Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Intel(R) HD Graphics 4000 (ID=0x166) Vendor: Intel VRAM: 128 MB Begin MonoManager ReloadAssembly Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless) Loading C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain - Completed reload, in 0.086 seconds desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initializing input. XInput1_3.dll not found. Input initialized. Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass STARTUP INTRO VERSION Version 1.30, 131008-1600 CE (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/.\libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/libC:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from startingLanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Localizing Logo, using de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless) Skipping to mainmenu (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 2.711071 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 1592. Total: 12.771797 ms (FindLiveObjects: 0.089211 ms CreateObjectMapping: 0.118816 ms MarkObjects: 0.830531 ms DeleteObjects: 11.155339 ms) Loading Loca C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless) UnloadTime: 1.810670 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 6253. Total: 6.884257 ms (FindLiveObjects: 0.270001 ms CreateObjectMapping: 0.072237 ms MarkObjects: 3.414497 ms DeleteObjects: 2.521596 ms) STARTUP MCP VERSION Version 1.30, 131008-1600 CE (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/spiele/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\spiele\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless) Read 50 Skills and 59 Spells (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect poison_expurgicum_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect vomicum_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect gorah_poisonResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 95 effects (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 82 Monsters (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 285 items (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Item Load Failures with: dukaten geldsack (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 231 Dialog Partners and 2283 Dialog Texts (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 25 Quests (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 25 random requests and 45 random responses (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Landspeeds: LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667 LandSpeed(forest): 1: 1.25 2: 0.8333333 3: 0.4166667 LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25 LandSpeed(swamp): 1: 0.8333333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Alchemy Settings: Read Recipe expurgicum Read Recipe gegengift Read Recipe heiltrank Read Recipe heiltrank_big Read Recipe hylailerfeuer Read Recipe mu_elixier Read Recipe kk_elixier Read Recipe schlaftrunk Read Recipe vomicum Read Recipe wunderkur Read Recipe zaubertrank Read Recipe zaubertrank_big Read Recipe miasthmaticum (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Towns, nodelist len 52 Adding new Town ala, mintipid 5 Adding new Town angbodirtal, mintipid 8 Adding new Town aryn, mintipid 7 Adding new Town auplog, mintipid 5 Adding new Town bodon, mintipid 4 Adding new Town breida, mintipid 10 Adding new Town brendhil, mintipid 5 Adding new Town clanegh, mintipid 12 Adding new Town daspota, mintipid -1 Adding new Town efferdun, mintipid 14 Adding new Town einsiedl, mintipid -1 Adding new Town fangbodi, mintipid 4 Adding new Town felsteyn, mintipid 8 Adding new Town ftjoila, mintipid 4 Adding new Town groenvel, mintipid 5 Adding new Town guddasun, mintipid 6 Adding new Town hjalland, mintipid -1 Adding new Town hjalsing, mintipid 10 Adding new Town kord, mintipid 14 Adding new Town kravik, mintipid 4 Adding new Town liskor, mintipid 9 Adding new Town ljasdahl, mintipid 12 Adding new Town manrin, mintipid 14 Adding new Town merske, mintipid 6 Adding new Town nordvest, mintipid 6 Adding new Town oberorken, mintipid 20 Adding new Town orkanger, mintipid 9 Adding new Town orvil, mintipid 13 Adding new Town ottarje, mintipid 10 Adding new Town overthorn, mintipid 12 Adding new Town peilinen, mintipid 9 Adding new Town phexcaer, mintipid 26 Adding new Town prem, mintipid 24 Adding new Town rovamund, mintipid 12 Adding new Town rovik, mintipid 5 Adding new Town rukian, mintipid 6 Adding new Town runin, mintipid -1 Adding new Town runinsha, mintipid 6 Adding new Town rybon, mintipid 5 Adding new Town serske, mintipid -1 Adding new Town skelelle, mintipid 6 Adding new Town skjal, mintipid 11 Adding new Town thorwal, mintipid 56 Adding new Town thoss, mintipid 8 Adding new Town tjanset, mintipid 10 Adding new Town tjoila, mintipid 5 Adding new Town treban, mintipid 5 Adding new Town tyldon, mintipid 8 Adding new Town vaermhag, mintipid 9 Adding new Town varnheim, mintipid 13 Adding new Town vidsand, mintipid 12 Adding new Town vilnheim, mintipid 14 TownSettings: Loaded 52 Towninfos (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Global Settings loaded (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 121 GlobalFights (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 36 Wonders with the following effects: none resurrect modifyattribute addeffect removecurse modifyskill magicweapon feed modifyle addanalys heal healsickness repairweapon modifyskillrahja (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loaded 104 Travel Routes with 163 events (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Game Coroutine starting (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CharImgRepo True, maxframes 1000, Log: OK: Loaded file jaeger_01.jpg from internals OK: Loaded file jaegerin_01.jpg from internals OK: Loaded file krieger_01.jpg from internals OK: Loaded file krieger_02.jpg from internals OK: Loaded file krieger_03.jpg from internals OK: Loaded file krieger_04.jpg from internals OK: Loaded file krieger_05.jpg from internals OK: Loaded file krieger_06.jpg from internals OK: Loaded file krieger_07.jpg from internals OK: Loaded file kriegerin_01.jpg from internals OK: Loaded file kriegerin_02.jpg from internals OK: Loaded file kriegerin_03.jpg