Initialize engine version: 4.2.0f4 (38efbd14869d)
Forcing GfxDevice: 1
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
    Renderer: ATI Radeon HD 5800 Series
    Vendor:   ATI
    VRAM:     1015 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.094 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless)
Unsupported: Hidden/Dof/DX11Dof
The AnimationClip 'idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'walk' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run fast' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run fast' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'walk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/.\libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Mono/x86_64/libC:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from startingLanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Localizing Logo, using de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Skipping to mainmenu
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 4.162540 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 949 unused Assets to reduce memory usage. Loaded Objects now: 1452.
Total: 20.671421 ms (FindLiveObjects: 0.141600 ms CreateObjectMapping: 0.146384 ms MarkObjects: 0.843542 ms  DeleteObjects: 19.006021 ms)

Loading Loca C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless)
Unsupported: Hidden/Dof/DX11Dof
UnloadTime: 1.454274 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 6060.
Total: 8.729153 ms (FindLiveObjects: 0.394184 ms CreateObjectMapping: 0.151486 ms MarkObjects: 4.240357 ms  DeleteObjects: 3.443057 ms)

STARTUP MCP VERSION Version 1.20, 130818-2230 CE
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca C:/Program Files (x86)/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1920 / 1080
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Read 50 Skills and 59 Spells
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_expurgicumResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_vomicumResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 59 effects
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 81 Monsters
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 256 items
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

dukaten
geldsack

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 223 Dialog Partners and 2220 Dialog Texts
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 24 Quests
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
Loading ClassID 3
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 10

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Alchemy Settings:
Read Recipe expurgicum
Read Recipe gegengift
Read Recipe heiltrank
Read Recipe heiltrank_big
Read Recipe hylaierfeuer
Read Recipe mu_elixier
Read Recipe kk_elixier
Read Recipe schlaftrunk
Read Recipe vomicum
Read Recipe wunderkur
Read Recipe zaubertrank
Read Recipe zaubertrank_big
Read Recipe miasthmaticum

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 94 GlobalFights
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 112 events
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 977, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile C:\Users\Frank\Documents/BladeofDestiny/save/oberorken.dsa1save
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File C:\Users\Frank\Documents/BladeofDestiny/save/oberorken.dsa1save
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.491455 ms
Unloading 34 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 39377.
Total: 29.016914 ms (FindLiveObjects: 3.805350 ms CreateObjectMapping: 0.446168 ms MarkObjects: 23.201094 ms  DeleteObjects: 0.549498 ms)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0.4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing dober_0 [1]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Ihr befindet euch vor dem Eingang in eine offenbar verlassene Zwergenbinge. Wollt ihr sie betreten?
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog dober_0[1] dlgResponse 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling after( 0 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Result of call to town_dungeon_mineoberorken as BuildingEvent of Bld mineoberorken: 255
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 60.272324 ms
The AnimationClip 'idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run fast' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'walk' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle break' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'talk' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'salute' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'crouch' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die1' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'die2' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'hit' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'punch' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack1' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack2' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'attack3' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'special' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'block' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'jump' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working ' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run fast' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'run' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

The AnimationClip 'walk' used by the Animation component 'dwarf_07' must be marked as Legacy.
 
(Filename:  Line: 2120)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 10341.
Total: 38.993999 ms (FindLiveObjects: 1.128019 ms CreateObjectMapping: 0.371222 ms MarkObjects: 18.971897 ms  DeleteObjects: 17.709295 ms)

