<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="54" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="54" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1098" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1097" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="182" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2480" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.251388431" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.2567728" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="8" atbonus="4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="8" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="15" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="4" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="9" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="11" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="8" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="3" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-1" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="7" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="7" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-2" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="5" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="5" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-1" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="3" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="9" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="9" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="8" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="6" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="9" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="6" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="6" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>729</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>958</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>376</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>0</BF>
                <itemrep>396</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>97</itemid>
                <BF>0</BF>
                <itemrep>785</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>187</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>440</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>0</BF>
                <itemrep>1</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>538</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>814</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>815</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>875</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>0</BF>
                <itemrep>790</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>0</BF>
                <itemrep>827</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>26</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>42</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>780</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>474</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_hair_02</string>
              <string>elf_body</string>
              <string>elf_quiver</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>8</birthday>
          <longname>Inion Sonnenkind</longname>
          <shortname>Inion</shortname>
          <charpic>elfe_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="45" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="45" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="950" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="69" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="176" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3040" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.251388431" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.2567728" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="5" atbonus="3" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="6" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="6" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="10" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="8" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="8" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="8" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="9" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="7" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="3" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="5" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="4" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="0" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="3" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="4" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="2" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-2" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="0" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="11" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="8" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="12" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="9" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="8" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>601</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>731</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>956</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>0</BF>
                <itemrep>387</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>780</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>0</BF>
                <itemrep>913</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>84</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>59</itemid>
                <BF>0</BF>
                <itemrep>902</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>143</itemid>
                <BF>0</BF>
                <itemrep>753</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>27</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>914</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>252</itemid>
                <BF>0</BF>
                <itemrep>577</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>251</itemid>
                <BF>0</BF>
                <itemrep>904</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>831</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>147</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>581</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>414</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>0</BF>
                <itemrep>828</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hood</string>
              <string>Wizards_rgl_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>12</birthday>
          <longname>Gerrik Quarzen</longname>
          <shortname>Gerrik</shortname>
          <charpic>magier_05.jpg</charpic>
          <charpicid>0</charpicid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1123" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1045" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="139" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2560" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.251388431" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.2567728" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="21" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="4" atbonus="3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="8" atbonus="5" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="1" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="2" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="6" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="-5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="11" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="9" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="5" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="8" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="7" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="0" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="10" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="5" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="12" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>108</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>717</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>27</itemid>
