<?xml version="1.0" encoding="utf-8"?>
<effects>
	<effect intname="betrunken" langid="chartext_drunk" duration="10">
		<type>other</type>
		<display>negative</display>
		<mod key="MU">1</mod>
		<mod key="KL">-1</mod>
		<mod key="CH">-1</mod>
		<mod key="FF">-1</mod>
		<mod key="GE">-1</mod>
		<mod key="IN">1</mod>
		<mod key="KK">1</mod>
		<mod key="AG">1</mod>
		<mod key="HA">-1</mod>
		<mod key="RA">-1</mod>
		<mod key="GG">1</mod>
		<mod key="TA">-1</mod>
		<mod key="NG">1</mod>
		<mod key="JZ">1</mod>
	</effect>
	<effect intname="dumpfsch_infection" hidden="true" duration="24" followup="dumpfsch">
		<type>sickness</type>
	</effect>
	<effect intname="dumpfsch" langid="text_405" duration="96" followup="blauekeuche">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>5</healdifficulty>
		<mod key="KK">-2</mod>
		<mod key="GE">-2</mod>
		<cantregen>true</cantregen>
<script><![CDATA[
function OnAdd() {
	// check if it is actually aquired
	var mod = getCharEffect("protectwet");
	var res = rollCheck({"which":"KO","type":"attr","mod":mod});
	if( !res.ok )
		showMessage( getLangString( "sickness_dumpfschaedel_initial", [shortname] ) );
	else
		removeEffect( {"which":"dumpfsch"} );
}
]]></script>
	</effect>
	<effect intname="blauekeuche" langid="text_406" duration="96" followup="dead">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>99</healdifficulty>
		<mod key="FF">0</mod>
		<mod key="KK">0</mod>
		<mod key="GE">0</mod>
		<mod key="AT">0</mod>
		<mod key="PA">0</mod>
		<cantregen>true</cantregen>
<script><![CDATA[
function OnAdd() {
	showMessage( getLangString( "sickness_dumpfschaedel_initial", [shortname] ) );
}
]]></script>
	</effect>
	<effect intname="wundfieber_infection" hidden="true" duration="48" followup="wundfieber">
		<type>sickness</type>
		<display>sick</display>
		<aftersleepmessage>text_sicknight</aftersleepmessage>
	</effect>
	<effect intname="wundfieber" langid="text_404" duration="24" unique="true">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>99</healdifficulty>
		<mod key="KK">0</mod>
		<cantregen>true</cantregen>
		<script><![CDATA[
var duration = 0;
registerGlobal( "duration" );

function OnAdd() {
	showMessage( getLangString( "sickness_wundfieber_initial", [shortname] ) );
	duration = rollDice( "2W6" );
	setDuration( 48 * duration + 1 );
	activateInterval( "anotherdamage", 24 );
	anotherdamage();
}
function OnRemove() {
	// do nothing
}
function anotherdamage() {
	var res = rollCheck({"type":"attrib","which":"KO","mod":-4});
	if( !res.ok )
		setEffect("KK",getEffect("KK")-1);
	
	if( res.result != "criticalSuccess" )
		dealDamage({"amount":"2W6-"+duration});

	duration--;
	if( duration < 0 )
	{
		activateInterval( "anotherhealing" );
		deactivateInterval( "anotherdamage" );
		showMessage( getLangString( "sickness_wundfieber_healing", [shortname] ) );
	} else {
		showMessage( getLangString( "sickness_general_ongoing", [shortname] ) );
	}
}
function anotherhealing() {
	if( getEffect("KK" ) >= 0 )
	{
		deactivateInterval( "anotherhealing" );
		removeEffect( {"which":"wundfieber"} );
		return;
	}
	setEffect("KK",getEffect("KK")+1);
}
]]></script>
	</effect>
	<effect intname="schlachtfeldfieber_infection" hidden="true" duration="48" followup="schlachtfeldfieber">
		<type>sickness</type>
		<display>sick</display>
		<aftersleepmessage>text_sicknight</aftersleepmessage>
		<cantregen>true</cantregen>
	</effect>
	<effect intname="schlachtfeldfieber" langid="text_408" duration="217" unique="true">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>8</healdifficulty>
		<mod key="KK">-5</mod>
		<mod key="AT">-5</mod>
		<mod key="PA">-5</mod>
		<cantregen>true</cantregen>
		<script><![CDATA[
var duration = 0;
registerGlobal("duration");
function OnAdd() {
	duration = 0;
	activateInterval( "anotherdamage", 24 );
	anotherdamage();
}
function OnRemove() {
	// do nothing
}
function anotherdamage() {
	if( duration >= 7 ) {
		if( rollDice("1W20") <= 4 ) {