Calling InitDungeon( False )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0.4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_remwall97 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_remwall97 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_remwall98 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_remwall98 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_remwall99 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with dober_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( crashtun_99, 0 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTimePassed( crashtun_99 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with dober_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( , -1 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTriggerLeft( 0_remwall99 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling doorClicked( 0_2 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnTrigger( 0_dobe20 )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Current Board contains: 
(0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) (15/9) (15/10) (15/11) (15/12) (15/13) (15/14) (16/9) (16/10) (16/11) (16/12) (16/13) (16/14) (17/9) (17/10) (17/11) (17/12) (17/13) (17/14) 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (2/12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Garhelt: [BCAData: MT1 / WT-1
 / elf_female_03, Barbarianhair1, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_female_03
Barbarianhair1
elf_quiver
Log: Setting elf_female_01 to False
Setting elf_female_02 to False
Setting elf_female_03 to True
Setting Barbarianhair1 to True
Setting Barbarianmouth to False
Setting Wizards_hood to False
Setting Wizards_hood001 to False
Setting elf_hair_01 to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for thief_female(Clone): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Jergal: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_knee_pad_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_knee_pad_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to False
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to True
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for warrior_male(Clone): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for warrior_male(Clone): 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Akturus: [BCAData: MT0 / WT-1
 / elf_male_01, elf_hair_01, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_01
elf_hair_01
elf_quiver
Log: Setting elf_male_01 to True
Setting elf_male_02 to False
Setting elf_male_03 to False
Setting elf_hair_01 to True
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_helmet_03 to False
Setting elf_quiver to True
Setting elf_arm_fur to False
Setting elf_armplate to False
Setting elf_cloth_02 to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for hunter_male(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Argosch: [BCAData: MT5 / WT-1
 / dwarf_fat_body, dwarf_head_beard_01, dwarf_helmet_02]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
dwarf_fat_body
dwarf_head_beard_01
dwarf_helmet_02
Log: Setting dwarf_fat_body to True
Setting dwarf_rgl_body to False
Setting dwarf_skn_body to False
Setting dwarf_str_body to False
Setting dwarf_head_01 to False
Setting dwarf_head_beard_01 to True
Setting dwarf_head_beard_02 to False
Setting dwarf_head_hair to False
Setting dwarf_helmet_01 to False
Setting dwarf_helmet_02 to True
Setting dwarf_helmet_03 to False
Setting dwarf_helmet_04 to False
Setting dwarf_helmet_05 to False
Setting dwarf_helmet_06 to False
Setting dwarf_shoulder pad_01 to False
Setting dwarf_shoulder pad_02 to False
Setting dwarf_shoulder pad_03 to False
Setting dwarf_arm plate to False
Setting dwarf_discs to False
Setting dwarf_belt to False
Setting elf_quiver to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Aldare: [BCAData: MT1 / WT2
 / Wizards_hair_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_hair_02
elf_quiver
Log: Setting Wizards_hair_ponnytail to False
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to True
Setting elf_quiver to True
Setting barbarian_fat_cloth_02 to False
Setting barbarian_fat_cloth_003 to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting weap texture 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for wizard_female(Clone): 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1487)

