<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2788" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="35666" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="136" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2440" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="46" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="11" atbonus="6" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="1" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="-1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="11" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="11" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="11" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="0" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="12" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="9" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="10" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="10" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>568</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>868</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>311</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>226</itemid>
                <BF>0</BF>
                <itemrep>442</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>306</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>26</itemid>
                <BF>0</BF>
                <itemrep>940</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>414</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>495</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>510</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>428</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>0</BF>
                <itemrep>898</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>80</itemid>
                <BF>0</BF>
                <itemrep>981</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>591</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>286</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>70</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>778</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>0</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>693</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>549</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>11</itemid>
                <BF>4</BF>
                <itemrep>804</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle camp_random9 won: 20</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random13 won: 20</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random14 won: 114</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random14 won: 25</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 32</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>dwarf_helmet_05</string>
              <string>dwarf_arm plate</string>
              <string>dwarf_shoulder pad_03</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>13</birthday>
          <longname>Feyaria Flötenlied</longname>
          <shortname>Feyaria</shortname>
          <charpic>zwergin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="58" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="63" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2827" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="35795" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="171" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="-3" atbonus="-2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="10" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-7" atbonus="-4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-6" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-7" atbonus="-4" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="7" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="2" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="10" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="10" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="10" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="9" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="7" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="9" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="4" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="-1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-4" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="10" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="11" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="10" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="10" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="10" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="10" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="10" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-1" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-6" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="10" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="0" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-6" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-9" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="2" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-8" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="10" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="4" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-3" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>935</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>0</BF>
                <itemrep>900</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>650</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>0</BF>
                <itemrep>250</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>475</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>419</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>0</BF>
                <itemrep>704</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>607</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>164</itemid>
                <BF>0</BF>
                <itemrep>932</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>0</BF>
                <itemrep>298</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>0</BF>
                <itemrep>819</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>122</itemid>
                <BF>0</BF>
                <itemrep>475</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>60</itemid>
                <BF>0</BF>
                <itemrep>581</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>0</BF>
                <itemrep>956</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>62</itemid>
                <BF>0</BF>
                <itemrep>322</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>0</BF>
                <itemrep>888</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>601</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>48</itemid>
                <BF>0</BF>
                <itemrep>55</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>747</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>208</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>163</itemid>
                <BF>0</BF>
                <itemrep>90</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>0</BF>
                <itemrep>592</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>11</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>0</BF>
                <itemrep>922</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 25</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random13 won: 20</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random14 won: 114</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle camp_random6 won: 34</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random14 won: 25</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 32</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hair_02</string>
              <string>Wizards_skn_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>8</birthday>
          <longname>Timburian vom Hain</longname>
          <shortname>Tim</shortname>
          <charpic>druide_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-4" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2711" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="34362" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="192" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3680" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="12" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="8" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="11" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="11" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="11" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="11" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="10" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="4" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="10" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="10" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="9" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>934</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>82</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>121</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>434</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>210</itemid>
