Initialize engine version: 4.2.0f4 (38efbd14869d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: ATI Radeon HD 5700 Series (ID=0x68b8) Vendor: ATI VRAM: 1016 MB Begin MonoManager ReloadAssembly Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless) Loading C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain - Completed reload, in 0.137 seconds desktop: 2048x1152 60Hz; virtual: 2048x1152 at 0,0 Initializing input. Input initialized. Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass The AnimationClip 'idle' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_14' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_10' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot loop' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'walk' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'run' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'run fast' used by the Animation component 'dwarf_12' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_07' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot loop' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'run fast' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'run' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'walk' used by the Animation component 'dwarf_09' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_03' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_09' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_01' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_05' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_13' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy. (Filename: Line: 2120) Default clip could not be found in attached animations list. (Filename: Line: 408) Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Fallback handler could not load library C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from startingLanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Localizing Logo, using de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless) Skipping to mainmenu (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 4.403349 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 956 unused Assets to reduce memory usage. Loaded Objects now: 1449. Total: 28.543442 ms (FindLiveObjects: 0.182621 ms CreateObjectMapping: 0.105145 ms MarkObjects: 1.059970 ms DeleteObjects: 26.188519 ms) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless) UnloadTime: 2.272339 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 6054. Total: 11.008799 ms (FindLiveObjects: 0.406109 ms CreateObjectMapping: 0.105145 ms MarkObjects: 5.076792 ms DeleteObjects: 4.393132 ms) STARTUP MCP VERSION Version 1.22, 130830-2145 CE (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Loca C:/schwarze auge/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loca: current Language from globalchosenlanguage de (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MinimapResizer: Using for calculation: 2048 / 1152 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\schwarze auge\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless) Read 50 Skills and 59 Spells (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect poison_expurgicumResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect poison_vomicumResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 68 effects (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 81 Monsters (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 256 items (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Item Load Failures with: dukaten geldsack (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 223 Dialog Partners and 2220 Dialog Texts (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 24 Quests (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 25 random requests and 45 random responses (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read Landspeeds: LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667 LandSpeed(forest): 1: 1.25 2: 0.8333333 3: 0.4166667 LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25 LandSpeed(swamp): 1: 0.8333333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading NPC Magic Loading ClassID 1 Loading Spell fulminictus (fulminictus) at Value 4 Loading Spell ignifaxius (ignifaxius) at Value 3 Loading ClassID 2 Loading Spell fulminictus (fulminictus) at Value 6 Loading Spell ignifaxius (ignifaxius) at Value 4 Loading ClassID 3 Loading Spell fulminictus (fulminictus) at Value 8 Loading Spell ignifaxius (ignifaxius) at Value 10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Alchemy Settings: Read Recipe expurgicum Read Recipe gegengift Read Recipe heiltrank Read Recipe heiltrank_big Read Recipe hylailerfeuer Read Recipe mu_elixier Read Recipe kk_elixier Read Recipe schlaftrunk Read Recipe vomicum Read Recipe wunderkur Read Recipe zaubertrank Read Recipe zaubertrank_big Read Recipe miasthmaticum (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Global Settings loaded (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 94 GlobalFights (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Read 36 Wonders with the following effects: none resurrect modifyattribute addeffect removecurse modifyskill magicweapon feed modifyle addanalys heal healsickness repairweapon modifyskillrahja (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loaded 104 Travel Routes with 112 events (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Game Coroutine starting (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) CharImgRepo True, maxframes 1000, Log: OK: Loaded file jaeger_01.jpg from internals OK: Loaded file jaegerin_01.jpg from internals OK: Loaded file krieger_01.jpg from internals OK: Loaded file krieger_02.jpg from internals OK: Loaded file krieger_03.jpg from internals OK: Loaded file krieger_04.jpg from internals OK: Loaded file krieger_05.jpg from internals OK: Loaded file krieger_06.jpg from