			dealDamage({"amount":"999"});
			showMessage( getLangString("sickness_schlachtfeldfieber_dead",[shortname]) );
		} else {
			showMessage( getLangString("sickness_schlachtfeldfieber_yellowminus",[shortname]) );
			deactivateInterval("anotherdamage");
			activateInterval("finallyrecover", 48);
		}
		return;
	}
	var res = rollCheck({"type":"attrib","which":"KO","mod":-6});
	if( res.result != "criticalSuccess" )
		dealDamage({"amount":"1W6+"+duration});

	duration++;
	if( duration == 2 ) {
		showMessage( getLangString("sickness_schlachtfeldfieber_yellowplus",[shortname]) );
	} else {
		showMessage( getLangString( "sickness_general_ongoing", [shortname] ) );
	}
}
function finallyrecover() {
	removeEffect( {"which":"schlachtfeldfieber"} );
}
]]></script>
	</effect>
	<effect intname="paralyse_infection" duration="48" hidden="true" followup="paralyse">
		<type>sickness</type>
		<aftersleepmessage>sickness_paralyse_initial</aftersleepmessage>
		<cantregen>true</cantregen>
	</effect>
	<effect intname="paralyse" langid="text_407" duration="-1" unique="true">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>6</healdifficulty>
		<cantregen>true</cantregen>
		<mod key="GE">0</mod>
		<mod key="KK">0</mod>
<script><![CDATA[
function OnAdd() {
	duration = 0;
	activateInterval( "anotherdamage", 24 );
	dodamage(true);
}
function OnRemove() {
	// do nothing
}
function reduce( which ) {
	var res = rollDice( "1W6" );
	var val = getCharAttribute(which,1);
	if( res > (val+getEffect(which)) )
		res = (val+getEffect(which));
	setEffect( which, getEffect(which) - res );
	if( getEffect( which ) + val <= 0 )
		return true;
	else
		return false;
}
			
function dodamage( firstcall ) {
	var kk = reduce( "KK" );
	var ge = reduce( "GE" );
	if( ge && kk ) {
		// die of paralysis
		showMessage( getLangString( "sickness_paralyse_dead", [shortname] ) );
		dealDamage({"amount":"999"});
	} else if( !firstcall ) {
		showMessage( getLangString( "sickness_paralyse_ongoing", [shortname] ) );			
	}
}
function anotherdamage() {
	dodamage( false );
}
]]></script>		
	</effect>
	<effect intname="tollwut_infection" hidden="true" duration="48" followup="tollwut">
		<type>sickness</type>
		<cantregen>true</cantregen>
<script><![CDATA[
// immunity			
function OnAdd() {
	if( getCharEffect("tollwut_immune") ) {
		removeEffect( {"which":"tollwut_infection"} );
	}
}
]]></script>
	</effect>
	<effect intname="tollwut_immunity" hidden="true" duration="-1">
		<type>other</type>
		<mod key="tollwut_immune">1</mod>
	</effect>
	<effect intname="tollwut" langid="text_410" duration="-1">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>8</healdifficulty>
		<cantregen>true</cantregen>
		<mod key="KK">0</mod>
		<mod key="sinnensch">0</mod>
<script><![CDATA[
var day = 0;
var duration = 0;			
registerGlobal("day");			
registerGlobal("duration");			
// immunity			
function OnAdd() {
	if( getCharEffect("tollwut_immune") ) {
		removeEffect( {"which":"tollwut"} );
	}
	duration = rollDice("1W6+6");
	setDuration( duration * 48 );
	day = 1;
	activateInterval("dodamage",24);
	dodamage();
}
function dodamage() {
	if( day == 1 ) {
		dealDamage({"amount":"1W6"});
	} else if( day == 2 ) {
		dealDamage({"amount":"1W6+2"});
	} else if( day == 3 ) {
		dealDamage({"amount":"2W6+2"});
	} else {
		dealDamage({"amount":"3W6+2"});
		var neweffect = getEffect("KK") - (day - 3);
		if( neweffect + getCharAttribute("KK",1) < 0 )
			neweffect = -getCharAttribute("KK",1);
		setEffect("KK", neweffect);
	}
	day++;
	setEffect("sinnensch",getEffect("sinnensch")-3);
	if( getCharAttribute( "KK", 1 ) <= 0 ) {
		var dieroll = rollDice("1W20");
		if( dieroll >= 16 ) {
			dealDamage({"amount":999,"reason":"Tollwut Wurf "+dieroll});
			showMessage( getLangString( "sickness_tollwut_dead", [shortname] ) );
			return;
		}
	}
	if( day == duration ) {
		showMessage( getLangString( "sickness_general_healing", [shortname] ) );
		removeEffect({"which":"tollwut"});
		addEffect({"which":"tollwut_immune"});