                <BF>0</BF>
                <itemrep>109</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>926</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>0</BF>
                <itemrep>170</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>26</itemid>
                <BF>0</BF>
                <itemrep>911</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>248</itemid>
                <BF>0</BF>
                <itemrep>24</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>0</BF>
                <itemrep>342</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>750</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>90</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>950</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>498</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>523</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>0</BF>
                <itemrep>577</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>386</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>0</BF>
                <itemrep>937</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>0</BF>
                <itemrep>193</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] great Spotter: 10</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>[dngf094] smart Move: 15</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>dwarf_helmet_05</string>
              <string>dwarf_arm plate</string>
              <string>elf_quiver</string>
              <string>dwarf_shoulder pad_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>27</birthday>
          <longname>Xolgrima, Tochter der Artrima</longname>
          <shortname>Xolgrima</shortname>
          <charpic>zwergin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1098" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="621" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="179" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3160" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.251388431" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.2567728" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="21" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="10" atbonus="5" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="5" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="1" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="11" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="3" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="9" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="13" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="3" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="0" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="0" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>433</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>61</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>595</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>495</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>0</BF>
                <itemrep>622</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>922</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>0</BF>
                <itemrep>725</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>311</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>0</BF>
                <itemrep>442</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>302</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>0</BF>
                <itemrep>2</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>0</BF>
                <itemrep>702</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>158</itemid>
                <BF>0</BF>
                <itemrep>339</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_arm plate_02_L</string>
              <string>barbarian_arm plate_02_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_boot_01</string>
              <string>barbarian_belt</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>24</birthday>
          <longname>Angar Oriksson</longname>
          <shortname>Angar</shortname>
          <charpic>krieger_07.jpg</charpic>
          <charpicid>0</charpicid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1098" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="876" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="170" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2000" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.251388431" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.2567728" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="7" atbonus="4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-1" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="9" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="8" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="9" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="12" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="13" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="13" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="5" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-2" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="7" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="3" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="12" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="7" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="2" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="1" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-2" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="2" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="9" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="8" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="7" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-4" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="5" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="5" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>725</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>463</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>928</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>765</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>307</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>129</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>0</BF>
                <itemrep>446</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>309</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>46</itemid>
                <BF>0</BF>
                <itemrep>107</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>851</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>947</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>0</BF>
                <itemrep>613</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>43</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>26</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>450</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>0</BF>
