Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 570  (ID=0x1086)
    Vendor:   NVIDIA
    VRAM:     1233 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.482 seconds
desktop: 1680x1050 120Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless)
Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
STARTUP INTRO VERSION Version 1.25, 130906-2130 CE
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libD:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from startingLanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Localizing Logo, using de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Skipping to mainmenu
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 4.465468 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 1448.
Total: 21.450203 ms (FindLiveObjects: 0.222035 ms CreateObjectMapping: 0.108856 ms MarkObjects: 1.143188 ms  DeleteObjects: 19.466816 ms)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 2.930082 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 6054.
Total: 11.488471 ms (FindLiveObjects: 0.495158 ms CreateObjectMapping: 0.131256 ms MarkObjects: 5.794537 ms  DeleteObjects: 4.553103 ms)

STARTUP MCP VERSION Version 1.25, 130906-2130 CE
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1680 / 1050
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Read 50 Skills and 59 Spells
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_expurgicumResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_vomicumResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 71 effects
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 81 Monsters
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 256 items
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

dukaten
geldsack

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 221 Dialog Partners and 2219 Dialog Texts
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 24 Quests
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25 2: 0.8333333 3: 0.4166667
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
Loading ClassID 3
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 10

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Alchemy Settings:
Read Recipe expurgicum
Read Recipe gegengift
Read Recipe heiltrank
Read Recipe heiltrank_big
Read Recipe hylailerfeuer
Read Recipe mu_elixier
Read Recipe kk_elixier
Read Recipe schlaftrunk
Read Recipe vomicum
Read Recipe wunderkur
Read Recipe zaubertrank
Read Recipe zaubertrank_big
Read Recipe miasthmaticum

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Towns, nodelist len 52
Adding new Town ala, mintipid 5
Adding new Town angbodirtal, mintipid 8
Adding new Town aryn, mintipid 7
Adding new Town auplog, mintipid 5
Adding new Town bodon, mintipid 4
Adding new Town breida, mintipid 10
Adding new Town brendhil, mintipid 5
Adding new Town clanegh, mintipid 12
Adding new Town daspota, mintipid -1
Adding new Town efferdun, mintipid 14
Adding new Town einsiedl, mintipid -1
Adding new Town fangbodi, mintipid 4
Adding new Town felsteyn, mintipid 8
Adding new Town ftjoila, mintipid 4
Adding new Town groenvel, mintipid 5
Adding new Town guddasun, mintipid 6
Adding new Town hjalland, mintipid -1
Adding new Town hjalsing, mintipid 10
Adding new Town kord, mintipid 14
Adding new Town kravik, mintipid 4
Adding new Town liskor, mintipid 9
Adding new Town ljasdahl, mintipid 12
Adding new Town manrin, mintipid 14
Adding new Town merske, mintipid 6
Adding new Town nordvest, mintipid 6
Adding new Town oberorken, mintipid 20
Adding new Town orkanger, mintipid 9
Adding new Town orvil, mintipid 13
Adding new Town ottarje, mintipid 10
Adding new Town overthorn, mintipid 12
Adding new Town peilinen, mintipid 9
Adding new Town phexcaer, mintipid 26
Adding new Town prem, mintipid 24
Adding new Town rovamund, mintipid 12
Adding new Town rovik, mintipid 5
Adding new Town rukian, mintipid 6
Adding new Town runin, mintipid -1
Adding new Town runinsha, mintipid 6
Adding new Town rybon, mintipid 5
Adding new Town serske, mintipid -1
Adding new Town skelelle, mintipid 6
Adding new Town skjal, mintipid 11
Adding new Town thorwal, mintipid 56
Adding new Town thoss, mintipid 8
Adding new Town tjanset, mintipid 10
Adding new Town tjoila, mintipid 5
Adding new Town treban, mintipid 5
Adding new Town tyldon, mintipid 8
Adding new Town vaermhag, mintipid 9
Adding new Town varnheim, mintipid 13
Adding new Town vidsand, mintipid 12
Adding new Town vilnheim, mintipid 14
TownSettings: Loaded 52 Towninfos
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 102 GlobalFights
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 134 events
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 933, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile C:\Users\Nuckey\Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File C:\Users\Nuckey\Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.446428 ms
Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 16913.
Total: 31.454767 ms (FindLiveObjects: 1.948017 ms CreateObjectMapping: 0.329712 ms MarkObjects: 27.516291 ms  DeleteObjects: 0.946303 ms)