		dealPermanentDamage("KK",-1);
	} else {
		showMessage( getLangString( "sickness_general_ongoing", [shortname] ) );
	}
}
]]></script>
	</effect>
	<effect intname="erfrierungen" langid="text_409" duration="-1">
		<type>sickness</type>
		<display>sick</display>
		<healdifficulty>4</healdifficulty>
		<mod key="GE">-2</mod>
		<script><![CDATA[
var diddamagecount = 0;
registerGlobal("diddamagecount");
function OnAdd() {
	showMessage( getLangString("sickness_erfrierungen_initial", [shortname]) );
	dodamage();
	activateInterval("dodamage",24);
}
function dodamage() {
	diddamagecount++;
	if( diddamagecount == 3 ) {
		dealPermanentDamage("LE", rollDice("1W6"));
		showMessage( getLangString("sickness_erfrierungen_permanent", [shortname]) );
	} else {
		dealDamage({"amount":"1W6"});
		showMessage( getLangString("sickness_erfrierungen_ongoing", [shortname]) );
	}
}
]]></script>
	</effect>
	<effect intname="blitz" langid="chartext_blitzdichfind" duration="2" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="AT">0</mod>
		<mod key="PA">0</mod>
		<mod key="ini">0</mod>
	</effect>
	<effect intname="praiosmrbonus" langid="blessing_praiosbonus">
		<type>blessing</type>
		<display>positive</display>
		<mod key="MR">3</mod>
	</effect>
	<effect intname="rondrasaura" langid="blessing_rondrasaura">
		<type>blessing</type>
		<display>positive</display>
		<mod key="MR">10</mod>
	</effect>
	<effect intname="efferdsnase" langid="blessing_efferdsnase">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="efferdssegen" langid="blessing_efferdssegen">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="traviassegen" langid="blessing_traviassegen">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="boronsschutz" langid="blessing_boronsschutz">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="boronsschlaf" langid="blessing_boronsschlaf">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="hesindesschutz" langid="blessing_hesindesschutz">
		<type>blessing</type>
		<display>positive</display>
		<mod key="MR">10</mod>
	</effect>
	<effect intname="firunssinn" langid="blessing_firunssinn">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="phexsegen" langid="blessing_phexsegen">
		<type>blessing</type>
		<display>positive</display>
		<mod key="FF">2</mod>
	</effect>
	<effect intname="ingerimmssegen" langid="blessing_ingerimmssegen">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="rahjastanz" langid="blessing_rahjastanz">
		<type>blessing</type>
		<display>positive</display>
	</effect>
	<effect intname="stink" langid="chartext_stink" duration="24">
		<type>other</type>
		<display>negative</display>
		<mod key="CH">-5</mod>
	</effect>
	<effect intname="lesserstink" langid="chartext_stink" duration="6">
		<type>other</type>
		<display>negative</display>
		<mod key="CH">-2</mod>
	</effect>
	<effect intname="fright" langid="chartext_frightened" duration="5">
		<type>other</type>
		<display>negative</display>
		<mod key="MU">-3</mod>
	</effect>
	<effect intname="petrified" langid="chartext_petrified" duration="-1">
		<type>curse</type>
		<display>negative</display>
		<cantact>true</cantact>
	</effect>
	<effect intname="fearHA" langid="chartext_fearha" duration="1">
		<type>other</type>
		<display>negative</display>
		<cantact>true</cantact>
		<cantmove>true</cantmove>
	</effect>
	<effect intname="elfinspired" langid="chartext_inspired" duration="3">
		<type>blessing</type>
		<display>positive</display>
		<mod key="MU">+3</mod>
	</effect>
	<effect intname="gardianum" langid="chartext_gardianum" duration="-1" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="magicshield">+3</mod>
	</effect>
	<!-- Invert AI assignment -->
	<effect intname="bannbaladin" langid="chartext_bannbaladin" duration="-1" battle="true">
		<type>possession</type>
		<display>negative</display>
		<mod key="bannbaladin">1</mod>
	</effect>
	<!-- Invert AI assignment (Animals) -->
