<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2583" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41280" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="174" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2960" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="47" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="20" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be8">
              <effectStart>473.326172</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="14" atbonus="9" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="3" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="12" atbonus="8" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="5" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="14" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="6" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="7" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="14" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="11" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="0" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>162</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>552</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>583</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>995</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>592234</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>88</itemid>
                <BF>-1</BF>
                <itemrep>781</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2704</itemid>
                <BF>3</BF>
                <itemrep>770</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>-1</BF>
                <itemrep>718</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>197</itemid>
                <BF>-1</BF>
                <itemrep>743</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>284</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>2</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>907</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>920</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>145</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>252</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>617</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>231</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100158</itemid>
                <BF>-1</BF>
                <itemrep>383</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>363</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>181</itemid>
                <BF>-1</BF>
                <itemrep>754</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 2</string>
            <string>[dngthorwal] Open Secret Door: 2</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>[dngthorwal] Open Secret Door: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>[dngthorwal] Open Secret Door: 3</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 9</string>
            <string>[dngthorwal] Open Secret Door: 4</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 7</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 10</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 6</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 4</string>
            <string>[map] HQ Elf: 5</string>
            <string>[map] HQ Elf: 5</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Great jumper: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12627 won: 10</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 11</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>[dngf046] found secret door: 5</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>[dngf061] RiskHole Survivor: 25</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle rondrageweihter won: 17</string>
            <string>[map] Really pleased Rondra: 75</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 1</string>
            <string>Battle nd_kultisten won: 2</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 2</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Beilunk_Kampf1 won: 5</string>
            <string>[map] Met Asleif: 10</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>[dngthorwal] Key used in Old Bailey: 5</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle hoehlendrache_doerfler_battle won: 10</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle dfinal_toughbattle8 won: 18</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_cloth_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>12</birthday>
          <longname>Aragorn Arathons Sohn</longname>
          <shortname>Aragorn</shortname>
          <charpic>krieger_04.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>ec14415b-d73e-4cc9-afad-7c47c9430457</uniqueid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="64" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="64" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2543" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41329" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="177" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3080" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be10">
              <effectStart>490.375</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="14" atbonus="9" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="3" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="12" atbonus="8" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="6" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="12" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="9" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="6" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="12" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="12" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="2" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="0" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="0" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="magischerraub2">
              <MagicSkill value="-19" name="magischerraub2" />
            </item>
            <item key="duplicatus">
              <MagicSkill value="-19" name="duplicatus" />
            </item>
            <item key="duplicatus2">
              <MagicSkill value="-19" name="duplicatus2" />
            </item>
            <item key="duplicatus3">
              <MagicSkill value="-19" name="duplicatus3" />
            </item>
            <item key="skelettarius2">
              <MagicSkill value="-19" name="skelettarius2" />
            </item>
            <item key="furorblut2">
              <MagicSkill value="-19" name="furorblut2" />
            </item>
            <item key="flameswordspell3">
              <MagicSkill value="-19" name="flameswordspell3" />
            </item>
            <item key="flameswordspell4">
              <MagicSkill value="-19" name="flameswordspell4" />
            </item>
            <item key="flameswordspell5">
              <MagicSkill value="-19" name="flameswordspell5" />
            </item>
            <item key="flameswordspell6">
              <MagicSkill value="-19" name="flameswordspell6" />
            </item>
            <item key="flameswordspell7">
              <MagicSkill value="-19" name="flameswordspell7" />
            </item>
            <item key="flameswordspell8">
              <MagicSkill value="-19" name="flameswordspell8" />
            </item>
            <item key="flameswordspell9">
              <MagicSkill value="-19" name="flameswordspell9" />
            </item>
            <item key="vertrauterkatze1_spell">
              <MagicSkill value="-19" name="vertrauterkatze1_spell" />
            </item>
            <item key="vertrauterkatze3_spell">
              <MagicSkill value="-19" name="vertrauterkatze3_spell" />
            </item>
            <item key="vertrauterkatze4_spell">
              <MagicSkill value="-19" name="vertrauterkatze4_spell" />
            </item>
            <item key="vertrauterkatze5_spell">
              <MagicSkill value="-19" name="vertrauterkatze5_spell" />
            </item>
            <item key="vertrauterkroete1_spell">
              <MagicSkill value="-19" name="vertrauterkroete1_spell" />
            </item>
            <item key="vertrauterkroete3_spell">
              <MagicSkill value="-19" name="vertrauterkroete3_spell" />
            </item>
            <item key="vertrauterkroete4_spell">
              <MagicSkill value="-19" name="vertrauterkroete4_spell" />
            </item>
            <item key="vertrauterkroete5_spell">
              <MagicSkill value="-19" name="vertrauterkroete5_spell" />
            </item>
            <item key="vertrauterrabe1_spell">
              <MagicSkill value="-19" name="vertrauterrabe1_spell" />
            </item>
            <item key="vertrauterrabe3_spell">
              <MagicSkill value="-19" name="vertrauterrabe3_spell" />
            </item>
            <item key="vertrauterrabe4_spell">
              <MagicSkill value="-19" name="vertrauterrabe4_spell" />
            </item>
            <item key="vertrauterrabe5_spell">
              <MagicSkill value="-19" name="vertrauterrabe5_spell" />
            </item>
            <item key="vertrauterschlange1_spell">
              <MagicSkill value="-19" name="vertrauterschlange1_spell" />
            </item>
            <item key="vertrauterschlange3_spell">
              <MagicSkill value="-19" name="vertrauterschlange3_spell" />
            </item>
            <item key="vertrauterschlange4_spell">
              <MagicSkill value="-19" name="vertrauterschlange4_spell" />
            </item>
            <item key="vertrauterschlange5_spell">
              <MagicSkill value="-19" name="vertrauterschlange5_spell" />
            </item>
            <item key="elementar">
              <MagicSkill value="-19" name="elementar" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>415</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>700</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>180</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>927252</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>86</itemid>
                <BF>-1</BF>
                <itemrep>167</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>36</itemid>
                <BF>-1</BF>
                <itemrep>544</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>800</itemid>
                <BF>-1</BF>
                <itemrep>536</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>645683</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>803</itemid>
                <BF>-1</BF>
                <itemrep>882</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>37697</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>158</itemid>
                <BF>1</BF>
                <itemrep>993</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>540</itemid>
                <BF>-1</BF>
                <itemrep>884</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>247</itemid>
                <BF>-1</BF>
                <itemrep>729</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory14">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>779</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>250</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>741</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>524</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>609</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>89</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>683</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>163</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>831</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>952</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100158</itemid>
                <BF>-1</BF>
                <itemrep>418</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>697</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>178</itemid>
                <BF>1</BF>
                <itemrep>248</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 4</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 2</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 9</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 6</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 7</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 8</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_6 won: 6</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 6</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 12</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 3</string>
            <string>Battle f12613 won: 5</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 6</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 7</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12628 won: 13</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 5</string>
            <string>Battle kravik_larelas won: 8</string>
            <string>Battle kravik_endfight1 won: 7</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle rondrageweihter won: 18</string>
            <string>[map] Really pleased Rondra: 75</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>[dngf129] Thief: 40</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 4</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 1</string>
            <string>Battle nd_kultisten won: 2</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 2</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Beilunk_Kampf1 won: 5</string>
            <string>[map] Met Asleif: 10</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>[dngthorwal] Key used in Old Bailey: 5</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle hoehlendrache_doerfler_battle won: 10</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle dfinal_toughbattle8 won: 18</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_arm plate_02_L</string>
              <string>barbarian_arm plate_02_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_boot_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>11</birthday>
          <longname>Faramir, Denethors Sohn</longname>
          <shortname>Faramir</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>af43c5c0-10e8-4b99-a9de-804fcceb686f</uniqueid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="66" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="20" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2436" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41174" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="147" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="18" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be12">
              <effectStart>509.7851</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="11" atbonus="8" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="3" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="12" atbonus="8" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="4" atbonus="2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="2" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="11" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="1" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="0" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="9" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="9" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="12" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="11" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="-6" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="-5" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>852</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>577</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>-1</BF>
                <itemrep>370</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>183</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>66070</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>617</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>897</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>21</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>94</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>705</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>868</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>704</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>924</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>766</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>85</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100158</itemid>
                <BF>-1</BF>
                <itemrep>270</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>899</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>262</itemid>
                <BF>2</BF>
                <itemrep>718</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 5</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 4</string>
            <string>Battle dtho26boss won: 9</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>[thorwal] Read Ugdalf Map: 5</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 7</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 8</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 6</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 6</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>[dngf094] smart Move: 15</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 8</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12627 won: 9</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 11</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 3</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 6</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 3</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 4</string>
            <string>Battle f_dc2_ork2 won: 5</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 4</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 5</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 3</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 4</string>
            <string>Battle tk_tcf2 won: 4</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 5</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 2</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 4</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 14</string>
            <string>Battle btb_attackers6 won: 2</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 5</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 4</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 2</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 5</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 1</string>
            <string>Battle nd_kultisten won: 3</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 5</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 1</string>
            <string>Battle f13101a won: 1</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 1</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 1</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 1</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 3</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 5</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 1</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle reise38_fight won: 5</string>
            <string>Battle camp_road_3 won: 5</string>
            <string>Battle hoehlendrache_doerfler_battle won: 11</string>
            <string>Battle camp_road_5 won: 3</string>
            <string>Battle camp_road_10 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 3</string>
            <string>Battle dfinal_welcome won: 8</string>
            <string>Battle dfinal_toughbattle1 won: 14</string>
            <string>Battle dfinal_toughbattle3 won: 6</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[phexcaer] non-violent solution: 3</string>
            <string>Battle dfinal_toughbattle8 won: 21</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 2</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 5</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 4</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 8</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 4</string>
            <string>Battle camp_road_14 won: 4</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>7</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>dwarf_str_body</string>
              <string>dwarf_head_beard_02</string>
              <string>dwarf_helmet_05</string>
              <string>dwarf_shoulder pad_03</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>28</birthday>
          <longname>Gimli, Gloins Sohn</longname>
          <shortname>Gimli</shortname>
          <charpic>zwerg_04.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>267a8f75-e971-4c08-87e7-9fe27b4029ca</uniqueid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="73" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2436" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41129" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="192" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3680" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be2">
              <effectStart>385.497345</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="1" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="8" atbonus="6" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-4" atbonus="-2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="11" atbonus="8" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-4" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="9" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="13" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="9" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="10" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="9" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="13" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="15" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="12" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="0" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="-2" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="6" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="0" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-8" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-4" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="9" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="8" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-12" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-10" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-12" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-10" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="1" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-10" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="8" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-15" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="4" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-10" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="4" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="11" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="8" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-10" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-7" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="8" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-10" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-4" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="5" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="2" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="4" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-1" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="16" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-13" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="12" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-2" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="9" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-10" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-6" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-10" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-6" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-15" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="6" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="9" name="furorblut" />
            </item>
            <item key="magischerraub2">
              <MagicSkill value="-99" name="magischerraub2" />
            </item>
            <item key="duplicatus">
              <MagicSkill value="-99" name="duplicatus" />
            </item>
            <item key="duplicatus2">
              <MagicSkill value="-99" name="duplicatus2" />
            </item>
            <item key="duplicatus3">
              <MagicSkill value="-99" name="duplicatus3" />
            </item>
            <item key="skelettarius2">
              <MagicSkill value="-99" name="skelettarius2" />
            </item>
            <item key="furorblut2">
              <MagicSkill value="-99" name="furorblut2" />
            </item>
            <item key="flameswordspell3">
              <MagicSkill value="-99" name="flameswordspell3" />
            </item>
            <item key="flameswordspell4">
              <MagicSkill value="-99" name="flameswordspell4" />
            </item>
            <item key="flameswordspell5">
              <MagicSkill value="-99" name="flameswordspell5" />
            </item>
            <item key="flameswordspell6">
              <MagicSkill value="9" name="flameswordspell6" />
            </item>
            <item key="flameswordspell7">
              <MagicSkill value="-99" name="flameswordspell7" />
            </item>
            <item key="flameswordspell8">
              <MagicSkill value="-99" name="flameswordspell8" />
            </item>
            <item key="flameswordspell9">
              <MagicSkill value="-99" name="flameswordspell9" />
            </item>
            <item key="vertrauterkatze1_spell">
              <MagicSkill value="-99" name="vertrauterkatze1_spell" />
            </item>
            <item key="vertrauterkatze3_spell">
              <MagicSkill value="-99" name="vertrauterkatze3_spell" />
            </item>
            <item key="vertrauterkatze4_spell">
              <MagicSkill value="-99" name="vertrauterkatze4_spell" />
            </item>
            <item key="vertrauterkatze5_spell">
              <MagicSkill value="-99" name="vertrauterkatze5_spell" />
            </item>
            <item key="vertrauterkroete1_spell">
              <MagicSkill value="-99" name="vertrauterkroete1_spell" />
            </item>
            <item key="vertrauterkroete3_spell">
              <MagicSkill value="-99" name="vertrauterkroete3_spell" />
            </item>
            <item key="vertrauterkroete4_spell">
              <MagicSkill value="-99" name="vertrauterkroete4_spell" />
            </item>
            <item key="vertrauterkroete5_spell">
              <MagicSkill value="-99" name="vertrauterkroete5_spell" />
            </item>
            <item key="vertrauterrabe1_spell">
              <MagicSkill value="-99" name="vertrauterrabe1_spell" />
            </item>
            <item key="vertrauterrabe3_spell">
              <MagicSkill value="-99" name="vertrauterrabe3_spell" />
            </item>
            <item key="vertrauterrabe4_spell">
              <MagicSkill value="-99" name="vertrauterrabe4_spell" />
            </item>
            <item key="vertrauterrabe5_spell">
              <MagicSkill value="-99" name="vertrauterrabe5_spell" />
            </item>
            <item key="vertrauterschlange1_spell">
              <MagicSkill value="-99" name="vertrauterschlange1_spell" />
            </item>
            <item key="vertrauterschlange3_spell">
              <MagicSkill value="-99" name="vertrauterschlange3_spell" />
            </item>
            <item key="vertrauterschlange4_spell">
              <MagicSkill value="-99" name="vertrauterschlange4_spell" />
            </item>
            <item key="vertrauterschlange5_spell">
              <MagicSkill value="-99" name="vertrauterschlange5_spell" />
            </item>
            <item key="elementar">
              <MagicSkill value="-99" name="elementar" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>274</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>713</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>464</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>664863</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>530</itemid>
                <BF>-1</BF>
                <itemrep>336</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10179</itemid>
                <BF>-1</BF>
                <itemrep>110</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>422</itemid>
                <BF>-1</BF>
                <itemrep>442</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>277</itemid>
                <BF>-1</BF>
                <itemrep>852</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>233</itemid>
                <BF>-1</BF>
                <itemrep>709</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>508</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>66</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>448</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>216</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>542</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>234</itemid>
                <BF>-1</BF>
                <itemrep>926</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>180</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100162</itemid>
                <BF>-1</BF>
                <itemrep>858</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100166</itemid>
                <BF>-1</BF>
                <itemrep>535</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>feuerschaden9</varusestype>
                <itemid>1139</itemid>
                <BF>-1</BF>