Charsetup Erlcoron: [BCAData: MT4 / WT-1
 / Wizards_rgl, Wizards_head_02, Wizards_hair_01]
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_rgl
Wizards_head_02
Wizards_hair_01
Log: Setting Wizards_rgl to True
Setting Wizards_skn to False
Setting Wizards_head_01 to False
Setting Wizards_head_02 to True
Setting Wizards_head_03 to False
Setting Wizards_hair_ponnytail to False
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to False
Setting Wizards_hair_01 to True
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting Wizards_rgl_cloth to False
Setting Wizards_skn_cloth to False
Setting elf_quiver to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for wizard_male(Clone): 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
zweihaender count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Garhelt on Position 0Adding Char Akturus on Position 1Adding Char Aldare on Position 2Adding Char Zwerg on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Garhelt in state current following path from (7/3) to (8/6), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Garhelt from queue
Checking Akturus canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Akturus from queue
Checking Aldare canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Aldare in state current following path from (8/5) to (6/9), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Aldare from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (2/12) to (4/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) cost is 14
Calculating cost to destination (8/5) cost is 16
Calculating cost to destination (7/1) cost is 21
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 19
Calculating cost to destination (6/3) cost is 20
Calculating cost to destination (6/5) cost is 14
Calculating cost to destination (6/0) cost is 23
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 21
Calculating cost to destination (5/9) cost is 9
Calculating cost to destination (6/8) cost is 11
Calculating cost to destination (7/9) cost is 11
Calculating cost to destination (6/10) cost is 9
Calculating cost to destination (7/3) cost is 19
Calculating cost to destination (8/4) cost is 17
Calculating cost to destination (7/5) cost is 15
found 15 valid attack positions, closest at (5/9) (dist: 9), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Erlcoron canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Erlcoron from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (1/11) to (5/9), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) cost is 13
Calculating cost to destination (8/5) cost is 15
Calculating cost to destination (7/1) cost is 20
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 18
Calculating cost to destination (6/3) cost is 19
Calculating cost to destination (6/5) cost is 13
Calculating cost to destination (6/0) cost is 22
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 20
Calculating cost to destination (5/9) cost is 8
Calculating cost to destination (6/8) cost is 10
Calculating cost to destination (7/9) cost is 12
Calculating cost to destination (6/10) cost is 10
Calculating cost to destination (7/3) cost is 18
Calculating cost to destination (8/4) cost is 16
Calculating cost to destination (7/5) cost is 14
found 15 valid attack positions, closest at (5/9) (dist: 8), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Argosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Argosch from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (3/12) to (8/13), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) cost is 25
Calculating cost to destination (8/5) cost is 23
Calculating cost to destination (7/1) cost is 26
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 24
Calculating cost to destination (6/3) cost is 25
Calculating cost to destination (6/5) cost is 25
Calculating cost to destination (6/0) cost is 28
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 26
Calculating cost to destination (6/8) cost is 28
Calculating cost to destination (7/9) cost is 28
Calculating cost to destination (6/10) cost is 30
Calculating cost to destination (7/3) cost is 24
Calculating cost to destination (8/4) cost is 22
Calculating cost to destination (7/5) cost is 24
found 14 valid attack positions, closest at (8/4) (dist: 22), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (3/12) to (7/13), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) cost is 28
Calculating cost to destination (8/5) cost is 26
Calculating cost to destination (7/1) cost is 29
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 27
Calculating cost to destination (6/3) cost is 28
Calculating cost to destination (6/5) cost is 28
Calculating cost to destination (6/0) cost is 31
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 29
Calculating cost to destination (6/8) cost is 31
Calculating cost to destination (7/9) cost is 31
Calculating cost to destination (6/10) cost is 33
Calculating cost to destination (7/3) cost is 27
Calculating cost to destination (8/4) cost is 25
Calculating cost to destination (7/5) cost is 27
found 14 valid attack positions, closest at (8/4) (dist: 25), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Jergal canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Jergal from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Erlcoron on Position 0Adding Char Zwerg on Position 1Adding Char Akturus on Position 2Adding Char Argosch on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Erlcoron in state current following path from (7/5) to (7/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Erlcoron from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (9/12) to (11/8), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) cost is 18
Calculating cost to destination (8/5) cost is 16
Calculating cost to destination (7/1) cost is 19
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 17
Calculating cost to destination (6/3) cost is 18
Calculating cost to destination (7/4) cost is 16
Calculating cost to destination (6/5) cost is 18
Calculating cost to destination (6/0) cost is 21
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 19
Calculating cost to destination (6/8) cost is 21
Calculating cost to destination (7/9) cost is 21
Calculating cost to destination (6/10) unreachable
Calculating cost to destination (6/10) unreachable
Calculating cost to destination (7/9) cost is 21
found 12 valid attack positions, closest at (7/4) (dist: 16), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Akturus canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Akturus from queue
Checking Argosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Argosch from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (5/10) to (6/10), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) unreachable
Calculating cost to destination (8/5) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (6/8) unreachable
Calculating cost to destination (7/9) unreachable
Calculating cost to destination (6/10) cost is 2
Calculating cost to destination (6/10) cost is 2
Calculating cost to destination (7/9) unreachable
found 2 valid attack positions, closest at (6/10) (dist: 2), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Aldare is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Aldare is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Garhelt canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Garhelt from queue
Checking Aldare canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell blitz doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Aldare from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/6) unreachable
Calculating cost to destination (8/5) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (6/8) unreachable
Calculating cost to destination (7/9) unreachable
Calculating cost to destination (7/9) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Jergal canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Jergal from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Akturus on Position 0Adding Char Garhelt on Position 1Adding Char Argosch on Position 2Adding Char Zwerg on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Akturus from queue
Checking Garhelt canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Garhelt in state current following path from (8/5) to (11/5), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Garhelt in state current following path from (11/6) to (11/6), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Garhelt from queue
Checking Argosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Argosch from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/5) unreachable
Calculating cost to destination (11/7) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (6/8) unreachable
Calculating cost to destination (7/9) unreachable
Calculating cost to destination (7/9) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Erlcoron canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell blitz doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Erlcoron, cAE current 36, original cost 7, effective cost 7, delta 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Erlcoron from queue
Checking Zwerg False && True, skipping
Removing Zwerg from queue
Checking Aldare canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Jergal
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Aldare on Position 0Adding Char Jergal on Position 1Adding Char Zwerg on Position 2Adding Char Zwerg on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell blitz doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Aldare, cAE current 37, original cost 7, effective cost 7, delta 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Aldare from queue
Checking Jergal canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Jergal from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Jergal
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (11/7) to (11/7), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/5) unreachable
Calculating cost to destination (11/7) cost is 1
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (6/8) unreachable
Calculating cost to destination (7/9) unreachable
Calculating cost to destination (7/9) unreachable
found 1 valid attack positions, closest at (11/7) (dist: 1), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Garhelt is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Zwerg False && True, skipping
Removing Zwerg from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Garhelt on Position 0Adding Char Aldare on Position 1Adding Char Erlcoron on Position 2Adding Char Akturus on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Garhelt from queue
Checking Aldare canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0.4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell ignifaxius needs settings
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Aldare, cAE current 20, original cost 6, effective cost 17, delta -11
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Aldare from queue
Checking Erlcoron canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Erlcoron, cAE current 20, original cost 6, effective cost 16, delta -10
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Erlcoron from queue
Checking Akturus canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Akturus from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Garhelt is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Argosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Argosch from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/5) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/4) unreachable
Calculating cost to destination (6/5) unreachable
Calculating cost to destination (6/0) unreachable
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) unreachable
Calculating cost to destination (6/8) unreachable
Calculating cost to destination (7/9) unreachable
Calculating cost to destination (7/9) unreachable
No attack positions, waiting --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Jergal canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Jergal from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Garhelt on Position 0Adding Char Zwerg on Position 1Adding Char Zwerg on Position 2Adding Char Zwerg on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Garhelt in state none following path from (11/5) to (7/3), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Garhelt from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Aldare is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Aldare is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (11/6) to (7/4), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (7/2) cost is 9
Calculating cost to destination (8/3) cost is 7
Calculating cost to destination (7/4) cost is 7
Calculating cost to destination (7/1) cost is 10
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (8/2) cost is 8
Calculating cost to destination (6/3) cost is 11
Calculating cost to destination (7/4) cost is 7
Calculating cost to destination (6/5) cost is 9
Calculating cost to destination (6/0) cost is 12
Calculating cost to destination (8/0) unreachable
Calculating cost to destination (7/1) cost is 10
Calculating cost to destination (6/8) cost is 12
Calculating cost to destination (7/9) cost is 12
Calculating cost to destination (7/9) cost is 12
found 14 valid attack positions, closest at (7/4) (dist: 7), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Argosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Argosch in state current following path from (7/1) to (8/4), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Argosch in state current following path from (7/5) to (7/5), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Argosch from queue
Checking Zwerg canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Argosch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Zwerg in state current following path from (8/13) to (11/9), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Zwerg
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/3) cost is 21
Calculating cost to destination (7/2) cost is 19
Calculating cost to destination (8/3) cost is 17
Calculating cost to destination (7/1) cost is 20
Calculating cost to destination (8/0) cost is 22
Calculating cost to destination (8/2) cost is 18
Calculating cost to destination (6/3) cost is 21
Calculating cost to destination (6/5) cost is 21
Calculating cost to destination (6/5) cost is 21
Calculating cost to destination (8/5) cost is 17
Calculating cost to destination (7/6) cost is 19
Calculating cost to destination (6/8) cost is 22
Calculating cost to destination (7/9) cost is 22
Calculating cost to destination (7/9) cost is 22
found 14 valid attack positions, closest at (8/3) (dist: 17), moving --- done