	<effect intname="herrtierreich" langid="chartext_herrtierreich" duration="-1" battle="true">
		<type>possession</type>
		<display>negative</display>
		<mod key="bannbaladin">1</mod>
	</effect>
	<!-- Invert AI assignment (Animals) -->
	<effect intname="sanftmut" langid="chartext_sanftmut" duration="-1" battle="true">
		<type>possession</type>
		<display>negative</display>
		<cantact>true</cantact>
	</effect>
	<!-- AI: avoid caster or flee scene alltogether, Player: get Modifier in Range of Char or flee -->
	<effect intname="horriphobus" langid="chartext_feargen" duration="-1" battle="true">
		<type>possession</type>
		<display>negative</display>
		<mod key="horriphobus">0</mod>
		<mod key="horriphobus_origin">-1</mod>
	</effect>
	<effect intname="psychostabilis" langid="chartext_psychostabilis" duration="-1" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="MR">0</mod>
	</effect>
	<effect intname="psychostabilis_oob" langid="chartext_psychostabilis" duration="-1" battle="false">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="MR">0</mod>
	</effect>
	<effect intname="armatrutz" langid="chartext_armatrutz" duration="-1" battle="true" unique="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="RS">0</mod>
	</effect>
	<effect intname="axxeleratus" langid="chartext_axxeleratus" duration="-1" battle="true" unique="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="PA">2</mod>
		<mod key="oppAT">-2</mod>
		<mod key="oppPA">-2</mod>
		<mod key="BP">0</mod>
		<mod key="ini">0</mod>
		<mod key="axxeleratus">2</mod>
	</effect>
	<effect intname="healattempt_sick" hidden="true" duration="8">
		<type>other</type>
		<mod key="preventheal_sick">1</mod>
	</effect>
	<effect intname="healattempt_poison" hidden="true" duration="8">
		<type>other</type>
		<mod key="preventheal_poison">1</mod>
	</effect>
	<effect intname="healattempt" hidden="true" duration="8">
		<type>other</type>
		<mod key="currentle">0</mod>
		<mod key="preventheal_wound">1</mod>
	</effect>
	<effect intname="bandundfessel" langid="chartext_bandundfessel" battle="true" duration="999">
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
	</effect>
	<effect intname="unconscious" langid="chartext_unconscious" duration="8">
		<type>other</type>
		<display>unconscious</display>
		<needcarry>true</needcarry>
		<cantact>true</cantact>
	</effect>
	<effect intname="dying" langid="chartext_dying" duration="-1">
		<type>other</type>
		<display>dead</display>
		<needcarry>true</needcarry>
		<cantact>true</cantact>
		<cantregen>true</cantregen>
		<script><![CDATA[
function OnAdd() {
  activateInterval( "diefurther", 0.25 );
}
function diefurther() {
  dealDamage({"amount":1,"reason":"dying"});
}
]]></script>
	</effect>
	<effect intname="dead" langid="chartext_dead" duration="-1">
		<type>other</type>
		<display>dead</display>
		<needcarry>true</needcarry>
		<cantact>true</cantact>
		<cantregen>true</cantregen>
	</effect>
	<effect intname="eff_hunger" langid="chartext_hunger" duration="12">
		<type>other</type>
		<display>sick</display>
		<mod key="KL">-2</mod>
		<mod key="KK">-2</mod>
		<mod key="GE">-2</mod>
		<mod key="zechen">-6</mod>
		<cantregen>true</cantregen>
	</effect>
	<effect intname="eff_thirst" langid="chartext_thirst" duration="12">
		<type>other</type>
		<display>sick</display>
		<mod key="KL">-2</mod>
		<mod key="KK">-2</mod>
		<mod key="GE">-2</mod>
		<mod key="zechen">-6</mod>
		<cantregen>true</cantregen>
	</effect>
	<effect intname="modifier_zechen" hidden="true" duration="4">
		<type>other</type>
		<mod key="zechen">-1</mod>
	</effect>
	<effect intname="boeserblick" langid="chartext_boeserblick" duration="4" battle="true">
		<type>possession</type>
		<display>negative</display>
		<mod key="MU">0</mod>
		<mod key="boeserblick">1</mod>
		<mod key="horriphobus">0</mod>
	</effect>
	<effect intname="grverwirrung" langid="chartext_grverwirrung" duration="999" battle="true">
		<type>possession</type>
		<display>negative</display>
		<mod key="KL">0</mod>