internals OK: Loaded file krieger_07.jpg from internals OK: Loaded file kriegerin_01.jpg from internals OK: Loaded file kriegerin_02.jpg from internals OK: Loaded file kriegerin_03.jpg from internals OK: Loaded file kriegerin_04.jpg from internals OK: Loaded file streuner_01.jpg from internals OK: Loaded file streuner_02.jpg from internals OK: Loaded file streuner_03.jpg from internals OK: Loaded file streuner_04.jpg from internals OK: Loaded file streunerin_01.jpg from internals OK: Loaded file streunerin_02.jpg from internals OK: Loaded file streunerin_03.jpg from internals OK: Loaded file streunerin_04.jpg from internals OK: Loaded file streunerin_05.jpg from internals OK: Loaded file thorwaler_01.jpg from internals OK: Loaded file thorwaler_02.jpg from internals OK: Loaded file thorwaler_03.jpg from internals OK: Loaded file thorwalerin_01.jpg from internals OK: Loaded file zwerg_01.jpg from internals OK: Loaded file zwerg_02.jpg from internals OK: Loaded file zwerg_03.jpg from internals OK: Loaded file zwerg_04.jpg from internals OK: Loaded file zwergin_01.jpg from internals OK: Loaded file hexer_01.jpg from internals OK: Loaded file hexe_01.jpg from internals OK: Loaded file hexe_02.jpg from internals OK: Loaded file hexe_04.jpg from internals OK: Loaded file druide_01.jpg from internals OK: Loaded file druidin_01.jpg from internals OK: Loaded file magier_01.jpg from internals OK: Loaded file magier_02.jpg from internals OK: Loaded file magier_03.jpg from internals OK: Loaded file magier_04.jpg from internals OK: Loaded file magier_05.jpg from internals OK: Loaded file magierin_01.jpg from internals OK: Loaded file magierin_02.jpg from internals OK: Loaded file magierin_03.jpg from internals OK: Loaded file magierin_04.jpg from internals OK: Loaded file magierin_05.jpg from internals OK: Loaded file elf_01.jpg from internals OK: Loaded file elf_02.jpg from internals OK: Loaded file elfe_01.jpg from internals OK: Loaded file elfe_02.jpg from internals OK: Loaded file elfe_03.jpg from internals OK: Loaded file elfe_04.jpg from internals OK: Loaded file elfe_05.jpg from internals (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading LGC savefile C:\Users\Silke\Documents/BladeofDestiny/save/Gruppe-6.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading File C:\Users\Silke\Documents/BladeofDestiny/save/Gruppe-6.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass UnloadTime: 0.434204 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 38922. Total: 33.384827 ms (FindLiveObjects: 4.469331 ms CreateObjectMapping: 0.479753 ms MarkObjects: 26.331976 ms DeleteObjects: 0.467834 ms) MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP SetMapView (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) beginning Journey (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Travelling on Route oberorken-felsteyn, distance 18, expected speed 0.9166667 MpH (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO beginJourney (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Doing Random Check (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TravelRoute: No 'Any' Events found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TravelRoute: No events for freshwater found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Available Random encounter number: 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Random encounter at: 138.6596 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, event, perc 45.07264, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) HandleEvent: Type:event Hint: Route: oberorken-felsteyn Script:/* if( rollRandom(0,100) < 100 ) startdlg("Reise_kleiner_See") */ (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: executing Random Encounter ehrlicher_joerg/none (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, event, perc 48.91448, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) HandleEvent: Type:event Hint: Route: land Script:startdlg("info6_1") (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Der ehrliche Jörg [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, event, perc 50.026, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) HandleEvent: Type:event Hint: Route: oberorken-felsteyn Script:/* if( rollRandom(0,100) < 15 ) startdlg("Im Sumpf") */ (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, camp_suggest, perc 59.9458, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with maptext_rest_suggested (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene rest_nature (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene rest_nature (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/camp.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elf_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: magierin_03.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: zwergin_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: krieger_07.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: druide_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elfe_05.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with maptext_ask_continue (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO startMoving (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Doing Random Check (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Available Random encounter number: 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Random encounter at: 139.8541 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, arrival, perc 100.0129, cspeed 0.9166667 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 0.981218 ms Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 622 unused Assets to reduce memory usage. Loaded Objects now: 24786. Total: 48.161846 ms (FindLiveObjects: 2.597993 ms CreateObjectMapping: 0.476774 ms MarkObjects: 26.807899 ms DeleteObjects: 16.989758 ms) MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [3] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [5] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Oho, Besuch!!" Ein sehr alter, weißhaariger Mann tritt aus dem Haus. "Ha, junges Gemüse! Was wollt ihr denn vom alten Isleif?