_Schafe">
        <string>1</string>
      </item>
      <item key="reise_dungeon_MageRuin_known">
        <string>true</string>
      </item>
      <item key="unicorn_buddy">
        <string>7</string>
      </item>
      <item key="unicorn_buddy_name">
        <string>Ahren</string>
      </item>
      <item key="moor_steineichenwald">
        <string>1</string>
      </item>
      <item key="reise_HyggeligRoad_PheSkel_RoadKnown">
        <string>true</string>
      </item>
      <item key="localName">
        <string>0</string>
      </item>
      <item key="reise_HyggeligRoad_FromPhexSkel_EventA_Known">
        <string>true</string>
      </item>
      <item key="reise_HyggeligDungeon_Known">
        <string>true</string>
      </item>
      <item key="reise22_abenteurer">
        <string>1</string>
      </item>
      <item key="reise3_tjoila-breida">
        <string>1</string>
      </item>
      <item key="reise16_gotring">
        <string>1</string>
      </item>
      <item key="reise_dungeon_OrcCave_known">
        <string>true</string>
      </item>
      <item key="localID">
        <string>0</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_wayOverWaterKnown">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_RoadKnown">
        <string>true</string>
      </item>
      <item key="reise19_orkland">
        <string>1</string>
      </item>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="reise27_bauer">
        <string>1</string>
      </item>
      <item key="reise_dungeon_AbandonedHostel">
        <string>true</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="8" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_joerg">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_thinmarsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_hyggelik">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="1" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>59</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_59</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>47</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_47</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>46</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_46</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>44</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_44</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>58</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_58</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>0</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_0</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>40</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_40</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>52</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_52</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>23</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_23</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>69</tipid>
            <area>thorwal</area>
            <locastring>thorwal_69</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>70</tipid>
            <area>thorwal</area>
            <locastring>thorwal_70</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>81</tipid>
            <area>thorwal</area>
            <locastring>thorwal_81</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>60</tipid>
            <area>thorwal</area>
            <locastring>thorwal_60</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>77</tipid>
            <area>thorwal</area>
            <locastring>thorwal_77</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>80</tipid>
            <area>thorwal</area>
            <locastring>thorwal_80</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>79</tipid>
            <area>thorwal</area>
            <locastring>thorwal_79</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>67</tipid>
            <area>thorwal</area>
            <locastring>thorwal_67</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>64</tipid>
            <area>thorwal</area>
            <locastring>thorwal_64</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>78</tipid>
            <area>thorwal</area>
            <locastring>thorwal_78</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>74</tipid>
            <area>thorwal</area>
            <locastring>thorwal_74</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>31</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_31</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_4</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_4</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>2</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_2</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>rukian</area>
            <locastring>rukian_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>rukian</area>
            <locastring>rukian_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>rukian</area>
            <locastring>rukian_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>25</tipid>
            <area>oberorken</area>
            <locastring>oberorken_25</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>auplog</area>
            <locastring>auplog_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ottarje">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>ottarje</area>
            <locastring>ottarje_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>ottarje</area>
            <locastring>ottarje_22</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orkanger">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>orkanger</area>
            <locastring>orkanger_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>orkanger</area>
            <locastring>orkanger_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>orkanger</area>
            <locastring>orkanger_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>clanegh</area>
            <locastring>clanegh_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>clanegh</area>
            <locastring>clanegh_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>clanegh</area>
            <locastring>clanegh_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>thoss</area>
            <locastring>thoss_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>thoss</area>
            <locastring>thoss_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>thoss</area>
            <locastring>thoss_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>thoss</area>
            <locastring>thoss_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>thoss</area>
            <locastring>thoss_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>thoss</area>
            <locastring>thoss_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>thoss</area>
            <locastring>thoss_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="liskor">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>liskor</area>