		<mod key="IN">0</mod>
		<mod key="MR">0</mod>
		<mod key="PA">0</mod>
		<mod key="INI">0</mod>
		<mod key="FK">0</mod>
	</effect>
	<effect intname="paralue" langid="chartext_paralue" duration="-1" battle="true">
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
		<mod key="RS">100</mod>
	</effect>
	<effect intname="blitzdichfind" langid="chartext_blitzdichfind" duration="1" battle="true">
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
	</effect>
	<effect intname="plumbumbarum" langid="chartext_plumbumbarum" duration="5" battle="true">
		<type>badspell</type>
		<display>negative</display>
		<mod key="AT">0</mod>
		<mod key="INI">0</mod>
	</effect>
	<effect intname="feuerbann" langid="chartext_feuerbann" duration="5" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="feuerbann">1</mod>
	</effect>
	<effect intname="somnigravis" langid="chartext_somnigravis" duration="7" battle="true">
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
		<mod key="somnigravis">1</mod>
	</effect>
	<!-- Destroy Enemy Weapon -->
	<effect intname="eisenrost" langid="chartext_eisenrost" duration="-1" battle="true" hidden="true">
		<type>badspell</type>
		<display>negative</display>
	</effect>
	<effect intname="falkenauge" langid="chartext_falkenauge" duration="3" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="schusswaffen">0</mod>
		<mod key="wurfwaffen">0</mod>
	</effect>
	<effect intname="zwingtanz" langid="chartext_zwingtanz" duration="3" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
		<mod key="oppAT">-12</mod>
		<mod key="oppFK">-15</mod>
	</effect>
	<effect intname="harmlosegestalt" langid="text_153_name" duration="-1" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="oppIgnoreTarget">7</mod>
	</effect>
	<effect intname="harmlosegestalt_oob" langid="text_153_name" duration="1">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="oppIgnoreTarget">7</mod>
	</effect>
	<effect intname="flimflam" langid="chartext_flimflam" duration="0" battle="false">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="magiclight">1</mod>
	</effect>
	<effect intname="staffmagicretry" hidden="true" duration="24">
		<type>other</type>
	</effect>
	<effect intname="attributo" langid="chartext_attributo" duration="1" battle="false">
		<type>goodspell</type>
		<display>positive</display>
	</effect>
	<effect intname="poison_expurgicum" duration="2" battle="true" followup="expurgicum_apply">
		<type>poison</type>
		<display>poison</display>
	</effect>
	<effect intname="poison_expurgicum_apply" duration="0" battle="true">
		<type>poison</type>
		<damage>4W6+1</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="poison_vomicum" duration="2" battle="true" followup="vomicum_apply">
		<type>poison</type>
		<display>poison</display>
	</effect>
	<effect intname="vomicum_apply" duration="0" battle="true">
		<type>poison</type>
		<damage>1W6+2</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="poison_kukris" langid="chartext_poisoned" duration="4" followup="kukris_apply" battle="true">
		<type>poison</type>
		<display>poison</display>
	</effect>
	<effect intname="kukris_apply" duration="0" battle="true">
		<type>poison</type>
		<damage>4W20+16</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="eff_addKK" langid="chartext_KKinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="KK">5</mod>
	</effect>
	<effect intname="eff_addCH" langid="chartext_CHinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="CH">5</mod>
	</effect>
	<effect intname="eff_addMU" langid="chartext_MUinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="MU">5</mod>
	</effect>
	<effect intname="eff_addKL" langid="chartext_KLinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="KL">5</mod>
	</effect>
	<effect intname="eff_addFF" langid="chartext_FFinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="FF">5</mod>
	</effect>
	<effect intname="eff_addGE" langid="chartext_GEinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="GE">5</mod>