from internals OK: Loaded file kriegerin_04.jpg from internals OK: Loaded file streuner_01.jpg from internals OK: Loaded file streuner_02.jpg from internals OK: Loaded file streuner_03.jpg from internals OK: Loaded file streuner_04.jpg from internals OK: Loaded file streunerin_01.jpg from internals OK: Loaded file streunerin_02.jpg from internals OK: Loaded file streunerin_03.jpg from internals OK: Loaded file streunerin_04.jpg from internals OK: Loaded file streunerin_05.jpg from internals OK: Loaded file thorwaler_01.jpg from internals OK: Loaded file thorwaler_02.jpg from internals OK: Loaded file thorwaler_03.jpg from internals OK: Loaded file thorwalerin_01.jpg from internals OK: Loaded file zwerg_01.jpg from internals OK: Loaded file zwerg_02.jpg from internals OK: Loaded file zwerg_03.jpg from internals OK: Loaded file zwerg_04.jpg from internals OK: Loaded file zwergin_01.jpg from internals OK: Loaded file hexer_01.jpg from internals OK: Loaded file hexe_01.jpg from internals OK: Loaded file hexe_02.jpg from internals OK: Loaded file hexe_04.jpg from internals OK: Loaded file druide_01.jpg from internals OK: Loaded file druidin_01.jpg from internals OK: Loaded file magier_01.jpg from internals OK: Loaded file magier_02.jpg from internals OK: Loaded file magier_03.jpg from internals OK: Loaded file magier_04.jpg from internals OK: Loaded file magier_05.jpg from internals OK: Loaded file magierin_01.jpg from internals OK: Loaded file magierin_02.jpg from internals OK: Loaded file magierin_03.jpg from internals OK: Loaded file magierin_04.jpg from internals OK: Loaded file magierin_05.jpg from internals OK: Loaded file elf_01.jpg from internals OK: Loaded file elf_02.jpg from internals OK: Loaded file elfe_01.jpg from internals OK: Loaded file elfe_02.jpg from internals OK: Loaded file elfe_03.jpg from internals OK: Loaded file elfe_04.jpg from internals OK: Loaded file elfe_05.jpg from internals (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading LGC savefile C:\Users\Ich\Documents/BladeofDestiny/save/Gurthags Haus.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading File C:\Users\Ich\Documents/BladeofDestiny/save/Gurthags Haus.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass UnloadTime: 0.761057 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 96820. Total: 34.108654 ms (FindLiveObjects: 4.552531 ms CreateObjectMapping: 0.441713 ms MarkObjects: 27.564661 ms DeleteObjects: 0.557372 ms) Updating Mapicons for town thorwal (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Updating Mapicons for town thorwal (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_ottaw_hl [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_ottaw_hl [2] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_ottaw_hl[2] dlgResponse 1 = 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_ottaw_hl [4] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_ottaw_hl[4] dlgResponse 0 = 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No UICamera found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No Room rented (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 -1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 3 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene rest_room3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene rest_room3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No UICamera found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering Camp with onenterscript function OnGuard(){} function OnSleep(){} function OnLeave(){} (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering Camp with onenterscript function OnGuard(){} function OnSleep(){} function OnLeave(){} (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Ich\Documents/BladeofDestiny/save/camp.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpFireno: Removing nonbattle effect healattempt, started at 126.926, duration 0.3333333, current time 127.266, so 127.2594 < 127.266 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Fireno: Removing durable effect healattempt (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpFrija: Removing nonbattle effect healattempt, started at 126.9459, duration 0.3333333, current time 127.2881, so 127.2792 < 127.2881 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Frija: Removing durable effect healattempt (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No UICamera found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UpdatePlacementByTrigger house_1_p, Moving to coordinates (178.9, 2.0, -112.0) (175.6, 2.0, -109.0) (0.0, 1.5, 3.7) (2.5, 2.8, 0.2) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Updating Mapicons for town thorwal (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [3] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_gurthag_hl[3] dlgResponse 1 = 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [5] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_gurthag_hl[5] dlgResponse 0 = 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of call to thorwal_gurthag as BuildingEvent of Bld 201-109: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [3] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_gurthag_hl[3] dlgResponse 0 = 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing thorwal_gurthag_hl [4] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog thorwal_gurthag_hl[4] dlgResponse 0 = 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of call to thorwal_gurthag as BuildingEvent of Bld 201-109: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 138.447006 ms Unloading 17 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1755 unused Assets to reduce memory usage. Loaded Objects now: 28885. Total: 48.835201 ms (FindLiveObjects: 1.379614 ms CreateObjectMapping: 0.566845 ms MarkObjects: 18.376310 ms DeleteObjects: 27.690584 ms) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_stairup ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim1 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) moveToTrigger 3_swim2, Moving to coordinates (208.5, 0.2, -30.