                <BF>0</BF>
                <itemrep>360</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>628</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>593</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>299</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>0</BF>
                <itemrep>888</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>164</itemid>
                <BF>0</BF>
                <itemrep>143</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>247</itemid>
                <BF>0</BF>
                <itemrep>613</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>67</itemid>
                <BF>3</BF>
                <itemrep>947</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>48</itemid>
                <BF>0</BF>
                <itemrep>337</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>249</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>729</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>54</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>373</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>0</BF>
                <itemrep>225</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>0</BF>
                <itemrep>212</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>0</BF>
                <itemrep>38</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>456</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>0</BF>
                <itemrep>901</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>5</BF>
                <itemrep>161</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle camp_random9 won: 20</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 25</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random13 won: 20</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random14 won: 114</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle camp_random6 won: 34</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random14 won: 25</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_01</string>
              <string>elf_hair_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>21</birthday>
          <longname>Orik Jurgesson</longname>
          <shortname>Orik</shortname>
          <charpic>streuner_04.jpg</charpic>
          <charpicid>0</charpicid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2708" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="35450" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3200" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="healattempt">
              <effectStart>311.7742</effectStart>
              <effectDuration>0.333333343</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="9" atbonus="5" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="11" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="1" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="10" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="10" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="10" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="10" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="10" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="10" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="11" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="11" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-3" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="2" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="8" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-3" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="7" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="9" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="10" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="11" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="0" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-4" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="7" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="6" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="5" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="9" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="3" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-2" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="8" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="1" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="0" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-1" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-3" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>0</BF>
                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>594</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>441</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>609</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>587</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>794</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>761</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>0</BF>
                <itemrep>900</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>0</BF>
                <itemrep>62</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>304</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>333</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>211</itemid>
                <BF>0</BF>
                <itemrep>27</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>558</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>533</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>656</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>0</BF>
                <itemrep>110</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>458</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>0</BF>
                <itemrep>93</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>62</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>456</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>0</BF>
                <itemrep>263</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle camp_random9 won: 20</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 25</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random13 won: 20</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle camp_random6 won: 34</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 32</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_01</string>
              <string>Wizards_hat_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>195</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>20</birthday>
          <longname>Valpo Zandor</longname>
          <shortname>Valpo</shortname>
          <charpic>magier_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="62" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2847" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="35930" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="11" atbonus="6" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-1" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="12" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="10" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="10" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="9" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="10" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="7" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="8" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="9" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-2" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="10" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="7" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="8" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="10" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-3" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="6" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="7" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="7" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="7" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="7" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="10" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="10" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="0" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-4" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="10" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="0" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="8" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="10" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>95</itemid>