	</effect>
	<effect intname="eff_addIN" langid="chartext_INinc" duration="10">
		<type>other</type>
		<display>positive</display>
		<mod key="IN">5</mod>
	</effect>
	<effect intname="eff_gulmondgood" langid="chartext_gulmondgood" duration="3" followup="eff_gulmondbad" unique="true">
		<type>other</type>
		<display>positive</display>
		<mod key="KK">2</mod>
	</effect>
	<effect intname="eff_gulmondbad" langid="chartext_gulmondbad" duration="3" >
		<type>poison</type>
		<display>negative</display>
		<mod key="KK">-2</mod>
	</effect>
	<effect intname="karnifilo" langid="text_162" duration="10" battle="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="GE">5</mod>
		<mod key="KK">5</mod>
		<mod key="AT">5</mod>
		<mod key="PA">-5</mod>
		<mod key="CH">-5</mod>
		<mod key="KL">-5</mod>
	</effect>
	<effect intname="penetrizzel" langid="text_149" duration="0" unique="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="penetrizzel">0</mod>
	</effect>
	<effect intname="adlerauge" langid="text_144" duration="1" unique="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="sinnensch">0</mod>
	</effect>
	<effect intname="ruhekoerper" langid="text_142" duration="24" unique="true">
		<type>goodspell</type>
		<display>positive</display>
		<mod key="sleepregenbonus">1</mod>
		<cantact>true</cantact>
	</effect>
	<effect intname="conjuredcreature_borrowedtime" duration="-1" unique="true" followup="conjuredcreature_die" hidden="true" battle="true">
		<type>other</type>
		<!-- disappear when dead -->
		<mod key="battledisappear">3</mod>
	</effect>
	<effect intname="conjuredcreature_die" duration="1" unique="true" hidden="true" battle="true">
		<type>other</type>
		<damage>999</damage>
		<mod key="battledisappear">3</mod>
	</effect>
	<effect intname="gorah_poison" duration="1" followup="gorah_poison" langid="gorah_poison">
		<type>poison</type>
		<display>poison</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
	</effect>
	<!-- duration 1 round means ini-effect *only* in next combat round, others in this and next -->
	<effect intname="fumble_stumble" langid="fighttxt_fumble_stumble" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-2</mod>
	</effect>
	<effect intname="fumble_weaponlost" langid="fighttxt_fumble_weaponlost" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-2</mod>
	</effect>
	<effect intname="fumble_weapondestroyed" langid="fighttxt_fumble_weapondestroyed" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-4</mod>
	</effect>
	<effect intname="fumble_selfhurt" langid="fighttxt_fumble_selfhurt" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-3</mod>
	</effect>
	<effect intname="fumble_selfhurthard" langid="fighttxt_fumble_selfhurt" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-4</mod>
	</effect>
	<effect intname="fumble_falldown" langid="fighttxt_fumble_fallen" duration="1" battle="true">
		<type>other</type>
		<display>negative</display>
		<mod key="ini">-99</mod>
		<!-- no parry while fallen -->
		<mod key="PA">99</mod>
	</effect>
	<effect intname="AP160KK" langid="chartext_verstoert" duration="60">
		<type>other</type>
		<display>negative</display>
		<mod key="KK">-1</mod>
		<mod key="MU">-1</mod>
		<mod key="GE">-1</mod>
		<mod key="IN">-1</mod>
	</effect>
	<effect intname="gulmondsaft" langid="chartext_gulmondgood" duration="4" unique="true" >
		<type>poison</type>
		<display>positive</display>
		<mod key="KK">2</mod>
	</effect>
	<effect intname="modifier_Tarnele" duration="3" langid="chartext_tarnele" hidden="true" >
		<type>other</type>
		<display>positive</display>
		<mod key="regeneratele">1</mod>
	</effect>
	<effect intname="eff_kroetenschemel" duration="3" langid="chartext_kroetenschemel" unique="true" followup="eff_kroeten1" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
		<mod key="IN">-1</mod>
	</effect>