                <itemrep>438</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>851</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 3</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 6</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 9</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 8</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 8</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 11</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle Daspota_Tav_HakenHugo won: 10</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 6</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 6</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 3</string>
            <string>Battle dtho50 won: 2</string>
            <string>Battle dtho48 won: 3</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 3</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 5</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 6</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 8</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12627 won: 9</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 11</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 3</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 2</string>
            <string>Battle ship23b won: 3</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 12</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 9</string>
            <string>Battle f12918 won: 3</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 3</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 3</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 6</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle camp_road_6 won: 3</string>
            <string>Battle baerbandit won: 6</string>
            <string>Battle f_dc2_skel1 won: 5</string>
            <string>Battle f_dc2_skel2 won: 7</string>
            <string>Battle camp_dcrypt2_1 won: 5</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 7</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 5</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 5</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 4</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 3</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 6</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 4</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 2</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 4</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 3</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 5</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 3</string>
            <string>Battle f05104 won: 1</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 1</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 2</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 2</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 5</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 7</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 1</string>
            <string>Battle nd_kultisten won: 2</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 9</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 3</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 4</string>
            <string>Battle f10005 won: 2</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle hoehlendrache_doerfler_battle won: 10</string>
            <string>[map] knowing consequences: 5</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>[phexcaer] Klugscheißer: 3</string>
            <string>Battle dfinal_toughbattle8 won: 18</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 2</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 5</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 1</string>
            <string>Battle f1087 won: 2</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] language Checker: 10</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>3</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_skn</string>
              <string>Wizards_head_01</string>
              <string>Wizards_hat_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>9</birthday>
          <longname>Gandalf der Weiße</longname>
          <shortname>Gandalf</shortname>
          <charpic>magier_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>a85644e9-0766-4e68-9db1-e2a594c49ec0</uniqueid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="22" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2481" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41325" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="187" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2680" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be1">
              <effectStart>405.958344</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="4" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="11" atbonus="8" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="0" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="0" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="11" atbonus="9" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="8" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="7" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="13" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="9" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="13" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="10" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="5" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="13" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="4" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="1" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="11" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="6" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="10" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="8" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="8" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="0" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="14" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="5" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="2" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="3" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="10" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="2" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="14" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-2" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-4" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="4" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="4" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="magischerraub2">
              <MagicSkill value="-99" name="magischerraub2" />
            </item>
            <item key="duplicatus">
              <MagicSkill value="-99" name="duplicatus" />
            </item>
            <item key="duplicatus2">
              <MagicSkill value="-99" name="duplicatus2" />
            </item>
            <item key="duplicatus3">
              <MagicSkill value="-99" name="duplicatus3" />
            </item>
            <item key="skelettarius2">
              <MagicSkill value="-99" name="skelettarius2" />
            </item>
            <item key="furorblut2">
              <MagicSkill value="-99" name="furorblut2" />
            </item>
            <item key="flameswordspell3">
              <MagicSkill value="-99" name="flameswordspell3" />
            </item>
            <item key="flameswordspell4">
              <MagicSkill value="-99" name="flameswordspell4" />
            </item>
            <item key="flameswordspell5">
              <MagicSkill value="-99" name="flameswordspell5" />
            </item>
            <item key="flameswordspell6">
              <MagicSkill value="-99" name="flameswordspell6" />
            </item>
            <item key="flameswordspell7">
              <MagicSkill value="-99" name="flameswordspell7" />
            </item>
            <item key="flameswordspell8">
              <MagicSkill value="-99" name="flameswordspell8" />
            </item>
            <item key="flameswordspell9">
              <MagicSkill value="-99" name="flameswordspell9" />
            </item>
            <item key="vertrauterkatze1_spell">
              <MagicSkill value="-99" name="vertrauterkatze1_spell" />
            </item>
            <item key="vertrauterkatze3_spell">
              <MagicSkill value="-99" name="vertrauterkatze3_spell" />
            </item>
            <item key="vertrauterkatze4_spell">
              <MagicSkill value="-99" name="vertrauterkatze4_spell" />
            </item>
            <item key="vertrauterkatze5_spell">
              <MagicSkill value="-99" name="vertrauterkatze5_spell" />
            </item>
            <item key="vertrauterkroete1_spell">
              <MagicSkill value="-99" name="vertrauterkroete1_spell" />
            </item>
            <item key="vertrauterkroete3_spell">
              <MagicSkill value="-99" name="vertrauterkroete3_spell" />
            </item>
            <item key="vertrauterkroete4_spell">
              <MagicSkill value="-99" name="vertrauterkroete4_spell" />
            </item>
            <item key="vertrauterkroete5_spell">
              <MagicSkill value="-99" name="vertrauterkroete5_spell" />
            </item>
            <item key="vertrauterrabe1_spell">
              <MagicSkill value="-99" name="vertrauterrabe1_spell" />
            </item>
            <item key="vertrauterrabe3_spell">
              <MagicSkill value="-99" name="vertrauterrabe3_spell" />
            </item>
            <item key="vertrauterrabe4_spell">
              <MagicSkill value="-99" name="vertrauterrabe4_spell" />
            </item>
            <item key="vertrauterrabe5_spell">
              <MagicSkill value="-99" name="vertrauterrabe5_spell" />
            </item>
            <item key="vertrauterschlange1_spell">
              <MagicSkill value="-99" name="vertrauterschlange1_spell" />
            </item>
            <item key="vertrauterschlange3_spell">
              <MagicSkill value="-99" name="vertrauterschlange3_spell" />
            </item>
            <item key="vertrauterschlange4_spell">
              <MagicSkill value="-99" name="vertrauterschlange4_spell" />
            </item>
            <item key="vertrauterschlange5_spell">
              <MagicSkill value="-99" name="vertrauterschlange5_spell" />
            </item>
            <item key="elementar">
              <MagicSkill value="-99" name="elementar" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>293</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>219</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>289</itemid>
                <BF>-1</BF>
                <itemrep>206</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>777</itemid>
                <BF>-1</BF>
                <itemrep>289</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>992</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>-1</BF>
                <itemrep>808</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>161</itemid>
                <BF>5</BF>
                <itemrep>207</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>144</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>959191</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>688</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>19</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>181</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>339</itemid>
                <BF>-1</BF>
                <itemrep>444</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>974</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>776</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>341</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>337</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>265</itemid>
                <BF>-1</BF>
                <itemrep>759</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>745</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>102</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>993</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100160</itemid>
                <BF>-1</BF>
                <itemrep>864</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>484</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>2</BF>
                <itemrep>888</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 9</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 9</string>
            <string>Battle dtho27 won: 4</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 9</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 2</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 9</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 6</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 6</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 6</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 5</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 6</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12627 won: 9</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 11</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle btb_attackers1 won: 2</string>
            <string>Battle ship5 won: 1</string>
            <string>Battle ship4 won: 1</string>
            <string>Battle ship3 won: 1</string>
            <string>Battle ship9 won: 1</string>
            <string>Battle ship10 won: 2</string>
            <string>Battle ship8 won: 2</string>
            <string>Battle ship6 won: 5</string>
            <string>Battle ship12 won: 2</string>
            <string>Battle ship18 won: 6</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 5</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 4</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 9</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 5</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 3</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 3</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 4</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 4</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 5</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 4</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 5</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 2</string>
            <string>Battle camp_road_19 won: 4</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 3</string>
            <string>Battle lone_wolf won: 1</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 3</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 4</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 5</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 6</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 4</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 5</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 4</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 4</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 1</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 2</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 3</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 5</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 5</string>
            <string>Battle nd_kultisten won: 2</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 5</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 2</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 5</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 2</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Beilunk_Kampf1 won: 7</string>
            <string>[map] Met Asleif: 10</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>[dngthorwal] Key used in Old Bailey: 5</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle hoehlendrache_doerfler_battle won: 10</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_ponnytail_01</string>
              <string>elf_armplate</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>shireelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>19</birthday>
          <longname>Arwen, Elronds Tochter</longname>
          <shortname>Arwen</shortname>
          <charpic>elfe_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>7c18a3d6-d4b8-4c5e-bef4-d609ac870a5e</uniqueid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2491" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="41325" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="177" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2280" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be1">
              <effectStart>473.375122</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>1</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="4" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="11" atbonus="8" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="0" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="11" atbonus="9" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="7" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="6" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="5" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="15" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="6" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="13" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="10" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="9" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="8" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="14" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="3" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="1" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="2" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="8" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="9" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="10" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-4" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="10" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="6" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="3" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="0" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="13" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="8" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="1" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="7" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="13" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="0" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-4" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="5" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="3" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="magischerraub2">
              <MagicSkill value="-99" name="magischerraub2" />
            </item>
            <item key="duplicatus">
              <MagicSkill value="-99" name="duplicatus" />
            </item>
            <item key="duplicatus2">
              <MagicSkill value="-99" name="duplicatus2" />
            </item>
            <item key="duplicatus3">
              <MagicSkill value="-99" name="duplicatus3" />
            </item>
            <item key="skelettarius2">
              <MagicSkill value="-99" name="skelettarius2" />
            </item>
            <item key="furorblut2">
              <MagicSkill value="-99" name="furorblut2" />
            </item>
            <item key="flameswordspell3">
              <MagicSkill value="-99" name="flameswordspell3" />
            </item>
            <item key="flameswordspell4">
              <MagicSkill value="-99" name="flameswordspell4" />
            </item>
            <item key="flameswordspell5">
              <MagicSkill value="-99" name="flameswordspell5" />
            </item>
            <item key="flameswordspell6">
              <MagicSkill value="-99" name="flameswordspell6" />
            </item>
            <item key="flameswordspell7">
              <MagicSkill value="-99" name="flameswordspell7" />
            </item>
            <item key="flameswordspell8">
              <MagicSkill value="-99" name="flameswordspell8" />
            </item>
            <item key="flameswordspell9">
              <MagicSkill value="-99" name="flameswordspell9" />
            </item>
            <item key="vertrauterkatze1_spell">
              <MagicSkill value="-99" name="vertrauterkatze1_spell" />
            </item>
            <item key="vertrauterkatze3_spell">
              <MagicSkill value="-99" name="vertrauterkatze3_spell" />
            </item>
            <item key="vertrauterkatze4_spell">
              <MagicSkill value="-99" name="vertrauterkatze4_spell" />
            </item>
            <item key="vertrauterkatze5_spell">
              <MagicSkill value="-99" name="vertrauterkatze5_spell" />
            </item>
            <item key="vertrauterkroete1_spell">
              <MagicSkill value="-99" name="vertrauterkroete1_spell" />
            </item>
            <item key="vertrauterkroete3_spell">
              <MagicSkill value="-99" name="vertrauterkroete3_spell" />
            </item>
            <item key="vertrauterkroete4_spell">
              <MagicSkill value="-99" name="vertrauterkroete4_spell" />
            </item>
            <item key="vertrauterkroete5_spell">
              <MagicSkill value="-99" name="vertrauterkroete5_spell" />
            </item>
            <item key="vertrauterrabe1_spell">
              <MagicSkill value="-99" name="vertrauterrabe1_spell" />
            </item>
            <item key="vertrauterrabe3_spell">
              <MagicSkill value="-99" name="vertrauterrabe3_spell" />
            </item>
            <item key="vertrauterrabe4_spell">
              <MagicSkill value="-99" name="vertrauterrabe4_spell" />
            </item>
            <item key="vertrauterrabe5_spell">
              <MagicSkill value="-99" name="vertrauterrabe5_spell" />
            </item>
            <item key="vertrauterschlange1_spell">
              <MagicSkill value="-99" name="vertrauterschlange1_spell" />
            </item>
            <item key="vertrauterschlange3_spell">
              <MagicSkill value="-99" name="vertrauterschlange3_spell" />
            </item>
            <item key="vertrauterschlange4_spell">
              <MagicSkill value="-99" name="vertrauterschlange4_spell" />
            </item>
            <item key="vertrauterschlange5_spell">
              <MagicSkill value="-99" name="vertrauterschlange5_spell" />
            </item>
            <item key="elementar">
              <MagicSkill value="-99" name="elementar" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>336</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>879</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>288</itemid>
                <BF>-1</BF>
                <itemrep>138</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>700</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>199</itemid>
                <BF>1</BF>
                <itemrep>561</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>99</itemid>
                <BF>6</BF>
                <itemrep>594</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100214</itemid>
                <BF>-1</BF>
                <itemrep>92</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>113162</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>949</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>99</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>130</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>492</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>375</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item xsi:nil="true" />
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10173</itemid>
                <BF>-1</BF>
                <itemrep>454</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>53</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>671</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>805</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100160</itemid>
                <BF>-1</BF>
                <itemrep>332</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>164</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>2</BF>
                <itemrep>153</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 5</string>
            <string>Battle dtho21single won: 0</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 9</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 3</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 5</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 12</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 2</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 7</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 17</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 6</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 18</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 6</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 16</string>
            <string>Battle firstattackers won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 1</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12617 won: 8</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 4</string>
            <string>Battle f12627 won: 9</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 11</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 3</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle AbandonedHostel won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>Battle f04613 won: 7</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 0</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 1</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 7</string>
            <string>Battle f0612 won: 0</string>
            <string>Battle f0613 won: 0</string>
            <string>Battle f0615 won: 5</string>
            <string>Battle f0616 won: 5</string>
            <string>Battle harpyfight_4 won: 2</string>
            <string>Battle camp_road_11 won: 2</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 1</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle rondrageweihter won: 17</string>
            <string>[map] Really pleased Rondra: 75</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 4</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 6</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>Battle nd_raskir won: 1</string>
            <string>Battle nd_kultisten won: 2</string>
            <string>[skjal] Nameless Day 5: 15</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 41</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 1</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 1</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 1</string>
            <string>Battle f13110 won: 0</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 12</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle f10001 won: 1</string>
            <string>Battle f10005 won: 2</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Beilunk_Kampf1 won: 5</string>
            <string>[map] Met Asleif: 10</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>[dngthorwal] Key used in Old Bailey: 5</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[phexcaer] herb witch: 3</string>
            <string>Battle dfinal_toughbattle8 won: 18</string>
            <string>Battle dfinal_endbattle won: 31</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_03</string>
              <string>elf_hair_03</string>
              <string>elf_boot</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>10</birthday>
          <longname>Legolas, Thranduils Sohn</longname>
          <shortname>Legolas</shortname>
          <charpic>elf_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>bfcccc05-090c-44cc-be5e-e08933d37695</uniqueid>
          <id>7</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="62" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="62" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2435" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="34820" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="177" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3080" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="31" fraction="0.343889922" />
            </item>
            <item key="thirst">
              <Attribute val="20" fraction="0.8683421" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="22" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be8">
              <effectStart>470.458344</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="9" atbonus="7" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="5" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="13" atbonus="13" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="11" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="3" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="8" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="17" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="13" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-3" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="5" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="9" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="4" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="7" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>589</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>712</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>574</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2001</itemid>
                <BF>1</BF>
                <itemrep>686</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>-1</BF>
                <itemrep>906</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100248</itemid>
                <BF>-1</BF>
                <itemrep>882</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>11</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100247</itemid>
                <BF>-1</BF>