            <locastring>liskor_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>liskor</area>
            <locastring>liskor_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>liskor</area>
            <locastring>liskor_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>liskor</area>
            <locastring>liskor_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="overthorn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>overthorn</area>
            <locastring>overthorn_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>overthorn</area>
            <locastring>overthorn_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>overthorn</area>
            <locastring>overthorn_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>overthorn</area>
            <locastring>overthorn_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>overthorn</area>
            <locastring>overthorn_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>overthorn</area>
            <locastring>overthorn_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rovik">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>rovik</area>
            <locastring>rovik_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="hjalsing">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="manrin">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>manrin</area>
            <locastring>manrin_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>manrin</area>
            <locastring>manrin_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>manrin</area>
            <locastring>manrin_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>manrin</area>
            <locastring>manrin_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>manrin</area>
            <locastring>manrin_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="brendhil">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>brendhil</area>
            <locastring>brendhil_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>brendhil</area>
            <locastring>brendhil_5</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>skjal</area>
            <locastring>skjal_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="breida">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>breida</area>
            <locastring>breida_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>breida</area>
            <locastring>breida_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>breida</area>
            <locastring>breida_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>breida</area>
            <locastring>breida_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>breida</area>
            <locastring>breida_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>breida</area>
            <locastring>breida_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vidsand">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>vidsand</area>
            <locastring>vidsand_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>vidsand</area>
            <locastring>vidsand_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>vidsand</area>
            <locastring>vidsand_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="groenvel">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>groenvel</area>
            <locastring>groenvel_5</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="phexcaer">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>36</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_36</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="peilinen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>peilinen</area>
            <locastring>peilinen_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>peilinen</area>
            <locastring>peilinen_9</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rovamund">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>rovamund</area>
            <locastring>rovamund_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>rovamund</area>
            <locastring>rovamund_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>rovamund</area>
            <locastring>rovamund_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>rovamund</area>
            <locastring>rovamund_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Travia">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>53</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>143</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>20</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>386</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>267</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>179</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
  </genstate>
  <knownPlaces>
    <int>18</int>
    <int>19</int>
    <int>26</int>
    <int>27</int>
    <int>20</int>
    <int>55</int>
    <int>49</int>
    <int>33</int>
    <int>36</int>
    <int>35</int>
    <int>57</int>
    <int>58</int>
    <int>44</int>
    <int>43</int>
    <int>3</int>
    <int>1</int>
    <int>41</int>
    <int>38</int>
    <int>39</int>
    <int>40</int>
    <int>34</int>
    <int>30</int>
    <int>31</int>
    <int>29</int>
    <int>28</int>
    <int>14</int>
    <int>15</int>
    <int>24</int>
    <int>25</int>
    <int>23</int>
    <int>17</int>
    <int>59</int>
    <int>4</int>
    <int>5</int>
    <int>22</int>
    <int>11</int>
    <int>12</int>
    <int>21</int>
    <int>7</int>
    <int>60</int>
  </knownPlaces>
  <knownEvents>
    <string>thorwal23-36</string>
    <string>thorwal115-115</string>
    <string>thorwal131-106</string>
    <string>felsteyn75-79</string>
    <string>felsteyn73-88</string>
    <string>felsteyn65-95</string>
    <string>daspota32-117</string>
    <string>daspota48-65</string>
    <string>daspota2-56</string>
    <string>daspota53-37</string>
    <string>daspota57-41</string>
    <string>daspota92-101</string>
    <string>daspota83-114</string>
    <string>daspota31-42</string>
    <string>overthorn30-88</string>
    <string>einsiedl1</string>
    <string>groenvel87-39</string>
  </knownEvents>
  <knownRecipes>
    <string>heiltrank</string>
    <string>hylailerfeuer</string>
    <string>expurgicum</string>
    <string>wunderkur</string>
    <string>mu_elixier</string>
    <string>vomicum</string>
    <string>kk_elixier</string>
    <string>zaubertrank_big</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>2</int>
    <int>3</int>
    <int>4</int>
  </guardlist>
  <currentTime>643.4589</currentTime>
  <weather>
    <tempNight>-12</tempNight>
    <tempDay>6</tempDay>
    <wind>stiff</wind>
    <cloud>some</cloud>
    <rain>none</rain>
  </weather>
  <dungeonhint>true</dungeonhint>
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
    </hasMappart>
    <hasFalsePiece>true</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
</Party>