                <BF>0</BF>
                <itemrep>415</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>0</BF>
                <itemrep>831</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>0</BF>
                <itemrep>817</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>0</BF>
                <itemrep>874</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>633</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>194</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>473</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>39</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>248</itemid>
                <BF>0</BF>
                <itemrep>953</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>147</itemid>
                <BF>0</BF>
                <itemrep>687</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>683</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>48</itemid>
                <BF>0</BF>
                <itemrep>705</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>865</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>660</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>528</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>0</BF>
                <itemrep>176</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>901</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>516</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>51</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>2</BF>
                <itemrep>767</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle camp_random9 won: 20</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 25</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random13 won: 20</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random14 won: 114</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle camp_random6 won: 34</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random14 won: 25</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 32</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_02</string>
              <string>elf_helmet_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>shireelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>14</birthday>
          <longname>Ilgar Waldessang</longname>
          <shortname>Ilgar</shortname>
          <charpic>elf_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="57" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2701" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="35728" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="171" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="19" fraction="0.316966265" />
            </item>
            <item key="thirst">
              <Attribute val="42" fraction="0.5848444" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="12" atbonus="7" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="4" atbonus="2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="4" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="10" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="13" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="7" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="10" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="10" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="10" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="2" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>190</itemid>
                <BF>0</BF>
                <itemrep>683</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>329</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>172</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>922</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>518</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>853</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>2</BF>
                <itemrep>10</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>265</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>79</itemid>
                <BF>0</BF>
                <itemrep>452</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>0</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>154</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>887</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>0</BF>
                <itemrep>598</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>0</BF>
                <itemrep>412</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>0</BF>
                <itemrep>347</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>619</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>886</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>2</BF>
                <itemrep>664</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 18</string>
            <string>Battle camp_random9 won: 20</string>
            <string>Battle dtho14 won: 44</string>
            <string>Battle dtho20.1 won: 25</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho25 won: 21</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random7 won: 2</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random5 won: 59</string>
            <string>Battle camp_random4 won: 48</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random6 won: 30</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05117 won: 6</string>
            <string>Battle f05113 won: 41</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle camp_random6 won: 34</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 29</string>
            <string>Battle camp_random9 won: 16</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>[dngf129] Disarmed Trap: 10</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 25</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle f12923 won: 16</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 10</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f12927 won: 17</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_random4 won: 13</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle camp_random12 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 15</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle camp_random14 won: 25</string>
            <string>Battle f10001 won: 25</string>
            <string>Battle f10005 won: 13</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10012 won: 13</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 27</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle camp_random12 won: 16</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 27</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random7 won: 2</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12620 won: 12</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12617 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12627 won: 32</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle camp_random11 won: 9</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_random13 won: 16</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dfinal_toughbattle2 won: 38</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 62</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 62</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 62</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 62</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 62</string>
            <string>Battle camp_dngf051_1 won: 31</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 58</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_arm plate_02_R</string>
              <string>barbarian_knee_pad_R</string>
              <string>barbarian_cloth_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <longname>Berthold von Greifenfurth</longname>
          <shortname>Berthold</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <id>6</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>18.2278652</x>
          <y>-1.18296456</y>
          <z>-21.3502178</z>
        </coords>
        <dungeon>dngf051</dungeon>
        <rotation>352.3499</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>0</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>239</itemid>
                    <BF>0</BF>
                    <itemrep>891</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>963</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>959</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>167</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>802</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>910</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>900</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>944</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>207</itemid>
                    <BF>0</BF>
                    <itemrep>773</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf051">