                <itemrep>239</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>29</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>713</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>477</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>471</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>621</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>169</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>732</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>694</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>440</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>302</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100158</itemid>
                <BF>-1</BF>
                <itemrep>265</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>2</BF>
                <itemrep>40</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 4</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 12</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 6</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 4</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 12</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 9</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 24</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 3</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 2</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 6</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 9</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 8</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle AbandonedHostel won: 6</string>
            <string>Battle f04604 won: 4</string>
            <string>Battle f04606 won: 3</string>
            <string>Battle f04607 won: 1</string>
            <string>Battle f04610 won: 3</string>
            <string>Battle f04612 won: 3</string>
            <string>Battle f04613 won: 9</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 4</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 7</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 9</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0615 won: 10</string>
            <string>Battle f0616 won: 10</string>
            <string>Battle harpyfight_4 won: 8</string>
            <string>Battle camp_road_11 won: 6</string>
            <string>[map] great Hunter: 10</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 6</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle rondrageweihter won: 17</string>
            <string>[map] Really pleased Rondra: 75</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 4</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 3</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 5</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>[dngthorwal] Key used in Old Bailey: 5</string>
            <string>Battle hjalland_bossfight won: 5</string>
            <string>[hjalland] Killed Feuerfuchs: 25</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] anatomist: 2</string>
            <string>Battle camp_road_5 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle dfinal_welcome won: 2</string>
            <string>Battle dfinal_toughbattle1 won: 8</string>
            <string>Battle dfinal_toughbattle3 won: 5</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[phexcaer] Oberlehrer: 3</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle f1081 won: 0</string>
            <string>Battle f1082 won: 0</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 0</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 0</string>
            <string>Battle f1086 won: 0</string>
            <string>Battle f1087 won: 0</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 5</string>
            <string>[dngf108] Key used in Ork cave: 5</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_03</string>
              <string>elf_helmet_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>hunter</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <longname>Raskir Kaerben</longname>
          <shortname>Raskir</shortname>
          <charpic>nsc_raskir</charpic>
          <charpicid>0</charpicid>
          <uniqueid>cc7689cd-5dfa-4132-9ed6-a3baac05658a</uniqueid>
          <id>8</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>19.5993423</x>
          <y>11.0263481</y>
          <z>-56.2275543</z>
        </coords>
        <dungeon>phexcaer</dungeon>
        <rotation>77.86155</rotation>
      </loc>
      <lastTrigger />
      <guid>b8540803-a478-4648-bc3d-128d163e4b5d</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>1</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>1</string>
          </item>
          <item key="swimspoiler">
            <string>1</string>
          </item>
          <item key="lootpart">
            <string>0</string>
          </item>
          <item key="ugdalfalarm">
            <string>2</string>
          </item>
          <item key="alarmenemies">
            <string>1</string>
          </item>
          <item key="lootspear">
            <string>1</string>
          </item>
          <item key="specialchest">
            <string>1</string>
          </item>
          <item key="chestkey">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.dngthorwal_hole">
            <string>1</string>
          </item>
          <item key="welcome3">
            <string>1</string>
          </item>
          <item key="zwing_deaddwarf">
            <string>1</string>
          </item>
          <item key="zwing_deadthorwalian">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="orknose">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguydg1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>405</itemid>
                    <BF>-1</BF>
                    <itemrep>475</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="partloot">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>8</BF>
                    <itemrep>795</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>-1</BF>
                    <itemrep>504</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>563</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>-1</BF>
                    <itemrep>405</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_8">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_8">
            <LockableState>open</LockableState>
          </item>
          <item key="3_4">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
          <item key="3_3">
            <LockableState>open</LockableState>
          </item>
          <item key="3_5">
            <LockableState>open</LockableState>
          </item>
          <item key="4_2">
            <LockableState>open</LockableState>
          </item>
          <item key="4_4">
            <LockableState>open</LockableState>
          </item>
          <item key="4_3">
            <LockableState>open</LockableState>
          </item>
          <item key="4_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dtho01">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho02">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho03">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dtho10">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretloot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretwaysouth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretwaysouthend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretwaynorth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretwaynorthend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_alarmcall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapchance">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho21">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho23">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho24">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho26">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dthostore2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_oldpassage">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_vision">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf094">
      <DungeonState>
        <specialstate>
          <item key="tddiscovered">
            <string>1</string>
          </item>
          <item key="tdoperational">
            <string>1</string>
          </item>
          <item key="gotgk">
            <string>1</string>
          </item>
          <item key="clicktrap">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="sleeping_room_looted">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>63</X>
          <Y>30</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="secrethole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="shithole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="foodstore">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="oldbooks">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="daspotatreasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_beer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09402">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09405">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09410">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_goldenkey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleepingroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_strangefloor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_supplyroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_acidtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_daspotatreasure">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_estorik22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09413">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09417">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_thorwalerfig">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngober">
      <DungeonState>
        <specialstate>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="traps0">
            <string>0</string>
          </item>
          <item key="obermine_ingerimm">
            <string>1</string>
          </item>
          <item key="obermine_watertrap">
            <string>5</string>
          </item>
          <item key="obermine_trapcounter">
            <string>3</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="obermine_watertime">
            <string>168.83971064814816</string>
          </item>
          <item key="ober_hole_xp">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>59</X>
          <Y>52</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dobe07">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe09">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe11">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe20">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holegroundtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_remwall97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_speartrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_autosave1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dobe19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorerbonus">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_holewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwallrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallhere">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_autosave2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_watersouth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waterroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waternorth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waterwest">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_rottenbeams1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_rottenbeams2">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>1</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>0</string>
          </item>
          <item key="0trapsoff">
            <string>1</string>
          </item>
          <item key="1trapsoff">
            <string>1</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="rescuedone">
            <string>1</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="specialchest">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>//////////////+o///////h/////////////////9//////uP///////////////////////////6tF+1+9//8yABHcGA4AAID//7XJ////////AAAAAIecNwAVJk09YLX///////////////////8YAIkAGf/7IAAFUwAAAAAAcuUAAP///////wAAAAAAAAAAAAAAAAAAV2sAnpy9UPn/////////AAAAAAAAAAAAAAAAquddAADTAADF///////zOQAAAAJxJAAAAAA1AAAAAEcAAAB8////////sgAAAAAAAAAAAAAAAFL/4yEAJAAAhv////////+VNQB3/zIAAAAAAAAAAAAAAAAAbf///////0sAAFsAAAAJPgAAMQAAJxoAAAAAAJv/////gQBMoRwAuv8xAEEAHAAAAACDVnhOABUApf////9XAAJpAAAMai0AAJBtAAAAAAAAAACY/////yMAAAAAAJT/eAAAAAAAAAAh/4kAAAAAAADj////fAARqQAApf8MAACU/6B2AABYLAAAkf////8AAFYAAAA0//+hAAAAAAAAPv8AAAAAMAAA/P///zoAAP8MAAD/OgAAof//iQAAA64AAI7/////AAAPAAAAaf///wAAAAAAABiNAAAR/8kAAP/////tADf/5wAAoaUAAABd/zkAAAAEAACr////5AAAAAAAACT/224AAAAAAAAAtwAAADaNACj///////////9SAGD/AAAAAHEAAAAAiwAr//////gAAAAAABy7/wAAAAAAAAAAAPQAAAAAAACT////////////lQAq/wAAFQCLAAAAQv//////////srgWAFeVkP8BAAA0G4AAAJT/DwAAAAAA/////////////+EAAM8AAAAAvv/S////////////////agAAAABh3KL/////c3D///9oAABE//////95RhwAAAAAAACxAAAAAOD///////////////////+FBAAAAKCZkH90QwAAAIf/NgAACP//////AAAAAAAAAAB6twAAAAChgwCE///UF0z//////////+cAAAAAAAAAAAAAAAAAuv+2AABY/////6kAAH4aABgdV2YAAAAAAG0AADg7BAAA///////9//+XAAAAAAAAAAA0rs0AALP//wAAWv//////IQAPGwAAAAAAAAAAAABPAAAAAAAAALL///8AAIf//0ic///aZ0dG///KAAAe/9AAAP//////agAAAJoAAAAQAAAAAAAAAAAAAg0AAACy////AABF//8/CwAASgAAAH/lzgAAAP+kADz4/////yMAAAB4AAAAAIwAAAAAAAAAAI3PACms/////wAAb//9AAAAAAAAAAAAMP8AAAb/eAAAIv//////KQAAHwBdZAA/AABfAAALAACDDwALjv////8AAIY6EAAAAAAAAAQAAAAAhgAA2XIAAHH//////yIAAAAAGYoAGwAA3QAAAAAAAAAAAAD/////AAAAAAAAAAAAAABvAAAAAAAAAMRaAH7//////8kAAAAYAAAvAD8AAIQEAAAEORE54AAA7P///xwAAAAHBwAAPAAAAAAAAAAAAFH/NgB92/////8JAACu/9QAAACyIgAAAAAAqv////+Ac///////2f////87AKNWiriapsnuKY///zsAAAAG////iRtS////fgAA/zkAGVx3kf////////////////////////n///////////////8sAAAAMP////////////+UsP//+f///////////////////////////////////////////////9Dt/////w==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>248</itemid>
                    <BF>-1</BF>
                    <itemrep>746</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf046">
      <DungeonState>
        <specialstate>
          <item key="enteredAlchemy">
            <string>1</string>
          </item>
          <item key="sphaerenriss">
            <string>1</string>
          </item>
          <item key="sd1">
            <string>1</string>
          </item>
          <item key="sd2">
            <string>1</string>
          </item>
          <item key="sd3">
            <string>1</string>
          </item>
          <item key="sd4">
            <string>1</string>
          </item>
          <item key="sd5">
            <string>1</string>
          </item>
          <item key="sd6">
            <string>1</string>
          </item>
          <item key="paincham">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="apparatusdead">
            <string>1</string>
          </item>
          <item key="map.sphaerenrisstimer">
            <string>192.67813657407407</string>
          </item>
          <item key="magcancelled">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////825////////sJr/////ver//////////////////////////////////////////////38AAJn////RNwAAYP//yQAA////////////////////////////////////////iChKcccAAAAZ0P+3AAAAABj//3sAKf///////////////////////////////////////wIAAAAAAFoAAAAFAAAEtgAA//89ACH///////////9guv////////////////////////8AAGkwAATCWgAAAACL/9cAABIAAABT////////4ScAAACR////////////////////////KwCAtUwARvv//6X///+kAAYAAAAAQf///////4IAACQAAP////////+GUv///////////5UAFSEAAAAAzv//////WwBSLgAMAFL/////////eQASAHz////IQwAQAADJ///////////TAAAAAAAAALT//////xYAmP8AAAD///////////8AAAB3/+wdAAAAAAAAcv///////////wAAAAAAAACp//////8PAKf/QQAA////////////jQAAmP1CAAASycAfACL9//////////8MAAAAAAVV////////PgDB/8QAAFj//////////20AAAAAAADZ////uAAAKiDXk///////gAAkVwAA8f///////zYAZYgAAAAA3v////////8CAAAAAACd//////8sAAAACABv/////y0AAAAAAK3///////82AAAAAAAAAP/////////KAAAAAAD/////////RwBi2IIAJf/////viEgAAEz/////////MgBGKAsAAACT////////AAA4l6jW/////////z0AV9QfAEP/////////HwB1/////////+50+v///3MAM////////wAAAKj///////////8pAAAAABWxxv///////wAA4f////////////////8AAFz//////6gAAAAAjYZ12Nux0MvbLAAAAAASAAD1//////8AALj/////////////////HgAA8f///+YAAAAAAAAAAAAAAAAAAAAAIQAAWAAA1f//////bwC2//////////////+zungAAOf/////JQAAPnknhg4AAAAAAAAAAAAAAAAAAO7////3VgAAF/f//////yYAt68AAAAAAAD3////WwAAAAAAA////5yY4A+B1qyLNgAAAADJ//+5AAAAAAAue1kAyqwAABIAAAAAAAAA4////6YAAAAAAAD//////5gAALaoq5MAAABM////SwAAGgAAAAAwAAAAAAAAAAAAAAAAcv///////wcAAABkcwN1FQAbAAAAAAAAAAAAfP///3UAAAAAAAIAfwAAAAAACy8AAAAAAOH///////8PADEAAAAAAAAAAAAAAAAAAAATANz//94AAAAAAACAAAYAAEEAAFxtqgAAAABl////////SAAAAAAoAAAuYQAAAAAAAAAG//j///8UAACEaiFq2gAAAADqDAAAAAAAK0AAo////////3EAAAAA/////1YALgAAkI6R2v//////dwZ+/////////f7//+BmT0ARduL///////////+jAAAAcP////8kAJAAEeX//////////////////////////////////////////////////5ylkv//////+qr//////////////w==</fowData>
        <fowSize>
          <X>51</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>869</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>603</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>967</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_coolerroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadwanderer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04606">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04607_valuesroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lookatsd3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_pentagram">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raven">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoorspoiler">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_alchemytable">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chainedguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04615_4zombies">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04622_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04625_magicians">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04626_alchemist">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04628_painmaster">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sphere">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stickyliquid">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf061">
      <DungeonState>
        <specialstate>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="riskholesurvivor">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////w23//////////////////////////////////w8AXP////////////////////////////////8wAAD//////8mr////////////////////////aQAA//////8AALf///////////+oGE3T/////2YAAP///7JgAAAAAACq///////GAAAAAP////9VAAD///8AAAAAAAAAANL/////6QAAAADN//9+AAAA9P//ZwAAAACyAACa//////+rAAAA0P//RgALAOr//7ssAAAAmgAAa////////7EAAED//x8AHQDi7KcmAAAJuoIAAJ7/////////eQAAPP8AAB0AAAAAAADB//+aAAC5//////////93AABcAAAJAAAAACTV////lwAAcv///////////x4AAAAAAAAAAEz/////ogAAAI//////////////gAAAAAAAAIb/////oQAAAACU//////9+AEH///+eAAAAAAA5///pBwAAAFXJ////////FgAAif///1oAAAAAEv//RQAAK0n//////////wAAAABZ1v///3oAAAD//wIAAP////////////8LACUAAAC8///YAAAV//9pAAD/////////////AAAAAAAAAAAAAAAAKf//6wAA3P///////////7gfHE4AAAAAAAAAAMf///8EACxjxf//////////////owAAEB0AFLX/////ZQAAAABI////////xwgYAAAABP//2v////////8/AAAAAP///////wAAAAAAAL///////8tHVW7a//EDAAL///////8AAFMDAOH/////pjUAAAAAAB6AAAAA////////kwAAAAD9/////xEAAAAAAAAAAAAAUv/////////CSUT////////CbXmC5MHfeAAAYf///////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>27</X>
          <Y>27</Y>
        </fowSize>
        <itemset>
          <item key="empty">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="amulet">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="silverhelmet">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10213</itemid>
                    <BF>-1</BF>
                    <itemrep>378</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="corpses">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="skeleton">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadelf">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_bloodtrail">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_corpses">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashable2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadelf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0615">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f0616">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handonly">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_riskhole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_silverhelmet">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngship">
      <DungeonState>
        <specialstate>
          <item key="marbospoiler">
            <string>1</string>
          </item>
          <item key="daemonfight">
            <string>1</string>
          </item>
          <item key="daemonvic">
            <string>0</string>
          </item>
          <item key="ardora">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="marbochest">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////hHj/qEq2/////4xs////////AAB1TlaO////////u2IQv///uQAAtQAAAP////8AAMD//////AAAAAAAAP////9KAAAAACn//+kAAAAAAADV////CgCj/////60AAAAAAAD/////IwAAAAC05v//LQAAAAAAjf///xMAhf////+FAAAAAAAA/////wAAAAAAAAD/9AAAAAAAAN7///8PADb/////lAAAAAAAAP////8AAAAAAAAc/6wAAJBRAADj////KwAAH////4AAAAAAAAD/////RAAAAAAAJM94AAANwAAAyP///zoAAABY//+GAADUAAAA/////xUAAAAAAABriQAAAGoAAGz//+wAALcAAP//gQAN/wAAAP7///wAAAAAAAAAzv/IqZr/DQAx//+/ABwAAEf//6QACP8NAAD/////DQAAAAAAANf//////zgAMf//0AAAACrJ///EAAD4AAAA/v///0MAAAAAAMT/////ZwAAAFH///8AAJL/////6AAAEAAAAP////8AAAAAAAAA/f///wAAAAD/////AACe/////64AAAAAAAD/////yBkAAAAAAIr///8IAIvw/////wUApf/////uAACAiQAA///////PYwAAAAC7////HQCO//////8AALr/////3gAAcyEAK/////////8UAFM//////61G/v//////AADN//////8NAAAAAEX//////////////////////////////1gl////////9gAAFE/d////////////////////////////////////////////kOz///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>36</X>
          <Y>19</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="marbochest">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="0_sabre">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>526</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>8</BF>
                    <itemrep>156</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="2_amulett">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>186</itemid>
                    <BF>-1</BF>
                    <itemrep>505</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1_crossbow">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_sabre">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship10">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raumangst_ende">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor1start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor2astart">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor2bstart">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crossbow">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship12">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship17">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_raumangst">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor1end">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor2aend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor2bend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor3start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_amulett">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23b">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship24">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trapdoor3end">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trapdoor4start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ardora">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_marbospoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_trapdoor4end">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngprem">
      <DungeonState>
        <specialstate>
          <item key="gotlantern">
            <string>1</string>
          </item>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="whichtunnelside">
            <string>0</string>
          </item>
          <item key="collapsedtunnel">
            <string>2</string>
          </item>
          <item key="cleartunnel">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////P//////bIX8///////////////////////////////////KAAD///8mAAAQ//+M///////////////////////5//////+dAAD///9cAAAA7DMAZv///////////////////5oAGv////93ACb/HACXAAAW+gAAVv//////////////////DAAAAAAFHzSYAAAPAABBAACe/wAATP/////////////////2AAAAAAAAAAAAAAAAAAAAAHH//24AG///////////////////1+b/1Zh0fWUsAAALXVIBIP///0AAL///////////////////////////////GQB///f//////wAAhv//////////////////////////////AACV9AAA////wAAAkv///////////////////xYAAAAAAAAAAAA4uQAAc//u9AAAmv//////////////////3gAAAAAAAAAAAAAAKAAAACcAAAAAtf///////////////////7vYiJ6qr7eqAAAAAAAAAAAAAAAh/////////////////////////////////6tYKwsAKUYAT6b4//////////////////////CfbonByr7M/////1AANP///////////////////////////wAAAAAAAAAAAPH//2wAVv//////////////////////////fwAAAAAAAAAAAM7//40AACr/////////////////////////bgA8xv/////sz////0YAAHL/4eX/////////////////////FgAmm8bg5v//6tHarigAKv+5AADT////////////////////IAAAAAAAAC1AAAAAAAAAAP8AAACT/////////////////////44DAAAAAAAAAAAAAAAAEpwAAAA7////////////////////////2qCdiQBpqJB+bAAAAAAASAAG////////////////////////WwAJAAAAAAAhQwAAEwAAAAAA////////////////////////LAAAAAAAAAAAAAAARf/IXwAl/////////////////////////83fx7aspKGAQ29s////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>35</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="deadguy1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>939</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>543</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>99</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>193</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>340</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>699</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>567</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>668</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>79</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="storage">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="findmoney">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>289</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>125</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_95">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest />
        <trigger>
          <item key="0_findmoney">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_buried2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeintheground">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_95">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadguy2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storagedoor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_catgold">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_buried1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadend">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_southTunnel96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_collapseTunnel96">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf129">
      <DungeonState>
        <specialstate>
          <item key="sd">
            <string>1</string>
          </item>
          <item key="t1disabled">
            <string>1</string>
          </item>
          <item key="ptdisabled">
            <string>0</string>
          </item>
          <item key="pirates">
            <string>2</string>
          </item>
          <item key="dragon">
            <string>0</string>
          </item>
          <item key="gothesh">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.dragon">
            <string>2</string>
          </item>
          <item key="map.dragon_theft">
            <string>1</string>
          </item>
          <item key="map.dragon_freed_on">
            <string>260.7772685185185</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>65</Y>
        </fowSize>
        <itemset>
          <item key="deadguy">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dragon">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_16">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_deaddwarf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12905">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12908">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12918">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_heshthot">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rathole2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_wallhole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_runtarget">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shrine">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2plate">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12923">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12924">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12925">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12927">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f12928">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_firewall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_pirateband">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dragon">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_explorer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dcrypt2">
      <DungeonState>
        <specialstate>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="thievesden_trap">
            <string>1</string>
          </item>
          <item key="map.baernecro">
            <string>alive</string>
          </item>
          <item key="findAxe">
            <string>1</string>
          </item>