                <itemrep>926</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle camp_random6 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_hair_02</string>
              <string>elf_armplate</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>shireelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>15</birthday>
          <longname>Sanaha Flötenlied</longname>
          <shortname>Sanaha</shortname>
          <charpic>elfe_03.jpg</charpic>
          <charpicid>0</charpicid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1026" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="552" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3640" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="12" fraction="0.4427887" />
            </item>
            <item key="thirst">
              <Attribute val="60" fraction="0.213767678" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="31" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="9" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="7" atbonus="4" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="1" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="11" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="12" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="4" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="10" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="12" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="11" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-1" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="2" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="0" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="3" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="7" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="2" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-2" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="8" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="10" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="8" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="10" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="10" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="8" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="9" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="4" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="6" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="6" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>0</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>0</BF>
                <itemrep>844</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>690</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>0</BF>
                <itemrep>927</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>0</BF>
                <itemrep>760</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>70</itemid>
                <BF>0</BF>
                <itemrep>114</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>60</itemid>
                <BF>0</BF>
                <itemrep>469</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>6</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>0</BF>
                <itemrep>226</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>377</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>128</itemid>
                <BF>0</BF>
                <itemrep>464</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>856</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>63</itemid>
                <BF>-1</BF>
                <itemrep>287</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>162</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>0</BF>
                <itemrep>129</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>62</itemid>
                <BF>0</BF>
                <itemrep>178</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory16">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>0</BF>
                <itemrep>662</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>190</itemid>
                <BF>0</BF>
                <itemrep>967</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory18">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>0</BF>
                <itemrep>897</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>122</itemid>
                <BF>0</BF>
                <itemrep>39</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>592</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>827</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>0</BF>
                <itemrep>222</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>0</BF>
                <itemrep>39</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>0</BF>
                <itemrep>182</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>0</BF>
                <itemrep>255</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>0</BF>
                <itemrep>715</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random10 won: 12</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe09 won: 10</string>
            <string>Battle dobe11 won: 15</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random2 won: 9</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 26</string>
            <string>Battle f12620 won: 12</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle f126hesh won: 10</string>
            <string>Battle f126hesh won: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 16</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 62</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle f09402 won: 35</string>
            <string>Battle f09405 won: 16</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_random3 won: 9</string>
            <string>Battle camp_random4 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle camp_random14 won: 21</string>
            <string>Battle f13101b won: 10</string>
          </xplog>
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>0</weaptexid>
            <id />
            <acc>
              <string>Wizards_hair_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>14</birthday>
          <longname>Elwene Horigan</longname>
          <shortname>Elwene</shortname>
          <charpic>magierin_03.jpg</charpic>
          <charpicid>0</charpicid>
          <id>2</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>24.14243</x>
          <y>-3.21694636</y>
          <z>-37.6514549</z>
        </coords>
        <dungeon>dngf131</dungeon>
        <rotation>267.3</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>0</string>
          </item>
          <item key="extraexit">
            <string>0</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>27</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>402</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>278</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>603</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>964</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>403</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>366</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>610</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>0</BF>
                    <itemrep>967</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>615</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>544</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>282</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>0</BF>
                    <itemrep>278</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>603</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>0</BF>