      <DungeonState>
        <specialstate>
          <item key="s1">
            <string>0</string>
          </item>
          <item key="s1spoiler">
            <string>1</string>
          </item>
          <item key="s2">
            <string>0</string>
          </item>
          <item key="s2spoiler">
            <string>1</string>
          </item>
          <item key="trapsinactive">
            <string>0</string>
          </item>
          <item key="spidereggsdone">
            <string>0</string>
          </item>
          <item key="altardone">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>55</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>171</itemid>
                    <BF>0</BF>
                    <itemrep>243</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>171</itemid>
                    <BF>0</BF>
                    <itemrep>649</itemrep>
                    <isMagical>true</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>222</itemid>
                    <BF>0</BF>
                    <itemrep>574</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>703</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>125</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>194</itemid>
                    <BF>0</BF>
                    <itemrep>433</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_97">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_99">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_spoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_checkill98a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tpmactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill98">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill98b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill99">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statue1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_mactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_falltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05102">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05103">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05109">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_exit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_spidereggs">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgttp">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgtfalltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bonestore">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f05113">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05115">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05117">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05119">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05120.2">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf129">
      <DungeonState>
        <specialstate>
          <item key="sd">
            <string>1</string>
          </item>
          <item key="t1disabled">
            <string>1</string>
          </item>
          <item key="ptdisabled">
            <string>1</string>
          </item>
          <item key="pirates">
            <string>2</string>
          </item>
          <item key="dragon">
            <string>2</string>
          </item>
          <item key="gothesh">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>65</Y>
        </fowSize>
        <itemset>
          <item key="deadguy">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dragon">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_16">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_deaddwarf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12905">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12908">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12918">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_heshthot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rathole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rathole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_wallhole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_runtarget">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shrine">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2plate">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12923">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12924">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12925">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12927">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12928">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_firewall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_pirateband">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dragon">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf131">
      <DungeonState>
        <specialstate>
          <item key="leverpos">
            <string>3</string>
          </item>
          <item key="swafniractive">
            <string>1</string>
          </item>
          <item key="seenSD12">
            <string>1</string>
          </item>
          <item key="seenSD5">
            <string>1</string>
          </item>
          <item key="seenSD9">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////yKJcArP/M//UAALH/////0lQUvP////////9hAAAAACoAMVkAAABpNihFAAAARaqc//////+gAAAAAAAAAAAAAAAAAAAlAAAADAAA3v//////QQAAABsAAAAAAAAAAAAAAAAAAAAAnv///////zEACl8AAAAAAAAAAAAAAAAAAAAAqf/////RDggqKycAKQAAAAAAAAD/vWY2tohd//////92AAAAAAAAG/WkIQAAAFvG6snJ////////////AAAAAAAAJP9TAAAAAAAAAAAAAANN////////+xwxpxsAOtEAAEcAAAAAAAAAAAAAlf///////9n3/zgAIP8AAAAAAABdZtOdaAAAa///////5QAAJAAAMP8jAAAAAAAGAAAAkgAAYP//////hgAAAAAAAEhdkwAAAAAAAAAAVQAAWP//////nwAAIykAAAAAAFEAAGFuWAIADhMAD//////////Z/2YAAAAAAAAAAAAA/wsAQhUAAP//////WpBQb7AAAGkAAAAAAAAX/wAAfQAAAP////+yAAAAAAAAAKYAAAAAAAD//9J+/wAAZ///////FQAAAAAAaqkAAAAAAACa///9/7Oo////////gQAA6W4ADlAAADJQDgCW0gAADgBf/////////1GnlgAAAAAAAAAAAAAAAAAAAAAARv//////gwAAALEAAAAAAAAAAAAAABB0HQAAKv//////VAAAAAAAAGkAPQoAAMNaAAHfzQAAXf//////lAAAAAAAKbkABQMAABF1AAAAAAAA8v//////1gAAAAAAAP8bAAAAAACaAAAAAACR//////////jh09SXzP+2QLTYvtH//63Q8f//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>26</X>
          <Y>40</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_13">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_14">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_12">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_11">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_doship">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13101a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13106">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13108">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13110">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13111.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13114a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13116">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_swafnir">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_water">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf100">
      <DungeonState>
        <specialstate>
          <item key="battlesucc">
            <string>1</string>
          </item>
          <item key="welcome">
            <string>1</string>
          </item>
          <item key="bridgesseen">
            <string>5</string>
          </item>
          <item key="vialsbroken">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="vial1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="vial2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="battlesuccess">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dbg">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>0</BF>
                    <itemrep>358</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f10001_1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f10001_2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_elf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f10005">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_vial">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10012">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10013">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_iwcheck">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_iwrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vialroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b5">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>1</string>
          </item>
          <item key="0trapsoff">
            <string>1</string>
          </item>
          <item key="1trapsoff">