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_swim2 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 3_stairdn ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) moveToTrigger 4_stair, Moving to coordinates (226.9, 0.0, -30.7) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 4_dtho571 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing Battle dtho571 in Scene felsendungeon_1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Current Board contains: (0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) StartposNPC: (3/3) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Berthold: [BCAData: MT1 / WT-1 / barbarian_hair_01, barbarian_arm plate_01_R, barbarian_knee_pad_L, barbarian_cloth_03, barbarian_belt] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Berthold: found dispclass schilde (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Frija: [BCAData: MT0 / WT0 / villager_female_A_body, barbarian_helmet_04, barbarian_shoulder pad_03_L001, barbarian_arm plate_01_L] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Tim: [BCAData: MT1 / WT-1 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Robinius: [BCAData: MT3 / WT-1 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Charsetup Luna: [BCAData: MT2 / WT2 / Wizards_hood, elf_quiver] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for P Luna: found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [mecanim]: BindSkeleton: cannot find Transform 'Group001' (Filename: Line: 1489) Charsetup Fireno: [BCAData: MT1 / WT-1 / elf_male_01, elf_helmet_04, elf_boot, elf_body, elf_arm_fur] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Skelett(battle/skeleton_accessory): found dispclass speere (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Skelett(battle/skeleton_accessory): found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bcb for NPC Skelett(battle/skeleton_accessory): found dispclass schusswaffen (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Robinius on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Berthold GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Frija GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Tim GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Robinius GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Luna GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target P Fireno GameCam Main Camera UICam _UICamera Initial pos: (-2.2, 97.8, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Skelett(battle/skeleton_accessory) GameCam Main Camera UICam _UICamera Initial pos: (-2.1, 97.3, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Skelett(battle/skeleton_accessory) GameCam Main Camera UICam _UICamera Initial pos: (-2.5, 97.4, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BattleCharUI: Start: Target NPC Skelett(battle/skeleton_accessory) GameCam Main Camera UICam _UICamera Initial pos: (-2.8, 97.4, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(7/7) / Dist6 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(9/9) / Dist8 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Skelett in state current following path from (4/5) to (6/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (10/9) cost is 14 Calculating cost to destination (9/10) cost is 12 Calculating cost to destination (9/7) cost is 9 Calculating cost to destination (10/6) cost is 9 Calculating cost to destination (11/7) cost is 11 Calculating cost to destination (10/8) cost is 13 Calculating cost to destination (7/9) cost is 9 Calculating cost to destination (8/8) cost is 9 Calculating cost to destination (8/10) cost is 11 Calculating cost to destination (8/6) cost is 7 Calculating cost to destination (9/5) cost is 7 Calculating cost to destination (10/6) cost is 9 Calculating cost to destination (9/7) cost is 9 Calculating cost to destination (6/7) cost is 6 Calculating cost to destination (7/6) cost is 6 Calculating cost to destination (8/7) cost is 8 Calculating cost to destination (7/8) cost is 8 Calculating cost to destination (8/8) cost is 9 Calculating cost to destination (9/7) cost is 9 Calculating cost to destination (10/8) cost is 13 found 20 valid attack positions, closest at (6/7) (dist: 6), moving --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(7/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(9/6) / Dist5 / Targetid3: DSA.Model.BattleCharacter Top 3: Pos(9/8) / Dist6 / Targetid5: DSA.Model.BattleCharacter Top 4: Pos(9/9) / Dist7 / Targetid0: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Target Luna is in rangenot enough BP, waiting --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state none following path from (10/6) to (11/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Fireno in state none following path from (9/7) to (8/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Fireno in state none following path from (7/5) to (7/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell hexenspeichel needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell hexenspeichel needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Luna, cAE current 14, original cost 5, effective cost 18, delta -13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit receive (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Berthold in state none following path from (8/8) to (6/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Frija in state none following path from (9/6) to (8/5), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Frija in state none following path from (8/4) to (8/4), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 43 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Fireno on Position 2Adding Char Skelett on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(7/5) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(8/4) / Dist4 / Targetid1: DSA.Model.BattleCharacter Top 3: Pos(7/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Berthold is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Skelett => Berthold (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Fireno in state none following path from (6/5) to (4/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(4/3) / Dist2 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(7/7) / Dist6 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 42 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Luna in state none following path from (8/7) to (8/7), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Frija in state current following