                    <itemrep>554</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>0</BF>
                    <itemrep>494</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>0</BF>
                    <itemrep>750</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>0</BF>
                    <itemrep>863</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>15</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>0</BF>
                    <itemrep>98</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>0</BF>
                    <itemrep>911</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>250</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>672</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>793</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>913</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>820</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>191</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>537</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>567</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>239</itemid>
                    <BF>0</BF>
                    <itemrep>931</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>818</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>190</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>809</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>247</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>237</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>0</BF>
                    <itemrep>485</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>0</BF>
                    <itemrep>897</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>207</itemid>
                    <BF>0</BF>
                    <itemrep>531</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>brokenopen</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngober">
      <DungeonState>
        <specialstate>
          <item key="shovelspoiler">
            <string>0</string>
          </item>
          <item key="traps0">
            <string>0</string>
          </item>
          <item key="traps1">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+hd/////////////////////H/////////////////r0Hz//////////+xh87////////////C1////4kAAAT/////////////////fwAAFv//////////////JAB0/////////2cAAAAANFx3kZ+CdB0AAC7//5YAAAD///////////////9AAAAAAETDpE0YAGnC////GwCA/////////6cACAAAAAAAAAAAAAAAAACw/7EAAAf//////////////4UAAISyAAAAAAAAAAAA////JACA////////////pwAAAAAAAAAAAAAALoj//w4AAPn//////////////w8Ai///kCMAAACLcAAt////JABo////////////nwAAlP/+/////////////w4AdP///////////////wAA4f///6wAAHz/////////OwBS////////////kwAA/////////////////4IABP///////////////wAA0////1cAH///////////VwAO////////////dQAz//////////////////8AAHb//////////////wAAxv///wAAbf//gNn/////VQAA+v//////////HQALeVkNAnT///////+cYj4AAGP//////////////x0A3f///wYAlv+DAABk////ZgAAs///////////AAAAAAAAACP/////bFEAAAAAAMv//////////////xMADwAUsgAASv/YAAAAx///ogAAif//////////CgA9CwAAAAAABzZxAAAAAFOk/////////////////xwAAAAAAAAAAPvbAAAAIP///wAAYv//////////gAAAAAAAAAAAAAAAAAAA0v///////////////////yUAVulKAAAAAAAAAAAAAP//7QAAhv/////////lAAAAAAAAAIKplHwrAAAA////3ZT//////////////w0AmP//GAAAAAAAAAAAQf//fAAAvf/////////rAAAAAAARteU8nf//CQAAkP+UAACg/////////////wAAjP/GAAAd7aYtAAAABv//RgAA////////////SQAz/+X/lQoAAHP/cAAAk94AAACw/////////////wQAeP8MAACM////vB0AAP3/jQAA////////////WwBE//+vAAAAAAD/vAAAje4AAADB/////////////ysAXf9QAADS//////8AAJ3/rQAAq///////////LwAX//+/ADR0AAD/uAAA1v8AAAD//////////////0gAEP92AADV//////8AAABTwgAAc///////////AAAAWP////9iAFWVVwAA//8kAFn//////////////5AAAP8IAACS///J//9cAAAAAAAAkP////////+SABUAAP////9ZAAAAAAAA//9YAC////////////////980/+KAAD//2YAZP/nAAAAAAAAL//////////SAAAAJP////+rAAAAAAAA//9VAAD/////////////////////xNz/8AYAQP/////q90cAFP//////////AAAAZf//////////VQAA8/M7AAD/////////////////////////fQAAAAAAAAAAEgAAff//////////LwAAqP///9b5//+SAAAAAAAAABn/////////////////////////fgAAAAAAAAAAAABP////////////uUQu/v//AAAAAAAAAAAAAAAAAEj//////////////////////////8BDL0Npj5yDgJv////////////////////oAAAAAAAAePLEiXhdRP//////////////////////////////////////////////////////////////VwAAAADv/////////////////////////////////////////////////////////////////////////8ieiP//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>59</X>
          <Y>52</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dobe07">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dobe09">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe11">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe20">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_holegroundtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_remwall97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_speartrap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dobe19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorerbonus">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_holewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwallrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>1</string>
          </item>
          <item key="0trapsoff">
            <string>1</string>
          </item>
          <item key="1trapsoff">
            <string>1</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////7///////+//////////////////r///////////+9/////////////////////8Cl/6DD///iABH/gAAAAAAm//Px////////dU0AAB03PkZRVjstADD///////////////////8AANIAAP//wwAAlwAAAAAAADkAAP///////wAAAAAAAAAAAAAAAABr1MkAbf//l/3/////////AAAcAAAAAAAAACsActnxiwA2AADZ//////+SXlUiAEA8DQBBAAoAAAApACspAAA9/////////34AAAAAAAAAAAAAAEL/pFcAaQAAsP//////////PgA9/2AAFwAAAAAAAAAAAAAAQP//////////1YwAAABSmgAAEQAAAAAFAB4AAIj//////6iEhwAAY/+CAAsnGhUYL3E7T21iADMPdP////////+dAAA1/54AAPNsAAAAAAAAAACe/////7wAAAAAALn/rQAAAAAAAAAu/6QAAAAAAAz/////////qAAABzikAAD//1M6AAAATQAAuP////9DAAAfMCP/////RwBLQyYAF/8pAAAAOQAS/////////5oAAAAAZgAB////mwAAAAAAAND/////GQAAAAAA8////xoAQgAAAGz/PQAAAAAAEv/////////AAAAAAHwAAABtLgAAIQAAAADW/////zgAAAAWvf////oAABcAAACM/yYAFwAuZu///////////wAAAACYAAAAKQAAAAAANS4F//////+JAAAAwP////8PAAB2DRYAmf8CAAAAAAr///////////8OAAAAvgAAAB+KZ6K42P///////////2kTAFkuef//AACx///fkf//VAAkAAAq///////////rAAAAAMIAACv/////////////////////UwAAAAB5//nu//////////9mAABI//////9aKgYiKDBHAASvABP//////////821//////////9jAAAAg22SxLyyqZ+WqP//jAAAI//////tAAAAAAAAAAAfmAAA/////wAH/5YAANf//////////wAAAAAAAAAAAAAAAAAZ///DAAB4/////4dzADEyAAAAAKYAAIDl7PYAAEMAAACj//////////+0SEsbCAwJDxUcIyYAAJ3/egAAbf//////lwBE/58AAADkAAAAAACbAAAAAAAAXf////9uANH//////////6j2////LgB//28ANP//////hAYARv//21xE/wAAAAAAYwAAU0EDAAD/////HgB6/////45qVCMAFme5/00Ab/9YACn//////wcAAF37YQAAc///9xcAAJIAAP///018/////zIAAIf//0gAAAAAAAAADP9XAF3/UAAAdv/////LUwAAFgAAAAD//20AAAAAAACUuOfO//////9iAAAAYb0AAAAAAAAAADC/VwBD/zkAAHn//////0AAAAAApwAd/2sAABQAAAAAAAAAAH3/////bgBgAAAAAAAAAAAAAAAAAAAAgv9YADP//////8kAAAAAAEMAX/8AAExjACIAIgQAAAAA/////3oASQAAAAAAAAAAAAYAAAAAhP//aABIuJL6//8NAAAAZwAAALDmAAAAAABn//+XAAAAAP////+iAAAAhv/TnJ2Dv3vcb9b//////3oAAAAAPf//jjBaPf8uEU7//9+cOgAAkP//vwAAAP///////+hEnP////////////////////+sAAAADJj/////////////////////7v/////A2P///////////////////////////////////+T//////w==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>695</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>31</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>946</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>89</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>299</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>0</BF>
                    <itemrep>538</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>0</BF>
                    <itemrep>410</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>821</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>192</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>792</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>0</BF>