          <item key="baershaman">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+utv////////////////////////////////////////////////////////////////////////////cAAP////////////////////////////////////////////////////////////////////////////+8w/////////////////////////////////////////////////////////////////////////////8AAP////////////////////////////////////////////////////////////////////////////9wbf////////////////////////////////////////////////////////////////////////////8AAPr///////////////////////////////////////////////////////////////////////////9xY/////////////////////////////////////////////////////////////////////////////8AAPr///////////////////////////////////////////////////////////////////////////9VPf////////////////////////////////////////////////////////////////////////////AADv////////////////////////////////////////////////////////////////////////////MQRf///////////////////////////////////////////////////////////////////////////8QAKef//////////////////////////////////////////////////////////////////////////+UAAAD///////////////////////////////////////////////////////////////////////////8AAFb//////////////////////////////////////////////////////////////////////////58ANP///////////////////////////////////////////////////////////////////////////zcAAP///////////////////////////////////////////////////////////////////////////zMAdf////////////////////////////////////////////////////////////////////+3VF+LswAAGv////////////////////////////////////////////////////////////////////8lAAAAAAAAT///////////////////////////////////////////////////////////////////////t1AziQAAgP/////////////////////////////////////////////////////////////////////////9AAAAAP/////////////////////////////////////////////////////////////////////////kAAAASP/////////////////////////////////////////////////////////////////////////aAAAA2v//////////////////////////////////////////////////////////////////////////rwAAgf///////////////////////////////////////////////////////////////////0YARJ7/wQAAjf///////////////////////////////////////////////////////////////////wAAAAAlFgAAAP///////////////////////////////////////////////////////////////////6JGAAAAAAAARP//////////////////////////////////////////////////////////////////////AAD2eQAAo//////////////////////////////////////////////////////////////////////0AAD/wwEAgf////////////////////////////////////////////////+LEQB/gIH///T09Pz//+TfAADiAAAAnv///////////////////////////////////////////////wAAAAAAAABvTgAAAAAAAAAAAHN8AAAA////////////////////////////////////////////////fgAc6/yura3/vzlDTWN8l1RWrP//AAAApf/5////////////////////////////////////////////uwAE////////////////////////zwAAXgAAdf//////////////////////////////////////////2AAA////////////////////////awAAAAAAAPL//////////////////////////////////////////zVd////////////////////////GwAAAAAAALH/////////////////////////////////////////6wAA////////////////////////SQAAAEUeAEH//////////////////////////////////////////0Zv////////////////////////ZwAAAABBAAD/////////////////////////////////////////4wAA//////////////////////9gAAB2AACjAADC////////5rz/////////////////////////////QACL///////////////////////BFAAAAG7xAABS////////AADI///////////////////////////2AADm/////////////////////////+22////BQCl////////AACr//+8v///////////////////+aIqACD//////////////8t2OgAAlP/B//////+UAACl//////9SAADC1YUAAAD//7vt////////////AAAAADdS5P////////+0EwAAAAAAAAAAAB9WIQAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAE5j/////////ZgAAAAAAAJ////////8SAG68+f//iypsAAAAAAApAAAAAAAAAAAAAAAAAAAAAAAAAAAAABL////////////Xq4cAAADQ///tgxQAA/////////////////8AAADt//////////i4AAAAAHuMx/n/9//////////////////sAADh/zEAAAAlt/////////////////9tADz///9+Qv///////3yFnv///////////////9t6vcWTcU0AAACRSAAAoP///////////////////90AAK///78AALL//////////////////////////ycAAAAAAAAAAAAAACLj/////////////////////8wAAAAArQAAADv///////////////////////////+fXnKNtsPctXGq7////////////////////////+gAAAAAAAAAAABy////////////////////////////////////////////////////////////////////ggAAAAAAAACL////////////////////////////////////////////////////////////////////qgAFcgAAACj/////////////////////////////////////////////////////////////////////ygAA/9UAAAD//////////////////////////////////////////////////////////////////////0Vy//gAADz//////////////////////////////////////////////////////////////////////////ygAAP///////////////////////////////////////////////////////////////////////////1YAAP//////////////////////////////////////////////////////////////////////////iAAAAP//////////////////////////////////////////////////////////////////////////0wAAAM7//////////////////////////////////////////////////////////////////////////8oAAKz//////////////////////////////////////////////////////////////////////////8QAAP////////////////////////////////////////////////////////////////////////////AAN////////////////////////////////////////////////////////////////////////////9gAAP////////////////////////////////////////////////////////////////////////////8fVf///////////////////////////////////////////////////////////////////////////8YAAP///////////////////////////////////////////////////////////////////////////8oAAP///////////////////////////////////////////////////////////////////////////8MAAP///////////////////////////////////////////////////////////////////////////9kAEf//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>59</X>
          <Y>80</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>2066</itemid>
                    <BF>1</BF>
                    <itemrep>62</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>55</itemid>
                    <BF>-1</BF>
                    <itemrep>118</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>144</itemid>
                    <BF>-1</BF>
                    <itemrep>825</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>83</itemid>
                    <BF>-1</BF>
                    <itemrep>545</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>156</itemid>
                    <BF>-1</BF>
                    <itemrep>651</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="handcrushtrap">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>374</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dungeonexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrytrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_ork1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_ork2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_skel1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_skel2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_thieves">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_zom1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_zom2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_zomskel">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handcrush">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_n1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_n2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_o1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_o2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_necromancer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sarkophag">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_orkden">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_roomoffear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_roomoffear_door">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_thievesden_description">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_thievesden_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_zombiesarko">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_gerbald1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_gerbaldfight">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf076">
      <DungeonState>
        <specialstate>
          <item key="cavebear">
            <string>1</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.kroete_gefunden">
            <string>317.7947800925926</string>
          </item>
          <item key="batsviewed">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////rAVI//////////////////////////////8eAAD//98wNKP//////////////+WYm5ye3AAAALlsCQAAAABBAGP6/////7lGAAAAAAAAAB8AAAAAFWsAAAAAAC/////2CAAAAAAFAAAAAAAAMgAAfAAwAAAAHP///1wAAAA3AAAAAABpw///4J//atb/JACL////AAAtr/+zBy4AAP////////////8AAK3///8AAAAAOrdxAAAARlOb/////////wAAyf///wAAAAAAAAAAAAAAAAB8////////AADn////AAA3jSsAAEEAAAVfAACw/////5QAAP///+0AACz////b/wAASP9QAHb/////KACA/////wAAUP//////tAAAolwAhv//qwAtABH/////BwBF0///////ZQAAFgCi//9eAAAAAN7///8PAAAAAF//////AAAAAP///0gAAAAA1f///wAAAAAAAABd//8DAEvL/8b/AAB2NgDv///+AAAAAIMAAAB4/0sAzP+iAC9kAEYAAKf///8AAACj//9IAOP//////8oAAKFa2hou/////xQAllvG/////2MArf8WAFgAhf98AAD/////AQAAAAAO///uAABM/zsAntX//+FMv/////8IAAAAAAD/7wAAAPz///////N6AACS/////ysAMJHi3/IIAADS//////8JACkAAI//////fgAAAAAAAAAAz//////UNAUAAAAA////////GgAAAAAAALX//////2MAAABOAEP/////////VToyYIfP////////HwABR/+w////////////////////////////tvr//////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>25</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="boar">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="treasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="junk">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="Kroete_itemset">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>520</itemid>
                    <BF>-1</BF>
                    <itemrep>83</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_cavebearescape">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bats">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadboar">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadgoblins">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_junk">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07604">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cavebear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeinthewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_halfdeadgoblin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_treasure">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_kroete">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dng_swafnir">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>6</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_eitrige">
            <string>1</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>5</string>
          </item>
          <item key="map.collect_ilmen">
            <string>7</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_kairan">
            <string>2</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>2</string>
          </item>
          <item key="map.collect_tarnele">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>4</string>
          </item>
          <item key="map.collect_einbeere">
            <string>9</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>13</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>51</X>
          <Y>50</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cave1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cave2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ingald">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ingald_lookat">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tcf1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcf2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcf3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcf4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcf5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcfroom1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tcfroom2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_walk1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_walk2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_swamp">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf051">
      <DungeonState>
        <specialstate>
          <item key="s1">
            <string>1</string>
          </item>
          <item key="s1spoiler">
            <string>1</string>
          </item>
          <item key="s2">
            <string>1</string>
          </item>
          <item key="s2spoiler">
            <string>1</string>
          </item>
          <item key="trapsinactive">
            <string>1</string>
          </item>
          <item key="spidereggsdone">
            <string>1</string>
          </item>
          <item key="altardone">
            <string>0</string>
          </item>
          <item key="cavespiders1">
            <string>1</string>
          </item>
          <item key="cavespiders2">
            <string>1</string>
          </item>
          <item key="cavespiders3">
            <string>1</string>
          </item>
          <item key="cavespiders4">
            <string>1</string>
          </item>
          <item key="cavespiders5">
            <string>1</string>
          </item>
          <item key="cavespiders6">
            <string>1</string>
          </item>
          <item key="cavespiders7">
            <string>1</string>
          </item>
          <item key="cavespiders8">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>1</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>1</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>2</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>1</string>
          </item>
          <item key="map.collect_tarnele">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>1</string>
          </item>
          <item key="map.hetmann_message_read">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>55</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_99">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_spoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_checkill98a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checksdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tpmactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill98">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill98b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill99">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statue1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_mactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_falltrap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f05102">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05103">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05109">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_exit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_spidereggs">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgttp">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtfalltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bonestore">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f05113">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05115">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05117">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05119">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05120.2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf131">
      <DungeonState>
        <specialstate>
          <item key="leverpos">
            <string>3</string>
          </item>
          <item key="swafniractive">
            <string>0</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="seenSD12">
            <string>1</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="seenSD5">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////FMjL/x///////l5b/0FSJ/////////////0sAAAAAAA8fPTgdAABiAAAAZXgAoP///////wAACAAAAAAAAAAAAAAAAAAAAAAAjf///////8q1/wAAADsQAAAAAAAAFgAAAAAAn///////////5wAABf//VwAAAE3//6Lv/83t/////////48JAAAACf//gE46h/fg5JOs/////////////yMAAAAASP97AAAAAAAAAAAAB73//////////+eQyJYAUv8UAAAAAAAAAAAAAAAAiv///////9ZY+lMAOuwAAAAAABH1u19fAAAASv//////gAAAKgAAkP+9bXYAAAAAAAAA9QAAfv//////AAAAAAAAAERq/80AAAAAAAAAOAAAq///////tSsAAAAAAAAACJoAAI4QbAAAAAAAOv////////+y4hkAAAkAAAAAH////1QAALwANP///////2ASbhIAAI62VAAAAP///0IAANr5/////////wAAAAAAAJ0AAAAhA/////+x3v///////////8dAAAAAStgAAEv///////////////////////////PssAEAABAAADKJ//+RU57///////////////+pAAAAAAAAAAAAAEQAAAB1w////////+b///8JAAAAPb0AAAAAAAAAaKwADP//////0gASTUUAANAAAAAARv/1lQCnAGYAAOb/////5wAAAAAAPP8SAAAM//////+fAF0ALP///////78aAABt//+YAADP////////8P/z////////////////////T0D/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>26</X>
          <Y>40</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_13">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_14">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_12">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_11">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>-1</BF>
                    <itemrep>238</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>29</itemid>
                    <BF>-1</BF>
                    <itemrep>100</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>11</BF>
                    <itemrep>910</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>-1</BF>
                    <itemrep>916</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>189</itemid>
                    <BF>-1</BF>
                    <itemrep>523</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>closed</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_doship">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f13101a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13106">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13108">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13110">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13111.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13114a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f13116">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_swafnir">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd5b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd9b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd12b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_water">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storageroom">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf100">
      <DungeonState>
        <specialstate>
          <item key="battlesucc">
            <string>1</string>
          </item>
          <item key="welcome">
            <string>1</string>
          </item>
          <item key="bridgesseen">
            <string>5</string>
          </item>
          <item key="vialsbroken">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>1</string>
          </item>
          <item key="map.collect_joruga">
            <string>2</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>2</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>3</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="vial1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="vial2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="battlesuccess">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dbg">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>879</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f10001_1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f10001_2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_welcome3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_elf">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f10005">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_vial">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorer2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_raumangst_ende">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_f10012">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_f10013">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_iwcheck">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_iwrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_teleport2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vialroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_raumangst">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_b1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_b5">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngfinal">
      <DungeonState>
        <specialstate>
          <item key="tookGold">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>6</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>3</string>
          </item>
          <item key="map.collect_donf">
            <string>3</string>
          </item>
          <item key="map.collect_eitrige">
            <string>4</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>15</string>
          </item>
          <item key="map.collect_ilmen">
            <string>20</string>
          </item>
          <item key="map.collect_joruga">
            <string>6</string>
          </item>
          <item key="map.collect_kairan">
            <string>3</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>12</string>
          </item>
          <item key="map.collect_tarnele">
            <string>49</string>
          </item>
          <item key="map.collect_thonnys">
            <string>3</string>
          </item>
          <item key="map.collect_einbeere">
            <string>22</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>24</string>
          </item>
          <item key="saw_twelve">
            <string>1</string>
          </item>
          <item key="endbattleover">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////c//////////////////////////////////////////////////////////////////////////////////////////////////91AACD//////////////////////////////////////////////////////////////////////////////////////////////+DAAAAaN//////////////////////////////////////////////////////////////////////////////////////////////QAAAAAAA/////////////////////////////////////////////////////////////////////////////////////////////3oAAAAAFf///////////////////////////////////////////////////////////////////////////////////////////////7qoAAAF5f//////////////////////////////////////////////////////////////////////////////////////////////4AAAAADa//////////////////////////////////////////////////////////////////////////////////////////////8oMwAAMv//////////////////////////////////////////////////////////////////////////////////////////////AAAAJXD2////////////////////////////////////////////////////////////////////////////////////////////4AAAsAAAAP////////////////////////////////////////////////////////////////////////////////////////////+7AAAAAAT/////////////////////////////////////////////////////////////////////////////////////////////+RJRJQAAALD/////////////////////////////////////////////////////////////////////////////////////////////pwAAAACN////////////////////////////////////////zr2nf/uG7v////////////////////////////////////////////+XAAAAI4b///////////////////////////////////+3AAAAAAAAAAD//////////////////////////////////////////////+UAAAAA////////////////////////////////////bwAGCwAAAAAAQ///////////////////////////////////////////////WQAAH3j////////////////////////////////LKwAAAAAAAAAAAAAOff////////////////////////////////////////////9ZAAAA4f/////////////////////////////zAAAAAAAAAD9tAAAAAAAY////////////////////////////////////////////1gAAAD///////////////////////////////wAAAAB/AAAAAABHAAAAAJ////////////////////////////////////////////9EAAAAxv////////////////////////////+dAAAAAOSKGQAAAM1lABn/////////////////////////////////////////////zEgAACty//////////////////////////9IAAAAAAAAiP8AAACVIABV///////////////////////////////////////////////BAAAAAFzQ///////jkv///////////+5sAABIODoAADf/5BIAKAAA/////////////////////////////////////////////////3wAAAAAABD/////GgCO////////+nwAbyOx//9FAAAAXP//iwAAfP//////////////////////////////////////////////////IwAAAABI/////wsADf/m//+HEACLAH////+TABdvAAArFgAAHv////////////////////////////////////////////////////+HKAAALP////9CAAAAAN//AAAA7v////8ALmXA/x8AAAAAALP//////////////////////////////////////////////////////wAAAEb/////FgAAAABBmQAR/////8xOAAD////yIAAAJIP///////////////////////////////////////////////////////+UAAAO1v///zQAAAAAO/8AAL4OpfkNAGz9//////8AAAD/////////////////////////////////////////////////////////NAAAAAAZ//8mABZOAHT/yJJtAEwAAAMG2f////+9LgmG////////////////////////////////////////////////////////lwAAAAAAAMD/UQAAXAAApP///527AAAAAABEU//xAABk//////////////////////////////////////////////////////////8AADwJAADd/yMAAAAhAIbl/////80AAAAAAABIpAAAfv//////////////////////////////////////////////////////////ZgAAxo5IAESOAACFAAIAHv//////+sSzAAAAfgAAoP////////////////////////////////////////////////////////99SAAAAMXhAAA+EwAAABgAJI+q/////////////1kAAN//////////////////////////////////////////////////////////AAAAAAAAADZ7KgAAIQAAACMAAL7//////////5YAAIj//////////////////////////////////////////////////////////wAAAAAAAAAAOAAAAAAAlAAAAB20if////////8kAAD//////////////////////////////////////////////////////////1EAAACbABbHAABvFgA3cQsANQEcAADM///////9AABg/////////////////////////////////////////////////////////+gAAAAA9SsAAGgAAGoAADpvFToAAHtJVTn/////LAAA//////////////////////////////////////////////////////////8RABYAAMVeAAD/NQAATwAAAAAAAAAAAAAA0v//wgAAlf////////////////////////////////////////////////////////9ZAAA6JwCN/+H///+aAAAAMgBUvVMAAAAAAAAA/1MAAP////////////////////////////////////////////////////////97AABBz14AUf///////8otAABgWwAAACkAAAAAAAAAALT///////////////////////////////////////////////////////95AAAAAP+cABL////EjJnYAE8AABcAAHfSAAA7AAAAAET////////////////////////////////////////////////////////MAABwAAB7vQAA9VgAAAAAsQAjZwAACgBW7QAA/xUAABr/////////////////////////////////////////////////////////mQAlLAAAAAAAAEYAAABhcN3R///+LAAABf9oef//9YD//////////////////////////////////////////////////////////2wAAAAAAEQAAABiK9L/yAAAAABLpQAAADT///////////////////////////////////////////////////////////////////9VAAAAAAAAAFoAlf///xEAAAAAAAAAAAD//////////////////////////////////////////////////////////////////////wAAAAAALpP///////8AAAC5cwAAAAD3//////////////////////////////////////////////////////////////////////83AAAATP//////////5gAAAAAAAHv//////////////////////////////////////////////////////////////////////////9IAAAB4//////////+UAAAAPP//////////////////////////////////////////////////////////////////////////////1QAAXf///////////0JJAEb/////////////////////////////////////////////////////////////////////////////////4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>75</X>
          <Y>70</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_7">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_8">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_9">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_10">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="dfinal_38">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_cantleave">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_38">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dfinal_53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_54">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dfinal_9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_endbattle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrance">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_toughbattle8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_toughbattle9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_welcome">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_largehall">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_tower">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_corner">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_collapsedwall">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf108">
      <DungeonState>
        <specialstate>
          <item key="speartrap">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="spoiler">
            <string>1</string>
          </item>
          <item key="langcheck">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="chestanswer_correct">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////y////////////////WjFs////////////////LgAAABIlZ////////94AAABC+v///9EAAACa8fcAAAAAAAAAr////////35AAAAu////AAAAAAAAAK+XlqJhAABu//////////8nAAD//5oAAAAAAAAATSON//8AAM3//////////3EAIv//zAAAAACIAAAAAADJ1QAA2f//////////GgAE//////3I////JwAAAMmLAADd//////////8AAIv/////////////AgAAyg4AAP///////////wAAY////////////6cAAADjAAAz///////////xAAAA1P///////8iLSwAANwgAAMf//////////8QAAADR/5mQuHAAAAAAAAAAAAAG////////////vQAAAH92AAAAAAAAAAAAIU8AAAr//////////34AAAAAAAAAAAAAAAAAh////0cAB+r/////////qAAAAAAwLwAAEwAAAGX/////bQAAAP//////////8cgAAPj6KXz//8v//////2QAAAAA////////////WAAy//////+7SOv///+YAAAAAIH//////////+oyAIv//////wIAcP//mgAAAEqt////////////BQAA8/////88AAD4//9gAAAA1v////////////9GACT//3IzAAAAAOz//wAAgmb//////////////9UAAHxMAAAAAACh////JwApqsoptP///////////3EAAAAAbpwAJVl7ie86AAAAAABD//////////8gAAAAAKj/0QAAAAAAHgAdAAAAAD7/////////5wAAAACz////0KJ2VgAAAAAAVDsDlv//////////vai/xP//////////7oZVQdX//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>28</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="rags1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>8</BF>
                    <itemrep>397</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>735</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>241</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="rags4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>747</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="dagger">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="alk1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="alk2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_alk1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_alk2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cannon">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dagger">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1081">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1082">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1084">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1086">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1087">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f1089">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireammo">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_meal">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sleeprags2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sleeprags3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleeprags4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statbraz">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_stattai">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.harborfirstvisit">
            <string>1</string>
          </item>
          <item key="bevent_triggered">
            <string>true</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_fromwho">
            <string>1</string>
          </item>
          <item key="nsc_raskir">
            <string>1</string>
          </item>
          <item key="map.pickedup_raskir">
            <string>412</string>
          </item>