Trying to get DIO with name 1_g1 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g1, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g1 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g2 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g2, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g2 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g2 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g2, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g2 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g3 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g3, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g3 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g3 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g3, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g3 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g4 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g4, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g4 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g5 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g5, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g5 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g6 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g6, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g6 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g7 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g7, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g7 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g7 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g7, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g7 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g8 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g8, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g8 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g10 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g10, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g10 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_leverrockdoor from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO leverrockdoor, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_leverrockdoor to value 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting Lever 'leverrockdoor' Angle to 80, position 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name lever from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Did not find DIO lever
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setDungeonObjectState: Unknown DO lever, new value 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unsent Trigger 0_ladder: lasttrigger 0_ladder, containskey True, state active
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling returnfunc OnTrigger( 0_f12608 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

return value False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Current Board contains: 
(0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) (15/9) (15/10) (15/11) (15/12) (15/13) (15/14) (16/9) (16/10) (16/11) (16/12) (16/13) (16/14) (17/9) (17/10) (17/11) (17/12) (17/13) (17/14) 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (8/2)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Arbosch: [BCAData: MT4 / WT-1
 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_03, dwarf_shoulder pad_03]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
dwarf_str_body
dwarf_head_beard_01
dwarf_helmet_03
dwarf_shoulder pad_03
Log: Setting dwarf_fat_body to False
Setting dwarf_rgl_body to False
Setting dwarf_skn_body to False
Setting dwarf_str_body to True
Setting dwarf_head_01 to False
Setting dwarf_head_beard_01 to True
Setting dwarf_head_beard_02 to False
Setting dwarf_head_hair to False
Setting dwarf_helmet_01 to False
Setting dwarf_helmet_02 to False
Setting dwarf_helmet_03 to True
Setting dwarf_helmet_04 to False
Setting dwarf_helmet_05 to False
Setting dwarf_helmet_06 to False
Setting dwarf_shoulder pad_01 to False
Setting dwarf_shoulder pad_02 to False
Setting dwarf_shoulder pad_03 to True
Setting dwarf_arm plate to False
Setting dwarf_discs to False
Setting dwarf_belt to False
Setting elf_quiver to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Arbosch: 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Arbosch: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1487)

Charsetup Orik: [BCAData: MT2 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_rgl
Wizards_head_03
Wizards_hair_ponnytail
Wizards_rgl_cloth
Log: Setting Wizards_rgl to True
Setting Wizards_skn to False
Setting Wizards_head_01 to False
Setting Wizards_head_02 to False
Setting Wizards_head_03 to True
Setting Wizards_hair_ponnytail to True
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to False
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting Wizards_rgl_cloth to True
Setting Wizards_skn_cloth to False
Setting elf_quiver to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Orik: 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Charine: [BCAData: MT1 / WT1
 / Wizards_hat_03]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_hat_03
Log: Setting Wizards_hair_ponnytail to False
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to True
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting elf_quiver to False
Setting Wizards_belt to False
Setting Wizards_rgl_cloth to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting weap texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Charine: 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1487)

Charsetup Ardor: [BCAData: MT0 / WT-1
 / elf_male_01, elf_hair_03, elf_boot, elf_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_01
elf_hair_03
elf_boot
elf_cloth_02
elf_quiver
Log: Setting elf_male_01 to True
Setting elf_male_02 to False
Setting elf_male_03 to False
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to True
Setting elf_hood to False
Setting elf_ponnytail_01 to False
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_quiver to True
Setting elf_arm_fur to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Ardor: 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1487)