path from (7/4) to (5/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Berthold => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Fireno on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Berthold is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Skelett => Berthold (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(11/8) / Dist7 / Targetid3: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS trying to Approach for LOS-Attack, origin (5/1) Maximum Distance for approach is 5 Checking position (5/0) viable, distance 1, count 0 Checking position (4/0) viable, distance 2, count 1 Checking position (4/1) viable, distance 1, count 0 Checking position (3/0) viable, distance 3, count 1 Checking position (3/1) viable, distance 2, count 2 Checking position (3/2) viable, distance 3, count 1 Checking position (2/0) viable, distance 4, count 3 Checking position (2/1) viable, distance 3, count 2 Checking position (2/2) viable, distance 4, count 3 Checking position (3/3) viable, distance 4, count 3 Checking position (2/3) viable, distance 5, count 4 Checking position (1/0) viable, distance 5, count 3 Checking position (1/1) viable, distance 4, count 3 Checking position (1/2) viable, distance 5, count 4 Checking position (1/3) viable, distance 6, count 4 Checking position (3/4) viable, distance 5, count 3 Checking position (4/4) viable, distance 6, count 3 Checking position (2/4) viable, distance 6, count 3 Checking position (1/4) viable, distance 7, count 3 Checking position (0/0) viable, distance 6, count 2 Checking position (0/1) viable, distance 5, count 4 Checking position (0/2) viable, distance 6, count 4 Checking position (0/3) viable, distance 7, count 3 Checking position (0/4) viable, distance 8, count 3 Checking position (3/5) viable, distance 6, count 3 Checking position (4/5) viable, distance 7, count 4 Checking position (2/5) viable, distance 7, count 3 Checking position (5/5) viable, distance 8, count 4 Checking position (5/4) viable, distance 7, count 4 Checking position (5/3) viable, distance 8, count 3 Checking position (1/5) viable, distance 8, count 3 Checking position (0/5) viable, distance 9, count 3 Checking position (3/6) viable, distance 7, count 2 Checking position (4/6) viable, distance 8, count 4 Checking position (2/6) viable, distance 8, count 2 Checking position (5/6) viable, distance 9, count 4 Checking position (1/6) viable, distance 9, count 2 Checking position (6/5) viable, distance 9, count 5 Checking position (6/4) viable, distance 8, count 5 Checking position (6/3) viable, distance 9, count 4 Checking position (3/7) viable, distance 8, count 3 Checking position (4/7) viable, distance 9, count 3 Checking position (2/7) viable, distance 9, count 2 found 41 viable fields Top 1: Pos(1/2) / Dist 5 / Targets 4 Top 2: Pos(2/3) / Dist 5 / Targets 4 Top 3: Pos(0/1) / Dist 5 / Targets 4 Top 4: Pos(2/2) / Dist 4 / Targets 3 Top 5: Pos(3/3) / Dist 4 / Targets 3 Top 6: Pos(1/1) / Dist 4 / Targets 3 Top 7: Pos(2/0) / Dist 4 / Targets 3 Top 8: Pos(3/4) / Dist 5 / Targets 3 Top 9: Pos(1/0) / Dist 5 / Targets 3 Top 10: Pos(3/1) / Dist 2 / Targets 2 found at least one field to move to (1/2), do it (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Skelett in state current following path from (4/1) to (1/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/3) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(6/8) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(11/8) / Dist10 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Berthold => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 41 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpSkelett: Removing battle effect fumble_selfhurt, started in battleround 2, duration 1, current round 4, so 3 < 4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Skelett: Removing durable effect fumble_selfhurt (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Fireno on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Berthold is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Skelett => Berthold (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/3) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(6/8) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(11/8) / Dist10 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(11/8) / Dist7 / Targetid3: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 40 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state none following path from (10/7) to (9/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state current following path from (8/6) to (8/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Berthold => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Robinius on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/3) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(6/8) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(8/6) / Dist7 / Targetid3: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0 trying to attack adjacent target Target Berthold is in rangegot enough BP, attacking --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Skelett => Berthold (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 3 Enemies with line of sight Top 1: Pos(8/6) / Dist4 / Targetid3: DSA.Model.BattleCharacter Top 2: Pos(8/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 3: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Robinius is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state none following path from (8/5) to (6/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 39 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Berthold => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExpLuna: Removing battle effect fumble_falldown, started in battleround 4, duration 1, current round 6, so 5 < 6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Luna: Removing durable effect fumble_falldown (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Fireno on Position 2Adding Char Luna on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Fireno on Position 2Adding Char Luna on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(8/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/3) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(6/8) / Dist6 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 38 