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Zwerg from queue
Checking Akturus canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Akturus in state current following path from (6/3) to (6/3), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Akturus in state current following path from (7/2) to (9/4), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Akturus from queue
Checking Aldare canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Aldare, cAE current 6, original cost 6, effective cost 14, delta -8
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Aldare from queue
Checking Erlcoron canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Aldare
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Erlcoron, cAE current 8, original cost 6, effective cost 12, delta -6
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Erlcoron from queue
Checking Jergal canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Jergal in state current following path from (7/2) to (6/4), escaping: False
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Jergal from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Erlcoron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Akturus
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Garhelt
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Zwerg
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Erlcoron on Position 0Adding Char Akturus on Position 1Adding Char Garhelt on Position 2Adding Char Zwerg on Position 3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

thief_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

hunter_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge;C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Frank'
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick.exe:schick.exe (00E90000), size: 11046912 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick.exe', fileVersion: 4.2.0.11237
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77CC0000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18205
C:\Windows\syswow64\kernel32.dll:kernel32.dll (765A0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18015
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (76550000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18015
C:\Program Files\Alwil Software\Avast5\snxhk.dll:snxhk.dll (73070000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Alwil Software\Avast5\snxhk.dll', fileVersion: 7.0.1466.549
C:\Windows\syswow64\USER32.dll:USER32.dll (761B0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (75F20000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\LPK.dll:LPK.dll (75C10000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USP10.dll:USP10.dll (77700000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18009
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (762C0000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (76930000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\SysWOW64\sechost.dll:sechost.dll (75E90000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76790000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18205
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75710000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.17856
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75700000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\VERSION.dll:VERSION.dll (73F90000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (76010000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (75EB0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (76AA0000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18103
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (6A8E0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (6A890000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (6CF40000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (707A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (76370000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (76510000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75C30000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.17676
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76910000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (70F80000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (72960000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (76170000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\NSI.dll:NSI.dll (776F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (75FB0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (75810000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (72DF0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (72E50000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (72E40000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (70BF0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (70BA0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
C:\Windows\system32\HID.DLL:HID.DLL (67330000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (70F40000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\apphelp.dll:apphelp.dll (70D10000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.17514
C:\Windows\AppPatch\AcLayers.DLL:AcLayers.DLL (5FFB0000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AcLayers.DLL', fileVersion: 6.1.7601.17974
C:\Windows\system32\USERENV.dll:USERENV.dll (73560000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\profapi.dll:profapi.dll (73450000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINSPOOL.DRV:WINSPOOL.DRV (71270000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINSPOOL.DRV', fileVersion: 6.1.7601.17514
C:\Windows\system32\MPR.dll:MPR.dll (6CD40000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Das Schwarze Auge - Schicksalsklinge\schick_Data\Mono\mono.dll'
C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (762B0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385