            <string>0</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>1</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////hkFsUP////+x1IUwyKukr5hqmjWP/////////////////////////////////////////////wAAAABexv+7AAAAAAAAAAAAAAAAAP//////lYIgAAAHDxMKABAeMhsZKo3//zEAzf////////8MAG8AACX/kwAAOwAAAAAAJwAAAA//////JQAAAAAAAAAAAAAAAAAAAAAAv/8AAJX///////90AAAAAAAAAAAAACQAJ7QAAAAAAAAJ/////2oABwAAAAcHCQAAAAAAAAAAAAsAAAAB////////FQAAAAAAAAAAAAAAAACpAAAAAAAAAP/////Hqv//SwBx/0IAAAAAAAAAAAAAAAAAAKXx/////wAAABoAAAAATgAAHgAALAAAAAAAADb///+CAAAAAAAATv9iAAAAAAAAAAAAAA8AAAAAHv////8AAAAAAAAAAGQAAHwAAAAAAAAAAACq////kwAAAAAAAAD/YgAAAAAAAAAA0VsAAAAAAAD7////DQAcBQAAAACoAAC/AAAAAAAAAAAAff///68AAAAAAAAA//+yAAAAEQAAAP8AAAAAAAAA/////zgAYzUAAAAAbAAA4sNtbQAAAAAAAHX/////AAAAAAAAg////wAAAAAAAAj/AAAAAAAAAP//////tv8KAAAAAGkAAAAAAAAAAAAAAABa////qQAAQnsAAP///4AAAAAAAAAA6AAAAAAAAAD/////////AAAAAAAwAAAAAAAAAAAAAAAAY////2sAAAAAAAD///AAAABvAAAAAP8AAAAAAAAA8P///////wAAAAAAEQAAAAAAAAAfcQoAALn///97AAAAACNGKKVaAAAA7EsAAAD/PQAAAAQaev///+2+4v4AAAAAAAAAAAAAK9P8///IrcD//////8GkIwAAAAAA0DfF////5+n//0AAAAAA9////ykAAAAAABNJAABoAAAAAFDtTLvFAAAAXP///////4oWAAAAAKaLh4KIj4SYq/8vAAAAAAAA+/8AAAAAAAAAmwAALgAAAABobgAMkgAAAAz/////////XwAAAAAAAAAAAAAAAAAA4+oCAAAAAMb/xcVNADkAABUAADsAADwAAAAAADYAUAAAs////////9I0AAAAAAAAAAAAAAAAAEj/AAAAAD7////JVABWAAAAAAAAAAAAAAAAAAAAAE1AAI////+PAJr//6GqqQB8////7/X/KgBA/wAAOav///8rAAAATQAAAAAAUwAAAAAAAAAAMwBOAACZ///hAABK////vgAAAAAAAEa5/yUAe/8VABYXmP//AAAAAAAAAAAAAB4AAAAAAAAAADIAAAA6////UwAAH3mmAAAAAAAAAAAAAM4gACX/FgAAAAD//6yjiwAACwC8AAC0AAAAAAAAAAA4AwAAAMb//3UAAAAAZAAAAAAAABAAAADWLgAU/yIAAAAAw////1YAAAAAmgAA1wAAAAAAAAAAAAAAAACY////WQBKAAAAAAAAAAAAAAAAAAAARvoAAAArcf///7EFAAAAAIAAAHgAABAAAAAAAAAAAEQAlv///wAAugAAEwAAAAAAAAAAAAAANNnWAAAAqI+q/VIAAAAAXQAAAAAkAAAAAAAAAAB2AAAAAHL///8AAAcAAP8JAG2tk56BCpn/////9AAAAAAAAAEAAAAjPZcAM2MAQUgAAAAAFwAAlwAAAEXs////nwAAAADW//////////////////8AAAAAAAA0nGHr////8v/0Yt3//vjw9/+4e//d5//////////XlZ2m////////////////////66mfqnjV/w==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngfinal">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////nAC6J////////////////////////////////////////////////////////////////////////////////////////////////1wAAAIH////////////////////////////////////////////////////////////////////////////////////////////////AAAAArf///////////////////////////////////////////////////////////////////////////////////////////////7whAAC5uzHX////////////////////////////////////////////////////////////////////////////////////////////2AAADkQAEf////////////////////////////////////////////////////////////////////////////////////////////9HAABSAADH////////////////////////////////////////////////////////////////////////////////////////////OgAAAAAAAEf//////////////////////////////////////////////////////////////////////////////////////////3QAAwAACwAA///////////////////////////////////////////////////////////////////////////////////////////6AAAlAGAAANr//////////////////////////////////////////////////////////////////////////////////////////9UAAAAAAADI////////////////////////////////////////////////////////////////////////////////////////////QgA0AAAAjO3//////////////////////////////////////////////////////////////////////////////////////////9IAAAAAAAAAnv//////////////////////////////////////////////////////////////////////////////////////////AAAAAAAYAAA5xP///////////////////////////////////////////////////////////////////////////////////////3MLdAAAAGgAAEj///////////////////////////////////////////////////////////////////////////////////////////8lAAAAAADP/////////////////////////////////////////////////////////////////////////////////////////////w8AAAA4//////////////////////////////////////////////////////////////////////////////////////////////8AAAAAAOb/////////////////////////////////////////////////////////////////////////////////////////////RwAAAABY//////////////////////////////////////////////////////////////////////////////////////////////8jAAAAAPr/WoK6+////////////////////////////////////////////////////////////////////////////////////////7QBAABmNgAAAAAAVf///////////////////////////////////////////////////////////////////////////////////////0IAAAAAAAAAAAD///////////////////////////////////////////////////////////////////////////////////////8BAAA1gEwAAAAA////////////////////////////////////////////////////////////////////////////////////////uiUAAP//wD4zev////////////////////////////////////////////////////////////////////////////////////////9WAACe////////////////////////////////////////////////////////////////////////////////////////////////EQAAAJf//////////////////////////////////////////////////////////////////////////////////////////////wAAZAAAQv////////////////////////////////////////////////////////////////////////////////////////////8AAO98AAAAmP//////////////////////////////////////////////////////////////////////////////////////////AACm/8ILAABO/////////////////////////////////////////////////////////////////////////////////////////1UAEf///2QAAACi3//////////////////////////////////////////////////////////////////////////////////////yAACp////yiEAAAAABDSR2////////////////////////////////////////////////////////////////////////////////1gAaP//////cCMAAAAAAAAG//////////////////////////////////////////////////////////////////////////////94ADn///////////fIagwAAH//////////////////////////////////////////////////////////////////////////////uQAU////////////////fQAS/////////////////////////////////////////////////////////////////////////////+0AAP///////////////6UAAMX/////////////////////////////////////////////////////////////////////////////AAD///////////////8AAABQ////////////////////////////////////////////////////////////////////////////2wAA////j/H////////FAAAAAP///////////////////////////////////////////////////////////////////////////7UACv9oAAAv////////1AAAAAC///////////////////////////////////////////////////////////////////////////+kABdZAAAAIf///////+IAAAAA////////////////////////////////////////////////////////////////////////////nAAfDQAAAAX///////+uAAA9X////////////////////////////////////////////////////////////////////////////5QAKSMAYgAA//////9xAABT//////////////////////////////////////////////////////////////////////////////+OABdHAD4AAP////9AAABN/////////////////////////////////////////////////////////////////////////////////wAAAABhAAD////GAACb///////////////////////////////////////////////////////////////////////////////////pcYWz1QAAef//ZgA0/////////////////////////////////////////////////////////////////////////////////////////+IAAAA5AAAAlv///////////////////////////////////////////////////////////////////////////////////////////wAAAAAAE/////////////////////////////////////////////////////////////////////////////////////////////89AADF/////////////////////////////////////////////////////////////////////////////////////////////////3bl//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>75</X>
          <Y>70</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>310</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>221</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>146</itemid>
                    <BF>0</BF>
                    <itemrep>852</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>607</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>0</BF>
                    <itemrep>433</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_7">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>86</itemid>
                    <BF>0</BF>
                    <itemrep>724</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>0</BF>
                    <itemrep>985</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>2</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>0</BF>
                    <itemrep>343</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>975</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>61</itemid>
                    <BF>0</BF>
                    <itemrep>379</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>60</itemid>
                    <BF>0</BF>
                    <itemrep>974</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>31</itemid>
                    <BF>0</BF>
                    <itemrep>123</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>146</itemid>
                    <BF>0</BF>
                    <itemrep>363</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>0</BF>
                    <itemrep>845</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>146</itemid>
                    <BF>0</BF>
                    <itemrep>866</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>0</BF>
                    <itemrep>842</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>0</BF>