          <item key="thorwal_het">
            <string>1000</string>
          </item>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="map.thorwal_raskir">
            <string>1</string>
          </item>
          <item key="map.borbarads_zeugen">
            <string>1</string>
          </item>
          <item key="map.hq12_praios">
            <string>114</string>
          </item>
          <item key="map.hq2triggered">
            <string>1</string>
          </item>
          <item key="map.hostelCamp">
            <string>1</string>
          </item>
          <item key="map.ugdalfmap">
            <string>1</string>
          </item>
          <item key="nsc_xaviera">
            <string>1</string>
          </item>
          <item key="map.partyship_ordered">
            <string />
          </item>
          <item key="map.partyship_order_time">
            <string>209.57380787037036</string>
          </item>
          <item key="map.lowerprice">
            <string>0</string>
          </item>
          <item key="lunatics3">
            <string>1</string>
          </item>
          <item key="map.ownship">
            <string>1</string>
          </item>
          <item key="map.shipcondition">
            <string>100</string>
          </item>
          <item key="map.shiploc">
            <string>varnheim</string>
          </item>
          <item key="map.shiptype">
            <string>Knorre</string>
          </item>
          <item key="map.shipowners">
            <string>Aragorn  Faramir  Gimli  Gandalf  Arwen  Legolas  </string>
          </item>
          <item key="map.taufehafen">
            <string>0</string>
          </item>
          <item key="map.shipname">
            <string>BISMARK</string>
          </item>
          <item key="map.dreikreuzship">
            <string>1</string>
          </item>
          <item key="map.suedweisership">
            <string>1</string>
          </item>
          <item key="map.fernrohrship">
            <string>1</string>
          </item>
          <item key="map.opt_basespeed">
            <string>5</string>
          </item>
          <item key="map.opt_regenmod">
            <string>3</string>
          </item>
          <item key="map.opt_abnutzung">
            <string>1</string>
          </item>
          <item key="map.swafnild">
            <string>0</string>
          </item>
          <item key="map.swafnildwithownship">
            <string>1</string>
          </item>
          <item key="map.ojwos">
            <string>0</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>45</string>
          </item>
          <item key="map.lastnautiktap">
            <string>5</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.6793055555555556</string>
          </item>
          <item key="lunatics2">
            <string>1</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="lunatic">
            <string>1</string>
          </item>
          <item key="map.ndwarning">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////03/////////////////////////ngBW/1q+qf//////////////////AAA0AAAAAAAp7////////////94AAAAAAAAAAAAAAP////////+mcAAAAAAAAAAAAAAAAP//yif///8xAAAAAAAAAAAAAAAAAAAAAAD/////AAAAAAAAAAAAtAAAAAAAAP//////AAAAhqZqAAAA/wCA//////////+uAAAA//9eAP//////////////////AAAA////AAD/////////////////AAAAo7//AAD//////////////////wAAAAAAAP////////////////////8AXwBA6P//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="52-141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="129-140">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-23-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="vierwinde">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="zeughaus">
            <BuildingState val1="-1" val2="1000" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="105-90">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="8030">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="172-118">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="241-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="223-128">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="228-115">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="220-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_119-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="harbor_booked_thorwal-prem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_130-132">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_178-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_45-79">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////zlGFEmP//////aQAAABXW/////zwAAAAS1P////+NDAQzk////////9PP/v/////////6/////////6VIKX7//////+koAAACxv/////oJAAAAMf//////3UAADzv///////3jX3O////</fowData>
        <fowSize>
          <X>9</X>
          <Y>11</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="map">
      <TownState>
        <specialstate />
        <fowData />
        <fowSize>
          <X>0</X>
          <Y>0</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>8</string>
          </item>
          <item key="map.hq13_triggered">
            <string>1</string>
          </item>
          <item key="map.hetmann_message_read">
            <string>1</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>40</string>
          </item>
          <item key="map.dreikreuzship">
            <string>2</string>
          </item>
          <item key="map.suedweisership">
            <string>1</string>
          </item>
          <item key="map.fernrohrship">
            <string>1</string>
          </item>
          <item key="map.shiploc">
            <string>ljasdahl</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.9151273148148148</string>
          </item>
        </specialstate>
        <fowData>//////////vNnqOuxM33/////////////+5PAwAAAAADL2jt//////////+pAAAAAAAAAAAAcf//////////uQAAAAAAAAAAAEH///////////+GNxMGAAAAAABB//////////////e6AAAAAAAAM///////////////sQAAAAAAADL//////////////48AAAAAAAAntv///////////+UcAAAAAAAAABS8//////////pdAAAAAAAAAAAAaf////////+vAAAAAAAAAAAAADD/////////swAAAAAAAAAAAAAA/////////90lAAAAAAAAAAAAJ///////////pwAAAAAAAAAAAIz/////1KzComEAAAAAAAAAAABm////gyIAAAAAAAAAAAAAAAAAiv//1QwAAAAAAAAAAAAAAAAAAJf//9gSAAAAAAAAAAAAAAAAAACm////kTxNQTwAAAQAAAAAAAAAxf/////////5jH3BeEMzRCIAVv//////////////////+f/XuPf/</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_34">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_56">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-70">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate>
          <item key="fd_daspota2_4">
            <string>1</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="fd_daspota1_4">
            <string>1</string>
          </item>
          <item key="fd_daspota1_2">
            <string>1</string>
          </item>
          <item key="fd_daspota1_3">
            <string>1</string>
          </item>
          <item key="fd_daspota_3_4">
            <string>1</string>
          </item>
          <item key="fd_daspota2_3">
            <string>1</string>
          </item>
          <item key="fd_daspota1_7">
            <string>1</string>
          </item>
          <item key="fd_daspota2_6">
            <string>1</string>
          </item>
          <item key="fd_daspota3_3">
            <string>1</string>
          </item>
          <item key="fd_daspota2_1">
            <string>1</string>
          </item>
          <item key="fd_daspota1_6">
            <string>1</string>
          </item>
          <item key="fd_Vendarr">
            <string>1</string>
          </item>
          <item key="fd_daspota3_2">
            <string>1</string>
          </item>
          <item key="fd_daspota1_5">
            <string>1</string>
          </item>
          <item key="fd_daspota1_1">
            <string>1</string>
          </item>
          <item key="fd_daspota2_5">
            <string>1</string>
          </item>
          <item key="fd_daspota3_1">
            <string>1</string>
          </item>
          <item key="fd_daspota2_2">
            <string>1</string>
          </item>
          <item key="fd_daspota2_7">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////lrMz////////////////////108EaAABb8P///////////////68PAAAAAAAAP6v//////////////4EAAAAAAAAAAB3c////////////zjgAAAAAAAAAAABk///////////QIwAAAAAAAAAAAAA7x/////////9cAAAAAAApAAAAAAAAcP////////97AAAAAAAXAAAAAAAzxf////////9pAAAAAAA4AAAAADqv////////8npZGwAAAAAKAAAAAH7b/P//////bwAAAAAAAAAAAAAAADAAFbP/////jwAAAAAAAAAAAAAAAAAAAGL//////9e2qwAAAAAAAAAAAAAAAKb////////rOwAAAAAAAAAAAAAKvP////////+5AAAAAAwAHEwYAAAL0f////////+XAAAAZNvq9as8AAAk6/////////+FAAAAACeYJAAAAABE///////////4djMAAAAAAAAAAACT/////////////6YAAAAAAAl5jbP///////////////+MOAAAAJL/////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="23-109">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="52-137">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-98">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="87-92">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="53-35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="76-80">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-115">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="42-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2-56">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="50-41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="51-26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="23-76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="17-82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="34-136">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="80-131">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="60-148">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="93-102">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-111">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="86-121">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="72-139">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rybon">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="rybon_daspota">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////oUpapf+kU2fU/9ogAAATxhwAAFz/yAYAAACdCgAAMvS9CAAAACYAAAAKuk8AAAAAAAAAAACQIAAAAAAAAAAAAKsAAAAAAAAAAABO7DsAAAAAIy8/hef/1j8AAABC+f//////wx8AAC7s////////mS4tmP//////////+Pj///////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="84-60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="43-82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>OAAAn////////////wEAAHj///////////9RABOy////////////6qXB////////////////////////////////////////////////////////////////////////l2OR+v//////////tgAAAHzL1v///////5sAAAA/Cx2R///////TGwAAFQAALcX//////1MAAAAAAABe//////+tBQAAAAAAWP//////uQAAAAAuObf//////+kmAAAAqfX/////////gQAAAHz///////////ZAAAWs//8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="vilnheim_bote">
            <string>1</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>4</string>
          </item>
        </specialstate>
        <fowData>///2jG6Qt////////////////3gAAAAMaev/////////////UQAAAAAAKVeOzv////////UwAAAAAAAAAAAYXp+Hh+f/wwoAAAAAAAAAAAAAAAAAYv9HAAAAAAAABAAAAAAAAAA32yoAAAAAAAAAAAAAAAAAAIW0AAAAAAAAAAAAAAAAAAAAl7wAAAAAJ2dHGQAAAAAAAD3j3xMAAAAAAABQmngBAABEw///cAAAAAAAAAAAACAAADr////teSsAAAAAAAAAAAAAWv////+TAAAAAAAAAAAAAABm/////5MAAAAAAAAAAAAAAABw////ZQAAAB0AAAAAAAAAAACq/+omAAAAAAAAAAAAUQAAAKr/twAAAAAAAABHb27TcTNy///HAAAAAAtttf////////////c9AAAVuf///////////////8t7kb///////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="11-78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="67-57">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="bodon">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="baerhag_gotfood">
            <string>1</string>
          </item>
          <item key="map.baerhag_journey">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////2Jy928Hh/////////////9VhIgAAEgArrv//////////cB0AAAAAAAAAMfD///////+8AAAAAAAAAAAAD53////////JDgAAAAAAAAAAAD3/////////nEhEAAAAAAAAAFT///////////98AAAAAAAAALn///////////9iAAAAAAAAXP////////////+uIgAAAABC0v//////////////w4BfeKLk////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="121-129">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////7////////////////////////pgkAaP//////////////////////YAAAAGhHpP//////////////////SwAAAAAAAJP/////////////////YQAAAAAAAACs////////////////nAAAAAAAAABhu5BJQav//////5QgAAAAAAAAAAAAAAAAACb9/881CAAAAAAAAAAAAAAAAAAAAH3//4AAAAAAAAAAAAAAAAAAAAAAAIH//+ZVAAAAGgAAAAAAAAgAAAAAAGT///93AAAAAAAAB5W10KEAAAAAAHv////YIAAAAABU8P//3CMAABQCLMb/////OwAAAAB+///fMwAAAIr/////////xQAAAABQ7Nc3AAAAXf//////////9kUAAAAADS4AAABR+P////////////FOAAAAAAAAABvZ////////////////sB0AAAAAAKT//////////////////5gJAAAJuv////////////////////+eBgB5////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="mineoberorken">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_11">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="mod_viana">
            <string>1</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>1</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>5</string>
          </item>
          <item key="map.collect_ilmen">
            <string>2</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>2</string>
          </item>
          <item key="map.collect_thonnys">
            <string>1</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>8</string>
          </item>
          <item key="olgardssonfirsthint">
            <string>7</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>/////8G3////////////////////////7goA0v//////////////////////vwAAff//////////////////////6wMAAMH/////////////////////syMAAFv////////////////////fDwAAABT///////////////////+DAAAAAAC4//////////////////9nAABjAABL//////////////////95AABOBwAA1//////////////////UAAAAXAAAav//////////////////cQAADAAAANr//////////////////wAABzgAAG2VoKaXl+f//////////1IAABAAAAAAAAAAAC3X/////////8IAAAAAAAAAAAAAAABn//////////9FAAAAAAAAAAAAAAAF///////////nYUGOrJCJh4SEAAAR///////////////////////sAABm////////////////////////FwCR////////////////////////u4z/////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="felsteyncastle">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate>
          <item key="fangbodi_infos">
            <string>1</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>1piXgMT//y4AAAACfv8AAAAAAACnVgAAAAAAbf9LAAAAAAD/fQAAAAAA//+WAAA1Tf///7iY3v8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate>
          <item key="70-89">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="99-75">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate>
          <item key="map.rukian_entertown">
            <string>1</string>
          </item>
          <item key="map.flameswordspell_activated_a85644e9-0766-4e68-9db1-e2a594c49ec0">
            <string>1</string>
          </item>
          <item key="map.hasFlamesword_a85644e9-0766-4e68-9db1-e2a594c49ec0">
            <string>0</string>
          </item>
          <item key="map.flammenschwert_effa85644e9-0766-4e68-9db1-e2a594c49ec0">
            <string>eff_FlammenAEpause4</string>
          </item>
          <item key="map.hostelCamp">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>3</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>2</string>
          </item>
          <item key="map.collect_eitrige">
            <string>4</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>2</string>
          </item>
          <item key="map.collect_ilmen">
            <string>1</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>2</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>1</string>
          </item>
          <item key="map.collect_tarnele">
            <string>2</string>
          </item>
          <item key="map.collect_thonnys">
            <string>3</string>
          </item>
          <item key="map.collect_einbeere">
            <string>2</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="rukcanni_delay">
            <string>286</string>
          </item>
          <item key="rukcanni">
            <string>2</string>
          </item>
          <item key="thorwal.lunatics2">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/+CjcV5dj6CGmPn//98zAAAAAAAAAABm//+1AAAAAAAAAAAAI+T/zRkAAAAAAAAAAADG/7QAAAAAAAAAAABB9P//bBsAAAAAAABf4P/////mnImRvLO0/////w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="106-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="112-61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.randomstreettextsdone">
            <string>137</string>
          </item>
        </specialstate>
        <fowData>/2oAAVPP/////////9wZAAAASsv/////////UAAAAAA3krHJ/////+NSAAAAAAAACYH/////+3YAAAAAAAAXzf//////iQkAAAAAAL/////////FagAAADnk/////////2kAAACp//////////+EAAAAhv//////////wSMAHrv//w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Jandara Tjalvasdotter</string>
          </item>
          <item key="map.passenger_gender">
            <string>1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>41</string>
          </item>
          <item key="map.hetmann_message_read">
            <string>1</string>
          </item>
          <item key="map.hostelCamp">
            <string>3</string>
          </item>
          <item key="map.shiploc">
            <string>ottarje</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.4741435185185185</string>
          </item>
        </specialstate>
        <fowData>/////////////5A7JoD////////////////QcnzJwggAAAyY//////////////5HAAAKhAAAAAAAeP///////////8UIAAAADQAAAAAADa3/////////syQAAAAAAAAAAAAAABub////////UgAAAAAAAAAAAAAAAABE///////mHAAAAAAAAAAAAAAKAAAl8//////vIQAAAAAAFgAAAAAAAAAm8P//////NQAAAAAAAAAAAAAAAAAi7///////SgAAAAAAAAAAAAAAAAAjzv//////WAAAAAAAAAAAAAAAAAAAj///////oBEAAAAAAAAAAAAAAAAApP///////8ZKAAAAAAAAAAAAAAAw5v////////+RAAAAAAAAAAAAeXXA//////////+rAAAAAAAAAABo9f////////////+cAAAAAAAAAACI///////////////mTgwAAAAAAACm/////////////////a8AAAAAAEHk//////////////////+UOQAAQbH/////////////////////5KSh9v//////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_34">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="19-122">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3-74">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>42</string>
          </item>
          <item key="map.shiploc">
            <string>runinsha</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.5271064814814815</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////61hgfn////ojl87SHTD////cgEAAIj/0W9YAAAAAAAWnf+lAAAAAHH/UgAAAAAAAAAAAGJBAAAAD77/NAAAAAAAAAAAAAAAAAAjoP//jhQAAAAAAAAAAAAAAAB9/////9hJAAAAAAAAAAAAAAAApv/////rgAAAAAAAAAAAAAAAl////////3sEAAAAAAAAAAAAAHD///////+4SQAAAAAAAAAAAB/q////////YQAAAAA4AAAAAE//////////xUYWAAGqlGJNcdn///////////+/g6r/////////////////////////////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="blacksmith_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="serske">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.shiploc">
            <string>merske</string>
          </item>
          <item key="map.lastnautiktap">
            <string>4</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.7445023148148148</string>
          </item>
        </specialstate>
        <fowData>/////////7hSSTMAMKHf//////////////+iFwAAAAAAABdq4P//////////vBgAAAAAAAAAAAA0q/////////9TAAAAAAAAAAAAAAADqP//////0Q8AABBsV4WBPgAAAABF//+nR1ZVAAAASv/////zdwAAACXp7y0AACUAAABL////////SAAAALLtKgAAWQAAAErq//////+HAAAAgv+gPk3EJwAAADq+////5zEAAABs//////90AAAAACiC5P/JAAAAALf//////+RJAAAAAAA3Yk4AAAAy9f///////+5cAAAAAAAAAAAABKP//////////+2TQQAAAAAAAAB2///////////////XiT4AAAAYXfL/////////////////86GJl9f/////</fowData>
        <fowSize>
          <X>19</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="103-53">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="82-31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="57-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="breida">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>//////////+joPvYzdFqUq3//////////7x2AABtFwU/AAAi3v/////4/8obAAAAAAAAAAAAAMX///+DK1ZJAAAAAAAAAAAAADn///+pAAAALQAAAAAAAAAAAABv////jQAAAAAAAAAAAAAAAAAFqv///68AAAAAAAAAAAAAAAAAADL7//+3AAAAAAAAAFo6AAAAAAAg8f///4cAAAAAAABdAAAAAAAAav//////rGlnAAAAQyMAD0Fhmf///////9w0AAAAAADEi7n///////////+jAAAAAAAAKm7/////////////yxoAAAAAAAAAof////////////++ipMqAAAAAJ//////////////////wB8AAFfz///////////////////Jmbr//////////w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="peilinen">
      <TownState>
        <specialstate>
          <item key="peilinen_house">
            <string>1</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////Q3t3//////////////////////3AFExRg1f//////////////////uAMAAAAAY///////////////////mQAAAAAAEtv/////////////////hAAAAAAAAKj/////////////////hQAAAAAAAEV10f/////////////HBgAAAAAAAAAAKsP///////////+LAAAAAAAAAAAAAHb///////////+PAAAAAAAAAAAAAH7///////////9rAAAAAAAAQ1kEQdv///////////9nAAAAAABI5P/T9/////////////+nAAAGR2Tf////////////////////nGah////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="41-108">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kravik">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///QUTSQ//////////9uAAAX2P////////9vAAAAeP////////+rAAAASv/////////sJwAABb3/////////QwAAAJ7/////////jgAAAGz/////////xwAAADrz////////+TEAAAC4/////////20AAABm9f//////sQAAAAAAef//////uAAAAAAASP///////4VCNAAAVf//////////uFRayP//////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="68-45">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="nordvest">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="thorwal.lunatics3">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////6sAADrh//////////////////////9EAAAAABft////////////////////1VAdAAAA3P////////////////IvAAAAAQAAAOf/////////////kQAAAEEAAAAAADr////////////wYQAAmP//TAAAAAD+////////3QMAAAAAAAAAAAAAAADJ////////awAAAAAAAAAAAAAAAAAuqv//////uAAAAAAAAAAAAAAAmgAAAABa/////zkAADMAAAAAAABW//6VKAAAx/////80AAAvWUxUecH/////4AAAVP//////hAAAbPf////////NKjgAAE///////wAAAAC1//////86AAAAAACk/////99aAABC///////OAAAAAAAA/////7MAAADY//////9HAAAAJAAA/////3IAAP///////3cAAGmEzwAA/////wcAPP///////4MAAMf//8qV/////28AAF3/1WVRFwAAAL////////////9qAAAAAAAAAAApwv//////////////lAAAAGWw2v//////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="castle">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovamund">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////w77//////////////////2kAAEnw////////////////SAAAAHn///////////////+sAAAAQv////////////////UrAAAAxv///////////////2oAAABDwP////////////+3cwAAAAAAYuz/////////rAAAACIAAAAAea/j//////+gAAAAAAAAAAAAABXF//////93AAAAAAAAAAAAAJH////////tcBkAAAAAAAAALez//////////7SgHQAAAAAc4v/////////////5lz0cNKH/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>16</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="healer_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="90-81">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="merske">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>1</string>
          </item>
          <item key="map.shiploc">
            <string>thorwal</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.847037037037037</string>
          </item>
        </specialstate>
        <fowData>///////////////////c6v/////////7////////exAorv//////mC8+hKr0/5oAAABZ//////ApAAAAAEyKhwAAAHb/////+DcAAAAAAAAAAAAAl//Wcl2wkQAAAAAAAAAAABLN/1YAACjlpWlVJgAAAAAAlP//PAAAABoAAAAAAAAAAHv///9QAAAAAAAAAAAAAAAAIeb//0QAAAAAAAAAAAAAAAAAuf//gQAAAAAAVKnAdW4AABDU///4d02Wtsb/////z00tif//</fowData>
        <fowSize>
          <X>16</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="99-124">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="efferdun">
      <TownState>
        <specialstate>
          <item key="map.immanman_time">
            <string>350</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="corumar">
            <string>4</string>
          </item>
          <item key="map.btb_henchmen">
            <string>2</string>
          </item>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Svenna Iskrasdotter</string>
          </item>
          <item key="map.passenger_gender">
            <string>1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>17</string>
          </item>
          <item key="map.immanman">
            <string>dead</string>
          </item>
          <item key="eel_count">
            <string>5</string>
          </item>
          <item key="map.shiploc">
            <string>thorwal</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.5978703703703704</string>
          </item>
        </specialstate>
        <fowData>/////////8y84ODP/////////5ZUWQsAGCQHTcr/////owAAAAAAAAAAAEHY////SQAAAAAAAAAAAABa///uIgAAAAAAAAAAAAAt////RAAAAE8AAAMAAAB8///vMgAAAIgAAAAAAA7U//+kAAAAAMUNAAAAAAvN/6MgAAAAS4QAAAAAAAC1/00AAAAAAAAAAAAnAFX2/2cAAAAAAAAAAAB4yf7//+BxJQwAAAAAAAB3////////sgAAAA0AAACK////////+FcAAAAAACHa/////////6cNAAAAAGX/////////whIAAAAAWeX/////////nwAAAAAuy///////////2TAAAG/Y/////////////8yOsv//////////////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="45-39">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="90-86">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////3Y5XXa3////////qQgAAACbi//////+0AAAAAAfQ///////DAAAAAG7//////6IlAAAAAKX//+nBvQkAAAAAALX/xDMABAAAAAAAPf//eAAAAAAAAAAAZf//jwAAAAAAAAAAjP///YIhAAAAAAAU1P///4UAAAAAAAAd5f///3cAAAAAAABu/////5oAACRIEWHk//////+Xc7j72v//////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="healer_7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>44</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.partyasleep">
            <string>0</string>
          </item>
          <item key="map.flammenschwert_effa85644e9-0766-4e68-9db1-e2a594c49ec0">
            <string>eff_FlammenAEpause6</string>
          </item>
          <item key="map.hasFlamesword_a85644e9-0766-4e68-9db1-e2a594c49ec0">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>7</string>
          </item>
          <item key="map.shiploc">
            <string>thorwal</string>
          </item>
          <item key="map.lastnautiktap">
            <string>3</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.46269675925925924</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="map.exchangeID">
            <string />
          </item>
          <item key="map.mustStoreInBackpack">
            <string>0</string>
          </item>
          <item key="map.BFmod">
            <string>0</string>
          </item>
          <item key="map.allowUsesOverride">
            <string>0</string>
          </item>
          <item key="map.exchangewithID">
            <string />
          </item>
          <item key="swafnanvisited">
            <string>true</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////pn4qo/////////////9/Z/////3oAAAAAAMX/////////ywAABkn/WQAAAAAAAAAAAEr/////1AAAAABmAAAAAAAAAAAAAAD//90AAAAAAAAAAAAAAAAAAAAAAAD//04AAAAAAAAAAAAAAAACfmd2Ucz//2wAAAAAStuCAAAAAAAAAP///////wAAAAAAAAAAAAAAAAAABP//////hwAAaFs8AAAAAAAAAAAa////////ugCS/////5AAAAAAAJn///////////////////8OAAAAAP//////////////////////VgAAe////////////////////////1wAAGDR//////////////////////9ZAAAA////////////////////////iwAAff///////////////////////xIAAM3//////////////////////wAAAMf//////////////////////8Zs1v//////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="mineprem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10354">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_31">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="19310">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="harbor_booked_thorwal-prem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="aryn">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>20</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.btb_lun_startday">
            <string>257</string>
          </item>
          <item key="map.shiploc">
            <string>prem</string>
          </item>
          <item key="map.lastnautiktap">
            <string>2</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.6843518518518519</string>
          </item>
          <item key="map.btb_lun_trap">
            <string>1</string>
          </item>
          <item key="map.btb_lun_trap_qual">
            <string>1</string>
          </item>
          <item key="map.btb_henchmen">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////4tnQ118iH54xf////////+MAAAAAAAAAAAPb9L//////3EAAAAAAAAAAAAANYHy////rhAAAAAAAAAAAAAAADOs////yIp6i3sAAAAAAAAAAED/////////mAAAAAAAAAAAOP////////+yAAAAAAAAAAB7/////////9MaAAAAAAgjcvP//////////7Z3nbax1vH//w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="3-50">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="44-16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runinsha">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>43</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.shiploc">
            <string>prem</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.03436342592592593</string>
          </item>
        </specialstate>
        <fowData>///////HdIft////////9TkAAE/Z///////NFQAAAE75/5FShAUAAAAAALe5AAAAAAAAAAAAtKcAAAAAAAAAABbZKwAAAAAAAAAAiv8CAAAAAAAACYL//2sKMQAAAAB7/////9myDgAAdv////////+NN1rc//////////////////////////////////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_56">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runin">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="runin_hostel">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////4hVmP///////7AAAAPG//////99AAAAsv/////iIAAAKPX/////hAAAAH7/////6SgAABna/////4wAAAB1//////M3AAAR1P////+1AAAAbv//////hQAAAIP//////2UAAABC//////87AAAAJPf//7FGAAAAAACw//8mAAAAAAAAaf//AAAAAAAAAHv//0EAAA2LR23p///Vi5DF////////</fowData>
        <fowSize>
          <X>9</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="114-124">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalsing">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Bjarni Hjoresson</string>
          </item>
          <item key="map.passenger_gender">
            <string>0</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>37</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>8</string>
          </item>
          <item key="map.shiploc">
            <string>prem</string>
          </item>
          <item key="map.lastnautiktap">
            <string>2</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.26815972222222223</string>
          </item>
          <item key="map.saying5">
            <string>true</string>