	<effect intname="eff_kroeten1" duration="3" langid="chartext_kroetenschemel" followup="eff_kroeten2" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6-3</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
		<mod key="IN">-1</mod>
	</effect>
	<effect intname="eff_kroeten2" duration="3" langid="chartext_kroetenschemel" followup="eff_kroeten3" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
		<mod key="IN">-1</mod>
	</effect>
	<effect intname="eff_kroeten3" duration="3" langid="chartext_kroetenschemellight" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6-2</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="eff_alraune" duration="6" langid="chartext_alraune" unique="true" followup="eff_alraune1" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
		<mod key="GE">-1</mod>
	</effect>
	<effect intname="eff_alraune1" duration="3" langid="chartext_alraune" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6-3</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
		<mod key="GE">-1</mod>
	</effect>
	<effect intname="eff_atmon" duration="6" langid="chartext_atmon" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="eff_ilmenblatt" duration="5" langid="chartext_ilmenblatt" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<mod key="KL">-1</mod>
		<mod key="MU">-1</mod>
		<mod key="FF">-1</mod>
		<mod key="GE">-1</mod>
		<mod key="KK">-1</mod>
	</effect>
	<effect intname="eff_joruga" duration="5" langid="chartext_joruga" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
	</effect>
	<effect intname="eff_shurinknolle" duration="3" langid="chartext_shurinknolle" unique="true" followup="eff_shurinknolle1" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6+4</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
	</effect>
	<effect intname="eff_shurinknolle1" duration="5" langid="chartext_shurinknolle" unique="true" followup="eff_shurinknolle2" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6+4</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-1</mod>
	</effect>
	<effect intname="eff_shurinknolle2" duration="3" langid="chartext_shurinknolle" unique="true" followup="eff_shurinknolle3" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6+4</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-2</mod>
	</effect>
	<effect intname="eff_shurinknolle3" duration="5" langid="chartext_shurinknolle" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>1W6+4</damage>
		<damagetype>poison</damagetype>
		<mod key="KK">-2</mod>
	</effect>
	<effect intname="eff_einbeere" duration="1" langid="chartext_regeneration" unique="true" followup="eff_einbeere2" >
		<type>other</type>
		<display>positive</display>
		<mod key="cLE">-4</mod>
	</effect>
	<effect intname="eff_einbeere2" duration="1" langid="chartext_regeneration" unique="true" followup="eff_einbeere3" >
		<type>other</type>
		<display>positive</display>
		<mod key="cLE">-2</mod>
	</effect>
	<effect intname="eff_einbeere3" duration="1" langid="chartext_regeneration" unique="true" >
		<type>other</type>
		<display>positive</display>
		<mod key="cLE">-1</mod>
	</effect>
	<effect intname="eff_wirselkraut" duration="1" langid="chartext_regeneration" unique="true" followup="eff_wirselkraut2" >
		<type>goodspell</type>
		<display>positive</display>
		<mod key="cLE">-10</mod>
	</effect>
	<effect intname="eff_wirselkraut2" duration="1" langid="chartext_regeneration" unique="true" followup="eff_wirselkraut3" >
		<type>goodspell</type>
		<display>positive</display>
		<mod key="cLE">-7</mod>
	</effect>
	<effect intname="eff_wirselkraut3" duration="1" langid="chartext_regeneration" unique="true" followup="eff_wirselkraut4" >
		<type>goodspell</type>
		<display>positive</display>
		<mod key="cLE">-4</mod>
	</effect>
	<effect intname="eff_wirselkraut4" duration="1" langid="chartext_regeneration" unique="true" >
		<type>goodspell</type>
		<display>positive</display>
		<mod key="cLE">-2</mod>
	</effect>
	<effect intname="poison_kroeten" duration="3" battle="true" langid="chartext_poisoned" unique="true" followup="poison_kroeten1" >