                    <itemrep>809</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>8</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>0</BF>
                    <itemrep>210</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>0</BF>
                    <itemrep>913</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>35</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>510</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>735</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>0</BF>
                    <itemrep>210</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>484</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>798</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>0</BF>
                    <itemrep>675</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>695</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>514</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>0</BF>
                    <itemrep>817</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>581</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>842</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>0</BF>
                    <itemrep>660</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>758</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>9</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>141</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf094">
      <DungeonState>
        <specialstate>
          <item key="tddiscovered">
            <string>1</string>
          </item>
          <item key="tdoperational">
            <string>1</string>
          </item>
          <item key="gotgk">
            <string>1</string>
          </item>
          <item key="clicktrap">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////6X/////////////////////////////////////////////////////////////////////////////vQAlOwAAef////+9JwB8/////////////////////////////////6GWck4wTXeTSwA6ilsAGgAAAKX//////18AAAAAAEQ8/8TkAAAAAIP//yhB//////////////////////+YJAAAAAAAAAAAAAAAAAAAAAAAAABO//////8IAAAAAAAAAAgAEQAAAAAF/6gAAFz/////////////////////AAAAAAAAAAAAAAAAAAAAAAAAAAAAJP//////bwAAAAAAAAAAAAAAAAAAAA0AAAAAwP///////////////////wAAAEaqp4lZAAAAAAAAAAAAAAAAAADL/////58AAAAAAAAAFAAAfwAAAAAAAAAAAAL///////////////////8AAAf/IwAAVbweUHZhP74XABiGAAAAcP/////iAAAAAAAAKnMAN9QAAAAAAAAAAAAA////////////////////AAB0uAAAAAAAhP////////3//2IAAMv/////0QAAADkAANAAAAB4AAAAAAAAAAAAB///////////////////vAAApeQAAAAAAACC/////+W5xf////////////8AAD//6///igAAFgAAjpdmlI4AAAL//////////////////+4AACz/AAAAAAAAXv////8AAAAMsf///////7xMAAAAAP////+91AAAAP////92AAAA///////////////////oAAAA/4gAADcoOeX////bAAAAAAC3//////8sAAAAAAD/hosAAAAAAE67ABYiQQAAIf///////////////////wAAAGpsAABvn2gAMwAv5AAAAAAAxf/////uAAAAAAAKAAAAAAAAbgAAAAAAAGgAAADa/////////////////84AAAAAAAAAAAAHAAAAAH4SAAAAAPT/////5gAAAAAAAAAAAABNCQCA1icAAABxAACT///////////////////jAAAAAAAAAAAA1QAAAAD/kgAAAOv//////9UAAAAAAGKyUAAAfQAAAEODAAV1AAAAh////////////////////7TF19XAsAAAAL4LAAAAN/8rAADl////////AAAAAMH//7kAAPgVHQAtdwAVAAAAAACt////////////////////EQAAALn6AAAAAAAAAAD/AAAADn2z/////5tDAAA1//8dAAAj/34ATHAAAAgAAAAA+P//////////////////bgAAAAAA/yYAAAAAHAAA/wAAAAAAAKf/////kgAAAOksAAAAAHxnAABdABgAAAAAIf///////////////////y4AAAAAh7sAAIQmAAAAAP9NAwAAAAA2/////wAAAADlAADPgQAZfgAAbQAHAAAADcX///////////////////9dAAAAAP+dAAD7bwAAAAD//73/hAAA3P////AAAAAAfwAAMAAAAFgAAH8AAAAAAADQ////////////////////AAAcABn/iwAA//9eAAA7/yYAAEsAAML/////AAAAAIk+AAAAAABeAACGAAAAAAAABv///////////////////wAASQAAwHcAALmllOj//3AAAAAAAADF/////xAAAADCkQAAAE26ZAAAqGcAAAAAAAD//////////////////+EAAAAAAAAAAAAAAAAAAAAAAABaHQAAUP////8AAAAAAB1mACJvOwAAAABTFgAAHwAA///////////////////OAAAAEAAAAAAAAAAAAAAAAAAAAAAAAFn////BAAAAAAAAAAAAAAAAAAAAAAAAAAAAB////////////////////wAAAAAAf4gAAAAAAAAApQ8AAAAAAAAt////4QAAAAAgAAAAAAAAABgAAAAAAAAAAL7///////////////////9+AAAAAP/aFwAAAAAAgP8AAAAAAAAApP/////alIr//2mX3OBJTKz//v//+diFbsj///////////////////////+pPvT///+0d1CMwv//cAA3fndNsv///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>63</X>
          <Y>30</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>790</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>554</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>0</BF>
                    <itemrep>456</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>19</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>0</BF>
                    <itemrep>41</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>998</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>664</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>0</BF>
                    <itemrep>828</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>0</BF>
                    <itemrep>856</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>80</itemid>
                    <BF>0</BF>
                    <itemrep>732</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="secrethole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="shithole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="foodstore">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>0</BF>
                    <itemrep>389</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>80</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="oldbooks">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="daspotatreasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_beer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09402">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09405">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09410">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_goldenkey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleepingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_strangefloor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_supplyroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_acidtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_daspotatreasure">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_estorik22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09413">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09417">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_thorwalerfig">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf131">
      <DungeonState>
        <specialstate>
          <item key="leverpos">
            <string>1</string>
          </item>
          <item key="swafniractive">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////l5b////////////////////////////////iAAD//////////////////////////////1sAACr//////////////////////////////2kAANz/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>26</X>
          <Y>40</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_13">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>660</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>230</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>97</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>714</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>701</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>461</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_14">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>0</BF>
                    <itemrep>37</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>0</BF>
                    <itemrep>207</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>379</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>429</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>815</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>788</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>840</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>0</BF>