          </item>
        </specialstate>
        <fowData>///////x3P///////////////////7CBVA0AK3bd//////////////96AAAAAAAAADu5/////////////1UAAAAAAAAAAAmI////////////uhQAAAazLgAAAACs//////////+bAAAAcGUAAAAAAH6iwP///////34AAACmAAAAAAAAAwAAYo77////WgAABQAAAAAAAAYAAAAAAE3n//9yAAAAAAAAAAAATwAAAAAAAHz//7wcAAAAAAAAABAAAAAAAAAAP/3//+RcAAAAAAAAAAAAAAEAAAAk6v///4wAAAAAAAAAAAAAPpElH47/////71wAAAAAAAAACKbs////////////xwkAAAAAAAAAbP//////////////dw0AAAAAAABp////////////////7m8AAAAAAH///////////////////3gWAAl38v////////////////////nY7f//////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>19</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="guddasun">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Elwene Maurenbrecher</string>
          </item>
          <item key="map.passenger_gender">
            <string>1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>23</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.shiploc">
            <string>hjalsing</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.7197222222222223</string>
          </item>
        </specialstate>
        <fowData>///////////////////////Aj6Py////////////xBgAAFfz//////////+WAAAAAHH//////////8khAAAADdz//////////8slAAAS4////////////0gAABacQFin///////lFAAALSAAAAB5/////6kAAABYGgAAAADD///kTgAAAGuGBAAAALv//3EAAAAAhAcAAAA0///8MwAAAAAAAAAAAJX//84DAAAAAAAAACCX////2BQAAAAAAAAAaf//////nAUAAAAAAAB7////////jxAAAAAATun/////////zHxISYTh////////////////////////</fowData>
        <fowSize>
          <X>13</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="47-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="einsiedl">
      <TownState>
        <specialstate>
          <item key="map.collect_alraune">
            <string>6</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>1</string>
          </item>
          <item key="map.collect_eitrige">
            <string>1</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>6</string>
          </item>
          <item key="map.collect_ilmen">
            <string>7</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_kairan">
            <string>2</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>3</string>
          </item>
          <item key="map.collect_tarnele">
            <string>6</string>
          </item>
          <item key="map.collect_thonnys">
            <string>4</string>
          </item>
          <item key="map.collect_einbeere">
            <string>9</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>13</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///gnLHX////////+k4AACdbkt3////JAAAAAAAAL7P//+EmAAAAAAAAVf///6hZNQcAAAAv/P/////ts0kAAGv/</fowData>
        <fowSize>
          <X>10</X>
          <Y>5</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="phexcaer">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="phexgueldenereaten">
            <string>1</string>
          </item>
          <item key="map.schmied_already_asked">
            <string>1</string>
          </item>
          <item key="phex_villa_visited">
            <string>1</string>
          </item>
          <item key="map.collect_alraune">
            <string>10</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>11</string>
          </item>
          <item key="map.collect_donf">
            <string>3</string>
          </item>
          <item key="map.collect_eitrige">
            <string>14</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>25</string>
          </item>
          <item key="map.collect_ilmen">
            <string>29</string>
          </item>
          <item key="map.collect_joruga">
            <string>11</string>
          </item>
          <item key="map.collect_kairan">
            <string>3</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>19</string>
          </item>
          <item key="map.collect_tarnele">
            <string>76</string>
          </item>
          <item key="map.collect_thonnys">
            <string>3</string>
          </item>
          <item key="map.collect_einbeere">
            <string>49</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>30</string>
          </item>
          <item key="map.beilunk_hint_triggered">
            <string>true</string>
          </item>
          <item key="map.hostelCamp">
            <string>7</string>
          </item>
          <item key="map.schlange_heilengiftok">
            <string>1</string>
          </item>
          <item key="map.schlange_heilengift_name">
            <string>Legolas</string>
          </item>
          <item key="map.schlange_heilengift_name3rd">
            <string>er</string>
          </item>
          <item key="map.schlange_heilengift_namepp3">
            <string>ihm</string>
          </item>
          <item key="map.schlange_lebt">
            <string>1</string>
          </item>
          <item key="map.validor">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////lZeYdmAAWf////////////////9HAAAAAAAAHf////////////////8+AAAAAAAAff/////////////////2UAAAAACz////////////////////qwAKAEP//////////Kj0/////////9oIAEv////////XAAAAVv////////8QAFH///////8xAAAAAL8RCmumDAAAACSq//////8AAAAAAAAAAAAAAAAAAAAA//////8NADwAAAAAAAAAAAAAAAAAtP////8AAAAAAAAAAAAAAAAAAAAAXv////8AAAAAAAAAAAAAAAAAAAAAAMT///8WAAAAAAAAAAAAAAAAAAAAAFT///9VAEcAAAAAAAAAAAA+AAAAAGz/////1ZsAAAAAZk1KOjimKgAAAMP///////9aAAAAAAAAAAAAAAAAAKH/////////oxEAAAAAAAAAAABAn/////////////+VeABzVUVdyv///////////////////9r/////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="temple_13">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="55-56">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-65-27">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-51-81">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5314">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="144-1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="42-20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="18">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="119-47">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="67-62">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamplong>44046976</timestamplong>
              </time>
              <expires>
                <timestamplong>44064000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>90</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>60</itemid>
                      <BF>-1</BF>
                      <itemrep>797</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>125</itemid>
                      <BF>-1</BF>
                      <itemrep>747</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>124</itemid>
                      <BF>-1</BF>
                      <itemrep>93</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>5600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>155</itemid>
                      <BF>-1</BF>
                      <itemrep>107</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>210</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>157</itemid>
                      <BF>-1</BF>
                      <itemrep>900</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>63</itemid>
                      <BF>-1</BF>
                      <itemrep>607</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>45</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>4900</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>58</itemid>
                      <BF>-1</BF>
                      <itemrep>332</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>62</itemid>
                      <BF>-1</BF>
                      <itemrep>491</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>8000</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100357</itemid>
                      <BF>-1</BF>
                      <itemrep>765</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>40</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100242</itemid>
                      <BF>-1</BF>
                      <itemrep>495</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>85</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100261</itemid>
                      <BF>-1</BF>
                      <itemrep>821</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>55</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100293</itemid>
                      <BF>-1</BF>
                      <itemrep>752</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>150</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100265</itemid>
                      <BF>-1</BF>
                      <itemrep>405</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>95</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100292</itemid>
                      <BF>-1</BF>
                      <itemrep>699</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>80</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100208</itemid>
                      <BF>-1</BF>
                      <itemrep>133</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>85</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>5</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100285</itemid>
                      <BF>-1</BF>
                      <itemrep>996</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>60</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>5</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100250</itemid>
                      <BF>-1</BF>
                      <itemrep>535</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>60</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>700</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100247</itemid>
                      <BF>-1</BF>
                      <itemrep>755</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>8</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100246</itemid>
                      <BF>-1</BF>
                      <itemrep>764</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>60</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="marketplace_67-62">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>44064000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>2012</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>62</itemid>
                      <BF>-1</BF>
                      <itemrep>254</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>38</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100242</itemid>
                      <BF>-1</BF>
                      <itemrep>953</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>85</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>176</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100265</itemid>
                      <BF>-1</BF>
                      <itemrep>526</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>95</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>22</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100292</itemid>
                      <BF>-1</BF>
                      <itemrep>519</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>81</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100208</itemid>
                      <BF>-1</BF>
                      <itemrep>607</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>85</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>16</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100246</itemid>
                      <BF>-1</BF>
                      <itemrep>746</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>60</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="83-60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="groenvel">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////yMT/////////+f////+VDQWG//////+KM12skpY8AAA1Q0irylcMAAAAAAAAAAA/AAAhHgAAAAAAAAAAAAB5AAAAAAAAAAAAAAAAAAA3AAAAAAAALSUNNRcAAABpLAAAAD+d2+jT85EAAACcvHRal+z//////5gAAACh/////////////6kAAACE/////////////7EAAAB0/////////////1AAAABz/////////////0gAAACJ/////////////6kwKGvu///////////////v6///////////////////////</fowData>
        <fowSize>
          <X>14</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="group1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="89-32">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_25">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="0-72">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>0</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.nd_nachtalp">
            <string>1</string>
          </item>
          <item key="map.nd_eventcount">
            <string>3</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.nd_woelfe">
            <string>1</string>
          </item>
          <item key="map.hostelCamp">
            <string>7</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.killednpc">
            <string>2</string>
          </item>
          <item key="map.nd_kultisten">
            <string>1</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////d4v///////8/L+v///////////3sZIpz/////fAwDTcT/////////vQYAAEH/////HwAAACGV5//////0UQAAABWc////PgAAAAAASMf///+kAAAAAAAAjf//wUYAAAAAAGP//7g2AAAAAAAAQcr//71DDAAAADz5/18AAAAAAAAAAGj////2bQAAACbrlQwAAAAAAAAAAD/////KCwAAAEKGAAAAAEkAAAAAAGj///+tAAAAAI1BAAAAAIQ4AAAAAKH/7GwKAAAAGnI6AAAAAEGddjYSWe3/iAAAAAAAAAAAAAAAAAAAUuXb////fgAAAAAAAAAAAAAAAAAAADbK////1UoAAAAAAAAAAA4AAAAAAAAjvP///6wPAAAAAAB8kc+vQgcAAAAAb/////+9gAAACYT/////+MMIAAAAiP///////6ybxv////////+OQTR+9/////////////////////////z/////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kord">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>22</string>
          </item>
          <item key="kord_merchant">
            <string>3</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.shiploc">
            <string>guddasun</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.46422453703703703</string>
          </item>
        </specialstate>
        <fowData>////wDcYfoODk9f////6//////////9pAAAAAAAAGKGiRipCg93//////2kAAAAAAAAAPiMAAAAAO+r/////sQAAAAAAAAAvAAAAAAAAu//////LAgAAYUsAACwAAAQAAACi/////+ETAABdSwAAJAAAAAAAAKD/////3xEAAGJRAAAeAAAAAAAAgv/////fEgAADVsAABsAAAAAAAKs//////c1AAAAUwAAFgAAAAAAZP/////yUQAAAAAAAAAAAAAAAAi0/////64AAAAAAAAAAAAAAABrp///////yRIAAAAAAAAAAAAAZv//////////sHNfRhlZIW4CABCn////////////////6P/x/8isyv////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>19</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="99-30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-50">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="61-108">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rovik">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>29</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="rovik_mordbrenner">
            <string>1</string>
          </item>
          <item key="map.btb_henchmen">
            <string>4</string>
          </item>
          <item key="map.dreikreuzship">
            <string>2</string>
          </item>
          <item key="map.suedweisership">
            <string>2</string>
          </item>
          <item key="map.fernrohrship">
            <string>1</string>
          </item>
          <item key="map.shiploc">
            <string>hjalsing</string>
          </item>
          <item key="map.lastnautiktap">
            <string>2</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.06633101851851853</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////+TBxCL3f//////////////////oiwAAAAAAG7+///////////////KCgAAAAAAAAAtvf////////////9qAAAAMm0aAAAAACe4/////////8IAAAAZ0v/uWwAAAAAAt///////ww0AAACR/////zUAAAAAWf//////bQAAAE/q/////z8AAAAAANf/////WAAAAM7///+8RAAAAAAAAIz/////SgAAL6JcW00AAAAACUMAAED/////PAAACwAAAAAAAABMvkQAADr/////UAAAAAAAAAAAZNf/3gEAAIH/////aQAAAAAAAAAAAGX/lwAAAJL/////wCoTAEUxZy8AAABZBgAAJOP//////////////+0vAAAAAAABw//////////////////XXAAAAACG/////////////////////8VoN3T/////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="145-61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="85-100">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="overthorn">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Thinmar Eilifsson</string>
          </item>
          <item key="map.passenger_gender">
            <string>0</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>36</string>
          </item>
          <item key="map.shiploc">
            <string>hjalsing</string>
          </item>
          <item key="map.lastnautiktap">
            <string>5</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.8680787037037037</string>
          </item>
          <item key="map.saying4">
            <string>true</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////tX/F///////////////////////DAQAe2v////////////////////+dAAAApP/////////////////////dIQAHkTJo////////////////////2p7HEAAAqv//////////////////////NAAAwv//////////////////////2Yu2////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="brendhil">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Murgrima, Tochter der Lubra</string>
          </item>
          <item key="map.passenger_gender">
            <string>1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>32</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.shiploc">
            <string>overthorn</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.9644560185185185</string>
          </item>
        </specialstate>
        <fowData>////agACkv/////pHAAAQv/////OAwAAAljs//+iLgAAAACb/5oAAAAAAACu/28AAAAABpj//18AAAAAJOr//zgAAAAAev///3AAAABP//////9oAAKS////////usb/////////////////</fowData>
        <fowSize>
          <X>8</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="69-75">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="15">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="manrin">
      <TownState>
        <specialstate />
        <fowData>/////////////////94yTv///////////////////////4AAAL///////////////////////54AAD7//////////////////////9UAAACa//////////////////////+qAAB9//////////////////////+OAACe//////////////////////9RAADb//////////////////////8XABP//////////////////////3wAADL/////////////////////ugAAAJT/////////////////////eAAAdf/////////////////////QBgAAif////////////////////88AAAN3/////////////////////8JAADl//////////////////////+rWr3/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="orvil">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+2wsOX//////////8B5nP/////rtzMAADvj////////wyEAAKD//24fCQAAAABx/7OTQkKwTgAAAEn/kgAAAAAAAAArlwAAAAA9AAAAAFf/KAAAAAAAAAADTQAAAAAAAAAAUMv/IwAAACclAAAAAAAAAAAAAAAC0P//XwAAAAAAAAAAAAAAAAAAAAAq5///LAAAAAAAAAAAAAAAAAAAAEay////ZgAAAAAAAAAAAAAAAAAAS/b/////9ZyEgmpjY1o0GxkAJzZYw//////////////////+6N7D8///////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ala">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="ala_merchant">
            <string>1</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>1</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>1</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>8</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////8WCXH11uf///////////99hBwAAAAAi1P/////////mPgAAAAAAAACm/////////7cAAAAAAAAAACzp////////5DsAAAAAAAAABI//////////25wuAAAAAAAADMn//////////2QAAAAAAAAIx///////////2jsAAAAAE4f/////////////4oJQAAAu6P///////////////9ZtX7T//////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="64-84">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string>Swafnild Lingardsdotter</string>
          </item>
          <item key="map.passenger_gender">
            <string>1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>34</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.shiploc">
            <string>liskor</string>
          </item>
          <item key="map.lastnautiktap">
            <string>6</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.3459143518518519</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+dZoLj/////////////////4gAAAA0zP///////////////zcAAAAAUtX//////////////z4AAAAAAE3U/////////////6s+QQAAAABT4f//////////////+oEAAAAAQdj///////////////9/AAAAAFbj////////////////bQAAAABO2////////////////nUAAAAAev////////////////93AAAARv/////////////////kJwAAbP//////////////////r1ht4f//////</fowData>
        <fowSize>
          <X>17</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="6">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate>
          <item key="map.ojwos">
            <string>1</string>
          </item>
          <item key="map.passenger">
            <string />
          </item>
          <item key="map.passenger_gender">
            <string>-1</string>
          </item>
          <item key="map.hadpassengerevent">
            <string>0</string>
          </item>
          <item key="map.journeycount">
            <string>35</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.saying3">
            <string>true</string>
          </item>
          <item key="map.shiploc">
            <string>overthorn</string>
          </item>
          <item key="map.lastnautiktap">
            <string>2</string>
          </item>
          <item key="map.lastnautikcheck">
            <string>0.6583796296296296</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AxP//////////////////////r1gAAj5jtf//////////////////KAAAAAAAAEJ59v///7FklML/////EAAAAAAAAAAAhP//5CAAABXH////bwAYRCwAAAAAYK3DowAAAACX/////8ba/++SRgAAAAAAGQAAAADJ////////////ngAAAAAAAAAAABDr///////////FEgAAAAAAAAAAADn///////////+QAAAAAJFgMi0uOK7///////////+/DQAASfn///L1+///////////////upGp7///////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="106-36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////7f//////////////////////llxUJHH///////////////////+wAAAAAACd//////////////////9zAAAAAABu////////////////6cNMAAALAAAT//////////////+VMwEAAAAOAAA6/////////////5EAAAAAAAAcg27D/////////////zkAAAAAAABt////////////////0gUAAEl/lK//////////////////tQAAAH//////////////////////lAAAAJ3/////////////////////XAAAAMf////////////////////SLgAAMPb///////////////////98AAAAZf////////////////////+HAAACrv/////////////////////tbEiW////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
          <item key="map.saying1">
            <string>true</string>
          </item>
          <item key="map.saying2">
            <string>true</string>
          </item>
        </specialstate>
        <fowData>/////////4dFeoqv/////////9yKAAAAAACl//////+1NQAAAAAAAH3/////thkAAAAAAAAXtv///8Y0AAAAAAAAAAB//8N0FQAAADYAAAAAAEf/KwAAAAAhkgsAAAAAL/kAAAAAObIKAAAAAAAp7VgAJobpigAAAAAAAADI/8zp///FFAAAAAAAAs7///////+GAAAjAAAAyf////////+3m3kAABrb////////////52xOof8=</fowData>
        <fowSize>
          <X>13</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="healer_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalland">
      <TownState>
        <specialstate>
          <item key="map.btb_attackers">
            <string>5</string>
          </item>
          <item key="map.nichtweiterzuwaffen">
            <string>0</string>
          </item>
          <item key="map.nichtweiterzuebe">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////X2v//////////iQ4Tk/////////wwAAA9/////////1gAAGP/////////4YSH6f//////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>10</X>
          <Y>11</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="nichtweiterzuwaffen">
        <string>0</string>
      </item>
      <item key="nichtweiterzuebe">
        <string>0</string>
      </item>
      <item key="harborfirstvisit">
        <string>1</string>
      </item>
      <item key="collect_wirselkraut">
        <string>30</string>
      </item>
      <item key="collect_gulmond">
        <string>25</string>
      </item>
      <item key="collect_fromwho">
        <string>1</string>
      </item>
      <item key="pickedup_raskir">
        <string>412</string>
      </item>
      <item key="raumangstaktiv">
        <string>0</string>
      </item>
      <item key="thorwal_raskir">
        <string>1</string>
      </item>
      <item key="borbarads_zeugen">
        <string>1</string>
      </item>
      <item key="hq12_praios">
        <string>114</string>
      </item>
      <item key="hq2triggered">
        <string>1</string>
      </item>
      <item key="hostelCamp">
        <string>7</string>
      </item>
      <item key="dngthorwal_hole">
        <string>1</string>
      </item>
      <item key="ugdalfmap">
        <string>1</string>
      </item>
      <item key="map.nichtweiterzuwaffen">
        <string>0</string>
      </item>
      <item key="map.nichtweiterzuebe">
        <string>0</string>
      </item>
      <item key="maptext_4">
        <string>1</string>
      </item>
      <item key="sea_attackers">
        <string>0</string>
      </item>
      <item key="map.sea_attackers">
        <string>0</string>
      </item>
      <item key="map.hostelCamp">
        <string>4</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>3</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>8</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="gundridsson_tra">
        <string>1</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="hq13_triggered">
        <string>1</string>
      </item>
      <item key="maptext_7">
        <string>1</string>
      </item>
      <item key="collect_alraune">
        <string>10</string>
      </item>
      <item key="map.collect_alraune">
        <string>9</string>
      </item>
      <item key="collect_atmon">
        <string>0</string>
      </item>
      <item key="map.collect_atmon">
        <string>0</string>
      </item>
      <item key="collect_belmart">
        <string>11</string>
      </item>
      <item key="map.collect_belmart">
        <string>9</string>
      </item>
      <item key="collect_donf">
        <string>3</string>
      </item>
      <item key="map.collect_donf">
        <string>3</string>
      </item>
      <item key="collect_eitrige">
        <string>14</string>
      </item>
      <item key="map.collect_eitrige">
        <string>13</string>
      </item>
      <item key="collect_finage">
        <string>0</string>
      </item>
      <item key="map.collect_finage">
        <string>0</string>
      </item>
      <item key="map.collect_gulmond">
        <string>25</string>
      </item>
      <item key="collect_ilmen">
        <string>29</string>
      </item>
      <item key="map.collect_ilmen">
        <string>29</string>
      </item>
      <item key="collect_joruga">
        <string>11</string>
      </item>
      <item key="map.collect_joruga">
        <string>11</string>
      </item>
      <item key="collect_kairan">
        <string>3</string>
      </item>
      <item key="map.collect_kairan">
        <string>3</string>
      </item>
      <item key="collect_lotus">
        <string>0</string>
      </item>
      <item key="map.collect_lotus">
        <string>0</string>
      </item>
      <item key="collect_menchal">
        <string>0</string>
      </item>
      <item key="map.collect_menchal">
        <string>0</string>
      </item>
      <item key="collect_olgin">
        <string>0</string>
      </item>
      <item key="map.collect_olgin">
        <string>0</string>
      </item>
      <item key="collect_shurin">
        <string>19</string>
      </item>
      <item key="map.collect_shurin">
        <string>17</string>
      </item>
      <item key="collect_tarnele">
        <string>76</string>
      </item>
      <item key="map.collect_tarnele">
        <string>75</string>
      </item>
      <item key="collect_thonnys">
        <string>3</string>
      </item>
      <item key="map.collect_thonnys">
        <string>3</string>
      </item>
      <item key="collect_einbeere">
        <string>49</string>
      </item>
      <item key="map.collect_einbeere">
        <string>48</string>
      </item>
      <item key="map.collect_wirselkraut">
        <string>30</string>
      </item>
      <item key="hq5_elfchar">
        <string>4</string>
      </item>
      <item key="map.hq5_elfchar">
        <string>4</string>
      </item>
      <item key="hq5_nonelfchar">
        <string>0</string>
      </item>
      <item key="map.hq5_nonelfchar">
        <string>0</string>
      </item>
      <item key="hansquest5">
        <string>1</string>
      </item>
      <item key="map.hansquest5">
        <string>1</string>
      </item>
      <item key="maptext_13">
        <string>1</string>
      </item>
      <item key="Reise40_Daspota-Schatz">
        <string>1</string>
      </item>
      <item key="chbodir">
        <string>1</string>
      </item>
      <item key="btb_attackers">
        <string>5</string>
      </item>
      <item key="map.btb_attackers">
        <string>4</string>
      </item>
      <item key="btb_encounters">
        <string>353</string>
      </item>
      <item key="map.btb_encounters">
        <string>353</string>
      </item>
      <item key="Begegnung_Floss">
        <string>1</string>
      </item>
      <item key="BegegnungFlos5u6u7">
        <string />
      </item>
      <item key="rukian_entertown">
        <string>1</string>
      </item>
      <item key="maptext_11">
        <string>1</string>
      </item>
      <item key="ottarevenge">
        <string>1</string>
      </item>
      <item key="strasse_HansQuest6">
        <string>1</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="natureCamp">
        <string>6</string>
      </item>
      <item key="map.natureCamp">
        <string>6</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="gespraechrabe_met">
        <string>1</string>
      </item>
      <item key="map.gespraechrabe_met">
        <string>1</string>
      </item>
      <item key="hetmann_message_read">
        <string>1</string>
      </item>
      <item key="reise_dungeon_AbandonedHostel">
        <string>true</string>
      </item>
      <item key="sphaerenrisstimer">
        <string>192.67813657407407</string>
      </item>
      <item key="reise27_bauer">
        <string>1</string>
      </item>
      <item key="reise55">
        <string>1</string>
      </item>
      <item key="reise56">
        <string>1</string>
      </item>
      <item key="reise_dungeon_WolfCave_known">
        <string>true</string>
      </item>
      <item key="localname">
        <string>Raskir</string>
      </item>
      <item key="partyship_ordered">
        <string />
      </item>
      <item key="partyship_order_time">