Charsetup Laske: [BCAData: MT0 / WT-1
 / elf_male_03, elf_ponnytail_01, elf_boot, elf_cloth_02, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_03
elf_ponnytail_01
elf_boot
elf_cloth_02
elf_quiver
elf_arm_fur
Log: Setting elf_male_01 to False
Setting elf_male_02 to False
Setting elf_male_03 to True
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to False
Setting elf_hood to False
Setting elf_ponnytail_01 to True
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_body to False
Setting elf_quiver to True
Setting elf_arm_fur to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 
zweihaender count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 
zweihaender count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for NPC Kultist(battle/cultist): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (9/4) to (7/8), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/13) cost is 16
Calculating cost to destination (1/12) cost is 17
Calculating cost to destination (2/11) cost is 15
Calculating cost to destination (3/12) cost is 15
Calculating cost to destination (2/13) cost is 17
Calculating cost to destination (1/14) cost is 19
Calculating cost to destination (2/13) cost is 17
Calculating cost to destination (0/10) cost is 16
Calculating cost to destination (1/11) cost is 16
Calculating cost to destination (0/12) cost is 18
Calculating cost to destination (3/10) cost is 13
Calculating cost to destination (4/9) cost is 11
Calculating cost to destination (5/10) cost is 11
Calculating cost to destination (4/13) cost is 17
Calculating cost to destination (5/14) cost is 17
found 15 valid attack positions, closest at (4/9) (dist: 11), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (6/5) to (4/9), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/13) cost is 12
Calculating cost to destination (1/12) cost is 13
Calculating cost to destination (2/11) cost is 11
Calculating cost to destination (3/12) cost is 11
Calculating cost to destination (2/13) cost is 13
Calculating cost to destination (1/14) cost is 15
Calculating cost to destination (2/13) cost is 13
Calculating cost to destination (0/10) cost is 12
Calculating cost to destination (1/11) cost is 12
Calculating cost to destination (0/12) cost is 14
Calculating cost to destination (3/10) cost is 9
Calculating cost to destination (4/9) cost is 7
Calculating cost to destination (5/10) cost is 7
Calculating cost to destination (4/13) cost is 13
Calculating cost to destination (5/14) cost is 15
found 15 valid attack positions, closest at (4/9) (dist: 7), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:execWait()
DSA.Model.BattleAI:checkCanDoSomething(Int32, BattleCharacter, IBattleController)
DSA.Model.BattleAI:think(BattleCharacter, IBattleController)
<handleAIMove>c__Iterator1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:followPath()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (7/1) to (8/6), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/13) cost is 25
Calculating cost to destination (1/12) cost is 28
Calculating cost to destination (2/11) cost is 28
Calculating cost to destination (3/12) cost is 26
Calculating cost to destination (2/13) cost is 26
Calculating cost to destination (1/14) cost is 28
Calculating cost to destination (2/13) cost is 26
Calculating cost to destination (0/10) cost is 31
Calculating cost to destination (1/11) cost is 29
Calculating cost to destination (0/12) cost is 29
Calculating cost to destination (3/10) cost is 28
Calculating cost to destination (5/10) cost is 14
Calculating cost to destination (4/13) cost is 24
Calculating cost to destination (5/14) cost is 24
found 14 valid attack positions, closest at (5/10) (dist: 14), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (7/2) to (7/7), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/13) cost is 24
Calculating cost to destination (1/12) cost is 27
Calculating cost to destination (2/11) cost is 27
Calculating cost to destination (3/12) cost is 25
Calculating cost to destination (2/13) cost is 25
Calculating cost to destination (1/14) cost is 27
Calculating cost to destination (2/13) cost is 25
Calculating cost to destination (0/10) cost is 30
Calculating cost to destination (1/11) cost is 28
Calculating cost to destination (0/12) cost is 28
Calculating cost to destination (3/10) cost is 27
Calculating cost to destination (5/10) cost is 13
Calculating cost to destination (4/13) cost is 23
Calculating cost to destination (5/14) cost is 23
found 14 valid attack positions, closest at (5/10) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (6/4) to (5/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/13) cost is 23
Calculating cost to destination (1/12) cost is 26
Calculating cost to destination (2/11) cost is 26
Calculating cost to destination (3/12) cost is 24
Calculating cost to destination (2/13) cost is 24
Calculating cost to destination (1/14) cost is 26
Calculating cost to destination (2/13) cost is 24
Calculating cost to destination (0/10) cost is 29
Calculating cost to destination (1/11) cost is 27
Calculating cost to destination (0/12) cost is 27
Calculating cost to destination (3/10) cost is 26
Calculating cost to destination (5/10) cost is 8
Calculating cost to destination (4/13) cost is 22
Calculating cost to destination (5/14) cost is 22
found 14 valid attack positions, closest at (5/10) (dist: 8), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (3/13) to (3/9), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (3/11) to (3/11), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (6/7) to (9/4), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 32
Calculating cost to destination (3/10) cost is 32
Calculating cost to destination (2/11) cost is 30
Calculating cost to destination (3/10) cost is 32
Calculating cost to destination (3/12) cost is 28
Calculating cost to destination (1/14) cost is 30
Calculating cost to destination (2/13) cost is 28
Calculating cost to destination (3/14) cost is 28
Calculating cost to destination (0/10) cost is 33
Calculating cost to destination (1/11) cost is 31
Calculating cost to destination (0/12) cost is 31
Calculating cost to destination (3/10) cost is 32