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[5] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [10] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [12] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Der Hetmann schickt euch doch nicht zu mir, also, was ist los?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[12] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [13] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Hyggelik, na dass sich für den noch einer interessiert..." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[13] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [15] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling before( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Quest State schick_firunjasdotter to 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Quest State schick_swafnildsson to 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Da kann ich ja vielleicht weiterhelfen, ich kenne da nämlich noch ein paar Leute..." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[15] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [16] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling processtext( 0, "{0}" ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling processtext( 1, ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Fragt mal bei Ragna Firunjasdotter in Vidsand nach. Ihr Onkel war ein Urenkel von Hyggeliks Braut." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[16] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [17] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling processtext( 0, "{0}" ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling processtext( 1, ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "In Brendhil gibt es einen, der heißt Tiomar Swafnildsson, ich glaube der ist auch irgendwie mit Hyggelik verwandt." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[17] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [18] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling before( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Quest State schick_olgardsson to 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Ach, wo es für so eine wichtige Sache ist..." Er verschwindet kurz und kommt mit einem Pergamentfetzen wieder. "...Da sollt ihr den alten Wisch ruhig haben, ist das Stück einer uralten Schatzkarte, die ich von Hyggelik geerbt habe, vielleicht findet ihr damit ja des Rätsels Lösung." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[18] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling after( 0 ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Quest State mappieces to 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [23] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "So, vom vielen Reden ist meine Kehle jetzt ganz trocken geworden – ihr bleibt doch noch auf einen Schluck?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[23] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [25] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Isleif Olgardsson [26] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling before( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Setting Quest State schick_olgardsson to 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Er bittet euch ins Haus und schenkt euch ein großes Bier ein. Es schimmert bernsteinfarben und schmeckt vorzüglich zu den alten Geschichten, die er euch erzählt. Eine Stunde später verabschiedet er sich von euch. "Schön, dass mal wieder jemand an den alten Isleif gedacht hat." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling OnTimePassed( xx ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Isleif Olgardsson[26] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene tavern (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene tavern (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 51 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 51 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id : checklockout (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 114: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 115: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr betretet die Taverne. Es sind nur wenige Gäste anwesend. Der Wirt mustert euch kurz, dann wendet er sich wieder einer Reihe von Krügen, Bechern und Karaffen zu, um sie mit einem alles andere als sauberen Tuch auszuwischen. Ihr setzt euch. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 58 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[115] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 2: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt schaut euch fragend an: "Ihr seid ja ein bunter Haufen! Was darf es denn sein?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[2] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 44: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 57: incdrunkmod (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) incdrunkmod 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 59: checkinformer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 61: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Während ihr einen kräftigen Schluck nehmt, spuckt der Wirt in einen Becher, wischt ihn mit seiner Schürze aus, befüllt ihn sich mit Wein, kippt diesen auf einen Zug runter und sieht euch fragend an. "Was wollt ihr denn wissen?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[61] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 13: (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NOT adding tiptrigger daspota_23 to search for felsteyn (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Tja, ich weiß eine ganze Menge. [FFFFFF][FFFF00]Tardoschs Laden in Oberorken ist eine wahre Fundgrube.