Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5700 Series (ID=0x68b8) Vendor: ATI VRAM: 1017 MB Begin MonoManager ReloadAssembly Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain - Completed reload, in 0.150 seconds desktop: 2048x1152 60Hz; virtual: 2048x1152 at 0,0 Initializing input. Input initialized. Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass STARTUP INTRO VERSION Version 1.30, 131008-1600 CE (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from startingLanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Localizing Logo, using de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless) Skipping to mainmenu (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 5.396040 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 1585. Total: 25.649496 ms (FindLiveObjects: 0.189431 ms CreateObjectMapping: 0.111104 ms MarkObjects: 1.640181 ms DeleteObjects: 22.727989 ms) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless) UnloadTime: 2.504757 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 6253. Total: 10.681401 ms (FindLiveObjects: 0.438885 ms CreateObjectMapping: 0.113659 ms MarkObjects: 5.142754 ms DeleteObjects: 4.012975 ms) STARTUP MCP VERSION Version 1.30, 131008-1600 CE (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless) Read 50 Skills and 59 Spells (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect poison_expurgicum_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect vomicum_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect gorah_poisonResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 95 effects (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 82 Monsters (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 285 items (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Item Load Failures with: dukaten geldsack (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 231 Dialog Partners and 2283 Dialog Texts (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 25 Quests (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 25 random requests and 45 random responses (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Landspeeds: LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667 LandSpeed(forest): 1: 1.25 2: 0.8333333 3: 0.4166667 LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25 LandSpeed(swamp): 1: 0.8333333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Alchemy Settings: Read Recipe expurgicum Read Recipe gegengift Read Recipe heiltrank Read Recipe heiltrank_big Read Recipe hylailerfeuer Read Recipe mu_elixier Read Recipe kk_elixier Read Recipe schlaftrunk Read Recipe vomicum Read Recipe wunderkur Read Recipe zaubertrank Read Recipe zaubertrank_big Read Recipe miasthmaticum (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Towns, nodelist len 52 Adding new Town ala, mintipid 5 Adding new Town angbodirtal, mintipid 8 Adding new Town aryn, mintipid 7 Adding new Town auplog, mintipid 5 Adding new Town bodon, mintipid 4 Adding new Town breida, mintipid 10 Adding new Town brendhil, mintipid 5 Adding new Town clanegh, mintipid 12 Adding new Town daspota, mintipid -1 Adding new Town efferdun, mintipid 14 Adding new Town einsiedl, mintipid -1 Adding new Town fangbodi, mintipid 4 Adding new Town felsteyn, mintipid 8 Adding new Town ftjoila, mintipid 4 Adding new Town groenvel, mintipid 5 Adding new Town guddasun, mintipid 6 Adding new Town hjalland, mintipid -1 Adding new Town hjalsing, mintipid 10 Adding new Town kord, mintipid 14 Adding new Town kravik, mintipid 4 Adding new Town liskor, mintipid 9 Adding new Town ljasdahl, mintipid 12 Adding new Town manrin, mintipid 14 Adding new Town merske, mintipid 6 Adding new Town nordvest, mintipid 6 Adding new Town oberorken, mintipid 20 Adding new Town orkanger, mintipid 9 Adding new Town orvil, mintipid 13 Adding new Town ottarje, mintipid 10 Adding new Town overthorn, mintipid 12 Adding new Town peilinen, mintipid 9 Adding new Town phexcaer, mintipid 26 Adding new Town prem, mintipid 24 Adding new Town rovamund, mintipid 12 Adding new Town rovik, mintipid 5 Adding new Town rukian, mintipid 6 Adding new Town runin, mintipid -1 Adding new Town runinsha, mintipid 6 Adding new Town rybon, mintipid 5 Adding new Town serske, mintipid -1 Adding new Town skelelle, mintipid 6 Adding new Town skjal, mintipid 11 Adding new Town thorwal, mintipid 56 Adding new Town thoss, mintipid 8 Adding new Town tjanset, mintipid 10 Adding new Town tjoila, mintipid 5 Adding new Town treban, mintipid 5 Adding new Town tyldon, mintipid 8 Adding new Town vaermhag, mintipid 9 Adding new Town varnheim, mintipid 13 Adding new Town vidsand, mintipid 12 Adding new Town vilnheim, mintipid 14 TownSettings: Loaded 52 Towninfos (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Global Settings loaded (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 121 GlobalFights (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 36 Wonders with the following effects: none resurrect modifyattribute addeffect removecurse modifyskill magicweapon feed modifyle addanalys heal healsickness repairweapon modifyskillrahja (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loaded 104 Travel Routes with 163 events (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Game Coroutine starting (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CharImgRepo True, maxframes 1000, Log: OK: Loaded file jaeger_01.jpg from internals OK: Loaded file jaegerin_01.jpg from internals OK: Loaded file krieger_01.jpg from internals OK: Loaded file krieger_02.jpg from internals OK: Loaded file krieger_03.jpg from internals OK: Loaded file krieger_04.jpg from internals OK: Loaded file krieger_05.jpg from internals OK: Loaded file krieger_06.jpg from internals OK: Loaded file krieger_07.jpg from internals OK: Loaded file kriegerin_01.jpg from internals OK: Loaded file kriegerin_02.jpg from internals OK: Loaded file kriegerin_03.jpg from internals OK: Loaded file kriegerin_04.jpg from internals OK: Loaded file streuner_01.jpg from internals OK: Loaded file streuner_02.jpg from internals OK: Loaded file streuner_03.jpg from internals OK: Loaded file streuner_04.jpg from internals OK: Loaded file streunerin_01.jpg from internals OK: Loaded file streunerin_02.jpg from internals OK: Loaded file streunerin_03.jpg from internals OK: Loaded file streunerin_04.jpg from internals OK: Loaded file streunerin_05.jpg from internals OK: Loaded file thorwaler_01.jpg from internals OK: Loaded file thorwaler_02.jpg from internals OK: Loaded file thorwaler_03.jpg from internals OK: Loaded file thorwalerin_01.jpg from internals OK: Loaded file zwerg_01.jpg from internals OK: Loaded file zwerg_02.jpg from internals OK: Loaded file zwerg_03.jpg from internals OK: Loaded file zwerg_04.jpg from internals ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/zwerg_05.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\zwerg_05.jpg". ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/zwerg_06.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\zwerg_06.jpg". OK: Loaded file zwergin_01.jpg from internals OK: Loaded file hexer_01.jpg from internals OK: Loaded file hexe_01.jpg from internals OK: Loaded file hexe_02.jpg from internals OK: Loaded file hexe_04.jpg from internals ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/hexe_03.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\hexe_03.jpg". OK: Loaded file druide_01.jpg from internals ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/druide_03.