		<type>poison</type>
		<display>negative</display>
	</effect>
	<effect intname="poison_kroeten1" duration="2" battle="true" langid="chartext_poisoned" unique="true" followup="poison_kroeten2"  >
		<type>poison</type>
		<display>negative</display>
		<damage>2W6+4</damage>
	</effect>
	<effect intname="poison_kroeten2" duration="2" battle="true" langid="chartext_poisoned" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>2W6+4</damage>
	</effect>
	<effect intname="poison_angst" duration="2" battle="true" langid="chartext_poisoned" unique="true" followup="poison_angst1">
		<type>poison</type>
		<display>negative</display>
	</effect>
	<effect intname="poison_angst1" duration="5" battle="true" >
		<type>poison</type>
		<display>negative</display>
		<mod key="horriphobus">10</mod>
	</effect>
	<effect intname="poison_arax" duration="2" battle="true" langid="chartext_poisoned" unique="true" followup="poison_arax1">
		<type>poison</type>
		<display>negative</display>
	</effect>
	<effect intname="poison_arax1" duration="5" battle="true" langid="chartext_poisoned" unique="true" followup="poison_arax2">
		<type>poison</type>
		<display>negative</display>
		<mod key="AT">-2</mod>
		<mod key="PA">-2</mod>
		<mod key="BP">-1</mod>
		<mod key="KK">-3</mod>
		<mod key="FK">-2</mod>
	</effect>
	<effect intname="poison_arax2" duration="5" battle="true" langid="chartext_poisoned" unique="true" followup="poison_arax3">
		<type>poison</type>
		<display>negative</display>
		<mod key="AT">-2</mod>
		<mod key="PA">-2</mod>
		<mod key="BP">-1</mod>
		<mod key="KK">-3</mod>
		<mod key="FK">-2</mod>
	</effect>
	<effect intname="poison_arax3" duration="5" battle="true" langid="chartext_poisoned" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<mod key="AT">-2</mod>
		<mod key="PA">-2</mod>
		<mod key="BP">-1</mod>
		<mod key="KK">-3</mod>
		<mod key="FK">-2</mod>
	</effect>
	<effect intname="poison_bannstaub" duration="5" battle="true" >
		<type>poison</type>
		<display>negative</display>
		<mod key="AE">-20</mod>
		<mod key="cAE">-20</mod>
	</effect>
	<effect intname="poison_shurin" duration="3" battle="true" langid="chartext_poisoned" unique="true" followup="poison_shurin1" >
		<type>poison</type>
		<display>negative</display>
	</effect>
	<effect intname="poison_shurin1" duration="3" battle="true" langid="chartext_poisoned" unique="true" followup="poison_shurin2"  >
		<type>poison</type>
		<display>negative</display>
		<damage>3W6+5</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="poison_shurin2" duration="3" battle="true" langid="chartext_poisoned" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>3W6+5</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="poison_schlaf" duration="1" battle="true" langid="chartext_poisoned" unique="true" followup="poison_schlaf1" >
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
		<mod key="somnigravis">1</mod>
	</effect>
	<effect intname="poison_schlaf1" duration="5" battle="true" >
		<type>badspell</type>
		<display>negative</display>
		<cantmove>true</cantmove>
		<cantact>true</cantact>
		<mod key="somnigravis">1</mod>
	</effect>
	<effect intname="poison_goldleim" duration="5" battle="true" >
		<type>poison</type>
		<display>negative</display>
		<mod key="RS">-1</mod>
	</effect>
	<effect intname="poison_lotus" duration="5" battle="true" langid="chartext_poisoned" unique="true" followup="poison_lotus1" >
		<type>poison</type>
		<display>negative</display>
	</effect>
	<effect intname="poison_lotus1" duration="3" battle="true" langid="chartext_poisoned" unique="true" followup="poison_lotus2" >
		<type>poison</type>
		<display>negative</display>
		<damage>5W6+10</damage>
		<damagetype>poison</damagetype>
	</effect>
	<effect intname="poison_lotus2" duration="3" battle="true" langid="chartext_poisoned" unique="true" >
		<type>poison</type>
		<display>negative</display>
		<damage>5W6+10</damage>
		<damagetype>poison</damagetype>
	</effect>
</effects>