                    <itemrep>737</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_9">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cantleave">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_18">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_38">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_54">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_endbattle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrance">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="hellsichtcursed">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////k2f//THLm//////////////////8AAADYAAAA/////////////////xDFJwAAAAAAAJFid////////4mkyAAASwAAAAAAAAAAAP///4Y3/wAAygAAAAAAMAAAAAAAAAAAAAAA/6MAAAAAAAAAAAAAAAAAAAAAAEb///8AAABLqcSAAAApsgAAcn/56v////+2aQAA3/8AAAAAAAAAbP///////5idAAAAAAAAaNT/UQAA/////////wAAAAAAAACQ/////wBv/////////wAALf///////////wDL/////////wAA////////////VAD//////////90Azv/////jghsAAAD///////////8AAOyKAAAAAAAl2f/////////////7AAAAABNz1f//////////////////mwC+/////////////////////////wCS/////////////////////////wA7/////////////////////////wAAn/////////////////////////8AAP//////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_83-129">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_zeughaus">
            <BuildingState val1="-1" val2="3000" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_53-96">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_37-97">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_38-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_20-45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate />
        <fowData>/////41cNIL/////mgAAAACm/8xQPwAAAACb/2MAAAAAAABK6xgAAAAAAAAAywAAAAAAAAAO9DwAAAAvJTeV/84uAAAAlf////9mAAAAmf/////WMwBU/P//////6MP+////</fowData>
        <fowSize>
          <X>8</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_77">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>///BgJ7n///////////SJQAANbj/////////rAAAAAAfja3t/////+REAAAAAAAAPJf/////7DYAAAAAAAAJu/////M2AAAAAAAAAKj/////pR4AAC4+E2H0///////Upb3r/uL//////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate />
        <fowData>8XtNCj8vOmSJo8H/hgAAAAAAAAAAABWiaQAAAAAAAAAAAABTMQAAAAAAAAAAAABVPAAAAJtPAAAAAB6ooSIAU++OAAAADqn//9K58P//lmRpqf//</fowData>
        <fowSize>
          <X>11</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>x4Sq8v///yUAACJVr/8AAAAAAAB4VgAAAAAAC/+QAAAAAAD/RAAAAAAA/30AAEgjSf//sqHy/P8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>EQAAC63//////////wAAAAAYpf////////84AAAAAC6V1v//////2ZsiAAAAACio//////+bYhEAAAAAHsz///99AAAAAAAAAACQ////PAAAAAAAAAAANl2l/2EAAAAJeScAAAAAAIvWaWWrxBEAAAAAAAAB/////6EAAAAkFwAAAP/////IAwAAAAAAAAD//////2EAAAAAAAAA//////+hCAAAAAAAAP/////oKAAAAAAgOYL/////0AAAAAAAlvX///////9WAAAAAJP/////////8q9SADfV//8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>//96AAA0tP/////////////hHwAAAFj/p6La////////sgAAAABjegAAJXx9g8n7/28AAAAwwDwAAAAAAAADU88OAAAAAD5XAAAAAAAAAACpAAAAAAAAAAAAAAAAAAAFeAAAAAAAAAAAAAAAAAAAV3AAAACHOhAAAAAAAAAAAC19AAAAAFXPvUEAAAAAAAAAwg4AAAAAZP/KVC9zXQAAAP+YKQAAAD/////vbQAAAAD//58AAABl///PUgAAAABN//9fAAAAp9R/JwAAAABAxP/gHQAAJ2YlAAAAAAAAAFP/uAAAAAAAAAAAAAUAAAAQ/7cAAAAAAAAAAE2rRAAATv/IAwAAAAAQRqn//9qCf9z//18AAABM0P/////////////lh2OG3f///////////w==</fowData>
        <fowSize>
          <X>15</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_22">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>////////xtT/////////////////////UQAAhv//////////////////2BEAAC/u//////////////////9ZAAAAuv//////////////////XQAAAKj/////////////////0RIAACvK///////2nJLT////5S0AAAAAB7X//9R1SAAAH/+1XQAAAAAAAACUiTsAAAAAAAN/AAAAAAAAAAAAAAAAAAAAABGgXwAAABhNAAAAAAAAAAAAACeB/9ZTAAAHNQAABwcAIFALAAAAAJH/YgAAAD4AAACN5/+aAAAAAACl/2UAAACKAgBa8v/qOwAAAGm9//+pAAAAAHzd///9XgAAABzR////8DMAAABJ////cgAAAAad//////+zHQAAAFzYdwAAAACL/////////3YAAAAAHwAAAABP+v//////////iB8AAAAAAABT7f/////////////gSgAAAAA25////////////////9AJAABE3P//////////////////UAAAaP//////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_37">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_34">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>6</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///jq6Kcq+D//////////7A4AAAAACqk////////qh4AAAAAAAAo0P//////OAAAAAAAAAAANb//////KwAAInBNGAAAAEr/////PAAAKnHIjgAAABzv////QwAAAAAsxj0AADb/////nQAAAAAABQAAADey/////5lJAAAAAAAAAABL////////UwAAAAAAAABI////////uQAAABgAAC2s/////////1AAADfCrN7//////////9NoWbX/////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_44">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate />
        <fowData>/////7+vZXjL////tXMJAAAADYL/kQUAAAAAAAAZ5isAAAAAAAAAIscCAAAAAAAAAACuAAAAAAAAAAANgAAAAAAAAAAAPDMAAAAAAAAAAGZPAAAAAAAAAACUyl4AAAAAAABA7P9oAAAAAAAAVP/aGQAAAAAAMLL/zwsAAAAACp7///9bAAAAAABd////8GEAAAAAaf////+sFgAALb3//////8WRjNL///8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_19">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tjoila">
      <TownState>
        <specialstate />
        <fowData>////////pjY1pP//8e7//+07AAA9/4o3L0pNPQAAADv+CgAAAAAAAAAAi/8AAAAAAAAAAA3E/wAAAAAABAAARKvlAgAAAAAAAAAAAEGXAAAAAAAAAAAAAMkYAAAAAAAAAAAA/5tGOVxXVVxbT4o=</fowData>
        <fowSize>
          <X>10</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_25">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="breida">
      <TownState>
        <specialstate />
        <fowData>////////////xoBQf7attMf/////////////qSQAAAAAAAAAbf//////////zxkAAAAAAAAAAACw/////////6UAAAAAAAAAAAAAuv//////1WoHAAAAAAAAkn1Mjv//////sh4AAAAADgAAAENDoP///////1YAAAAAAAAAAAAAABrY//////9iAAAAAAAAAAAAAAAAuv//////SwAAAAAAAAAAAAAASPf//////0AAAAAAAAAAAACgj93///////9cAAAAAAAAAAAAr///////////OgAAAAAJAAAAF+H//////////5MXFCZSsAAAAD39////////////3dv1//+HPk69////////////////////////////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="map">
      <TownState>
        <specialstate />
        <fowData />
        <fowSize>
          <X>0</X>
          <Y>0</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////+bXFlVfuj/////////oAEAAAAAa/////////9OAAAAAAA6/////////0IAAA8AADb//////91rFgAAJQAANP//////aQAAAAAYAAAz9P////9XAAAAAA4AAABA1v///5gAAAAABQAAAACM//+DGQAAAAAAAAAAAF//xAQAAAAAAAAAAAAAh/+uAAAAAAAAAAAAAGb+/9EGAAAAAAAAAAAAALb/pwAAAAAAAAAAAAAEwv+nAAAAAAAAAAAAT5P/bgAAAAAAAAAAAABe//8IAAAAAAAAAAAAAHb//yMAAAAAAAAAAAAAoP//rFx3AAAAAAAAAE/0//////+ec6aUg4B51v///w==</fowData>
        <fowSize>
          <X>13</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_81">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_76">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate />
        <fowData>/9lMD0XE/////28AAAAAAABGuf//egAAABpHwu1uDwAAAAAAAABH//9rAAAAAABJSAAAAAAAAAAAADz//5kAAAAAAAAAAAAAAABOEgAAF9j/910AAAAAAAAAADiKsvFlAAAAoP//+ayZAAAAAC8AAAAgnqkAAABo////yZQAAABQNwAAAABGzQIAAGX//9IpAA0AAAAAAAAAAFusAAAAav//nAAAAAAAAAAAAAAVDQAAAAB3//+eAAAAAAAAAAAAAAAAAAAAArT///BeAAAAAAAAAAAAAAAAAAeM//////KfAAAAAAAAAAAAADCKuf//////4isAAAAAAAAAAAAAiP/////////FAAAAAAAAAAAAAFz1//////////tTAAAAAAAAAAAAr/////////////GxkQAAAAAAAE7////////////////hLQAAAABLyv////////////////+4TwAALNz/////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_70">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalland">
      <TownState>
        <specialstate />
        <fowData>4i8AHKb/owAAACPUdAAAAAB/ngAAAABkpwAAAACP5SMAAD/h/69iieX/</fowData>
        <fowSize>
          <X>5</X>
          <Y>6</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate />
        <fowData>///////////////9jVWK7f////+xg36m8////4IAAABK7Nq5XAAAAABLzf//PQAAAACyJwAAAAAAAAAwguIwAAAAINAAAAAAAAAAAAAAKAAAADS1/wAAAAAAAAAAAAAAAAAAl///jl0AAAAAAAAAAAAAAC3o////2DsAAAAAAAAAAAAAfeDy////txkAAAAAAAAAAAAdGCt0////lQgAAAAAAAAAAAAAAAD/////s00AAAAAAAAAAAAAAP//////+pQuAAAASzEcJRRD/////////5gmGGr5+OTt3Pn//////////+fd/////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_68">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_59">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_61">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate />
        <fowData>////////////////3J2m/////6N+meb/////////7D8AAH////8AAABL3f///////5cAAABE////AAAAAFHC/////9stAAAAPP///wAAAAAAEab///+aAAAAAFHW//+xRAAAAABH/753GAAAAAAAPcn//9BbAAAAL5ERAAAAAAAAAAAtvv//hQAAAFwSAAAAAAAAAAAAAGX/+i8AAAB6AAAAAABUAAAAAABu/44nAAAAbAAAAAAASAAAAAAp0YEAAAAAAARGAAAAABcAAAB3yf8ZAAAAAAAAAAAAAAAAAAAAMvj/LAAAAAAAAAAAAAAAAAAAABbj/5IAAAAAAAAAJmY9AAAAAAAAm//wVwAAAAAioef/9aRHAAAAAHz///m0qFNuzf//////2GAAACe//w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_70">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_69">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_skjal-runinsha">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runinsha">
      <TownState>
        <specialstate />
        <fowData>//////9gABKr//+rdYfgDwAAa/+yDQAAcwAAAHL/dwAAAAAAAAC3/2YAAAAAAABd//9iAAAAAABX3///SgAAAAAP1P///1sAAAAFf//////ESDKIvv/////////3/////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>9</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_skjal-runinsha">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runin">
      <TownState>
        <specialstate />
        <fowData>//////+olvD/////fgAAXv////8vAAAi////3xEAAFj///+rAAAAg////1EAAADH//+5AAAAOf///18AAACS////KAAAAIH//+oQAAAAPv//swAAAAAy/4AAAAAAAAC+MQAAAAAAAK1kAAAmUhtd/A==</fowData>
        <fowSize>
          <X>7</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="trader_89">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="treban">
      <TownState>
        <specialstate />
        <fowData>XxocP0aBmNX///8AAAAAAAAAE5H//wAAAAAAAAAAD7z/bBYAAAAAAAAAAaP/60QAABguAAAAb/+BAAAAEkUAAA2u/0gAAAAAAAAAPf//cQAAAAAAAACV///QKgAAAAAAgP/////Vh22BmbX///8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_56">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="guddasun">