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\druide_03.jpg". OK: Loaded file druidin_01.jpg from internals OK: Loaded file magier_01.jpg from internals OK: Loaded file magier_02.jpg from internals OK: Loaded file magier_03.jpg from internals OK: Loaded file magier_04.jpg from internals OK: Loaded file magier_05.jpg from internals ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/magier_06.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\magier_06.jpg". OK: Loaded file magierin_01.jpg from internals OK: Loaded file magierin_02.jpg from internals OK: Loaded file magierin_03.jpg from internals OK: Loaded file magierin_04.jpg from internals OK: Loaded file magierin_05.jpg from internals OK: Loaded file elf_01.jpg from internals OK: Loaded file elf_02.jpg from internals OK: Loaded file elfe_01.jpg from internals OK: Loaded file elfe_02.jpg from internals OK: Loaded file elfe_03.jpg from internals OK: Loaded file elfe_04.jpg from internals OK: Loaded file elfe_05.jpg from internals ERROR: loading file C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/charimg/elfe_06.jpg: Could not find file "C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Data\charimg\elfe_06.jpg". OK: Loaded file user_Auelfe_04.jpg from userdir OK: Loaded file user_Druide_03.jpg from userdir OK: Loaded file user_Elfe_06.jpg from userdir OK: Loaded file user_Hexe_03.jpg from userdir OK: Loaded file user_Magier_06.jpg from userdir OK: Loaded file user_Zwerg_05.jpg from userdir OK: Loaded file user_Zwerg_06.jpg from userdir (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading LGC savefile C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading File C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass UnloadTime: 0.389505 ms Unloading 22 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 12738. Total: 26.971260 ms (FindLiveObjects: 1.304738 ms CreateObjectMapping: 0.260096 ms MarkObjects: 23.079182 ms DeleteObjects: 0.974828 ms) setting Lever 'stone_lever' Angle to 15, position 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_10 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_10 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_10 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_11 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_11 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_11 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_11 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_water ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Passing time, callback name (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Time Passed, calling OnTimePassed() (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing Questbook (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Questbook visible, closing (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_15 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_12 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_12 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_12 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_14 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) got a container: Character C (CraftyDDCharacter) returnaction is delete Destroying item Updating screen in 0.5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) got a container: Character E (CraftyDDCharacter) returnaction is delete Destroying item Updating screen in 0.5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found 1 viable containers (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) got a container: et_weapon (CraftyDDContainer) returnaction is movenormal Container found, parent this object to the container Moving item Updating screen in 0.5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_14 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found 1 viable containers (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) got a container: et_shield (CraftyDDContainer) returnaction is delete Destroying item Updating screen in 0.5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) got a container: Character D (CraftyDDCharacter) returnaction is noaction (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DDItem dropped container: CharacterScreen (UnityEngine.BoxCollider) (CharacterScreen), container container is null, itemdrop item: (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No valid container under the mouse -- revert the item's parent Moving item Updating screen in 0.5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_14 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13101a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13101a in Scene felsendungeon_1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Mandara on Position 0Adding Char Pirat on Position 1Adding Char Ardor on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (19.6, -17.2, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (6/9) to (4/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(6/6) / Dist5 / Targetid2: DSA.Model.BattleCharacter Top 2: Pos(7/6) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(9/7) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(4/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Cassim is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state none following path from (6/7) to (5/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state none following path from (5/5) to (4/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 49 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (9/6) to (7/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 36, original cost 6, effective cost 17, delta -11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Mandara on Position 0Adding Char Asgrimm on Position 1Adding Char Cassim on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (3/6) to (2/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 29, original cost 6, effective cost 9, delta -3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Daleone on Position 0Adding Char Ardor on Position 1Adding Char Rabagasch on Position 2Clearing 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13101a (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_trap3 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_13 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13104 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13104 in Scene felsendungeon_4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (8/8) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Mandara on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (13.3, -16.0, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (12.2, -18.0, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (12.9, -16.7, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (12.2, -18.0, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.04 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(5/4) / Dist4 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(4/4) / Dist5 / Targetid2: DSA.Model.BattleCharacter Top 3: Pos(4/2) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(4/1) / Dist6 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 48 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (6/5) to (8/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (5/3) to (6/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (6/5) to (6/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(6/5) / Dist3 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(4/1) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(2/1) / Dist7 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 47 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (7/5) to (10/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(4/4) / Dist5 / Targetid2: DSA.Model.BattleCharacter Top 2: Pos(4/1) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(2/1) / Dist7 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Cassim