[-][-] nur zum Beispiel. Aber ob euch das weiterhilft, weiß ich natürlich nicht." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[13] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 15: random (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 18: (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Vielleicht kann ich euch ja noch mit ein paar weiteren Informationen weiterhelfen", sagt der Wirt augenzwinkernd, "aber jetzt muss ich mich erst mal wieder um meine anderen Gäste kümmern..." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[18] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 121: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 124: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Es ist immer noch nicht besonders viel los hier. In der letzten Stunde ist gerade mal ein neuer Gast hinzugekommen, um an der Theke Platz zunehmen. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[124] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 62: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 64: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 66: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Gerade, als ihr euch fragt, ob euch nicht irgendein aueflischer Witzbold per Visibili Vanitar unsichtbar gezaubert hat, bequemt sich der Wirt doch noch zu euch und fragt mit unglaublicher rhetorischer Eloquenz: "BIER?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[66] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 74: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 75: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt bringt 6 Krüge. "Wir haben uns doch eben schon mal unterhalten. Ihr seht doch, dass ich keine Zeit habe!" Schneller als ihr reagiern könnt, ist er wieder am anderen Ende der Theke und serviert einem Bauern Haferschleim mit kleinen Fleischstücken. Es sieht verdächtig nach Ratte aus. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[75] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 76: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nach einer Weile habt ihr die Bierkrüge geleert. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[76] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 77: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Ja, ich komme schon! Immer diese ungeduldige Jugend… "Kurze Zeit später steht vor jedem ein weiteres Bier. Der Schaum schwappt über die Ränder, er hat sehr hastig eingeschenkt. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[77] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 121: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 124: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Es ist immer noch nicht besonders viel los hier. In der letzten Stunde ist gerade mal ein neuer Gast hinzugekommen, um an der Theke Platz zunehmen. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[124] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 62: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 64: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 65: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nachdem ihr bereits eine ganze Weile an der Theke gestanden habt und euch noch wundert, ob die Flecken am Boden alter Rotwein oder nicht ganz so altes Blut sind, kommt der Wirt endlich auch zu euch. "Bier?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[65] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 71: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt verschwindet und kommt bald darauf mit 6 Krügen wieder. "Ihr müsst euch leider noch gedulden - ihr seht doch selbst, was hier zurzeit für ein Hochbetrieb ist. Zudem ist meine Schankmaid schon wieder schwanger. Aber diesmal nicht von mir, egal was der Dorftratsch behauptet! Kommt doch später noch mal vorbei." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[71] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 73: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Eure Geduld zahlt sich nicht aus, denn der Wirt hat wirklich mehr als genug zu tun. Als er ein Spanferkel und ein Faß Schnaps alleine aus dem Küchenbereich holen will, habt ihr Mitleid und greift ihm unter die Arme. Vielleicht solltet ihr es noch einmal versuchen, wenn der Andrang etwas nachgelassen hat. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[73] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 121: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 124: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Es ist immer noch nicht besonders viel los hier. In der letzten Stunde ist gerade mal ein neuer Gast hinzugekommen, um an der Theke Platz zunehmen. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[124] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 62: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 64: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 66: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Gerade, als ihr euch fragt, ob euch nicht irgendein aueflischer Witzbold per Visibili Vanitar unsichtbar gezaubert hat, bequemt sich der Wirt doch noch zu euch und fragt mit unglaublicher rhetorischer Eloquenz: "BIER?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[66] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 74: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 75: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt bringt 6 Krüge. "Wir haben uns doch eben schon mal unterhalten. Ihr seht doch, dass ich keine Zeit habe!" Schneller als ihr reagiern könnt, ist er wieder am anderen Ende der Theke und serviert einem Bauern Haferschleim mit kleinen Fleischstücken. Es sieht verdächtig nach Ratte aus. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[75] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 76: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nach einer Weile habt ihr die Bierkrüge geleert. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[76] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 36: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt hat offensichtlich mehr als genug damit zu tun, andere Gäste zu bedienen und seiner Schankmaid auf den Allerwertesten zu klopfen. Er schenkt euch keine besondere Beachtung mehr. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[36] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 121: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 124: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Es ist immer noch nicht besonders viel los hier. In der letzten Stunde ist gerade mal ein neuer Gast hinzugekommen, um an der Theke Platz zunehmen. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[124] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 62: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 64: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 65: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nachdem ihr bereits eine ganze Weile an der Theke gestanden habt und euch noch wundert, ob die Flecken am Boden alter Rotwein oder nicht ganz so altes Blut sind, kommt der Wirt endlich auch zu euch. "Bier?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[65] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 71: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt verschwindet und kommt bald darauf mit 6 Krügen wieder. "Ihr müsst euch leider noch gedulden - ihr seht doch selbst, was hier zurzeit für ein Hochbetrieb ist. Zudem ist meine Schankmaid schon wieder schwanger. Aber diesmal nicht von mir, egal was der Dorftratsch behauptet! Kommt doch später noch mal vorbei." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[71] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 72: 128 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Warning: unimplemented action 128 in entry 72 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Tja, da kann ich euch auch nicht helfen - dann müsst ihr euch eben woanders umhören!" Der Wirt verschwindet und ihr müsst euch wohl vorerst mit eurem Bier begnügen. Und mit dem lieblichen Schnarchen des stockbetrunkenen Thorwalers, der keine zwei Schritt von euch entfernt am Boden schläft. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[72] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 133: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 134: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 121: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 124: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Es ist immer noch nicht besonders viel los hier. In der letzten Stunde ist gerade mal ein neuer Gast hinzugekommen, um an der Theke Platz zunehmen. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[124] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 107: paybill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr bezahlt euer letztes Bier und geht. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[107] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Mirya (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Mirya hat wohl etwas über den Durst getrunken. Es bereitet Mirya sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Mirya geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Eriu (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Dorescha (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Ardor (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Edorian (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Sanaha (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Sanaha hat wohl etwas über den Durst getrunken. Es bereitet Sanaha sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Sanaha geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 112: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of Dialog: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene tavern (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 51 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 51 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id : checklockout (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 114: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 117: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nachdem ihr die Tür hinter euch geschlossen habt, kommt ihr nur noch mit Mühe vorwärts, denn die Taverne ist gerammelt voll. Aus den verschiedendsten Ecken vernehmt ihr laute Gesprächsfetzen, Thorwaler Trinklieder und das Geräusch aneinderstoßender Bierkrüge. Es ist ungemütlich heiß, zahlreiche Pfeifen qualmen und die Luft ist zum Schneiden. Der Wirt hat alle Hände voll damit zu tun, die vor der Theke sitzenden und lallenden Gäste zu bedienen. Da es keinen freien Hocker mehr gibt, stellt ihr euch an die Theke. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TavernController handleMenuClick Buttonid 58 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[117] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 2: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt schaut euch fragend an: "Ihr seid ja ein bunter Haufen! Was darf es denn sein?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[2] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 44: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 45: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Nicht so hastig, meine Freunde! Wie wäre es zunächst mit einem Bier?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[45] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 46: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 58: incdrunkmod (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) incdrunkmod 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Kurze Zeit später stehen die bestellten Biere auf der Theke. Ein gutes, kräftiges Hausbier, für das ihr dem Wirt Anerkennung zollt. "Danke, danke! Der alte Bulvai hilft mir beim Brauen, und der versteht was vom Trinken! Ich würde euch ja gerne weiterhelfen, aber leider hab ich bei dem Betrieb eine Menge zu tun. Vielleicht kommt ihr später noch mal zurück, wenn hier weniger los ist?" Schon ist der Wirt wieder verschwunden. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[58] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 123: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 130: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Noch immer geht es in der Kneipe zu wie auf einem Marktplatz. Einige leichte Damen haben sich spendable Zecher angelacht und ihr helles Lachen durchdringt das laute Gröhlen in der Taverne, ein klassisches Thorwalerlied wird angestimmt. "Vor Vidsand im Hjaldingolf, da trank ein Hetman drei Tag, bis dass er steif wie ein Besenstiel unter dem Decke lag!" Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[130] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 62: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 64: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 65: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Nachdem ihr bereits eine ganze Weile an der Theke gestanden habt und euch noch wundert, ob die Flecken am Boden alter Rotwein oder nicht ganz so altes Blut sind, kommt der Wirt endlich auch zu euch. "Bier?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[65] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 71: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Wirt verschwindet und kommt bald darauf mit 6 Krügen wieder. "Ihr müsst euch leider noch gedulden - ihr seht doch selbst, was hier zurzeit für ein Hochbetrieb ist. Zudem ist meine Schankmaid schon wieder schwanger. Aber diesmal nicht von mir, egal was der Dorftratsch behauptet! Kommt doch später noch mal vorbei." (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[71] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 73: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Eure Geduld zahlt sich nicht aus, denn der Wirt hat wirklich mehr als genug zu tun. Als er ein Spanferkel und ein Faß Schnaps alleine aus dem Küchenbereich holen will, habt ihr Mitleid und greift ihm unter die Arme. Vielleicht solltet ihr es noch einmal versuchen, wenn der Andrang etwas nachgelassen hat. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[73] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 104: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 132: checkcash (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 105: checkclose (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 120: byfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 123: newfill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 130: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Noch immer geht es in der Kneipe zu wie auf einem Marktplatz. Einige leichte Damen haben sich spendable Zecher angelacht und ihr helles Lachen durchdringt das laute Gröhlen in der Taverne, ein klassisches Thorwalerlied wird angestimmt. "Vor Vidsand im Hjaldingolf, da trank ein Hetman drei Tag, bis dass er steif wie ein Besenstiel unter dem Decke lag!" Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[130] dlgResponse 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 107: paybill (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr bezahlt euer letztes Bier und geht. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[107] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Mirya (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Mirya hat wohl etwas über den Durst getrunken. Es bereitet Mirya sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Mirya geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Eriu (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Eriu hat wohl etwas über den Durst getrunken. Es bereitet Eriu sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Eriu geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Dorescha (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Dorescha hat wohl etwas über den Durst getrunken. Es bereitet Dorescha sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Dorescha geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Ardor (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Edorian (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Edorian hat wohl etwas über den Durst getrunken. Es bereitet Edorian sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Edorian geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 110: checkdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Drunkmod 0 zechen failed for Sanaha (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 111: setdrunk (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Sanaha hat wohl etwas über den Durst getrunken. Es bereitet Sanaha sichtlich Schwierigkeiten, geradeaus zu gehen. Nach einigen weiteren Schritten übergibt sich Sanaha geräuschvoll unter den pikierten Blicken einiger Passanten. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wirt[111] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 109: nextchar (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Working TavernDlg id 112: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of Dialog: 255 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Als ihr gegen die Türe klopft, schwenkt diese nach innen auf. Offensichtlich war sie nur angelehnt. Aus dem Inneren des Hauses schlägt euch sofort das hysterische Gebrüll eines Säuglings entgegen. Eure Ohren klingeln ob des niederhöllischen Geschreies. Ihr seid euch sicher, dass hier etwas Furchtbares geschehen sein muss. Die Waffen halb gezogen stürmt ihr in den Raum aus dem das Brüllen kommt. Die Szene die sich euch nun auftut, lässt euch die Münder weit offen stehen. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[1] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [2] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with In der Mitte des Raumes steht ein mittelgroßer Thorwaler in den besten Jahren mit raspelkurzem braunem Haar. In seinen gewaltigen Armen wiegt er hilflos ein schreiendes Neugeborenes. Auf dem Tisch vor den beiden stapeln sich irdene Becher und Schalen. Überall liegen Sabbertücher und geschnitzte Spielsachen herum. Praktisch jeder Einrichtungsgegenstand, die Krötenhaut des Nordländers und das Kind selbst, sind über und über mit orangefarbenen Rübenbrei vollgeschmiert. Ein leicht brandiger Geruch liegt in der Luft. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[2] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [3] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Angesichts des überwältigenden Chaos wollt ihr euch schon wieder heimlich aus dem Staub machen, als der Thorwaler euch bemerkt. „Halt! Stehen bleiben! Euch müssen die Zwölfe gesandt haben… Im Ofen verbrennt mein Käsetoast und ich schaffe es einfach nicht die kleine Jasmina zu beruhigen. In Travias Namen, so helft mir doch!" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[3] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [4] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Grinsend schickt ihr euch an dem armen Kerl zu Hilfe zu eilen. Als ihr weiter in den Raum hereinkommt, bemerkt euch auch der Säugling. Das Klirren eurer Waffen und Rüstungen scheint ihm zu gefallen denn er verstummt schlagartig und lacht euch dann übergangslos mit einem breiten zahnlosen Lächeln an und gluckst vergnügt. Fassungslos aber erleichtert starrt der Mann sein Kind an. Dann fixiert er euch das erste Mal etwas genauer. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[4] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [6] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with „Ronald Beckersson mein Name, ich bin euch zu Dank verpflichtet. Mein Weib ist am Bach und wäscht die Windeln dieser kleinen Seeschlange aus. Ich sollte mich in der Zwischenzeit um das Kleine kümmern. Aber aus irgendeinem Grund verspätet sie sich. Lieber würde ich allein und unbewaffnet ins Orkland marschieren als noch länger allein auf meine Tochter aufzupassen, wenn ihr versteht was ich meine.“ Das Kind ist nun still, der Käsetoast längst zu schwarzer Kohle verbrannt. Eigentlich könntet ihr jetzt gehen. Wollt ihr jetzt: (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[6] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [8] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr klopft dem Nordländer beruhigend auf die Schulter. „Lasst uns euch kurz helfen diese Sauerei hier zu beseitigen.“ Im Nu befreit ihr die Rüstung des Kriegers und die Kleine vom Rübenmus und reinigt den Tisch. Der Käsetoast wandert auf den Unrathaufen hinterm Haus. In der Zwischenzeit hat der Thorwaler mit seiner freien Hand ein kleines Fass Met und ein paar fast saubere Becher hervorgekramt und gießt euch ohne zu fragen ein. Dann bedeutet er euch Platz am Tisch zu nehmen. Ehe ihr euch verseht, sitzt ihr schon zechend mit dem Mann am Tisch und erzählt von eurer Mission. Nachdenklich hört er euch zu, während seiner Tochter euch aus großen Kulleraugen anstaunt. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[8] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [9] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with „Tja, leider kann ich euch da überhaupt nicht weiterhelfen. Weder weiß ich wo genau der alte Hyggelik begraben sein soll, noch kenne ich andere Details die euch nutzen könnten. Tut mir leid.“ Bekümmert zuckt er mit den Achseln. Während des Gespräches ist seine Tochter auf seinem Schoß eingeschlafen. Als er dies bemerkt, hat er es auf einmal eilig sie in ihr Bettchen zu bringen. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[9] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Ronald Beckersson [10] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Dankbar aber mit Nachdruck komplimentiert er euch, seine schlafende Tochter auf dem Arm wieder hinaus. An der Tür drückt er euch noch eine kleine irdene Flasche in die Hand. „Hier, trinkt ein Schluck Feuer auf mich und habt Dank für die Rettung“ Er lacht kurz auf. „Grünschnäbel allesamt, aber zur richtigen Zeit am richtigen Ort. Ich wünsche euch viel Erfolg.“ Dann schließt er die Tür. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Ronald Beckersson[10] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of call to betas_daReal as BuildingEvent of Bld 75-79: ERR: count 0 < which 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene simple_house (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene simple_house (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Wibeka Firunjarsdottir [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr steht vor einem besonders schmalen Haus. Es sieht fast so aus wie die anderen Häuser hier, nur ein wenig unauffälliger. Beinahe hättet ihr es übersehen. Alles an dem Haus sagt euch - und vermutlich auch aufdringlichen Schwarzpelzen, die hier gelegentlich vorbeikommen-, dass es hier nichts zu holen gibt. Auf euer Klopfen antwortet niemand. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wibeka Firunjarsdottir[1] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Wibeka Firunjarsdottir [2] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr klopft noch einmal. "Keiner da!" erklingt es aus dem Haus. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wibeka Firunjarsdottir[2] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Wibeka Firunjarsdottir [3] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ihr klopft noch einmal. Keine Antwort. "Hm, ist wohl tatsächlich niemand da." sagt ihr euch, und geht weiter. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Wibeka Firunjarsdottir[3] dlgResponse 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Result of call to betas_Aeyol as BuildingEvent of Bld 73-88: ERR: count 0 < which 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No Room rented (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 -1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ein leises Fiepen verrät, dass sich wohl einige Ratten zurück ins Gebälk verzogen haben, als ihr durch die Türe gegangen seid. Es ist etwas staubig, und ein modriger Geruch hängt in der Luft. Es könnte auch sein, dass er vom Herbergsvater ausgeht, der euch in Erwartung klingender Münzen freudig entgegen tritt. "Kommt doch herein und macht es euch gemütlich! Bei mir ist guter Schlaf garantiert - der letzte Orküberfall ist schon Wochen her!" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Ja, habt ihr denn noch nicht gehört, dass die Orks schon beinahe vor den Toren unserer Länder stehen?! Kein Wunder, dass die Reisenden und Händler sich rar machen, es will doch jeder seinen Kopf behalten!" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Ein freudiges, erwartungsvolles Lächeln erstrahlt. "Meint ihr das wirklich ernst? Ihr mögt mein Haus?" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NOT adding tiptrigger daspota_23 to search for felsteyn (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with "Travia sei's gedankt, dass es auch noch anständige Reisende gibt! Dies könnte euch weiterhelfen: [FFFF00]Eine Räuberbande macht die ganze Gegend unsicher. Sie müssen irgendwo auf dem Weg nach Orkanger in den Bergen ein Hauptquartier haben.[-]" (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 3 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene rest_room3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading inside Scene rest_room3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 45 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 30 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 72 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 36 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 253 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 121 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 34 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 75 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 96 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 49 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Looking for ritual item: Item id 50 != 133 or 0 != 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/camp.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: magierin_03.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elf_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: zwergin_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: krieger_07.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: druide_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elfe_05.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to activate inside Scene hostel (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Rented Quality 2 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Movement locked state: False / False / False / False canMove is true (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP SetMapView (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MusicControl: now playing Schick reise_02_rm from List map, target volume 0.2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saving to C:\Users\Silke\Documents/BladeofDestiny/save/Gruppe-6.dsa1save (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: magierin_03.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elf_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: zwergin_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: krieger_07.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: druide_01.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Saved Character pic: elfe_05.jpg (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP SetMapView (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) beginning Journey (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Travelling on Route felsteyn-einsiedl-pampa, distance 98, expected speed 0.8333333 MpH (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController GO beginJourney (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Doing Random Check (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TravelRoute: No 'Any' Events found (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Available Random encounter number: 3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: Random encounter at: 141.3595 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) JOURNEY: executing Random Encounter Reise_Dickicht_verirren_forest/forest (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) TimeController STOP travel stopped event (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Journey stopped, event, perc 2.815396, cspeed 0.8333333 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) HandleEvent: Type:event Hint: Route: forest Script:var res = rollCheck( {"which":"orientierung","who":0,"type":"skill","mod":-2}); if( !res.ok ) startdlg("Reise_Dickicht_verirren") (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Im Gestrüpp [1] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Showing dialog with Der Pfad ist nur ausgesprochen schlecht zu erkennen. Kein Wunder, dass dieser Weg aufgegeben wurde. Urplötzlich endet der Weg vor einem ausgedehnten Dickicht. Wollt ihr (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dialog Im Gestrüpp[1] dlgResponse 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Executing Im Gestrüpp [12] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Calling forward( ) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at GeneralDialog.doReaction (System.String reaction) [0x00000] in :0 at GeneralDialog.execute () [0x00000] in :0 at GeneralDialog.dlgResponse (Int32 which) [0x00000] in :0 at Dialog.closeDialog (Int32 res) [0x00000] in :0 at Dialog.closeDialog (UnityEngine.GameObject snd) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1)