      <TownState>
        <specialstate />
        <fowData>//////////////////+WWFWW/////////6IAAAAAof///////3gAAAAAEU/Y/////6wJAAAAAAB4//////+5EAAAAABq////////PgAAAABkgrj////bIQAAAA8AAASa//+sAAAAGAAAAAA7//+4AAAAaQAAAAAr///tHQAARwAAAABS///oGAAAAAAAAACl//9sAAAAAAAAGaT///86AAAAAAAAOv////9eAAAAAAAAgP/////aLwAAAABE2///////y31OQnbh////</fowData>
        <fowSize>
          <X>11</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_63">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_guddasun-hjalsing">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalsing">
      <TownState>
        <specialstate />
        <fowData>/+JiDAAAAAR5/////////1oAAAAAAAAAif//////6R0AAAAAAAAABp//////9zQAAB25VQAAACnd////0wwAACEJAAAAAAB2ZaT/hAAAAAAAAAAAAAAAAAjAQQAAAAAAAAAAAAAAAACpNQAAAAAAAAAAAAAAADTdfAAAAAAAAAAAAAAAAF///4k5AAAASwAAAAAAAIr//7NfAAAAZ1A2AAAAMe7/yxsAAAAABr0AAAAAhP//pgAAAAAAAFs1AAAAyP//zx4AAA4AAAAvAAAAav///7pre3oAAAAAAAAAOv////////1zAAAAAAAAGtD////////OBQAAQQAAAKP////////NCAAAAAAAALj////////uIwAAAAAAXv//////////WgAAAABk3v//////////zD8BOJb/////</fowData>
        <fowSize>
          <X>14</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate />
        <fowData>////4n56m+3/////////////////////WgAAABw/Yoqyt8D8noXL////////OgAAAAAAAAAAAAA9AAAiyv//////khEAAAAAAAAAAAAAAAAAh////////+AdAAA/AAAAAAAAAAADsv///////5MAAAAAAAAAAAAAAAAx/////////28AAAAAAAAWAAAAAAAuRbb//////3sAAAAAAABCAAAAAAAAADT6/////80fAAAAAAAmAAAAAAAAAAXb2nFtfIwAAAAAAABEAAAAJQEAADD9WAAAAAAAAAAAAABvAAAAAAAAAC//QwAAAAAAAAcAAABOAAAAAAAAAGr/rC4AAAAAK5hjAAAdAwAAAAAAAJD///PNy8fF+P+XAAAAAAAAAAAAAIr////////////NAAAAAAAAAAAAVeX/////////////bwkAAAAAAAAAVv///////////////79sQAAAKwABmP//////////////////vlVk37rJ////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_hjalsing-overthorn">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate />
        <fowData>//xDAABg///gEwAAALr/klAAAABeogAAAAAAU1cAAAAAKrohAAAAJqr/EQAAAGr//1QAAACL///hfkVu8f///////////w==</fowData>
        <fowSize>
          <X>6</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="trader_8">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="manrin">
      <TownState>
        <specialstate />
        <fowData>///////////////Hh7D//////////////////+AtAAmt/////////////////7cAAABE/////////////////8oKAAAIrf///////////////4YAAAAAXP//////////////kCUAAAAAQP///+Z7TXHO//+lAAAAAAAAG+j//2kAAAANW7FjAAAAAAAACLv/5x8AAAAAAAAeAAAAAAAAACSSqQAAAAAAAAAAAAAAAAAAAAAWYwAAAHMbAAAAAAAAAAAAAAAQSgAALvd5FgAAACEAAAAAAACGVwAAIF8AAAAAAAAAAAAAAD3/cgAAAAAAAAAMAAAAAAAAAG7/uw4AAAAAAAAAAAAAAAAAAKT//6ZRHwAAAAAAAAAABTIibf//////456mYgAAAAAAdfvr/////////////24AAACR/////////////////7QeAEvi////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_87">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_85">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_86">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate />
        <fowData>///////////////Vf4/8/////////////////EoAAH7/////sIKp//////+YAAAAV////60EAACr////hwAAAACfgcn/fQAAAIT/vnoAAAAAAAAAM/93AAAApcwcAAAAAAAAAAAA/3sAAAA1hQAAAAAAAAAAAEH/XgAAAAAeAAAAAAAAAABQ0/96AAAAAAAAAAAAAAAAIMb///B+axEAAAAAAAAAAACM////////iR8AAAAAAAAAAC/f////////rTQAAAAAQwAAAKj/////////nhYAAAAAAAAAvP//////////syAAAAAAAF7/////////////sR8AAA5i5v//////////////w3eCzP////8=</fowData>
        <fowSize>
          <X>16</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_84">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tyldon">
      <TownState>
        <specialstate />
        <fowData>////////uSUAUfT///////////////9zAAAAeP///////////////4YAAAAAfv//////////////5VEAAAAAjv//////////////nAYAAABV//////////////4/AAAAAH7/////////////1xMAABxq8f/////////////eGAAAK+z///////////////9WAAAAuv/////////////joj8AAAC4//////////68fDYAAAAAP/r////////VTgAAAAAAAAA9/////////3sAAAAAAAAAM6T///////+SAAAAAAxNg674/////////3EAAAAAif//////////////uRoAAAWz////////////////uVhKkv///////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_83">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate />
        <fowData>///////////////////////f7f//////////////////////tFUYL7D////////////////////SJQAAAEn///////////////////+ZAAAAABLY/////////////////7qUAAAAAACj/////9q0j4+Wq6rMewAAAAAAAACn////bxIAAAAAAAAIAAAAAAAAADzv//97AAAAAAAAAAAAAAAAAAAAHbL///QnAAAAAAAAAAAAAAAAAAAsvv////9PAAAAaJl8AAAAAAAAAAy0/////++3CAAAABa5XgAAAAAAIKT/////xjgPDgAAAABWdAAAAAAAif//////dQAAAAAAAAAyXgAAABuO////////awAAAAAAAAAyMgAAINL/////////qxIAAAAAAAAxAAAAWf///////////6IeAAAAAAAdAAAAe//////////////Tq3k8AAAAAAAAfv////////////////9XAAAAAAAAlv////////////////+5IQAAFBpq+f//////////////////xnd3teL/////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_50">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////z+///////////////////////wbjY4Pob///////////////////9pAAAAAACA/////////////////3wAAAAAAAAN1P//////////////nAAAAAAdAAAAsv/////////lqtL/YAAAAGO1AAAAgP//////2I85ACjNdwAAABLJGwAASP//////LQAAAAAcYRcAAACPUwAAFc7/////AAAAAAAAAAcAAACXhgAAAHv/////AAAAAAAAAAAAABLR1xoAAGL/////lmqnnF0YAAAAAD1x0yYAAFf////////////NSgAAAAAAJC4AACT2////////////yQMAAAAAAAAAACv5/////////////3ICAAcAAAAAAHP///////////////+4nbJWIxgwe/X/////////////////////5d3y////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>17</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate />
        <fowData>////////+LemnGF8yP/////pgTMAAAAAACH////fSgAAAAAAAAAA///pVQAAAAAAAAAARv//bgAAAAAAAABoxfeqVQAAAABBAAAAN/7/AAAAAABzVi8AAB7l/wAAAABUKwAAAAAFzP8oACyYxQMAAAAAAI7/58zs/9EXAAAAAAAAm///////qE0AAAAAACb////////+o4wDAAAt////////////tmBSrw==</fowData>
        <fowSize>
          <X>12</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_0">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_53">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ala">
      <TownState>
        <specialstate />
        <fowData>///jbE6b/////////////////2cAABNHXZjS/////////9NmBgAAAAAAAA+H////////XwAAAAAAAAAAABC///////9RAAAAAAAAAAAAAFH1/////7I5Jl9cAAAAAAAAADNv0v////zw/+kvAAAAAAAAAABP/////////4kAAAAAAAAAABHX/////////5wwAAAAAAAAN/D//////////8xLG2McA0Ow///////////////p/+bQ/P///w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="trader_44">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orvil">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////R/Y7H/////tUY5jv///////////4AAACXg/7F3NwAAAHn/////////iAAAAATMrAsAAAAAAAOl3L5PSIWrGQAAADj/bwAAAAAAAAAAH04AAAAAAAAAAIL/UAAAARYAAAAAABAAAAAAAAAArv//VwAADDAzAAAAAAAAAAAAAABT////EgAAAAAAAAAAAAAAAAAAABPO////AAAAAAAAAAAAAAAAAAAAAAB2////XAAALyYYCwAAAAAAAAAAAAB//////8K/8PHk18mcAAAAjIA2J2nn///////////////sUAA+1P/78f///////////////////Mzx////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_47">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovik">
      <TownState>
        <specialstate />
        <fowData>//////////+aAABY//////////////////////9SAAAANInN//////////////////9AAAAAAAAATbX/////////////qZR0AAAAAAAAAACE//////////9/AAA8r6WzbiQAAAAAef///////7cBAAAg7f////2TAAAAAJj/////8j0AAACD////////nQUAAC/x////bQAAAEX9/////////3YAAACv///LCQAABLv//////////74AAABe//95AAAAef////////////9HAAAb//9KAAAd7/////////////98AAAA//8/AAAw//////////////+BAAAA//9hAAAAof////////////+DAAAA//+vAAAAU/////////////9iAAAB//+4AAAAhP///////////6IAAAA////mIgAAIeL/////////8T4AAAC1////hAAAAHb/////////dgAAAGH/////5yYAAABU4///9tFiAAAAJtz//////6QNAAAACkMrBwAAAAALpf////////+/MAAAAAAAAAAAACGt////////////4WAGAAAAAAAnduj/////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_22">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="harbor_booked_rovik-overthorn">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kord">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////iHabH//////////////4EAAB/T/////////////1IAAACz/////////////5EAAD3k//////////////+8peH/////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>14</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate />
        <fowData>/////////9Ph/////////////////3sMI43//////////////+gbAAAJyf/////////////7LwAAAIr//////////////4MAAAA8+v///////////8OkTwAABdT//////////6kRACUAAADE//////////9oAAAAAAAAw///////////kQAAAAAAKuz//////////8QAAAAAAGL////////////2OQAAACm4/////////////8BBAAAY1f//////////////dgAAAJL//////////////8gNAACn////////////////oF2N////////</fowData>
        <fowSize>
          <X>15</X>
          <Y>14</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////UADX///////////////////////+GAAD83W3Y//////////////////8vAAD/OAAv//8AAFa5xf///////5EAAEOaVgAp//8AAAAAAASqCyIkBgAAAAAAAABQ///EPQAAAABBAAAAAAAAAAAAAABq//8JAAAAAAAAADdVAAAAAAAAAADS//9AAAAADQAAAAAAAABobAAAMP///5xgAAAuo/GRAAAAAAAAAAAAAG7/XgAAAAAAAABWEgAAAAAAAABPAF//AAAAPVcSAAAAAAAAAAAArv//vf//AADO////6HEAAAAAAAyp////////wrL//////////4YAAOT/////////////////////////5v//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="trader_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_69">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="reise_dungeon_SpiderCave_known">