is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 46 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (10/7) to (10/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Asgrimm on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(4/4) / Dist5 / Targetid2: DSA.Model.BattleCharacter Top 2: Pos(4/1) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(2/1) / Dist7 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Cassim is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 45 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Cassim on Position 0Adding Char Rabagasch on Position 1Clearing 2Clearing 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13104 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_16 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_16 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13105 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13105 in Scene felsendungeon_1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (8/8) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (7.9, -16.2, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (9.3, -15.6, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (8.1, -16.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (9.0, -15.6, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (9.1, -16.2, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (7.7, -16.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(3/4) / Dist4 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(3/2) / Dist4 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(4/2) / Dist4 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(2/5) / Dist5 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 26, original cost 6, effective cost 13, delta -7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state current following path from (1/6) to (1/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Daleone, cAE current 40, original cost 6, effective cost 15, delta -9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (4/4) to (6/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (5/3) to (6/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (7/4) to (7/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/4) / Dist2 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(3/2) / Dist4 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(2/3) / Dist5 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (7/5) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Daleone on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13105 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Daleone, cAE current 28, original cost 5, effective cost 10, delta -5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_13 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_13 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_13 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 14, original cost 8, effective cost 8, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 30, original cost 4, effective cost 4, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpRabagasch: Removing nonbattle effect penetrizzel, started at 235.8391, duration 0.02083333, current time 235.8599, so 235.8599 < 235.8599 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Rabagasch: Removing durable effect penetrizzel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_11 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13106 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13106 in Scene felsendungeon_4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Asgrimm on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (4.6, -17.7, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (5.7, -15.9, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(8/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(8/6) / Dist7 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(8/7) / Dist7 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(10/6) / Dist9 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 44 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (9/9) to (6/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state none following path from (6/6) to (6/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 16, original cost 6, effective cost 14, delta -8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (9/6) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (6/5) to (6/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Pirat on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(6/6) / Dist5 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(6/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(10/6) / Dist9 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (7/7) to (3/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(6/5) / Dist4 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 43 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 12, original cost 6, effective cost 6, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (5/5) to (3/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state none following path from (3/2) to (3/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (5/5) to (2/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (1/5) to (1/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(3/2) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(1/5) / Dist4 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 4: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 42 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 8, original cost 6, effective cost 6, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (3/1) to (3/1), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (1/4) to (1/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(3/1) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(8/6) / Dist7 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(10/6) / Dist9 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 41 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (2/1) to (4/0), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Daleone on Position 1Adding Char Mandara on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 40 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Cassim on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Mandara on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/7) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist8 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 39 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Cassim on Position 1Adding Char Asgrimm on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping because of low cLE: 6 <= 7 Calculating cost to destination (0/6) cost is 9 Calculating cost to destination (0/7) cost is 10 Calculating cost to destination (0/8) cost is 11 Calculating cost to destination (11/5) cost is 11 Calculating cost to destination (11/4) cost is 10 Calculating cost to destination (11/3) cost is 9 Escaping towards (11/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Pirat in state current following path from (5/1) to (10/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed Too few BP to do anything useful, waiting for next turn --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 0, original cost 6, effective cost 10, delta -4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Asgrimm on Position 0Adding Char Ardor on Position 1Adding Char Mandara on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13106 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_8 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_8 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_8 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 26, original cost 4, effective cost 4, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_8 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13107 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13107 in Scene felsendungeon_2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (7/4) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/8) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(2/8) / Dist5 / Targetid2: DSA.Model.BattleCharacter Top 3: Pos(5/9) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(6/11) / Dist8 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (6/10) to (6/10), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 19, original cost 6, effective cost 7, delta -1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell zwingtanz doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Asgrimm, cAE current 42, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13107 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick gamestart_fanfaren_rm from List levelup, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_7 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_7 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_7 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd5b ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_4 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13108 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13108 in Scene felsendungeon_2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (7/4) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Thorwaler(battle/viking_male): zweihaender count is zero, falling back to schwerter found dispclass schwerter (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Thorwaler on Position 0Adding Char Asgrimm on Position 1Adding Char Mandara on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Thorwaler(battle/viking_male) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Thorwaler in state current following path from (7/3) to (6/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Thorwaler Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (5/10) cost is 10 Calculating cost to destination (7/10) cost is 8 Calculating cost to destination (6/11) cost is 10 Calculating cost to destination (4/11) cost is 12 Calculating cost to destination (5/12) cost is 12 Calculating cost to destination (4/13) cost is 14 Calculating cost to destination (1/12) cost is 16 Calculating cost to destination (2/11) cost is 14 Calculating cost to destination (2/13) cost is 16 Calculating cost to destination (5/9) cost is 9 Calculating cost to destination (6/8) cost is 7 Calculating cost to destination (7/9) cost is 7 Calculating cost to destination (2/8) cost is 11 Calculating cost to destination (3/7) cost is 9 Calculating cost to destination (4/8) cost is 9 Calculating cost to destination (3/9) cost is 11 Calculating cost to destination (3/11) cost is 13 Calculating cost to destination (3/13) cost is 15 found 18 valid attack positions, closest at (6/8) (dist: 7), moving --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Thorwaler Grounded check passed Too few BP to do anything useful, waiting for next turn --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Thorwaler from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state current following path from (3/11) to (3/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 38 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 21, original cost 6, effective cost 11, delta -5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (7/9) to (7/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Thorwaler on Position 0Adding Char Cassim on Position 1Adding Char Asgrimm on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Thorwaler Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Rabagasch is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Thorwaler => Rabagasch (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Thorwaler from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 37 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Thorwaler on Position 0Adding Char Mandara on Position 1Adding Char Cassim on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Thorwaler Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Rabagasch is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Thorwaler => Rabagasch (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Thorwaler from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 36 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Thorwaler on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Thorwaler Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Rabagasch is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Thorwaler => Rabagasch (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Thorwaler from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 35 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Thorwaler (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Rabagasch on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13108 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_3 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_3 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_3 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_3 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpMandara: Removing nonbattle effect adlerauge, started at 235.8576, duration 0.04166667, current time 235.8993, so 235.8993 < 235.8993 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Mandara: Removing durable effect adlerauge (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd5b ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd5a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13114a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13114a in Scene felsendungeon_5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (5/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (5/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (5/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Asgrimm on Position 2Adding Char Pirat on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (27.8, -11.5, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(8/6) / Dist2 / Targetid1: DSA.Model.BattleCharacter Top 2: Pos(7/7) / Dist3 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/7) / Dist6 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state none following path from (7/6) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/5) / Dist2 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(7/8) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(9/8) / Dist4 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 3, original cost 6, effective cost 16, delta -10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Daleone, cAE current 10, original cost 6, effective cost 18, delta -12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 2, original cost 6, effective cost 21, delta -15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Failed to find a path to (11/4), returning false (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (11/9) to (11/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (9/7) to (8/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Pirat on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(8/4) / Dist3 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS trying to Approach for LOS-Attack, origin (7/4) Maximum Distance for approach is 5 Checking position (8/3) viable, distance 2, count 0 Checking position (7/3) viable, distance 1, count 0 Checking position (6/3) viable, distance 2, count 3 Checking position (6/4) viable, distance 1, count 1 Checking position (6/5) viable, distance 2, count 2 Checking position (8/2) viable, distance 3, count 2 Checking