Calculating cost to destination (3/14) cost is 28
Calculating cost to destination (4/13) cost is 26
Calculating cost to destination (5/14) cost is 26
found 15 valid attack positions, closest at (4/13) (dist: 26), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:followPath()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (2/11) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (3/12) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (0/10) unreachable
Calculating cost to destination (1/11) unreachable
Calculating cost to destination (0/12) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (4/13) unreachable
Calculating cost to destination (5/14) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ardor is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (3/10) to (3/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (2/10) to (2/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (2/11) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (3/12) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (0/10) unreachable
Calculating cost to destination (1/11) unreachable
Calculating cost to destination (0/12) unreachable
Calculating cost to destination (1/10) unreachable
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/10) unreachable
Calculating cost to destination (2/11) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (4/13) unreachable
Calculating cost to destination (5/14) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (1/11) to (3/12), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (4/10) to (4/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Hasgar => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Arbosch => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Ardor on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (10/4) to (11/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 26
Calculating cost to destination (3/10) cost is 24
Calculating cost to destination (3/10) cost is 24
Calculating cost to destination (1/14) cost is 22
Calculating cost to destination (2/13) cost is 20
Calculating cost to destination (3/14) cost is 20
Calculating cost to destination (2/12) cost is 21
Calculating cost to destination (3/11) cost is 23
Calculating cost to destination (3/13) cost is 19
Calculating cost to destination (1/10) cost is 24
Calculating cost to destination (2/9) cost is 26
Calculating cost to destination (3/10) cost is 24
Calculating cost to destination (2/11) cost is 22
Calculating cost to destination (3/14) cost is 20
Calculating cost to destination (4/13) cost is 18
Calculating cost to destination (5/14) cost is 18
found 16 valid attack positions, closest at (4/13) (dist: 18), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (3/10) to (3/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'arrow'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 37 by 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (8/5) to (11/7), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) cost is 29
Calculating cost to destination (1/14) cost is 27
Calculating cost to destination (2/13) cost is 25
Calculating cost to destination (3/14) cost is 25
Calculating cost to destination (2/12) cost is 26
Calculating cost to destination (3/11) cost is 28
Calculating cost to destination (3/13) cost is 24
Calculating cost to destination (2/10) cost is 28
Calculating cost to destination (3/11) cost is 28
Calculating cost to destination (3/14) cost is 25
Calculating cost to destination (4/13) cost is 23
Calculating cost to destination (5/14) cost is 23
found 12 valid attack positions, closest at (4/13) (dist: 23), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (2/12) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (4/13) unreachable
Calculating cost to destination (5/14) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:execWait()
DSA.Model.BattleAI:chooseAndApproachMeleeTarget(Int32, BattleCharacter, IBattleController)
DSA.Model.BattleAI:think(BattleCharacter, IBattleController)
<handleAIMove>c__Iterator1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:followPath()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (4/13) to (4/13), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (3/14) to (3/14), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Arbosch => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Hasgar => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) unreachable
Calculating cost to destination (4/14) unreachable
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (4/14) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:execWait()
DSA.Model.BattleAI:chooseAndApproachMeleeTarget(Int32, BattleCharacter, IBattleController)
DSA.Model.BattleAI:think(BattleCharacter, IBattleController)
<handleAIMove>c__Iterator1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:handleAttackRun()
BattleCharBehaviour:handleAttack()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (10/11) to (6/13), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) cost is 9
Calculating cost to destination (4/14) cost is 11
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (4/14) cost is 11
found 3 valid attack positions, closest at (5/13) (dist: 9), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state none following path from (4/14) to (5/14), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'arrow'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 36 by 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Hasgar => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (11/8) to (8/12), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (1/14) unreachable
Calculating cost to destination (2/13) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) unreachable
Calculating cost to destination (4/14) unreachable
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (4/14) unreachable
Calculating cost to destination (5/13) unreachable
Calculating cost to destination (6/14) cost is 12
found 1 valid attack positions, closest at (6/14) (dist: 12), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Arbosch => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell kraehenruf doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