        <string>true</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>4</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>2</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="gundridsson_tra">
        <string>1</string>
      </item>
      <item key="reise_dungeon_DragonCave_known">
        <string>true</string>
      </item>
      <item key="PirateCaveFound">
        <string>true</string>
      </item>
      <item key="reise_dungeon_MageRuin_known">
        <string>true</string>
      </item>
      <item key="gorah_search">
        <string>2</string>
      </item>
      <item key="reisender_kraemer">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="localID">
        <string>6</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_RoadKnown">
        <string>true</string>
      </item>
      <item key="localName">
        <string>4</string>
      </item>
      <item key="reise_HyggeligDungeon_Known">
        <string>true</string>
      </item>
      <item key="reise22_abenteurer">
        <string>1</string>
      </item>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="8" adata="" />
    </item>
    <item key="schick_thinmarsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_joerg">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hyggelik">
      <QuestState step="2" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>67</tipid>
            <area>thorwal</area>
            <locastring>thorwal_67</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>78</tipid>
            <area>thorwal</area>
            <locastring>thorwal_78</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>71</tipid>
            <area>thorwal</area>
            <locastring>thorwal_71</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>58</tipid>
            <area>thorwal</area>
            <locastring>thorwal_58</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>80</tipid>
            <area>thorwal</area>
            <locastring>thorwal_80</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>76</tipid>
            <area>thorwal</area>
            <locastring>thorwal_76</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vaermhag">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>vaermhag</area>
            <locastring>vaermhag_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>rukian</area>
            <locastring>rukian_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>oberorken</area>
            <locastring>oberorken_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>29</tipid>
            <area>oberorken</area>
            <locastring>oberorken_29</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>30</tipid>
            <area>oberorken</area>
            <locastring>oberorken_30</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>32</tipid>
            <area>oberorken</area>
            <locastring>oberorken_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>oberorken</area>
            <locastring>oberorken_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>oberorken</area>
            <locastring>oberorken_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_21</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>41</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_41</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tjoila">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>tjoila</area>
            <locastring>tjoila_6</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tjoila</area>
            <locastring>tjoila_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>tjoila</area>
            <locastring>tjoila_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tjoila</area>
            <locastring>tjoila_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="breida">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>breida</area>
            <locastring>breida_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>breida</area>
            <locastring>breida_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>breida</area>
            <locastring>breida_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>skjal</area>
            <locastring>skjal_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>skjal</area>
            <locastring>skjal_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>skjal</area>
            <locastring>skjal_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="runinsha">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>runinsha</area>
            <locastring>runinsha_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>runinsha</area>
            <locastring>runinsha_6</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="guddasun">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>guddasun</area>
            <locastring>guddasun_5</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>guddasun</area>
            <locastring>guddasun_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="hjalsing">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="overthorn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>overthorn</area>
            <locastring>overthorn_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>overthorn</area>
            <locastring>overthorn_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="manrin">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>manrin</area>
            <locastring>manrin_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>manrin</area>
            <locastring>manrin_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>manrin</area>
            <locastring>manrin_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>manrin</area>
            <locastring>manrin_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>manrin</area>
            <locastring>manrin_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vidsand">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>vidsand</area>
            <locastring>vidsand_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>vidsand</area>
            <locastring>vidsand_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tyldon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>tyldon</area>
            <locastring>tyldon_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>tyldon</area>
            <locastring>tyldon_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>clanegh</area>
            <locastring>clanegh_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>clanegh</area>
            <locastring>clanegh_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>clanegh</area>
            <locastring>clanegh_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>thoss</area>
            <locastring>thoss_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>thoss</area>
            <locastring>thoss_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>thoss</area>
            <locastring>thoss_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>thoss</area>
            <locastring>thoss_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>thoss</area>
            <locastring>thoss_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orvil">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>orvil</area>
            <locastring>orvil_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>orvil</area>
            <locastring>orvil_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>21</tipid>
            <area>orvil</area>
            <locastring>orvil_21</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>auplog</area>
            <locastring>auplog_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>auplog</area>
            <locastring>auplog_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>155</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>169</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>168</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>160</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
  </genstate>
  <knownPlaces>
    <int>19</int>
    <int>17</int>
    <int>49</int>
    <int>50</int>
    <int>38</int>
    <int>23</int>
    <int>22</int>
    <int>18</int>
    <int>20</int>
    <int>55</int>
    <int>21</int>
    <int>52</int>
    <int>51</int>
  </knownPlaces>
  <knownEvents>
    <string>daspota40-124</string>
    <string>daspota51-119</string>
    <string>daspota54-106</string>
    <string>daspota48-65</string>
  </knownEvents>
  <knownRecipes>
    <string>hylailerfeuer</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>2</int>
    <int>4</int>
    <int>6</int>
  </guardlist>
  <currentTime>311.973724</currentTime>
  <weather>
    <tempNight>-21</tempNight>
    <tempDay>8</tempDay>
    <wind>storm</wind>
    <cloud>none</cloud>
    <rain>none</rain>
  </weather>
  <dungeonhint>true</dungeonhint>
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
    </hasMappart>
    <hasFalsePiece>true</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
</Party>