position (7/2) viable, distance 2, count 1 Checking position (6/2) viable, distance 3, count 2 Checking position (5/2) viable, distance 4, count 3 Checking position (5/3) viable, distance 3, count 1 Checking position (5/5) viable, distance 3, count 4 Checking position (6/6) viable, distance 3, count 3 Checking position (7/6) viable, distance 4, count 2 Checking position (5/6) viable, distance 4, count 4 Checking position (8/1) viable, distance 4, count 2 Checking position (7/1) viable, distance 3, count 1 Checking position (5/1) viable, distance 5, count 3 Checking position (4/1) viable, distance 6, count 2 Checking position (4/2) viable, distance 5, count 2 Checking position (4/3) viable, distance 4, count 0 Checking position (4/4) viable, distance 5, count 2 Checking position (4/5) viable, distance 4, count 4 Checking position (4/6) viable, distance 5, count 4 Checking position (6/7) viable, distance 4, count 3 Checking position (7/7) viable, distance 5, count 4 Checking position (8/7) viable, distance 6, count 2 Checking position (8/0) viable, distance 5, count 1 Checking position (7/0) viable, distance 4, count 1 Checking position (6/0) viable, distance 5, count 0 Checking position (5/0) viable, distance 6, count 1 Checking position (4/0) viable, distance 7, count 2 Checking position (3/0) viable, distance 8, count 2 Checking position (3/1) viable, distance 7, count 3 Checking position (3/2) viable, distance 6, count 2 Checking position (3/3) viable, distance 5, count 2 Checking position (3/4) viable, distance 6, count 3 Checking position (3/5) viable, distance 5, count 4 Checking position (3/6) viable, distance 6, count 3 Checking position (6/8) viable, distance 5, count 3 Checking position (8/8) viable, distance 7, count 4 Checking position (9/8) viable, distance 8, count 4 Checking position (9/7) viable, distance 7, count 4 Checking position (9/6) viable, distance 8, count 4 Checking position (2/0) viable, distance 9, count 4 Checking position (2/1) viable, distance 8, count 3 Checking position (2/2) viable, distance 7, count 2 Checking position (2/3) viable, distance 6, count 2 Checking position (2/4) viable, distance 7, count 4 Checking position (2/5) viable, distance 6, count 3 Checking position (2/6) viable, distance 7, count 2 found 46 viable fields Top 1: Pos(5/5) / Dist 3 / Targets 4 Top 2: Pos(5/6) / Dist 4 / Targets 4 Top 3: Pos(4/5) / Dist 4 / Targets 4 Top 4: Pos(3/5) / Dist 5 / Targets 4 Top 5: Pos(4/6) / Dist 5 / Targets 4 Top 6: Pos(7/7) / Dist 5 / Targets 4 Top 7: Pos(6/3) / Dist 2 / Targets 3 Top 8: Pos(6/6) / Dist 3 / Targets 3 Top 9: Pos(6/7) / Dist 4 / Targets 3 Top 10: Pos(5/2) / Dist 4 / Targets 3 found at least one field to move to (5/5), do it (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Pirat in state current following path from (6/4) to (5/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 5 Enemies with line of sight Top 1: Pos(7/5) / Dist2 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(7/8) / Dist3 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(8/4) / Dist3 / Targetid3: DSA.Model.BattleCharacter Top 4: Pos(8/6) / Dist3 / Targetid1: DSA.Model.BattleCharacter Top 5: Pos(10/9) / Dist5 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/5) / Dist2 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(8/4) / Dist3 / Targetid3: DSA.Model.BattleCharacter Top 3: Pos(10/9) / Dist5 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (7/6) to (5/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state none following path from (8/3) to (7/1), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 34 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state none following path from (6/5) to (6/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (10/5) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (7/4) to (7/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Pirat on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(7/4) / Dist2 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(7/1) / Dist3 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/4) / Dist3 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(6/5) / Dist4 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(7/8) / Dist7 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(7/8) / Dist3 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(10/9) / Dist5 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Daleone is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 33 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Mandara => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell boeserblick doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Asgrimm, cAE current 35, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (6/4) to (6/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(6/4) / Dist3 / Targetid0: DSA.Model.BattleCharacter Top 2: Pos(10/9) / Dist8 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Rabagasch is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/1) / Dist3 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (4/5) to (4/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state none following path from (8/8) to (8/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 32 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping because of horriphobus Calculating cost to destination (0/3) cost is 7 Calculating cost to destination (0/4) cost is 6 Calculating cost to destination (0/5) cost is 5 Calculating cost to destination (14/5) cost is 11 Calculating cost to destination (14/4) cost is 12 Calculating cost to destination (14/3) cost is 13 Escaping right away at (0/5) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Pirat in state current following path from (4/5) to (0/5), escaping: True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state none following path from (5/5) to (5/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Can not play a disabled audio source (Filename: Line: 1469) Coroutine couldn't be started because the the game object 'NPC Pirat(battle/pirate)' is inactive! (Filename: Line: 824) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/4) / Dist3 / Targetid1: DSA.Model.BattleCharacter Top 2: Pos(6/4) / Dist3 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/8) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(10/9) / Dist8 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/1) / Dist3 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(8/8) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(10/9) / Dist5 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Mandara => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell boeserblick doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Asgrimm, cAE current 28, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 31 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (6/3) to (6/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(4/4) / Dist3 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state none following path from (8/7) to (9/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping because of horriphobus Calculating cost to destination (0/3) cost is 6 Calculating cost to destination (0/4) cost is 7 Calculating cost to destination (0/5) cost is 8 Calculating cost to destination (14/5) cost is 12 Calculating cost to destination (14/4) cost is 13 Calculating cost to destination (14/3) cost is 14 Escaping right away at (0/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Pirat in state current following path from (4/3) to (0/3), escaping: True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Daleone on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Can not play a disabled audio source (Filename: Line: 1469) Coroutine couldn't be started because the the game object 'NPC Pirat(battle/pirate)' is inactive! (Filename: Line: 824) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(4/4) / Dist3 / Targetid1: DSA.Model.BattleCharacter Top 2: Pos(9/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 30 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpPirat: Removing battle effect boeserblick, started in battleround 3, duration 4, current round 8, so 7 < 8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Pirat: Removing durable effect boeserblick (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(4/4) / Dist3 / Targetid1: DSA.Model.BattleCharacter Top 2: Pos(9/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (4/3) to (5/1), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 29 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Asgrimm on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Asgrimm on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13114a (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_4 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_4 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_4 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpDaleone: Removing nonbattle effect eff_gulmondgood, started at 235.8001, duration 0.125, current time 235.9251, so 235.9251 < 235.9251 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Daleone: Adding followup-Effect for eff_gulmondgood: eff_gulmondbad (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_3 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13116 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13116 in Scene felsendungeon_5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (9/8) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Daleone on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (15.9, -11.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (19.8, -10.7, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (17.4, -11.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (18.2, -11.9, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 5 Enemies with line of sight Top 1: Pos(5/5) / Dist5 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(3/4) / Dist6 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(4/2) / Dist8 / Targetid2: DSA.Model.BattleCharacter Top 4: Pos(7/1) / Dist9 / Targetid5: DSA.Model.BattleCharacter Top 5: Pos(5/1) / Dist9 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (4/5) to (5/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state none following path from (4/3) to (7/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (6/6) to (6/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (5/2) to (6/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (6/5) to (6/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(6/9) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/6) / Dist4 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(6/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(7/3) / Dist7 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (6/7) to (7/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (8/8) to (8/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (7/10) to (7/10), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state current following path from (7/4) to (6/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (7/6) to (8/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (9/7) to (9/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Cassim on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(8/8) / Dist2 / Targetid1: DSA.Model.BattleCharacter Top 2: Pos(6/7) / Dist3 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(9/7) / Dist3 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(4/2) / Dist8 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Mandara is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (8/9) to (8/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Mandara => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 28 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (9/8) to (9/10), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Mandara on Position 0Adding Char Pirat on Position 1Adding Char Asgrimm on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Mandara => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(6/7) / Dist3 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Daleone is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Daleone on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Daleone on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Cassim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13116 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_1 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_2 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_2 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_2 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_doship ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene rest_dungeon (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene rest_dungeon (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No UICamera found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering Camp with onenterscript function OnGuard(){} function OnSleep(){} function OnLeave(){} (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering Camp with onenterscript function OnGuard(){} function OnSleep(){} function OnLeave(){} (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/camp.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpDaleone: Removing nonbattle effect eff_gulmondbad, started at 235.9251, duration 0.125, current time 236.0567, so 236.0501 < 236.0567 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Daleone: Removing durable effect eff_gulmondbad (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpMandara: Removing nonbattle effect healattempt, started at 235.8237, duration 0.3333333, current time 236.1615, so 236.157 < 236.1615 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Mandara: Removing durable effect healattempt (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unsent Trigger 0_doship: lasttrigger 0_doship, containskey True, state active (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_2 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_14 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_lever ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting Lever 'stone_lever' Angle to 40, position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_9 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_9 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_9 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_swafnir ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Item Clicked, item is [Item Netz (ID 97), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Window ChooseItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd9a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd9b ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_trap2 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_7 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_6 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_6 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_6 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_6 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestClicked( 0_5 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc chestOpened( 0_5 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Call to chestOpened( 0_5 ) Invalid Operation: System.InvalidOperationException: 'chestOpened' is not a function. at Jurassic.ScriptEngine.CallGlobalFunction (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at