                    <itemrep>735</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>572</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>200</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>217</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_12">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>894</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>431</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>555</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>826</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>622</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>778</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>878</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>843</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>484</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>2</BF>
                    <itemrep>250</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>2</BF>
                    <itemrep>732</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>990</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>724</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>2</BF>
                    <itemrep>297</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_11">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>441</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>21</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>884</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>762</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>796</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>927</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>954</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>660</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>262</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>596</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>680</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>323</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>380</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>311</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>662</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>687</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>988</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>440</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>711</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>762</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>833</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>366</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>504</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>48</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>949</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>928</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>40</itemid>
                    <BF>-1</BF>
                    <itemrep>829</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>910</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>871</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>448</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>804</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>5</BF>
                    <itemrep>441</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>-1</BF>
                    <itemrep>490</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>29</itemid>
                    <BF>-1</BF>
                    <itemrep>63</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>82</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>-1</BF>
                    <itemrep>138</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>189</itemid>
                    <BF>-1</BF>
                    <itemrep>341</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>392</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>300</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>734</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>567</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>431</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>815</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>21</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>617</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>3</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>159</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>530</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>781</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>103</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>784</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>148</itemid>
                    <BF>-1</BF>
                    <itemrep>395</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>47</itemid>
                    <BF>-1</BF>
                    <itemrep>514</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>203</itemid>
                    <BF>-1</BF>
                    <itemrep>840</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>680</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>413</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>192</itemid>
                    <BF>-1</BF>
                    <itemrep>161</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>627</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_11">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_16">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_13">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_15">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_14">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_9">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_5">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_12">
            <LockableState>closed</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_11">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_9">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_14">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_12">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_13">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_doship">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13101a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13104">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13105">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13106">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13107">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13108">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13110">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13111.1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13114a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13116">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_swafnir">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_water">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////W///r/////////////////46O/wAACQAA/////////////////wAAUQAAAAAA/////////////////+wAAABAmn3///////////////////8AAADs///////////////////////ltgD6/////////////////////////wC+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_25-95">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_zeughaus">
            <BuildingState val1="2" val2="690" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_37-97">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_53-96">
            <BuildingState val1="6" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_58-106">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_20-45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate />
        <fowData>///MgpPg///////////mNwAAM7H/////////yAUAAAAklvv///////9iAAAAAAAwW6X//////6kYAAAAAAAXzf//////ojYAAAAAAL////////+lJwUnHXT//////////+nU8uv//////////////////////////////////////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate />
        <fowData>/5dXCyssVKT/////nwAAAAAAAABtctX/eQAAAAAAAAAAAF3/eQAAAAAAAAAAADT6ZwAAAAAAAAAAAGH/sicAAAAADAAAQcn//9OziGx0sFdlzP//</fowData>
        <fowSize>
          <X>11</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="trader_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate />
        <fowData>1pCj/////y4AAHT///8AAAAAbP//VgAAABVCfv+AAAAAAAD/4zAAAAAA//+2Rjg1Tf////////8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate />
        <fowData>///////UVyVij/////yeUwAAAAD///9yAAAAAAAA///kHwAAAAAALP/riScAAAAAAADsUwAAAAAAAAAEXAAAAAAAAAAAMBQAAAAAAAAAAEUCAAAADgAAAACjAAAAAAAAAAAAtgAAAAAAAAAAItMAAAAAAAAAAJL/AAAAAAAfL5P//wAAAAAAJOf///8kAAAAAHL/////mA0AAACo//////+sdGOV//////8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate />
        <fowData>AwAADJz//////////wAAAAAAbf////////9DAAAAAACTpv//////42AAAAAAAAB1//////9IAAAAAAAAE63////kGQAAAAAAAAAUu///zgAAAAAAAAAAAIH///9OAAAAIwAAAAB5////6KF+pDUAAAAAOv////////88AAAAAAyg///////9OwAAAAAAIsT/////zgAAAAAAAABe/////+gXAAAAAAAAWP/////gDwAAAAAuObf//////zwAAAAAsvX///////+1Ti0QYf/////////////o0/////8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="trader_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////6rni////////////////5EQAN////////////////6UAAAD///////////////+/CQAA/////////////////55ilP////////////////9tGkr//////////7KdwbeNAAAA/////////5kBAAIRAAAAAP//////jWlgAAAAAAAAAB7/////kAAAAAAAAAAAAAAx////4DIAAAAAAAAAAAAAGP//jC8AAAAAAAAAAAAAAA//uQ4AAAAAAAAAAAAAAAAs/4YAAAAAAAAACRVHCwAAWf+hAAAAAAAAO6fb/sSDf9z/xgUAAARcv+3///////////+FHxyS/////////////w==</fowData>
        <fowSize>
          <X>15</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////bDysT1mYjF/////////////9UuAAAAMgAAAPK9y/PDhX1IOUkVAAAAAAAAAAAtAAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAAAFXIbAAAAAAAAAD5PKUkAAAAAACDLBAAAAAAAABaj///YNQAAAAAr/1IAAAAAAFD4////VwAAAAAASv+bAAAAAC7u///qTwAAAAFtgeD/2BoAAAAAif/kMgAAAAA26f////9JAAAAAG7khgAAAAGS3///////x1kAAAAAURIAAABT///////////VOgAAAAAAAABn6P////////////+5JQAAAAAz2v///////////////9QYAAAgv///////////////////UAAAaP//////////</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_24">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_25">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_27">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="olgardssonfirsthint">
            <string>7</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>10</string>
          </item>
        </specialstate>
        <fowData>//+7lwAAKeD//////////58IAAAAAHz/////////sCwAAAAAAABNzP//////UQAAAAAAAAAAJ6L/////IQAAAF0tAAAAAA/K////NwAAPfvdWgoAAACT////qi4pov///3cAAABy/////+rn/////zsAAACX////////////+igAABXP/////////////0EAAAA34////////////5sAAAAArf////////////9wAAAVzf//////////////pG+r////</fowData>
        <fowSize>
          <X>14</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="hostel_30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate />
        <fowData>/////////////////////////8NdPEU8Yub/////////SgAAAAAAaf////////85AAAAAAA5////////7yIAABcAACn3///////pIAAAFQAAHer//////6QFAAAAAABC////////SgAAAAAAADJz9f////AmAAAAAAAAAACO////kwwAAAAAAAAAAHX//+8nAAAAAAAAAAAAl///+DUAAAAAAAAAAHv/////ngAAAAAAAAAAWP///90cAAAAAAAAAAAArLSZcQgAAAAAAAAAAACXAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkwAAAAAAAAAAAAAAAACYWGyJAAAAAAAAAAAAALT///+hj76BnXN5Mw1v/w==</fowData>
        <fowSize>
          <X>13</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="trader_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_75">
            <BuildingState val1="5" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_73">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_74">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////////////VbGbH/////////////////////14AAEr////////////////////fGgAALfb//////////////////9QIAABQ///////////////////+5SAAAAjH////yZTA///////weTotdgAAAI///9IpABq//////3cAAAAAAAAAhP//pAAAAI7//4hfGwAAAAAAAACo///PIwAUvP+WAAAAAAAAAAAALef////CjLj/4TMAAAAAAAAAABah//////////96AAAAAAANnGuOxv///////////zsAAABaTKj////////////////TDAAALPT//////////////////9EKAABJt////////////////////zwAAAAj2P//////////////////cAAAAAC4///////////////////RRgYASO//////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////nXWn////////////////pwAAAJj//////////////4QAAABg/////////////6A9AAAAlf///////////98gAAAAG9X////////////MAAAAAG3/////////////wwAAAACr/////////////9wTAAAAvP//////////////hygyk///////</fowData>
        <fowSize>
          <X>15</X>
          <Y>14</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="rybon">
      <TownState>
        <specialstate />
        <fowData>///i3f///eL///+aHBSKykATbP//QgAALVsAAACu9isAADkUAAAArq8AAABVAAAAAH5CAAAAAAAAAAB6AAAAAAAAAAAArAsAAAAAAAAAcf+IMQAACG+Kuv///2cAAABT///////WQAAAev////8=</fowData>
        <fowSize>
          <X>9</X>
          <Y>10</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate />
        <fowData>////////+fr////////////QbSssnv/////////TSQAAAB/A//////+uHwAAAAAANeb///+ZPgAAAAAAAACH///XFwAAAAAAAAAALc7/2BoAAAAAAAAAAAAZrP+KHxMJAAAAAAAAAFP//+/mlQAAAAAAAABb/////7kAAAAAAAAAUP//////dQAAAAAAAE7///////+lfYwiAAB+////////////4ZWl/w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="trader_0">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_54">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_53">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate />
        <fowData>///////////////////////////////////////+xrHE////////1Nz///////////VVBgAKVH2vrJKHFBpX/////////6UAAAAAAAAAAAAAAAAA/////////1wAAAAAAAAAAAAAAAAA////////9CIAACQAAAAAAAAAACAv/////////DIAAAChpodYZYdvleHq/////////SsAAACq/////////////////////zYAAAC4////////////////////p1IAAAC4///////////////////PEwAAAC76//////////////////+0AAAAAIH////////////////////uQgAAAGH/////////////////////eQcAAEL///////////////////+dAAAAAHb///////////////////+IAAAABL3////////////////////BHQAAiv//////////////////////v4ap////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="trader_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_40">
            <BuildingState val1="5" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_39">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate />
        <fowData>/////////////////////+Ppyv/////////////////////eWRonAlz6//////////////////+AAAAAAACl//////////////////9FAAAAAABu///////////////9xd4vAAAAAAAT////////////zmdSADAAAAAAAAA6////////////UwAAAAAAAAAAAC/D//////////+OKQAAAAAAAAAAAH3//////////8gHAAAAAAAAAAAYs////////////6wAAAAAAAAAABeN/////////////9UWAAAAAAAAAIf///////////////+VAAAAAAAAO/P///////////////+oAAAAAAAAg/////////////////+WAAAAAA6r//////////////////+hAAAAVbv//////////////////3sAAAAAWP//////////////////2xwAAAAAaP//////////////////nwAAAAAHrv//////////////////jAAAAFWa////////////////////zzQATO//////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="tavern_49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tjanset">
      <TownState>
        <specialstate />
        <fowData>+rOCaKr//////////////1kAAAAJl/////////////8IAAAAAACZ////////////SQAAAAAATf///////////+QqAAAAAGq1tfH/////////gQAAAAAAAABJzf////////+NKAAAAAAAAByF+v/i9////7VbAAAAAAAAAEdgFDb//////4VAeCMAAAAAAAAA///////////ZbwAAAAAAAP////////////twNiwAAEL////////////////ioLv/</fowData>
        <fowSize>
          <X>15</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="tavern_55">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_42">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_43">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate />
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////vpDN///////////////////////FEAAo2/////////////////////+gAAAAof/////////////////////iMAAbzf//////////////////////2p/N////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="manrin">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KGV2CF3P///////////////2gAAAAARG+J/////////////CoAAAAAAAAAjf//////////pAAAAAAAAAAAbv//////////ZQAAAJEiAAAQtf//////////TgAAB9LBNxF4////////////VAAAAI4+FjWJ////////////lwAAAAAAAAAL1P///////////1kAAAAAAAAAN5T//////////9JSAAAADAAAAAPD///////////qhYGnhQAAAACz/////////////////38AAADH/////////////////9M6BGH/////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="trader_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate />
        <fowData>/+c3AAAAo/+rAAAAAHz/UQAAAABxjQAAAAAARwAAAAAAAGgAAAAAAABiJQAAADZLx3oAAArC////mWml/////////////w==</fowData>
        <fowSize>
          <X>6</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="hostel_61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
          <item key="trader_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamp>0</timestamp>
              </time>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="reise24_reissender_bach">
        <string>1</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>6</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>9</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_tra">
        <string>1</string>
      </item>
      <item key="reise_dungeon_MageRuin">
        <string>1</string>
      </item>
      <item key="PirateCaveFound">
        <string>true</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="3" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="1" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>69</tipid>
            <area>thorwal</area>
            <locastring>thorwal_69</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>73</tipid>
            <area>thorwal</area>
            <locastring>thorwal_73</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>65</tipid>
            <area>thorwal</area>
            <locastring>thorwal_65</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>59</tipid>
            <area>thorwal</area>
            <locastring>thorwal_59</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>91</tipid>
            <area>thorwal</area>
            <locastring>thorwal_91</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>78</tipid>
            <area>thorwal</area>
            <locastring>thorwal_78</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>2</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_2</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_1</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ftjoila">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>4</tipid>
            <area>ftjoila</area>
            <locastring>ftjoila_4</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>rukian</area>
            <locastring>rukian_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>7</tipid>
            <area>rukian</area>
            <locastring>rukian_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>10</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>1</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_1</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>25</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_25</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>oberorken</area>
            <locastring>oberorken_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>27</tipid>
            <area>oberorken</area>
            <locastring>oberorken_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>24</tipid>
            <area>oberorken</area>
            <locastring>oberorken_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>26</tipid>
            <area>oberorken</area>
            <locastring>oberorken_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>23</tipid>
            <area>oberorken</area>
            <locastring>oberorken_23</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>8</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>20</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>auplog</area>
            <locastring>auplog_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>19</tipid>
            <area>varnheim</area>
            <locastring>varnheim_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rybon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>5</tipid>
            <area>rybon</area>
            <locastring>rybon_5</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>15</tipid>
            <area>thoss</area>
            <locastring>thoss_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>13</tipid>
            <area>thoss</area>
            <locastring>thoss_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>9</tipid>
            <area>thoss</area>
            <locastring>thoss_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>18</tipid>
            <area>thoss</area>
            <locastring>thoss_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>thoss</area>
            <locastring>thoss_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>thoss</area>
            <locastring>thoss_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>11</tipid>
            <area>thoss</area>
            <locastring>thoss_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>thoss</area>
            <locastring>thoss_17</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>22</tipid>
            <area>clanegh</area>
            <locastring>clanegh_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>clanegh</area>
            <locastring>clanegh_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>16</tipid>
            <area>clanegh</area>
            <locastring>clanegh_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tjanset">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>12</tipid>
            <area>tjanset</area>
            <locastring>tjanset_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>14</tipid>
            <area>tjanset</area>
            <locastring>tjanset_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>tjanset</area>
            <locastring>tjanset_17</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="manrin">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>17</tipid>
            <area>manrin</area>
            <locastring>manrin_17</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="brendhil">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamp>-1</timestamp>
            </received>
            <tipid>6</tipid>
            <area>brendhil</area>
            <locastring>brendhil_6</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>10</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
  </genstate>
  <knownPlaces>
    <int>17</int>
    <int>18</int>
    <int>19</int>
    <int>26</int>
    <int>27</int>
    <int>20</int>
    <int>55</int>
    <int>35</int>
    <int>36</int>
    <int>57</int>
    <int>58</int>
  </knownPlaces>
  <knownEvents>
    <string>felsteyn73-88</string>
    <string>felsteyn75-79</string>
    <string>varnheim18-47</string>
    <string>daspota57-41</string>
    <string>daspota68-74</string>
  </knownEvents>
  <knownRecipes />
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>1</int>
    <int>6</int>
    <int>4</int>
  </guardlist>
  <currentTime>218.465515</currentTime>
  <weather>
    <tempNight>-5</tempNight>
    <tempDay>-3</tempDay>
    <wind>none</wind>
    <cloud>some</cloud>
    <rain>none</rain>
  </weather>
  <dungeonhint>true</dungeonhint>
  <schickmap>
    <hasMappart>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
    </hasMappart>
    <hasFalsePiece>false</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
</Party>