        <string>209.57380787037036</string>
      </item>
      <item key="lowerprice">
        <string>0</string>
      </item>
      <item key="larelas_pferde">
        <string>3</string>
      </item>
      <item key="map.larelas_pferde">
        <string>3</string>
      </item>
      <item key="larelas_counter">
        <string>2</string>
      </item>
      <item key="map.larelas_counter">
        <string>2</string>
      </item>
      <item key="larelas_tree">
        <string>1</string>
      </item>
      <item key="map.larelas_tree">
        <string>1</string>
      </item>
      <item key="larelas_badway">
        <string>1</string>
      </item>
      <item key="map.larelas_badway">
        <string>1</string>
      </item>
      <item key="larelas_onerun">
        <string>1</string>
      </item>
      <item key="map.larelas_onerun">
        <string>1</string>
      </item>
      <item key="btb_henchmen">
        <string>4</string>
      </item>
      <item key="map.btb_henchmen">
        <string>1</string>
      </item>
      <item key="reise16_gotring">
        <string>1</string>
      </item>
      <item key="map.reise16_gotring">
        <string>1</string>
      </item>
      <item key="hq1triggered">
        <string>1</string>
      </item>
      <item key="map.hq1triggered">
        <string>1</string>
      </item>
      <item key="immanman_time">
        <string>350</string>
      </item>
      <item key="totenschiff_lastmeet">
        <string>233.00064814814814</string>
      </item>
      <item key="ownship">
        <string>1</string>
      </item>
      <item key="shipcondition">
        <string>100</string>
      </item>
      <item key="shiploc">
        <string>thorwal</string>
      </item>
      <item key="shiptype">
        <string>Knorre</string>
      </item>
      <item key="shipowners">
        <string>Aragorn  Faramir  Gimli  Gandalf  Arwen  Legolas  </string>
      </item>
      <item key="taufehafen">
        <string>0</string>
      </item>
      <item key="shipname">
        <string>BISMARK</string>
      </item>
      <item key="dreikreuzship">
        <string>2</string>
      </item>
      <item key="suedweisership">
        <string>2</string>
      </item>
      <item key="fernrohrship">
        <string>1</string>
      </item>
      <item key="opt_basespeed">
        <string>5</string>
      </item>
      <item key="opt_regenmod">
        <string>3</string>
      </item>
      <item key="opt_abnutzung">
        <string>1</string>
      </item>
      <item key="swafnild">
        <string>0</string>
      </item>
      <item key="swafnildwithownship">
        <string>1</string>
      </item>
      <item key="ojwos">
        <string>0</string>
      </item>
      <item key="lastnautiktap">
        <string>-2</string>
      </item>
      <item key="lastnautikcheck">
        <string>0.8756944444444444</string>
      </item>
      <item key="passenger">
        <string />
      </item>
      <item key="passenger_gender">
        <string>-1</string>
      </item>
      <item key="hadpassengerevent">
        <string>0</string>
      </item>
      <item key="journeycount">
        <string>45</string>
      </item>
      <item key="bieberdabei">
        <string>1</string>
      </item>
      <item key="map.bieberdabei">
        <string>1</string>
      </item>
      <item key="flameswordspell_activated_a85644e9-0766-4e68-9db1-e2a594c49ec0">
        <string>1</string>
      </item>
      <item key="hasFlamesword_a85644e9-0766-4e68-9db1-e2a594c49ec0">
        <string>0</string>
      </item>
      <item key="flammenschwert_effa85644e9-0766-4e68-9db1-e2a594c49ec0">
        <string>eff_FlammenAEpause6</string>
      </item>
      <item key="map.lastnautikcheck">
        <string>0.8756944444444444</string>
      </item>
      <item key="map.lastnautiktap">
        <string>-2</string>
      </item>
      <item key="partyasleep">
        <string>0</string>
      </item>
      <item key="btb_lun_startday">
        <string>257</string>
      </item>
      <item key="btb_lun_trap">
        <string>1</string>
      </item>
      <item key="btb_lun_trap_qual">
        <string>1</string>
      </item>
      <item key="maptext_1">
        <string>1</string>
      </item>
      <item key="reise_dungeon_DragonCave_known">
        <string>true</string>
      </item>
      <item key="dragon">
        <string>2</string>
      </item>
      <item key="dragon_theft">
        <string>1</string>
      </item>
      <item key="dragon_freed_on">
        <string>260.7772685185185</string>
      </item>
      <item key="baerhag_journey">
        <string>4</string>
      </item>
      <item key="map.baerhag_journey">
        <string>4</string>
      </item>
      <item key="baerhag_ghost">
        <string>1</string>
      </item>
      <item key="baernecro">
        <string>alive</string>
      </item>
      <item key="maptext_9">
        <string>1</string>
      </item>
      <item key="reise34">
        <string>1</string>
      </item>
      <item key="reise_dungeon_GoblinCave_known">
        <string>true</string>
      </item>
      <item key="kroete_gefunden">
        <string>317.7947800925926</string>
      </item>
      <item key="Lindwurm">
        <string>1</string>
      </item>
      <item key="KletterHakenBonus">
        <string>0</string>
      </item>
      <item key="map.KletterHakenBonus">
        <string>0</string>
      </item>
      <item key="Monolith_Schwarzes_Auge">
        <string>0</string>
      </item>
      <item key="Monolith_Schwarzes_Auge_INbonus">
        <string>1</string>
      </item>
      <item key="unicorn_buddy">
        <string>4</string>
      </item>
      <item key="unicorn_buddy_name">
        <string>Gandalf</string>
      </item>
      <item key="unicorn_buddy_time">
        <string>323</string>
      </item>
      <item key="unicorn_friend">
        <string>1</string>
      </item>
      <item key="maptext_10">
        <string>1</string>
      </item>
      <item key="strauchdieb_in_rente">
        <string>1</string>
      </item>
      <item key="map.strauchdieb_in_rente">
        <string>1</string>
      </item>
      <item key="Greifenraetsel">
        <string>1</string>
      </item>
      <item key="schmied_already_asked">
        <string>1</string>
      </item>
      <item key="beilunk_hint_triggered">
        <string>true</string>
      </item>
      <item key="gruppe_orks">
        <string>1</string>
      </item>
      <item key="janda_olgardsson">
        <string>1</string>
      </item>
      <item key="reise22_abenteurer">
        <string>1</string>
      </item>
      <item key="reise19_orkland">
        <string>1</string>
      </item>
      <item key="ndwarning">
        <string>1</string>
      </item>
      <item key="immanman">
        <string>dead</string>
      </item>
      <item key="reise_dungeon_SpiderCave_known">
        <string>true</string>
      </item>
      <item key="had1stday">
        <string>0</string>
      </item>
      <item key="isNamelessDay">
        <string>0</string>
      </item>
      <item key="had2ndday">
        <string>0</string>
      </item>
      <item key="nd_nachtalp">
        <string>1</string>
      </item>
      <item key="nd_eventcount">
        <string>3</string>
      </item>
      <item key="had3rdday">
        <string>0</string>
      </item>
      <item key="nd_woelfe">
        <string>1</string>
      </item>
      <item key="had5thday">
        <string>0</string>
      </item>
      <item key="killednpc">
        <string>2</string>
      </item>
      <item key="nd_kultisten">
        <string>1</string>
      </item>
      <item key="had4thday">
        <string>0</string>
      </item>
      <item key="exchangeID">
        <string />
      </item>
      <item key="mustStoreInBackpack">
        <string>0</string>
      </item>
      <item key="BFmod">
        <string>0</string>
      </item>
      <item key="allowUsesOverride">
        <string>0</string>
      </item>
      <item key="exchangewithID">
        <string />
      </item>
      <item key="maptext_3">
        <string>1</string>
      </item>
      <item key="PirateCaveFound">
        <string>true</string>
      </item>
      <item key="gorah_search">
        <string>2</string>
      </item>
      <item key="maptext_14">
        <string>1</string>
      </item>
      <item key="reise57">
        <string>1</string>
      </item>
      <item key="reise58">
        <string>1</string>
      </item>
      <item key="map.hadpassengerevent">
        <string>1</string>
      </item>
      <item key="Reise31">
        <string>1</string>
      </item>
      <item key="reise31">
        <string>1</string>
      </item>
      <item key="saying1">
        <string>true</string>
      </item>
      <item key="reise_dungeon_MageRuin_known">
        <string>true</string>
      </item>
      <item key="saying2">
        <string>true</string>
      </item>
      <item key="asleifderkahle">
        <string>1</string>
      </item>
      <item key="map.asleifderkahle">
        <string>1</string>
      </item>
      <item key="saying3">
        <string>true</string>
      </item>
      <item key="saying4">
        <string>true</string>
      </item>
      <item key="saying5">
        <string>true</string>
      </item>
      <item key="dragon_rescued_on">
        <string>435.2676851851852</string>
      </item>
      <item key="map.dragon_rescued_on">
        <string>435.2676851851852</string>
      </item>
      <item key="randomstreettextsdone">
        <string>137</string>
      </item>
      <item key="lagerpalaver">
        <string>~11~~23~</string>
      </item>
      <item key="dracheneiche_map_AP">
        <string>1</string>
      </item>
      <item key="map.dracheneiche_map_AP">
        <string>1</string>
      </item>
      <item key="localID">
        <string>0</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_wayOverWaterKnown">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_PheVil_RoadKnown">
        <string>true</string>
      </item>
      <item key="localName">
        <string>0</string>
      </item>
      <item key="reise_HyggeligDungeon_Known">
        <string>true</string>
      </item>
      <item key="schlange_heilengiftok">
        <string>1</string>
      </item>
      <item key="schlange_heilengift_name">
        <string>Legolas</string>
      </item>
      <item key="schlange_heilengift_name3rd">
        <string>er</string>
      </item>
      <item key="schlange_heilengift_namepp3">
        <string>ihm</string>
      </item>
      <item key="schlange_lebt">
        <string>1</string>
      </item>
      <item key="validor">
        <string>2</string>
      </item>
      <item key="maptext_8">
        <string>1</string>
      </item>
      <item key="moor_steineichenwald">
        <string>1</string>
      </item>
      <item key="reise_HyggeligRoad_PheSkel_RoadKnown">
        <string>true</string>
      </item>
      <item key="reise_HyggeligRoad_FromPhexSkel_EventA_Known">
        <string>true</string>
      </item>
      <item key="reise_dungeon_OrcCave_known">
        <string>true</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="godgrace">
      <QuestState step="0" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="throwing_contest">
      <QuestState step="1" adata="" />
    </item>
    <item key="qtotenschiff">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_endbattle">
      <QuestState step="1" adata="" />
    </item>
    <item key="skalde_laske">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="4" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="simplehouse">
      <QuestState step="0" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_derondan">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="3" adata="" />
    </item>
    <item key="rukelder">
      <QuestState step="8" adata="" />
    </item>
    <item key="quest_erika">
      <QuestState step="0" adata="" />
    </item>
    <item key="goldbaerhag">
      <QuestState step="6" adata="" />
    </item>
    <item key="quest_erika_revenge">
      <QuestState step="3" adata="" />
    </item>
    <item key="quest_erika_noletter">
      <QuestState step="0" adata="" />
    </item>
    <item key="baertoolow">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugra_barmaid">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_larelas">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_sordulosch">
      <QuestState step="0" adata="" />
    </item>
    <item key="btb_lunatic">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_mordbrenner">
      <QuestState step="4" adata="" />
    </item>
    <item key="btb_corumar">
      <QuestState step="3" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="9" adata="" />
    </item>
    <item key="rukitoolow">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf2">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="0" adata="" />
    </item>
    <item key="orkcave">
      <QuestState step="3" adata="" />
    </item>
    <item key="sordul_kidnapping_tip">
      <QuestState step="1" adata="" />
    </item>
    <item key="sordulkidnapping">
      <QuestState step="2" adata="" />
    </item>
    <item key="ownship">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="sorduloccupiedbarn_tip">
      <QuestState step="1" adata="" />
    </item>
    <item key="sorduloccupiedbarn">
      <QuestState step="2" adata="" />
    </item>
    <item key="rukslaughterfishy">
      <QuestState step="2" adata="" />
    </item>
    <item key="rukinn">
      <QuestState step="2" adata="" />
    </item>
    <item key="ruktavern">
      <QuestState step="2" adata="" />
    </item>
    <item key="goldbaerhagaxe">
      <QuestState step="2" adata="" />
    </item>
    <item key="phexcaer_gueldener">
      <QuestState step="2" adata="" />
    </item>
    <item key="beilunk_quest_accept">
      <QuestState step="8" adata="" />
    </item>
    <item key="torkilschasm">
      <QuestState step="4" adata="" />
    </item>
    <item key="phexcaer_villafight">
      <QuestState step="2" adata="" />
    </item>
    <item key="nd_seereise">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_traders">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_temples">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_specialbld">
      <QuestState step="0" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_sordulosch2">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_feuerfuchs">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_joerg">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_hyggelik">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_firunjasdottermap">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thinmarsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="blackmageruin">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_cavedragon">
      <QuestState step="4" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>89</tipid>
            <area>thorwal</area>
            <locastring>thorwal_89</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>69</tipid>
            <area>thorwal</area>
            <locastring>thorwal_69</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>57</tipid>
            <area>thorwal</area>
            <locastring>thorwal_57</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>varnheim</area>
            <locastring>varnheim_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>20</tipid>
            <area>varnheim</area>
            <locastring>varnheim_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>varnheim</area>
            <locastring>varnheim_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>19</tipid>
            <area>varnheim</area>
            <locastring>varnheim_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>29</tipid>
            <area>varnheim</area>
            <locastring>varnheim_29</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="auplog">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>auplog</area>
            <locastring>auplog_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>auplog</area>
            <locastring>auplog_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vilnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>31</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_31</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>32</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>29</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_29</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_16</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="bodon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>8</tipid>
            <area>bodon</area>
            <locastring>bodon_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>21</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>19</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ottarje">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>31</tipid>
            <area>ottarje</area>
            <locastring>ottarje_31</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>ottarje</area>
            <locastring>ottarje_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="peilinen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>peilinen</area>
            <locastring>peilinen_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>peilinen</area>
            <locastring>peilinen_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>peilinen</area>
            <locastring>peilinen_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>peilinen</area>
            <locastring>peilinen_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="efferdun">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>17</tipid>
            <area>efferdun</area>
            <locastring>efferdun_17</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="prem">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>27</tipid>
            <area>prem</area>
            <locastring>prem_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>31</tipid>
            <area>prem</area>
            <locastring>prem_31</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="runinsha">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>17</tipid>
            <area>runinsha</area>
            <locastring>runinsha_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>7</tipid>
            <area>runinsha</area>
            <locastring>runinsha_7</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>runinsha</area>
            <locastring>runinsha_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>runinsha</area>
            <locastring>runinsha_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>6</tipid>
            <area>runinsha</area>
            <locastring>runinsha_6</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="hjalsing">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>19</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>25</tipid>
            <area>hjalsing</area>
            <locastring>hjalsing_25</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>8</tipid>
            <area>rukian</area>
            <locastring>rukian_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>rukian</area>
            <locastring>rukian_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>rukian</area>
            <locastring>rukian_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="phexcaer">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>37</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_37</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>41</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_41</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>42</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_42</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>34</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_34</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>36</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_36</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>29</tipid>
            <area>phexcaer</area>
            <locastring>phexcaer_29</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>skjal</area>
            <locastring>skjal_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>skjal</area>
            <locastring>skjal_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="kord">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>27</tipid>
            <area>kord</area>
            <locastring>kord_27</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vidsand">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>vidsand</area>
            <locastring>vidsand_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>23</tipid>
            <area>clanegh</area>
            <locastring>clanegh_23</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>210</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>212</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>99</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>180</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>125</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>45</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="firstlevelupdone">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
      </GeneralState>
    </item>
    <item key="Schiff_Laderaum">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry />
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_592234">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>45</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>40</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>100</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>884</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>784</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>173</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>107</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>697</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>747</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>734</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>161</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>113</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>594</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>58</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>763</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>475</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>895</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>654</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>33</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>678</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>14</itemid>
                <BF>3</BF>
                <itemrep>90</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>743</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>597</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>615</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>433</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>654</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>917</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>284</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>559</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>718</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>386</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>235</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>547</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>3</BF>
                <itemrep>611</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>9</itemid>
                <BF>4</BF>
                <itemrep>160</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>20</itemid>
                <BF>2</BF>
                <itemrep>7</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>795</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>66</itemid>
                <BF>3</BF>
                <itemrep>795</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>772</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>772</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>772</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_927252">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>735</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3</itemid>
                <BF>2</BF>
                <itemrep>262</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_66070">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100289</itemid>
                <BF>-1</BF>
                <itemrep>141</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100273</itemid>
                <BF>-1</BF>
                <itemrep>788</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>81</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100207</itemid>
                <BF>-1</BF>
                <itemrep>666</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100260</itemid>
                <BF>-1</BF>
                <itemrep>127</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100259</itemid>
                <BF>-1</BF>
                <itemrep>532</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>42</itemid>
                <BF>5</BF>
                <itemrep>39</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>11</BF>
                <itemrep>668</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>14</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>8277</itemid>
                <BF>-1</BF>
                <itemrep>425</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100265</itemid>
                <BF>-1</BF>
                <itemrep>150</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100245</itemid>
                <BF>-1</BF>
                <itemrep>912</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>40</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100230</itemid>
                <BF>-1</BF>
                <itemrep>297</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>15</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100253</itemid>
                <BF>-1</BF>
                <itemrep>602</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100252</itemid>
                <BF>-1</BF>
                <itemrep>925</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100253</itemid>
                <BF>-1</BF>
                <itemrep>109</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>42</itemid>
                <BF>5</BF>
                <itemrep>75</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>9</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>92</itemid>
                <BF>8</BF>
                <itemrep>333</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Bookcase_645683">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>995</itemid>
                <BF>-1</BF>
                <itemrep>692</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>190</itemid>
                <BF>-1</BF>
                <itemrep>678</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>252</itemid>
                <BF>-1</BF>
                <itemrep>736</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>176</itemid>
                <BF>-1</BF>
                <itemrep>969</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>-1</BF>
                <itemrep>423</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>902</itemid>
                <BF>-1</BF>
                <itemrep>909</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>251</itemid>
                <BF>-1</BF>
                <itemrep>614</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>222</itemid>
                <BF>-1</BF>
                <itemrep>475</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>420</itemid>
                <BF>-1</BF>
                <itemrep>554</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>192</itemid>
                <BF>-1</BF>
                <itemrep>557</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>423</itemid>
                <BF>-1</BF>
                <itemrep>789</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>420</itemid>
                <BF>-1</BF>
                <itemrep>607</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>785</itemid>
                <BF>-1</BF>
                <itemrep>320</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Vialbag_37697">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>180</itemid>
                <BF>-1</BF>
                <itemrep>944</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>843</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>19</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>223</itemid>
                <BF>-1</BF>
                <itemrep>274</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>779</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>780</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>17</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>779</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>525</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>7</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>-1</BF>
                <itemrep>877</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>280</itemid>
                <BF>-1</BF>
                <itemrep>613</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>282</itemid>
                <BF>-1</BF>
                <itemrep>905</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_664863">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>92</itemid>
                <BF>8</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>450</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10217</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>kukris</varusestype>
                <itemid>200</itemid>
                <BF>7</BF>
                <itemrep>802</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>1</level>
                <varusestype />
                <itemid>70</itemid>
                <BF>-1</BF>