Jurassic.ScriptEngine.CallGlobalFunction[Boolean] (System.String functionName, System.Object[] argumentValues) [0x00000] in :0 at LocationView.enginereturn[Boolean] (System.String funcname, System.Object[] param) [0x00000] in :0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd9b ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd9a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_lever ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting Lever 'stone_lever' Angle to 40, position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_lever ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting Lever 'stone_lever' Angle to 40, position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13110 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13110 in Scene felsendungeon_2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (4/10) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (4/10) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (4/10) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): wurfwaffen count is zero, falling back to schusswaffen found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Pirat on Position 2Adding Char Pirat on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 5 Enemies with line of sight Top 1: Pos(5/5) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(8/5) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(6/5) / Dist5 / Targetid3: DSA.Model.BattleCharacter Top 4: Pos(9/3) / Dist7 / Targetid0: DSA.Model.BattleCharacter Top 5: Pos(5/3) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Daleone is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state current following path from (8/4) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(5/5) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(8/5) / Dist6 / Targetid5: DSA.Model.BattleCharacter Top 3: Pos(7/5) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(6/5) / Dist6 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Daleone is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 5 Enemies with line of sight Top 1: Pos(6/5) / Dist4 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(8/5) / Dist6 / Targetid5: DSA.Model.BattleCharacter Top 5: Pos(9/6) / Dist7 / Targetid1: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 6, original cost 6, effective cost 6, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (6/6) to (5/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state none following path from (8/6) to (7/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 27 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Pirat on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(5/9) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(7/9) / Dist3 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(5/5) / Dist6 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 6 Enemies with line of sight Top 1: Pos(5/9) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(7/9) / Dist4 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(5/5) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 5: Pos(8/5) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 6: Pos(5/3) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 0, original cost 6, effective cost 10, delta -4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(5/9) / Dist3 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(8/5) / Dist6 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell ignifaxius needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Cassim, cAE current 2, original cost 6, effective cost 6, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state current following path from (7/6) to (7/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 26 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (4/10) to (4/10), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Rabagasch in state current following path from (6/10) to (5/11), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Pirat on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/10) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(7/6) / Dist4 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Top 4: Pos(5/3) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell zwingtanz doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Asgrimm, cAE current 27, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 25 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Pirat on Position 1Adding Char Mandara on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/10) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 24 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Pirat on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/10) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 23 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Pirat on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/10) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 7, original cost 6, effective cost 13, delta -7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 22 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Pirat on Position 2Adding Char Asgrimm on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/10) / Dist2 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(5/5) / Dist4 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(7/5) / Dist5 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell fulminictus doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Mandara, cAE current 0, original cost 6, effective cost 7, delta -1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Pirat canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Daleone on Position 2Adding Char Ardor on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing throwing as means of attack trying to find target in LOS Found 1 Enemies with line of sight Top 1: Pos(7/6) / Dist5 / Targetid5: DSA.Model.BattleCharacter Found at least one Target Asgrimm is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Ardor => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Durableeffect dying activateInterval diefurther every 0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Mandara on Position 0Adding Char Asgrimm on Position 1Adding Char Rabagasch on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Mandara on Position 0Adding Char Asgrimm on Position 1Adding Char Rabagasch on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13110 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc doorClicked( 0_10 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_trap1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_f13111.1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle f13111.1 in Scene felsendungeon_1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Rabagasch: [BCAData: MT4 / WT-1 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_04, dwarf_shoulder pad_01] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass aexte (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Rabagasch: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Mandara: [BCAData: MT1 / WT-1 / elf_female_02, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Cassim: [BCAData: MT6 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hair_02, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Cassim: found dispclass zauberstaebe (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Ardor: [BCAData: MT2 / WT-1 / barbarian_hair_01, barbarian_arm plate_02_L, barbarian_arm plate_02_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Daleone: [BCAData: MT0 / WT-1 / elf_female_02, elf_hair_02, elf_boot, elf_quiver, elf_armplate] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Asgrimm: [BCAData: MT1 / WT-1 / Wizards_skn, Wizards_head_01, Wizards_hood, Wizards_skn_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Asgrimm: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Pirat(battle/pirate): (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Asgrimm on Position 1Adding Char Cassim on Position 2Adding Char Mandara on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Rabagasch GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Mandara GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Cassim GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Ardor GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Daleone GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Asgrimm GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (-1.7, 98.