every Crow attacks:
Crow 1, Normal AT, doing 0 Damage
Crow 2, Normal AT, doing 3 Damage
Crow 3, Attack missed (12)

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Charine, cAE current 8, original cost 11, effective cost 11, delta 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'crowscall'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state none following path from (3/14) to (4/14), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Ardor on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'arrow'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 35 by 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:handleAttackRun()
BattleCharBehaviour:handleAttack()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (6/14) to (6/14), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) cost is 1
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (5/13) cost is 1
Calculating cost to destination (6/14) cost is 1
found 3 valid attack positions, closest at (6/14) (dist: 1), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (7/6) to (11/5), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) cost is 22
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (5/13) cost is 22
found 2 valid attack positions, closest at (5/13) (dist: 22), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (7/13) to (5/13), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (5/13) cost is 4
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
Calculating cost to destination (5/13) cost is 4
found 2 valid attack positions, closest at (5/13) (dist: 4), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Charine is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell bannbaladin doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Adding DurableEffect bannbaladin to Kultist with zero damage
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Orik, cAE current 51, original cost 7, effective cost 7, delta 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'negative'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit suffer
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Arbosch => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell kraehenruf doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Charine => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Laske => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hasgar lost weapon, wl True, wb False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Hasgar => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'weaponlose'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:No Weapon, no ammoneed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:handleAttackRun()
BattleCharBehaviour:handleAttack()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Charine is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'arrow'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 34 by 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Orik, cAE current 50, original cost 6, effective cost 3, delta 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Effect 'blueball'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Laske => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Charine => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Adding DurableEffect unconscious to Kultist with zero damage
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is blockHitDie
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Arbosch => Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bs.catkNoDamageReason is empty
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock blockHitDie
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Hasgar
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Hasgar on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et_weapon

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et_shield

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True
Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for P Hasgar: 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

got a container: et_shield (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item
Updating screen in 0.5

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Kultist on Position 0Adding Char Kultist on Position 1Adding Char Kultist on Position 2Adding Char Kultist on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Kultist in state current following path from (10/4) to (7/7), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (4/9) cost is 13
Calculating cost to destination (4/9) cost is 13
Calculating cost to destination (3/14) unreachable
Calculating cost to destination (3/13) unreachable
Calculating cost to destination (2/10) unreachable
Calculating cost to destination (3/11) unreachable
found 2 valid attack positions, closest at (4/9) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Charine is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualAttackStarted Kultist => Charine
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualBlock miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC.VisualGetHit miss
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecAttack response is block
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Kultist
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Laske is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Kultist from queue
Checking Kultist canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Kultist
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[Point,DSA.Model.Tile].get_Item (.Point key) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleState.calculateLOS (.Point viewer, .Point target) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.chooseLOSTarget (Int32 charid, DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at DSA.Model.BattleAI.think (DSA.Model.BattleCharacter who, IBattleController bc) [0x00000] in <filename unknown>:0 

  at BattleController+<handleAIMove>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:stateHandling()
BattleController:VisualMoveDone(Boolean, BattleCharBehaviour)
BattleCharBehaviour:followPath()
BattleCharBehaviour:Update()
 
(Filename:  Line: -1)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Closing Battle
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Destroying Battle
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Finalizing Battle
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CurrentControl is null, using resetController
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No PostBattleScript found for Battle f12608
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 1000, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 27.888838 ms
Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3425 unused Assets to reduce memory usage. Loaded Objects now: 20649.
Total: 47.631924 ms (FindLiveObjects: 2.711977 ms CreateObjectMapping: 1.048479 ms MarkObjects: 35.693485 ms  DeleteObjects: 7.503228 ms)

Trying to get DIO with name 1_g1 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g1, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g1 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g2 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g2, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g2 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g2 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g2, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g2 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g3 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g3, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g3 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g3 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g3, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g3 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g4 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g4, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g4 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g5 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g5, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g5 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g6 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g6, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g6 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g7 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g7, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g7 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 1_g7 from origin floor 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g7, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 1_g7 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g8 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g8, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g8 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_g10 from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO g10, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_g10 to value done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name 0_leverrockdoor from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found DIO leverrockdoor, returning
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting DIO 0_leverrockdoor to value 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting Lever 'leverrockdoor' Angle to 80, position 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to get DIO with name lever from origin floor 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Did not find DIO lever
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setDungeonObjectState: Unknown DO lever, new value 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: True / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 30.694347 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 1945.
Total: 33.021988 ms (FindLiveObjects: 0.287270 ms CreateObjectMapping: 0.281768 ms MarkObjects: 24.602320 ms  DeleteObjects: 7.377080 ms)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