                <itemrep>294</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>263</itemid>
                <BF>1</BF>
                <itemrep>479</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>260</itemid>
                <BF>2</BF>
                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>420</itemid>
                <BF>-1</BF>
                <itemrep>449</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>420</itemid>
                <BF>-1</BF>
                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>427</itemid>
                <BF>-1</BF>
                <itemrep>288</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>936</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>441</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>135</itemid>
                <BF>2</BF>
                <itemrep>415</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>782</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2006</itemid>
                <BF>1</BF>
                <itemrep>993</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>752</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3117</itemid>
                <BF>2</BF>
                <itemrep>75</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>256</itemid>
                <BF>-1</BF>
                <itemrep>169</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>256</itemid>
                <BF>-1</BF>
                <itemrep>355</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>294</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>392</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>5</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>855</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>999</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype>arachnae</varusestype>
                <itemid>216</itemid>
                <BF>4</BF>
                <itemrep>468</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>10000</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>feuerschaden8</varusestype>
                <itemid>1138</itemid>
                <BF>-1</BF>
                <itemrep>651</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>579</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10171</itemid>
                <BF>-1</BF>
                <itemrep>634</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10245</itemid>
                <BF>-1</BF>
                <itemrep>593</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10245</itemid>
                <BF>-1</BF>
                <itemrep>407</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>kukris</varusestype>
                <itemid>200</itemid>
                <BF>7</BF>
                <itemrep>405</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>kukris</varusestype>
                <itemid>200</itemid>
                <BF>7</BF>
                <itemrep>473</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>710</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>268</itemid>
                <BF>-1</BF>
                <itemrep>479</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2001</itemid>
                <BF>1</BF>
                <itemrep>128</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>175</itemid>
                <BF>-1</BF>
                <itemrep>398</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>177</itemid>
                <BF>-1</BF>
                <itemrep>765</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100292</itemid>
                <BF>-1</BF>
                <itemrep>573</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>18</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100244</itemid>
                <BF>-1</BF>
                <itemrep>631</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>18</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>38</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_959191">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>99</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>406</itemid>
                <BF>3</BF>
                <itemrep>801</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>643</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>672</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>672</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>672</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100315</itemid>
                <BF>-1</BF>
                <itemrep>44</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>116</itemid>
                <BF>1</BF>
                <itemrep>855</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>902</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>276</itemid>
                <BF>6</BF>
                <itemrep>976</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>276</itemid>
                <BF>6</BF>
                <itemrep>859</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>419</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>514</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>214</itemid>
                <BF>4</BF>
                <itemrep>660</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>396</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>556</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>890</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>15</itemid>
                <BF>-1</BF>
                <itemrep>555</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>678</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>387</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100315</itemid>
                <BF>-1</BF>
                <itemrep>63</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>430</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>217</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2001</itemid>
                <BF>1</BF>
                <itemrep>81</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100235</itemid>
                <BF>3</BF>
                <itemrep>270</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>273</itemid>
                <BF>3</BF>
                <itemrep>126</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>279</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>133</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>540</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>720</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>403</itemid>
                <BF>1</BF>
                <itemrep>637</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>738</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>272</itemid>
                <BF>3</BF>
                <itemrep>1</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
    <item key="Packesel_113162">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>240</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>267</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>410</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>465</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>294</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>614</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>642</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
  </genstate>
  <compstate>
    <item key="raskir">
      <CompanionState>
        <nextEvent>
          <timestamplong>35642438</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2208" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="31074" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="177" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3080" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0.878199041" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0.6345861" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="43" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="20" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be8">
              <effectStart>364.38324</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="8" atbonus="6" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="5" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="12" atbonus="12" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="3" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="8" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="17" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="13" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-3" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="5" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="6" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="4" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="7" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>589</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>712</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>87</itemid>
                <BF>-1</BF>
                <itemrep>574</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2001</itemid>
                <BF>1</BF>
                <itemrep>686</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>28</itemid>
                <BF>-1</BF>
                <itemrep>906</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>590</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>17</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100250</itemid>
                <BF>-1</BF>
                <itemrep>24</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100285</itemid>
                <BF>-1</BF>
                <itemrep>524</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100249</itemid>
                <BF>-1</BF>
                <itemrep>428</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>713</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>54</itemid>
                <BF>-1</BF>
                <itemrep>477</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>471</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>77</itemid>
                <BF>-1</BF>
                <itemrep>621</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>169</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>732</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>410</itemid>
                <BF>-1</BF>
                <itemrep>694</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>688</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>712</itemid>
                <BF>-1</BF>
                <itemrep>302</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>100158</itemid>
                <BF>-1</BF>
                <itemrep>265</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>12</itemid>
                <BF>2</BF>
                <itemrep>102</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle dtho02double won: 1</string>
            <string>Battle dtho01single won: 0</string>
            <string>Battle dtho10 won: 1</string>
            <string>Battle dtho05single won: 1</string>
            <string>Battle dtho03double won: 1</string>
            <string>Battle dtho14 won: 4</string>
            <string>Battle dtho23single won: 1</string>
            <string>Battle dtho22single won: 0</string>
            <string>Battle dtho21single won: 4</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho24single won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>Battle dtho26boss won: 12</string>
            <string>Battle dtho27 won: 0</string>
            <string>Battle dtho11store won: 1</string>
            <string>Battle dtho12store won: 0</string>
            <string>[thorwal] Solved Dramosch's Quest: 25</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 1</string>
            <string>Battle Daspota_Schmied won: 6</string>
            <string>Battle Daspota_Wachhaus2K1 won: 5</string>
            <string>Battle Daspota_Wachhaus2K2 won: 7</string>
            <string>Battle reise59_hundenachrast won: 6</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 12</string>
            <string>Battle Daspota_Tav_HakenHugo won: 6</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle Daspota_Tischler won: 6</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 4</string>
            <string>Battle Daspota_Wachhaus3 won: 3</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Segelmacher won: 4</string>
            <string>Battle Daspota_Taetowierer won: 4</string>
            <string>Battle Daspota_Wachhaus1 won: 5</string>
            <string>Battle camp_town_2 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 12</string>
            <string>Battle Daspota_LagerhausK2 won: 4</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 5</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 13</string>
            <string>Battle camp_road_13 won: 1</string>
            <string>Battle hq13_fight1 won: 4</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle orkueberfall won: 5</string>
            <string>Battle rybon_daspota won: 2</string>
            <string>Battle reise38_fight won: 9</string>
            <string>Battle camp_road_6 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle f09402 won: 4</string>
            <string>Battle f09405 won: 1</string>
            <string>Battle f09410 won: 1</string>
            <string>Battle f09413 won: 1</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 1</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 24</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 6</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 3</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 10</string>
            <string>Battle firstattackers won: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_4 won: 2</string>
            <string>Battle dtho50 won: 1</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 1</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 3</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho43 won: 0</string>
            <string>Battle dtho571 won: 1</string>
            <string>Battle dtho58 won: 2</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 6</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle f12603 won: 2</string>
            <string>Battle f12613 won: 4</string>
            <string>Battle f12612 won: 4</string>
            <string>Battle f12611 won: 4</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12609 won: 4</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 9</string>
            <string>Battle f12617 won: 4</string>
            <string>Battle f12618 won: 3</string>
            <string>Battle f12620 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] rescuers: 25</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 8</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>Battle reise59_hundenachrast won: 3</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle reise38_fight won: 4</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle AbandonedHostel won: 6</string>
            <string>Battle f04604 won: 4</string>
            <string>Battle f04606 won: 3</string>
            <string>Battle f04607 won: 1</string>
            <string>Battle f04610 won: 3</string>
            <string>Battle f04612 won: 3</string>
            <string>Battle f04613 won: 9</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 4</string>
            <string>Battle f04622 won: 1</string>
            <string>Battle f04628 won: 2</string>
            <string>Battle f04626 won: 7</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise59_hundenachrast won: 2</string>
            <string>Battle f04625 won: 9</string>
            <string>Battle f0612 won: 2</string>
            <string>Battle f0613 won: 3</string>
            <string>Battle f0615 won: 10</string>
            <string>Battle f0616 won: 10</string>
            <string>Battle harpyfight_4 won: 8</string>
            <string>Battle camp_road_11 won: 6</string>
            <string>[map] great Hunter: 10</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>Battle kravik_larelas won: 2</string>
            <string>Battle kravik_endfight1 won: 3</string>
            <string>[map] Killed Larelas: 10</string>
            <string>Battle sordul_mine1 won: 6</string>
            <string>[rovamund] Hostages of Rovamund rescued: 5</string>
            <string>Battle rondrageweihter won: 17</string>
            <string>[map] Really pleased Rondra: 75</string>
            <string>Battle corumar_battle won: 8</string>
            <string>[efferdun] Meet Corumar: 10</string>
            <string>Battle btb_attackers1 won: 1</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship23b won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 8</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle daemon won: 7</string>
            <string>Found Map Piece: 30</string>
            <string>[map] bieber abgerichtet: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Seereise_Piratenangriff1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 0</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle fheshthot won: 7</string>
            <string>Battle f12918 won: 0</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12923 won: 0</string>
            <string>Battle f12924 won: 0</string>
            <string>Battle f12925 won: 0</string>
            <string>Battle f12928 won: 0</string>
            <string>Battle fpirateband won: 4</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle Seereise_Piratenangriff2 won: 0</string>
            <string>Battle sordul2_barn3 won: 0</string>
            <string>[guddasun] Barn in guddasun rescued: 5</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>Battle rukinnfight won: 10</string>
            <string>[rukian] Fight with adventurers: 10</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 4</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle baerbandit won: 5</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 1</string>
            <string>Battle camp_dcrypt2_1 won: 1</string>
            <string>Battle f_dc2_ork1 won: 1</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle f_dc2_zomskel won: 1</string>
            <string>Battle baernecromancer_weak won: 9</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>[dcrypt2] Baerhag peaceful solution: 150</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle btb_attackers4 won: 1</string>
            <string>Battle lone_wolf won: 0</string>
            <string>Battle robberscamp_more won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>[map] giant_wyrm: 5</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Bieber Strauchdieb: 5</string>
            <string>[phexcaer] Good Travian: 15</string>
            <string>Battle tk_walk1 won: 1</string>
            <string>Battle tk_walk2 won: 1</string>
            <string>[dng_swafnir] Inquisitive: 5</string>
            <string>Battle tk_tcf1 won: 0</string>
            <string>Battle tk_tcfroom1 won: 1</string>
            <string>Battle tk_tcfroom2 won: 1</string>
            <string>Battle tk_tcf2 won: 1</string>
            <string>Battle tk_tcf3 won: 1</string>
            <string>Battle tk_tcf5 won: 2</string>
            <string>Battle tk_tcf4 won: 1</string>
            <string>Battle tk_cave1 won: 1</string>
            <string>Battle tk_cave2 won: 1</string>
            <string>[dng_swafnir] Torkils Chasm: 50</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>Battle camp_road_10 won: 1</string>
            <string>Battle ork_group won: 1</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>Battle phex_villafight won: 1</string>
            <string>[phexcaer] Gremob: 20</string>
            <string>Battle phex_golden_temple won: 2</string>
            <string>[phexcaer] Victory over the Golden One: 20</string>
            <string>Battle Woods_3 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Battle fight_Erika2 won: 12</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>Battle btb_attackers6 won: 1</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>Battle f05104 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05113 won: 2</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle camp_town_2 won: 0</string>
            <string>[skjal] Nameless Day 1: 5</string>
            <string>Battle nd_nachtalp won: 1</string>
            <string>[skjal] Nameless Day 2: 10</string>
            <string>Battle nd_woelfe won: 1</string>
            <string>[skjal] Nameless Day 3: 10</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 38</string>
            <string>[aryn] Killed Lunaticio: 10</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle rovik_massfight won: 3</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle f13101b won: 0</string>
            <string>Battle f13101a won: 0</string>
            <string>Battle f13104 won: 0</string>
            <string>Battle f13105 won: 0</string>
            <string>Battle f13106 won: 0</string>
            <string>Battle f13107 won: 0</string>
            <string>Battle f13108 won: 0</string>
            <string>Battle f13114a won: 0</string>
            <string>Battle f13116 won: 0</string>
            <string>Battle f13110 won: 3</string>
            <string>[dngf131] Key used in Pirates' cave: 5</string>
            <string>Battle f13111.1 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle fight_gorah won: 7</string>
            <string>Battle camp_road_16 won: 0</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_town_1 won: 5</string>
            <string>Battle camp_town_1 won: 0</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle ala_endfight1 won: 1</string>
            <string>[ala] Killed Sordulosch: 10</string>
            <string>Found Map Piece: 30</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] 12gods Emissaries: 25</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_03</string>
              <string>elf_helmet_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>hunter</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>6</birthday>
          <longname>Raskir Kaerben</longname>
          <shortname>Raskir</shortname>
          <charpic>nsc_raskir</charpic>
          <charpicid>0</charpicid>
          <uniqueid>cc7689cd-5dfa-4132-9ed6-a3baac05658a</uniqueid>
          <id>8</id>
        </pc>
        <name>raskir</name>
      </CompanionState>
    </item>
    <item key="ardora">
      <CompanionState>
        <nextEvent>
          <timestamplong>0</timestamplong>
        </nextEvent>
        <active>false</active>
        <name>ardora</name>
      </CompanionState>
    </item>
    <item key="xaviera">
      <CompanionState>
        <nextEvent>
          <timestamplong>18103680</timestamplong>
        </nextEvent>
        <active>true</active>
        <name>xaviera</name>
      </CompanionState>
    </item>
    <item key="harika">
      <CompanionState>
        <nextEvent>
          <timestamplong>29107771</timestamplong>
        </nextEvent>
        <active>true</active>
        <name>harika</name>
      </CompanionState>
    </item>
    <item key="wanadis">
      <CompanionState>
        <nextEvent>
          <timestamplong>35592148</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="51" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3530" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="2871" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="176" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2920" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0.0233333316" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0.0699999854" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="41" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="be2">
              <effectStart>405.9167</effectStart>
              <effectDuration>-1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="5" atbonus="3" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="0" atbonus="0" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="-2" atbonus="-1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="6" atbonus="6" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="6" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="18" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="12" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="6" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="7" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="9" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="10" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="4" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="13" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="6" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="5" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="11" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="11" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="6" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="13" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="5" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="6" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="7" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory02">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>80</itemid>
                <BF>-1</BF>
                <itemrep>746</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>96</itemid>
                <BF>-1</BF>
                <itemrep>616</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>104</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>248</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog>
            <string>Battle f10001 won: 1</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle f10012 won: 0</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>Battle f10013 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle Beilunk_Kampf1 won: 5</string>
            <string>[map] Met Asleif: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_hair_01</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>breiter</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>5</birthday>
          <longname>Wanadis Foradsdottir</longname>
          <shortname>Wanadis</shortname>
          <charpic>streunerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>c511356a-cbd5-49f7-8ea7-174c3987c34c</uniqueid>
          <id>8</id>
        </pc>
        <name>wanadis</name>
      </CompanionState>
    </item>
  </compstate>
  <knownPlaces>
    <int>21</int>
    <int>56</int>
    <int>27</int>
    <int>18</int>
    <int>1</int>
    <int>7</int>
    <int>10</int>
    <int>9</int>
    <int>59</int>
    <int>17</int>
    <int>26</int>
    <int>29</int>
    <int>28</int>
    <int>23</int>
    <int>51</int>
    <int>58</int>
    <int>42</int>
    <int>38</int>
    <int>35</int>
    <int>37</int>
    <int>19</int>
    <int>60</int>
    <int>25</int>
    <int>14</int>
    <int>15</int>
  </knownPlaces>
  <knownEvents>
    <string>thorwalrandomStreetstartdlg("strasse_HansQuest2");</string>
    <string>ALLrandomStreetstrasse_Kind1</string>
    <string>ALLrandomStreetstreet_topf</string>
    <string>ALLrandomStreetstrasse_schnuppe</string>
    <string>ALLrandomStreetstrasse_Haendler1</string>
    <string>ALLrandomStreetstrasse_Haendler4</string>
    <string>ALLrandomStreetstrasse_Kutsche</string>
    <string>ALLrandomStreetaxegroin</string>
    <string>premrandomStreetstartdlg("strasse_HansQuest2");</string>
    <string>ALLrandomStreet</string>
    <string>ALLrandomStreetstreet_novadis</string>
    <string>ALLrandomStreetstartDialogueAt("gespraechkatze_dlg", 31); </string>
    <string>phexcaerrandomStreetRukian_Beggar</string>
    <string>groenvelgroup1</string>
    <string>ALLrandomStreetstrasse_Haendler3</string>
    <string>ALLrandomStreetstartDialogueAt("gespraechschlange_dlg", 31); </string>
  </knownEvents>
  <knownRecipes>
    <string>grosserbraten</string>
    <string>schnittwurst</string>
    <string>speck</string>
    <string>frischkaese</string>
    <string>getrockneterfisch</string>
    <string>wurst</string>
    <string>butter</string>
    <string>mu_elixier</string>
    <string>zaubertrank_big</string>
    <string>hylailerfeuer</string>
    <string>expurgicum</string>
    <string>vomicum</string>
    <string>kk_elixier</string>
    <string>daemonenklauengift</string>
    <string>marmelade</string>
    <string>wirselkrautbutter</string>
    <string>fliegenpilzsud</string>
    <string>zaubertrank</string>
    <string>trueffelfleisch</string>
    <string>steinpilzragu</string>
    <string>gekochtegoldroehrlinge</string>
    <string>pilzeintopf</string>
    <string>gekochtepfeiferlinge</string>
    <string>eingekochtesgemuese</string>
    <string>götterelixier</string>
    <string>wunderkur</string>
    <string>miasthmaticum</string>
    <string>gegengift</string>
    <string>heiltrank_big</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>-1</int>
    <int>-1</int>
    <int>-1</int>
  </guardlist>
  <savedJourney>
    <percOnRoute>-0.00217755022</percOnRoute>
    <lastUpdateL>20214583</lastUpdateL>
    <travelDir>-1</travelDir>
    <lastBreakL>20018078</lastBreakL>
    <lastCheckL>20021678</lastCheckL>
    <forcedmarch>false</forcedmarch>
    <startloc>efferdun</startloc>
    <shipPassageSpeed>1.55754364</shipPassageSpeed>
    <nextAUupdateL>20021678</nextAUupdateL>
    <nextRandomCheckL>20217600</nextRandomCheckL>
    <nextRandomTimeL>20131256</nextRandomTimeL>
    <moving>false</moving>
    <routeName>thorwal-efferdun</routeName>
    <CurrentEventID>-1</CurrentEventID>
    <breakReason>arrival</breakReason>
  </savedJourney>
  <weather>
    <tempNight>-7</tempNight>
    <tempDay>1</tempDay>
    <wind>light</wind>
    <cloud>many</cloud>
    <rain>none</rain>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>true</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>44046976</timestamplong>
  </lastTimedTrigger>
  <cCompanion>raskir</cCompanion>
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
    </hasMappart>
    <hasFalsePiece>true</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
  <savedVersion>137</savedVersion>
  <ctime>
    <timestamplong>44047496</timestamplong>
  </ctime>
</Party>