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Pirat(battle/pirate) GameCam Main Camera UICam Water4Example (Simple)ReflectionDungeonCam Initial pos: (41.3, -14.2, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Pirat in state current following path from (4/2) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (6/6) cost is 7 Calculating cost to destination (7/5) cost is 7 Calculating cost to destination (7/7) cost is 9 Calculating cost to destination (8/7) cost is 10 Calculating cost to destination (10/7) cost is 12 Calculating cost to destination (9/8) cost is 12 Calculating cost to destination (8/9) cost is 12 Calculating cost to destination (9/8) cost is 12 Calculating cost to destination (10/9) cost is 16 Calculating cost to destination (9/10) cost is 14 Calculating cost to destination (8/5) cost is 8 Calculating cost to destination (8/7) cost is 10 Calculating cost to destination (9/8) cost is 12 Calculating cost to destination (10/7) cost is 12 Calculating cost to destination (11/8) cost is 14 Calculating cost to destination (10/9) cost is 16 Calculating cost to destination (9/5) cost is 9 Calculating cost to destination (10/6) cost is 11 found 18 valid attack positions, closest at (7/5) (dist: 7), moving --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed Too few BP to do anything useful, waiting for next turn --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Asgrimm in state current following path from (9/5) to (9/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Cassim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Cassim from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Mandara in state none following path from (8/7) to (6/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Rabagasch canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Rabagasch => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Rabagasch from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Daleone in state none following path from (10/7) to (10/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 21 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Daleone from queue Checking Ardor canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Ardor in state current following path from (8/5) to (7/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Ardor from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Pirat on Position 0Adding Char Mandara on Position 1Adding Char Asgrimm on Position 2Adding Char Daleone on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Pirat Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Rabagasch is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Pirat => Rabagasch (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Pirat from queue Checking Mandara canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Mandara => Pirat (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Mandara from queue Checking Asgrimm canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell zwingtanz doesn't need settings, 0 - 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Asgrimm, cAE current 20, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit suffer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Asgrimm from queue Checking Daleone canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle f13111.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_swafnir ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Error Applying spawnitem effect: No more Space in the inventory of the character (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Error Applying spawnitem effect: No more Space in the inventory of the character (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Daleone, cAE current 18, original cost 7, effective cost 7, delta 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_lever ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting Lever 'stone_lever' Angle to 65, position 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_lever ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) setting Lever 'stone_lever' Angle to 65, position 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12a ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 0_sd12b ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 23.078331 ms Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 4312 unused Assets to reduce memory usage. Loaded Objects now: 13708. Total: 115.159225 ms (FindLiveObjects: 3.228429 ms CreateObjectMapping: 1.124671 ms MarkObjects: 43.656162 ms DeleteObjects: 65.777542 ms) TimeController STOP SetMapView (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Travelling on Route brendhil-manrin, distance 32, expected speed 0.9166667 MpH (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO beginJourney (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick reise_02_rm from List map, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Doing Random Check (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: No Random encounter (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, event, perc 29.95175, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) HandleEvent Type:event Hint: Route: brendhil-manrin Script:startDialogue("reise_dungeon_PirateCave"); (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing reise_dungeon_PirateCave_hl [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing reise_dungeon_PirateCave_hl [5] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog reise_dungeon_PirateCave_hl[5] dlgResponse 1 = 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpRabagasch: Removing nonbattle effect attributo, started at 236.6919, duration 0.04166667, current time 236.7339, so 236.7336 < 236.7339 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Rabagasch: Removing durable effect attributo (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Doing Random Check (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: No Random encounter (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, camp_suggest, perc 13.55522, cspeed 0.4583333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, arrival, perc -0.04612803, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 0.767092 ms Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 20994. Total: 42.279480 ms (FindLiveObjects: 2.412382 ms CreateObjectMapping: 0.436331 ms MarkObjects: 34.971668 ms DeleteObjects: 3.150102 ms) Updating Mapicons for town brendhil (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Updating Mapicons for town brendhil (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/Ja ja.... weiter.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 20.189602 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1186 unused Assets to reduce memory usage. Loaded Objects now: 2208. Total: 46.687923 ms (FindLiveObjects: 0.145160 ms CreateObjectMapping: 0.325226 ms MarkObjects: 22.693933 ms DeleteObjects: 22.595173 ms) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)