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Berthold in state none following path from (5/7) to (4/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Berthold in state none following path from (3/6) to (3/6), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Luna on Position 2Adding Char Fireno on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(8/7) / Dist5 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 4 Enemies with line of sight Top 1: Pos(4/3) / Dist3 / Targetid5: DSA.Model.BattleCharacter Top 2: Pos(3/6) / Dist4 / Targetid0: DSA.Model.BattleCharacter Top 3: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 4: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Fireno is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Robinius on Position 0Adding Char Tim on Position 1Adding Char Frija on Position 2Adding Char Berthold on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state none following path from (5/3) to (5/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell balsam needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell balsam needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 37 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Frija in state current following path from (4/2) to (2/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Berthold in state none following path from (3/5) to (1/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Fireno on Position 0Adding Char Skelett on Position 1Adding Char Luna on Position 2Adding Char Tim on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Fireno in state current following path from (3/2) to (1/1), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Skelett canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(8/7) / Dist7 / Targetid4: DSA.Model.BattleCharacter Top 2: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Found at least one Target Luna is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Luna in state none following path from (9/8) to (10/9), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Luna in state none following path from (10/8) to (10/8), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 36 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Robinius in state none following path from (4/3) to (3/2), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit miss (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Berthold => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock blockHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Berthold from queue Queue done, rerolling (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Skelett on Position 0Adding Char Robinius on Position 1Adding Char Tim on Position 2Adding Char Fireno on Position 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) AILog: Starting to Think for Skelett Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS Found 2 Enemies with line of sight Top 1: Pos(8/9) / Dist7 / Targetid2: DSA.Model.BattleCharacter Top 2: Pos(10/8) / Dist9 / Targetid4: DSA.Model.BattleCharacter Found at least one Target Tim is in LOS, attacking rangedgot enough BP, attacking ranged --- done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Skelett from queue Checking Robinius canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell balsam needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Spell balsam needs settings (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MagicSkill execute _caster Robinius, cAE current 20, original cost 5, effective cost 8, delta -3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit receive (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Robinius from queue Checking Tim canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Reducing Shield Item Pfeil count 35 by 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Tim from queue Checking Fireno canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Fireno => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock block (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Fireno from queue Checking Luna canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) execMove Following Path of length 5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Character Luna in state none following path from (10/7) to (10/3), escaping: False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Luna from queue Checking Frija canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ExecAttack response is hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualAttackStarted Frija => Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) bs.catkNoDamageReason is empty (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualBlock hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BC.VisualGetHit hitDie (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) BS.advanceIni log Removing Frija from queue Checking Berthold canAct + !grounded, turn placed (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Handling Death of Character Skelett (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initiative Ini Display Adding Char Berthold on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Playing Victory Jingle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Closing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Currentcontrol is null, activating CurrentLocation (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Destroying Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Finalizing Battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CurrentControl is null, using resetController (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No PostBattleScript found for Battle dtho571 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Frija: Removing battle effect fumble_selfhurt, not in battle (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) runEffExp Frija: Removing durable effect fumble_selfhurt (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Ich\Documents/BladeofDestiny/save/vor Orknase.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling returnfunc OnTrigger( 4_orknose ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) return value True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Itemset unknown: orknose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)